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Cmod

SexiS - Sex in Skyrim [Alpha] [Updated Feb 23]

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THIS THREAD HAS BEEN ARCHIVED DUE TO SIZE, PLEASE USE NEW THREAD AT http://www.loverslab.com/topic/15205-sexis-sex-in-skyrim-alpha-updated-feb-23/

 

 

 

 

Required


ESM Pack (Feb 22, 2013)
[Download]

Data Pack (Feb 23, 2013)
[Download]


Optional


Cupid Plugin (Feb 22, 2013)
[Download]

Defeated Plugin (Feb 22, 2013)
[Download]

How to Safely Update      <----------- I M P O R T A N T
==================

Important:
- NEVER update the core while sex scenes are in progress.
- NEVER update the plugins while their scenes are in progress.

1) Open SexiS Config
2) Find and use Cleanup option
3) Wait for one of these 3 messages (may take up to about 20 seconds, usually less than 1):
- "SexiS: All pairs stopped." (Upper left)
- "SexiS Cleanup completed. # Pairs aborted." (Popup)
- "SexiS Cleanup complete." (Popup)
4) If using a plugin like Cupid, make sure it doesn't start a new scene. If it does, repeat 1-3.
5) Save and exit
6) Install latest version
7) Load your game and continue
 
Note: You do not need to ever deactive the esm and esp files and make a new save. In fact, I encourage you not to.


Previous Version
==============


Description
==========
The goal of this project is to make a fully featured sex engine. Other mods can use this as a master file allowing them the ability to easily create sex scenes.

For those familiar with Oblivion, this is similar to the core of Lovers with PK.


ESM Pack + Data Pack
These are the resources and framework for SexiS. They don't add anything to you game by themselves, they are just resources for plugins to use.

Cupid Plugin
This is a simple plugin so that the core framework is actually testable / useable. It gives the player spells to target actors and put them into a sex scene. If you cast the spells while standing on a bed, the bed will be used.

Defeated Plugin
This plugin adds a 'Bad End' to combat. If you get heavily wounded during combat, your opponents may knock you down and have their way with you. Be aware that there is a good chance they will kill you afterwards as well. By default only men will use you, but a configuration option allows females to as well. If you enable females, you'll want a strapon mod, which you can register to use with this mod.


Status
======
Alpha.

What does that mean?
- Keep a backup save from before SexiS.*
- The API is not finalized, there are some missing features and the API may change.
- Development focus is on expanding and finalizing the API.

When will it be Beta?
- When the API has all the important features.
- Once in Beta, development focus will shift to stability.

*For people not aware, unlike Oblivion and Fallout, you cannot 'clean save' by removing a plugin and saving. Some data is never removed from save files. So having a backup save is important.


Requirements
============
- SKSE http://skse.silverlock.org/
- FNIS http://skyrim.nexusmods.com/mods/11811

Recommended:
- CBBE http://skyrim.nexusmods.com/mods/2666
- FavoredSoul - Erect Version http://skyrim.nexusmods.com/mods/2488
- Supported Strapon mod StrapOn, Horker-Tusk Strapon, Futa Equippable, Cozy & Rebels Equippable TG Mod


Installation
==========
- Install the above requirements
- Install the files from the Data Pack (SexiS Data.zip)
- Install the files from the ESM Pack (SexiS Core.zip)
- Install the files from the Cupid Pack (SexiS Cupid.zip)
- Install the files from the Defeated Pack (SexiS Defeated.zip)
- Run GenerateFNIS_for_Users, click 'Update FNIS Behavior'


Common Problems
================

Problem: When I enable nude suits, their bodies are invisible!
Solution: You need to add nude files to:
.../Meshes/Actors/Character/Character Assets/FemaleBodyNaked_0.nif
.../Meshes/Actors/Character/Character Assets/FemaleBodyNaked_1.nif
.../Meshes/Actors/Character/Character Assets/MaleBodyErect_0.nif
.../Meshes/Actors/Character/Character Assets/MaleBodyErect_1.nif



Problem: A message pops up every 5 seconds saying I don't have SKSE installed, but I do!
Solution: You must launch the game using skse_loader.exe. Windows 7 user? Might need to run as administrator too.


Problem: No animations!
Solution: You need to use FNIS. Make sure to check any of the compatibility patches in FNIS if they reflect your mod installations.


Problem: FNIS Outputs this message:
ERROR(2011): Wrong line in Behavior Template: 24 s -a SexiS_MissionaryOff1 SexiS_MissionaryOff1.hkx
Solution: You need to update your version of FNIS. Be sure to go get 3.3.2. You'll need to download 'fix2' if you use the XP32 Maximum Skeleton.


Problem: Actors aren't undressed for sex.
Solution: Your version of SKSE is either not updated or not installed properly. Go get the latest version, install it, and launch the game via skse_loader.exe


Problem: Everything used to work, but after updating sex never starts and the config spells don't work.
Solution: Disable SexiS, save, re-enable. See here.


Problem: Defeated no longer works, player is never knocked down, player is also immortal.
Solution: Defeated reset option may help, or try azmodan22's solution.




Incompatibilities
===============
Many people have had trouble and CTDs when using PC Exclusive Animation path. However, it is possible to make them work together, see post 411.


Features
========
- Simple call to have two actors have sex
- Supports callbacks via custom events
- Supports global callbacks via custom events
- Includes semi-intelligent animation selection
- Simple sound effects
- Female voice (default voice from Lovers with PK)
- Ability for mods to add their own animations, without conflicts
- Ability to easily add new voices
- Align actors during animations using the number keys 1 and 2
- Advance or reverse animation with number keys 3 and 4
- Change animations with the number keys 5 and 6
--- Note: Under certain circumstances, the above two features are disabled
- Bukkake and creampie effects
- Includes 20 animations
- Sex on ground or bed
- Sex is based on RL time


Bugs
=====
- If sex finishes on actors which aren't loaded, they will continue to play the sex animation even after the system has finished with them.
- Sometimes actors will be stuck halfway into walls / objects.
- Actor scale size is not taken into account for positioning.
- If you use TFC during sex, your controls wont be re-enabled after it finishes. Turn off TFC and type 'enableplayercontrols' to fix.
- Bed alignment is broken on 80% of the animations
- Need unique textures for nude suits
- Actors move around some when using the AP animations
- Torches
- If updated with in-progress sex acts, it could break things horribly
- For an unknown reason, a few people have found the mouse buttons do not work after sex finishes
- Possible clipping issue with RoughMissionary
- Some people have a problem if sex starts while weapons are drawn
Defeated
- Actor may get stuck on the ground if hunter is killed too quickly
- Camera doesn't get released for some people when their weapons are drawn
Cupid
- Investigate this
- Bug where bed is used after actors leave an area
- Bug where bed is used is subsequent sex scenes even though not selected

Fixed:

- During sex NPCs may try to walk away, resulting in a yoyo effect on them.
- NPCs babble constantly during sex
- Does not account for timescale global in timing.
- Sex does not abort if an actor dies.
- Actor who knocks down player in Defeated not automatically selected as hunter
- Nude suits aren't equipped properly when gender roles are reversed
Defeated
- OnHit event doesn't check for None actor first




Future Plans
===========

Ongoing
- Procure more animations

Soon
- Option to enable cum effects on all FF couples, as if they were MF couples

Distant
- FF cum effects
- Way to swap 'off' and 'def' positions
- Solo support
- mastercchris's gush effects
- MCM support
- Ingame voices, instead of voice clips
- Climax sound clip
- Match scale sizes between actors
- TFC during sex option
Cupid
- Dialogue initiation
Defeated
- Integrate with SD
- Re-enable controls on death
 
Unplanned Ideas
- Allow user to re-tag animations
- Change cupid spells so player is not detected when using them
- Add manual strapon selection to core
- Use an invisible stool for short characters


Completed

- Button to switch animations
- Bukkake! http://www.loverslab.com/showthread.php?tid=14933
- Core support for strapons
- Increase speed of voice clips in later stages
- 'Nude suits'
- Blac945's new animation
- Assault stripping settings
- Rebind hotkeys
- Candidates for aggressive tag: anal on the ground, on one leg, and standing up bending over
- Facial animations

Defeated
- Option to disable male hunters
- Rename config spells to sit next to each other.
- Drop shields as weapons, not armor





Credits
======
Audio Files:
- Lovers with PK

Animation Files:
- Minilovers
- TDA
- Blac945's up03850.7z from skup.dip.jp
- JoshNZ's Animated Prostitution
- Arrok

Texture Files:
- oli3d - Bukkake effect


Version History
=============

Feb 23, 2013
- I forgot to update one of the files in the Data Pack, it has been updated.
 
Feb 22, 2013
- [bugFix] Nude suits will now be equipped properly when gender roles are reversed
- Basic facial animations added
- Added 2 new animations from Arrok
- API changes
- Support for Cozy & Rebels Equippable TG Mod
Defeated
- [bugFix] Will now make sure the attacker is a person and not just an object

Feb 5, 2013
- [bugFix] Fixed nude suit not working on some races
- [bugFix] Chest/mouth cum effect shows from oral now
- [bugFix] Fixed issue where nude suit wouldn't be equipped in certain cases when it should have been
- Added separate set of stripping options for assault
- 2 new animations from Blac945
- Ability to reassign hotkeys
- Retagged SexiSAPBedMish, SexiSAPLegUp, SexiSAPStanding to have aggressive tag
- Added option to clean up all existing pairs of actors
Defeated
- [bugFix] Fixed a bug which causes defeated to break and lock the character in a permanently weakened state
- [bugFix] Wont affect players when they are a werewolf
- Drop/Steal/Unequip only does so to slots defined in the new stripping settings
- Shield is dealt with as if it were a weapon, not an armor piece
- Reset option works a little better now
- Debuff duration can be set to 0 now to disable that feature

Jan 21, 2013
Defeated
- When dropping Armor, items with no world model are skipped
- When dropping Armor, items which are jewelry are skipped

Jan 20, 2013
- Nude suit support
--- Meshes NOT included. Must be placed:
--- .../Meshes/Actors/Character/Character Assets/FemaleBodyNaked_#.nif
--- .../Meshes/Actors/Character/Character Assets/MaleBodyErect_#.nif
Defeated
- Independent stripping options for armor and weapons: None, Drop, Unequip, Steal
- Basic reset option which may help fix people who have become immortal
- Stripping now happens when the first hunter begins, not when you are knocked down
- Archers who knock you down will come get you
- Renamed config spell to 'SexiS Defeated Config'

Jan 15, 2013
- Adjusted some anim tags
- 10 new animations, all from Animated Prostitution
- Anal creampie shader support
- Core support for StapOn, Horker-Tusk Strapon, and Futa Equippable (mods linked in recommended section)
- Removed some limitations on changing the stage

Jan 14, 2013
Defeated
- Fixed bug which caused the debuff to not be removed if the player is never actually assaulted
- Slightly boosted range at which sex will start

Jan 11, 2013
- Added cum effect
- New animation
- Ability to manually advance (or reverse) the animation stage
- Ability to manually switch animations
- Option to set default sex length
- Option to stop automatic animation advancement during stages 1, 2, and 3
- Basic 'stat' tracking for player
- Slowed voice clips when being assaulted
Defeated
- Option to disable male hunters

Jan 8, 2013
Defeated
- Fixed config menu bug where the max sex duration was the same as the min

Jan 8, 2013
- [bugFix] Possibly fixed issue causing NPCs to have animation lock after sex
- [bugFix] Sex will end upon the death of an actor
- New animation
- Expanded anim tagging system
- Complete rewrite of animation sequencing and storage systems
- Stripping settings can now be different between the two actors
- Stripping settings can be set on each sex act
- Configuration option for default stripping settings
- Dropped support for spell-based callbacks
- Checks SKSE and Skyrim version and alerts if there is a problem
Defeated
- Fixed issue where settings could be set too high
- Option to remove strapon

Jan 2, 2013
- [bugFix] Sex acts are timed on RL time now, not ingame time
Cupid
- Updated to comply with API changes
- Sex can repeat multiple times
Defeated
- [bugFix] Fixed issue which would cause hunters to just stand around idly
- Added to OP
- Now configurable: Sex duration, debuff duration, hp threshold
- Supports female hunters
- Can select a strapon from another mod for females to use

Dec 30, 2012
- Fixed issue with version updating.
- Fixed issue where some people who update got a perpetual 'Added to Faction' message.
- More voice clips.

Dec 25, 2012
- Fixed an issue where some NPCs would be seen as the wrong gender.
Cupid
- Fixed an issue where some NPC names would be blank when selected.

Dec 22, 2012
- Rewrote the callback system to be simpler and more powerful
Cupid:
- Fixed issue causing MM pairs to only use missionary
- Updated to use new callback system
- Clears arrows from actors before starting sex
- Will only repeat sex if it was started by this plugin (for compatibility with future plugins)
- Fixed bug which could cause beds to not be used

Dec 19, 2012
- [Revert] TimeScale code was not working as intended, it was reverted
- Sound system was overhauled for better future design
Cupid:
- Allows same sex couples. Note that FF couples will use animations that require a strap-on, which are not included in this mod.

Dec 17, 2012
- [bugFix] TimeScale is now factored into timing
- [bugFix] NPCs will no longer make idle chatter or try and walk away
- As a result of the above, max pairs supported is down to 21 (from 128)
- Actors will move together if pushed around by terrain / other Actors
- Started armor tagging system
- Increased frequency of voice clips during phases 4 and 5
- Repositioning actors will updated all phases now, instead of just the current one
- Removed stage update notification text

Dec 15, 2012
- Initial Release




Files
====
SexiS Data.zip - Contains data files for SexiS (animations, meshes, sounds, textures).
SexiS Core.zip - Contains SexiS.esm and its scripts.
SexiS Cupid.zip - Contains the Cupid plugin and needed resources.
SexiS Defeated.zip - Contains the Defeated plugin and needed resources.

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Well, it works. Works pretty well. It's a good idea to make sure you're on a flat level surface, and not around any obstacles, like walls, tables, chairs and the like. My timescale is set to 10, and the sex scenes didn't seem too long. The only real problem I saw is the 1 and 2 keys don't seem to work.

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Thanks for giving it a try!

 

Well' date=' it works. Works pretty well. It's a good idea to make sure you're on a flat level surface, and not around any obstacles, like walls, tables, chairs and the like. My timescale is set to 10, and the sex scenes didn't seem too long. The only real problem I saw is the 1 and 2 keys don't seem to work.

[/quote']

I've been trying to find a way to turn off collisions on the actors somehow, but I haven't managed to figure anything out yet. Until then, I'm not sure what can be done about poor alignment on sloped surfaces.

 

Repositioning only works if the player is involved, did you try that?

 

Also, positioning data is stored individually for each animation file. Since 4 files are used to make a sequence, all 4 will have to manually updated (so if you move during the slow phase, it will 'revert' when it gets to the fast phase). Yeah, that needs to be fixed.

 

 

Since your timescale is half the normal, instead of lasting for 1 minute, animations probably lasted about 30 second. I haven't looked into if I can take timescales into account in the scripting, its probably possible. If not, I'll probably have to change to using an realtime based timer instead of gametime based one.

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Have you used RegisterForSingleUpdate instead of RegisterForUpdate? Using the latter is the way to make an unstable mod but switching to the former is not hard.

 

You may have written what I want, a callable animation mod. Don't limit it to sex though, think in terms of the whole adult actions (hugging, kissing, pat on the ass, fondling genitals and breasts etc). A really good adult mod will run couples through many of those before sex so it will help to have them. Without those we are limited to the world of wham-bam-thank-you-mam style sex only prostitution and rape scenarios, only with a good complete set of adult animations will we be able to write a proper immersive build to sex scenario into a mod.

 

Seriously, I would love to have an animation where two actors could just walk hand in hand which could be used in non adult mods as well.

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Have you used RegisterForSingleUpdate instead of RegisterForUpdate? Using the latter is the way to make an unstable mod but switching to the former is not hard.

 

You may have written what I want' date=' a callable animation mod. Don't limit it to sex though, think in terms of the whole adult actions (hugging, kissing, pat on the ass, fondling genitals and breasts etc). A really good adult mod will run couples through many of those before sex so it will help to have them. Without those we are limited to the world of wham-bam-thank-you-mam style sex only prostitution and rape scenarios, only with a good complete set of adult animations will we be able to write a proper immersive build to sex scenario into a mod.

 

Seriously, I would love to have an animation where two actors could just walk hand in hand which could be used in non adult mods as well.

[/quote']

Yeah, I've only used the SingleUpdate calls.

 

It isn't inherently limited to actual sex. Ex: One of the animations is a boobjob. If there were animations for hugging, kissing, etc, they could be included in this. At that point it would be up to mod makers to use them how they want. The idea being they'd do a call on two actors for a foreplay animation. Upon completion, a second call for penetration.

 

It wouldn't be perfect - the animations wouldn't flow directly into each other. I was considering a feature where in a single request a list of animations could be given, and it would go through them sequentially. However, it is not implemented and is only an idea at the moment.

 

Part of what's going into this is a sort of tagging system for animations. So each animation can be tagged one of many things. For example, currently the missionary animation is tagged: MF, MM, Aggressive, Bed, Vaginal, Anal. Meaning it can take on any of those characteristics. If the animations are ever made, it would be simple to add a new tag for foreplay. While this isn't really exposed yet, its purpose is to make it easy for a modder to request a random animation of a certain category. Of course, modders can always directly request certain animations as well.

 

I rambled a bit, sorry. Hopefully something in there was useful, lol.

 

 

In terms of the walking hand-in-hand animation, that would be very difficult. To my knowledge, the game just isn't designed to have two actors stick together like that while walking. Most likely this mod will stay focused on stationary animations.

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Found, downloaded, tested.

WOW! Great mod! For me, it works fine.

 

Some reports:

1. If you have multiple followers and activate the spell on them, try to make them on "relax" state before. If not and you walk a bit too far, they will try to join you making the animations scattering.

2. Never activate one NPC who is sitting on a chair because the animations will be confused "inside" the chair itself. Almost the same rules for other sandbox objects like grindstones, smelters, forge and so on.

3. Could be a good idea to "kill" the sandbox autonomous dialogues that NPCs involved still maintain during actions. It's a bit weird hearing the female "aaahh -aahhh -ah" while the man says "Evrything inside this dungeons remember me death".

 

Suggestions:

1. Sounds are good but I wish to suggest to use an accelerated "tempo" for the stage 3 (the one before climax) because the animation accelerates too and the sound seems a bit slow. BTW, I don't think there is the need for male sounds.

 

I could have a lot of other ideas but ... next time.

 

THANK YOU cmod for this excellent work!

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Thanks for giving it a try!

 

Well' date=' it works. Works pretty well. It's a good idea to make sure you're on a flat level surface, and not around any obstacles, like walls, tables, chairs and the like. My timescale is set to 10, and the sex scenes didn't seem too long. The only real problem I saw is the 1 and 2 keys don't seem to work.

[/quote']

I've been trying to find a way to turn off collisions on the actors somehow, but I haven't managed to figure anything out yet. Until then, I'm not sure what can be done about poor alignment on sloped surfaces.

 

Repositioning only works if the player is involved, did you try that?

 

Also, positioning data is stored individually for each animation file. Since 4 files are used to make a sequence, all 4 will have to manually updated (so if you move during the slow phase, it will 'revert' when it gets to the fast phase). Yeah, that needs to be fixed.

 

 

Since your timescale is half the normal, instead of lasting for 1 minute, animations probably lasted about 30 second. I haven't looked into if I can take timescales into account in the scripting, its probably possible. If not, I'll probably have to change to using an realtime based timer instead of gametime based one.

 

I was not holding the 1 and 2 keys down, I was just pressing them normally as if I was typing. Tried it again, and they do work. My bad. About the timescale, the entire sex act from start to finish lasts about a couple minutes, but to me the length seemed right.

 

I did get a double sex scene though. My character was with Isran, first it was doggie style, then as soon as it was over, it began playing the boobjob animation. (Wasn't necessarily a bad thing)

 

Oh, and I did attempt saving the game. No save file bloat that I can see, My current playthrough is about 15 hours long. I saved with SexiS active around the 12 hour mark and saved several times, and my save file is 7.01 mb. I haven't noticed any ill effects yet. But if I do run into something, I will post it.

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I often found out that if some custom spells or some custom dialogues don't appear at your first game load, it's due to the infamous bug that Bethesda introduced since the 1.7 patch. (Another one of ten million bugs! Idiots! And never solved!).

 

You can solve doing a quicksave and immediately after reloading the quicksave itself. After few seconds you should have everything available. (The spells are under "Illusion" category).

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After a ... lot of tests with followers, various NPCs, myself, I can say that this mod is very well done.

 

By my point of view there are only two things that could be better:

1. This mod doesn't "kill" the NPCs' sandboxes at all. Expecially the one related to the stupid bards (like applause, drunk moves and so on). Even if they are having sex, they stand up to do those silly things. (New rule: KILL THE BARDS!).

 

2. There is no way to move the actors even using the console command "tc". This is possible with some other mods that use MiniLovers animations and I always found that it's a good thing to be able to move them out from clutters.

 

My two cents.

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Thanks again everyone for the continued feedback.

 

I was not holding the 1 and 2 keys down' date=' I was just pressing them normally as if I was typing. Tried it again, and they do work. My bad. About the timescale, the entire sex act from start to finish lasts about a couple minutes, but to me the length seemed right.

 

I did get a double sex scene though. My character was with Isran, first it was doggie style, then as soon as it was over, it began playing the boobjob animation. (Wasn't necessarily a bad thing)

 

Oh, and I did attempt saving the game. No save file bloat that I can see, My current playthrough is about 15 hours long. I saved with SexiS active around the 12 hour mark and saved several times, and my save file is 7.01 mb. I haven't noticed any ill effects yet. But if I do run into something, I will post it.

[/quote']

Realized I did the timescale thing backwards, so yeah, yours should be almost exactly 2 minutes.

 

What happened to you was actually a result of the Cupid plugin. Theres a 25% chance that any time sex ends, it will restart it with a message something like "Cupid's love hands in the air. and go at it again!" However, force moving the player (which happens at the start of sex) causes notification text to be hidden. So, it was probably only on your screen for a fraction of a second.

 

My primary concern about savegames is if the scripts can be updated properly. I put in a little effort to design them that way, but I wasn't overly focused on it (mostly just trying to get them to work).

 

 

About the sandboxing issues:

It's a partly a design decision, and partly something I haven't taken the time to try and fix. The simple fix is to set the actors as unconscious - this will suspend all their AI processing. However, I tried Sexrim when it first came out and thought it was really nice to be able to interact during sex still, which requires actors to still be conscious. So, I'm hoping there will be some other way to fix this problem.

 

Most likely I'll have to use AI packages, but I haven't figured those out yet, they seem more complicated than in Oblivion. I looked at them a little bit and couldn't figure out how to apply one to an NPC, haha. But from what I saw I can use them to make them stop walking around and stop using small chat.

 

Wont deny the chair issue. But for the moment you can get around it by targeting them first. The cupid plugin will center the sex act on whoever was selected last. Well, it's supposed to anyway. If that's not happening for you let me know.

 

In regards to male voices, it will definitely be have an on/off option attached to it, if/when I get around to adding them.

 

Also, the frequency of voice clips (and the sound fx) actually does increase each stage from 1 to 4. (and drops significantly in the last stage). Could you tell the sound fx were more frequent? I thought it was noticeable, but perhaps I should increase it more.

 

If you're curious, this is the current delay between voice samples (in seconds):

1: 0.5 - 1

2: 0.3 - 0.8

3: 0.2 - 0.6

4: 0 - 0.1

5: 2.0

The voice clips themselves are anywhere from 0.7 - 1.4 seconds

 

FX delays:

1: 0.2 - 0.4

2: 0.1 - 0.3

3: 0 - 0.2

4: 0 - 0.1

5: 0 <- actually don't think I meant for that. But I'm missing a climax fx sound clip anyway.

FX clip lengths: 0.6 - 4.7 seconds

 

Additionally, due to waiting for OnUpdate to fire again, all the delay values could be up to 0.1 higher, or longer if the game is lagging.

 

 

 

I haven't figured out a nice way to let actors be repositioned. The script forces them to stay together, since otherwise they can get pushed apart (or 'walk' apart). When on the ground, they are simply forced to stay wherever the script started them at. However, it behaves a bit differently on beds. If one of the actors moves away, it will average the two actor's positions and update that as the new spot. Perhaps it would be better to make it always work that way? Although until sandboxing is fixed, that might be a bit amusing at times.

 

 

 

/endnovel

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AI packages are attached to quests. You can make a simple "Do Nothing" AI package and attach it to a quest giving it a high enough priority to override almost every other package. The problem lies in the fact that you have to have a unique quest alias then for every single actor participating in a sex act at the same time and be able to portion out those aliases and reuse them.

 

Alternative is to use the story system (see Sanguines Debauchery mod) which also works but I can't describe that well.

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Thank you.

I like a lot the random repeat of action (the two enjoyed it a lot, yeah) and I saw the text on topleft of screen almost immediately. (Cupid's Love hangs in the air ... etc.).

 

About timing of sounds and fx effects, I must admit that the differences are hardly noticeable. It's this that leaded me to write that they are the same.

It's just me, probably, but I would hear a more "synchro" female voice on the male's pump action. Action 3, the latest before climax, it's already fast the right as animation and a bit too slow as sound. I repeat, It's just me.

 

I wish also to have, maybe, the climax a bit longer. After all, it's the ... climax, so the "arrive" point and the female's voice should increase her loud fast and furious. :D

 

The overall timing of all sex actions is, for me, PERFECT.

 

As WaxenFigure wrote, I will wait with great hope about "pre-sex" actions like, in sequence:

kissing - making out - boobs touch/ ass pat / cock caress ---> naked ---> start of sex. About one hugging animation, there is one include into the BathingBeautyLuxurySuite, on nexus. You can talk with a resident NPC : "someone needs a hug?" and then start the little scene. (three random).

I don't know if it is "only" a scene or a real animation, sorry.

 

Thank you again and sorry for my bad english.

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I updated the OP with a new plugin See Edit. Adds extremely simplified pregnancy - basically to show that such a thing would be possible with this system. I know in the past there have been requests for pregnancy mods on these forums.

 

It's pretty simple, any female who has sex with a male will get pregnant afterwards. 3 trimesters later, they become a proud new parent. Will add save bloat. Default trimester length is just 20 ingame minutes (~1 min RL), just to show it can be done. But if someone actually wants to play around with it in a more realistic sense, I included an 'OPTIONAL' folder which you can install modified scripts from to change the trimesters to 3 days or 14 days. You could also edit the script yourself.

 

I highly recommend against using this in your savegame though.

 

Edit: Not adding to OP, since this is more of a demo plugin than whats up there. I added a lesser power which can be used to cleanup all children and excess data caused by this plugin, which should make it safer to use.

 

Additionally, the optional plugins reduce pregnancy to 50% chance, with a 10% chance of miscarriage. Also, once there are 128 babies, all future pregnancies will be miscarriages (cause the array for storing them will be full)

 

Edit Again: removed plugin since it was outdated. See page 6 for new version.

 

 

 

AI packages are attached to quests. You can make a simple "Do Nothing" AI package and attach it to a quest giving it a high enough priority to override almost every other package. The problem lies in the fact that you have to have a unique quest alias then for every single actor participating in a sex act at the same time and be able to portion out those aliases and reuse them.

 

Alternative is to use the story system (see Sanguines Debauchery mod) which also works but I can't describe that well.

Thanks for the info' date=' I'll take a look into that next time I'm working on this.

 

 

Thank you.

I like a lot the random repeat of action (the two enjoyed it a lot, yeah) and I saw the text on topleft of screen almost immediately. (Cupid's Love hangs in the air ... etc.).

 

About timing of sounds and fx effects, I must admit that the differences are hardly noticeable. It's this that leaded me to write that they are the same.

It's just me, probably, but I would hear a more "synchro" female voice on the male's pump action. Action 3, the latest before climax, it's already fast the right as animation and a bit too slow as sound. I repeat, It's just me.

 

I wish also to have, maybe, the climax a bit longer. After all, it's the ... climax, so the "arrive" point and the female's voice should increase her loud fast and furious. :D

 

The overall timing of all sex actions is, for me, PERFECT.

 

As WaxenFigure wrote, I will wait with great hope about "pre-sex" actions like, in sequence:

kissing - making out - boobs touch/ ass pat / cock caress ---> naked ---> start of sex. About one hugging animation, there is one include into the BathingBeautyLuxurySuite, on nexus. You can talk with a resident NPC : "someone needs a hug?" and then start the little scene. (three random).

I don't know if it is "only" a scene or a real animation, sorry.

 

Thank you again and sorry for my bad english.

I'll certainly look into readjusting the times a bit.

 

I made the climax short to match the animations, they're also pretty short. To me, they look really weird when they loop, so I just made that phase short to match them.

 

I had forgotten about that hug animation in BBLS. It's not high on the priority list currently, but I will look into it.

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Are the lesbian animations from ASX included? Because they are my beloveds. Not that 'd have to lose ASX to use this. Just wondering. Ideally a sex framework, as this seems to wonderfully be, will have a broad range of animatiosn to work with. :D

 

Could this be the true start of Skyrim... I hope so. :D

 

(Edit: Oh, and is there a BJ anmation? I need one atm for a screenshot, and could just install the alpha to take it if its there.)

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Are the lesbian animations from ASX included? Because they are my beloveds. Not that 'd have to lose ASX to use this. Just wondering. Ideally a sex framework' date=' as this seems to wonderfully be, will have a broad range of animatiosn to work with. :D

 

Could this be the true start of Skyrim... I hope so. :D

 

(Edit: Oh, and is there a BJ anmation? I need one atm for a screenshot, and could just install the alpha to take it if its there.)

[/quote']

Animated Prostituion has it if u want to download that.

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how do i get the spells in spell menu?

Sorry' date=' overlooked your post earlier. Be sure you installed both SexiS and SexiSCupid. SexiS by itself does absolutely nothing. I notice in the OP that SexiS.zip has over 100 more downloads than SexiSCupid.zip, so if you're one of the people who only downloaded SexiS.zip, go get the other one too.

 

If you have both installed, SexiSCupid will add two spells two your character as soon as you load your game, they're under illusion magic. If they're still not showing up, try NicoleDragoness's suggestion.

 

 

Are the lesbian animations from ASX included? Because they are my beloveds. Not that 'd have to lose ASX to use this. Just wondering. Ideally a sex framework, as this seems to wonderfully be, will have a broad range of animatiosn to work with. :D

 

Could this be the true start of Skyrim... I hope so. :D

 

(Edit: Oh, and is there a BJ anmation? I need one atm for a screenshot, and could just install the alpha to take it if its there.)

Unfortunately, it currently has neither. Not sure if/when ASX animations will be included, checked their nexus page and they're pretty clear they don't want other mods including any of their resources. Admit I don't really understand that mentality (as long as credit is given), but I try to respect it.

 

If this takes off and gets its major bugs fixed, hopefully we can get similar animations from somewhere. Or perhaps they'll allow us to include them. But until the major problems are gone, I'm not going to bug them about it.

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the spells don't appear even after i quicksaved and load it ...

 

PS: i added showracemenu alternative and the spell appered with no problem ... i tried to reinstall the plugin , still no spells, reinstalled fnis -> no spells

 

I'll try to update skyrim and skse to 1.8.151

 

Yup, now works. Didn't thought that is for last update

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Some other minor reports:

 

1. Appreciated. Maybe you have worked on but the animations are the best aligned (at start) I seen between all the other mods that use the MiniLovers ones. Very good. Even there are some "jumping-scattering-flattering" if the actors don't have enough free space around.

 

2. I suppose that the spells don't work female-female. Am I right? I tried some times but nothing happened.

 

3. If 2 is correct (I think so, also because we don't have good FF animations ATM), could you think to introduce a sort of payement system (whores) if the player (The Madame or The Pimper) cast a client and then his own slave-follower?

 

4. About climax sounds: what I really meant was not a real longer action but only a larger number of sound samples during climax. Actually there are three, with some pause inbetween and with the same loud. I'm thinking on four or five samples, in fast sequence, with a very little interval in between and with loud raising to max for the latest one, just before the actors fall down exhausted. Could be done?

 

Anyhow, keep your excellent work!

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Added an update, snag it from the OP. Copy/Paste Changelog:

 

Dec 17, 2012

- [bugFix] TimeScale is now factored into timing

- [bugFix] NPCs will no longer make idle chatter or try and walk away

- As a result of the above, max pairs supported is down to 21 (from 128)

- Actors will move together if pushed around by terrain / other Actors

- Started armor tagging system

- Increased frequency of voice clips during phases 4 and 5

- Repositioning actors will updated all phases now, instead of just the current one

- Removed stage update notification text

 

 

Details:

People who have adjusted their TimeScale will now have animations play at the 'normal' speed. If you reduced your timescale, this means animations will be shorter (The cupid plugin by default has sequences last 1 minute)

 

Based on what WaxenFigure said, I took at look at applying a 'do nothing' AI package to actors. It seems to have been a great success, actors are no longer trying to make small talk or run around during sex for me. The annoying part is, as he said, I need a ReferenceAlias for every actor. So, while I used to support 128 pairs (256 actors), I did not have it in me to set up that many. So currently, only 21 pairs are supported (42 actors). If this turns out to work well, I'll get around to adding in the rest.

 

Since actors no longer try to walk around, I was able to change what happens when someone moves during sex. What happens now is that if one of the actors moves, the other will move with them. This should mean that instead of an actor twitching around in a wall, they'll just get pushed away.

 

Voice clip frequency during the last two phases have been increased. During phase 4, delay went from 0.0 - 0.1, to simply 0.0. During phase 5, I dropped it from 2.0 to 0.9.

 

Lastly, I started an armor tagging system. There's no way to access it yet, but the basics of it are in place and functioning. What this will allow is for people to tag characteristics of certain armor. For example, if you have an armor which has nothing covering the crotch, you can tag it as such. This will allow the armor to remain equipped during sex. Again, there is now way to actually tag armors in-game yet.

 

Let me know if any of these fixed bugs are still happening.

 

 

 

 

 

NicoleDragoness -

I just used the positioning keys (1 and 2) to position each animation so it looked decent and then set those values as the defaults. I guess that worked out pretty well!

 

You are correct that the Cupid spells are designed to only work on MF couples. There are no FF animations yet, so I made that plugin only work if the actors are opposing genders. Note that SexiS itself is designed to handle MF, MM, and FF currently.

 

Ah, I misunderstood what you meant, sorry. As you probably read, the update I just put out reduces the delay between voice samples, although not at the speed you recommended. Delay went from 2.0s to 0.9s.

 

Edit: Missed some of your questions:

I could probably make a super simple plugin to do something like that. However, it is unlikely that I'll be making any complicated plugins for this. My hope is mostly to build a robust and stable sex system, which then other people can make plugins for - ala Lovers.

 

At the moment, I don't know an easy way to control the volume of played sounds. So, that part I'm not sure about. Dropping the delay between voice clips is certainly possible though, let me know how the new delay is.

 

 

 

 

 

WaxenFigure -

Sounds like I'll definitely have to go poking around BBLS at some point.

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Cmod, first thanks for your mod, it's a great idea!

But could you enable MF anims for FF in cupid, there are equipable dicks, strappons etc...

Even if you don't work to automatically equip them (You have better things to work on right now) I think removing the limitation wouldn't be bad (I even don't mind a little clipping)

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