Ounze Posted October 21, 2021 Posted October 21, 2021 (edited) 2 hours ago, Ozvelpoon said: Don't forget that there apears to be a new planet cracker varient that drowns a planet in a torrent of liquid. Impregnating planets anyone? Even more ironic if you do this to a planet that has the "living planet" modifier. Time to name that Colossus "Rick". Though could also make it one that doubles the pops on the planet in 9 months. Lots of Twins. Edited October 21, 2021 by Ounze
Fakenet Posted October 21, 2021 Posted October 21, 2021 3 hours ago, Ounze said: While I'm not big on the tentacle content, but the first thing for LV to exploit that comes to mind, is a tentacle world, and using a special colossus to create tentacle worlds (Instead of the Deluge, could call it "The Octopus" or (Cthulu). That and the Angler civic might be a handy basis for something. Like a civic that turns commercial districts on Ringworlds into Nude beaches, or some such. Or making Nude beaches segments in Wet Climate worlds. Nah, we already have only tentacle worlds with the current state of the Sexopolis project. The AI builds them like crazy but has no idea how to use them so they don't.
Ounze Posted October 21, 2021 Posted October 21, 2021 (edited) 1 hour ago, Fakenet said: Nah, we already have only tentacle worlds with the current state of the Sexopolis project. The AI builds them like crazy but has no idea how to use them so they don't. Ah, I didn't realize. I basically play my male clones that expand into an empty galaxy and invade all the primitive worlds. Slowly turning the rest of the galaxy into their harem, and that's it with this mod. Edited October 21, 2021 by Ounze
Zorlond Posted October 21, 2021 Posted October 21, 2021 4 hours ago, Ounze said: Time to name that Colossus "Rick". Though could also make it one that doubles the pops on the planet in 9 months. Lots of Twins. How about a colossus that causes the spontaneous impregnation of the populace with embryos that reach birth within days, grow to maturity within hours, and turn out to be a species of ultra-sexy, pregnancy-obsessed mega-sluts? Think World War Z, except all the zombies are constantly trying to get endlessly pregnant with more of themselves.
Ozvelpoon Posted October 22, 2021 Posted October 22, 2021 32 minutes ago, Zorlond said: How about a colossus that causes the spontaneous impregnation of the populace with embryos that reach birth within days, grow to maturity within hours, and turn out to be a species of ultra-sexy, pregnancy-obsessed mega-sluts? Think World War Z, except all the zombies are constantly trying to get endlessly pregnant with more of themselves. A nymphomania colossus? Forced gene modification of the planets entire population similar to the "Lewd Titan" event chain from Wild Lescivity? 1
jackcartos Posted October 22, 2021 Posted October 22, 2021 Therefore, we are skipping one content update (3.1), and another will be coming soon. It looks pretty grim
mirzaarmy Posted October 23, 2021 Posted October 23, 2021 My escorts seem to be producing negative amenities, any ideas why? I had a look and the only negative modifier that the species working the job would have in the file is sadistic. And they have a bunch that increase amenities. I tried setting the sadistic modifier to 0 and increasing the base amenities to 15 for the job but seemingly no effect. Looking at the description for streetwalker it also says it should produce amenities, but has no amenities + or - indicated on the construction tab. Using 3.1 if that matters.
Zorlond Posted October 23, 2021 Posted October 23, 2021 46 minutes ago, mirzaarmy said: My escorts seem to be producing negative amenities, any ideas why? I had a look and the only negative modifier that the species working the job would have in the file is sadistic. And they have a bunch that increase amenities. I tried setting the sadistic modifier to 0 and increasing the base amenities to 15 for the job but seemingly no effect. Looking at the description for streetwalker it also says it should produce amenities, but has no amenities + or - indicated on the construction tab. Using 3.1 if that matters. Do you also use Kinky Void submod? One of the changes it makes is having sex workers use up amenities instead of create them. Which does balance the sex workers, they're really OP otherwise.
Fakenet Posted October 23, 2021 Posted October 23, 2021 1 hour ago, Zorlond said: Do you also use Kinky Void submod? One of the changes it makes is having sex workers use up amenities instead of create them. Which does balance the sex workers, they're really OP otherwise. They were OP but now even clerks are better. Or with the malus clerks are better, not sure anymore.
r4d6 Posted October 23, 2021 Posted October 23, 2021 So I know that the mod is out-of-date and it's my own fault to keep using it, but this mod currently prevent empires with the Clone Army origin from starting with the 2 Ancient Clone Vats they're supposed to start with.
mirzaarmy Posted October 24, 2021 Posted October 24, 2021 On 10/23/2021 at 10:53 PM, Zorlond said: Do you also use Kinky Void submod? One of the changes it makes is having sex workers use up amenities instead of create them. Which does balance the sex workers, they're really OP otherwise. Ah yes, that must be it, thanks
Ronnie21093 Posted October 25, 2021 Posted October 25, 2021 19 hours ago, Lithia<3 said: Oh shit, I'm excited!
gg1aa Posted October 25, 2021 Posted October 25, 2021 48 minutes ago, Lithia<3 said: Updated! ? I was planning to finish modding cyberpunk 2077 today. CHANGE OF PLANS! 1
b00tyblues Posted October 25, 2021 Posted October 25, 2021 Just now, gg1aa said: I was planning to finish modding cyberpunk 2077 today. CHANGE OF PLANS! No big loss there. Unlike cyberpunk, stellaris actually has replay value, especially with LV installed lol 2
Dadicho Posted October 25, 2021 Posted October 25, 2021 54 minutes ago, Lithia<3 said: Updated! ? Merci Lithia !
Algene Posted October 25, 2021 Posted October 25, 2021 1 hour ago, Lithia<3 said: Updated! ? Thank you Lithia, I love this mod.
stupidgaijin Posted October 25, 2021 Posted October 25, 2021 Since Sexopolis is integrated into this, when installing, I take it it would be best to delete the old Sexopolis?
Zorlond Posted October 26, 2021 Posted October 26, 2021 New LV! Woot! Now to dowload... and install... and go over related mods... ? and been meaning to fix the loadscreen list... ? and trim the mods that aren't needed... and overhaul my homebrew... ? ... This is gonna take a bit. ?
Ascens Posted October 26, 2021 Posted October 26, 2021 Thanks for the hard work And now lets get to unbalanced stuff right off the bat — teh Bordellos providing escort and whore jobs per pop is way more op than sex city which is providing only streetwalkers. Also it may be reasonable to add a cap of upgraded buildings, maybe keep the original two levels of buildings with plain number of jobs and a limited 3rd upgrade that will also add some jobs per pop. It would also make sense that specialist tier jobs will be added less per pop than workers. The sexopolis habitats and ringworlds were previously known by the fact that the ai always wants to terraform them to normal variants and back to lewd... constantly. The solution to this one is to make it like planetary diversity did to planetary habitats specialisations — via decision. Some magma and barren worlds can be terraformed into tentacle worlds idk why...
Ozvelpoon Posted October 26, 2021 Posted October 26, 2021 34 minutes ago, Ascens said: Thanks for the hard work And now lets get to unbalanced stuff right off the bat — teh Bordellos providing escort and whore jobs per pop is way more op than sex city which is providing only streetwalkers. Also it may be reasonable to add a cap of upgraded buildings, maybe keep the original two levels of buildings with plain number of jobs and a limited 3rd upgrade that will also add some jobs per pop. It would also make sense that specialist tier jobs will be added less per pop than workers. The sexopolis habitats and ringworlds were previously known by the fact that the ai always wants to terraform them to normal variants and back to lewd... constantly. The solution to this one is to make it like planetary diversity did to planetary habitats specialisations — via decision. Some magma and barren worlds can be terraformed into tentacle worlds idk why... The AI wanting to terraform everything into tentacle worlds then not knowing how to build districts on them is an outstanding bug that was never solved from the original Sexopolis mod. The Tentacle world Origin was also notoriously buggy as a start. Just loaded up a new game with it and all the building slots are open by default. Some tweaking of tentacle world in general might be in order now that the mod has been absorbed and can be updated. A way to produce basic resources such as energy would also smooth out this start.
Zorlond Posted October 26, 2021 Posted October 26, 2021 I did a quick alteration to the terraform links. In -theory- it should convince the AI to never terraform a planet into a tentacle world, but allow the AI to turn tentacle worlds into anything else. Same goes for habitats and ringworlds. But it's just theory, dunno if it works. If you'd like to try, just overwrite this file into ..\common\terraform lv_terraform_links.txt
klkadf Posted October 26, 2021 Posted October 26, 2021 (edited) 汉化熟肉烤制中!争取今天晚上搞出来! ==== 卧槽我人傻了,居然把Sexpolis那个Mod给融合进去了!Lithia 永远的神! 大佬NB! Edited October 26, 2021 by klkadf 1
Arachnofiend Posted October 26, 2021 Posted October 26, 2021 The flavor text for the new Sexopolis stuff seems to be broken, noticed it with the Origins.
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