OsmelMC Posted January 14, 2022 Author Posted January 14, 2022 7 hours ago, feodor.icon said: How and where can I download SexLab Aroused Creatures SE/LE v04.08 (Tweak) ? 31 minutes ago, feodor.icon said: SexLab Aroused Creatures SE/LE v04.08 (Tweak) listed on the description page, but not in the download list. I remove it because was broken and I can't find the error. 1
Garadon Posted January 14, 2022 Posted January 14, 2022 7 hours ago, OsmelMC said: I not sure about the first, but the second picture can be fixed with just remove the scripts files "SexLabUtil" from the "SexLab Utility Plus" The file is there to fix one issue on the v1.64b but also that file comes with the version number and need to be specific for each SexLab version. I hope Ashal be fixed that on the v1.64c so you better remove the file "SexLabUtil.pex" from the "SexLab Utility Plus" scripts folder This worked, thank you. 1
OsmelMC Posted January 14, 2022 Author Posted January 14, 2022 (edited) 1 hour ago, Garadon said: This worked, thank you. Now tell me if the stages of the animations are advancing by his own or if you need to press the hotkey to force it? I don't know if Ashal fixed it or if the problem is just for some user's. Edited January 14, 2022 by OsmelMC
modball Posted January 14, 2022 Posted January 14, 2022 (edited) @OsmelMC I tried you suggestion (] key to resume scene early) but it was not functioning properly with v20220112. The scene usually never resumes, even by pressing the ] or resetting actors positions with [ . If it does resume eventually (very long time), the actors are out of alignment and the END key function does not stop the animation. At this point I start getting stack dumps in papyrus logs, perhaps because by this time I have pressed multiple SL control keys that don't seem to function any longer. I rolled back to v20211127 and the ] reposition seems to work just fine. This is with SE and SexLabFrameworkSE_v163_BETA9, not AE. *edit: forgot to mention, it appears the NPC is attempting to resume the scene, keeps taking 3 steps toward the PC, bumping into PC, turning around, 3 steps away and then back again, repeating. *edit2: I am able to get animations to resume using Sexlab Tools to change the scene tag, not sure that helps, but even after this, SL keyboard shortcuts are still not functional. Edited January 15, 2022 by modball
Garadon Posted January 14, 2022 Posted January 14, 2022 1 hour ago, OsmelMC said: Now tell me if the stages of the animations are advancing by his own or if you need to press the hotkey to force it? I don't know if Ashal fixed it or if the problem is just for some user's. They are advancing on their own just fine. I didn't test it with the default timers (I have them set for longer), but I assume that shouldn't matter. 1
maxsteiner Posted January 15, 2022 Posted January 15, 2022 16 hours ago, OsmelMC said: You have just few lead-in animations because the animation author's usually don't care about make those animations. But you can convert the normal animations on leadIn animations with just add the "LeadIn" tag to the animation tag. By the way foreplay and LeadIn are the same but SexLab only recognize the LeadIn tag. You can add the tag to the animations using the Toggle Animations page of the SexLab MCM or with the SLATE mod on my tweak list. I just looked at that. There are a few options to choose from. Add Leadln to... and if I choose this I get a slightly ominous pop up sayin "this will add Leadln tag to all anims on this page. Are you suuuuure you want to do this?" LOL. Does this mean that all those animations will be used in the foreplay stage only?
Miller826 Posted January 15, 2022 Posted January 15, 2022 Hey man, thanks for all the great work! Now for a question: how do I disable the "debug" option in the Sexlab MCM (in order to gain CPU speed)? This must be something incredibly obvious, but for the life of me I cannot find it anywhere!
NicoleDragoness Posted January 15, 2022 Posted January 15, 2022 (edited) 5 hours ago, Miller826 said: but for the life of me I cannot find it anywhere! Last page of SexLab MCM (the one with all the "reset" options). Top right there is the check/uncheck toggle for this. @OsmelMC Upgraded to the latest 20220112 version of SLU+, rebuilt SexLab, saved and reloaded. Everything in place and working. BUT ... 1. The furniture thing is still and always at least inconsistent. It works, to say the best, one time on 100 even if I set "use furnitures" to ALWAYS for both Player and NPCs. 2. When it works (rarely) it ALWAYS chooses the first on list furnitures (In my case I checked only "Chair", "Table" and "Wall" and the ONLY ONE furniture used is ALWAYS chair) Note that I have the needed tags (no errors, no lacks, no mismachtes). 3. If I disable the "Chair" in the furnitures it seems to NEVER use other furnitures for the Player, while sometimes (rarely) they are used for NPCs. BTW, I edited the FormList for the chairs only, removing all chairs that have Left/Right entrance and leaving only the "front" entrances. 4. About "LeadIn" (foreplay) animations. I have several of them, with ONLY the LeadIn tag and NOT the "Sex" tag (plus the needed tags like oral, cunnilingus, handjob). Those animations are correctly chosen when I have the "use foreplay" checked. BUT ... (again): 5. Why the hell SexLab chooses those animations for "normal" sex animations? And is not a question of have them checked only in the foreplay page of animations because if I do that they are totally escluded from everything. I think the "random choice" engine of SexLab is a MESS. Luckily I have SexLab Tools but it's still annoying. Some other notes on thing that seem nonsense for me: Example 1: an indoor plenty of tables, wall leanings, counters, chairs. My char in the middle. In the upper floor there is one bed, more than 1024 units away from me. The sex starts and, of course, "Do you want use bed?". WTF!!!!!! No! I don't want! I have a table half a meter nearby me! UFF!! EDIT: I forgot to mention the most irritating issue, born with some version ago and even worst with this version. When whatever mod (Romance, Random, SLEN and so on) finally is at the point to "launch" the animation, the Start itself tooks SEVERAL dozens of seconds to run and, too much often and probably combined with the stutter/freeze already metioned some posts above, it causes also a complete Freeze of the entire game. With the need to CTRL+ALT+DEL to exit and restart everything, sometimes loosing a lot of game time. Very bad. Double Uff. Edited January 15, 2022 by NicoleDragoness
Andaius Posted January 15, 2022 Posted January 15, 2022 (edited) Recently updated, I'm using LE was working just fine but noticed some strangeness, I haven't looked back at posts to see if it was mentioned before. Everything seems to work but no facial animations seem to run. everyone is stone faced then when it ends, I loose the interaction que/prompt on NPC and Items. I can semingly fix it if I run the "remove projectiles" ability from I don't know what mod. It just makes you play a short crouch and search the ground animation in third and pops you back. Much strangeness because utilities was working previously. (I forget what previous version I used I don't always keep upto date as I don't always play Skyrim...) I disabled utilities to be back with just normal sex lab and facial animation play as normal and no problems with the interaction prompt. Any Ideas? Should I try reinstalling with different options? Edited January 15, 2022 by Andaius
greenmango12 Posted January 15, 2022 Posted January 15, 2022 @OsmelMC Thanks you up-date sexlab plus. then now I download v20220112,, at same time I now compare source to try to merge other sexlab tool version. (it try to show all animation more than 120 as sub-list) His version seems try to edit and add new function for sslAnimationSlots.psc and sslCreatureAnimationSlot.psc and use it (i suppose) for sexlab tools script, to show all animation in list... So ideally when you have time, hope you can check it, and if you can merge his function to your sexlab utility plus. At current I think, it seems not so difficult (merge new function to your offer source and compile... And I still hope if you release new sexlab tool version ^^; (so I can get both.. (no limit + removed creature bug version for sexlab tool)
深淵の神 Posted January 15, 2022 Posted January 15, 2022 6 hours ago, NicoleDragoness said: 4. About "LeadIn" (foreplay) animations. I have several of them, with ONLY the LeadIn tag and NOT the "Sex" tag (plus the needed tags like oral, cunnilingus, handjob). Those animations are correctly chosen when I have the "use foreplay" checked. BUT ... (again): 5. Why the hell SexLab chooses those animations for "normal" sex animations? And is not a question of have them checked only in the foreplay page of animations because if I do that they are totally escluded from everything. I think the "random choice" engine of SexLab is a MESS. Luckily I have SexLab Tools but it's still annoying. This is a problem I learn to deal a while ago: In all foreplay animation you must remove ANY tags that implies any kind of sex animations, and of course, "sex" tag is not enough. That includes: "Vaginal" "Anal" "Cowgirl" "Doggy" "Doggystyle" "Facing" "Missionary" "Standing" ETC. and of course you have to remove the "Furniture" tag from all foreplay animations as well or you will see those in furniture sex situations. This is not a SEXLAB THE FRAMEWORK problem by any means, the problem lies in SLEN, ROMANCE, etc. and the way those deals with the tags. It takes a bit of work from the user to fix these little things on taste, plus I learn more about how works this buggy shitty old game. I made myself some mods but never publish them because I'm a lazy MF and never clean my stuff properly (XEDIT and so).
OsmelMC Posted January 15, 2022 Author Posted January 15, 2022 5 hours ago, Andaius said: Recently updated, I'm using LE was working just fine but noticed some strangeness, I haven't looked back at posts to see if it was mentioned before. Everything seems to work but no facial animations seem to run. everyone is stone faced then when it ends, I loose the interaction que/prompt on NPC and Items. I can semingly fix it if I run the "remove projectiles" ability from I don't know what mod. It just makes you play a short crouch and search the ground animation in third and pops you back. Much strangeness because utilities was working previously. (I forget what previous version I used I don't always keep upto date as I don't always play Skyrim...) I disabled utilities to be back with just normal sex lab and facial animation play as normal and no problems with the interaction prompt. Any Ideas? Should I try reinstalling with different options? The Activation is known and fixed already, the file is shared few comments back. The expressions seems fine here. Check the options because the update probably disable some option. Also the new Ahegao expressions come with one option that prevent the lip movement while that expression phase is applied, the option is to prevent the lip get closed with the tongues equipped but the option is independent from the tongues so do he's job even if you don't see a tongue. Also I recently noticed that some Mods to replace the NPC faces reduce the effect of the expression, probably because the difference on the amount of polygons. Is just some Mods because I just noticed with the Vigilants Mod and the Mod to replace his actors face.
OsmelMC Posted January 15, 2022 Author Posted January 15, 2022 6 hours ago, NicoleDragoness said: Why the hell SexLab chooses those animations for "normal" sex animations? And is not a question of have them checked only in the foreplay page of animations because if I do that they are totally escluded from everything. I think the "random choice" engine of SexLab is a MESS. Luckily I have SexLab Tools but it's still annoying. When the Mods call for the animations usually do it filtering by tag and never care about the "Sex" tag or filter out the "LeadIn" tagged animations. SexLab only choice the animations if the external Mod don't do it first and remove the LeadIn animations of the list of the LeadIn stagi from the standard stage just to prevent the same animation be used in both stages of the same scene.
OsmelMC Posted January 15, 2022 Author Posted January 15, 2022 6 hours ago, NicoleDragoness said: I forgot to mention the most irritating issue, born with some version ago and even worst with this version. When whatever mod (Romance, Random, SLEN and so on) finally is at the point to "launch" the animation, the Start itself tooks SEVERAL dozens of seconds to run and, too much often and probably combined with the stutter/freeze already metioned some posts above, it causes also a complete Freeze of the entire game. With the need to CTRL+ALT+DEL to exit and restart everything, sometimes loosing a lot of game time. Very bad. That's just too many scripts running at the same time. I removed my "Private Need Discreet" for that reason, because was letting copies of the NPC scripts on each NPC even those in another location. I even had to manually remove all those scripts copies from the Save with the ReSaver because was there even after remove the Mod and the ReSaver and don't see it as corrupted. That can be caused by any Mod and probably the first symptom is the game taking too long to be Saved
OsmelMC Posted January 15, 2022 Author Posted January 15, 2022 8 hours ago, NicoleDragoness said: Example 1: an indoor plenty of tables, wall leanings, counters, chairs. My char in the middle. In the upper floor there is one bed, more than 1024 units away from me. The sex starts and, of course, "Do you want use bed?". WTF!!!!!! No! I don't want! I have a table half a meter nearby me! The furniture system is working fine. The main reason you get more bed or chairs animations than other furnitures is just the amount of chair animations and of course almost all the animations are suitable for beds. Also you don't see too many mods asking for furnitures since SexLab don't support it. Mods like "Furniture Sex Framework" force the use of furnitures without care for the rest of the Mods or the immersion. In the "SexLab Utility Plus" I'm working on include the furniture support on the SexLab Framework and for that reason is made to force the furniture animations just in cases where the external Mod don't set his list of animations and some of the actors be using a valid furniture. To really understand how this work you have to read the logs between the "Filter Begin" and the "Filter End"
greenmango12 Posted January 16, 2022 Posted January 16, 2022 I have question about, Anims = GetAnimationsByType(ActorCount, Aggressive = True) then it retrun Animations as list,, but we can not set more than 128 animation in the Anims. <> Anims.length max should be 128 ? if so can not you add new function... like this,, GetAnimlistsByType(ActorCount, Aggressive=True,length=10) for sexlab (or your plus version) which can return Animation lists with user set list length? the real usage maybe like this... Animlist = GetAnimationListByType(ActorCount, Aggressive=True, ListLength=10) Animlist[0] return sub animation list which have only 10 animations. (anim0 , anim1, anim2, anim3, .... anim9) Animlist[1] return sub animation list, (anim10 to anim19) Animlist[2] retrun sub animation list, (anim20 to anim29) ..... if there is such function, I suppose we can use it to show all animation more than 128, with UIextension list menu...
NicoleDragoness Posted January 16, 2022 Posted January 16, 2022 12 hours ago, OsmelMC said: That can be caused by any Mod and probably the first symptom is the game taking too long to be Saved Maybe, or maybe not. At the point I am in my actual game the savegame is about 18 Mb and it tooks no more than 2 or 3 seconds to save. I don't think to have many mods that include a lot of scan/check/whatever scripts on NPCs. Before starting this savegame (new game) I removed, for example, "Bathing in Skyrim" replacing it with "Dirt&Blood". This one and iNeed (one that could be heavy) are both set to include only the Player and not other NPCs just with the purpose to "lighten" the script load. Probably the only mods than have a heavy load on papyrus are the ones related to sex, like Aroused Redux. Or, in Whiterun and Falkreath only, the "AI overhaul" that changes a lot of packages for NPCs. About furniture animations: I should have about 6 animations for chairs, 5 or 6 for tables, 8 for walls and only 1 for counters. If the number of animations counts for the choice then I don't understand why "walls" are never used. And the funny thing is that Hulda at the Bannered Mare, Valga Vinicia at the Dead Man Drink and other female innkeepers use almost ONLY the one for counter when approached by horny males, even if there are tables, wardrobes and chairs in the nearby. Probably because they are already "using" the lean-on-counter markers. You should really think to introduce a new and effective TAG in the SexLab system: one that says "NoBed" for example, and replaces the toggle check for no standing animations on bed because this causes problem with too many good animations that have the "standing" tag. And maybe another one that says "BedOnly" and forces the animation to be played in bed and never off bed. Of course I don't know if this could be possible or not and how it could be difficult to achieve, so forgive me. Thank you for your previous kind replies.
NicoleDragoness Posted January 16, 2022 Posted January 16, 2022 13 hours ago, サマエル said: his is not a SEXLAB THE FRAMEWORK problem by any means, the problem lies in SLEN, ROMANCE, etc. and the way those deals with the tags. I suspected something like this from ages. "Sex starting" mods are almost all made with not enough care about Tag use. Thank you.
Andaius Posted January 16, 2022 Posted January 16, 2022 16 hours ago, OsmelMC said: The Activation is known and fixed already, the file is shared few comments back. The expressions seems fine here. Check the options because the update probably disable some option. Also the new Ahegao expressions come with one option that prevent the lip movement while that expression phase is applied, the option is to prevent the lip get closed with the tongues equipped but the option is independent from the tongues so do he's job even if you don't see a tongue. Also I recently noticed that some Mods to replace the NPC faces reduce the effect of the expression, probably because the difference on the amount of polygons. Is just some Mods because I just noticed with the Vigilants Mod and the Mod to replace his actors face. Thank you, I'll look back a few pages/comments. As an update I did a full reinstall of utilities, with it's install procedure again after making a full save with it missing to re activate everything fresh and it seems to have reactivated expressions so like you said it might have just been some thing that was disabled causing some wierdness.
OsmelMC Posted January 16, 2022 Author Posted January 16, 2022 3 hours ago, NicoleDragoness said: You should really think to introduce a new and effective TAG in the SexLab system: one that says "NoBed" for example, and replaces the toggle check for no standing animations on bed because this causes problem with too many good animations that have the "standing" tag. And maybe another one that says "BedOnly" and forces the animation to be played in bed and never off bed. Of course I don't know if this could be possible or not and how it could be difficult to achieve, so forgive me. Those tags already exist and are detected by the SexLab Framework
Guest Posted January 16, 2022 Posted January 16, 2022 I may have missed this info but where is the long delay between end of animation and redressing coming from?
OsmelMC Posted January 16, 2022 Author Posted January 16, 2022 3 hours ago, NicoleDragoness said: This one and iNeed (one that could be heavy) INeed usually have few errors on the scripts. I should share my fixed version!? But Mods like SLATE for example are very heavy when is applying his ActionLog and that usually happens before update the SexLab. The current available version of SLAL is heavy when is counting the animations but is enough with avoid press that option. Each Sex Mod looking for actors is heavy and need to be configured to increase the time between scan's. If you see too often the Validating Actor when you open the console and the SexLab have the Debug mode activated that means you have one or more Mods doing Actor Scan. The usual suspects in this case are SexLives, Aroused Creatures, and basically any rape mod except maybe the Defeat one's. In general the Skyrim Papyrus engine can process only a small amount of lines of scripts at the same time and that's really annoying because Mods with long scripts like the SexLab often spend time between scripts do it nothing and just waiting because another mod script is being processed at that moment. The scene startup of the SexLab right now should take less than 15 seconds but too often I see on the logs, long waiting's that can be only explained by the papyrus prioritizing another mod. I'm focused on the Ahegao issues right now and letting aside the startup time and furniture enhancements but I have some bold ideas to reduce the startup time and increase the control over the furnitures (even to add enjoyment bars and other things but in this case on the SexLab Tools) but I'm only one and each those ideas take time to be developed without break the SexLab.
OsmelMC Posted January 16, 2022 Author Posted January 16, 2022 26 minutes ago, nadalotta said: I may have missed this info but where is the long delay between end of animation and redressing coming from? Probably external Mod since on the scripts should happen almost instantly, but many mods detected the startup and/or end of the sex scene to do something and that should not interfere with the SexLab process unless be using the Thread Hook system like "Furniture Sex Framework" do, but in reality even without use the Thread Hook system still the Papyrus can't handle all the process at the same time and usually prioritize the new process over the current ones, causing delays where shouldn't be.
OsmelMC Posted January 16, 2022 Author Posted January 16, 2022 (edited) 10 hours ago, greenmango12 said: I have question about, Anims = GetAnimationsByType(ActorCount, Aggressive = True) then it retrun Animations as list,, but we can not set more than 128 animation in the Anims. <> Anims.length max should be 128 ? if so can not you add new function... like this,, GetAnimlistsByType(ActorCount, Aggressive=True,length=10) for sexlab (or your plus version) which can return Animation lists with user set list length? the real usage maybe like this... Animlist = GetAnimationListByType(ActorCount, Aggressive=True, ListLength=10) Animlist[0] return sub animation list which have only 10 animations. (anim0 , anim1, anim2, anim3, .... anim9) Animlist[1] return sub animation list, (anim10 to anim19) Animlist[2] retrun sub animation list, (anim20 to anim29) ..... if there is such function, I suppose we can use it to show all animation more than 128, with UIextension list menu... The restriction of 128 (125 for SexLab) is in too many Scripts & Mods and for good reason. I can add few functions to get any amount of animations but not sure of the compatibility with external Mods. Probably SexLab Tools be fine accessing the list but once the play list is done, all the other mods should be able to process it and many will be able but other not. Now I remember, one of the many reasons SexLab animation list is limited to 125 is because you can't make a "Array" with a "N" amount of records that means you can't just set the number of records as part of the functions parameters. Instead of said: N = 130 AnimationList = New AnimationArray(N) You have to specifically said in the scripts: AnimationList = New AnimationArray (130) To deal with that issue, the SexLab function to make Animation Arrays come with one line for each case. Is complicated to explain in few words so I recommend you to search for the "function AnimationArray" in the "sslUtility.psc" file, if you want to understand what I'm talking about. Some author's like the Mods SLAA or "SexLab Cumshot" are made his best to deal with that limitations while they make possible list all the animations of one type. But even his methods are very limited and have very specific uses. By the way they use the same method you are suggesting. What I mean is, that is not suitable for the "SexLab Tools" unless the SexLab Tools be used to start the animation in with case is possible make more than one AnimationList for the same scene (with all the issues that carries) Edited January 16, 2022 by OsmelMC
NicoleDragoness Posted January 16, 2022 Posted January 16, 2022 3 hours ago, OsmelMC said: Those tags already exist and are detected by the SexLab Framework Both "NoBed" and "BedOnly"? Really? Please, could you explain me how them work? In fact, what are the consequences for an animation that has the "NoBed" tag or, on the other side, one that has the "BedOnly" tag. 1 hour ago, OsmelMC said: But Mods like SLATE for example are very heavy when is applying his ActionLog and that usually happens before update the SexLab. The current available version of SLAL is heavy when is counting the animations but is enough with avoid press that option. Each Sex Mod looking for actors is heavy and need to be configured to increase the time between scan's. If you see too often the Validating Actor when you open the console and the SexLab have the Debug mode activated that means you have one or more Mods doing Actor Scan. The usual suspects in this case are SexLives, Aroused Creatures, and basically any rape mod except maybe the Defeat one's. I don't have SLATE, nor SexLives and absolutely nothing related to Creatures (not installed at all, animations and behaviours included). And the only one combat sex mod I have is exactly Defeat (Bane's version plus the dynamic arrangements). Btw, even if I have SLA (Modular Edition) installed, I am actually not using it (arousal disabled). The same for SL Monitor Widgets (another one that "scans" a lot). I use RandomSex mod for casual sex but with "light" settings, I think. The timers are between 15 and 45 minutes and the arousal needed is set to 0. Plus I have a couple of sex mods based only on dialogues (new tweaked version of Romance and another one very very simple). That'all about sex mods. 1 hour ago, OsmelMC said: INeed usually have few errors on the scripts. I should share my fixed version!? Oh yes! Pleeeeease .... Btw, I like a lot those "conversations", hoping you can still bear me ...
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