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Stellaris

243 files

  1. Origin Image Replacer

    Mod Description:
    This mod aims to replace the vanilla origins within the game with more  "immersive" ones for ye maidenless tarnished.
     
    Artists:
    MinnoSimmins
    Twitter Link:
    https://twitter.com/MinnoNsfw?s=20
     
    Installation:
    Install the mod, extract the compressed file contents into your Stellaris mod folder when you're done extracting cut out the secondary descriptor named "ReplacerOriginLL" and paste outside the main folder. 
    If the secondary descriptor is not there go into the paradox launcher and down to installed mods, go to create a mod and create a random mod. Copy and paste the contents of my mod into the newly created mod and that should also fix it.
     
    The Mod isn't Working:
    The descriptor should remain inside the mod folder alongside the GFX. I wouldn't recommend removing the descriptor or the GFX folder unless the mod is absolutely not working. Sometimes the mod may not show up right away in the Paradox Launcher, so you might have to relaunch the Stellaris launcher once or twice and then check your Installed mods, it may or may not be automatically inserted into your current playset, if not you will have to do that by yourself (it's simple). If after all that it still is not working, delete the folder (and it's descriptor if you removed it) and extract the contents from the compressed file again and repeat the steps. If it still doesn't work delete the compressed file and re-install it. If none of these work send me a message.
     
    TroubleShooting:
    Open the named descriptor (outside of mod file) and check to see if "mod/ReplacerOriginLL" is present, launch the paradox launcher and wait until the mod appears. Reopen the named descriptor to see if it has read your directory (path= "C:/Users/Example/Documents/Paradox Interactive/Stellaris/mod/ReplacerOriginLL")
    For the mod to work, the afore mentioned should be present in the named descriptor.
     
    Mods I'd Recommend:
    This mod can be played in 100% vanilla without any additional mods, but I would recommend you get a UI mod if you intend to play this mod in 1080p or above, but these aren't required.
    So, UI Overhaul Dynamic is a good choice.
     
    If you experience any new bugs or problems with the mod aside from the one I mentioned earlier, let me know via DM.

    4595 downloads

    Updated

  2. SE Portraits - Patches & Fixes

    These patches are out of date.
    I encourage you to check out SE Restyled - Sharp. Arcess has done a great job with that mod. It would not make sense to update these patches given the great work they have done. 
    In the future I plan to support their efforts with patches for LV, Calcifire, VF, etc. as needed. 
     
    I thank you all for your interest in this mod. 
     
     

    14879 downloads

    Updated

  3. Lood Diplomacy: A Stellaris Message Mod! WIP Version (Orion)

    Introducing an idea that apparently no one has posted on their own aside from extra lines for other modded species...
     
    Lood Diplomacy! A quest to make every interaction with anything in the galaxy that has a hole lewd and sexy!
    Or just lewd, some of this stuff is downright cringe....
     
     
    Misc update: If you like tuning your empire messages to match an all-female sexualized player species, this mod works just as well! For obvious reasons, it is not compatible with my mod here.
     
    Version 0.1:
     
    Hey guys! My first mod ever on Loverslab, and already I feel that sweet, sweaty accomplishment of shame and disgrace.
    This version has only changed the normal greetings within the localization file. From hostile, to neutral, to friendly. And one war greeting.
    This is, heavily, a work in progress deal, and I plan on releasing in increments, hopefully 2 updates per week. Hopefully.
     
    Version 0.2:
     
    Welp, that was a lie. Here's the second update. War greetings and some fallen empires are now done. Lost the original file that had all general greetings done, so I have to re-do a bunch of work.
     
    Future plans:
    Once the localization file has been completely pervertified and sluttied up, I'll go into some event files and change up first contact and non-empire diplomatic greetings.
    After that, I want to look into making some patches for other mods on this site and making some lood diplomatic messages for civics and traits that other mods have (Imagine an empire's first contact with a species that has fallen into the Snu Fever from SSX).
     
    INSTALLATION:
    Download and unzip the .mod file and the corresponding folder to your Stellaris mod folder located in your documents/Paradoxsomethingsomething/Stellaris/mod directory.
    DO NOT DELETE THE OTHER NON-SEXUALIZED LINES IN THE LOCALIZATION FILE.
    This will delete all diplomatic messages whenever they are triggered and shown by the other empire, showing just a random code for whatever they were supposed to say. For the diplomatic file, It will be entirely rewritten, but I'll need to figure out how to rewrite the first contact empires without having other random events in the same file (will probably have to finagle some of the common files and learn how to fix that).
     
    Thanks for stopping by my mod, and remember! The galaxy might be a dark and dangerous place, but that doesn't mean you can't enjoy some xeno action now and then!
     
    Xenophobes may want to stay away from this mod.

    11538 downloads

    Updated

  4. SE - Restyled - Sharp

    A submod for SE - Restyled, a rework of the original SE mods (including fixes for 3.2), with NSFW clothing only where possible.
     
    Users of SE - Restyled may find SE - Asset Repackage useful as it saves loading over 100mb of duplicate textures compared to SE - Human - Modest, SE - Humanoid and SE - Humanoid - DLC1: Humanoid Hives.
     
    SE - Restyled is currently in alpha, and contains placeholders for planned clothing that doesn't exist in the originals. See screenshot for example of new clothing.
     
    Yes, it is now possible to play as sexy rogue servitor maids (with the right mods).
     
    Users and modders can request support for SE - Restyled, including:
     
    Bug reports (e.g. crashes, wrong clothing, visual errors) Additional settings submods (e.g. if they feel Plus Plus doesn't go far enough) Adding support for jobs/civics/authorities in the Portrait Trigger Pack for their mods (or help in using the pack for your own portrait mods)  
    Extract the contents of the zip file into your mod folder.

    3622 downloads

    Submitted

  5. Lewd Galaxy

    Glory to the Old Gods!
    I was working on a another mod but since Paradox changed how portraits work i had to make one combined mod or else it wouldn't work.
    I created this with help of my friend Supreme Grand Master Kaldor_Draigo.
    This mod adds 16 new portraits to existing species classes.

    New biological portraits include:
    - Eldar (Warhammer 40k) - 33 (Humanoid)
    - Argonian (TES) - 63 (Reptilian)
    - Deathclaw (Fallout) - 53 (Reptilian)
    - Eliksni (Destiny) - 53 (Arthropoid)
    - Floran (Starbound) - 36 (Plantoid)
    - Hive/Krill (Destiny) - 28 (Necroid)
    - Vessel (Hollow Knight) - 92 (Arthropoid)
    - Jiralhanae  - 31 (Mammalian)
    - Nurse (Silent Hill) - 24 (Necroid)
    - Predator/Yautja - 33 (Humanoid)
    - Quarian (Mass effect) - 46 (Humanoid)
    - Sangheili (Halo) - 65 (Reptilian)
    - T'au (Warhammer 40k) - 60 (Humanoid)
    - Turians (Mass Effect) - 36 (Avian)
    - Viper (Xcom 2) - 44 (Reptilian)
    - Wurae (By @ArtLegionary) - 60 (Reptilian)

    NEW:
    - Lizard (Divinity) - 29 (Reptilian)
    - Lizardmen (Warhammer Fantasy) - 18 (Reptilian)
    - Protoss (Starcraft) - 38 (Humanoid)
    - Xenomorph (Alien franchise) - 40 (Arthropoid)


    Also this mod adds 5 robot categories from my previous mod:
    - 90 portraits of Warframes
    - 36 portraits of Assaultrons (from Fallout)
    - 45 portraits from Risk of Rain
    - 169 Misc robot Portraits (divided into 2 categories)


    More portaits and species on the way


    Warning! May contain easter eggs.

    24762 downloads

    Updated

  6. Erotic Name Lists WIP (Orion ready!)

    Sarah's Name List mod is unfortunately broken, causing CTD's by itself and even a patch mod seemed to mess up a few lines within the code. So I've made a quick list using both the furry name list and some of Toronam's SSX name lists. I did it using the humanoid 1 list as a framework, though I can't seem to figure out how to declare the name list itself, so it's gonna pop up in the empire creation screen as "Name_list_FUR1", heads up on that.
     
    Ideally, this mod should work, and I see nothing bad popping up in a test game. Please let me know though if any variable names pop up instead of a regular name.
     
    Version 0.1, as it's just a quick test and remix of SSEN. All credit goes to SluttyPrincessSarah and Toronam.
     
    Any future versions are going to involve the other name lists in SSEN, and maybe the other name lists in SSX. Would be nice to mix and match for specific RP playstyles, especially for Lustful Void and it's submods.

    3098 downloads

    Updated

  7. Robo-Boobs

    A simple mod to do a simple thing. Give the standard robot portraits a pair of synthetic milkjugs. Nothing more, nothing less.

    1038 downloads

    Submitted

  8. Tentaseed ver 0.1

    I had two issues while playing with Lustful Void (Don't get me wrong, I love that mod. Go Lithia<3!):
     
    First was that using the tentacle world origin mean that you had to do quite a bit of research to unlock the ability to make more tentacle worlds (you need terrestrial sculpting to terraform.)
     
    Second was that once you unlocked the techs you would just click on a planet a say "here's energy, be tentacles." then wait for a bar to fill up.
     
    Which didn't make sense to me. How could tentacles cover a planet without mostly-willing women to reproduce with?
     
     
     
    So I brutally cut apart dlc and mod files and glued them together into a Frankenstein-worthy abomination made this mod.
     
    In it's current state it adds a Tentacle Seeder building that requires the LV tech Tentacle World Creation. Once upgraded to level 4, it will transform the world into a Tentacle World before deleting itself. 
     
    Future plans include:
    Jobs! Currently the building only needs base game rare resources and energy. I eventually want it to give job slots that don't do much other than produce a unique resource that is required to upgrade the building to later stages. Also I plan to reduce the build/upgrade time so it's more about waiting for the jobs to produce things rather than wait for building to finish. Better graphics! Maybe. I have very little artistic skill and less drive to improve it. Maybe removing the ability to terraform planets into tentacle worlds without using this building?  
     
    Note that this mod very much needs LV installed to work. I don't know what would happen if you ran it without LV. All the testing I did was with UI Overhaul Dynamic, LV version 0.6.8, nobody's LV patch version 0.6, and this mod, in that order, with game version 3.5.2. It shouldn't interfere with other mods? Hopefully?

    2687 downloads

    Updated

  9. SE Restyled Lustful Void patch 3.5

    Works with all the SE Restyled submods. Tested with SE Restyled Plus Plus.
     
    Requires SE Restyled
    https://steamcommunity.com/sharedfiles/filedetails/?id=2652300246

    1679 downloads

    Submitted

  10. xxWorld Project

    xx World Project
     
    Feedback is welcome as it is still very buggy, I guess.
    I am not an English speaker, so the translation may be wrong. (I am looking for translators)

     
    About
    Only humanoids are confirmed to work. It may possibly not work for other species.
    I wanted to animate the event, so some events are animated.
     
    Functions being added
    ∙ New ship (addition of girls' ships)
    ∙ New origin (sex hegemony countries: start with a genus)
    ∙ New proclamation (start of events to humiliate the gentry) 
     
     
     
    How to install
    (PS) Nemesis DLC is required.
    Load the mod in the following order
    ・ZS animated portraits
    ・ZS animated species
    ・xxWoorld project
     
     
    Dependencies
     
    Referring to the zs mod for the race of the garrison. ( url : 
     
    Plans for future additions
    ・Chain events (girlships, genships)
    ・Addition of traditions (traditions for the genus will be added)
    ・Addition of tribes for the genus.
    ・Adjustment of UI
    ・Numerical adjustment
     
     
    Source of this
    All images used are the property of their creators
     
    Recommendation
    - Lustful Void
    - Mango's Lewd Diplomacy 
     
    Contact
    tweitter: (just a moment ,please)
     
    Thanks for reading.
     
    This is completely within my personal taste and I have no intention of causing offence to others. If you have any questions, please contact me. I will deal with it immediately.

    3607 downloads

    Updated

  11. SE - Restyled - Plus Plus

    A submod for SE - Restyled, a rework of the original SE mods (including fixes for 3.2), enabling clothing (or lack thereof) not found in the Plus setting.
     
    Users of SE - Restyled may find SE - Asset Repackage useful as it saves loading over 100mb of duplicate textures compared to SE - Human - Modest, SE - Humanoid and SE - Humanoid - DLC1: Humanoid Hives.
     
    SE - Restyled is currently in alpha, and contains placeholders for planned clothing that doesn't exist in the originals. See screenshot for example of new clothing.
     
    Yes, it is now possible to play as sexy rogue servitor maids (with the right mods).
     
    Users and modders can request support for SE - Restyled, including:
     
    Bug reports (e.g. crashes, wrong clothing, visual errors) Additional settings submods (e.g. if they feel Plus Plus doesn't go far enough) Adding support for jobs/civics/authorities in the Portrait Trigger Pack for their mods (or help in using the pack for your own portrait mods)  
    Extract the contents of the zip file into your mod folder.

    8743 downloads

    Updated

  12. Situational Nudity

    This is a mod with three major features, each with its own section below. It isn't achievement compatible but it's extremely close to vanilla in both art style and gameplay.
     
    To install, unzip the files in your Documents/Paradox Interactive/Stellaris/mod folder. Situational Nudity is currently intended for Stellaris version 3.4.5.
     
    Situational Nudity
     
    Pops, leaders, and rulers will be naked when:
    they're slaves, they're part of a hive mind, they have the servile, docile livestock, nerve-stapled, or zombie traits, they live in an empire whose founding species is always naked, they’re aquatic, or, the empire they live in has the Shared Burden, Agrarian Idyll, Anglers, Pleasure Seekers, or Corporate Hedonism civics. Humans and humanoids 2 through 5 will all be fully naked, courtesy of Nessa's artwork. Unfortunately I can't undress every portrait because the portrait artwork literally isn't finished most of the time. I should also add that all of the nude portraits are pretty tame aside from Nessa's additions. There's also no fancy nipple rings or chains or extra clothes or anything crazy. Just the regular Paradox clothing and good honest nudity in the appropriate conditions.
     
    Several more species are now always naked. If a species is naked in the Species or the Contact view but not elsewhere then that means they can support situational undressing.
     
    Credit for this section goes to Nessa for both the idea (Real Human Slaves) and for the artwork.
     
    Dimorphism
     
    Situational Nudity also includes, updates, and polishes the following mods:
    Cat Dimorphism portraits by Silfae Fox Dimorphism portraits by Silfae Horse Dimorphism portraits by Silfae Warthog Dimorphism portraits by Silfae Monkey Dimorphism portraits by Silfae Otter Dimorphism portraits by Silfae Squirrel Dimorphism portraits by Silfae Llama Dimorphism portraits by Silfae Ox Dimorphism portraits by Silfae Void Dimorphism portraits by Rivershaw Space Goat Dimorphism portraits by SoulDoubt Dragon Dimorphism portraits by NullPointer and its fix by shredtilldeth Bat Dimorphism portraits by Otto Abnormalverbraucher Reptilian 2 Dimorphism portraits by Forte Avian 2 (Space Duck) Dimorphism portraits by Gnefitisis一三 Reptilian12 (Space Angler Fish) Dimorphism portraits by Gnefitisis一三. I actually fixed this on my own (along with a lot else, see below) but to avoid accusations of plagiarism or unfairness or whathaveyou I may as well say I included its fix by shredtilldeth. Eyeshadow Remover by orc_junior Pangolin Sexual Dimorphism by Tony Starch Dolphinettes by Tony Starch Plantoid 7 Dimorphism by Tony Starch Might be worth clarifying that I haven't just cobbled them together with a few minutes of copying and pasting, I've compared each of them line by line to vanilla and cleaned it all up. Superfluous files are removed. Errors from the error log are all cleaned up. I redrew clothing to ensure all clothing is a perfect match for vanilla, so the royal outfits have been added everywhere and all of Silfae's females have every single item of clothing the men do. It's intended to be as seamless and vanilla as possible. The animation lists have been matched with vanilla, pops now have appropriate clothing types (many of them had old tile-system code just commented out, so all female pops would dress alike...) I'm no artist but I also cleaned up Silfae's cat female graphics a bit. Lightened the eyes and matched the males in color, along with minimizing the 'thick eyeliner' look they had. I'm an obsessive man. I am both proud and ashamed.
     
    I'm not claiming credit for any of the above and I respect all of their work.
     
    No Bad Hair
     
    We got a lot of new hair in a patch and not all of it was great. Situational Nudity removes 3 of the 4 new human hairstyles, 7 of the 8 new elf hairstyles, and the silly male elf bowl cut. All of the recolors and new clothing are kept.
     
    Compatibility
     
    Situational Nudity probably won't be compatible with other portrait mods. There’s a few important files that I’ve edited, that might cause conflict with other mods.
     
    Known Issues
     
    The error log seems clean as a whistle when I run this. Some of the first contact screens seem too use the species portrait even when it looks like a diplomatic window, which results in nudity when it's not expected. Because the naked outfit doesn't show up at the end of the clothing list, your existing empire rulers might be coincidentally naked (or they might have the wrong outfit).  
    Questions & Answers
     
    Q: Can I have any of these modules by themselves?
    A: No, it's an all or nothing affair.
    Q: Do I need every DLC?
    A: I have no idea. I have all of them. I'd assume it'll work even if you don't have some.
    Q: Why is this on Lovers Lab but not the Steam Workshop?
    A: I don't feel like fighting with admins about whether my mod is appropriate or not, mostly. Also the subject matter invites inappropriate discussion, even if the actual graphics are pretty tame. It's also nice that if an artist does decide to contribute I don't have to weigh how appropriate it is and it can be discussed.

    6271 downloads

    Updated

  13. Robophilia

    Greetings
    This is my first mod and adventure with this site (apart from downloading)
    Please forgive me for my poor English.
    I am not from an English speaking country so i use google translate
     
    Originally I was doing this mod just for myself but my friends asked me to publish it so they could download it themselves.
    After a few weeks I decided that why not so I published it here

    This mod adds 340 New Robot portraits including:
    - 90 portraits of Warframes
    - 36 portraits of Assaultrons (from Fallout)
    - 45 portraits from Risk of Rain
    - 169 Misc robot Portraits (divided into 2 categories)

    Thanks to srx47 for creating mod Gynoids 2.7.1 (Thanks to his mod, I understood how the robotic species work ^^)
    Thanks also to Dadicho for creating the Lewd Xenos 23 mod (your mod gave me a lot of inspiration)
    Thanks also to my friend Supreme Grand Master Kaldor_Draigo for helping me edit photos

    GLORY TO THE TRUE OMNISSIAH!

    9404 downloads

    Updated

  14. Autsmo's Portraits

    I would like to announce that I have recreated the SpeciesCreator that now allows for more than 40 portraits to be added in one file and also allows for diffrent portraits for different for different genders.
     
    Species Creator Download: https://mega.nz/file/1LR21SSI#A9RJhe3W_54TPO9OnIKOH3bSDTpkGJahOvM1iI47jj4
     
     
    A collection of portraits including
     
    Vtuber:
     
    Projekt Melody - 11 portraits
    Nyanners - 12 portraits
    Silvervale - 18 portraits
    Zentreya - 8 portraits
    Snuffy - 11 portraits
    Shirakami Fubuki - 16 portraits
    Inugami Korone - 22 portraits
    Ookami Mio - 14 portraits
    Mori Calliope - 28 portraits
    Ouro Kronii - 11 portraits
    Houshou Marine - 20 portraits
    Kiryu Coco - 26 portraits
    Sakamata Chloe - 14 portraits
     
    Guilty Gear:
     
    Giovana - 14 portraits
    May - 13 portraits
    Millia Rage - 19 portraits
     
    RWBY:
     
    Ruby Rose - 18 portraits
    Weiss Schnee - 16 portraits
    Blake Belladona - 21 portraits
    Yang - 14 portraits
    Raven Branwen - 17 portraits
    Neo - 16 portraits
    Kali Bellodana - 18 portraits
     
    Doki Doki Literature Club:
     
    Monika - 21 portraits
    Natsuki - 19 portraits
    Yuri - 18 portraits
    Sayori - 19 portraits
     
    Misc:
     
    Doomer - 14 female portraits/ 12 male portraits
    Ghislaine Dedoldia - 21 portraits
    Vault Girl - 24 portraits
    Komi - 27 portraits
    Raven (DC) - 14 female portraits
    Hayase Nagatoro - 18 female portraits
    9S - 22 male portraits
    2B - 23 female portraits
    Maid Marian - 28 female portraits
     
    General:
     
    Slime - 27 female portraits / 22 futa portraits
    Protogen - 21 female portraits / 27 male portraits
    Succubi - 23 female portraits / 22 futa portraits
    Bee Girl - 20 female portraits
    Hyena - 14 female portraits / 15 futa portraits
    Mind Controling Robots (Organic) - 14 female portraits
     
    Robotic: ( Requires Synthetic Dawn Story Pack )
     
    Mind Controlling Robots (Synthetic) - 14 female portraits
    Protogen (Synthetic) - 48 male / female portraits
     
     
    Adds 194 loading screens (Optional)
     
    I own none of the art used to create the portraits. All rights go to their respective owners.

    6905 downloads

    Updated

  15. Gray Images

    1.Gray Images
    This mod add:
     
    Females arts.
    100 Arachne portraits.              not adult arts
    50 Lewd Arachne portraits.       adult arts
    100 Futa Centaurs portraits.      adult arts
    100 Necromancers portraits.     not adult arts
    50 Personal Ami's ears futas
     
    Tentacles. Only adult arts:
    100 Tentacle monsters portraits. 
    100 Hide tentacles portraits. 
    100 Liquid tentacles portraits. 
    100 Summoned tentacles portraits. 
    100 Plant tentacles portraits. 
     
    Males. Only adult arts:
    40 Lewd Centaurs
    40 Lewd Goblins
    50 Lewd Orks
    40 Lewd Taurs
    40 Lewd Worgens
     
    2. Loading Screens
    Artist CitCatComb
     
    3. Lustful Void Image Replacer
     
    4. Custom Factions
    I also post a user_empire_designs  file with factions based on lewd modes. He adds 30+ custom empires for AI.
    File Location:
    C:\Users\XXX\Documents\Paradox Interactive\Stellaris\mod
    Where is the XXX name of your computer
    RECUIRED:
    Lustful Void 
    Lewd Xenos 
    Stellaris Sexy Xenos and more (SSX) 1.11.8 
    Gray Images
     
    Ui overhaul dynamic
     
    Needed only arts. All traits from Lustful Void .
    (This mods need only for custom empires, and not needed for GrayImages!)


    14558 downloads

    Updated

  16. Bigger portraits 1080

    For Stellaris 3.4 download biggerportraits34.7z. The older version is for 3.2
     
    No longer will you need a microscope to look at tits with this shit. Fleet and planet views will show big tits to you. Keep in mind that the area where tits are shown won't be clickable even if there's no tits.
     
    Also there's a trait called "Diversity Hires" which will make 90% of hireable leaders to have tits. It's STRONGLY RECOMMENDED that you add it to UN of Earth and save the race and make it force spawn (orange eagle with a lock) for realism purposes lol.
     
    To install this mod:
    I don't use the launcher because it sucks. If you do, you can shove the files into some random mod. Otherwise 7zip your game folder and just copy paste the files over.
     
    oh and this is for 1920x1080
     

    2062 downloads

    Updated

  17. Lustful Void additonal things

    Released v1.3 for stellaris 3.4. Simplified weights on jobs, so it would create less load on RAM and fixed previously reported problems – jobs work fine now and buildings upgrade properly.
     
    Contents:
     
    Production boosting buildings - 5 levels for regular empires and 2 levels for gestalt alternative. First level available from the get go (for non-gestalts).
    It is possible one such building per planet for regular empires or two for gestalt empires.
     
    Production boosting building effects:
    Regular empires
    Level 1: +10% Jobs productivity and planetary trade value
    +25% pops amenities usage
    Available from the get go.
    Upkeep: 3 energy.
     
    Level 2: +20% Jobs productivity and planetary trade value
    +50% pops amenities usage
    Requires production boost tech lvl. 1
    Upkeep: 6 energy.
     
    Level 3: +30% Jobs productivity and planetary trade value
    +75% pops amenities usage
    Requires production boost tech lvl. 2
    Upkeep: 6 energy and 1 of each rare resource (crystals, motes and gases)
     
    Level 4: +45% Jobs productivity and planetary trade value
    +125% pops amenities usage -10 stability -10% pops happiness
    Requires production boost tech lvl. 3
    Upkeep: 2 dark matter
     
    Level 5: +60% Jobs productivity and planetary trade value
    +175% pops amenities usage -25 stability -25% pops happiness
    Requires production boost tech lvl. 4
    Upkeep: 5 dark matter
     
    Level 3 also branches in Level 3 variants they give less overall bonus, but have special uses.
     
    Level 3 (energy/food/minerals/alloys/consumer goods):+30% Jobs productivity and planetary trade value +1 resource from corresponding jobs (for example +1 energy from technicians)
    +100% pops amenities usage
    Requires production boost tech lvl. 3
    Upkeep: 12 energy and 1 of each rare resource +1 additional rare resource from focus (like energy focus adds nexus rare resource upkeep)
     
    Level 4 (energy/food/minerals/alloys/consumer goods):+40% Jobs productivity and planetary trade value +2 resource from corresponding jobs
    +125% pops amenities usage -10 stability -10% pops happiness
    Requires production boost tech lvl. 4
    Upkeep: 2 dark matter
     
    Level 3 science:+30% Jobs productivity and planetary trade value +0.75 of each science type from researchers
    +100% pops amenities usage
    Requires production boost tech lvl. 3
    Upkeep: 2 dark matter
     
    Level 4 science:+40% Jobs productivity and planetary trade value +1.5 of each science type from researchers
    +100% pops amenities usage -10 stability -10% pops happiness
    Requires production boost tech lvl. 4
    Upkeep: 4 dark matter
     
    Branches does not have 5th level.
     
    Gestalts
    Level 1: +10% Jobs productivity and planetary trade value
    +25% pops amenities usage
    Requires overclocking MK. I
    Upkeep: 6 energy.
     
    Level 2: +25% Jobs productivity and planetary trade value
    +70% pops amenities usage
    Requires overclocking MK. II
    Upkeep: 2 of each rare resource
     
    Rare technologies
    All levels can receive additional +10% boost from two rare technologies (each giving +5%). The second rare technology also gives ability to build on top of those building (+1 building slot)
    Rare technologies is available to all types of empires.
     
    Lust tradition
    (for now just called lust, since lv hasnt added one yet, will rename if one appear)
    Lust tradition effects:
    Adoption bonus: +5% happiness
     
    Subtradition 1: Resources production boost 3% for all jobs and 25% for sex jobs
    (+22% sex +3% all stacks into 25% underscored Resources here to ensure that there wont be trade value and amenities boost)
     
    Subtradition 2: Resources production boost 3% for all jobs + reduced influence cost for megastructures (-5%)
     
    Subtradition 3: Resources production boost 6% and +5 stability
     
    Subtradition 4: Resources production boost 3% and +25% ethics attraction
     
    Subtradition 5: +5% happiness and -10% pop food/minerals upkeep
     
    Finishing tradition will allow you to build 2 types lust related districts on regular planets and ecumenopolis (planetary diversity ecu types also included)
    Lust districts is limited to four of each type per planet (so overall 8 lust related districts on your regular planet), they will give regular lv jobs.
    Ecumenopolis lust districts are limited to 1 of each type per planet (so 2 lust related districts on your regular ecumenopolis) lust districts will provide regular lv jobs per pop.
    It would also allow you to get an ascension perk...
     
    Erotic ascension perk
    The ascension perk gives your founder species immense buffs most notably full habitability and immortal leaders (find full effects by trying out the mod), but it will also make all regular ways of pop growth useless due to -10k% to cloning and growth rate.
    To grow pops use planetary decisions for 1 or 5 pops (or also 40 since 1.1a). Using decisions will cause planet to enter cooldown state.
    Decisions require lust crystals - new resource that you can get from jobs ontained after getting ascension perk
     
    New jobs All of those require pops to have ascension trait
    Luxuria divinity - ruler job giving 0.05 influence 0.5 lust crystals 12 amenities
    1 per 40 pops without the need for any building. It is also possible to get additional one from upgraded crystal forest.
     
    Lust crystal infuser - specialist job giving 1 lust crystals 0.2 rare crystals 6 amenities
    Get those from crystal forests.
     
    Lust crystal gatherer - worker job giving 0.5 lust crystals 2 minerals 4 amenities
    You will get 2 for any colony after getting ascension perk. Naturally it is also possible to get them from crystal forests.
     
    Those jobs amenities are affected by the traits/civic/origin added by the mod.
    To get more lust crystal gatherers and infusers there is a new building that will add these jobs, it is also possible to have 1 upgraded variant of these building per planet
     
    Other things
    Origin that will let you get a concubine per 10 pops and will give you a trait - +10% production normal jobs +30% production sex jobs (affects only resources not trade value or amenities for basic lv jobs - get a patch to affect those)
     
    Civic (fixed at start) gives concubine per 20 pops and a trait with exactly 1/2 the effects of origin trait.
     
    Some traits I made to try modding out - find out the effects by trying out this small mod
     
    Two flag emblems (one could be seen in the title)
     
     
    Things to mind:
    Contains english localisation files only, so duplicate and rename to others if you want too see english text on non-english game (do the files like lv localisation files)
    If you want to keep track of lust crystals you should add them to list of universal resource patch
    Locate the universal resource patch (mod id:1595876588) I got it from steam so the files to modify located here: Steam\steamapps\workshop\content\281990\1595876588\interface\resource_groups In all three files there add lvad_lust_crystals to the bottom of resources = {...} like this resources = {
    things
    ...
    other_things
    lvad_lust_crystals
    }
     
    (v1.2 for stellaris 3.1 and earlier) To get trait bonuses working in other mods jobs (LV and its other addons) you may find a patch here (if it is updated to current version of LV and other addons):
    *It seems that this is unnecessary in current (v3.4) stellaris version since jobs now calculate their output differently*
     
     
    Why LVAD in the emblem? - at the start I planned to name it simply LV addon, but in the end changed my mind and we have this relic of the past.

    17337 downloads

    Updated

  18. Starchild's LV Expansion (WiP)

    Description:
    After having several ideas myself, I decided to implement them and build them upon Lustful Void (LV is required for many things in this mod to work fully).
    As stated in the title this mod is work in progress, very much actually. Please report any bug issues to me and remember to include screenshots.
    You are also free to recommend changes or additions, especially regarding the exact values of modifiers and such things. I am not able to to know which is the best balance so I rely on your reviews. I am also open to suggestions to changes about the localization (meaning the dscriptions, names and all kinds of texts of things in the mod).
     
    Information about the BETA:
    I have now split my files into a "normal" and the BETA version due to too man issues that came up recently.
    Use whichever version you want but be advised that the BETA may be unstable and cause problems.
    If you use the BETA, please report any issues you may find and provide screenshots or any other relevant information so I can work on fixing it.

    Current Feautures:
    - 13 Traits
    - 1 Trait with special mechanics resulting in additional traits 
    - 7 leader traits themed around my other added traits
    - 2 tiered Bimbo traits and their leader traits
    - 1 archaeology site

    - 5 buildings (BDSM Dungeon and Isoprene Collecting are mutually exclusive on the same planet as they both provide/boost unity and consumer goods in different ways)
    - 10 technologies
    - a whole "Milking" tradition tree resulting on 1 additional building and 2 jobs and a few mechanics
    - a whole "Latex" tradition tree available for "Latex empires"
    - 4 new policies
       - 2 for feminization and chosing which pops to feminize and to what degree (requires a tech to unlock)
       - 1 policy for limiting or increasing the amount of my planet events
       - 1 policy or fauna interactions to limit or reduce fauna events and jobs
    - 2 Ascension Perks (Bimbo Ascension Path)

    Bimbo Ascension: (BETA only)
    - 2 Ascension Perks (similar to how synthetic ascension works but your pops stay organic and it only affects female and futa pops)
    - "Bimbofication" transforms all your female and futa pops into "bimbos", this merges all female and futa pops into one species, both for convenience and performance. 
    - "Bimbo Perfection" does the same but also changes the "bimbos" to be your main species and gives you stronger versions of the trait and leader traits.
    - Both give you a special project after which you can additional decide whether the new "bimbos" should receive the portrait from my other "Real Human Portraits" mod or the optional file with the "LV Bimbos".
    - once you finished a project, all new female/futa pops will automatically be assimilated into bimbos 

    Do notice:
    BDSM Dungeon, Isoprene Collecting, Rubber 1, 2, 3 and Latex 1, 2 require you to be a "Latex Empire"
    Latex Tradition requires you to be a "Latex Empire"
    A "latex empire" is an empire which owner species has the trait "latex suits"
    (I might add an option later to become a latex empire through a technology and special project)

    New Planet Events (WiP)
    - my planet events are a system of events for pops on a planet
    - basically pops go missing which puts them into a "missing pop" job that just like criminals is forced to be worked (no worries, you won't lose all your pops to this "useless" job because I made a limit)
    - pops can go annually missing based on a chance affected by various triggers
    - like already mentioned, the number to go missing is limited to 5% on standard "planetary security"
    - you can search for pops through the decision "contact planetary administration" where you can also "explore planet" which causes a pop to go missing; through this you can succeed the limit set for automatically missing pops, because there it is your choice
    - after finding a pop the situation is revealed, though right now I only finished the "fauna events" branch
    - this means right now all planet events will result in some kind of fauna breeder job
    - because the other event branches (for example "captured by primitives" , "starport gloryhole" ...) are not implemented yet, I set the weight for manually "search pop" "explore planet" high enough to always succeed; later this will be reduced to be even with upcoming events
    (this is an halt right now because I hope that with the upcoming "Situations" system I can implement it better)


    Installation:
    Just like any other LoversLab Stellaris mod.
    Also remember to delete the old mod version.
    But remember to load it AFTER Lustful Void!

    Compatibility:
    Should be compatible with most mods that are not a total conversion, so same requirements as LV.

    Should there be issues, just reply here or DM me.

    Also obligatory please use UI Overhaul Dynamic before reporting any issues with things regarding UI. I run that mod and most people do to.
     

    34878 downloads

    Updated

  19. LV Extras - Real Space System Scale Patch

    This mod simply increases the size of the Sexual Alderson Disk to fit with RS system Scale.
     
    My load order is as follows:
    Real Space
    +[Real Space add-ons]
    Real Space System Scale
    Gigastructural Engineering
    Lustful Void
    +[LV add-ons]
    ...
    Gigastructures System Scale Patch
    This Patch
    ...
     
     
    I'm not an expert modder and this was mostly just for my own use but I can assume it will be of use to others as well, so enjoy
     
     

    1059 downloads

    Submitted

  20. [Stellaris] Gynoids

    Mod contains:
    - 114 portraits of female humanoid robots
     
    Installation:
    - Extract archive into /mod/ folder
    - Enable mod in launcher
    - Not working? Here is 10 step guide
     
    OR do it hard way by editing dlc_load.json
     
    Requirements:
    - Stellaris 3.3.x
     
    Recommendation:
    Use "UI Overhaul Dynamic", because its awesome.
     
    Important:
    gynoid\common\species_classes\09_gynoid_overwrite.txt replaces vanilla robot and machine, but you can remove it and add "gynoid" species in any other place/mod you want
     
    All images are from Pochincoff / ポチンコフ
    Support the artist: https://www.patreon.com/pcffffn01

    13428 downloads

    Updated

  21. Tsunde's Species Mods

    As of right now this is just a single Species, but I plan on adding more in the future. I basically wanted some species packs that were coherent in terms of "species" and all the weeb/anime ones just dump a bunch of crap together or group things into one single "furry" category. 
     
    Images are all generally sourced by me but I don't make any of the art. If you make the art and want me to remove it from this mod let me know and I will comply. 
     
    I tried to pick pics that wouldn't have weird cutoffs but I like some art so much that I included it anyways. Sorry about that. 
     
    This mod features heavy futa content. 
    I'll take requests if anyone has something for the future. It takes me a bit to edit the packs but I will probably eventually get around to it. 
     
    Species: 
    Futa Sharks
     
     
    Special thanks to aceasulter for their help with bug fixing!

    3005 downloads

    Updated

  22. SSX Salacious Machine Fix For LV-KV and Submods

    This mod is an attempt to make the "salacious machine" civic more consistant with Lustful Void and its submods.
     
    The following changes have been made :
     
    You can now use all the origins that rogue servitors/driven assimilators can use.
     
    You can build/terraform a sexopolis/ringworld like rogue servitors/driven assimilators.
     
    You have access to the two special districts on the Birch World, like rogue servitors/driven assimilators
     
    You can now use the Breeding Tradition as a salacious machine,as you can still control their population anyway directly ingame,and their production is halved since you're a machine empire.
     
    You now have access to the same tech that rogue servitors/driven assimilators get in KV.
     
    You get access to the terraforming event on terra,same as rogue servitors.
     
    The birch world districts that gives bio-trophies job now gives sex battery charger jobs.
     
    The Sex Alderson Disk lets you build Red light districts.
     
    Milk cows districts are buildable and your slaves can work there,they consume only food and no consumer upkeep(they're free) just like driven assimilator.
     
     
    What this doesn't do (so you don't have to ask me) :
     
    Actually give the civic more depth mechanically/gameplay wise,as I have no idea what to do even if I see some potential in a organic slavery based machine intelligence empire that pretends to be nice while making human batteries,it's why I did this in the first place,I may make a submod for Vassals Expanded And Reworked at some point (yeah,even more dependencies !).
     
    Fix the ssm robot boost decisions,you can still stack it infinitely to get stupid high number of pop assembly,and I didn't manage to put it in a cooldown.
     
    You still do not have access to artisan jobs in districts,as slaves doesn't consume any. (expect on the Birch world,because I know little about how the scale can go in endgame and do not know if it's unplayable without)

    Make the birch world less of a micro hell at the start.
     
    Give you the milking tradition,didn't manage to do it.
     
    Load Order :
     
    Gigastructural Engineering & More (3.2)
    Lustful Void
    Sexy's Xenos Traits And More
    LV_Expansion
    LV additional things
    Kinky Void
    All you need is Loving
    LV Patches
    LV Tweaks
    LV Extras
    SSX Salacious Machine Patch For LV-KV and Submods
     
    (If using Calcifire's mod,put it after this mod so it doesn't overwrite the text changes,the auto patch from irony will take care of the rest)
     
     
    If you find something I forgot to change/find that some things could be edited/want to give me something to add,feel free to tell me,I have no idea what I'm doing tho.

    2235 downloads

    Updated

  23. [MOD] 3.2 - The Piss Update

    My joke piss mod got removed from Steam so i uploaded it here instead.
    This mod renames everything (and changes some gfx) added by aquatics to be piss related!
    Now you can have your piss based species living on piss paradise and creating new piss worlds with the piss colossus!
    PISS FOR EVERYONE!!!
     
     
    it's the first time i upload anything in this site, lemme know if i fucked up anything.
     
    Install instructions:
    >Download the zip
    >Go to Documents\Paradox Interactive\Stellaris\mod
    >Unzip the file there, it's a folder called 32Piss
    >Inside the folder there is a file called 32Piss.mod
    >Move this file to the Stellaris\mod folder
    >Activate the mod via launcher or Irony

    228 downloads

    Updated

  24. [Stellaris] Gynoids + Robophilia

    So, in this glorious drunken stupor, I decided to re-post the robophilia and gynoid mods...
    What this does:
    Well it adds the races of the Gynoids and Lewdbots to your game:
    Gynoids is an assortment of robots it has around 104 pics 
    Lewdbots adds 2 sets of pics "HentaiFrame" 29 pics based on warframes,  and "Breeder" 73 pics of cat-ish sexbots.
     
     
    How to install
    1- Download mod.rar there should be 2 folders and 2 mod files in it.
    2- Just extract in Documents/ Paradox Interactive/ Stellaris/ mod  
     
     
    FAQ:
     
    Q1-Why?
    A1- Well the original mods where kind of a bitch to make them work, and after the latest update to Stellaris my game would just CTD as soon as it loaded, so after figuring out this 2 mods where the cause and fixed them and since the original owners have not update them since April and May, I wanted to share them for those who liked them and where having the same issue.
     
    Q2- Wait, the mods aren't yours!? 
    A2- Nope, the original mods are not, and I am not claiming ownership of the "corrected versions" either.
     
    Q3- Can we use this for our mods then?
    A3- Ask the original makers IDK, I would have hoped this mods to be added to vanilla framework or sexyxenos by now but that does not seem to be happening.
     
    Q4- There is a file named "_101_Species_clases.txt" file, what is that for?
    A4- Well if you use SE Portraits - Patches & Fixes all in one patch you can use that file to add these mods to the machine race for in game robomodding and stuff  
     
    Q5- The Gynoids envoys and pops have all the same XJ9 pic wtf?
    A5- IDK, cant remember if it got like that before or after me modifying that mod to make it work, kind of like the idea of pop units and envoys having the same shape and the leaders having a different shape, made sense from a roleplaying perspective so I never tried to change it.
      
    Q6- where did they get the pics from?
    A6- Again IDK, https://rule34.xxx/index.php?page=post&s=list&tags=all would be a good place to start searching for pics
     
    Q7 IDK IDK IDK, is there anything you do know!!??
    A7 Yeah. Alcohol is awesome
     
    Q8-....
    A8-....
     
    Q9-...
    A9-... Okay, look at the time, need to go that was a lovely conversation
    Good luck   
     
     
     
     
     
     
     
     

    3854 downloads

    Updated

  25. Copious Cocks

    What better way to celebrate the upcoming release of a DLC that's all about talking to other leaders, than a mod to make those leaders fun to look at? Why, a mod that also fills an underserved niche, of course. That being people who like anthros, particularly the part where "anthro" means "man", and who like them a lot.
     
    This release is aggressively untested. It probably won't blow up your computer, but it might do silly things when you play the game, as silly as a portrait mod can. In particular, right now, it's in a very quantity-above-quality state: Some portraits are very light and others very dark, some species are fairly internally consistent but others much less so, tons of portraits are cut off at somewhere other than the bottom, etc.. And I have no idea yet what this thing will do with the many species that I didn't test, like primitives or crises. But at least there are enough portraits to fill up a small galaxy without too much repetition. At current count:
     
     
    I would like to post a list of art sources, but it's kind of extensive, so it's in the .zip instead as copious_cocks_art_sources.txt. If you want to support the development of this mod, go give some money to those people.
     
    The main mod will simply add the new species to the game. If you prize consistency, you can also add in the copious_cocks_no_default_random_spawns to disable the default Paradox species from spawning in galaxy generation.

    6246 downloads

    Updated


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