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SexiS - Sex in Skyrim [Alpha] [Updated Feb 23]


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Posted

Wow, we're close to perfection with this new update... Nice work, really. :D

 

Nude suits + unnequip/drop options are really cool !

Posted

This probably isn't intended, but right now the unequip/drop options don't seem to correspond with the selections that are made in the normal sexis config (you just unequip/drop everything). Dropped armor also seems to float? Other than that everything else is working great.

Posted

I think shields should be drop/unequip/steel as weapon, not as armor.

 

Would be good for future upgrades add voices options like minilovers, and add facial expresions.

 

Great job

Posted

@aravis7 & @Cmod

 

The animation shown in the linked movie is the early one used by Freshfish (nexus' modder) for his NiruinBusinessPlan whore guild mod.

 

He actually changed that animation with one a bit better.

I suggest you to try to contact him to see if it's possible to include their animations into this framework.

BTW, he has a very nice "standing" animation.

Posted

Little question:

 

someone knows which slot use the "Zaria's Piercings" (I mean: 16labia rings, Nose ring, Nose chain and so on) and the "Newmiller's Piercings" (Piercing Up, Piercing Down, Chastity piercings and so on)?

Posted

here is the alternative ' date=' offset should be between 80 - 90

[/quote']

 

offset is a little more long.

 

short offset require.

 

 

 

 

I can't english..

 

sorry..

post-4773-13597882832738_thumb.jpg

post-4773-13597882833374_thumb.jpg

post-4773-13597882833997_thumb.jpg

Posted

just decided to give this a go....and hell ! frickin love it ! it worked flawlessly..also using defeated plugin and also work perfectly, hell i keep letting my player gets beat up just to get raped. and have to admit really what an amazing work with all animations, the keys work great and animations perfectly played and no missalligned. the sounds are pretty good to. setting menu also quite simple and easy

 

just an idea..

-Sex through dialogue with option for do it right on the spot or private place.

-Set position for all animations (where player standing would be perfect, test it with erik the slayer in breezehome bedroom some animation end up clipping outside the wall, i know, i know, i need to get a bigger house :D)

-Got defeated, small chances for worn armor/clothing and weapon is taken by the assaulter (more than two assaulter, gangbang so it is, than the first one will has it)

-More time for wounded effect animation after being defeated just add some small chances to escape, even if its well you know, futile to do (i remember wounded animation also can move but more like crawl which i like it)

-...

 

awesome work Cmod and looking forward for more :P

Posted

 

offset is a little more long.

 

short offset require.

 

 

 

 

I can't english..

 

sorry..

 

 

your pictures looks like you replaced this animation with one on 100 offset

but i checked it and 3ds says 70

Posted

what exactly is nude suit?? whats the difference from just being nude?

 

The idea is that you can use a non-erect nude or non-nude version of bodies for normal play (so that you don't see the dreaded "dead guy with a hard-on"), but when initiating sex it uses the nude/erect mesh instead (nude suit). AP has had this as well (the "rude" body). The only issue is if you use a mod the does not have any "nude suit" functionality (SexAddict, XLV, ML, ASX, Niruins, etc), you're kind if stuck using the normal nude/erect body replacers, or you won't be nude with those mods.

Posted

Just wanted to post to say thanks for this great mod.

 

I just installed it today for the 1st time and although in beta it works perfectly well.

 

Keep up the good work :)

Posted

I'm still a firm user of Waxen's SexAddict mod but I have to say that the pace of updates on this is impressive, keep up the great work Cmod.

Posted

If this project goes on keeping the pace it has now,i see something very similar to lovers with PK (for oblivion) being released soon!I stongly hope and anticipate for:

a.Facial expresions

b.Dialoque menus for interacting with npcs

c.SKYUI's MCM menu configuration compatibility

Thanks and keep it up!!

Posted

This probably isn't intended' date=' but right now the unequip/drop options don't seem to correspond with the selections that are made in the normal sexis config (you just unequip/drop everything). Dropped armor also seems to float? Other than that everything else is working great.

[/quote']

It actually is intended. SexiS currently has no option for different stripping settings for consensual sex and rape. This will be added eventually, but since it is not there yet, Defeated just drops it all. Floating items is kinda weird, sounds like tcl is turned on, or you're using a mod where the world model doesn't support Havok.

 

 

I think shields should be drop/unequip/steel as weapon' date=' not as armor.

 

Would be good for future upgrades add voices options like minilovers, and add facial expresions.

 

Great job

[/quote']

Good idea, will change shields to use weapon settings. Facial animations are coming at some point. Any updates to voices may still be a ways off, however.

 

 

here is the alternative ' date=' offset 70

[/quote']

Awesome, thanks!

 

 

-Sex through dialogue with option for do it right on the spot or private place.

-Set position for all animations (where player standing would be perfect' date=' test it with erik the slayer in breezehome bedroom some animation end up clipping outside the wall, i know, i know, i need to get a bigger house :D)

-Got defeated, small chances for worn armor/clothing and weapon is taken by the assaulter (more than two assaulter, gangbang so it is, than the first one will has it)

-More time for wounded effect animation after being defeated just add some small chances to escape, even if its well you know, futile to do (i remember wounded animation also can move but more like crawl which i like it)

 

awesome work Cmod and looking forward for more :P

[/quote']

- Indeed, it would be awesome, but will probably not be done by me in the near future. Other modders may, however.

- This is actually quite a bit harder than it sounds, heh. When using Cupid spells, it attempts to center on the second person that is cast on.

- This was added in the last update (although it's 100%), check out the stripping settings menu in the Defeated config.

- I actually used to have it be longer for just that reason. However, it seemed most people wanted it to be short.

 

 

If this project goes on keeping the pace it has now' date='i see something very similar to lovers with PK (for oblivion) being released soon!I stongly hope and anticipate for:

a.Facial expresions

b.Dialoque menus for interacting with npcs

c.SKYUI's MCM menu configuration compatibility

Thanks and keep it up!!

[/quote']

a. Coming. Probably next update or two, beginning to see lots of requests for this.

b. Job for another plugin. I'm focusing on core work currently.

c. Coming. No eta though

Posted

Absolutely freaking amazing - just stumbled on this whilst looking for alternatives to Mini-lovers as it freezes my game too much - THIS MOD IS BRILLIANT

 

I hope it becomes like the New Vegas Sexout mod - acting as the main "core" with loads of compatible and complimentary plugins! Simply amazing work

 

I'm running with with UNP-BBP and it looks fantastic: just need to get my a clearer skin rather than the "shiny" looking one I have now then I'm happy - cannot wait for more additions to this

 

GREAT WORK

Posted

Little question:

 

someone knows which slot use the "Zaria's Piercings" (I mean: 16labia rings' date=' Nose ring, Nose chain and so on) and the "Newmiller's Piercings" (Piercing Up, Piercing Down, Chastity piercings and so on)?

[/quote']

 

According to txt files from Zaria's mods:

Bells uses ear slot(43) nose ring and ring+chain uses slot (44)

The stand alone chain uses slot 54

the labia set uses slot 52

 

Newmiller's Piercings uses slots 56 and 57.

Posted

well set up and ran the new update of defeated. only thing that i can see is if it's more than 1 npc having their way with you and the others are looking on, if one of the others walk into your character then the whole animation moves along the ground. first your character then the npc. did't observe that before. other than that i haven't anything to add right now. the weapons and armor drops to the ground and not hovering. I do like this mod :)

Guest Jenova23
Posted

Few questions...

 

1. Is this mod ever going to have consensual sex?

2. Are you ever going to implement rape for npc?

3. Will you implement consensual sex between npc like in mini lovers.

4. During sex can your character be pushed around by an npc or do they stay in place.

5. Will you add the option to use default vanilla voices like in mini lovers.

6. Will you add a rape spell?

 

There are a few things missing that mini lovers provide but this mod has a lot of promise.

Posted

well set up and ran the new update of defeated. only thing that i can see is if it's more than 1 npc having their way with you and the others are looking on' date=' if one of the others walk into your character then the whole animation moves along the ground. first your character then the npc. did't observe that before. other than that i haven't anything to add right now. the weapons and armor drops to the ground and not hovering. I do like this mod :)

[/quote']

You just got lucky before, it's not new.

 

 

1. Is this mod ever going to have consensual sex?

2. Are you ever going to implement rape for npc?

3. Will you implement consensual sex between npc like in mini lovers.

4. During sex can your character be pushed around by an npc or do they stay in place.

5. Will you add the option to use default vanilla voices like in mini lovers.

6. Will you add a rape spell?

1-3. The framework has full support for these kinds of things already. My focus is on getting the framework built up enough so other modders are comfortable building for it too. Because of that, I don't have immediate plans to make new plugins that have these features.

4. Can be pushed around.

5. I would like to, but haven't looked into how to do that yet.

6. I might add something like that to the Defeated plugin.

Posted

Stupid newbie question (new to Papyrus anyway): Is there anything special needed to access properties from the main scripts? Because this trivial script compiles and runs, but always prints 'Total: 0' in game.

 

Scriptname Foo extends ObjectReference

 

SexiSStatsScr Property Stats Auto

 

Event OnEquipped( Actor akActor )

If ( akActor == Game.GetPlayer())

int tot = Stats.total

Debug.Notification( "Total: " + tot)

EndIf

EndEvent

 

Similarly, if I try to call RegisterTarget (from Cupid) or register a Sexis.CallbackFinished callback, nothing happens. So I think that whatever I'm doing wrong is affecting all of these APIs.

 

The 'Stats' property does seem to be initialized if I look at the Properties list (Value = SexiSStats (some hex code)). The stat total when I use the config spell is not zero.

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