About This File
[Game]
Oblivion
[Mod Name]
LoversRapeSlave Satyrist update
[Version]
0.2
[Author(s)]
Satyrist
[Date Released]
14/11/2014
[Download Site]
[Categories]
Lovers
[Revision]
0.2
Removed error-checking script, will see if that causes any problems.
Added more varied enslavement dialogues - with variations for some races.
[Description]
An update to the version of LoversRapeSlave included in the LAPF Supplimentals pack, the included ini file is now loaded, the chance of enslavement can now be modified by various factors. The
enslavement responses have expanded (and are now in english).
There is an optional visual effect that plays on a successful enslavement.
Hopefully, the script load has been reduced.
[Details on mod]
The ini file now includes a number of options:
xLoversRapeSlaveQuest.SlaveAverageCount = how many times the victim must be raped to enslave them (but see below)
xLoversRapeSlaveQuest.ConfidenceMult = how much the victim's confidence reduces their chance of being enslaved
xLoversRapeSlaveQuest.PersonalityMult = how much the attacker's personality increases the chance of enslavement
xLoversRapeSlaveQuest.VampireMult = how much the attacker's vampirism level increases the chance of enslavement
xLoversRapeSlaveQuest.MaceMod = how much the attacker owning the Mace of Molag Bal increases the chance of enslavement
xLoversRapeSlaveQuest.AftermathEnabled = are there after effects to being raped (counts for any rape inflicted by the player)
xLoversRapeSlaveQuest.SlaveInfamy = amount of Infamy gained from enslaving someone
xLoversRapeSlaveQuest.SlaveVisual = set to 1 to turn on visual effect
xLoversRapeSlaveQuest.debug = turns on debugging message (only shows enslavement chance in console ATM)
The chance of enslavement occurring is:
#times victim has been raped x d% >= SlaveAverageCount x 50 +victim Confidence x Confidence multipler - attackers Personality x Personality multiplier - attackers Vampirism x Vampirism multiplier -
Mace of Molag Bal modifier
Finally, the original mod had a script that checked all actors in the same cell as the Player, if they had a slave token but were not in the player Slave faction they were added to the faction, if they were in
the faction, but did not have a slave token, they were removed from the faction and their disposition towards the player adjusted.
This script was running every frame, it should now run every 15 seconds.
[Change Log]
Initial update
[Location]
[upgrading]
[Known issues and bugs]
[Compatibilities]
[incompatibilities]
Not sure what it will do with other enslavement mods.
[Tools Used]
Construction Set
[Permissions]
Use as you will
[Manual Installation]
Decompress into Oblivion\Data
[Manuall Uninstallation]
Remove the files from Oblivion\Data and Oblivion\Data\Ini
[Future Updates]
[Mods Required]
Lovers with PK
[Recomended Mods]
Lovers RaperS
Joberg
[Frequently asked Questions]
Thank you to whoever originally wrote LoversRapeSlave
Readme Generated with DarkSaber2328's Readme Generator
What's New in Version 0.2
Released
- Updated from LAPF Supplimental Pack
- Removed error-checking script, will see if that causes any problems.
- Added more varied enslavement dialogues - with variations for some races.