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Posted (edited)
2 hours ago, Ozvelpoon said:

Don't forget that there apears to be a new planet cracker varient that drowns a planet in a torrent of liquid. Impregnating planets anyone? Even more ironic if you do this to a planet that has the "living planet" modifier.

 

Time to name that Colossus "Rick".

 

Though could also make it one that doubles the pops on the planet in 9 months. Lots of Twins.

Edited by Ounze
Posted
3 hours ago, Ounze said:

While I'm not big on the tentacle content, but the first thing for LV to exploit that comes to mind, is a tentacle world, and using a special colossus to create tentacle worlds (Instead of the Deluge, could call it "The Octopus" or (Cthulu).
That and the Angler civic might be a handy basis for something. Like a civic that turns commercial districts on Ringworlds into Nude beaches, or some such. Or making Nude beaches segments in Wet Climate worlds.

Nah, we already have only tentacle worlds with the current state of the Sexopolis project. The AI builds them like crazy but has no idea how to use them so they don't.

Posted (edited)
1 hour ago, Fakenet said:

Nah, we already have only tentacle worlds with the current state of the Sexopolis project. The AI builds them like crazy but has no idea how to use them so they don't.

Ah, I didn't realize. I basically play my male clones that expand into an empty galaxy and invade all the primitive worlds. Slowly turning the rest of the galaxy into their harem, and that's it with this mod.

Edited by Ounze
Posted
4 hours ago, Ounze said:

 

Time to name that Colossus "Rick".

 

Though could also make it one that doubles the pops on the planet in 9 months. Lots of Twins.

How about a colossus that causes the spontaneous impregnation of the populace with embryos that reach birth within days, grow to maturity within hours, and turn out to be a species of ultra-sexy, pregnancy-obsessed mega-sluts?

 

Think World War Z, except all the zombies are constantly trying to get endlessly pregnant with more of themselves.

Posted
32 minutes ago, Zorlond said:

How about a colossus that causes the spontaneous impregnation of the populace with embryos that reach birth within days, grow to maturity within hours, and turn out to be a species of ultra-sexy, pregnancy-obsessed mega-sluts?

 

Think World War Z, except all the zombies are constantly trying to get endlessly pregnant with more of themselves.

A nymphomania colossus? Forced gene modification of the planets entire population similar to the "Lewd Titan" event chain from Wild Lescivity?

Posted

My escorts seem to be producing negative amenities, any ideas why? I had a look and the only negative modifier that the species working the job would have in the file is sadistic. And they have a bunch that increase amenities. 


I tried setting the sadistic modifier to 0 and increasing the base amenities to 15 for the job but seemingly no effect. Looking at the description for streetwalker it also says it should produce amenities, but has no amenities + or - indicated on the construction tab. Using 3.1 if that matters. 

Posted
46 minutes ago, mirzaarmy said:

My escorts seem to be producing negative amenities, any ideas why? I had a look and the only negative modifier that the species working the job would have in the file is sadistic. And they have a bunch that increase amenities. 


I tried setting the sadistic modifier to 0 and increasing the base amenities to 15 for the job but seemingly no effect. Looking at the description for streetwalker it also says it should produce amenities, but has no amenities + or - indicated on the construction tab. Using 3.1 if that matters. 

Do you also use Kinky Void submod? One of the changes it makes is having sex workers use up amenities instead of create them. Which does balance the sex workers, they're really OP otherwise.

Posted
1 hour ago, Zorlond said:

Do you also use Kinky Void submod? One of the changes it makes is having sex workers use up amenities instead of create them. Which does balance the sex workers, they're really OP otherwise.

They were OP but now even clerks are better. Or with the malus clerks are better, not sure anymore.

Posted

So I know that the mod is out-of-date and it's my own fault to keep using it, but this mod currently prevent empires with the Clone Army origin from starting with the 2 Ancient Clone Vats they're supposed to start with.

Posted
On 10/23/2021 at 10:53 PM, Zorlond said:

Do you also use Kinky Void submod? One of the changes it makes is having sex workers use up amenities instead of create them. Which does balance the sex workers, they're really OP otherwise.

Ah yes, that must be it, thanks :)

Posted
48 minutes ago, Lithia<3 said:

Updated! ?

I was planning to finish modding cyberpunk 2077 today. CHANGE OF PLANS!

Posted
Just now, gg1aa said:

I was planning to finish modding cyberpunk 2077 today. CHANGE OF PLANS!

 

No big loss there. Unlike cyberpunk, stellaris actually has replay value, especially with LV installed lol

Posted

New LV! Woot! :D

 

Now to dowload... and install... and go over related mods... ? and been meaning to fix the loadscreen list... ? and trim the mods that aren't needed... :( and overhaul my homebrew... ?

 

... This is gonna take a bit. ?

Posted

Thanks for the hard work

 

And now lets get to unbalanced stuff right off the bat — teh Bordellos providing escort and whore jobs per pop is way more op than sex city which is providing only streetwalkers. Also it may be reasonable to add a cap of upgraded buildings, maybe keep the original two levels of buildings with plain number of jobs and a limited 3rd upgrade that will also add some jobs per pop. It would also make sense that specialist tier jobs will be added less per pop than workers.

 

The sexopolis habitats and ringworlds were previously known by the fact that the ai always wants to terraform them to normal variants and back to lewd... constantly.

The solution to this one is to make it like planetary diversity did to planetary habitats specialisations — via decision.

 

Some magma and barren worlds can be terraformed into tentacle worlds idk why...

 

Posted
34 minutes ago, Ascens said:

Thanks for the hard work

 

And now lets get to unbalanced stuff right off the bat — teh Bordellos providing escort and whore jobs per pop is way more op than sex city which is providing only streetwalkers. Also it may be reasonable to add a cap of upgraded buildings, maybe keep the original two levels of buildings with plain number of jobs and a limited 3rd upgrade that will also add some jobs per pop. It would also make sense that specialist tier jobs will be added less per pop than workers.

 

The sexopolis habitats and ringworlds were previously known by the fact that the ai always wants to terraform them to normal variants and back to lewd... constantly.

The solution to this one is to make it like planetary diversity did to planetary habitats specialisations — via decision.

 

Some magma and barren worlds can be terraformed into tentacle worlds idk why...

 

The AI wanting to terraform everything into tentacle worlds then not knowing how to build districts on them is an outstanding bug that was never solved from the original Sexopolis mod.

 

The Tentacle world Origin was also notoriously buggy as a start. Just loaded up a new game with it and all the building slots are open by default. Some tweaking of tentacle world in general might be in order now that the mod has been absorbed and can be updated. A way to produce basic resources such as energy would also smooth out this start.

Posted

I did a quick alteration to the terraform links. In -theory- it should convince the AI to never terraform a planet into a tentacle world, but allow the AI to turn tentacle worlds into anything else. Same goes for habitats and ringworlds. But it's just theory, dunno if it works. If you'd like to try, just overwrite this file into ..\common\terraform

lv_terraform_links.txt

Posted (edited)

汉化熟肉烤制中!争取今天晚上搞出来!

====

卧槽我人傻了,居然把Sexpolis那个Mod给融合进去了!Lithia 永远的神! 大佬NB! 

Edited by klkadf

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