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Posted
55 minutes ago, Fakenet said:

 

I can upload my creations but you will need the same mods as me.

Mainly pictures. And you might want to change a few traits, pretty much all of them have Gentle Snu Fever.

I also have mods that give me more ethic, civic and trait picks.

 

It is for me.

All my races need the cheat trait.

user_empire_designs.txt 21.54 kB · 1 download

That sounds cool, idm getting more mods as it just makes the game more fun (when the pdx launcher works), and iäll have to find a way to get that trait cause it isnt showing up for me

Posted
2 hours ago, aceasulter said:

Edit 2 (The Sexopolis Ascension perk is not locked behind mega-engineering)

You meant Anti-Gravity Engineering  I suppose.

That is what the Arcology Project needs too.

Posted
1 hour ago, Spiders_Venom said:

That sounds cool, idm getting more mods as it just makes the game more fun (when the pdx launcher works), and iäll have to find a way to get that trait cause it isnt showing up for me

It should have come with the Lustful Void files.

 

The picture mods I use:

dadicho lewd xenos

sexy xenos

Vanilla Framework (which replaces all vanilla pictures, I only used afew of those in my empires.)

Posted

I just wanted to mention if this would be a possible addition to this mod. But could it be possible for LV to add a tentacle species portrait into the game. like a legit one. There are some species in the plantoids and mollusks section that can kinda fit in for tentacle creature but not really. I'm surprised to be honest that this game has gone this long with out the addition of a mod that adds a tentacle species with portraits. I just wanted to ask if it would be possible to add such a thing in the next update.

Posted
23 hours ago, aceasulter said:

Most sexopolis inherited origins are broken in description.

They aren't. That is  100% mod conflict, in my case it was Calcifire's Portrait Pack - even placed before LV it has overwrite files that mess with current ver of LV.

Posted

Made a relatively small addon for LV if ppl will like it, would probably make a separate file page here on LV to work further on it.

 

So anyway it contains:

-Lust integration tradition (finishing it would grant ability to grab the perk and build red light districts)

-Red light districts: 2 types 2 sub-types (for call girls and for escorts. For regular planets + for all arcologies (vannila + from planetary divirsity except sexopolis cuz it is already have some))

-Immortal Lust ascension perk (dont grab it right off the bat, you need rare crystals production or xeno species on your planets. The pop growth and even cloning plummet by -10k%)

-Tweaked pylons from pylons mod here on loverslab (added cap and made them stronger in one building, but more taxing to the end, the AI will build them if they can handle their effects)

-Some species traits

-Lustful origin (pretty strong but pales in comparison with things like birch world or alderson... or sexopolis)

-Civic which gives 1/3 of aforementioned origin effects

 

 

Things to mind:

Overrides LV jobs files due to some new traits, so consider that when LV updates

Contains english localisation files only, so duplicate and rename to others if you want too see english text on non-english game (do the files like lv localisation files)

When grabbing ascension perk consider that immortals have lower priority on livestock and breeder jobs.

Other things should be fine

LV additional things.rar

Posted
6 hours ago, aceasulter said:

More issues, the AI just simply cannot handle ANY of the sexopolis starts even on GA, you might want to consider disabling them (for the AI), more on breeders the AI can build the base building, but they cannot build the upgrade for some reason, you set the is_ai = no for the upgrade, whether you want to not have that building for AI in totallity or just re-enable the building is up to you.

Are you sure about that? I ran into a tentacle world origin AI that got ridiculously strong.

Posted
2 hours ago, blankusernn said:

Are you sure about that? I ran into a tentacle world origin AI that got ridiculously strong.

GA in two games had a sex ring and sexopolis start not able to build much in terms of fleets, tag'd into the sexopolis start one and they were completely dead on minerals and energy despite anything they'd try to do I expect. Since this happened with both I assumed the worst.

Posted (edited)
6 hours ago, Fakenet said:

You meant Anti-Gravity Engineering  I suppose.

That is what the Arcology Project needs too.

Well that would be true if the ascension perk didn't also unlock the new ringworld, although the ringworld is unbuildable without mega-engineering anyways so it works either way.

Edited by aceasulter
Posted
28 minutes ago, aceasulter said:

GA in two games had a sex ring and sexopolis start not able to build much in terms of fleets, tag'd into the sexopolis start one and they were completely dead on minerals and energy despite anything they'd try to do I expect. Since this happened with both I assumed the worst.

It might just be tentacle worlds then. I'm guessing what happened is their tentacle homeworld had a massive amount of breeder jobs and those pops got pushed into colonies that were able to operate as normal.

Posted
8 hours ago, Fakenet said:

It should have come with the Lustful Void files.

 

The picture mods I use:

dadicho lewd xenos

sexy xenos

Vanilla Framework (which replaces all vanilla pictures, I only used afew of those in my empires.)

odd, gonna grab those mods and try reinstalling

Posted (edited)

Using this alongside Calcifire's Portrait Pack Director's Cut. Have the Base Game Portraits Gender Patch installed, but some of the pop portraits for species with All Female appear as male. None of the leaders do, just the pops. Is this something to be expected or have I got the load order for the patch wrong? 

Got an answer on Calcifire's page!

Edited by Papersword
Posted

image.png.d1612d7a6ca0a51a62b17e130daaec13.png

 

I decided to throw some ideas. Its essence is to give the leaders the opportunity to lead the tamed space fauna, but with an erotic subtext, i.e. an event will periodically occur with mating between the leader and the space fauna.

Posted
1 hour ago, aceasulter said:

Last bug, for some reason you can do the archology project on a sexopolis.

Another bug inherited from the Sexopolis mods, events happening on the artificial constructs. The modder was never able to fix it. Best guess, the vanilla events aren't looking at the right things to determine a correct target.

Posted
On 10/27/2021 at 4:09 PM, derpyturtle01 said:

I believe there is a bug with xenophobes that have the brood parasite trait. it spawns the window with no options. 

 

I'm also getting this bug. Is there a work around or an incoming patch?

Posted

I've found that when becoming Corporate Sovereign, you can usually change your authority and keep your Megacorp civics. However, I was unable to keep Sex Contractors and Franchised Prostitution. Using commands to add the civics after becoming Imperial showed them as inactive. I have noticed other modded megacorps civics can be used after changing authority. Looking at the base game civics, it would appear you need only insert:

Quote

civics = { value = civic_galactic_sovereign_megacorp }

where it ask for potential in order to allow Corporate Sovereign to use it.

# Franchised Prostitution #

civic_lv_franchised_prostitution = {
	description = "civic_tooltip_lv_franchised_prostitution_effects"
	potential = {
	OR = {
		authority = { value = auth_corporate }
		civics = { value = civic_galactic_sovereign_megacorp }
		}
	}
	modification = no
	possible = {
		always = yes	
	}
	random_weight = { base = 5 }	
	modifier = {
		#planet_lv_sex_jobs_trade_value_add = 1			# Trade value has to be added to jobs manually
	}
}

# Sex Contractors #

civic_lv_sex_contractors = {
	description = "civic_tooltip_lv_sex_contractors_effects"
	potential = {
	OR = {
		authority = { value = auth_corporate }
		civics = { value = civic_galactic_sovereign_megacorp }
		}
	}
	modification = no
	possible = {
		civics = {
			OR = {
				value = civic_lv_franchised_prostitution
				value = civic_criminal_heritage
			}
		}	
	}
	random_weight = { base = 5 }	
	modifier = {
	}
	# Upgrades sexual corporate buildings
}

This slight change allows you to keep these civics when becoming Corporate Sovereign. I hope this helps anyone else. ?

Posted (edited)
On 10/29/2021 at 8:39 PM, Fakenet said:

 

I can upload my creations but you will need the same mods as me.

Mainly pictures. And you might want to change a few traits, pretty much all of them have Gentle Snu Fever.

I also have mods that give me more ethic, civic and trait picks.

 

It is for me.

All my races need the cheat trait.

 

Since several people seem to have interest in my empires I post the mods here aswell:

 

For Ethics and civics:

https://steamcommunity.com/sharedfiles/filedetails/?id=2103445976&searchtext=More+Ethics+and+Civics+Points

For traits:

https://steamcommunity.com/sharedfiles/filedetails/?id=2132632447&searchtext=More+trait+Points

to go along with this:

https://steamcommunity.com/sharedfiles/filedetails/?id=723349780&searchtext=More+Trait+Space

 

You may also want  a better choice of leaders:

https://steamcommunity.com/sharedfiles/filedetails/?id=1413798196&searchtext=Larger+Leader+Pools

12 slot Ascension Perks

https://steamcommunity.com/sharedfiles/filedetails/?id=1348876762&searchtext=12+slot+Ascension+perk

I also have minimal habitable planets to better deal with lag, haven't reached endgame since the update though so no Idea if it is needed at all, on the other hand you don't have to manage that many planets:

https://steamcommunity.com/sharedfiles/filedetails/?id=2458087813&searchtext=Laino's+Fewer+Habitable+Planets+3.0

 

PS:

The machine empire pops don't assemble with negative traitpoints so I had to change them.

user_empire_designs.txt

Edited by Fakenet
Posted
1 hour ago, Theoryion said:

hi, im getting the "The path in this mod`s descriptor is invalid or doesnt exist" bug, how to fix?

 

There are two easy ways to fix this, depending on your launcher.

1. Go to the mod folder for the game, and find the Lustful Void.mod descriptor file. It should be a text file. Right-click it, to open it in Notepad. Find the line that says:

path="mod/Lustful Void"
Make sure it says that, if it does, you can either cut it out, save, close the launcher, open the .mod file again, add in the line, save and close. Then check the launcher.
If you can't find the .mod file, or its inside the Lustful Void folder itself, then you need to add it to the proper mod folder (Documents/Paradox Interactive/Stellaris/mod/)

2. Using the Paradox Launcher create a new mod called Lustful Void-2 or whatever, and move all the Lustful Void files to it (transfer everything in the Lustful Void folder over to the "new" mod). Be wary, since this method will not let the proper dependencies show up for mods that depend on Lustful Void.
 

Posted

maybe someone has answered this already. But why am I still getting Males pops on All female species and females on all Males? does the Base portrait Gender patch no longer work? or is it not compatible with Humans plus?

Posted

I just wanted to mention if this would be a possible addition to this mod. But could it be possible for LV to add a tentacle species portrait into the game. like a legit one. There are some species in the plantoids and mollusks section that can kinda fit in for tentacle creature but not really. I'm surprised to be honest that this game has gone this long with out the addition of a mod that adds a tentacle species with portraits. I just wanted to ask if it would be possible to add such a thing in the next update.

Posted
9 hours ago, SexyHeathen19 said:

maybe someone has answered this already. But why am I still getting Males pops on All female species and females on all Males? does the Base portrait Gender patch no longer work? or is it not compatible with Humans plus?

Since the patch is for the "Base game" and Humans Plus overwrites the base portraits with it's own file I'm pretty much certain that the Base Portrait Gender Patch is Incompatible. You'll need a patch made for Humans Plus and LV specifically....

Posted (edited)
3 hours ago, Railgunner2160 said:

Since the patch is for the "Base game" and Humans Plus overwrites the base portraits with it's own file I'm pretty much certain that the Base Portrait Gender Patch is Incompatible. You'll need a patch made for Humans Plus and LV specifically....

bummer, well thx. so the Hunt begins

 

Also, do we still need WL for this mod or is it integrated at this point? 

 

Edited by SexyHeathen19
Posted
On 10/29/2021 at 7:26 PM, Ascens said:

Made a relatively small addon for LV if ppl will like it, would probably make a separate file page here on LV to work further on it.

 

So anyway it contains:

-Lust integration tradition (finishing it would grant ability to grab the perk and build red light districts)

-Red light districts: 2 types 2 sub-types (for call girls and for escorts. For regular planets + for all arcologies (vannila + from planetary divirsity except sexopolis cuz it is already have some))

-Immortal Lust ascension perk (dont grab it right off the bat, you need rare crystals production or xeno species on your planets. The pop growth and even cloning plummet by -10k%)

-Tweaked pylons from pylons mod here on loverslab (added cap and made them stronger in one building, but more taxing to the end, the AI will build them if they can handle their effects)

-Some species traits

-Lustful origin (pretty strong but pales in comparison with things like birch world or alderson... or sexopolis)

-Civic which gives 1/3 of aforementioned origin effects

 

 

Things to mind:

Overrides LV jobs files due to some new traits, so consider that when LV updates

Contains english localisation files only, so duplicate and rename to others if you want too see english text on non-english game (do the files like lv localisation files)

When grabbing ascension perk consider that immortals have lower priority on livestock and breeder jobs.

Other things should be fine

LV additional things.rar 481.54 kB · 21 downloads

Cool stuff, not sure if its just me though but the images are glitched, has several of the same image repeating for each icon. Plus it seems to be missing a description on finishing the tradition tree. 

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