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This is Odema's Mod Translated by Vorpal from Russian to English

Version: 3.0b-en01


Thanks Very Much to Vorpal for checking with Odema, and getting me a complete Okay from him to Modifiy it as I see fit. My Russian being terrible, and not having any really good way of contacting Odema Myself.


Also much thanks to varenne, Who encouraged me to Post my version. varenne did a great deal of the early work on this mod as well, though I never looked at there version, I do know that they worked very hard on it. We have chatted as well about some aspect's of the Mod.


Tweaked & posted by galgat

First off Odema did a wonderful Job on this, but has seemingly stalled out, Vorpal tells me He has said he has not time for modding now, but that could change. Vorpal did the translations, and did a very nice job of it.

I have Corrisponded with Vorpal, and gotten Permission to use his translation as the base for some reworking, and overtime adding perhaps some more Contracts to the mod to extend it playability.


(Contracts I Galgat have added so far 278 & 280 both female only)


NOTE:: This is only the ESP you will need the main game files ( Archives) from Odema's sight

Meshes, textures, sounds ...whatever http://gamesource.ru/index.php?showtopic=1674




This plugin adds a new faction and guild, the Brotherhood of Shadows. The guild deals with catching of criminals and extermination of monsters in Tamriel (bounty hunting). The search for, capture, and execution of criminals is handled through a system of contracts and is closely connected to the work of agents of the Brotherhood.


Odema did a wonderful job of implimenting the ability to chop off Bandits head's, and carry them in a bag to recieve a bounty for them from the Tamial Guard's or the Represenitive of the Brotherhood of Shadows. It is a sometimes fun, and pleasant Diversion with some profit as well, and follows through as part of the quest's that have to be preformed.

The elements of the mod revolve around a common theme. During the progression of the main quest of the mod, the player will gain new unique abilities.


The questline is the same for both male and female characters. Yet Has different aspects where one gender might use Charm, the other may go brute force.


Odema has redrawn many textures and objects, environments, interior/exterior locations, as well as weapons and armor. Many textures are new.


Has a very intricate plot line, and is a blast to play, and painful at times



One of the first things I did was fix many minor, and sometimes not so minor problems with the ESP. I have I think managed to get all the mainline quests to function as they should, with the exception of the Curse, which I have made finishable to the point where Odema left it undone.


As the curse is not totally finishable, I have made it so you will get it, and finish the 3 Quest stages that Odema had in it, and then removed the Having to kill every day to keep the curse from driving you nuts. I have also fixed it so you may still use, or have all the Perks of the Curse, with out the penalty. I did not close the quest, incase Odema re-opened, and started it back up.

However if he decides not to, or it appears abandon, I might close it latter. Or look at ways to extend it. Unlikely though, as Really only Odema knew where he was going with this.


Next:: I made it possible for the Female Players to use the Hookers in a very simular fashion to the way the males use them. Yet with dialog, that more defines a futa action, as is a somewhat normal ocurrance In loversPK mod's, and to that extent seems natural.


I have managed to get the Carrot, and corn Masturbate spells to work right now. I renamed the Masturbate spell to Masturbate DarkBloodLine, so as not to be so confusing with MB2 spell. I have had hang ups sometime's with MB2 Masturbate, but for me not often (They use totally different animations, and scripting, and should in no way conflict, but I may have missed something). I added cum shots to all the Darkbloodline Female Masturbate animations, as Odema never added them. I think it makes them much better.

For the Cumshots to work you will have to have Lovers3dOrgasm.esp installed it does not need to be active, but I used the .nif files from its folder "Oblivion/Data/Meshes/3dcum" so if you do not have them no cum shot when your Girl plays with the Carrot, or Corn ( and it might even CTD).

You get the Masturbate spell at the start of the mod, but to get the Corn, and Carrot Spell's, you need to buy some Corn, or Carrots or pick some up.


Next I re did most all of the Sex act call's for the Bandit's so that I could use my Text addition scripts to give insult's, and text voices during the Rape of the player by the bandits. Adding My callback style, and functions style, and removing Odema's from the bandit rape action. Changing only what I had to to make it all fuctional.

I could have done more, but Odema used ambush packages ( I use to do this, and still do some ), which are functional, but will fail approx 20% to 30% of the time due to the onload, and the fact that two characters may try to talk to the PC at the same time. one of them will fail to start a sex act, and this is not fixable, unless I re write the entire thing. I don't feel like doing that right now :) . But it works pretty well like I have it, and I like what I have done with it.

I have done a huge amount of work to the dialog during Bandit Rape, and I am pretty well pleased with it. how ever for the dialog to make sense when playing it you would need to have these Motion numbers in your game set to these type Motions or motions that appear to have these type actions.

:::Used by Bandits

Motion 2 anal expected

Motion 23 anal expected

Motion 25 anal expected

Motion 41 anal expected

Motion 65 anal expected

Motion 76 anal expected

Motion 118 anal expected

Motion 148 anal expected

Motion 6 BJ Expected

Motion 19 BJ Expected

Motion 112 BJ Expected

There are many more, but for the Bandit Rape Text I have set up to appear right it would be best if these numbers have those type animations in them. It will not fail or anything, but the text will appear strange at times if the right type animation is not playing.

[These are the same numbers I have, as they were the way the motions were done before they got mixed up. And Odema used the same ones I still have. But many of you may not have these Motion numbers like this, as there have been many nice Updates made to the Motions that have messed up many RPG lovers mods. Not much can be done about this, I know there not going to change them back. I do wish they could, as many Mods depended on them being where they were.]


Right now I have added Two extra Contract for a female player [Contract 278 (More of a test on my Part)] ( Very simple contract which starts after you have finished Contract 273.) Once contract 278 is finished Contract 280 will appear in the "C" Box. These quest will not appear for a male, I hope to adapt them, or maybe add different ones for male, but right now I do not have a male Character that I can finish the mod with.


NOTE:: If someone [experienced and good with the CS and LoversPK] felt they could add Male Quest's, and wanted to make a separate .ESP and make it dependent on this one, to add male Contracts that would be nice. I ask that you make it separate and dependent on this one [and not to pick at the scripts from this mod which would really screw things up] to keep from having a real cluster F__K between them. I am using even numbers for my Female Contracts starting at 278,280,282, and so on, so if made male contracts using Odd numbers as in 279,281,283,285, and so one that would be nice. [if you do not understand mod dependency use, and what I am talking about, don't even think about it]

Just let me know, and we can hopefully keep things working smoothly

If done in this manner Basically you would do your thing, and I would do mine, and there should be no

real problems , and no need to bother each other, just mod the male quest's how ever you see fit.


I have added quite a few Quest marker's as many of the quests where somewhat troublesome to locate exactly where you needed to go. This may have been intended, but I had problems with not being able to find my next quest advancement, so I added them where I thought they were needed.


Next::: you must get from Odema's sight, and I know this is hard to do [if you do not speak Russian, and I do not :(] the Archive's it is a huge download, and can be very troublesome to get, I wish I could help you there, but It is not mine to give away, only Odema Should be the one to allow this.

Here is link to His site http://gamesource.ru/index.php?showtopic=1674


Bad things to have running:: TrueCrime as it was the predecessor to this mod, and is actually old news to this mod.

Many other mods may cause some trouble, Joburg, LandE are two I am pretty sure may if settings are very high on be trouble. Any enhansed verion of these will be trouble as well I would think.

There may be others, I cannot be sure.


{Things I hope to do if not discouraged}

One thing I may do latter is remove many of Odema's added NPC races, to compensate for this I will may be Add MBP dependancy {I know many of you will not like MBP addition, but it will be the best way to keep the same or simular races where Odema had them, and give you more control over the look of there skin's and body shape with "SetBody"} I believe with some effort I can maybe eventually completely remove the need for The Odema Archive, which it is possible could eventually disappear. which would totally cripple the mod. (MBP dependancy will also reduce the size of the mod in a large way once I have swapped all the Special NPCs Odema added over to MBP Alternatives) [[This would be a long time off though, as to get right would take some thinking, and a lot of time to try and keep right, and many would not be easy or possible to change because of special textures, and duplicated Character use in Quest's]]

I actually have made quite a bit of clothing, and can for many of the Hookers replace there clothing with some of my own. which would reduce some of the required Arcives, and I do try to keep my textures small, so should lower size as well

And of course I plan to try and keep adding some small quests to keep the extended play, going, I have in a few early mod made quest's that actually built quest's but this is really troublesome, and testy, and they still become repeditive, so I probablly will not try that.

Also I intend to rework the Prison rapes over time, all of this is dependent On how much time my personal life allows me to put into it.


I had no way to test the Mod for a Male, It should be alright, but I don't have a Male Character to test with.


This is a spare time Mod, I will tweak, and improve as I have time.galgat

This is a trial run, If Odema Has any Problem at all with it, I will Jerk it, and forget about it.


Here is the Load Order I have been playing it with.


I do not want it Uploaded, or to see my version uploaded anywhere else. With out permission from me. (If I need to pull it, for some reason I only wish to have to look one place)



00  Oblivion.esm01  Beautiful People 2ch-Ed.esm02  x117race.esm03  Lovers with PK.esm04  LoversCreature.esm05  BreakUndies.esm06  Gottshaw Village.esp  [Version 1.0.1]07  Tag_Armorseller.esp08  Crowded Bruma.esp09  Crowded Skingrad.esp0A  Crowded Cheydinhal.esp0B  AsharasSirensAndTritons.esp0C  Crowded Chorrol.esp0D  DLCFrostcrag.esp0E  playble_armors.esp0F  KT_CustomRaceFix.esp10  DLCHorseArmor.esp11  DLCOrrery.esp12  DLCThievesDen.esp13  DLCVileLair.esp14  DLCSpellTomes.esp15  DLCMehrunesRazor.esp16  Knights.esp17  DLCShiveringIsles.esp18  babehair_EV.esp19  Finder4.esp1A  ExWearUndies.esp1B  Vampiress Armors For Exnem Body.esp1C  Rosana.esp1D  Seductress Armour.esp1E  ExnemEyeCandy.esp1F  BlackLuster.esp20  CTAddPose_OTPair.esp21  Colourwheels Sexy Stock Armor & Clothing Replacer.esp22  Colourwheels Sexy SI Armor & Clothing Replacer.esp23  Colourwheels Sexy Hentais DarkRose.esp24  ColourWheelSexyFemaleNPCRealWalk.esp25  TagsYinYang.esp26  Chain it!.esp27  Streamline 3.1.esp28  LoversLight.esp29  FastTravelDoubleFaceFix.esp2A  LoversBed.esp2B  RealWalk.esp2C  LoversPayBanditgalgat.esp2D  LoversRaperSgalgat02.esp2E  LoversCreature_SexualOrgans_Dogs.esp2F  LoversGalgatBlackmail.esp30  CrowningIsleWorkingOn.esp31  DarkBloodline.esp  [Version 3.0b-en01]32  AirOC04 Vat.esp33  SetBody.esp34  Beautiful People 2ch-Ed Merged Hair Modules.esp35  Beautiful People 2ch-Ed Merged Eye Modules.esp36  Beautiful People 2ch-Ed Chocolate Elves.esp37  Beautiful People 2ch-Ed Vanilla Race.esp38  Beautiful People 2ch-Ed MS Elves - NoSc.esp39  Beautiful People 2ch-Ed Cute Elves.esp3A  Beautiful People 2ch-Ed CustomRace.esp3B  Beautiful People 2ch-Ed Disable BandBlindMask.esp3C  Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp3D  Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp3E  x117 Merged SKSRENs Hair Modules.esp3F  Beautiful People 2ch-Ed Sheogorath Eye.esp40  Real_Mannequin.esp41  Lovers with PK.esp  [Version 96]42  LoversCreature.esp43  LoversMB2.esp44  Lovers3dorgasmMB2.esp45  LoversIdleAnimsPriority.esp46  LoversAnimObjectsPriority.esp47  Lovers3dorgasm.esp




Some quest Spoiler Help




The Ether is a tough place, and requires some good gear, and I would think a pretty high character. I have fixed the no show orb, and tough demon fight on the second visit to the Ether, the first time you go there you just need to run, and stay alive for 30 sec [ I just pretty much scrapped that first visit script, and re-wrote all of it so it would be functional it was a train reck. It had to many No,No's in it.]


How Ever the second time was bugged really bad as well [ the moveto call and enable calls were just to touch and go failing was probablly 80% of the time none of it would work as slower system would have a better chance of success than one of the newer systems] , so I placed the orb in the room where the really tough demon is, and touched up the script to function in that way.


If you are quick, and do not start combat with anything in that last room, and run and click the orb. You will finish the second Ether part no problem, and have the Extra Skill (or summon) at your disposal to use when you have enough materia to use it.


If you want to test your metal though you can still attack the demons there, and kill them and then leave, but know that once combat starts there you can not leave until you have kill every thing in that room. [This on the visit to the Ether when you click on the stone in the rented room]


It is a long trek through the Ether with many tricky Puzzles to solve, and some really bother some battles. [ if for some reason one of the puzzles happens to start driving you nut's and you can not solve it. ( remember that you are on your system, and remember a console command "TCL" a magic spell that might help you to see a way out.)]


You will see a message pop up every day after that i have placed instead of allowing the curse to force you to kill multiple times each day, it will simply say "No Wraith curse today GG" for a moment, and go away in the upper left hand corner of the screen to inform you that the curse is not forcing you to kill. In this way I could keep the curse open, in case It was expanded, and I needed to add it back in. That way your save game should stay compatible even if Odema decided to add to it.


Also on the quest where a lady talks to Hatin, then Hatin should follow her back to her place, stay close to the lady so the Dialog between her and hatin fire's. If it does not then Hatin will not follow her back to her place. and it will be a problem. This is the quest with Holocron's.


I can probably fix this when I get time, it more than likely just need to set the startconversation func to fire until she or he starts it, and that is not actually very hard to do, but I never really had a big problem with it. I just wanted to mention it.



What's New in Version 3.0b-en01 2 extra Contra


  • contract 278 adds one home near "BreakneckCaveExterior" and another north of Bravil "Wilderness 15,-3" any mod using those area's may conflict
  • New down load file DarkBloodline_GalgatVersion278_280 ..7z
  • Contract 280 for female character has been added. This may conflict with any mod that changes the area around "Gottlesfont Priory" I have added 2 houses there, and a cave. any Mod using that area may conflict
  • Also: I have fixed the Quests so that either Vincent or Etna may be used for activation, and completion of contracts 278, and 280.
  • Also: some minor tweaks to Dialog here, and there, and some minor tweak's to scripts.
  • Should not effect your save game in any any way that I can think of.

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