Jump to content

Recommended Posts

I've found that when becoming Corporate Sovereign, you can usually change your authority and keep your Megacorp civics. However, I was unable to keep Sex Contractors and Franchised Prostitution. Using commands to add the civics after becoming Imperial showed them as inactive. I have noticed other modded megacorps civics can be used after changing authority. Looking at the base game civics, it would appear you need only insert:

Quote

civics = { value = civic_galactic_sovereign_megacorp }

where it ask for potential in order to allow Corporate Sovereign to use it.

# Franchised Prostitution #

civic_lv_franchised_prostitution = {
	description = "civic_tooltip_lv_franchised_prostitution_effects"
	potential = {
	OR = {
		authority = { value = auth_corporate }
		civics = { value = civic_galactic_sovereign_megacorp }
		}
	}
	modification = no
	possible = {
		always = yes	
	}
	random_weight = { base = 5 }	
	modifier = {
		#planet_lv_sex_jobs_trade_value_add = 1			# Trade value has to be added to jobs manually
	}
}

# Sex Contractors #

civic_lv_sex_contractors = {
	description = "civic_tooltip_lv_sex_contractors_effects"
	potential = {
	OR = {
		authority = { value = auth_corporate }
		civics = { value = civic_galactic_sovereign_megacorp }
		}
	}
	modification = no
	possible = {
		civics = {
			OR = {
				value = civic_lv_franchised_prostitution
				value = civic_criminal_heritage
			}
		}	
	}
	random_weight = { base = 5 }	
	modifier = {
	}
	# Upgrades sexual corporate buildings
}

This slight change allows you to keep these civics when becoming Corporate Sovereign. I hope this helps anyone else. ?

Link to comment
On 10/29/2021 at 8:39 PM, Fakenet said:

 

I can upload my creations but you will need the same mods as me.

Mainly pictures. And you might want to change a few traits, pretty much all of them have Gentle Snu Fever.

I also have mods that give me more ethic, civic and trait picks.

 

It is for me.

All my races need the cheat trait.

 

Since several people seem to have interest in my empires I post the mods here aswell:

 

For Ethics and civics:

https://steamcommunity.com/sharedfiles/filedetails/?id=2103445976&searchtext=More+Ethics+and+Civics+Points

For traits:

https://steamcommunity.com/sharedfiles/filedetails/?id=2132632447&searchtext=More+trait+Points

to go along with this:

https://steamcommunity.com/sharedfiles/filedetails/?id=723349780&searchtext=More+Trait+Space

 

You may also want  a better choice of leaders:

https://steamcommunity.com/sharedfiles/filedetails/?id=1413798196&searchtext=Larger+Leader+Pools

12 slot Ascension Perks

https://steamcommunity.com/sharedfiles/filedetails/?id=1348876762&searchtext=12+slot+Ascension+perk

I also have minimal habitable planets to better deal with lag, haven't reached endgame since the update though so no Idea if it is needed at all, on the other hand you don't have to manage that many planets:

https://steamcommunity.com/sharedfiles/filedetails/?id=2458087813&searchtext=Laino's+Fewer+Habitable+Planets+3.0

 

PS:

The machine empire pops don't assemble with negative traitpoints so I had to change them.

user_empire_designs.txt

Edited by Fakenet
Link to comment
1 hour ago, Theoryion said:

hi, im getting the "The path in this mod`s descriptor is invalid or doesnt exist" bug, how to fix?

 

There are two easy ways to fix this, depending on your launcher.

1. Go to the mod folder for the game, and find the Lustful Void.mod descriptor file. It should be a text file. Right-click it, to open it in Notepad. Find the line that says:

path="mod/Lustful Void"
Make sure it says that, if it does, you can either cut it out, save, close the launcher, open the .mod file again, add in the line, save and close. Then check the launcher.
If you can't find the .mod file, or its inside the Lustful Void folder itself, then you need to add it to the proper mod folder (Documents/Paradox Interactive/Stellaris/mod/)

2. Using the Paradox Launcher create a new mod called Lustful Void-2 or whatever, and move all the Lustful Void files to it (transfer everything in the Lustful Void folder over to the "new" mod). Be wary, since this method will not let the proper dependencies show up for mods that depend on Lustful Void.
 

Link to comment

I just wanted to mention if this would be a possible addition to this mod. But could it be possible for LV to add a tentacle species portrait into the game. like a legit one. There are some species in the plantoids and mollusks section that can kinda fit in for tentacle creature but not really. I'm surprised to be honest that this game has gone this long with out the addition of a mod that adds a tentacle species with portraits. I just wanted to ask if it would be possible to add such a thing in the next update.

Link to comment
9 hours ago, SexyHeathen19 said:

maybe someone has answered this already. But why am I still getting Males pops on All female species and females on all Males? does the Base portrait Gender patch no longer work? or is it not compatible with Humans plus?

Since the patch is for the "Base game" and Humans Plus overwrites the base portraits with it's own file I'm pretty much certain that the Base Portrait Gender Patch is Incompatible. You'll need a patch made for Humans Plus and LV specifically....

Link to comment
3 hours ago, Railgunner2160 said:

Since the patch is for the "Base game" and Humans Plus overwrites the base portraits with it's own file I'm pretty much certain that the Base Portrait Gender Patch is Incompatible. You'll need a patch made for Humans Plus and LV specifically....

bummer, well thx. so the Hunt begins

 

Also, do we still need WL for this mod or is it integrated at this point? 

 

Edited by SexyHeathen19
Link to comment
On 10/29/2021 at 7:26 PM, Ascens said:

Made a relatively small addon for LV if ppl will like it, would probably make a separate file page here on LV to work further on it.

 

So anyway it contains:

-Lust integration tradition (finishing it would grant ability to grab the perk and build red light districts)

-Red light districts: 2 types 2 sub-types (for call girls and for escorts. For regular planets + for all arcologies (vannila + from planetary divirsity except sexopolis cuz it is already have some))

-Immortal Lust ascension perk (dont grab it right off the bat, you need rare crystals production or xeno species on your planets. The pop growth and even cloning plummet by -10k%)

-Tweaked pylons from pylons mod here on loverslab (added cap and made them stronger in one building, but more taxing to the end, the AI will build them if they can handle their effects)

-Some species traits

-Lustful origin (pretty strong but pales in comparison with things like birch world or alderson... or sexopolis)

-Civic which gives 1/3 of aforementioned origin effects

 

 

Things to mind:

Overrides LV jobs files due to some new traits, so consider that when LV updates

Contains english localisation files only, so duplicate and rename to others if you want too see english text on non-english game (do the files like lv localisation files)

When grabbing ascension perk consider that immortals have lower priority on livestock and breeder jobs.

Other things should be fine

LV additional things.rar 481.54 kB · 21 downloads

Cool stuff, not sure if its just me though but the images are glitched, has several of the same image repeating for each icon. Plus it seems to be missing a description on finishing the tradition tree. 

Link to comment
8 hours ago, dontlook2 said:

Cool stuff, not sure if its just me though but the images are glitched, has several of the same image repeating for each icon. Plus it seems to be missing a description on finishing the tradition tree. 

I have quite a few icons there, which exactly are the troublesome ones?

And the tradition tree finisher — when I was making this little thing it pretty much were all function with no localisation for most things... Naturally I would the lines after figuring out what is happening with the icons (on my end all smooth idk)

 

And I'll probably make separate file page later since some ppl were interested

Link to comment
6 hours ago, Ascens said:

I have quite a few icons there, which exactly are the troublesome ones?

And the tradition tree finisher — when I was making this little thing it pretty much were all function with no localisation for most things... Naturally I would the lines after figuring out what is happening with the icons (on my end all smooth idk)

 

And I'll probably make separate file page later since some ppl were interested

Yeah it's a cool mod, you should def expand on it. From what I've seen just these ones, not sure it's an issue exclusive to me but I have no idea why it would be like this. 

stellaris_n4wAh3Fu6p.png

Link to comment
7 hours ago, Redoctor said:

image.png.373825512d74785ac929ad8e583d6e4e.png

 

I chose a collective mind and an origin with tentacles. Did you want to find out a bug or should it be?

I tried Tentacle world origin. Appears bugged to me as well. You need to have a bunch of the strategic resources to build any of the districts and there is no way to make any energy or minerals or alloys. Seems like big bug/oversight...?

Edited by enterprise2001
Link to comment
41 minutes ago, enterprise2001 said:

I tried Tentacle world origin. Appears bugged to me as well. You need to have a bunch of the strategic resources to build any of the districts and there is no way to make any energy or minerals or alloys. Seems like big bug/oversight...?

It not a bug, but rather an inherent problem with the original sexopolis mod. Tentacle worlds as a starting origin simply don't work well for the resource problems you mentioned. They are pseudo archologies and as such don't produce proper resources and you end up crashing your economy from the start.

 

Working as intended, just not perticularly balanced.

Edited by Ozvelpoon
Link to comment
1 hour ago, Ozvelpoon said:

It not a bug, but rather an inherent problem with the original sexopolis mod. Tentacle worlds as a starting origin simply don't work well for the resource problems you mentioned. They are pseudo archologies and as such don't produce proper resources and you end up crashing your economy from the start.

 

Working as intended, just not perticularly balanced.

I also found that my 2 guaranteed inhabitable worlds are desert worlds, not ocean as I would expect, (Ocean world was the native world type of my starter race.) or tentacle, for that matter. That also seems like a bug.

 

It might be doable if you race to the two guaranteed inhabitable worlds, but only if my pops can live there...

Edited by enterprise2001
Link to comment
38 minutes ago, Darkmind_mc said:

Really to me tentacle worlds should be good breeding/food hubs, and sexopolis should be a good trade/consumer goods hub.  But yeah, I can't see a tentacle world being a very good place to get a star-spanning empire going...

Not sure if they would ever be good then...? ?By the time you have the resources to build and maintain them, wouldn't you be to the point when you wouldn't need to be cranking out pops like crazy? Also, with the changes in 3.x that now takes influence to move pops, that makes it even less appealing to use the tentacle world...? Did I miss something...? ?

Link to comment
9 hours ago, Ozvelpoon said:

Это не ошибка, а врожденная проблема оригинального мода sexopolis. Миры с щупальцами в качестве отправной точки просто не подходят для упомянутых вами проблем с ресурсами. Они являются псевдоархологиями и, как таковые, не производят надлежащих ресурсов, и в конечном итоге вы с самого начала рушите свою экономику.

 

Работает по назначению, только не сбалансировано.

 

Maybe then tentacle worlds are allowed only for ordinary empires? And for the same collective mind to create a new origin, for example, a "Tentacles Supermind"? This will be a separate type of tentacle world — the "World of the Tentacles of the Supermind". The founder's appearance, along with the "Collective Mind" trait, will have the "Living Clothes" and "All Women" trait. That is, the tentacles captured an entire species into slavery and turned them into women. It will even be possible to turn other species into women through assimilation. How do you like the idea?

Edited by Redoctor
Link to comment
11 hours ago, enterprise2001 said:

I tried Tentacle world origin. Appears bugged to me as well. You need to have a bunch of the strategic resources to build any of the districts and there is no way to make any energy or minerals or alloys. Seems like big bug/oversight...?

i strongly disagree, its just a lot of micromanagement, and if you have a species with some decent +sex jobs output, its an awesome tech rush start imo, to the point id call it OP.

you are only lacking in minerals, blockers will provide gas, etc and liquid processor give strategic resources you need for a few districts.

energy you get from sex jobs.

 

edit: remember to shut down stuff you don't use, and even remove districts you don't use at start, the saving in upkeep will pay itself back in the long run. As it will take some time before you need to build a new district as each provide so many jobs.

Edited by Xadhoom
Link to comment
14 hours ago, Slaaneshi Priestess said:

Anyone know how to get the Lewd Advisor to work? I have tried extracting directly into the mod folder and have tried making the mod from the launcher, neither seem to work.

Just like any other mod.

You plop it into the folder and activate it in your playset.

Link to comment
On 11/1/2021 at 3:35 AM, SexyHeathen19 said:

maybe someone has answered this already. But why am I still getting Males pops on All female species and females on all Males? does the Base portrait Gender patch no longer work? or is it not compatible with Humans plus?

 

Have a look at Omori1701's files. The patch you want may be in there. HOWEVER, I don't know if LV changed the way it handles monogender in the new update, and if so I don't know if Omori1701's patch has been updated to account for that.

Edited by Renaati
fix link
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use