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  1. It is time! 3.1 is here everyone. So far the only thing that broke for me is that the trait picks and trait points were reverted to vanilla. Anyone else have any thoughts on the new patch? Edit: also all my tradition mods got bamboozled by the update; probably going to take some time for the mod authors to figure out the new system. Good news is that they will be more compatible with each other afterwards though!
  2. I think there is a lot of possibility for good sexual artifacts with the new dlc. The only hurdle I see though is the decision to make the royal court full 3d, which will require more effort on the moders part as not many CK moders have 3d experience as far as I can tell. If that can be worked around I am looking forward to the Loverslab treatment for "Trophy Wives"...
  3. Well said with full citation of sources. I am impressed sir!
  4. In addition to the coding issues already mentioned there is a problem here of legal age of consent. While 16 seems old for the medieval setting of CK3 it is on the young side for more modern laws. Loverslab itself even has rules about posting and discussing underage content that prohibits this, so I think you will have problems finding this kind of thing on the forum. Hope that helps in a more... constructive manner.
  5. So now that we have gotten our hands on "Dick", what do people think? Was this the "Dick" we were craving? Are there any parts of "Dick" that we can take and make our own here on Loverslab? I personally really love "Dick" and hope the modding community starts using their imaginations when it comes to new and exciting mods... for "Dic". I'm sorry, but it had to be done. In all seriousness I think there are some interesting systems in this update and wanted to get peoples ideas to see if Loverslab mods can make use of them either in lustful void or as separate mods. For instance: - Galactic community/Caretaker: How about some lewd community proposals? Making tentacle blockers be a protected species like the space wales? Encouraging the galactic slave trade? Free migration treaties? I think there could be some creative space here. As Emperor you could enact a galactic haram from all the member species? - Become the crisis: Would it be possible to reuse this UI for something non-genocidal? Accruing points for making hybrids or having a diverse number of species in your empire. Make the lewder aspects of the mods into a kind of minigame where you can gain benefits at different tiers for doing lewd things in the game. Final tier would not be galactic annihilation obviously but I could see you winning by breeding out all other species until only you remain?
  6. Most of the mods that deal with megaprojects and their districts have been struggling with the new building/housing code it apears. For instansce this mod you start with A LOT of unlocked building slots which should not be. I am not versed enough to know how to fix it though, sorry.
  7. One of the Modjam2020 origins (paradigm shift) as well as a base game origin (Scion) had you start off as the vassal of a fallen empire, fulfilling quests for them in order to gain their favor and rewards. If you were to apply this line of thought? Could be interesting with some special events exchanging sexual favors for bonuses. Start off as a sub and eventually be given the opportunity to absorb the fallen empire as they become dependent on your civilization as breeding partners?
  8. Same question here; as of the time I am writing this the Modjam2020 mod is broken due to the 3.0update so what is this patch for specifically?
  9. Oh I definitely agree that the raw numbers are powerful, what I meant is lacking in flavor and interesting ways to play an empire with this origin. The name implies something quite enticing; the actual mechanics are rather generic. Something like Rogue servitors but for a biological empire would be interesting. What would people like to see?
  10. Looking at the new origins it appears that the escaped gene sex slave is missing its effect text. The "perfect body" trait is added to your species, but is there any other effects? I like the idea here but it seems a little lacking only granting +5% happiness and +20 habitability.
  11. Now that the new Nemesis expansion is looming large on the horizon, do people have any speculation on the new content and if it has potential for this lovely mod? The economy change while not a direct impact might need to be looked at with some of the jobs; Milk Cows in perticular might need a look as consumer goods production has changed. First contact event chains for a lewder introduction could be interesting. Depending on what is possible I could even see permanent changes to how your empires interact. Free migration treaties, or a sub/dom relationship could be interesting. Spies with covert actions could include any number of lewd actions. Abducting pops or prostitution events for example. What do people think? Will you be buying the expansion on release?
  12. Its a shame that this issue was handled so poorly, but I can understand the reasoning on both sides. I think the perceived homophobia that people are painting Paradox with is probably more to do with big business being slow to react the internet community rather than an actual problem with their corporate culture. I did not realize that the same sex "patch" was actually a .exe file without digging in to the story a bit more for example. That changes the equation because as Paradox points out, they can not possibly vet all files to prevent malware from being introduced with them so they ban them on principle. Unfortunately this happened with a polarizing issue like gay rights; not by design but by blind application of policy. It is also a shame that things need to escalate to accusations of homophobia in order to get enough attention from the developers to fix a long standing issue with their game. I like Paradox as a company but the more this goes on the more it will go on. A shame, but at least the issue appears to be getting addressed, and hopefully paradox can be a little more open in their communication going forward to prevent the need for dramatics to get action.
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