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Stellaris

249 files

  1. Latex Species (The Latexans)

    This is a portrait set for the Latexan species.
    The Latexans had early discovered rubber and latex clothing. Throughout time they have evolved alongside the latex catsuits until they started permanently wearing them which eventually led to them being dependent on them.
     
    Consists of two portrait sets:
    - an ai generated set
    - a set of edited and cropped real photos I had previously used in my "real human portraits" mod
     
    Excluding the old portraits (but including the recent additions), all new portraits will come in 4 breast sizes for each color (aside from the occasional bonus like the new black and pink one with cleavage, which actually shows more skin than planned).
    Males will continue to look like females without hair but I plan for them to have 3 versions: with bulge, with exposed human penis, with exposed horsecock.
    Futas will look like females but they get the added penis like the males: with bulge, with exposed human penis, with exposed horsecock
     
    What about the males?
    The set made from real photos doesn't have them and there are no triggers for gender.
    But in the AI generated set the males are the ones without hair and the portraits are triggered by vanilla gender and the Lustful Void sex traits.
    They don't look male to me. Isn't that lazy?
    They are not humans, they are Latexans aka aliens. They look the way they have evolved. And I do have a lore explanation for that:
    TL;DR:
     
     
    Future of the mod:
    - This is actually a lite version with the latex trait and other additional mechanics removed. I still have to test and balance that part.
    - perhaps a bigger variety of the ai portraits with long dress like suits or different breast sizes
    - more variation for male and futa

    2014 downloads

    Updated

  2. Hucow Portraits

    Here is my new portrait mod: Hucows (humans with cow ears and horns)

    It consists of:
    - 9 Military Hucows (Admirals, Generals)
    - 8 Science Hucows (Scientists)
    - 17 Futa Hucows (All Male and Futanari positions)
    - 39 Female Hucows (Everything else)

    1951 downloads

    Updated

  3. Real Human Portraits

    First off: If you have a problem with breast implants, this mod probably isn't something for you as most portaits contain them.
    I made this mod for another mod I'm working on which is about traits and more. Therefore the themes of the portraits.

    Version 2.0:
    - made a new species class containing a triggered portrait sets. This is contains all portraits of this mod but they are triggered by traits. Your pops an leaders get different portraits depending on whether they have large/huge/massive breasts (implants), latex catsuits or even futanari trait.
    - however male potraits are not included but with this change I might add some (maybe some pornstars or something)
    - This species class contains 2 identical triggered portrait sets. This is so you can pick syncretic evolution and have both of your species choose the triggered portraits. (the game doesn't let you pick the same portrait set for them)
    - the old ordered portraits still exist in their own species class (in order: anisyia, jennifer ann, kato, samantha saint, boobs medium, boobs large, candy charms, latex)
     
    males might be coming to fit the triggered portrait set
     

    7383 downloads

    Updated

  4. Lustful Void 0.7.7 (3.12+) 機械日本語訳パッチ

    Lustful Voidをツールで機械日本語訳したもの。
    localizationフォルダ内にこいつを突うずるっ込むこと。
    使用ツール:https://forum.paradoxplaza.com/forum/threads/modtranslationhelper-or-how-to-translate-any-mod-for-stellaris.1575914/
    機械翻訳であるからして著作権もクソもないので、如何なる使用もご自由に。無断マージ大歓迎。
     
    追記:中華版LVの和訳パッチ
    https://steamcommunity.com/sharedfiles/filedetails/?id=3416009533

    419 downloads

    Submitted

  5. Futa Portraits

    One portrait pack containing 49 portraits that I like from MoreFuta that is usable in the new portrait system. Also includes name list however I do not know how to get it to work during empire creation but ship and ruler names do work in game, Army names do not work.

     

    508 downloads

    Submitted

  6. Sluts of the Galaxy Updated

    This is a standalone portrait mod with 40 different pictures.
    This mod was not originally created by me and I just updated it so that it works again.
    Since the mod was last updated on July 7 2019 I took the right to update it so that it will work again.
    If the original creator wants to take it down pls just write me.

    1558 downloads

    Submitted

  7. Lustful Void Jobs&Traits fix

    Once again, we fall victim to paradox' enigmatic designs
     
    value:scripted_modifier_mult|MODIFIER|...| this thing accepts any modifier, and only that modifier, you slap on the pop, not just the "correct" one
     
     

    yeah, by this point you can see what's going on here
     
     
    result of this modification: LV traits no longer cripple/hyperinflate non-LV jobs' amenity and trade value outputs, which should make it a bit less disruptive, especially for randomly-generated species
    my hope is this gets merged into the main mod
     
    because I used regex find+replace script, it took literally 3 minutes to make the mod, and 10 minutes to write this post
     
    in case you're wondering, similar principle can be applied to stability, output modifier, growth mod, etc anything the job pumps out that is numbers

    1784 downloads

    Updated

  8. Dominatrix Race

    I made another race to go along with my slave race, this one is a bit more fleshed out.
     
    21-Ruler Portraits 
    20-Scientist Portraits
    19- Population Portraits
    21- Governor Portraits
    20- Commander Portraits
    10-Envoy Portraits
     
    If anything is wrong, just let me know or if you like my style and want to see more let me know as well
     
     

    2193 downloads

    Submitted

  9. Lewd Galaxy Fixed

    A fix for Lewd Galaxy to work with Stellaris 3.12.5 I'm willing to add more images to the mod but that would require you to do the work of making them into .dds files with cleared background and whatever other stellaris-specific requirements exist.
     
    Note: If the creators of any of these mods wish for me to take it down or remove the shared portraits then just let me know!

    2233 downloads

    Updated

  10. Unified Pony Mod

    A unifier mod that sums up the MLP, MLP_dosh, and the Smutty Space Ponies mods together to work with Stellaris 3.12.5 I only unified the portraits and namelist, The mechanics and things like that are not something I want to rebuild. I didn't really curate the image files and in my playtest a lot of them clipped off screen and the like, might be better with a UI mod or something but if any are truely broken let me know and I can remove them. I'm also willing to add more images to the mod but that would require you to do the work of making them into .dds files with cleared background and whatever other stellaris-specific requirements exist.
     
    Note: Let me know if the .zip works, it's my first time uploading here.
    2nd Note: If the creators of any of these mods wish for me to take it down or remove the shared portraits then just let me know!
     
    9/1/2024 - Version 1.0.0
     |-Initial Upload.
     |-159 Images.

    1030 downloads

    Submitted

  11. Futa Species

    Just a simple species portrait mod.
    It's a mix of lewd(some futa, and more extreme content)/erotic/cute drawings, focusing on a more "semi-realistic" artstyle, that I felt worked a bit better in Stellaris,
    than straight-up anime. I actually made this for personal use, but thought I'd share it here, cause hey, why not.
    There are 183 portraits to avoid repetition as much as possible.
     
    Disclaimer: I do not own any art used in the mod. All drawings are the property of their makers.
     
    Enjoy, I guess.

    Main file compatible with 3.11.*
    Optional version by AnonTime (thanks!) updated for 3.12.5+

    7908 downloads

    Updated

  12. Aroused Galaxy (WIP)

    UPDATE: I'm opening this mod to the public. If you want to modify it in any way and upload it to Loverslab, you may. I don't even really care about credit. I've uploaded the localization text that isn't in any of the files as one big file called All_localization.yml. Be advised: this has not been updated past Astral Rifts.
     
    TLDR: This is a WIP, but fully functional mod that converts the base stellaris text for a lot of things (civics, jobs, traits, etc) to more sexy versions. It can be installed during active savegames with no problem*. It also replaces some of the trait icons with, you guessed it, more sexy versions. The main version includes the text, and the images file includes the images.
     
    *See below
     
    A Not-So-Quick History
     
    I'm a big fan of stuff like skimpy armor mods for skyrim and monster hunter, but after nearly a decade of installing sex mods in games, I've definitely been burnt out on mods that are full conversions of not sex games to sex games. Things like sexlab, sexout, lustful void, are extremely amazing mods, with tons of scripting and thousands of hours put into them by talented devs. 
     
    But...
     
    Sometimes I just want the original game preserved, with just some sexiness added in, you know? The game mechanics stay, I can get achievements the way the devs intended, and if need be, I can quickly uninstall the cosmetic mods and stream the game to my friends in discord, or show the game to a friend IRL.
     
    This was my experience playing the most popular mod for stellaris, Lustful Void. This isn't to say I don't like Lustful Void; I think the dev is talented and the amount of work they made integrating basically every single sex mod into their mod and keeping it updated to the latest version is extremely admirable. I had quite a bit of entertainment as I delved through the mechanics and such. LV is a heavy inspiration to various parts of this mod, and my mod wouldn't exist without it.
     
    But I when I returned back to vanilla-ish Stellaris to achievement hunt and get better at the game, I ran into the problem where I was missing the sexiness LV added. The only sex mod that seemed to work independent of LV were (in my opinion) mediocre AI portrait mods (not talking about Calcifire's portrait pack, he's the fucking GOAT, but the functional replacer version of his mod requires LV) and Titillating Text (by 24han, and updated by Trololololololge), which I've been using and is great. As far as I can tell, we're missing a mod that just... goes through and replaces a lot of Stellaris stuff to be more skimpy, without changing game mechanics. Something like a fallout skimpy armor mod, or a skyrim sexist guards mod, just things that add sexual flavor the world, but don't change anything core.
     
    So I made it myself. Mostly for me, but it felt wrong to just... keep it locked up to only myself, when there has to be at least 10 whole people out there who probably want it for themselves.
     
    So What Does it Do?
     
    Alright, long history aside... aside, this is a heavy WIP mod that replaces the following texts in Stellaris to something more skimpy. Currently this mod includes:
     
    * Species traits text (100%)
    * Civic text (100%)
    * Leader traits text (40%~)
    * Species traits images (33%~)
    * Jobs (70%~)
     
    Images in this mod are created using Calcifier's Graphic Resource, only turned into DDSes by me using the PSD templates he made (IE: he did 97% of the work). Go check out his shit he probably has the best stuff in the stellaris loverslab community.
     
    I want to include, eventually, not implemented in this order:
     
    * Total conversions for in game resources, including going through and rewriting events to adapt to them (energy to cum, food to milk, etc)
    * Image replacements (Calcifire uploaded a free to use trait template system I'm going to take full advantage of... when I can figure out how to export it using photoshop. Besides that I can definitely just take random hentai like other Stellaris sex mods have)
    * Finish the rest of the incomplete stuff
    * Planetary features
    * Blockers
    * Anomalies
    * Crises
    * Archeological Sites
    * Government names and positions
    * And probably more I can't quite remember right now
     
    But as of right now, this mod is fully useable, literally cannot crash games (this mod only modifies localization files, a glitch will just show blank text, but won't crash anything), and very WIP. It can also be installed over active save games, without crashing or modifying them at all. It can also be updated and uninstalled during them as well.
    *This mod is still usable and probably won't break games, but there is some vestigial code in there from my ill-fated attempt to get hive jobs seperated from machine jobs. So it is no longer exclusively GFX and text. I don't think it'll break games when added in the middle of them (it didn't break any of mine), but if you're truly paranoid then just delete the "districts" and "pop jobs" folders in the main file before use.
     
    Installation
     
    Install like any other mod: drop the file and .mod into Documents\Paradox Interactive\Stellaris\mod
     
    Main file includes text, images file includes images.
     
    A Quick Disclaimer
     
    Basically everything I put in this mod, aside from certain stuff, is stuff I'm into myself. I'm a straight dude, and my tastes are relatively vanilla as far as this site goes. I like tentacles, I like... women, not really a fan of stuff like latex, anthros, pissing, necrophilia, and stuff like that. Don't expect to see these in this mod unless it seriously doesn't make sense to implement something else in its stead.

    One more thing: there's only so many ways I can write "fucks better" for these texts. My writing may start to sound repetitive at times, and for that I apologize, however...
     
    Can I Help? Even If I Don't Know Shit About Stellaris Modding?
     
    I'm so glad you asked! There's so much text to go through in this game, that I absolutely could use the help. But it took me a whole few hours to learn Stellaris localization modding, who has the time for that? The people who download Stellaris sex mods are busy dudes, I would know. 
     
    I planned to upload the mod onto github for easy group modification, but it turns out they don't allow NSFW files, the prudes. Instead just DM me suggestions or put them as comments on this post.
     
    Compatibility
     
    I'm decently sure it's compatible with basically everything, but mods that overwrite base game localizations will probably need to be loaded before this mod. Hell, this mods probably compatible with LV itself. if you want to use them side-by-side for whatever reason.

    5529 downloads

    Updated

  13. 1900's CHS translations for some LV submods

    These are my simplified chinese translations for some LV submods, you can use them if you need.
     
    Support mods list:
    Lustful Gigastructures - Lustful Void Addon
    Calcifire's mods - Calcifires Trait Pack
    Maybe more in the future...
     
    PW:
    20240112_CHS_Lustful Gigastructures 0.3.0: 5oQbo9tD0%QM~XPsL
    20240112_CHS_Calcifires Trait Pack 3.10 (also fits for 3.12): jbYcaeZmTO^CDpc6WN
     
    And there >↓< are more simplified chinese translations for more other games on my patreon page:
    Virginia Studios | Patreon

    215 downloads

    Submitted

  14. Lite LV

    This is a very niche mod that completely redoes LV so it doesn't greatly impact the stellaris paradox mess of a 'balance'. This takes the ideas around LV and reduces them to a similar but more integrated version. 
     
    What it does:
     
    If the species has the civil of sexual industries, they get some job replacements:
    Clerks are relabeled as  Prostitutes. Entertainers are relabeled as Porn stars. Sex Arcades as new building type
       
     
    Adds some new sexual traits but attempts to keep inline with paradox's lame traits.
     
    This mod is primarily for odd folks like me that want a little LV but attempt to keep stellaris's terrible game balance.
     
    Race mod
    I included my animated race mod the drixian. (see pic)
     

    2095 downloads

    Updated

  15. Species_Classes and Portraits text file generator

    What does it do:

    I made this file so I could add species to Vanilla Framework and have them 'just work'.
    After looking at the policies and species_classes files, I was deterred.
     
    So this program was made to look at a series of images, organized by file structure, and then create the required species_classes and portraits files automatically.
    It is also written in python (with comments) and should be adjustable to anyone's file structure.
    Thus, you can collect the images you like and have them show up in game without making/changing the species_classes and portraits files.
     
    Setup:
    So this script was made for the naming convention in Vanilla Framework, but can work with others.
     
    The code takes a target path to a mod folder (YourModName for example) and then assumes that you have the path:
    YourModName\gfx\models
    and is this path is a series of folders that correspond to the playable races:

    The code will auto ignore any folders it doens't recognise the name of.
    This can now be configured, by default it only knows:
    Topspecies_names=['aquatic', 'arthropoid', 'avian', 'fungoid', 'humanoid', 'kemonomimi', 'lithoid', 'machine', 'mammalian', 'molluscoid', 'necroid', 'plantoid', 'reptilian', 'toxoid'] But it can be told to look for custom races with the flag "--custom_support True"
     
    It then checks for sub-folders to make species from:

    The code will check inside in the Species Type (e.g. Aquatics) folder and ignore anything that isn't also a folder.
    In this case it assumes that Aqua01, Aqua02, ... Aqua06 are all separate species. There is no naming convention requirement here, the species can be called anything!
     
    Assuming the folder looks like this:

    A list of .dds files are generated such that:
    '01AquaF1.dds', '01AquaF10.dds', '01AquaF11.dds', '01AquaF12.dds', '01AquaF13.dds', '01AquaF14.dds', '01AquaF15.dds', '01AquaF2.dds',
    '01AquaF3.dds', '01AquaF4.dds', '01AquaF5.dds', '01AquaF6.dds', '01AquaF7.dds', '01AquaF8.dds', '01AquaF9.dds' are all female.
    '01AquaH1.dds','01AquaH2.dds', '01AquaH3.dds' are all futa.
    '01AquaM1.dds', '01AquaM2.dds' are all male.

    The code then iterates through all the folders it recognises and using the sub-folders a sspecies it generates ALL of the portraits text files for playable races (and pre-sapients), and all the species classes for playable races (not pre-sapients).
     
    It will go back to the folder YourModName and look for the two paths:
    YourModName\portraits\portraits
    YourModName\common\species_classes
    If it doesn't find them, it will create them.

    I've removed the _test in the picture, so it will now overwrite the Vanilla Framework (or others) if it has the same name.
     
    Code:
     
    File Names:

     
     
    Leaders:
     
     
    How to use:
     
    Firstly you'll need python installed.
    Later if I get to it I'll see if I can make it an executable or something.
    But in this form it is safer as people can read it to see what it's doing.
     
    Taken straight from the python file:
     
    --- HOW TO RUN THE CODE ----
    ----------------------------
    Assuming something like Linux, run in terminal:
    python3 Stell_VanF.py --folderpath 'Some/Path/To/Paradox Interactive/Stellaris/mod/YourModName' --run_all True
     
    Or Windows:
    python3 Stell_VanF` 1_0_5.py --folderpath 'C:\Users\CHANGEYOURNAME\Documents\Paradox Interactive\Stellaris\mod\YourModName' --run_all True
     
    There is a verbose flag that can be used.
    i.e. python3 Stell_VanF.py --folderpath 'C:\Users\CHANGEYOURNAME\Documents\Paradox Interactive\Stellaris\mod\YourModName' --run_all True --verbose True

    All command line flags:
    python3 Stell_VanF.py --folderpath 'C:\Users\CHANGEYOURNAME\Documents\Paradox Interactive\Stellaris\mod\YourModName' --run_all True --verbose True --vanilla_framework True --block_base_species True --block_prescripted_countries True --custom_support True --andro_sub True

    NOTE: vanilla_framework flag does nothing at the moment, if I get the other things (events/scripts etc.) automated it will be used for that.
     
    Just be prepared to have your screen flooded if you have many portrait files.
     
    Or just run it in idle like I do ?
    I should have explained more, my bad:
    example code:
    folderpath= r'C:\Users\CHANGEYOURNAME\Documents\Paradox Interactive\Stellaris\mod\YourModName' run_the_lot(folderpath=folderpath,dospecies_class=False,block_base_species=False,vanilla_framework=True,verbose=False) (values are set to the defaults in the above example, i.e. verbose is default set to false)
     
    Here is step by step of what you need to to in IDLE:
     
     
    VIDEO!
    I've added a video to the downloads with an example run on just pictures.
    The file path inside the test mod is required. (e.g. YourModName\gfx\models\Aquatic\Aqua01\example1.dds)
     

    ----------------------------
     
    I'll continue to post updates as I improve the script.
    Feel free to use/modify this script, and to suggest changes if you like.
     
    TL;DR:
    -Putt all your species pictues (any name as .dds files) into sub-folders (any name e.g. Aqua01) for each set of pictures
    -The sets of pictures need to be in a folders that corresponds to a playable races (e.g. Aquatic) (Species Type folders shown in the first figure by the red dashes.)
    Species Type folders need to be here:
    YourModName\gfx\models
     
    (So for the example: YourModName\gfx\models\Aquatic\Aqua01\example1.dds )
     
    run the code pointing to:
    C:\Users\CHANGEYOURNAME\Documents\Paradox Interactive\Stellaris\mod\YourModName
     
    Done! your species will show up in the game when you load YourModName!

    I also generally recommend anyone to read a script before they use it.
     
     
    Example 1: Making A Race From An Old Mod
     
     
    Example 2: Making A Race Set From Another Old Mod
     
     
    ASPIRATIONS LIST:
     
    Tackle events Probably very painful Read current entries for species lists and portrait lists time consuming and difficult to decide what to do in edge cases GUI? Would cost lots of time and only add a little functionality at the moment, but would make it more accessible to others. Executable No idea how hard, but guessing hard. Would make it accessible to non-python users  
    What's New in Version 1.0.5
    Fixed two bugs:
    The code would actually pickup non image files and add them if they were in the folder The default image in portraits is now checked only once and not every gender, this prevents a bug when one gender had no leaders, but the others did  
    The names variable is now a list of lists (like the leaders) and will check against each.
    Default behavior is now to check file names as it would for like Vanilla Framework, then look for 'Female','Male' ect. in the file path.

    What's New in Version 1.0.6
     
    Minor updates:
     
    Will now name species classes as VF did (with the _classes) Changed the logic it uses to determine gender. Has no effect on the end user, but the profile files (and the python file itself) are much smaller now.  
    What's New in Version 1.0.7
     
    Minor update:
     
    run_the_lot will now check the inputs it has received and tell you if it's going to fail, rather than the code failing somewhere random down the line. Hopefully making it easier to pick up typos and missing definitions,

    What's New in Version 1.0.8
     
    3 New additions:

    -vanilla_framework flag to determine if event portraits should be written to the portraits files. These are hard coded so I'll need to update if VF gets updated. But good to turn off if you have a custom portrait set or if VF gets updated and this doesn't.
    -More error flags for when folders are not found or ignored.
    -block_base_species flag for generating 00_species_classes.txt and 01_base_species_classes.txt which will block the base species portraits from appearing in the game.
    What's New in Version 1.0.9
     
    -The new portrait changes should now be implemented.
    -Flag "--andro_sub" to let indeterminate sex replace either male or female
    -Flag "--custom_support" to support other sets outside the original ones
        -You can now use sets other than the pre named ones
    -More verbosity for bug hunting
     
    Adds normal portraits only, not yet supporting non-playable portrait sets (events, AI, ... etc.).

    1212 downloads

    Updated

  16. [mod] Stable Renamon graphics pack

    Here it is, hopefully it was worth the wait. Contains 208 portraits, evenly split between male and female (in fact, each portrait of each gender has a corresponding counterpart).
     
    Leaders wear specialized "clothing:"
     
    Rulers: Capes and detached sleeves Admirals: Military caps Generals: Cowboy hats Governors: Scarves Envoys: Neckties Scientists: Labcoats and glasses  
    Installation should be easy enough: just extract the files into your mod folder:
    Documents/Paradox Interactive/Stellaris/mod  
    Pictures were generated on my machine using ComfyUI/Stable Diffusion with the YiffyMix v36 checkpoint, then edited by me using GIMP.

    2043 downloads

    Updated

  17. Seedbeds[Outdated See Thread for up to Date version]

    Seedbed portraits for use in Stellaris. goes with Lustful void+lewd arachnids (Lustful void now Required as of 3.0)
     
     
    i got bored thought id fix up the lewd arachnid mod
    to be used with 2.7.1+  and while i was at it since i wanted to use a Hive minded Drider brood parasite with the Syncretic evolution from Lustful Void thought id make some fitting portraits
     
    Contains 155 portraits
    148 Female Seedbeds
        108 Seedbeds
         28 Tent beds
         6 Plant beds
         6 Slime beds
    5 futanari
    2 male
    Additionally adds 
    23 loading screens (slots 800-823)
    13 flags
    5 rooms.
    can be downloaded All in One, or Separately. 
    Credits:
     

    15998 downloads

    Updated

  18. Portrait Mod Builder

    Portrait Mod Builder
     
    Requires ability to run shell scripts
     
    Windows 10:
     
     
    Linux or Mac:
    You may need to make the scripts executable with chmod +x
     
    Usage:
    Create new mod with PDX launcher. Run run.sh with the location of the mod as an argument. e.g.  ./run.sh  /mnt/c/Users/<USER NAME>/Documents/Paradox\ Interactive/Stellaris/mod/my_new_portrait_mod  
    Select option 1 to create the basic directory structure. Select option 2 and set the name and species class for each portrait you intend to create. Name will be sanitised (lowercase, non-alphanumeric converted to underscores) to prevent issues. Directory structures will be created for each portrait. Portrait names ending with "_anim" will generate animated portrait phenotypes that require further editing. Fill the directories below with portrait textures (dxt5, no mipmaps, 420x320 for static portraits). Tier 1 - always appears: /gfx/models/portraits/<PORTRAIT NAME> - Non-gendered or no dimorphism, will always appear e.g. Robots Tier 2 - gendered: /gfx/models/portraits/<PORTRAIT NAME>/masc - Masculine body /gfx/models/portraits/<PORTRAIT NAME>/fem - Feminine body /gfx/models/portraits/<PORTRAIT NAME>/andro - Androgynous body Tier 3 - sexed: /gfx/models/portraits/<PORTRAIT NAME>/masc/male - Masculine male /gfx/models/portraits/<PORTRAIT NAME>/masc/female - Masculine female /gfx/models/portraits/<PORTRAIT NAME>/masc/herm - Masculine hermaphrodite /gfx/models/portraits/<PORTRAIT NAME>/fem/male - Feminine male /gfx/models/portraits/<PORTRAIT NAME>/fem/female - Feminine female /gfx/models/portraits/<PORTRAIT NAME>/fem/herm - Feminine hermaphrodite /gfx/models/portraits/<PORTRAIT NAME>/andro/male - Androgynous male /gfx/models/portraits/<PORTRAIT NAME>/andro/female - Androgynous female /gfx/models/portraits/<PORTRAIT NAME>/andro/herm - Androgynous hermaphrodite Name is not important. Having textures present in all directories of an entire tier is recommended. Select option 3 to generate portrait code based on detected textures. Generated code: Scripted triggers Portrait Categories and Sets ("Other" setting will need manual renaming) Phenotypes (animated portraits will need manual editing) Portrait groups Scripted triggers behave differently depending on whether tier 3 is filled: If tier 3 is not filled, special triggers overwritten by other mods will affect tier 2 If tier 3 is filled, special triggers overwritten by other mods will not affect tier 2 behaviour but instead affect tier 3     

    342 downloads

    Updated

  19. Sexy Bow Xenos

    Since I enjoy a lot of nice mods made by others I thought why not just share my own and here we are.
    I've tested the mod and haven't found any errors so far, if anyone finds any, please let me know and I'll try to fix them.
    Mod has 2 unique species classe biological to prevent overwriting any other portraits.
    The mod contains only 11 new species so far,
    8 biological and 3 Machine
    They all have about 4-6 different postures and about 10 hair colors.
     
     
     

    2141 downloads

    Updated

  20. Simplified Chinese translations for Lustful Void 3.10

    Lustful Void 3.10 的简体中文翻译
     

    598 downloads

    Updated

  21. Deep Deep Space Lustful Void Patch

    Welcome one and all! This is my first published mod so go easy one me!! What this mod does is add the All-Male/All-Female/Futanari trait functionality from Lustful Void to TPEHEP's/joker231's excellent Deep Deep Space mod. Now I've dabbled a little with portraits and some minor Stellaris modding in general but this is my first time doing something like this and publishing it, so please bear with me if their are bugs but some minor testing showed no issues so far but please report and I'll attempt to fix the bugs when I can. I'll try to keep up with updates to the primary mod and add any new portrait sets as I can.
     
    Edit: For now due to a lack of assets the Futanari trait defaults to the Female Portraits.
     
    For a non-steam link to the mod I recently was informed by schroecat that a Nexus Mods link is available: https://www.nexusmods.com/stellaris/mods/125

    6508 downloads

    Updated

  22. Futa Rooms

    4 explicit rooms, centered around futa. Made for personal use, but decided to share, because, WHY NOT?
    Graphical assets used are owned by their respective owners.

    Ready for 3.11+

    1179 downloads

    Submitted

  23. Breeder NSFW Flags

    A couple of highly NSFW flags, most are futanari themed.
    I made these for personal use, but thought I'd share.
     
    Disclaimer: I do not own any art used in the mod. All drawings are the property of their makers.

    7557 downloads

    Updated

  24. Stable Elves

    A few months ago I started playing around with that fancy new image generator "AI" called Stable Diffusion.  At some point I decided that creating a portrait mod for Stellaris would be a fun project that would help give me practice with writing prompts and touching up output images.  As a bonus, a lot of the horrible flaws of "AI" generated images like their atrocious hands are hard to notice when they're shrunk down to the thumbnail sized images like the ones used in a Stellaris portrait mod.
     
    The goal of this mod was to create a portrait mod with a variety of different outfits where each pop type would have its own theme, but I wanted all of the pops to have the same style and look like they belonged together as part of a larger set.  I also wanted to generate a large pool of portraits to hopefully mitigate the "Birthday Paradox" problem and improve the odds that my important leaders will have unique portraits for easier identification during a game.  Originally I was just planning to use the mod for myself, but I decided to release the mod after some people expressed interest in it while I was asking for advice on how to use Stable Diffusion.  As of the version 1.0 release, there are 151 portraits split into the following categories.
     
    21 Rulers:  They have elaborate and ornate clothing, but the outfits are completely shameless in their use of silky sheer material.  Kind of a harem girl look. 20 Governors:  I gave them more of a evening gown look.  Sheer fabric is still in use but as a whole they're more modest than most other pops.  I wanted the women to look a bit more mature than most of the other pops. 27 Military:  Admirals and Generals share this set for the 1.0 release.  The common theme when I made theme is that I quite liked the high collared dress jackets seen on the Principality of Zeon officers from the Gundam franchise.  Especially in the striking red color worn by Char.  So I tried to keep that dress jacket and experimented from there.   I eventually want to give Generals a separate theme, but I haven't decided on what yet. 13: Envoys:  Extremely lewd cocktail dress was the theme.  I wanted to try to evoke a feeling like the envoys are actively trying to seduce whereas the lewd outfits of the other pops were just a product of their culture. 51 Scientists:  The common theme is lab coats, glasses, and turtleneck sweaters.  From there there is a mix of leotards/bottomless/underboob/boob windows to try to create some variety. 19 generic pops:  The basic pops have a "uniform" of favoring detached sleeves and thigh highs.  
    These portraits are defined as part of a new "Stable Elf" species, so they shouldn't conflict with any other portrait mods.
     
    A disclaimer on content depicted in my preview screenshots.  This mod ONLY contains the elf portraits.  The rest of the content depicted within the screenshots include:
    UI changes are part of "UI Overhaul Dynamic" from the steam workshop.  Steam workshop credits Orrie as the author. Namelist used in the screenshot is from "Elves of Stellaris" from the steam workshop.  Steam workshop credits Princess Stabbity, Teneb Kei, and TheGrandN as authors. The enslaved prepatent species is one of the species from Mugginnato's "Stellaris Vanilla Framework" mod from loverslab. The flag is from TheRegalSeagull's "Womb Tattoo Flags" mod from loverslab.  
     
    I know that there has been some drama regarding "AI" generated drawings in the past few months.  I don't want to discuss that topic here.  We're all here to have fun.

    16261 downloads

    Updated

  25. Meruccubus Race

    This is a race/portrait pack inspired by the character Meru the Succubus by merunyaa.
     
    It currently contains 150, all female portraits, with some limited Lustful Void compatibility.
     
    30 Officials
    - for the Official ruler type, ruler jobs and envoys 30 Scientist
    - for the Scientist ruler type and all kind of researcher jobs (researches, medical workers and sexologists from LV) 30 Commanders
    - for the Commander ruler type and soldier and enforcer jobs 10 Milk Cows
    - for LV milk cow jobs 10 Breeders
    - for breeders and gem incubators jobs from LV 10 Maids
    - for servant type jobs and LV comfort workers 10 Priests
    - for priest type jobs and LV concubines 20 Basic portraits
    - for all other pop jobs  
    Previews:
     
     
    Disclaimer:
     
    This is my first mod. If I did something wrong let me know.
     
    These protraits are AI generated. While I checked and brushed up all of them I still might have missed some anatomical errors and such. If you notice anything let me know.
     
     
    Further Developement:
     
    I'm planning on adding some more portraits for different kinds of jobs. Especially Lustful Void jobs, like milk cows, whores etc.
    For some I already have ideas for the "outfit" for others not yet. So if you have some ideas in that regard, lets hear it.

    6399 downloads

    Updated


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