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Posted
On 10/31/2021 at 9:35 PM, SexyHeathen19 said:

maybe someone has answered this already. But why am I still getting Males pops on All female species and females on all Males? does the Base portrait Gender patch no longer work? or is it not compatible with Humans plus?

 

On 11/3/2021 at 5:05 PM, Renaati said:

 

Have a look at Omori1701's files. The patch you want may be in there. HOWEVER, I don't know if LV changed the way it handles monogender in the new update, and if so I don't know if Omori1701's patch has been updated to account for that.

 

Omori's patches were broken or seriously buggy when I tried to use them. I've since fixed them all and added a few bonus features as well. 

 

Posted
On 10/30/2021 at 11:52 PM, SaiHottari said:

 

I'm also getting this bug. Is there a work around or an incoming patch?

replace lv_events_l_english.yml in \Lustful Void\localisation\english
lv_event_popups.txt in \Lustful Void\events

 

Added a button for the event for xenophobe brood and localisation text


no guarantees, but seems to work after 1 minute of testing
Feel free to use or re-use

lv_events_l_english.yml lv_event_popups.txt

Posted
On 11/4/2021 at 7:14 AM, Xadhoom said:

I start with destroying one district, one tentacle breeder is enough. then disable admin and trader building (in picture i accidentally disabled researcher building too). the pictures show how i managed pops. and as you can see i am positive on energy at 2nd month.

 

2nd picture is after building a sexologist district, a good idea is to limit researcher jobs before finish district so not too many jump to become researchers as it can unbalance your economy to drain too many consumer gods. Also, i set up at buy order of 50 food each month to support breeder jobs.

 

after this, you just have to balance researchers, cows and whores. other planets you find is for minerals and alloys mostly.

 

20211104115426_1.jpg

20211104120205_1.jpg

I can confirm that this tactic, and tactics like it, make tentacle world start not only viable, but exceptionally fun in a way that other starts aren't, even in the base game.

The micromanagement remains persistent up until midway through the game, even as you outpace every other empire in the galaxy (tentacle world start in INSANELY overpowered if you dump resources into research districts) you still have to carefully balance your breeders with your milk cows and natural resources.

 

Would highly suggest.

Posted (edited)

I dunno who's in charge of maintaining the mod anymore, but for whoever is bugbashing: On older versions of Sexopolis (pre-merge) has pretty broken terraforming. Basically sexopolis/tentacle the game code said, "The AI can and will do this decision" but had absolutely no code for weights or decision making; the AI ignored, for example, if they had the wealth saved up to do it without going bankrupt, or whether they should even terraform them in the first place (e.g., consider maybe not turn a mining planet into a sex-city if your empire is already desperately starving for minerals).

So I strongly recommend setting the ai_weight for the terraforming links to 0, until some sort of rudimentary decision-making is added, else it could break the late-game economy for the AI. (Unless, of course, whomever merged Sexopolis with LV fixed those issues during the merge. If not, it may cause issues.)

____

As a side note: I've noticed a lot of people posting just text files in the thread. Does that mean there is no head author or collaborative repository to submit fixes to, or something? I'm a modder myself and would normally just submit fixes directly, but not sure if there's a proper place for them.

Edited by veedanya
Posted
7 hours ago, veedanya said:

I dunno who's in charge of maintaining the mod anymore, but for whoever is bugbashing: On older versions of Sexopolis (pre-merge) has pretty broken terraforming. Basically sexopolis/tentacle the game code said, "The AI can and will do this decision" but had absolutely no code for weights or decision making; the AI ignored, for example, if they had the wealth saved up to do it without going bankrupt, or whether they should even terraform them in the first place (e.g., consider maybe not turn a mining planet into a sex-city if your empire is already desperately starving for minerals).

So I strongly recommend setting the ai_weight for the terraforming links to 0, until some sort of rudimentary decision-making is added, else it could break the late-game economy for the AI. (Unless, of course, whomever merged Sexopolis with LV fixed those issues during the merge. If not, it may cause issues.)

____

As a side note: I've noticed a lot of people posting just text files in the thread. Does that mean there is no head author or collaborative repository to submit fixes to, or something? I'm a modder myself and would normally just submit fixes directly, but not sure if there's a proper place for them.

 

Posted
On 11/2/2021 at 9:54 AM, dontlook2 said:

Not sure if anyone else has the issue but I don't get the option to build impregnation facilities after unlocking the tradition perk. I tried with two different games and even tried with console commands.

 

Same here, is there any way to get it to work?

Posted

Saw this on Reddit this evening - 

"The yesterday's dev stream on Aquatics revealed an interesting new set of options in empire creation screen

zx2zx4gedmy71.jpg%22"

 

Looks like they might be baking in support for monogendered species....

Posted
On 11/9/2021 at 11:58 PM, veedanya said:

As a side note: I've noticed a lot of people posting just text files in the thread. Does that mean there is no head author or collaborative repository to submit fixes to, or something? I'm a modder myself and would normally just submit fixes directly, but not sure if there's a proper place for them.

If you're looking to assist with this mod I suggest you scroll back to the description of the mod and click the link to join the lustful void development discord server. If you're asking why people just drop stuff here instead of there it's mostly out of convenience not everyone likes to use discord and everyone assumes correctly or not that if they drop something here it'll eventually get to the right people.

Posted

So I don't know if anyone talked about this, but I seem to be having a problem with the mod. When I pick up the ascension that allows the Sexopolis and then click on my planet to double check what was needed to make the Sexopolis, my game crashes. I think the problem might be trying to generate the planetary decision since I can play the game normally up until I try to look at my planet. 

Posted
On 10/29/2021 at 11:58 AM, Spiders_Venom said:

Yeah upon checking again, the -99 trait isnt there

 

I realize this is a bit of an older comment but in case you haven't figured it out or someone else is missing the cheat trait, I noticed that Calcifire's Directors Cut removes the LV cheat trait. Perhaps you had Calcifire's installed and that's why it's missing?

Posted

What are the prerequisites for a robot/machine race to have sexual traits?

 

I have researched all the robot techs including Synth Sex Bots but I am not seeing any traits show up in the species edit screen besides the normal machine traits. I see them if I start a new machine race as my starting civilization though.

 

I can't rule out mod incompatibility but I have to start somewhere.

Posted

If the LV trait's are modified to give a base percentage increase to amenities and trade value would this solve the problem of having to constantly override pop jobs? I realize the downside would be that it would also apply to non sex jobs but maybe that tradeoff is worth it for easier code maintenance and compatibility. 

Posted

Is there an option to exclude a feature, like tentacles? 

Btw i found a new meta. Play as sexpolis thing and create the breeding building, all of the slots go to the breeding. Create a lab district (or something else) then just wait, the pop will grow. Lot's of credits, goods, foods, alloys going to be produced.

Posted

The Stellaris 3.2 update, coming on the 22nd, has an interesting change that could impact LV - native handling of monogender species. Patch notes here - can't link the PDX forum version because their forum servers seem to have had a little accident.

This could make some of the things LV does a bit easier. We'll have to see whether it breaks the existing monogender traits, though...

Posted

So no phalic shaped tentacle portraits in the upcoming aquatics race pack. Who is going to step up? Bonus points for animation of the portraits (those are the best packs in my opinion).

Posted
15 minutes ago, Ozvelpoon said:

So no phalic shaped tentacle portraits in the upcoming aquatics race pack. Who is going to step up? Bonus points for animation of the portraits (those are the best packs in my opinion).

Something like this ?
If so,then either one of the lewd mods prior to Lustfull void had these portraits,it also had a sexbot portrait too
 

Spoiler

image.png.383e60dbef4d5bb4b5a7ee4d9092e6f6.png

14 hours ago, emptystring said:

Just started a Sexopolis Origin. Nice Easter Eggs. At least, I presume this is supposed to happen.

Who's Lorraine? 

sexopolis.jpg

I think it may reference a city in France ? "Alsace-Lorraine" ,near the german border ? Seeing as Lithia is French I recall ?

Posted

Great mod! I found a small issue with one of the leader traits. The governer family planer trait should have planet_jobs_unity_produces_mult = 0.05 and not country_unity_produces_mult = 0.05.

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