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Posted (edited)
1 hour ago, NicoleDragoness said:

Both "NoBed" and "BedOnly"? Really?

Please, could you explain me how them work?

In fact, what are the consequences for an animation that has the "NoBed" tag or, on the other side, one that has the "BedOnly" tag.

Exactly like you suggested. The "BedOnly" is being there at least since the v1.62 for LE and the "NoBed" was added by Ashal to the GitHub version after release the Beta 8.

 

Anyway if the animation have the BedOnly tag, will be playing just on beds even if the external Mod include it on the play list, unless the external mod be forcing the AnimationList in wish cases the filter never inteveing.

 

Same happens for the "NoBed" tag and the "Furniture" tag in which cases are never played on beds. (The "Standing" tag is optional and can be disabled on the configuration)

 

Take in count that many author's made BedOnly animations and since they don't know how this works, they usually set the "Bed" tag instead of the "BedOnly" tag and including his own beds as AnimObjects hoping that some one else fix that for them since the "Bed" tag is not recognize by the SexLab.

 

By the way, some Bed animations are made only for one type of bed in which cases you should add the tags "SingleBed" or "DoubleBed" to the animation. Those two tags are also detected by the latest SexLab version and my SLU+.

 

One more thing to know: The main problem of the animation author's and the BedOnly Animations is that SLAL don't include the functions to set the Bed offsets required by those Animations and for that reason the author's don't even try since the actors will end floating over the beds. But since I added the options to allow the users correct the animations offsets by themselves that's not longer a problem, since you can solve it even if the author's can't.

Edited by OsmelMC
Posted
1 hour ago, NicoleDragoness said:

don't have SLATE, nor SexLives and absolutely nothing related to Creatures (not installed at all, animations and behaviours included).

And the only one combat sex mod I have is exactly Defeat (Bane's version plus the dynamic arrangements).

Btw, even if I have SLA (Modular Edition) installed, I am actually not using it (arousal disabled). The same for SL Monitor Widgets (another one that "scans" a lot).

I use RandomSex mod for casual sex but with "light" settings, I think. The timers are between 15 and 45 minutes and the arousal needed is set to 0.

Plus I have a couple of sex mods based only on dialogues (new tweaked version of Romance and another one very very simple). That'all about sex mods.

 

You probably can find "1 000 000" mods in the internet and I can only speak for the few I tested. Beside I already said the only thing I can do is check your "papyrus.0.log" for something more specific but even I have problems to deal with all the issues of Skyrim and his Mods.

 

 

 

1 hour ago, NicoleDragoness said:

Btw, I like a lot those "conversations", hoping you can still bear me ...

I like write even more than speak, and I use to be teacher so: be patient and talk of the things "I think to know", is part of me.

 

Posted (edited)
5 hours ago, nadalotta said:

I may have missed this info but where is the long delay between end of animation and redressing coming from?

 

I notice that long delay too (not that long really, maybe 4-6 seconds) but in the previos version this never happen before, and there is no new mods in my load order. In some unusual instance I even have to pause/unpause the game to force redressing event. Tested using different mods: SLEN, PAHE mods, Romance, Defeat, Matchmaker. Same delay. As a matter of fact my sex animations earn a startup acceleration, characters undress and get into actions almost immediately, nice improvement! haha

Edited by サマエル
Posted

Thank you for the update Osmelmc. About Sex Diary, am I the only one who can't edit the stats ? If i click to edit, the MCM freezes till I exit it.

Posted (edited)
3 hours ago, OsmelMC said:

and the "NoBed" was added by Ashal to the GitHub version after release the Beta 8.

You should consider that I'm still on LE 32bit environment.

This means that the "NoBed" and ....

 

3 hours ago, OsmelMC said:

By the way, some Bed animations are made only for one type of bed in which cases you should add the tags "SingleBed" or "DoubleBed" to the animation. Those two tags are also detected by the latest SexLab version and my SLU+.

 

... those two new tags are unrecognized and useless for my poor LE Framework. Right?

 

But anyway ...

 

3 hours ago, OsmelMC said:

But since I added the options to allow the users correct the animations offsets by themselves that's not longer a problem, since you can solve it even if the author's can't.

 

I already did that for many InvisFurn on bed animations. Thanks.

Edited by NicoleDragoness
Posted
1 hour ago, boita said:

Thank you for the update Osmelmc. About Sex Diary, am I the only one who can't edit the stats ? If i click to edit, the MCM freezes till I exit it.

If you are playing on LE, you probably can't edit the vaginal,oral and anal counter because those stats are only since the Beta 9. Even if you set the number and save the values, still will be 0 because those versions don't have room to store those values.

 

 

But you probably have issues with your SkyUI version in which case I probably can help you if you send me your "Papyrus.0.log". Also let me know your Skyrim version.

 

 

Posted
17 minutes ago, akspyder said:

Is it possible to add an option to the "Females Use Strapons" to not only equip them when in Male content but also in Futa Content?

That should be added to the animation on the JSON file. You can set on the JSON file which actor is allowed to wear a strap-on and even on what stage equip it or remove it, not matter if is Male, Female or Futa (of course the males and futa actors don't get the strap-on equipped even if is settled on the JSON file) In some animations is not recommend equipped the strap-on on the females because the strap-ons usually go over the pussy and you definitely don't want it there on vaginal or pussy Animations.

 

Anyway the solution is in your hands!

Posted
27 minutes ago, OsmelMC said:

That should be added to the animation on the JSON file. You can set on the JSON file which actor is allowed to wear a strap-on and even on what stage equip it or remove it, not matter if is Male, Female or Futa (of course the males and futa actors don't get the strap-on equipped even if is settled on the JSON file) In some animations is not recommend equipped the strap-on on the females because the strap-ons usually go over the pussy and you definitely don't want it there on vaginal or pussy Animations.

 

Anyway the solution is in your hands!

OK thanks, i looked at the JSON file for the mods in question and they already have the line "strap_on": true  so I must have something else going on.

Posted
2 hours ago, サマエル said:

 

I notice that long delay too (not that long really, maybe 4-6 seconds) but in the previos version this never happen before, and there is no new mods in my load order. In some unusual instance I even have to pause/unpause the game to force redressing event. Tested using different mods: SLEN, PAHE mods, Romance, Defeat, Matchmaker. Same delay. As a matter of fact my sex animations earn a startup acceleration, characters undress and get into actions almost immediately, nice improvement! haha

 

Each version comes with more scripts and do more things, so is normal if take a bit more on each version.

 

Still I always thinking on new ways to reduce the waiting and thank that you can see that some steps take less time than the original Beta8 or LE while others take bit more.

 

For example since the original v1.62 for LE my SLU+ do between 2 to 5 time's the amount of process done to start  the same scene on the original v1.63, but in average take only between 5 to 8 seconds more instead of 10 to 40 seconds more that was the expected for the amount of scripts increased.

 

Only i knew the magic I cast over the scripts to keep the numbers low beside all the additions.

 

My next trick will be made the actors strip while they are walking to the destination, that way I can probably win between 3 to 7 seconds and if I can make possible for the actors walk to the center ref while the animation are being selected and the filters are being processed, I'm sure I can keep the full startup lower than 10 seconds or at least make the actors actually do something important while the SexLab is processing the scene.

But those ideas are too bold to be done in just 30 days so I'm waiting for the moment when the Mod don't need any urgent fix, or I don't be developing anything new function for the mod. 

 

 

Just be clear: I start the sex scenes with almost all the options enabled and most of the time using my Debug spell's that let all the work to the SexLab Framework and as consequences take longer to start. Also I play with Mods like SexLab Defeat, iNeed, Archery Overhaul, Crafting Overhaul, Alchemist & Cooking Overhaul, SexLife, Campfire and Frostfall, Creature Framework, Aroused Creatures, Cathedral Weather, Nether Followers and of course SexLab Aroused. All that on a PC that barely have enough resources to play with 30FPS as max even without those Mods. Of course the big difference between me and the rest of the world is that I keep my papyrus.0.log almost clean from errors, since I always keep my mods updated and fix any error I found on any of the mods I use.

 

 

What I mean is that my Sex scene don't take less time to start because I be using a fast machine, my SexLab options be disabled or I don't have heavy Mods installed; since the true is all the opposite.

 

Posted
1 hour ago, NicoleDragoness said:

You should consider that I'm still on LE 32bit environment.

This means that the "NoBed" and ....

 

1 hour ago, NicoleDragoness said:

those two new tags are unrecognized and useless for my poor LE Framework. Right?

 

 

Remember that the current "SexLab Framework" version for SE and AE is based on my "SexLab Utility Plus" and my SLU+ make the old LE version works almost like the new SE version. Means that your SexLab will recognize all those tags and more because you are using my "SexLab Utility Plus" and my mod is even more updated than the most recently officially released "SexLab Framework". 

Posted
5 hours ago, biobay850 said:

I updated SexLab Utility Plus to v20220112 and I can't talk to the hentai creatures anymore after sex.

You have to use something else like a spell or console command to enable the "Activation Control" or just load a previous save.

 

And overwrite this file.

sslActorAlias.pex

Posted (edited)
4 hours ago, NicoleDragoness said:

 

Is this useful even for who doesn't have creatures at all?

 

37 minutes ago, thedarkone1234 said:

 

It fixes the "nothing is interactable after sex" issue, so I would say it very much does

 

Yes, that fix the Activation problem on the last version. The problem don't let you activate objects or start dialogues after the SexLab scene (not everyone have the problem because because I never see it)

 

I was trying to fix the issue with the Activation option (the HUD) in middle of the screen that happens sometimes when you start the sex scene. I'm not sure is fixed but seems to be fine now.

Edited by OsmelMC
Posted

Someone can tell me if the Chaurus and the Rabbit Animations are returning to the first stage without issues after use the hotkeys for that?

 

 

I use a harmless suggestion of one of the users, to fix that but I don't test it properly! 

Posted (edited)

I cannot seem to get the furniture feature to work with Defeat (Baka's version). I have made sure that furniture animations are a possible outcome via Defeat and I have the furniture setting set to "Use without asking".  I noticed that when I set it to "Always Ask" no scenes ever ask for furniture use. This makes me believe its not even checking for nearby furniture.

 

I recall being able to get consensual animations initiated via SLEN to use furniture. So is it dependent on the mod that is initiating the scene? How should I go about trying to figure this out? 

 

Edit: Tested out TDF Prostitutions method of initiation a sex scene, and with "Always Ask" it never asked me to use nearby furniture. All tests are done with at least 1 piece of furniture nearby (beds, chairs, tables usually). I also have animations for pieces of furniture.

 

Edit2: While thinking about what kind of mods could be incompatible, one came to mind. This might be far-fetched, but is there any chance the mod "YesIamSure" could interfere? It is a SKSE mod that removes the confirmation box when applying poisons to your weapon. A "yes or no" message box. I bring this up because I was recently researching another mod that mentions that this doesn't only apply to poisons and might effect other mods.

 

Turning Furniture off in the MCM and then back on seemed to have fixed it with both TDF and Defeats "prostitution (consensual)" methods of initiation. The message box asking to use nearby furniture only appeared for TDF, but Defeat also found nearby furniture to use and used it properly. 

 

I guess after importing, you have to manually disable/re-enable Furniture for it to actually work. Going to test to make sure aggressive animations work with furniture properly and will edit this post again with results.

 

 

Edit3: Just attempted an aggressive defeat scene. No message box asking for furniture. Furniture animations were used, but they did not use nearby furniture. Only animations that came with furniture (spawned in). This makes me believe during a defeat scene, Sexlab isn't even looking for nearby furniture. And since Defeat was setup to only use "furniture" animations, it only displayed the animations that came with its own furniture.

 

Furthermore, I can no longer get Sexlab to seek out furniture animations via TDF and Defeats prostitution initiation. It was working before, but after returning to that save file that had it working, it no longer is seeking out furniture. 

 

Edit 4:

So it seems that toggling furniture on/off is the only way to get Sexlab to search for nearby animations. It only does this for one animation, and then its broken again and won't search for furniture for all future animations. Not 100% sure its just not "random" still. But flicking furniture on/off immediately produced an animation that offered me the choice of furniture animations. This must be broken.

Edited by Nohrin
Posted (edited)

After I change version to v20220112 (SE) and skse 2.0.20,,for sexlab 1.63 , I feel it took more time to return clothing after sex..

Is there any setting, or mod which may change time . (keep them nude after sex?) ,, I usually not hope to keep nude, after any sex scene.

then hope they re-dress all clothings. as soon as after sex.

 

(hope to return their clothing as same as before)

 

Then this time lag,, (5 seconds to 10 seconds) for re-dress,, happen about all sexlab scene...

 

 I recently test and up-date some sexlab mods. (for sexlab tools, or defeat versions) so do not know if it related with this issue.. 

but even though I un-activate most of mods, which may overwrite sexlab scene, then just test sex with dialogue mods, or sexlab tools,

the time delay to re-dress seems clear for me... 

 

===

And one more, so I often test sexlab tools custom version which offered each modder or user , but after I up-date to 20220112,  the animation toggle system not work .. >> I can still see animation list, but it not applied for the Actor then not change animation.

 

I try to use sexlab key (actually it can do same thing, to show list (valid animation with each mod sexlab condtion or tags))

but it still not work...  Then I just un-activate the recent version SUP and return to the 20211127 it seems work...

Do you have  some idea, it may related with SUP up-date??

 

To compare 2 SUP version,,  I use same sexlab tools (your patch version, and it work with 2021127) I redownload each mods,again  (sexlab 1.6.3, sexlab tool (your patch version), and sup)  and use MO2 exchange system. (re-install and exchange all files)    so each mod pack return as default , which you packed. 

 

(because I might miss edit often.. so to confirm)  for me 2021127 version seems work most stable.. at current...

about swap animation function and I do not see time lag to redress etc..

 

(these are not complain, I understand already just change one code or if there is mods which may overwrite sexlab animation list, might cause issue, etc,,, so I can not detect, actually it is caused SLU or not.. but if you change something which may relate with swap animation function,, I hope you check again...)

 

Edited by greenmango12
Posted (edited)
9 hours ago, Nohrin said:

I cannot seem to get the furniture feature to work with Defeat (Baka's version). I have made sure that furniture animations are a possible outcome via Defeat and I have the furniture setting set to "Use without asking".  I noticed that when I set it to "Always Ask" no scenes ever ask for furniture use. This makes me believe its not even checking for nearby furniture.

 

I recall being able to get consensual animations initiated via SLEN to use furniture. So is it dependent on the mod that is initiating the scene? How should I go about trying to figure this out? 

 

Edit: Tested out TDF Prostitutions method of initiation a sex scene, and with "Always Ask" it never asked me to use nearby furniture. All tests are done with at least 1 piece of furniture nearby (beds, chairs, tables usually). I also have animations for pieces of furniture.

 

Edit2: While thinking about what kind of mods could be incompatible, one came to mind. This might be far-fetched, but is there any chance the mod "YesIamSure" could interfere? It is a SKSE mod that removes the confirmation box when applying poisons to your weapon. A "yes or no" message box. I bring this up because I was recently researching another mod that mentions that this doesn't only apply to poisons and might effect other mods.

 

Turning Furniture off in the MCM and then back on seemed to have fixed it with both TDF and Defeats "prostitution (consensual)" methods of initiation. The message box asking to use nearby furniture only appeared for TDF, but Defeat also found nearby furniture to use and used it properly. 

 

I guess after importing, you have to manually disable/re-enable Furniture for it to actually work. Going to test to make sure aggressive animations work with furniture properly and will edit this post again with results.

 

 

Edit3: Just attempted an aggressive defeat scene. No message box asking for furniture. Furniture animations were used, but they did not use nearby furniture. Only animations that came with furniture (spawned in). This makes me believe during a defeat scene, Sexlab isn't even looking for nearby furniture. And since Defeat was setup to only use "furniture" animations, it only displayed the animations that came with its own furniture.

 

Furthermore, I can no longer get Sexlab to seek out furniture animations via TDF and Defeats prostitution initiation. It was working before, but after returning to that save file that had it working, it no longer is seeking out furniture. 

 

Edit 4:

So it seems that toggling furniture on/off is the only way to get Sexlab to search for nearby animations. It only does this for one animation, and then its broken again and won't search for furniture for all future animations. Not 100% sure its just not "random" still. But flicking furniture on/off immediately produced an animation that offered me the choice of furniture animations. This must be broken.

 

First use my SLATE version to apply my ActionLog on your Animations. That take some time and need to be done each time you "Reset the Animation Registry" or execute the "Clean System" option. Is mostly because the furniture animations are not properly tagged.

 

And yes, is probably incompatible with YesImSure but I don't know.

 

 

Each time you Toggle the furniture system is also checked the list of furniture tags allowed so you should check if are all enable after change of page. But I don't think it be the problem.

 

To be sure if some Sex mod is incompatible with the furniture system you just have to check the "Papyrus.0.log" to see what type of animation is calling, should be compatible if is not excluding the "Furniture" tagged Animations. But that just the tip of the iceberg because for example I don't know any Bound Animation using furnitures and most of the Femdom on furnitures are for Thrones also just few furniture animations are tagged as aggressive.

 

In any case the "papyrus.0.log" file will show the details of what is happening. You can send me the file if you want!

Edited by OsmelMC
Posted (edited)

Hey @OsmelMC

 

Firstly, I'd like to say thank you for your work!

 

Then I'd like to report an issue I found with the latest version (2022-01-12) of SexLab Utility Plus.

 

It may not be a direct bug, but it is an issue that causes me some severe grievance.

 

Essentially, I often and repeatedly use the hotkeys associated with SexLab. Especially associated with alignment adjustments.

 

In the latest version it they seem to act significantly more slowly when pressed for long (to repeat adjustments). Now, I found that I instead of just holding the button down could simply repeatedly press the button to achieve somewhat the same effect, but this is still very somewhat annoying and much slower.

 

However, this is not the the main issue I have. I found that in many of my saves, after a while the hotkeys for sexlab (all of them) would start becoming incredibly unresponsive after using the "Advance Stage" hotkey once. So much so that adjusting alignment becomes impossible. That being said, I could not reliable reproduce this exact behaviour in a completely new game. But it got me curious as to the cause.

 

As such I digged into the source code to see what changes were made between the latest two versions and found something that definitely seems like could cause it.

In the `sslThreadController.psc` file there has been added:

 

  • A delay being executed after alignment adjustment. This explains my first issue. Is there a good reason for this?
  • The key events for key presses are being unregistered and then re-registered for all key presses. While this does not exactly explain why the hotkeys suddenly become unresponsive for me, it certainly is likely to be a part of the culprit.

 
It is worth noting that I have never had this type of issue before in any of my saves before updating to the latest version of SexLab Utility Plus.

 

NOTE: I have never updated SexLab Utility Plus during a playthrough. I only updated it when I start a new one.

Edited by leakim
Posted
8 hours ago, greenmango12 said:

After I change version to v20220112 (SE) and skse 2.0.20,,for sexlab 1.63 , I feel it took more time to return clothing after sex..

Is there any setting, or mod which may change time . (keep them nude after sex?) ,, I usually not hope to keep nude, after any sex scene.

then hope they re-dress all clothings. as soon as after sex.

 

(hope to return their clothing as same as before)

 

Then this time lag,, (5 seconds to 10 seconds) for re-dress,, happen about all sexlab scene...

 

 I recently test and up-date some sexlab mods. (for sexlab tools, or defeat versions) so do not know if it related with this issue.. 

but even though I un-activate most of mods, which may overwrite sexlab scene, then just test sex with dialogue mods, or sexlab tools,

the time delay to re-dress seems clear for me... 

 

===

And one more, so I often test sexlab tools custom version which offered each modder or user , but after I up-date to 20220112,  the animation toggle system not work .. >> I can still see animation list, but it not applied for the Actor then not change animation.

 

I try to use sexlab key (actually it can do same thing, to show list (valid animation with each mod sexlab condtion or tags))

but it still not work...  Then I just un-activate the recent version SUP and return to the 20211127 it seems work...

Do you have  some idea, it may related with SUP up-date??

 

To compare 2 SUP version,,  I use same sexlab tools (your patch version, and it work with 2021127) I redownload each mods,again  (sexlab 1.6.3, sexlab tool (your patch version), and sup)  and use MO2 exchange system. (re-install and exchange all files)    so each mod pack return as default , which you packed. 

 

(because I might miss edit often.. so to confirm)  for me 2021127 version seems work most stable.. at current...

about swap animation function and I do not see time lag to redress etc..

 

(these are not complain, I understand already just change one code or if there is mods which may overwrite sexlab animation list, might cause issue, etc,,, so I can not detect, actually it is caused SLU or not.. but if you change something which may relate with swap animation function,, I hope you check again...)

 

The redress is not on my list of things to check because happens on the exact moment that should happen and nothing has changed about that.

 

Of course if SexLab do more things before reach the UnStrip line, is possible notice some lag but also the external Mods and how busy is the Papyrus engine.

 

 

 

Just yesterday I cleaned my saved game from copies of one Frostfall script because was taking too much resources and frizzing my game. The ReSaver some times show warning about too many copies of the same script on the Save, those warning are not errors and can be ignored. Beside have to be manually cleaned, also you need some knowledge to do it because remove it can break the saved file.

Posted (edited)
1 hour ago, leakim said:

Hey @OsmelMC

 

Firstly, I'd like to say thank you for your work!

 

Then I'd like to report an issue I found with the latest version (2022-01-12) of SexLab Utility Plus.

 

It may not be a direct bug, but it is an issue that causes me some severe grievance.

 

Essentially, I often and repeatedly use the hotkeys associated with SexLab. Especially associated with alignment adjustments.

 

In the latest version it they seem to act significantly more slowly when pressed for long (to repeat adjustments). Now, I found that I instead of just holding the button down could simply repeatedly press the button to achieve somewhat the same effect, but this is still very somewhat annoying and much slower.

 

However, this is not the the main issue I have. I found that in many of my saves, after a while the hotkeys for sexlab (all of them) would start becoming incredibly unresponsive after using the "Advance Stage" hotkey once. So much so that adjusting alignment becomes impossible. That being said, I could not reliable reproduce this exact behaviour in a completely new game. But it got me curious as to the cause.

 

As such I digged into the source code to see what changes were made between the latest two versions and found something that definitely seems like could cause it.

In the `sslThreadController.psc` file there has been added:

 

  • A delay being executed after alignment adjustment. This explains my first issue. Is there a good reason for this?
  • The key events for key presses are being unregistered and then re-registered for all key presses. While this does not exactly explain why the hotkeys suddenly become unresponsive for me, it certainly is likely to be a part of the culprit.

 
It is worth noting that I have never had this type of issue before in any of my saves before updating to the latest version of SexLab Utility Plus.

 

NOTE: I have never updated SexLab Utility Plus during a playthrough. I only updated it when I start a new one.

If is your first update then you probably don't know that after the Clean System, take some time before the SexLab be fast again. Is the main reason I wait more than 30 days to release a new version (is too annoying deal with the delays on the scripts consequence of the Clean System and the SLATE applying his ActionLog)

 

Beside that, I actually did some changes on the hotkey scripts to make it more reliable. Between other things the changes prevent some hotkeys work while others are busy, for example you can't hit the alignment hotkeys while the scene is still charging the stages because that cause synchrony issues for that reason now is forbidden.

 

Of course I know the alignment hotkeys still fail a lot and I have to check it. I mostly use the "Animation Editor" page on the SexLab MCM, to align the actors while the animation is running because is more reliable and easy.

Edited by OsmelMC

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