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Posted

Why are 'Shattered Pleasure Ring', 'Tentacle Symbiosis', and 'Sexopolis Advent' origins blocked to only be for Driven Assimilators and Rogue Servitors?

Posted (edited)
1 hour ago, Bloodly said:

Why are 'Shattered Pleasure Ring', 'Tentacle Symbiosis', and 'Sexopolis Advent' origins blocked to only be for Driven Assimilators and Rogue Servitors?

is it? i think its simply wrongly displayed in UI, a machine empire with those 2 ethics seem to be able to select it.

edit: as well as any regular empire.

Edited by Xadhoom
Posted (edited)

Haha I finish it before today ends! It is the simplified Chinese translation for LV. I don't have time to test it so very possibly there will be some mistakes or typos. May update it soon.

Thank you very much for your hard work Lithia! And thanks again for integrating Sexopolis mod! 

====

我TM终于把汉化搞完了!还没开游戏试跑一下,可能有点错字或者哪的覆盖错了。如果有的话直接截图告诉我,我会尽快更新的。

====

Edit: Something's wrong. None of the translation works. still Trying to figure out what happpened.

不知道为啥所有的汉化都挂了,还在看为什么,暂时先删掉文件了。

====

Edic 2.0: I know what's wrong and now fix it. Should no problems now.

整明白了,我TM忘了改文件最上面的题头了。我是伞兵。

 

LV汉化.zip

Edited by klkadf
Posted

First off: yay, update! Congratulations.

 

However, when I download the Lustful Void 0.6.0 (3.1+).zip from the downloads page, the mod doesn't seem to come with a descriptor file, so the launcher doesn't recognize that it exists. The .zip is also about 1/5th the size of what looks like the previous full release of Lustful Void (0.5.7 is 127 mb, while 0.6.0 is only 27 mb?). Is the 0.6.0 version a patch that you're supposed to copy on top of a previous installation?

Posted
7 minutes ago, Dargaron said:

First off: yay, update! Congratulations.

 

However, when I download the Lustful Void 0.6.0 (3.1+).zip from the downloads page, the mod doesn't seem to come with a descriptor file, so the launcher doesn't recognize that it exists. The .zip is also about 1/5th the size of what looks like the previous full release of Lustful Void (0.5.7 is 127 mb, while 0.6.0 is only 27 mb?). Is the 0.6.0 version a patch that you're supposed to copy on top of a previous installation?

No, the new zip is a full version.

The smaller size of the file is due to the removal of the lewd advisor, which has become a seperate mod

Posted

I was planning on changing all breeder jobs to produce pop assembly instead of pop growth, but due to how


   that system works, I decided not to do it. Instead, I reworked the old op breeding planetary decisions and
   unlock them as a finisher bonus. This is just a placeholder though! I have a whole thing planned for it, but
   events and other things need to be made first, so has been moved to a future update.

I did this myself, I didn't really experience problems with it mechanically, might have been a bit underwhelming because I made the numbers too low, but that's a balance issue.

Posted

Is it possible to give the nymphic swarm (and the 2 others) some unique purge type that replaces the pops with your own?

 

or somehow work similar to Rogue servitors? where captured pops are kept in breeding jobs for pop growth and/or boost the work of drones. maybe bonus depends on if all female/male.

Posted

Here's another question about how LV works:

 

I'm still trying to figure out Stellaris modding, but from what I've gleaned from looking at LV code, is it correct to say that AI empires don't actually get any advantages of things like brood parasites and combo traits (All Male and All Female pops on the same planet)?

 

I'm assuming the check is probably a big CPU drain, since it looks like it goes through every pop on a planet to check traits, and that's why it would be locked to player-only, but it's a bit disappointing if the custom empires I've made aren't actually working the way I thought they were.

 

I wonder if there's a less-accurate way to do it for AI empires; maybe a less-frequent check? (Assuming my understanding of it is correct, anyway...) 

Posted
13 hours ago, Xadhoom said:

Is it possible to give the nymphic swarm (and the 2 others) some unique purge type that replaces the pops with your own?

 

or somehow work similar to Rogue servitors? where captured pops are kept in breeding jobs for pop growth and/or boost the work of drones. maybe bonus depends on if all female/male.

That is very much a gap that should be filled. I was very dissappointed when they didn't perform death by snu-snu.

Posted

Could you either lock 1 Breeder building per planet, or lower the pop from like 1 in 10 pops to 1 in 40?

The Exhibition Planet Decision is no longer 5 years, but 1, despite the description.

 

Most sexopolis inherited origins are broken in description.

Posted

Does anyone have some presets of races for populating the galaxy, i deleted all the pdx empires a few months ago and dont feel like spending a couple hours to make a bunch of new races.

 

Also does anyone know where the "Young Maturity" trait comes from, and any working "cheat" trait mods so i can mould some perfect aliens

Posted
2 hours ago, Spiders_Venom said:

Does anyone have some presets of races for populating the galaxy, i deleted all the pdx empires a few months ago and dont feel like spending a couple hours to make a bunch of new races.

 

Also does anyone know where the "Young Maturity" trait comes from, and any working "cheat" trait mods so i can mould some perfect aliens

"Young Maturity" comes from Wild Lascivity.  This mod hasn't been updated for quite some time now, however, so use at your own risk.

 

As for a "cheat" trait, LV has a -99 point trait for exactly this purpose.

Posted
38 minutes ago, schroecat said:

"Young Maturity" comes from Wild Lascivity.  This mod hasn't been updated for quite some time now, however, so use at your own risk.

 

As for a "cheat" trait, LV has a -99 point trait for exactly this purpose.

ahh okay, for some reason that trait wasnt showing up

Posted

So I posted this question on the sexopolis project forum too but i had a save that used the sexopolis project mod and now that its not being worked on and is part of this mod i wanted to just use this mod but the tentacle and sexopolis planets are invisible and my races ascension perk is gone

Posted

Thank you for your work on this mod.

 

So a few points on the stuff from sexopolis:

Sexopolis, not much use, tentacle world is essentially the same and better because you can easier increase pop growth. also, too many work slots i think. a regular ecumenopolis only has 6 workers per disctrict, tentacle and sexopolis has 12. Sexopolis districts cost 2 resources in upkeep compared to ecumenopolis 1, so if any adjustments is done to workers then i think the upkeep should be changed too. I tried the Tentacle origin, it was awesome for tech rush, but still, i think it gives too many jobs. with 20 districts built i could employ 360 pops. same size ecumenopolis has about 180.

My suggestions:

  • Reduce workers to 6 per disctrict (or what you feel would be appropriate considering that LV jobs are different from normal)
  • reduce upkeep of strategic resources from 2 to 1
  • remove or rework either Sexopolis or Tentacle world, they are basically duplicates.

 

Pleasure habitats, has higher capacity then habitats and works more like regular planets then habitats. regular habitats have 1 capital building upgrade the pleasure has same 3 as regular planets, you can't build some buildings till you have made the 2nd upgraded capital building, while regular habitats only need the 1 upgraded capital building and can build some stuff before even the first, such as strongholds. Also upgrades opens upp more build slots that regular habitats don't.

 

Not sure if anything needs to be changed, works as is, even if it deviates from regular habitats. 

 

Rapist / sadist admiral event, i think it should be unity only, not influence as i feel it becomes too easy to gain lots of influence with such an admiral (the bonus weapon range is too hard to give up on). and penalties if you are pacifist or egalitarian, with option to stop him for a time, like with conquering planets?

 

Thanks for the time you put into this mod, i just tried to see if i could change sexopolis to restore some districts when restoring / making a sexopolis, took me about 3-4 hours and i still did not have a good working solution other then just add a few predetermined districts once built, similar to what was already in place :(

i could not use same function as regular ecumenopolis for some reason, and i failed to count districts prior to change and rebuild new ones after. but then I'm a noob at modding so...

 

Posted
5 hours ago, Xadhoom said:

Thank you for your work on this mod.

 

So a few points on the stuff from sexopolis:

Sexopolis, not much use, tentacle world is essentially the same and better because you can easier increase pop growth. also, too many work slots i think. a regular ecumenopolis only has 6 workers per disctrict, tentacle and sexopolis has 12. Sexopolis districts cost 2 resources in upkeep compared to ecumenopolis 1, so if any adjustments is done to workers then i think the upkeep should be changed too. I tried the Tentacle origin, it was awesome for tech rush, but still, i think it gives too many jobs. with 20 districts built i could employ 360 pops. same size ecumenopolis has about 180.

My suggestions:

  • Reduce workers to 6 per disctrict (or what you feel would be appropriate considering that LV jobs are different from normal)
  • reduce upkeep of strategic resources from 2 to 1
  • remove or rework either Sexopolis or Tentacle world, they are basically duplicates.

 

Pleasure habitats, has higher capacity then habitats and works more like regular planets then habitats. regular habitats have 1 capital building upgrade the pleasure has same 3 as regular planets, you can't build some buildings till you have made the 2nd upgraded capital building, while regular habitats only need the 1 upgraded capital building and can build some stuff before even the first, such as strongholds. Also upgrades opens upp more build slots that regular habitats don't.

 

Not sure if anything needs to be changed, works as is, even if it deviates from regular habitats. 

 

Rapist / sadist admiral event, i think it should be unity only, not influence as i feel it becomes too easy to gain lots of influence with such an admiral (the bonus weapon range is too hard to give up on). and penalties if you are pacifist or egalitarian, with option to stop him for a time, like with conquering planets?

 

Thanks for the time you put into this mod, i just tried to see if i could change sexopolis to restore some districts when restoring / making a sexopolis, took me about 3-4 hours and i still did not have a good working solution other then just add a few predetermined districts once built, similar to what was already in place :(

i could not use same function as regular ecumenopolis for some reason, and i failed to count districts prior to change and rebuild new ones after. but then I'm a noob at modding so...

 

I like these balance suggestions, as great as the ideas behind these mods are the gameplay balance tends to degrade over time. You eventually end up with a mudded game where no vanilla content is used because it is underpowered compared to the stuff added by mods. Just an observation not necessarily a complaint.

 

I think there was a comment a while back that sex jobs were going to get a revision pass to account for the base game population rebalance from a few patches ago. This would be an ideal time to make revisions to these planets for balance changes I think.

Posted
12 hours ago, schroecat said:

"Young Maturity" comes from Wild Lascivity.  This mod hasn't been updated for quite some time now, however, so use at your own risk.

 

As for a "cheat" trait, LV has a -99 point trait for exactly this purpose.

Yeah upon checking again, the -99 trait isnt there

Posted
16 hours ago, Spiders_Venom said:

Does anyone have some presets of races for populating the galaxy, i deleted all the pdx empires a few months ago and dont feel like spending a couple hours to make a bunch of new races.

 

Also does anyone know where the "Young Maturity" trait comes from, and any working "cheat" trait mods so i can mould some perfect aliens

 

I can upload my creations but you will need the same mods as me.

Mainly pictures. And you might want to change a few traits, pretty much all of them have Gentle Snu Fever.

I also have mods that give me more ethic, civic and trait picks.

 

28 minutes ago, Spiders_Venom said:

Yeah upon checking again, the -99 trait isnt there

It is for me.

All my races need the cheat trait.

user_empire_designs.txt

Posted (edited)

More issues, the AI just simply cannot handle ANY of the sexopolis starts even on GA, you might want to consider disabling them (for the AI), more on breeders the AI can build the base building, but they cannot build the upgrade for some reason, you set the is_ai = no for the upgrade, whether you want to not have that building for AI in totallity or just re-enable the building is up to you.

Edit (The Sexopolis, and probably all other newly added planet classes can use non sexopolis Designations)

Edit 2 (The Sexopolis Ascension perk is not locked behind mega-engineering)

Edited by aceasulter

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