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About This File

Very simple plugin that changes class/combat behavior/others of hiyoko children.

 

Requirements:

 

This mod explicitly requires..

-TamagoClub.esm

-HiyokoClub.esm

Any version will do.

-Oblivion Script Extender

http://obse.silverlock.org/

Always grab the latest version. I believe the current latest version is v0021, but v0020 should work.

 

This mod also implicitly requires..

-Oblivion.esm

With the Shivering Isles Expansion.

I didn't want to master this to it, just because Tamago&Hiyoko themselves don't require Oblivion.

 

Recommended

Mad Companionship Spells and its add-ons.

 

Load Order

This mod should be fine just about anywhere in your loaded plugins list. If you want to be extra careful, place this below the LoversHiyokoShooter.esp.

 

 

v1.02 update : XP sharing!

The XP gain among the hiyoko party can now be shared.

You can add non-hiyoko actors to the hiyoko array.

v1.01 update : Spell Teaching!

Now you can teach spells if you want to make the hiyoko more powerful.

v1.00 update : Creature Compatibility

Now compatible with HiyokoGeneratorCreature / HiyokoGeneratorBroodMother.

v0.98 update : Hiyoko Auto Training

When you don't want to keep them in company, you can set the auto mode so they get daily XP without actual killing.

v0.95 update : Hiyoko XP leveling

The amount of XP required in each level is fully configurable.

 

 

What exactly this mod does?

 

Short version

 

This mod mainly does these 3 things:

1. Assigns random classes to hiyoko's, but not entirely random - based off of a small built-in class data.

2.1. Also sets their combat behavior stats and gives spells if needed, again in some partially-random way.

2.2. Additionally, you can grow your offspring by making them kill something.

3. For some strange reason, this mod allows you to give your child an unique name (if they are your offspring)

 

Long version

 

I have written this for myself. By default every hiyoko's class is commoner, and basically attempts to avoid any battle.

My goal was to make them diverse and recruit them as capable companions.

 

1. Random class assignment

Children's future career may vary depending on their parents' job, and evilness.

 

Generally speaking, they want financially-sound/influential/looking-cool job like noble/savant/knight, and generally don't want to become a pauper. Because being a pauper doesn't sound too awesome.

 

If their parents are evil they are more likely to be evil as well, and tend to choose an evil job - like bandit or assassin. (and remember, becoming an assassin sounds way cooler than becoming a bandit)

 

Their parents' job also affect their job. Say, even if they don't want to become a bandit, all they've learned is bullying innocent folks, and they eventually become a bandit when they have realized. Yep, that's the life.

 

If you are one of their parents, your fame/infamy determines your color. For NPC parents, responsibility is their black and white.

If their father is dead or disabled for any reason at the point they are born, their father is considered as evil. Missing parent is bad.

 

However, nothing is guaranteed. Everything is random.

As of version 1.00, this mod can handle creature-type hiyoko's. But they won't get any class or birthsings.

2. Random combat stat assignment

The parents' evilness determines their responsibility. Children under good parents tend to get higer responsibility and, social grace.

 

The class' specialization affects their confidence in combat. Combat classes tend to get higer confidence, magic classes next, and stealth classes the least.

 

The class' combat style determines their combat AI. An archer gets different combat AI from a kight.

 

Thier level depend on your level and when they were bone. The default offset setting is -50% of your level.

For example, if your level was 30 when you gave birth of your first child, the child's level is 15.

if you became level 40, and had the second baby, the second child's level is 20, and the first's level is now 25.

So, early-born children are tend to be stronger than their brothers/sisters.

As of version 0.95, You can enable the experience-based hiyoko leveling system. (Enabled by default, only affects your offspring)

You can turn the feature on or off anytime you want. Depending on the settings, their previous state will be restored.

When you load the new version first time, this will recognize your existing sons & daughters and automatically set them up. If this feature is enabled, their levels will be set to 1.

They gain XP point whenever they kill something. Stronger enemies tend to give more XP. As you know, vanilla Oblivion does not use exp leveling system, so they won't "steal" your skill experience gains. So beat your opponent to the near death and, happily let your children finish them.

I have never tried the player xp leveling mod. Should they conflict each other, well, give up this one.

If you change the required XP amount without starting a new game, the new settings will take effect after a level up. Please read the attached document if you want to tweak it.

As of version 0.98, You can set the Auto-Training mode on each of your hiyoko. In auto mode they will not receive any XP point from killing enemies, but receive a set amount of XP per a day. By default, it's (250 + 10 * PClvl).

a new lesser power (touch) is added to your spellbook. With this spell you can switch between auto/manual leveling mode.

<MCS extension required> There is an option to link this plugin with MCS system. When you turn the auto mode on, they will automatically leave your party and relax. When you turn it off, they will automatically follow you. (enabled by default). If you don't have MCS or they are not companion, nothing happnes.

Additionally, the "restore attribute" button restores all the damaged attributes of the child.

As of version 1.00, XP leveling will also work on creature hiyoko. Unlike NPCs, their initial level may or may not be 1.

As of version 1.02, you can configure the bAllowXpShare setting so they share the XP gain with their hiyoko party members.

The actual killer will get twice XP, among others. Say, for example, you are leading 10 active-hiyoko's(not auto-training), the killer hiyoko will get 2/11 of the total XP, and the other 9 brothers/sisters will get 1/11 per capita.

As of version 1.04, you (the player) can produce XP points for your children, too.

The new setting lXpShareRadius governs how far the XP sharing will take effect. It's by default 1200, but you can reduce/increase it, or disable it by setting it to zero.

Lastly, if they have any of 6 magic schools in their class major skills, they also receive appropriate spells. If one has the restoration school as a major skill, that kid will learn some healing spells.

Their combat style also affects on which spell they will acquire. For example, the class "healer" is (obviously!) specialized on healing, so they get bonus on the chance to receive stronger healing spells. Necromancers get bonuses on summoning and evil magic spells, etc. If they are lucky enough, they can even learn powerful master spells.

These decisions are based on the built-in data array, so it's hard to tell what the general rule is.

As of version 0.98, Newly-born hiyoko will also receive one of 13 playable birthsigns. This one is totally random.

As of version 1.01, you can see what spells a hiyoko has, and teach one if you want - at a cost of some XP (By default, it is 3 times of the base magicka cost of the spell).

Like many other features, this requires XP leveling mode enabled.

The spellbook viewer menu does not support deleting, however you can delete them with console command. You can safely open the console window while the spellbook menu is still open.

Again, nothing is guaranteed. Everything is random.

 

3. Name your baby

When a child is born, if you are the father/mother of the baby, a message box will pop up after the birth animation is done, and you can type the desired name of your baby if you don't like random hiyoko name database... or not. Well, this is kinda out of focus of this plugin... but, whatever.


What's New in Version 1.04

Released

  • 1.04 - Fixed a problem that was thought to be fixed in 1.03. Now player participates in xp sharing.
  • 1.03 - Fixed a obse event handler related bug. Fixed creature & MCS bug. Improved hiyoko location reporting.
  • 1.02 - Added XP sharing, and lets you add non-hiyoko actor to the hiyoko list.
  • 1.01 - Added spellbook management and changed renaming feature to be accessible via the manage spell.
  • 1.00b - Fixed the wrong creature damage formula
  • 1.00a - Fixed the error when new creature born
  • 1.00 - HGBM compatibility update.
  • 0.99 - MCS auto command bug fix.
  • 0.98 - added Auto-Training, and hiyoko birthsign.
  • 0.96 - A minor bug fix in XP leveling system
  • 0.95 - XP leveling system and configurable ini.
  • 0.9 - initial release


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