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Posted
4 hours ago, NicoleDragoness said:

Where is the SLU+ version 2021-12-02?

I cannot see it in the download list.

The last release was a Pubic Hair meshes for Males. This month SLU+ is still on the oven.

Posted

Hey there, thanks for sharing your awesome mods. Just curious, is there any way to disable the tongues/ahegao features of SL Utility+? I have another mod that's adding ahegao functionality that I'd prefer to stick with if possible, but I don't want to lose all the other great features of this mod.

Posted
1 hour ago, throwmeinthetrash6 said:

Hey there, thanks for sharing your awesome mods. Just curious, is there any way to disable the tongues/ahegao features of SL Utility+? I have another mod that's adding ahegao functionality that I'd prefer to stick with if possible, but I don't want to lose all the other great features of this mod.

The next version come with the option already. 

 

By the way what Mod you prefer for the Ahegao and what is the reason? I want to know to enhance my.

Posted
25 minutes ago, OsmelMC said:

The next version come with the option already. 

 

By the way what Mod you prefer for the Ahegao and what is the reason? I want to know to enhance my.

 

I wonder if we can control tongue usage a bit more?

there are scenes where the tongue should be out all the time, like in oral scenes.

maybe an option to have tongue always equiped on open mouth(even when the expression has no tongue?)

this way we could indirectly control it by setting mouth open in the SLAL json files for kissing or licking for example. 

Posted (edited)
1 hour ago, Nymra said:

 

I wonder if we can control tongue usage a bit more?

there are scenes where the tongue should be out all the time, like in oral scenes.

maybe an option to have tongue always equiped on open mouth(even when the expression has no tongue?)

this way we could indirectly control it by setting mouth open in the SLAL json files for kissing or licking for example. 

 

That's good idea and eventually will be implemented on the SexLab Framework but the Expression system still need few enhancements before be able to support that level of precision.

 

First the Ahegao should be working without the current issues, second I have to finally make the Expressions applied really match the scene type since right now is too random and finally add the Ahegao to the SexLab Framework.

 

 

 Y the way you can get tongues equipped right now on the OpenMouth with just disable the FixedLips option but most of the tongues will look bad on the OpenMouth and even worst on blowjob's

 

 

The Expressions and of course the Tongues can be included as part of the Animation on the JSON file but just after include the Ahegao Expressions on the SexLab Framework and of course update the SLAL to support it.

Edited by OsmelMC
Posted
14 hours ago, OsmelMC said:

The next version come with the option already. 

 

By the way what Mod you prefer for the Ahegao and what is the reason? I want to know to enhance my.

 

Thanks for the response! This is the mod I'm currently using for ahegao. I prefer it because it has multiple different tongues that it switches between and they all have hdt physics (I forget if yours have physics or not). It also seems to handle the appearance/disappearance of the tongues better overall. With your mod, I was experiencing some issues with the tongues being there throughout the entire scene, even when the mouths are closed, so I was seeing tongues clipping through closed mouths a lot. With both of these mods installed at the same time, I'm also sometimes seeing NPCs with two tongues out at once. For some reason that only seems to happen with female followers though. Glad to hear that there is an option coming to disable the tongues from your mod, at least until you've reworked things some more.

 

 

Posted (edited)

I am now confused, to manage tag for animations.  There seems Max limit, 125 about aggressive tag when I get list (UI extension list menu)

I suppose) which have "Aggressive".

 

1.  I add aggressive tag in Sexlab MCM toggle menu.. (only show "agrressive" animaiton, then toggle as ON for non aggressive animation"

 

2.  I only add aggressive tag for 2 actor animation,, then I can confirm , in sexlab MCM menu,, I add aggressive tags for some animations.

 

3 just to confirm I save game,, then return sexlab MCM again, and confirm animation which I toggled as aggressive actually get "Aggressive" tag.

 

4.  but to use those animation as "Aggressive animation", I need to use mod which can only select "aggressive" animation. then choose animation. . so I use sexlab tools.

then use "Select aggressive animation",,>>   sexlab tool list up aggressive animations, 

 

it not show count, then I manually count them with select by arrow key >>> it always keep as 125

 

I try same thing >> I add some new 2P animations (toggle) in sexlab MCM as aggressive again.. then return sexlab tools.

 I see there seems change (so my new added aggressive animation are added in sexlab tool aggressive list)  but agressive Animation count in the list for 2 actor never change,, keep as 125 as same as before.

 

5  So, I tried to check current "Aggressive 2P animation" count,, by SLAA animation examinner, or SLATU then make custom json, which only list up 2P Aggressive animation,, but always they show the counts as 125 ,,, I suppose  if there is more than 125 aggressive animaiton, there seems limit to count or show in the list as aggressive..  

 

I usually keep to use Funny Biz SLAA pack, then it include many aggressive animation,  and I keep them as aggressive (do not remember I added tag or not clear),, so I found there seems other aggressive animation which not be used as Aggressive animation list for sexlab tools.... (I suppose many sexlab mod may use UI extension list menu..?)   then do not know the limit is decided by UI extension or each mod script. or sexlab script. 

 

anyway, I seems have no way.. to add more than 125 animation as aggressive.. (though I can toggle it in sexlab MCM menu,, but actually I do not know mod which can list up and use all Aggressive animation more than 125  I think..

 

I only count about 2P animation.. (I suppose actually there should be 140 or more animation I set tag as Aggressive in sexlab MCM menu.... but many mod which list up 2p aggressive tag just retrun aggressive count as 125 for me..)

====
Yes I could confirm,, at least SLATE can not count animation more than 125.. 

 

now I see count of 2P aggressive anmiaton as 125  (actually the list animation limit is 116 (it is described so) for MCM menu,, but even though I add 16  new 2P animation as aggressive, with use SLATE custom json,,,(so after add aggressive,, 2p Aggressive counts should be more than 141) then save game,

I check again 2P animation count which have aggressive ,, in SLATE,,  it keep as 125.

 

I think same 125 limit seems happen, when we list up any animations , with mod which might use same UI extension list or MCM  function...  (eg sexlab tools animaiton list ,, or SLAA animation examiner check counts)

 

So I suppose even though I have mod which may random select one animation in Aggressive animation,, actually they can not find some animation and not be used when start one of them. (if they are out of list )

slatetags.JPG.5857065975094204f18dbb39978de173.JPG

 

SLAAag.JPG.124d0cb7daa95cf18229dddc1278f32f.JPG

 

sexlabtools.JPG.8246fa8ab9fc0461f435592a9475a4d4.JPG

Edited by greenmango12
Posted
2 hours ago, greenmango12 said:

seems Max limit, 125 about

None of the list on Skyrim can show more than 128 objects. To prevent issues with the MCM, SexLab set his limit bit under the 128, in 125 to be more specific. Of course the functions randomly selected the Animation that will be excluded from the list to and that way allow you see some of the other Animations some times.

 

 

 

Just one function allow you see all the Animations and that function for I know is only used on the "Toggle Animations" page of the SexLab MCM.

 

If you want to see all the aggressive Animations you have to use the "Toggle Animations" page of the SexLab MCM and count it by yourself.

Posted (edited)
30 minutes ago, OsmelMC said:

None of the list on Skyrim can show more than 128 objects. To prevent issues with the MCM, SexLab set his limit bit under the 128, in 125 to be more specific. Of course the functions randomly selected the Animation that will be excluded from the list to and that way allow you see some of the other Animations some times.

 

 

 

Just one function allow you see all the Animations and that function for I know is only used on the "Toggle Animations" page of the SexLab MCM.

 

If you want to see all the aggressive Animations you have to use the "Toggle Animations" page of the SexLab MCM and count it by yourself.

Yes,, actually I can confirm sexlab MCM menu toggle animation page can show all animation,,, (though it not show count) but it can show 8 more page,,so I can add aggressive tag,, (just toggle on and off) easy, for specific animation without use SLATE.

then all animation are shown,, (and can select only aggressive animation) in the page. with the current select tags or aggressive only etc.

 

but I can not find way to select one animation whidh I hope to play,  from  MOD List... if the list randomly generated..then I hope to select one of them. 

 

eg so sexlab tools can only show 125 anmation as MAX in List,, so at laest from the current list there should be aniamtions which I can not select from the list...

 

But  sexlab tools  up-date list and randomly choose 125 animation from real animation count (aggressive 165 etc which I set so) when I order to show list? (select option which generate aggressive animation list)

 

About other mod, which need not to use list,, but auto pick one of them and run,  I suppose (hope)  they may pick one animation from all valid anmations (if the mod choose aggressive tag animation, they may pick one animation from 165 not 125 right?)

 

Can not you edit, your custom sexlab tools  can show all valid animations by use multipel lists?  or SLATU at least show real count,, even though it can not show all namiation as list (it seems max = 100)?  

 

I understand, so one list object can only have 125 max object in list.about sexlab... 

 

but maybe there should be way ,to generate 2 list objects when  it need,, eg list1 and list 2. 

then when there is 160 object, (name),, generate list1(100) and list 2(60), then select one aniation with change page,, if it need.. (maybe UI extension list function can do it,, I suppose ,,,)

 

or do you know mod,, which can show all animation with tags, and select one of them then run animation,even though valid aniamtion count more than 125 ?  I think,, so current sexlab can register many animation than before,, so limit 125 for list is not enough... there should be case we need to show more animation name in multiple lists..

 

sexlab tools not show multi page,, so it limit as 125 for max count,, then SLATU seems if there is more than 125 valid animation, count it always as 125,, SLAA (though it is not your mod),  animation examiner do same thing... it can not count more than 125..  then I suppose,, those mod only use one list.. (mod author did not suppose there is case we need multiple lists to shoe all animation, I think)

 

Edited by greenmango12
Posted

Good morning everyone and happy holidays. Quick question, Im about to upgrade to lates version of Sexlab utility plus. Can I just upgrade over the already installed version?

Thanks for this amazing mod.

Posted
3 hours ago, maxsteiner said:

Good morning everyone and happy holidays. Quick question, Im about to upgrade to lates version of Sexlab utility plus. Can I just upgrade over the already installed version?

Thanks for this amazing mod.

Need to execute the Clean System option to complete the update.

Posted

Technical question (Still on LE 32bit environment):

 

In the FormLists inside the SLU+ esp there are a lot of furnitures.

And a lot of them are, for my own gamestyle and preferences, useless. Expecially a lot of chairs and tables.

Just to say, almost all the chairs that have only Left or Right entrance because they are placed along tables and in case of animations there are gigantic clippings.

 

I already discovered that I can replace some of them (for example the CommonTables round and square with the UpperTables) without problems.

 

Talking about the chairs and tables I don't want to be used, can I simply delete them from the list (using TES5Edit editing) or I need to replce them with something other?

And, in the second case, can I use the same furniture (for example the UpperChair F) several times in the list to maintain the total count?

 

Posted
6 minutes ago, NicoleDragoness said:

Technical question (Still on LE 32bit environment):

 

In the FormLists inside the SLU+ esp there are a lot of furnitures.

And a lot of them are, for my own gamestyle and preferences, useless. Expecially a lot of chairs and tables.

Just to say, almost all the chairs that have only Left or Right entrance because they are placed along tables and in case of animations there are gigantic clippings.

 

I already discovered that I can replace some of them (for example the CommonTables round and square with the UpperTables) without problems.

 

Talking about the chairs and tables I don't want to be used, can I simply delete them from the list (using TES5Edit editing) or I need to replce them with something other?

And, in the second case, can I use the same furniture (for example the UpperChair F) several times in the list to maintain the total count?

 

You can remove them from the list without problem

Posted
6 hours ago, OsmelMC said:

Need to execute the Clean System option to complete the update.

Thanks man. I did that and no problems. Thanks again. If I may bother you again, I'v just installed SL separate orgasm and Spank that Ass (i'm late to the game i know, lol) Anyway, after that install, when a sex scene is starting, the activation promt, you know, when you mouse over an NPC, you see the actors name in the middle of the screen, it doesnt go away anymore.  Its stays right there in the middle of the screen. I was wondering if you perhaps know how to fix something like that.

Posted
1 hour ago, maxsteiner said:

Thanks man. I did that and no problems. Thanks again. If I may bother you again, I'v just installed SL separate orgasm and Spank that Ass (i'm late to the game i know, lol) Anyway, after that install, when a sex scene is starting, the activation promt, you know, when you mouse over an NPC, you see the actors name in the middle of the screen, it doesnt go away anymore.  Its stays right there in the middle of the screen. I was wondering if you perhaps know how to fix something like that.

Seems like some Mods use to do that with the dialogues to start Sex. Sadly I don't know any way to hide that with the scripts and without hide all the hubs.

 

To prevent the issue I usually hit the Esc key to close the dialogue if I'm seeing is taking some time. 

When the dialogue is done right, is showed, automatically closed and after a while start the scene. If the dialogue is done in a wrong way, is showed and don't disappear until the scene start and that usually keep the activation option showed until the end of the scene.

Posted (edited)

Hi,,, so I recently often re-build or reset setting to up-date SLAL pack json setting of each animation..

Then basically I work in sexlab mcm 

 

what I hope to know is,,,"resotre default settings" 

so I understand,, it might set sexlab setting as default... but about animation edit,, how it work? 

 

eg I describe some position edit, in SLAL  animation pack json.. (up or foward etc) to fit well .  then  I suppose if I do not edit pos in game,, wtih sexlab function,, those json setting  should be used..(it is not value in animation profile, but in SLAL animation json)

 

Then sexlab menu " restore default setting"  means,  it only remove, delta transform which moved by Sexlab  functions, so it not effect SLAL json described.. pos edit?  (foward 50,, up 40, etc)

 

And so when I edit SLAL json,, then up-date it ,,at same time I might hope to remove all delta transform which I set in game... 

 

what is correct ,and quick (if we can) way,,  to reflesh my custom SLAL json ?  (re-import slal json, and up-date my custom edit value about transform in json and apply it for each animation,  + I hope to remove all edit in game (sexlab animation setting) for each animations..

Edited by greenmango12
Posted

And hope to know,, if I only need to update one animation pack json (for SLAL),,  is there easy way to up-date only about the pack animation?

just edit one parameter,,, of json, (or add new param), then everytime reset sexlab registry + register again ,so I wait it finish >> I forget what I want to do ^^;

Posted
13 hours ago, OsmelMC said:

Seems like some Mods use to do that with the dialogues to start Sex. Sadly I don't know any way to hide that with the scripts and without hide all the hubs.

There is a mod called "SexLab - Hide HUD Elements". It is a SKSE plugin (dll for 32bit computers, LE. I don't if there is an equivalent for SE).

After the first time you use it, it creates an INI file in which you can choose the HUD's elements you want to hide or not. Almost everything is covered, the action prompt included.

Posted

Talking about HUD:

 

- There is a way to have the HUD elements to stay in place WITHOUT have SLSO installed?

 

- Could you add an "Enjoyement Bar" (like the ones in the SLSO mod), maybe for the Player only, for those who don't want SLSO?

Posted
On 12/21/2021 at 6:08 AM, OsmelMC said:

The next version come with the option already. 

Thank you! I don't use any tongues in my setup and I doooo miss sl utility :)

Posted
1 hour ago, NicoleDragoness said:

Talking about HUD:

 

- There is a way to have the HUD elements to stay in place WITHOUT have SLSO installed?

 

- Could you add an "Enjoyement Bar" (like the ones in the SLSO mod), maybe for the Player only, for those who don't want SLSO?

I thinking on do that on the "SexLab Tools". I just installed Flash few days ago to make my own HUD'S

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