OsmelMC Posted November 30, 2021 Author Posted November 30, 2021 (edited) This my first try of Physics for LE or SE without SMP. I can't test it so is just for the brave or desperate enough to try it. Since I can't test it, anything can be expected from this, from nothing to a crazy tongue liking the eye ball or CTD. So let me know. this come with just one XML file for PE that should replace the one for SMP HDT-PE for Tongues.7z Edited November 30, 2021 by OsmelMC
XarisZ Posted November 30, 2021 Posted November 30, 2021 Aroused Creatures got an update does this break the Tweak?
OsmelMC Posted November 30, 2021 Author Posted November 30, 2021 7 minutes ago, XarisZ said: Aroused Creatures got an update does this break the Tweak? Of course
DarkWaterZ Posted November 30, 2021 Posted November 30, 2021 Hi! I got a strange issue. I am using sexlife plus and for some reason, NPC - NPC sex never use "hidden place" indoors. I got Use Bed and Use Furniture set to always as well, but they just have sex wherever they stand. Outdoors though, the NPC's run to a hidden spot before getting busy. I assume this is suppose to work indoors as well? Anyone ran into this issue before? Or am I completely missing the mark and this doesn't work with sexlife?
OsmelMC Posted November 30, 2021 Author Posted November 30, 2021 2 hours ago, DarkWaterZ said: Hi! I got a strange issue. I am using sexlife plus and for some reason, NPC - NPC sex never use "hidden place" indoors. I got Use Bed and Use Furniture set to always as well, but they just have sex wherever they stand. Outdoors though, the NPC's run to a hidden spot before getting busy. I assume this is suppose to work indoors as well? Anyone ran into this issue before? Or am I completely missing the mark and this doesn't work with sexlife? Some mods set the place where the Animation will be played and usually is one of the Actors positions. I recently made possible use one of the Furnitures or beds near to the Actor used as center reference. Of course the hidden places are never searched if the center reference is already settled by the external mod. Just to be clear, when the center reference is not settled by the external mod and the hidden place option is enabled, the current version first ask you if you want to find the hidden place by yourself. so if you don't see that window, is because the SexLife Plus already set the Center reference. 1
NOOBIV Posted November 30, 2021 Posted November 30, 2021 Hey, im using the Sexlab patch (SE 1.5.97) and seems like its causing stripping settings to be ignored when the scenes are started by another mod, disabled all stripping but ppl still getting naked. Disabling the patch fixes the issue
DarkWaterZ Posted December 1, 2021 Posted December 1, 2021 2 hours ago, OsmelMC said: Some mods set the place where the Animation will be played and usually is one of the Actors positions. I recently made possible use one of the Furnitures or beds near to the Actor used as center reference. Of course the hidden places are never searched if the center reference is already settled by the external mod. Just to be clear, when the center reference is not settled by the external mod and the hidden place option is enabled, the current version first ask you if you want to find the hidden place by yourself. so if you don't see that window, is because the SexLife Plus already set the Center reference. Thanks for the response! I did some tests and it does appear when an NPC interact with the player, the message appear asking to find a place manually. Unfortunately when the NPC's talk to each other and initiate it, they just stand wherever they talked. As you mentioned, this might just be something SexLife adds. I did a test with Sexlab Privacy as well and in that case the NPC's run off as expected although it overwrites the sslThreadModel.pex file from Utility Plus. Not totally sure what Sexlab Privacy is doing to force it.
greenmango12 Posted December 1, 2021 Posted December 1, 2021 (edited) On 11/30/2021 at 9:42 AM, OsmelMC said: in this case also fix few errors on the Scripts and allow you export the new Animation into a JSON file that can be used as reference to make a JSON file for the SL Animation Load, or just load it the next time you reset the Animation Registry with the SexLab Framework for LE or my SexLab Utility Plus. (The SexLab Framework for SE have the function to import those files disabled but I enable it again on my SLU+. So I now test your patch script for sexlab tools.. (I simply un-pack LE version Sexlab tools. and have used it) then download your patch, and overwrite the script... It working, but I can not find the way to export it as new json... so you add new MCM menu in Sexlab tool MCM menu? I serched in sexlab tool MCM menu, to export my new animation which registered in sexlab as json, but I can not find the menu. . so you means you add the function in SUP which can export specific sexlab animaiton (which I hand made with sexlab tool)? Can you teach me how to generate "Custom" animation (which I registered from sexlab tools) as JSON? I know sexlab (and SUP) can export some json,, but I do not know, which one you means... I expect,, I can export one animaton or some animation which tag as "Custom" as json to use for SLAL .. Edited December 1, 2021 by greenmango12
OsmelMC Posted December 1, 2021 Author Posted December 1, 2021 1 hour ago, greenmango12 said: So I now test your patch script for sexlab tools.. (I simply un-pack LE version Sexlab tools. and have used it) then download your patch, and overwrite the script... It working, but I can not find the way to export it as new json... so you add new MCM menu in Sexlab tool MCM menu? I serched in sexlab tool MCM menu, to export my new animation which registered in sexlab as json, but I can not find the menu. . so you means you add the function in SUP which can export specific sexlab animaiton (which I hand made with sexlab tool)? Can you teach me how to generate "Custom" animation (which I registered from sexlab tools) as JSON? I know sexlab (and SUP) can export some json,, but I do not know, which one you means... I expect,, I can export one animaton or some animation which tag as "Custom" as json to use for SLAL .. I think is automatically exported when you save the changes. I don't remember now but if is exported you should find it on: "\SKSE\Plugins\SexLab\Animations\" or "\SKSE\Plugins\SexLab\Animations\Creatures\" Depending of the type of animation and each animation will have his own file.
OsmelMC Posted December 1, 2021 Author Posted December 1, 2021 1 hour ago, DarkWaterZ said: Not totally sure what Sexlab Privacy is doing to force it. Forcing it... And is bad idea because in some cases break the immersion of the other Mod. Also the "Sexlab Privacy" script is not compatible with my SLU+ but you can keep the ESP file since also add few invisible beds to the map that can be used by my SLU+
OsmelMC Posted December 1, 2021 Author Posted December 1, 2021 4 hours ago, NOOBIV said: Hey, im using the Sexlab patch (SE 1.5.97) and seems like its causing stripping settings to be ignored when the scenes are started by another mod, disabled all stripping but ppl still getting naked. Disabling the patch fixes the issue Is a bug of the new Ahegao system I have to find some way to prevent that without change the tongue slot. seems like the Slot 44 used for mouth items cause the redress event when the item is added to the actor inventory.
greenmango12 Posted December 1, 2021 Posted December 1, 2021 Then after I register new animation as "SLTBDSM1"(sexlab tool animation editor) for sexlab, I can see the new animation name as registered, then I can toggle on and off etc as same as other anmation.. , but when I use Animation editor, in sexlab mcm menu, (to adjust actor position ) and select the animation name with open small list window,,, I can find the new animation name,, and can select it, untill I close the animation list window. but after all when I confirm it,, animation name change as next page first animation. (eg MIssionary) Though I still not try to adjust position of actor, when I start the new animation then target Actor (or swap target actor to adjust).. as usuall way. I hope if you may make new patch for some issue of sexlab tools... so I can report things about sexlab tools + your patch ^^; (I really think,, "sexlab tools" can be imporved more,, and work with SUP better. to easy manage any sexlab animation...
greenmango12 Posted December 1, 2021 Posted December 1, 2021 (edited) 39 minutes ago, OsmelMC said: I think is automatically exported when you save the changes. I don't remember now but if is exported you should find it on: "\SKSE\Plugins\SexLab\Animations\" or "\SKSE\Plugins\SexLab\Animations\Creatures\" Depending of the type of animation and each animation will have his own file. Thanks I will test again,, at current I do not try creature animation.. so maybe I can find it.. at same time,, so how I can confirm I save changes = made new animation then register? actually I still not clear,,, how registered animation data will be saved... (or when saved it as permanent data) I clear see,, my custom made test animation registered i n sexlab, so I can choose the animation in game,,, just to confirm I usually when I add or remove my custom made animaiton (made by sexlab tools),, I export sexlab animation configure,, then save.. (though I do not know I really need this step..) or tose new json will be generated, when I simply click "register animation" from sexlab tool MCM menu? I think it is most easy understand,, how I generate new animation json... (if I can) I can not find any new json, which seems related with the new animation..in MO2... the 2 animation file in pic, one is tempalte,, (Arrok remvese cowgirl) and I do not know the other troll when I generate.. (it seems not my custom made one..) so I suppose I still not export my custom-made animation.. Edited December 1, 2021 by greenmango12
DarkWaterZ Posted December 1, 2021 Posted December 1, 2021 (edited) 2 hours ago, OsmelMC said: Forcing it... And is bad idea because in some cases break the immersion of the other Mod. Also the "Sexlab Privacy" script is not compatible with my SLU+ but you can keep the ESP file since also add few invisible beds to the map that can be used by my SLU+ Unfortunately I can't seem to get NPC use hidden places with SLU+, but with SL Privacy they are. As you mentioned, I am guessing Sexlife does something that makes the NPC's stuck and messing with SLU+ Nevermind, reread your message and I get it now haha. Thanks for the help and good to know! Edited December 1, 2021 by DarkWaterZ
OsmelMC Posted December 1, 2021 Author Posted December 1, 2021 (edited) On 11/27/2021 at 3:43 AM, Hamed.xxx23 said: Hey OsmelMC There is a bug when a sexlab scene starts pubic hair color turns to white ( or without color) is there a fix for this? On 11/20/2021 at 1:37 PM, divinefire said: Hey Osmel I might have a bug. I have your recent SOS pubic hair update and SLU one. The previous updates worked fine but I get texture color problems on NPC's when a Sexlab scene start. The mod works fine on all other situations and the color returns once dressed after sex. One other thing I noticed is if the sexlab scene starts with a strapon then the color works as intended. I think its just a bug with the stripping during sex. Stripping NPC's without sex works as intended. On 10/22/2021 at 8:46 PM, Church the Cat said: Ah, okay. Thanks, for the reply. I'll wait for your Skyrim SE version of "UUNP Female Pubic Hair", then. Thanks, again. ? The new version is here... If you are playing on LE just install the new Female version for SE and use the BodySlide that you already have to make it LE compatible. Edited December 1, 2021 by OsmelMC
Church the Cat Posted December 1, 2021 Posted December 1, 2021 17 minutes ago, OsmelMC said: The new version is here... If you are playing on LE just install the new Female version for SE and use the BodySlide that you already have to make it LE compatible. Sorry, I'm not understanding. I play Skyrim SE v.1.5.97. I downloaded the new female version file you linked, but I don't see any UUNP Bodyslide files included.
OsmelMC Posted December 1, 2021 Author Posted December 1, 2021 23 minutes ago, Church the Cat said: Sorry, I'm not understanding. I play Skyrim SE v.1.5.97. I downloaded the new female version file you linked, but I don't see any UUNP Bodyslide files included. Is a general message to make know the new version for SE since few users are being asking for a update. Just as alert I still have to finish the SE BodySlide for the Female Mod but the meshes included are good enough for today. 1
Church the Cat Posted December 1, 2021 Posted December 1, 2021 20 minutes ago, OsmelMC said: Is a general message to make know the new version for SE since few users are being asking for a update. Just as alert I still have to finish the SE BodySlide for the Female Mod but the meshes included are good enough for today. Ah, okay thanks. I will continue to wait for the UUNP Bodyslide update, with bated breath. ?
bnub345 Posted December 1, 2021 Posted December 1, 2021 (edited) I'm having problems getting SLSO and your utility mod to work well together (LE). I think the enjoyment calculation is getting messed up somehow because the aggressor in aggressive anims always orgasms right after the start. I just saw you recommend using the new SSE version of SLSO. What do I need to do to convert it, resave the esp? Ok I still have the same problem with the latest SLSO and utility versions. Edited December 1, 2021 by bnub345 update
-alpha- Posted December 1, 2021 Posted December 1, 2021 2 hours ago, bnub345 said: I'm having problems getting SLSO and your utility mod to work well together (LE). I think the enjoyment calculation is getting messed up somehow because the aggressor in aggressive anims always orgasms right after the start. I just saw you recommend using the new SSE version of SLSO. What do I need to do to convert it, resave the esp? Ok I still have the same problem with the latest SLSO and utility versions. I get this too I fixed it by doing a clean install of both remove the esps of both and do a save clean (using a save clean util) load clean save make new save then install mods
OsmelMC Posted December 1, 2021 Author Posted December 1, 2021 6 hours ago, bnub345 said: I'm having problems getting SLSO and your utility mod to work well together (LE). I think the enjoyment calculation is getting messed up somehow because the aggressor in aggressive anims always orgasms right after the start. I just saw you recommend using the new SSE version of SLSO. What do I need to do to convert it, resave the esp? Ok I still have the same problem with the latest SLSO and utility versions. The enjoyment maths ar done on my Scripts and right now seems to be right. But you better disable on the SLSO the use of the Arousal value on the enjoyment function because if you start the scene with the actor arousal close to 100, obviously you will cum just starting. Always make sure of overwrite the SLSO files with my SLU+. And with my Mod you don't need to convert the SE version of the SLSO because the only files that need some conversion are precisely the scripts already modified by my SLU+
bnub345 Posted December 1, 2021 Posted December 1, 2021 Reinstalling from a clean save seems to have fixed it, as -alpha- suggested. And the furniture system works with slso now too, nice. Thanks for the help. @OsmelMC Since you're here, I know you have said the SSE version of SlaveTats is better then the LE version. What do you do to make it work on LE? I can select the tat categories, but the dropdown for the actual tats is empty.
OsmelMC Posted December 1, 2021 Author Posted December 1, 2021 (edited) 1 hour ago, bnub345 said: @OsmelMC Since you're here, I know you have said the SSE version of SlaveTats is better then the LE version. What do you do to make it work on LE? I can select the tat categories, but the dropdown for the actual tats is empty. Is better and faster but you have to manually Refresh the Tattoo list each time you install a new tattoo pack because he not search for new tattoos like the LE version do. To make it work on LE you need my Patch or the version released for both sky versions. SlaveTats v1.3.5.2 (SE to LE Patch).7z Edited December 1, 2021 by OsmelMC 1
rhino_4 Posted December 1, 2021 Posted December 1, 2021 6 hours ago, OsmelMC said: But you better disable on the SLSO the use of the Arousal value on the enjoyment function because if you start the scene with the actor arousal close to 100, obviously you will cum just starting. Seems pretty realistic to me ?. Work a girl up enough and sometimes the first penetration is all it takes to make her start cumming lol. 1
OsmelMC Posted December 2, 2021 Author Posted December 2, 2021 On 11/30/2021 at 10:01 PM, greenmango12 said: Thanks I will test again,, at current I do not try creature animation.. so maybe I can find it.. at same time,, so how I can confirm I save changes = made new animation then register? actually I still not clear,,, how registered animation data will be saved... (or when saved it as permanent data) I clear see,, my custom made test animation registered i n sexlab, so I can choose the animation in game,,, just to confirm I usually when I add or remove my custom made animaiton (made by sexlab tools),, I export sexlab animation configure,, then save.. (though I do not know I really need this step..) or tose new json will be generated, when I simply click "register animation" from sexlab tool MCM menu? I think it is most easy understand,, how I generate new animation json... (if I can) I can not find any new json, which seems related with the new animation..in MO2... the 2 animation file in pic, one is tempalte,, (Arrok remvese cowgirl) and I do not know the other troll when I generate.. (it seems not my custom made one..) so I suppose I still not export my custom-made animation.. Seems like that was not my last version. I check the one I'm using and the last edition to the scripts was the 2020-12-26 and the 2020-11-03 was my first modification with just the creature support. This is the one I am using and still need the translation of the menus but have the Export to JSON option: SexLab Tools v3.1 (20201226).7z
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