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Posted
On 8/23/2023 at 4:41 AM, Jericho_Dark said:

I disabled real handcuffs upon seeing it was a possible problem. and i do not have NativeSync. What other mods may cause this issue?

I can see about posting a log on Thursday when i have my next day off.

 

Real Handcuffs itself isn't a problem, just make sure when you install RH that you deselect the option for the convenience copy of LLFP in its FOMOD installer menu.

 

Make sure nothing else is overwriting any of AAF's files (Rad Morphing Redux also includes a convenience copy of LLFP, make sure AAF's copy overwrites it). Obviously if you directly installed a separate version of LLFP then uninstall that (or make sure it's the very latest one but for the moment the version included in AAF is the same).

 

Try checking your AAF installation with the AAF_GFV.exe utility on Moddingham, and ask for further assistance in the NSFW help channel on the AAF discord.

Posted

Wonder if you can add an option for the Shock collar where the password would have a chance to be wrong or won't spawn at all? I am playing with other mods that have other means to remove them and as of right now they are much easier to remove then items from DD (even though they are designed to be harder to do so).

Posted (edited)
3 hours ago, vaultbait said:

Try checking your AAF installation with the AAF_GFV.exe utility on Moddingham...

 

have u a link to this? i am to dumb to find lol...

between, i got a lot of errors in my install on animations... can it be that UAP overwrite importand infos?

omg.txt

Edited by roflmaones
Posted
2 hours ago, angrykiwi said:

Wonder if you can add an option for the Shock collar where the password would have a chance to be wrong or won't spawn at all? I am playing with other mods that have other means to remove them and as of right now they are much easier to remove then items from DD (even though they are designed to be harder to do so).

I just don't pick it up, cause like you, I have mods that will "assist" in the removal. ;)

Posted
2 minutes ago, roflmaones said:

thanx found it. and damn, shows a lot of errors.. :(

 

Also, maybe I assumed too much, if you didn't know what I meant by Moddingham then maybe you're using an old version of AAF from somewhere else? The latest version can be found there (v171 at time of writing).

Posted
9 minutes ago, roflmaones said:

grmpf :) overwrite existing 171 install with "new" 171 and no errors, but shows instable lol....

 

I would ignore the ESP counter if at least a few of those ESPs are "light" (ESL-flagged) ESPfe plugins. I don't think GFV takes ESL-flagged ESPs into account so may be warning you unnecessarily. The denizens of the AAF Discord could tell you for certain.

 

Aside from that, has it started working in game?

Posted (edited)

Question: (I searched first and didn't see anything.)

 

I have the health threshold at 25% or something. I can see I have low health before the scene starts. After the scene ends, my health is always increased back up to about 50%. I have no mods that heal me, no health regen, no items that heal, nothing. It's only the scenes from this mod that for some reason increase your health at the end, bumping you back up above where you were before the scene. Anyone had this issue and know a fix? I don't want free healing, want the game to be punishing. Thanks!

Edited by Vidust
Posted
7 hours ago, Vidust said:

Question: (I searched first and didn't see anything.)

 

I have the health threshold at 25% or something. I can see I have low health before the scene starts. After the scene ends, my health is always increased back up to about 50%. I have no mods that heal me, no health regen, no items that heal, nothing. It's only the scenes from this mod that for some reason increase your health at the end, bumping you back up above where you were before the scene. Anyone had this issue and know a fix? I don't want free healing, want the game to be punishing. Thanks!

 

If your health is below the game's "fPlayerHealthHeartbeatSlow" setting where the screen flashes and you hear your heartbeat, Violate will heal you to just above that threshold.  It doesn't heal you any further than that, though.

Posted
2 hours ago, EgoBallistic said:

 

If your health is below the game's "fPlayerHealthHeartbeatSlow" setting where the screen flashes and you hear your heartbeat, Violate will heal you to just above that threshold.  It doesn't heal you any further than that, though.

Okay thanks. Is there a way to disable that setting? I'd like to stay at the health I was before the scene started, not get set to a different health amount.

Posted
44 minutes ago, Vidust said:

Okay thanks. Is there a way to disable that setting? I'd like to stay at the health I was before the scene started, not get set to a different health amount.

 

Not without modifying one of the mod's scripts.  It never occurred to me anyone would want that, so I never made it an option.  I'll add it to the to-do list, I'm working on a new release and it's simple enough to add the option.

Posted (edited)

So, I just started a new game, after the old one got corrupted. (Due to SS2 chapter 3 being super buggy) I'm able to be violated but after the animation(s) end, I'm stuck in place. Unable to get dressed, whilst my violators can get dressed, but also stuck in place.

 

I've uninstalled and reinstalled the mod. but the issue persists. Is there a way to fix this? Or do I have to do a clean reinstall of Fallout and mod it again?

 

||Sim settlements 2 is the reason why I was having problems. Its most likely chapter 3, but I'll test with chapter 2. I know chapter 1 is completely fine with this mod.

 

||Its the entire mod. Don't use sim settlements with this mod, otherwise your character will be stuck after being violated.

Edited by Cloaked_One
Found the culprit: SS2
Posted (edited)
On 8/27/2023 at 1:53 AM, EgoBallistic said:

 

Not without modifying one of the mod's scripts.  It never occurred to me anyone would want that, so I never made it an option.  I'll add it to the to-do list, I'm working on a new release and it's simple enough to add the option.

Thanks for this! Looking forward to it.

 

Another question I have. I was fighting in downtown, an area where there's super mutants and raiders fighting each other, spread out over a large area. I surrendered to one mutant, there were no others around (they were fighting raiders but never saw me). After the first scene, more and more mutants kept getting pulled in from the surrounding area, to the point that I had eight mutants who had teleported to me, after starting with only one. Is it possible to reduce the search radius? I know there's probably an engine thing where if one member of a group sees you, the AI of the whole group "knows" where you are, but I was wondering if it was possible to only surrender to that one mutant, without others from neighboring buildings being teleported to me as well (they were a full block away fighting raiders and never saw me). They also only teleported after the first scene, so it seems like the search radius expands after every round?

Edited by Vidust
Posted

Is there any way to prevent a certain NPC follower from joining in, while allowing the others to join, like if you have a normal companion, and a mod like Power Armor Autopilot that allows you to turn a power armor into a headless npc (while the mod i linked has CTD issues, there's a fix that removes those issues). There may be more NPC follower mods it can work for as well.

 

Issue was that on surrender, the npc would split into 2, one in the power armor, and a headless naked human coming out of the armor (the mod deletes this extra npc when you remove the AI module, and returns the power armor to its vanilla state)

 

I can make the esp patch myself, but I'd rather not have to do any scripting.

Posted (edited)
14 hours ago, Vidust said:

Thanks for this! Looking forward to it.

 

Another question I have. I was fighting in downtown, an area where there's super mutants and raiders fighting each other, spread out over a large area. I surrendered to one mutant, there were no others around (they were fighting raiders but never saw me). After the first scene, more and more mutants kept getting pulled in from the surrounding area, to the point that I had eight mutants who had teleported to me, after starting with only one. Is it possible to reduce the search radius? I know there's probably an engine thing where if one member of a group sees you, the AI of the whole group "knows" where you are, but I was wondering if it was possible to only surrender to that one mutant, without others from neighboring buildings being teleported to me as well (they were a full block away fighting raiders and never saw me). They also only teleported after the first scene, so it seems like the search radius expands after every round?

 

@EgoBallistic

 

I can confirm similar behaviour on a few occasions particularly with Super Mutants, there seems to be an intermittent issue with the "Only Combatants can be Violators" setting.

 

As a recent example (with Raiders) I lost to a lone raider at Mass Pike Tunnel East (I'd killed the rest) and suddenly a load of raiders was teleported in (I assume from Layton Towers).

 

If it's of any relevance I could hear the usual gun battle in the distance between the Layton Towers raider and the Super Mutants that spawn there, I mention it in case it's linked to the Super Mutants or if somehow the mod read it as if the battles were connected.

Edited by Slorm
typo
Posted
On 8/27/2023 at 7:09 PM, Cloaked_One said:

So, I just started a new game, after the old one got corrupted. (Due to SS2 chapter 3 being super buggy) I'm able to be violated but after the animation(s) end, I'm stuck in place. Unable to get dressed, whilst my violators can get dressed, but also stuck in place.

 

I've uninstalled and reinstalled the mod. but the issue persists. Is there a way to fix this? Or do I have to do a clean reinstall of Fallout and mod it again?

 

||Sim settlements 2 is the reason why I was having problems. Its most likely chapter 3, but I'll test with chapter 2. I know chapter 1 is completely fine with this mod.

 

||Its the entire mod. Don't use sim settlements with this mod, otherwise your character will be stuck after being violated.

Noticed similar thing. After surrender, the first sex happens, and then they just stand and watch. Also, trying to find the issue was a pain, because turning off hud hiding during the animation does nothing for some reason. Can't bring up AAF UI to look at stuff.

Posted
4 hours ago, Slorm said:

If it's of any relevance I could hear the usual gun battle in the distance between the Layton Towers raider and the Super Mutants that spawn there,

You're not using Real AI are you? That thing will break shite left & right.

Posted
6 hours ago, izzyknows said:

You're not using Real AI are you? That thing will break shite left & right.

 

That it does. I do love that mod, but its pretty much a commitment to play with just Real AI over anything else because it simply does not play well with anything else.

Posted
3 hours ago, Olmech said:

 

That it does. I do love that mod, but its pretty much a commitment to play with just Real AI over anything else because it simply does not play well with anything else.

He blocked me for pointing out that the detection was waaaay out of the loaded area. And for some reason he really didn't like that I dared to look at it in xEdit. LOL At least I wasn't alone, he blocked several others just for asking to turn down the detection distance a bit.

 

Posted (edited)
18 hours ago, izzyknows said:

You're not using Real AI are you? That thing will break shite left & right.

No I'm not, it's not a mod I'm familiar with but it sounds pretty dubious from what you are describing

Edited by Slorm

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