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Showing results for tags 'HiyokoGenerator'.
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View File HiyokoGeneratorGeneForge v1.00b A family shot. PC's second daughter, second daughter's first daughter (so PC's first granddaughter), PC's 4th daughter. Don't ask why there are only girls... It's sheer coincidence. HiyokoGenerator GeneForge is an extension of the well-known HiyokoClub core plugin, HiyokoGenerator, which is responsible for generating child-NPCs for our pregnancy framework, TamagoClub. The primary aim of this plugin is to improve HiyokoGenerator by utilizing Blockhead functions, and at the same time, removing the (possibly) annoying dependency to the Modular Beautiful People 2ch Edition aka MBP. However, this plugin is intended to be used as an add-on, rather than a replacement. It is strongly recommended to read this page and the included manual text file very carefully prior to installation, even if you are already a seasoned mod maker and/or mod user. Plus, it is important to understand the difference between this plugin and the orignal HiyokoGenerator. < Features > * So Many Faces * There are over one hundred of pre-made NPC faces in this plugin, and several racial assets (meshes, textures) are provided together. They dynamically produce various different half-blooded faces - for example, an Orc-Nord couple may produce a human child with green skin, or an Orc child with human skin. There certainly is a limatation to this implementation, as I cannot include every custom race's assets, but still this will be a fresh change to your game. * Proper Proportion * Furthermore, those in-game children will grow up over time. Each racial assets include four variants of head assets - x125, x117, x110, x100. Younger children will have a bigger and younger-looking head, while elder children have a relatively smaller and mature-looking head. * Batteries Included * Technically, this mod is only mastered to the Oblivion.esm, meaning that you no longer need to have MBP and x117 races loaded just to run HiyokoGenerator. The exact requirements will be listed below. * No Missing Head * There has been a small problem in the way that the original HiyokoGenerator handles the born children NPCs. If you significantly change your load order (such as re-ordering master plugins), some of the hiyos' head were entirely gone. This issue is no more with this mod... you will not notice it. This mod does not "fix" the issue, though. It is not a good idea to change your master load order during the same playthrough in the first place. < Requirements > ------------------------------------------------------------------------------- Oblivion Oblivion Script Extender v21 TamagoClub v1.15c and HiyokoClub v1.10a The original HiyokoGenerator (HiyokoClub bundle) Blockhead v8.1 or higher * v10.2 may cause CTD problem. If that happens to you, first report it to ShadeMe here (http://forums.bethsoft.com/topic/1489385-rel-blockhead/) and use v9.2 instead. ------------------------------------------------------------------------------- Read the attached manual text file to install this mod correctly. YOU HAVE BEEN WARNED. Seriously, it will CTD. I generally prefer making forum posts and don't bother attaching a readme. < Technical Background > * There is a small bug in the main HiyokoClub.esm. Apparently this bug has been there forever because there wasn't many attempts to make and use multiple generators at the same time. I attached a patch to fix this issue. If you have any other generator-type plugin other than this - such as HiyokoGeneratorCreature or HiyokoGeneratorBroodMother, you must install this plugin as well, or modify the HiyokoClub.esm yourself. * The original HiyokoGenerator is supposed to be "fail-safe". Various situation could happen during your game session, and your partner may be or may not be a human. But, no matter what the combination was like, the original HiyokoGenerator WILL fetch a valid child NPC. This is guaranteed. * Unlike that, the only concern of HiyokoGeneratorGeneForge is to handle humanoid-humanoid matings. If a creature is ever involved, this mod will simply ignore it. In this case, TamagoClub fails to get a child to deliver while expecting one, the consequence will be a miscarriage at best, unpredictable behavior sometimes, CTD at worst. This is one of the reasons why this mod requires the original HiyokoGenerator. * On top of that, this mod uses some of the functions in the original HiyokoGenerator. You need it anyway. * The main reason to this is because I was too lazy to write a new random name generator. * Assuming that this mod does not use any function from the orignal HiyokoGenerator; It is possible to remove the original HiyokoGenerator if you have this mod AND HiyokoGeneratorBroodMother. < Gameplay Informations > * By default, it takes 100 in-game days for the children to become fully grown up. This lengh is configurable. * At the moment a child is born, their height starts from 0.60. The maximum height of the child is equal to the average height of their parents. * For example, The maximum possible height of the child between a 1.00 / 0.90 couple will be 0.95, whatever their race or their parents' races were, and it will take 100 in-game days to reach 0.95 from 0.60. * Head scale thresholds (default values): * 0.60 <= height < 0.71 children will have a x125 version head. <SCALE_START=0.60> * 0.71 <= height < 0.81 children will have a x117 version head. <SCALE_117_THRESHOLD=0.70> * 0.81 <= height < 0.91 children will have a x110 version head. <SCALE_110_THRESHOLD=0.80> * 0.91 <= height children will have a x100 head. This is identical to the default vanilla races' head scale. <SCALE_100_THRESHOLD=0.90> * Note the 0.01 offset in each variable. * Head scale threshold values can be changed by setting these values in game: hggfMain.SCALE_STARThggfMain.SCALE_117_THRESHOLDhggfMain.SCALE_110_THRESHOLDhggfMain.SCALE_100_THRESHOLD * There are 22 pre-made races in the plugin. These are different from the actual race record. * When a certain combination (half-blood) is not found in those presets, a new race is "created" by mixing up two existing race informations. This remains in the save game. * When a new race is created, the mod chooses the meshes and textures from parents. For the texture, the father's will likely be chosen. For the meshes, the mother's will likely be chosen. The mod attempts to combine them in a credible way, so something like an "abomination" will not likely happen. (If that ever happens you should report it to me) * Each race entry in this mod holds its own gene information as well. Those of the preset races are relatively "pure", but if the children grow up in the future and produce their own children, such custom races' gene can be quite unpredictable. ------------------------------------------------------------------------------- CREDITS ------------------------------------------------------------------------------- 2ch Japanese Modders, for Lovers with PK / TamagoClub / HiyokoClub and the original HiyokoGenerator.esp, Modular Beautiful People 2ch Edition Lovers Lab Modders, for Lovers Animated Penis Framework 8k, for 8k sims hair: *webpage closed* Capucine, for Aquamer race: http://www.nexusmods.com/oblivion/mods/16366 Flonne, for custom races' eyes Junkacc, for Seamless Head auxiliary files and templates: http://www.nexusmods.com/oblivion/mods/44360 Kuma Kuma Kokuma, for KKK hairs and Lop-ears Elf race Lacon and SleepyD, for Evy race for Oblivion Nequam, for sotck races' eyes QTA, for QTA09 hair Renzeeken, for Resident Evil Leon Hair: http://www.nexusmods.com/oblivion/mods/10236 Robert, for Dunadan hair: http://www.nexusmods.com/oblivion/mods/8744 ShadeMe, for Blockhead OBSE plugin: http://www.nexusmods.com/oblivion/mods/43752 Spike4072, for Ice Elf race: http://www.nexusmods.com/oblivion/mods/16988 VanillaBeans, for Khajiit-ish eyes Ziitch, for High-resolution Ren hair 01 texture Dalkill, for Silke Lop-ears Elf character save file Varenne, for an Evy-Fenbo character save file WineVictor, for Solania, Sylvania Evy character save file Yuravica, for Len, Tieria and 1 other Lop-ears Elf character save file ------------------------------------------------------------------------------- Submitter movomo Submitted 05/11/2015 Category Other Requires OBSE v21, Blockhead v8.1, TamagoClub & HiyokoClub, HiyokoGenerator
- 257 replies
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3
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- TamagoClub
- HiyokoClub
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Version v1.00b
12,369 downloads
HiyokoGeneratorGeneForge v1.00b A family shot. PC's second daughter, second daughter's first daughter (so PC's first granddaughter), PC's 4th daughter. Don't ask why there are only girls... It's sheer coincidence. HiyokoGenerator GeneForge is an extension of the well-known HiyokoClub core plugin, HiyokoGenerator, which is responsible for generating child-NPCs for our pregnancy framework, TamagoClub. The primary aim of this plugin is to improve HiyokoGenerator by utilizing Blockhead functions, and at the same time, removing the (possibly) annoying dependency to the Modular Beautiful People 2ch Edition aka MBP. However, this plugin is intended to be used as an add-on, rather than a replacement. It is strongly recommended to read this page and the included manual text file very carefully prior to installation, even if you are already a seasoned mod maker and/or mod user. Plus, it is important to understand the difference between this plugin and the orignal HiyokoGenerator. < Features > * So Many Faces * There are over one hundred of pre-made NPC faces in this plugin, and several racial assets (meshes, textures) are provided together. They dynamically produce various different half-blooded faces - for example, an Orc-Nord couple may produce a human child with green skin, or an Orc child with human skin. There certainly is a limatation to this implementation, as I cannot include every custom race's assets, but still this will be a fresh change to your game. * Proper Proportion * Furthermore, those in-game children will grow up over time. Each racial assets include four variants of head assets - x125, x117, x110, x100. Younger children will have a bigger and younger-looking head, while elder children have a relatively smaller and mature-looking head. * Batteries Included * Technically, this mod is only mastered to the Oblivion.esm, meaning that you no longer need to have MBP and x117 races loaded just to run HiyokoGenerator. The exact requirements will be listed below. * No Missing Head * There has been a small problem in the way that the original HiyokoGenerator handles the born children NPCs. If you significantly change your load order (such as re-ordering master plugins), some of the hiyos' head were entirely gone. This issue is no more with this mod... you will not notice it. This mod does not "fix" the issue, though. It is not a good idea to change your master load order during the same playthrough in the first place. < Requirements > ------------------------------------------------------------------------------- Oblivion Oblivion Script Extender v21 TamagoClub v1.15c and HiyokoClub v1.10a The original HiyokoGenerator (HiyokoClub bundle) Blockhead v8.1 or higher * v10.2 may cause CTD problem. If that happens to you, first report it to ShadeMe here (http://forums.bethsoft.com/topic/1489385-rel-blockhead/) and use v9.2 instead. ------------------------------------------------------------------------------- Read the attached manual text file to install this mod correctly. YOU HAVE BEEN WARNED. Seriously, it will CTD. I generally prefer making forum posts and don't bother attaching a readme. < Technical Background > * There is a small bug in the main HiyokoClub.esm. Apparently this bug has been there forever because there wasn't many attempts to make and use multiple generators at the same time. I attached a patch to fix this issue. If you have any other generator-type plugin other than this - such as HiyokoGeneratorCreature or HiyokoGeneratorBroodMother, you must install this plugin as well, or modify the HiyokoClub.esm yourself. * The original HiyokoGenerator is supposed to be "fail-safe". Various situation could happen during your game session, and your partner may be or may not be a human. But, no matter what the combination was like, the original HiyokoGenerator WILL fetch a valid child NPC. This is guaranteed. * Unlike that, the only concern of HiyokoGeneratorGeneForge is to handle humanoid-humanoid matings. If a creature is ever involved, this mod will simply ignore it. In this case, TamagoClub fails to get a child to deliver while expecting one, the consequence will be a miscarriage at best, unpredictable behavior sometimes, CTD at worst. This is one of the reasons why this mod requires the original HiyokoGenerator. * On top of that, this mod uses some of the functions in the original HiyokoGenerator. You need it anyway. * The main reason to this is because I was too lazy to write a new random name generator. * Assuming that this mod does not use any function from the orignal HiyokoGenerator; It is possible to remove the original HiyokoGenerator if you have this mod AND HiyokoGeneratorBroodMother. < Gameplay Informations > * By default, it takes 100 in-game days for the children to become fully grown up. This lengh is configurable. * At the moment a child is born, their height starts from 0.60. The maximum height of the child is equal to the average height of their parents. * For example, The maximum possible height of the child between a 1.00 / 0.90 couple will be 0.95, whatever their race or their parents' races were, and it will take 100 in-game days to reach 0.95 from 0.60. * Head scale thresholds (default values): * 0.60 <= height < 0.71 children will have a x125 version head. <SCALE_START=0.60> * 0.71 <= height < 0.81 children will have a x117 version head. <SCALE_117_THRESHOLD=0.70> * 0.81 <= height < 0.91 children will have a x110 version head. <SCALE_110_THRESHOLD=0.80> * 0.91 <= height children will have a x100 head. This is identical to the default vanilla races' head scale. <SCALE_100_THRESHOLD=0.90> * Note the 0.01 offset in each variable. * Head scale threshold values can be changed by setting these values in game: hggfMain.SCALE_STARThggfMain.SCALE_117_THRESHOLDhggfMain.SCALE_110_THRESHOLDhggfMain.SCALE_100_THRESHOLD * There are 22 pre-made races in the plugin. These are different from the actual race record. * When a certain combination (half-blood) is not found in those presets, a new race is "created" by mixing up two existing race informations. This remains in the save game. * When a new race is created, the mod chooses the meshes and textures from parents. For the texture, the father's will likely be chosen. For the meshes, the mother's will likely be chosen. The mod attempts to combine them in a credible way, so something like an "abomination" will not likely happen. (If that ever happens you should report it to me) * Each race entry in this mod holds its own gene information as well. Those of the preset races are relatively "pure", but if the children grow up in the future and produce their own children, such custom races' gene can be quite unpredictable. ------------------------------------------------------------------------------- CREDITS ------------------------------------------------------------------------------- 2ch Japanese Modders, for Lovers with PK / TamagoClub / HiyokoClub and the original HiyokoGenerator.esp, Modular Beautiful People 2ch Edition Lovers Lab Modders, for Lovers Animated Penis Framework 8k, for 8k sims hair: *webpage closed* Capucine, for Aquamer race: http://www.nexusmods.com/oblivion/mods/16366 Flonne, for custom races' eyes Junkacc, for Seamless Head auxiliary files and templates: http://www.nexusmods.com/oblivion/mods/44360 Kuma Kuma Kokuma, for KKK hairs and Lop-ears Elf race Lacon and SleepyD, for Evy race for Oblivion Nequam, for sotck races' eyes QTA, for QTA09 hair Renzeeken, for Resident Evil Leon Hair: http://www.nexusmods.com/oblivion/mods/10236 Robert, for Dunadan hair: http://www.nexusmods.com/oblivion/mods/8744 ShadeMe, for Blockhead OBSE plugin: http://www.nexusmods.com/oblivion/mods/43752 Spike4072, for Ice Elf race: http://www.nexusmods.com/oblivion/mods/16988 VanillaBeans, for Khajiit-ish eyes Ziitch, for High-resolution Ren hair 01 texture Dalkill, for Silke Lop-ears Elf character save file Varenne, for an Evy-Fenbo character save file WineVictor, for Solania, Sylvania Evy character save file Yuravica, for Len, Tieria and 1 other Lop-ears Elf character save file --------------------------------------------------------------------------------
4
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- TamagoClub
- HiyokoClub
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Version 1.03
2,998 downloads
I write outline explanation for the person who does not know what LoversChildDataBase is. Conventional HIYOKO was defined in HiyokoGenerator. Because the extracted condition of HIYOKO was fixed in a script of Generator, it has need to edit a script to change a condition. LoversChildDataBase is to define NPC defined by different MOD as HIYOKO, and flexibility can perform addition of HIYOKO, a change. In addition, I can switch to the form along the demand of the user by setting an extraction condition of HIYOKO in ini file. HIYOKO provided in LoversChildDataBase is based on MBP++ as a model. I manage it as the different Race which changed the size of NPC to the child size. I direct the changes from a child to an adult by switching to NPC of the normal size by using the magic that NPC of this child size is added to attached MOD. In a package of LoversChildDataBase, HIYOKO, adult NPC more than 100 each are defined by default. But all racial HIYOKO included in MBP++ is not included. There is the thing which several kinds of NPC is registered with if I may be one kind by a Race. The detailed explanation, please confirm an attached document. Ver1.01 is a version not to deliver creature. Version 1.03 supports multilingualization. A used message is defined in an outside text file. Because a user customizes the text file, it can be multilingualized. It comes to have possibilities to be translated by the mistake of the author. 107 HIYOKO is defined in a standard package of LoversChildDataBase. Probably LoversChildDataBase should treat up to 51 families with a Japanese edition. There is less English version than it.-
- HIYOKO
- HiyokoGenerator
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File Name: LoversChildDataBase File Submitter: perfectioncat File Submitted: 02 Aug 2013 File Category: Other Requires: MBP++,OBSE020,Conscribe I write outline explanation for the person who does not know what LoversChildDataBase is. Conventional HIYOKO was defined in HiyokoGenerator. Because the extracted condition of HIYOKO was fixed in a script of Generator, it has need to edit a script to change a condition. LoversChildDataBase is to define NPC defined by different MOD as HIYOKO, and flexibility can perform addition of HIYOKO, a change. In addition, I can switch to the form along the demand of the user by setting an extraction condition of HIYOKO in ini file. HIYOKO provided in LoversChildDataBase is based on MBP++ as a model. I manage it as the different Race which changed the size of NPC to the child size. I direct the changes from a child to an adult by switching to NPC of the normal size by using the magic that NPC of this child size is added to attached MOD. In a package of LoversChildDataBase, HIYOKO, adult NPC more than 100 each are defined by default. But all racial HIYOKO included in MBP++ is not included. There is the thing which several kinds of NPC is registered with if I may be one kind by a Race. The detailed explanation, please confirm an attached document. Ver1.01 is a version not to deliver creature. Version 1.03 supports multilingualization. A used message is defined in an outside text file. Because a user customizes the text file, it can be multilingualized. It comes to have possibilities to be translated by the mistake of the author. 107 HIYOKO is defined in a standard package of LoversChildDataBase. Probably LoversChildDataBase should treat up to 51 families with a Japanese edition. There is less English version than it. Click here to download this file Explanation of the LoversChildDataBase package.txt method to make HIYOKO Mod newly using CS.7z CSを使用して新規にHIYOKO Modを作成する方法.7Z
- 11 replies
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- HIYOKO
- HiyokoGenerator
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