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Showing results for tags 'HiyokoClub'.
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View File HiyokoGeneratorGeneForge v1.00b A family shot. PC's second daughter, second daughter's first daughter (so PC's first granddaughter), PC's 4th daughter. Don't ask why there are only girls... It's sheer coincidence. HiyokoGenerator GeneForge is an extension of the well-known HiyokoClub core plugin, HiyokoGenerator, which is responsible for generating child-NPCs for our pregnancy framework, TamagoClub. The primary aim of this plugin is to improve HiyokoGenerator by utilizing Blockhead functions, and at the same time, removing the (possibly) annoying dependency to the Modular Beautiful People 2ch Edition aka MBP. However, this plugin is intended to be used as an add-on, rather than a replacement. It is strongly recommended to read this page and the included manual text file very carefully prior to installation, even if you are already a seasoned mod maker and/or mod user. Plus, it is important to understand the difference between this plugin and the orignal HiyokoGenerator. < Features > * So Many Faces * There are over one hundred of pre-made NPC faces in this plugin, and several racial assets (meshes, textures) are provided together. They dynamically produce various different half-blooded faces - for example, an Orc-Nord couple may produce a human child with green skin, or an Orc child with human skin. There certainly is a limatation to this implementation, as I cannot include every custom race's assets, but still this will be a fresh change to your game. * Proper Proportion * Furthermore, those in-game children will grow up over time. Each racial assets include four variants of head assets - x125, x117, x110, x100. Younger children will have a bigger and younger-looking head, while elder children have a relatively smaller and mature-looking head. * Batteries Included * Technically, this mod is only mastered to the Oblivion.esm, meaning that you no longer need to have MBP and x117 races loaded just to run HiyokoGenerator. The exact requirements will be listed below. * No Missing Head * There has been a small problem in the way that the original HiyokoGenerator handles the born children NPCs. If you significantly change your load order (such as re-ordering master plugins), some of the hiyos' head were entirely gone. This issue is no more with this mod... you will not notice it. This mod does not "fix" the issue, though. It is not a good idea to change your master load order during the same playthrough in the first place. < Requirements > ------------------------------------------------------------------------------- Oblivion Oblivion Script Extender v21 TamagoClub v1.15c and HiyokoClub v1.10a The original HiyokoGenerator (HiyokoClub bundle) Blockhead v8.1 or higher * v10.2 may cause CTD problem. If that happens to you, first report it to ShadeMe here (http://forums.bethsoft.com/topic/1489385-rel-blockhead/) and use v9.2 instead. ------------------------------------------------------------------------------- Read the attached manual text file to install this mod correctly. YOU HAVE BEEN WARNED. Seriously, it will CTD. I generally prefer making forum posts and don't bother attaching a readme. < Technical Background > * There is a small bug in the main HiyokoClub.esm. Apparently this bug has been there forever because there wasn't many attempts to make and use multiple generators at the same time. I attached a patch to fix this issue. If you have any other generator-type plugin other than this - such as HiyokoGeneratorCreature or HiyokoGeneratorBroodMother, you must install this plugin as well, or modify the HiyokoClub.esm yourself. * The original HiyokoGenerator is supposed to be "fail-safe". Various situation could happen during your game session, and your partner may be or may not be a human. But, no matter what the combination was like, the original HiyokoGenerator WILL fetch a valid child NPC. This is guaranteed. * Unlike that, the only concern of HiyokoGeneratorGeneForge is to handle humanoid-humanoid matings. If a creature is ever involved, this mod will simply ignore it. In this case, TamagoClub fails to get a child to deliver while expecting one, the consequence will be a miscarriage at best, unpredictable behavior sometimes, CTD at worst. This is one of the reasons why this mod requires the original HiyokoGenerator. * On top of that, this mod uses some of the functions in the original HiyokoGenerator. You need it anyway. * The main reason to this is because I was too lazy to write a new random name generator. * Assuming that this mod does not use any function from the orignal HiyokoGenerator; It is possible to remove the original HiyokoGenerator if you have this mod AND HiyokoGeneratorBroodMother. < Gameplay Informations > * By default, it takes 100 in-game days for the children to become fully grown up. This lengh is configurable. * At the moment a child is born, their height starts from 0.60. The maximum height of the child is equal to the average height of their parents. * For example, The maximum possible height of the child between a 1.00 / 0.90 couple will be 0.95, whatever their race or their parents' races were, and it will take 100 in-game days to reach 0.95 from 0.60. * Head scale thresholds (default values): * 0.60 <= height < 0.71 children will have a x125 version head. <SCALE_START=0.60> * 0.71 <= height < 0.81 children will have a x117 version head. <SCALE_117_THRESHOLD=0.70> * 0.81 <= height < 0.91 children will have a x110 version head. <SCALE_110_THRESHOLD=0.80> * 0.91 <= height children will have a x100 head. This is identical to the default vanilla races' head scale. <SCALE_100_THRESHOLD=0.90> * Note the 0.01 offset in each variable. * Head scale threshold values can be changed by setting these values in game: hggfMain.SCALE_STARThggfMain.SCALE_117_THRESHOLDhggfMain.SCALE_110_THRESHOLDhggfMain.SCALE_100_THRESHOLD * There are 22 pre-made races in the plugin. These are different from the actual race record. * When a certain combination (half-blood) is not found in those presets, a new race is "created" by mixing up two existing race informations. This remains in the save game. * When a new race is created, the mod chooses the meshes and textures from parents. For the texture, the father's will likely be chosen. For the meshes, the mother's will likely be chosen. The mod attempts to combine them in a credible way, so something like an "abomination" will not likely happen. (If that ever happens you should report it to me) * Each race entry in this mod holds its own gene information as well. Those of the preset races are relatively "pure", but if the children grow up in the future and produce their own children, such custom races' gene can be quite unpredictable. ------------------------------------------------------------------------------- CREDITS ------------------------------------------------------------------------------- 2ch Japanese Modders, for Lovers with PK / TamagoClub / HiyokoClub and the original HiyokoGenerator.esp, Modular Beautiful People 2ch Edition Lovers Lab Modders, for Lovers Animated Penis Framework 8k, for 8k sims hair: *webpage closed* Capucine, for Aquamer race: http://www.nexusmods.com/oblivion/mods/16366 Flonne, for custom races' eyes Junkacc, for Seamless Head auxiliary files and templates: http://www.nexusmods.com/oblivion/mods/44360 Kuma Kuma Kokuma, for KKK hairs and Lop-ears Elf race Lacon and SleepyD, for Evy race for Oblivion Nequam, for sotck races' eyes QTA, for QTA09 hair Renzeeken, for Resident Evil Leon Hair: http://www.nexusmods.com/oblivion/mods/10236 Robert, for Dunadan hair: http://www.nexusmods.com/oblivion/mods/8744 ShadeMe, for Blockhead OBSE plugin: http://www.nexusmods.com/oblivion/mods/43752 Spike4072, for Ice Elf race: http://www.nexusmods.com/oblivion/mods/16988 VanillaBeans, for Khajiit-ish eyes Ziitch, for High-resolution Ren hair 01 texture Dalkill, for Silke Lop-ears Elf character save file Varenne, for an Evy-Fenbo character save file WineVictor, for Solania, Sylvania Evy character save file Yuravica, for Len, Tieria and 1 other Lop-ears Elf character save file ------------------------------------------------------------------------------- Submitter movomo Submitted 05/11/2015 Category Other Requires OBSE v21, Blockhead v8.1, TamagoClub & HiyokoClub, HiyokoGenerator
- 257 replies
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3
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- TamagoClub
- HiyokoClub
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(and 2 more)
Tagged with:
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Version 1.02
10,799 downloads
Full replacement for HiyokoGeneratorCreature (HGC), with additions like pregnancy effects. HGC is a marvel of simplicity, but sadly the results turn out very buggy because the clone actor commands used by the Hiyoko system just don't work right on creatures. Many statistics get scrambled including health, damage, and aggression. This causes creature children to have crazy high or low stats and often attacking everything in sight causing mayhem. In addition cloning creatures with levelled lists for inventory (very common) and scripts attached are troublesome. HGBM is a more 'standard' Hiyo plugin in that every child born is cloned from a specifically editor created entry, best-fit matched to the original creature parent. And just because I have to add my own special touch also included is a pregnancy effects system. Now you can have a zombie rape and impregnate a slave just to watch her life force slowly drain away from the unholy spawn within. Or perhaps purposefuly lose to a Troll to end up carrying it's child and enjoy healh regeneration for the duration of the pregancy. Course, you might find it hard to fit into armor carrying something so large to term later on... Requirements ============ Oblivion+SI latest patch OBSE v19 or higher Lovers v92 or higher Lovers Creature, any version TamagoClub, version 1.12+ (for pregnancy effects) HiyokoClub, version 1.10+ (for birth/child management) Optional ======== HiyokoGenerator (for random names) Recommended =========== Hiyoko Future Dream (children naming & levelling system) SetBodyReloaded+TamagoSetBody (show pregnancies) Installation ============ Extract HiyokoGeneratorBroodMother.esp & .ini into Data\ & Data\ini Salt .ini file to taste Enable in load order anywhere after HiyokoGenerator.esp (if present) Uninstallation ============== Disable in load order Remove HiyokoGeneratorBroodMother.esp from Data\ and HiyokoGeneratorBroodMother.ini from Data\ini\ -
Version 1.04
8,164 downloads
Very simple plugin that changes class/combat behavior/others of hiyoko children. Requirements: This mod explicitly requires.. -TamagoClub.esm -HiyokoClub.esm Any version will do. -Oblivion Script Extender http://obse.silverlock.org/ Always grab the latest version. I believe the current latest version is v0021, but v0020 should work. This mod also implicitly requires.. -Oblivion.esm With the Shivering Isles Expansion. I didn't want to master this to it, just because Tamago&Hiyoko themselves don't require Oblivion. Recommended Mad Companionship Spells and its add-ons. Load Order This mod should be fine just about anywhere in your loaded plugins list. If you want to be extra careful, place this below the LoversHiyokoShooter.esp. v1.02 update : XP sharing! The XP gain among the hiyoko party can now be shared. You can add non-hiyoko actors to the hiyoko array. v1.01 update : Spell Teaching! Now you can teach spells if you want to make the hiyoko more powerful. v1.00 update : Creature Compatibility Now compatible with HiyokoGeneratorCreature / HiyokoGeneratorBroodMother. v0.98 update : Hiyoko Auto Training When you don't want to keep them in company, you can set the auto mode so they get daily XP without actual killing. v0.95 update : Hiyoko XP leveling The amount of XP required in each level is fully configurable. What exactly this mod does? Short version This mod mainly does these 3 things: 1. Assigns random classes to hiyoko's, but not entirely random - based off of a small built-in class data. 2.1. Also sets their combat behavior stats and gives spells if needed, again in some partially-random way. 2.2. Additionally, you can grow your offspring by making them kill something. 3. For some strange reason, this mod allows you to give your child an unique name (if they are your offspring) Long version I have written this for myself. By default every hiyoko's class is commoner, and basically attempts to avoid any battle. My goal was to make them diverse and recruit them as capable companions. 1. Random class assignment Children's future career may vary depending on their parents' job, and evilness. Generally speaking, they want financially-sound/influential/looking-cool job like noble/savant/knight, and generally don't want to become a pauper. Because being a pauper doesn't sound too awesome. If their parents are evil they are more likely to be evil as well, and tend to choose an evil job - like bandit or assassin. (and remember, becoming an assassin sounds way cooler than becoming a bandit) Their parents' job also affect their job. Say, even if they don't want to become a bandit, all they've learned is bullying innocent folks, and they eventually become a bandit when they have realized. Yep, that's the life. If you are one of their parents, your fame/infamy determines your color. For NPC parents, responsibility is their black and white. If their father is dead or disabled for any reason at the point they are born, their father is considered as evil. Missing parent is bad. However, nothing is guaranteed. Everything is random. 2. Random combat stat assignment The parents' evilness determines their responsibility. Children under good parents tend to get higer responsibility and, social grace. The class' specialization affects their confidence in combat. Combat classes tend to get higer confidence, magic classes next, and stealth classes the least. The class' combat style determines their combat AI. An archer gets different combat AI from a kight. Thier level depend on your level and when they were bone. The default offset setting is -50% of your level. For example, if your level was 30 when you gave birth of your first child, the child's level is 15. if you became level 40, and had the second baby, the second child's level is 20, and the first's level is now 25. So, early-born children are tend to be stronger than their brothers/sisters. Lastly, if they have any of 6 magic schools in their class major skills, they also receive appropriate spells. If one has the restoration school as a major skill, that kid will learn some healing spells. Their combat style also affects on which spell they will acquire. For example, the class "healer" is (obviously!) specialized on healing, so they get bonus on the chance to receive stronger healing spells. Necromancers get bonuses on summoning and evil magic spells, etc. If they are lucky enough, they can even learn powerful master spells. These decisions are based on the built-in data array, so it's hard to tell what the general rule is. Again, nothing is guaranteed. Everything is random. 3. Name your baby When a child is born, if you are the father/mother of the baby, a message box will pop up after the birth animation is done, and you can type the desired name of your baby if you don't like random hiyoko name database... or not. Well, this is kinda out of focus of this plugin... but, whatever.-
5
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- HiyokoClub
- TamagoClub
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(and 2 more)
Tagged with:
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Version v1.00b
12,360 downloads
HiyokoGeneratorGeneForge v1.00b A family shot. PC's second daughter, second daughter's first daughter (so PC's first granddaughter), PC's 4th daughter. Don't ask why there are only girls... It's sheer coincidence. HiyokoGenerator GeneForge is an extension of the well-known HiyokoClub core plugin, HiyokoGenerator, which is responsible for generating child-NPCs for our pregnancy framework, TamagoClub. The primary aim of this plugin is to improve HiyokoGenerator by utilizing Blockhead functions, and at the same time, removing the (possibly) annoying dependency to the Modular Beautiful People 2ch Edition aka MBP. However, this plugin is intended to be used as an add-on, rather than a replacement. It is strongly recommended to read this page and the included manual text file very carefully prior to installation, even if you are already a seasoned mod maker and/or mod user. Plus, it is important to understand the difference between this plugin and the orignal HiyokoGenerator. < Features > * So Many Faces * There are over one hundred of pre-made NPC faces in this plugin, and several racial assets (meshes, textures) are provided together. They dynamically produce various different half-blooded faces - for example, an Orc-Nord couple may produce a human child with green skin, or an Orc child with human skin. There certainly is a limatation to this implementation, as I cannot include every custom race's assets, but still this will be a fresh change to your game. * Proper Proportion * Furthermore, those in-game children will grow up over time. Each racial assets include four variants of head assets - x125, x117, x110, x100. Younger children will have a bigger and younger-looking head, while elder children have a relatively smaller and mature-looking head. * Batteries Included * Technically, this mod is only mastered to the Oblivion.esm, meaning that you no longer need to have MBP and x117 races loaded just to run HiyokoGenerator. The exact requirements will be listed below. * No Missing Head * There has been a small problem in the way that the original HiyokoGenerator handles the born children NPCs. If you significantly change your load order (such as re-ordering master plugins), some of the hiyos' head were entirely gone. This issue is no more with this mod... you will not notice it. This mod does not "fix" the issue, though. It is not a good idea to change your master load order during the same playthrough in the first place. < Requirements > ------------------------------------------------------------------------------- Oblivion Oblivion Script Extender v21 TamagoClub v1.15c and HiyokoClub v1.10a The original HiyokoGenerator (HiyokoClub bundle) Blockhead v8.1 or higher * v10.2 may cause CTD problem. If that happens to you, first report it to ShadeMe here (http://forums.bethsoft.com/topic/1489385-rel-blockhead/) and use v9.2 instead. ------------------------------------------------------------------------------- Read the attached manual text file to install this mod correctly. YOU HAVE BEEN WARNED. Seriously, it will CTD. I generally prefer making forum posts and don't bother attaching a readme. < Technical Background > * There is a small bug in the main HiyokoClub.esm. Apparently this bug has been there forever because there wasn't many attempts to make and use multiple generators at the same time. I attached a patch to fix this issue. If you have any other generator-type plugin other than this - such as HiyokoGeneratorCreature or HiyokoGeneratorBroodMother, you must install this plugin as well, or modify the HiyokoClub.esm yourself. * The original HiyokoGenerator is supposed to be "fail-safe". Various situation could happen during your game session, and your partner may be or may not be a human. But, no matter what the combination was like, the original HiyokoGenerator WILL fetch a valid child NPC. This is guaranteed. * Unlike that, the only concern of HiyokoGeneratorGeneForge is to handle humanoid-humanoid matings. If a creature is ever involved, this mod will simply ignore it. In this case, TamagoClub fails to get a child to deliver while expecting one, the consequence will be a miscarriage at best, unpredictable behavior sometimes, CTD at worst. This is one of the reasons why this mod requires the original HiyokoGenerator. * On top of that, this mod uses some of the functions in the original HiyokoGenerator. You need it anyway. * The main reason to this is because I was too lazy to write a new random name generator. * Assuming that this mod does not use any function from the orignal HiyokoGenerator; It is possible to remove the original HiyokoGenerator if you have this mod AND HiyokoGeneratorBroodMother. < Gameplay Informations > * By default, it takes 100 in-game days for the children to become fully grown up. This lengh is configurable. * At the moment a child is born, their height starts from 0.60. The maximum height of the child is equal to the average height of their parents. * For example, The maximum possible height of the child between a 1.00 / 0.90 couple will be 0.95, whatever their race or their parents' races were, and it will take 100 in-game days to reach 0.95 from 0.60. * Head scale thresholds (default values): * 0.60 <= height < 0.71 children will have a x125 version head. <SCALE_START=0.60> * 0.71 <= height < 0.81 children will have a x117 version head. <SCALE_117_THRESHOLD=0.70> * 0.81 <= height < 0.91 children will have a x110 version head. <SCALE_110_THRESHOLD=0.80> * 0.91 <= height children will have a x100 head. This is identical to the default vanilla races' head scale. <SCALE_100_THRESHOLD=0.90> * Note the 0.01 offset in each variable. * Head scale threshold values can be changed by setting these values in game: hggfMain.SCALE_STARThggfMain.SCALE_117_THRESHOLDhggfMain.SCALE_110_THRESHOLDhggfMain.SCALE_100_THRESHOLD * There are 22 pre-made races in the plugin. These are different from the actual race record. * When a certain combination (half-blood) is not found in those presets, a new race is "created" by mixing up two existing race informations. This remains in the save game. * When a new race is created, the mod chooses the meshes and textures from parents. For the texture, the father's will likely be chosen. For the meshes, the mother's will likely be chosen. The mod attempts to combine them in a credible way, so something like an "abomination" will not likely happen. (If that ever happens you should report it to me) * Each race entry in this mod holds its own gene information as well. Those of the preset races are relatively "pure", but if the children grow up in the future and produce their own children, such custom races' gene can be quite unpredictable. ------------------------------------------------------------------------------- CREDITS ------------------------------------------------------------------------------- 2ch Japanese Modders, for Lovers with PK / TamagoClub / HiyokoClub and the original HiyokoGenerator.esp, Modular Beautiful People 2ch Edition Lovers Lab Modders, for Lovers Animated Penis Framework 8k, for 8k sims hair: *webpage closed* Capucine, for Aquamer race: http://www.nexusmods.com/oblivion/mods/16366 Flonne, for custom races' eyes Junkacc, for Seamless Head auxiliary files and templates: http://www.nexusmods.com/oblivion/mods/44360 Kuma Kuma Kokuma, for KKK hairs and Lop-ears Elf race Lacon and SleepyD, for Evy race for Oblivion Nequam, for sotck races' eyes QTA, for QTA09 hair Renzeeken, for Resident Evil Leon Hair: http://www.nexusmods.com/oblivion/mods/10236 Robert, for Dunadan hair: http://www.nexusmods.com/oblivion/mods/8744 ShadeMe, for Blockhead OBSE plugin: http://www.nexusmods.com/oblivion/mods/43752 Spike4072, for Ice Elf race: http://www.nexusmods.com/oblivion/mods/16988 VanillaBeans, for Khajiit-ish eyes Ziitch, for High-resolution Ren hair 01 texture Dalkill, for Silke Lop-ears Elf character save file Varenne, for an Evy-Fenbo character save file WineVictor, for Solania, Sylvania Evy character save file Yuravica, for Len, Tieria and 1 other Lop-ears Elf character save file --------------------------------------------------------------------------------
4
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- TamagoClub
- HiyokoClub
-
(and 2 more)
Tagged with:
-
View File Full replacement for HiyokoGeneratorCreature (HGC), with additions like pregnancy effects. HGC is a marvel of simplicity, but sadly the results turn out very buggy because the clone actor commands used by the Hiyoko system just don't work right on creatures. Many statistics get scrambled including health, damage, and aggression. This causes creature children to have crazy high or low stats and often attacking everything in sight causing mayhem. In addition cloning creatures with levelled lists for inventory (very common) and scripts attached are troublesome. HGBM is a more 'standard' Hiyo plugin in that every child born is cloned from a specifically editor created entry, best-fit matched to the original creature parent. And just because I have to add my own special touch also included is a pregnancy effects system. Now you can have a zombie rape and impregnate a slave just to watch her life force slowly drain away from the unholy spawn within. Or perhaps purposefuly lose to a Troll to end up carrying it's child and enjoy healh regeneration for the duration of the pregancy. Course, you might find it hard to fit into armor carrying something so large to term later on... Requirements ============ Oblivion+SI latest patch OBSE v19 or higher Lovers v92 or higher Lovers Creature, any version TamagoClub, version 1.12+ (for pregnancy effects) HiyokoClub, version 1.10+ (for birth/child management) Optional ======== HiyokoGenerator (for random names) Recommended =========== Hiyoko Future Dream (children naming & levelling system) SetBodyReloaded+TamagoSetBody (show pregnancies) Installation ============ Extract HiyokoGeneratorBroodMother.esp & .ini into Data\ & Data\ini Salt .ini file to taste Enable in load order anywhere after HiyokoGenerator.esp (if present) Uninstallation ============== Disable in load order Remove HiyokoGeneratorBroodMother.esp from Data\ and HiyokoGeneratorBroodMother.ini from Data\ini\ Submitter WappyOne Submitted 01/01/2014 Category Other Requires Lovers with PK 92+, TamagoClub, HiyokoClub
- 117 replies
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2
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View File Very simple plugin that changes class/combat behavior/others of hiyoko children. Requirements: This mod explicitly requires.. -TamagoClub.esm -HiyokoClub.esm Any version will do. -Oblivion Script Extender http://obse.silverlock.org/ Always grab the latest version. I believe the current latest version is v0021, but v0020 should work. This mod also implicitly requires.. -Oblivion.esm With the Shivering Isles Expansion. I didn't want to master this to it, just because Tamago&Hiyoko themselves don't require Oblivion. Recommended Mad Companionship Spells and its add-ons. Load Order This mod should be fine just about anywhere in your loaded plugins list. If you want to be extra careful, place this below the LoversHiyokoShooter.esp. v1.02 update : XP sharing! The XP gain among the hiyoko party can now be shared. You can add non-hiyoko actors to the hiyoko array. v1.01 update : Spell Teaching! Now you can teach spells if you want to make the hiyoko more powerful. v1.00 update : Creature Compatibility Now compatible with HiyokoGeneratorCreature / HiyokoGeneratorBroodMother. v0.98 update : Hiyoko Auto Training When you don't want to keep them in company, you can set the auto mode so they get daily XP without actual killing. v0.95 update : Hiyoko XP leveling The amount of XP required in each level is fully configurable. What exactly this mod does? Short version This mod mainly does these 3 things: 1. Assigns random classes to hiyoko's, but not entirely random - based off of a small built-in class data. 2.1. Also sets their combat behavior stats and gives spells if needed, again in some partially-random way. 2.2. Additionally, you can grow your offspring by making them kill something. 3. For some strange reason, this mod allows you to give your child an unique name (if they are your offspring) Long version I have written this for myself. By default every hiyoko's class is commoner, and basically attempts to avoid any battle. My goal was to make them diverse and recruit them as capable companions. 1. Random class assignment Children's future career may vary depending on their parents' job, and evilness. Generally speaking, they want financially-sound/influential/looking-cool job like noble/savant/knight, and generally don't want to become a pauper. Because being a pauper doesn't sound too awesome. If their parents are evil they are more likely to be evil as well, and tend to choose an evil job - like bandit or assassin. (and remember, becoming an assassin sounds way cooler than becoming a bandit) Their parents' job also affect their job. Say, even if they don't want to become a bandit, all they've learned is bullying innocent folks, and they eventually become a bandit when they have realized. Yep, that's the life. If you are one of their parents, your fame/infamy determines your color. For NPC parents, responsibility is their black and white. If their father is dead or disabled for any reason at the point they are born, their father is considered as evil. Missing parent is bad. However, nothing is guaranteed. Everything is random. 2. Random combat stat assignment The parents' evilness determines their responsibility. Children under good parents tend to get higer responsibility and, social grace. The class' specialization affects their confidence in combat. Combat classes tend to get higer confidence, magic classes next, and stealth classes the least. The class' combat style determines their combat AI. An archer gets different combat AI from a kight. Thier level depend on your level and when they were bone. The default offset setting is -50% of your level. For example, if your level was 30 when you gave birth of your first child, the child's level is 15. if you became level 40, and had the second baby, the second child's level is 20, and the first's level is now 25. So, early-born children are tend to be stronger than their brothers/sisters. Lastly, if they have any of 6 magic schools in their class major skills, they also receive appropriate spells. If one has the restoration school as a major skill, that kid will learn some healing spells. Their combat style also affects on which spell they will acquire. For example, the class "healer" is (obviously!) specialized on healing, so they get bonus on the chance to receive stronger healing spells. Necromancers get bonuses on summoning and evil magic spells, etc. If they are lucky enough, they can even learn powerful master spells. These decisions are based on the built-in data array, so it's hard to tell what the general rule is. Again, nothing is guaranteed. Everything is random. 3. Name your baby When a child is born, if you are the father/mother of the baby, a message box will pop up after the birth animation is done, and you can type the desired name of your baby if you don't like random hiyoko name database... or not. Well, this is kinda out of focus of this plugin... but, whatever. Submitter movomo Submitted 12/21/2013 Category Other Requires
- 110 replies
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- HiyokoClub
- TamagoClub
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(and 2 more)
Tagged with: