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Regular Mods

These Skyrim: Special Edition mods are of a non-adult nature.

1206 files

  1. FULL GENESIS 8 Body (BHUNP Based)

    FULL GENESIS 8 Body (BHUNP Based)
     
    GOOGLE DRIVE LINK : https://drive.google.com/drive/folders/1ZoIvglZWYYDIm9xmzSqUem58YPWhpaDe?usp=sharing
     
    NEWS
     
    1 - GENESIS 8 BODY v0.6
    2 - GENESIS 8 COtR HEAD v0.6
    4 - GENESIS 8 BODYSLIDE v0.6
    3 - GENESIS 8 Textures (L) MEDEA + TATS /added
    3 - GENESIS 8 Textures (L1) MEDEA + TATS ALT /added
     
     
            -Face expressions /redone
            -Mouth (teeth part) x2 more poly + 4k diffuse/normals /redone
            -Hands shape completly /redone
            -Feets weights /reworked
            -New G8 X2 Bodyslide (More polys for the breast and vagina area for the nudebody) /added 
     
            -All zip folders /re-uploaded with proper arborescence for easy installation with MO
            -
     
     


    Work with BHUNP and COtR
    Have more verticles than any other body/hands/feets/head mesh
    Textures easy to make, no hand painting

    Whole body except hands and face uses same 8k diffuse / normal / specular texture
    The normal map is 16k
    Hands have their own 4k textures 

    LOAD ORDER
     
    -Better Female wrists hands ankles and leg ratio twists (not tested without)
    -CBPC, HDT-SMP for physics ofc
    -BHUNP
    -COTR
    1 - GENESIS 8 BODY
    2 - GENESIS 8 COtR HEAD
    2.1 - GENESIS 8 BLANK TEXTURES (Just to not display textures from the default COTR installation when you are using this "mod")  
    3 - GENESIS 8 Textures (Chose the one you want, you can DL all of them and Check/Unchek it to choose your preference, depends of you)
    3.1 - GENESIS 8 FACE Normal Maps Addon NEW!  +10 Face normals 
    4- GENESIS 8 BODYSLIDE (Bodyslide projects)

    Tools Used

    -DAZ Studio
    -BLENDER (+Diffeomorphic addon, TRI file import/export plugins, niftools_addon, some batch scripts)
    -xNormals
    -GIMP (Bimp Batch addon)
    -Free Batch DDS Converter For TexConv (WIP)
    -NifOptimizer
    -NifTools
    -Photoshop (+Nvidia texture tools addon for the heavy 16K maps)
    -BodySlide Outfit Studio ofc

    Whats next?

    -Find the right solution to fix the underjaw gap A bit better in the 0.6 version but still not very happy with that (The back head part should be set with the face part
                but have to reconform all .tri's and modify the COR_AllRace.esp) maybe for the next updates
    -More work on the weight painting, (hips, glutes, armpits)
    -More work on the .tri's (some sliders can still looks bad, especially if you crank it up to value 1) This .tri files are a nightmare,
                I think I get the right workflow to work with, I will see for better sliders later, and set the limits to value 1. 
     
    To notice
     
    -Some texture packs have more diffuse face choice than others, some have with/without brows version, or different pre-makup options, keep sliding to find the right thing
    -This body is not Compatible with Vanilla outfits
    -If you start a new playtought and want to really play the game then I dont recommand you to use this body
     
     
     
     
    NEW way (easy and fast)
     

    2747 downloads

    Updated

  2. Project Urban OldStreet

    Hello everybody!
     

    Guys, I added a location to everyone in a good mood (I don't know why) I did it for myself, but people have interest in a skin for general use) this is a small place, I'm new to this, so I created a world in Skyrim to test the weather, light and other things, this place is the first location of many, I study and train in this place.
     
    there is an Observ file in the archive, this is a file of the new world, to which I will add new objects, summer content) you can get there through the console in the room
    I made a small addon to the location in which there will be summer objects and then I will make LODS

     
     

    how to get to the location

    1gIVJUy.mp4 guys, sorry for the file size, I'll try to remove unnecessary optimization later)
     

    SkyrimSE_2021_3.mp4 Everyone is in a good mood, sorry for the bugs, just take it as it is, it takes a lot of time)

    SkyrimSE_2021_12_02_06_02_13_855 (online-video-cutter.com) (1).mp4 correct location:

     

    tOY8xNM.mp4 SkyrimSE_2021_12_05_22_13_26_751 (online-video-cutter.com).mp4
    V0.3 for LE
    https://mega.nz/file/3bBzjY5Q#99D6N3whlZwBZgMMHehRenwv6YWg2EfLLBdH7yFDMOQ

     
     
    I am very sorry, thanks for the problem, I fixed fix to google diskUrbanStreet.esp
    you can safely download the disk from Google, everything is fixed there, for those who have already downloaded the file that needs to be dropped into the folder and replaced)
    https://drive.google.com/file/d/1BCMdnnGQtv8lhajQulL2fwxIDVD6XiZT/view?usp=sharing
    I had to re-do the landscape ... my mistake, I unknowingly used the test world, but I had to create a new one, I just unknowingly did it now, the world of Skyrim and this one does not touch at all, only the bike from Riverwood is the only point!)
    thanks for the help

    5424 downloads

    Updated

  3. Ayanami Rei racemenu preset

    Hello! This is my representation of Ayanami Rei from Evangelion to Skyrim. Please, read requirement section carefully, to get similar look.
     

     
    Hard requirements:
    High Poly Head (based require)
    Brows
    Gothic Eyes
    Hair
    Makeup (not hard, i just use some face brightener)
    RaceMenu (so obvious)
    Not hard but also require:
    3BA
    Diamond body texture
    Bijin head texture (i blend bijin head texture in diamond head texture in photoshop)
    Pure normalmaps
    Expressive facial animation (bright facial expressions for an emotionless girl)
    Eye normalmap fix
     

     
    1. Install archive with mod manager. (MO2 is best solution)
    2. In racemenu choose breton race, and load "Ayanami Rei 3" in presets tab.
    3. ???
    4. Profit!

    NOTE: you must choose breton race in racemenu due to proper sliders.
     

     
    Fill free to use my character in your screenshots, video, lewd stuff. Also, you can edit preset as you want. Even in paid works (just give me % of your millions).
    If you like my content you can visit (or even subsribe) to my socials

    807 downloads

    Updated

  4. Rev's TPOS2 - Tel Nalta Patch

    This is just a simple patch to remove a conflict between The People of Skyrim 2, and Tel Nalta. It moves Rustlius Salt-Torn and his campsite off of the island where Tel Nalta is grown, and relocates him to the Half-Moon Mill area. No edits are made to the Tel Nalta side of things. Though I did "unbury" a vanilla bunny on the island, and relocate it to Rustlius' new campsite as well.
     
    That's about it.
     
    Requirements;
    The People of Skyrim 2
    https://www.nexusmods.com/skyrimspecialedition/mods/22392
     
    Tel Nalta SE 2.10 (immersive version)
    https://www.afkmods.com/index.php?/files/file/2362-tel-nalta-se/
     
    Everything the above require.
     
    Also available here.
     
    Installation;
    Use what ever mod manager you use to install it. Or copy the ESP into your Data folder, and activate it in your mod manager. Easy peasy
     
    Load order;
    TPOS2
    Tel Nalta
    Patch
     
    Uninstallation;
    Not recommended in general for any mod that isn't a pure mesh/texture re-placer. This patch contains persistent object records, so removal is impossible/unsupported.
     
    Note 1;
    Due to the nature of the mods patched, it is best to use the patch on a new game. Or at least one where the Tel Nalta island has not yet been loaded into your world. Getting within 5 cells by default will do this. Results will vary if used on an existing save, but it will at least help clean up a bit.
     
    Note 2;
    The mod is not technically dependent on Tel Nalta at all, and therefore could work with out it. But why would you do that? So I made the patch use Tel Nalta as a master, to make LO sorting more straight forward.
     
    Note 3;
    The patch has been cleaned in SSEEdit. DO NOT CLEAN UNUSED MASTERS for this mod or it may affect auto LO sorting. ESL flagged just because I care.
     
    Everything is looking good for me, but there is always a chance I missed something. Let me know about any problems and I'll see what I can do.
     
    Permissions are open to do whatever, under the general permissions we all know and love. With the following restrictions; No pay for mods, credit my work, and DO NOT UNDER ANY CIRCUMSTANCES UPLOAD IT TO THE NEXUS!!! Pretty much anything else you want to do with it should be fine. Oh and please inform me if you do use it in any way. Thanx
     
    Credits;
     
    Ac3s for Tel Nalta and all it's glory.
     
    nesbit098 for TPOS2 and the fresh air it breathes into Skyrim.
     
    Everyone else that contributed to those great mods that I don't know about.
     
    And I suppose we should all thank Bethesda for getting us all started.
     
    Also, all the trolls out there that try to keep me down... you fuel my fire to do better.
     
    Finally, Me, 'cause I have good mod ideas ?
     

    Praise the Sun,
    Rev.

    22 downloads

    Updated

  5. Azuli's Palace [2.0]

    [Note]: i did some brief testing/patching out bugs - let me know if something still remains. do keep in mind any heavy script editing mods may or may not cause issues.
     
    [Description]
    "Esangroth is an inhospitable wasteland of violent frozen storms. many times researches, vigilants of stendar, and fools of fortune have tried to pry open a doorway to this place only to be greeted with the unholy winds that reside within.
    it is said that the most bitter cold and terrible storms that scour tamriel come from this place and it should be of no doubt. i write this at the end of my journey in search of esangroth, what lies within this book is the collection of my findings and discoveries of this most horrid place. for those foolish enough to wonder about such a place let this be a warning to all those who would seek to follow in my footsteps."
    Located just outside the main gate of whiterun to the north is an out of place entryway, what lies within is an isolation far far away.
     
    Contents:
    [Dining Room]
        Storage:
            Ale
            Wine
            Mead
    [Kitchen]
        Cooking Spit
        Storage:
            Meat
            Fruit
            Cheese
            Vegetables
            Bread
            Sweet Rolls
            Flour
            Salt
            Potions of Blood
    [Shrine Room]
        Shrine(s):
            Azura
            Mephala
            Boethia
        Storage:
            Soul gems
            Books
            Spell Tomes
            Scrolls
            Dragon Priest Masks
            Daedric Artifacts
    [Alchemy Lab]
        Storage:
            Potions
            Poisons
            ingredients
    [Forge]
        Furnace
        Anvil
        Tanning Rack
        Sharpening Wheel
        Armor Workbench
        Storage:
            Gold
            Ingots
            Ore
            Raw Materials
            Leather Supplies
    2nd Floor-
    [Bathroom]
        Bath
        Latrine x2
        sink x2
    [Children's Room]
        Bed x2
        Storage:
            Dresser x2
            End Table x2
            Chest of Toys
    [Bedroom]
        Storage:
            Clothes
            Shoes
            Armor
            Misc junk
            Amulets/Jewelery
            Notes
            Bounties
     
    Note: if the interior is too dark you might want to adjust your brightness.
     
    [Recommended mods]: (functionality of Adoptions / Spouse Dwelling may depend on it)
    https://www.nexusmods.com/skyrimspecialedition/mods/3862

    204 downloads

    Updated

  6. Resident Evil Beauties for COtR

    Resident Evil Beauties for COtR

    3 presets based on Resident Evil games:
    Ada Wong - Jill Valentine - Claire Redfield
     
    requirement:
    COtR - HQ Characters creation addon for RM
    RaceCompatibility for Skyrim Special Edition
    RaceMenu
    The Eyes Of Beauty SSE
    COtR x The Eyes of Beauty - Updated Patch
    KS Hairdos - HDT SMP (Physics) (for Jill and Claire)
    for Ada, i used SGhair pack 350 se but for obscure reason, he disappeared from the net
    so use your hair mod.
     
    a special thanks to:
    vtaw, Kalilies, ousnius, DrSlumpX, xxxODDxx,
    Nezzar, Daymarr and jokerline for the creation and the port of the clothes using in the pics

    Install with your mod manager or put the uncompressed files into data/skse/plugins/chargen/presets.
    In game, open Racemenu, choose "Norddz" race and load the preset (the name of the preset end with "COR")
    edit:  You can choose an another race like imperialdz or bretondz if you want, it also works!

    Recommanded:
    Facelight Plus SE
    Expressive Facial Animation -Female Edition-
    Random Emotions SE

    YOU WANT THEM AS FOLLOWERS? JUST DOWNLOAD THE  MOD CALLED "PROJECT PROTEUS" BY PHENDERIX HERE: 
    https://www.nexusmods.com/skyrimspecialedition/mods/46620 

     Credits:
    m4mk203
    expired6978
    Xp32/Groovtama
    HydrogensaysHDT
    ousnius
    DenisWinter
    TMPhoenix

     LogRaam

    docteure

    PixelsSquared


    5495 downloads

    Updated

  7. Papyrus-2-Typescript

    Transforms *.psc header files to *.ts files that can be used by modders in Skyrim Platform.
     
    Warning
    This program and libraries aren't meant to be used by mod users, but modders using Skyrim Platform for making mods only.
     
    THIS WON'T MAKE SENSE TO YOU IF YOU ARE NOT A MODDER.

    About
    This program is meant to be used to transform SKSE definition libraries to Typescript for using them in Skyrim Platform, so you can use in Typescript all your SKSE libraries the same way you would be using them in Papyrus (here's a real life usage example of using JContainers conversion for an actually working plugin).

    This program's aim is not to automate whole language features translation, but only function headers.
    If the *.psc file contains actual code (think PapyrusUtil.psc) the function header will be converted, but the rest will be output verbatim, waiting for a human to come and fix it.

    Usage
    Drag and drop all your *.psc files to the executable.
    It will generate *.ts files in the same folder as its input.

    Using converted files
    Put all your converted files inside some folder, then add that folder inside the folder where skyrimPlatform.ts is located.



    Folders in this image look like shortcuts because they are actually symlinks (the same technology Vortex uses to manage your mods).
    You don't need to use symlinks. You can just drop your folders there.

    Once folders are where they are supposed to be, import modules from Typescript as usual.

    import { on } from "skyrimPlatform"
    import * as JArray from "JContainers/JArray"

    // Lines irrelevant to our illustration purposes were ommited.

    on('update', () => {
      const a = JArray.object()
      JArray.addInt(a, 5)
      const t: number = JArray.getInt(a, 0)

      // This outputs `5`, indeed.
      printConsole(`Array value: ${t}`)
    })

    I've added to my github project some converted files for libraries I use myself.
    Grab them at the conversions folder.

    BEWARE: Not all functions have been tested.

    Remarks
    This program has no way to know the intention of the humans that made the scripts, so it's always advisable to manually check all generated files to make sure everything is declared as it should.

    Take note the program assumes generated scripts will be put in some subfolder to the folder where skyrimPlatform.ts is found, otherwise you'll get "Cannot find module..." type of errors when coding your plugin.

    If you want to have your scripts in some other place, you can always just change the relative path of each importfor each *.ts file, of course.

    Github project page
    Source code here

    320 downloads

    Updated

  8. Character Class System Restoration

    This mod attempts to restore the class system seen in earlier installments of the Elder Scrolls series. It is balanced for play on Legendary difficulty.
     
    The current version of this mod is incomplete and I am releasing in this state to get an idea of just how much interest there is for a mod like this.
    At the moment the mod includes the following:
     
    1. A class reference guide
    2. A class selector manual/menu
    3. All 21 classes each with their own unique skill sets
    4. Unique equipment and enchantment created for this mod to make mage armor build viable
    5. Class perks
    6. Gameplay balanced for legendary difficulty.
     
    In the future I plan to implement the following:
    1. Class mastery system
    2. Improvements to the class reference guide
    3. Other gear tailored specifically to cloth/mage armor builds?

    Instructions for use:

    In order to use this mod you must start a new game.  Loading an old save will only activate part of this mod and bug your save. When first starting the game, check your inventory as soon as possible for the class guide book.  Once opened, it will give you a brief overview of the classes along with the associated skills and perks that will be available to you.  After closing the guide, close your inventory and wait two seconds. You may have to wait longer if there are other mods loading as well.  Open your inventory again and open the class selection book.  This will cause a menu to open up listing the three class styles, Combat, Magic, and Stealth.  Chose the style you wish and you will see a second menu.  This will allow you to choose your actual class. 


    Once this is done, you will have selected your class and will be done with the set up.  Please be aware, you will be unable to assign perks into the skill trees until you select your class.

    Manual Installation:
    Transfer the contents of the archive to your data folder.

    Mod Manager Installation:
    Download the mod and use the mod manager of your choice to install the mod as normal.

    Requirements:
    This mod has no hard requirements, but you will need some form of magic balancing mod in order to ensure that destruction magic remains a viable source of damage at higher difficulty levels.  We recommend the quickly converted SkyTweaks, but this mod has been designed with versatility in mind so any magic balancing mod will work.

    Incompatibilities:
    This mod was designed to be as unobtrusive as possible when used in combination with other mods.  This being said, this mod will not work with mods such as the Ordinator mod.  In addition, any mod that modifies the first perk in the skill tree will not work with our class selector mod.

    281 downloads

    Updated

  9. TrueWolf: A Werewolf Playthrough Mod

    "Sure, Hircine created lycanthropy, but the Witchmen of High Rock perfected it."
     
    Premise: Just as there are normal vampires and true vampires (like Lord Harkon), this mod makes it so there are normal werewolves (like the Companions) and true werewolves (you with this mod).
     
    This is a small mod I made for myself to make a werewolf-only playthrough more viable. It adds a new version of the werewolf which is a bit stronger, scales with level, and lets you level up by doing werewolf things.
     
    This mod is being posted "as is".
    ==============================
     
    As a "true werewolf", you gain certain new abilities:
    -You gain an ability that lets you transform into a werewolf as many times per day as you want.
    -You can stay in wolf form indefinitely.
    -feeding as a werewolf grants +1 Max HP, +0.1 Max Stamina, and gives a temporary damage buff to your claws/unarmed attacks
    -the damage buff scales with your max health
     
    Also, you can level up by feeding. The number of feedings required to level up increases with level. At the start it is just 1 or 2 feedings, but quickly increases. Note, this level up won't grant you a skill point nor an attribute increase like normal.
     
    This makes it possible for you to do a challenge run of Skyrim where you are only allowed to use werewolf things, ie no weapons and armor or levelling other skills, while still letting the levelled enemies get stronger alongside you.
    =============
     
    Starting the Mod:
    (See the picture for examples.)
     
    Warning: The health/stamina increases from feeding will be permanent on your character, even if you uninstall this mod.
     
    Start the mod by typing "startquest TrueWolf" in console (not case sensitive) .
    This turns you into a 'true werewolf'. You will immediately receive the True Beast Form power.
     
    To revert from wolf form to your human form, press the Revert Key.
    By default it is 'Y'.
    =============
     
    You can change the revert key if you wish.
    Type "setpqv truewolf revertkey_var #" in console (not case sensitive). Where the # is the keycode of the key you want to change it to.
    VERY IMPORTANT: after you type that in the console, you need to reload the game. Doing F5, and then F9 will suffice.
     
    For example to change it to the 'U' key, do "setpqv truewolf revertkey_var 22". Then reload.
     
    Here is a list of keycodes for reference:
     
     
    Requirements: SKSE, Dawnguard DLC.
    This mod will work for SE, and likely LE and VR too.
     
    -CG
     
     

    544 downloads

    Updated

  10. [Arknight] La Pluma outfit BHUNP

    Description:
     
         BHUNP conversion of said outfit, and also added SMP effect.
         The original 3BA mod was uploaded on Arca, but was deleted, so I packaged the texture into this file too.
         If the original uploader / original model maker / hypergryph came to me requesting content removal, it will happen.
         
         This is the first outfit I ever worked on, made a lot of dumb mistakes early on that I came to regret later. so expect a lot of bugs and clipping.
     
         The second screenshot is on Aruru6Duck Max.
     
    ----------
     
    Requirements:
     
         - Baka Haeun UNP
         - HDT-SMP
         - BodySlide and Outfit Studio
     
    Installation:
     
         - MO2
         - Bodyslide, build everything with name [Arknights] La Pluma
         - profit
     
    ----------
     
    Note:
     
         There are a lot of clipping. Some I tried my best to hide it, some I gave up on, some I came up with compromise solutions.
         Wearing the top (32) and jumper (58), the back skirt will clip through. Please use the "top (no back skirt)"(32) version when you wear jumper
         Other clipping issues I cannot fix, they are shown in Spoilers.
     
    ----------
     
    Special thanks to :
     
    - BakaFactory
    - Hypergryph
    - the original uploader (whom I do not know as the post was deleted)
    - Boombox / Gunslicer (for the character and for the poses)
    - everyone that made xml guide out there

    1495 downloads

    Updated

  11. No Kids

    ~ Removes Children and Replaces them With Chickens ~ (or simply hides them)
     
    ? No Kids
     
     

     
    Previously, I've used Sex Lab - Sexual Fame 'Framework' (LE) (SE) specifically to remove children from the game.
     
    I wanted a mod which:
    Removes Children from The Game (and that's the only goal of the mod) Allows You to Search for Hidden Children to Enable Them (so you can start/complete quests which require children) Allows You to Re-Disable Children after You Enable Them (so you can make them disappear again) Turns them into Chickens (because... obviously!) ?  
    Mod Versions
     
    You are viewing the Special Edition compatible version of No Kids. Here is the Legendary Edition version.
     
    There are two versions of this mod available:
    No Kids - Chickens (this version turns each child into 60x chickens) No Kids - Hide Children (simply hides children without the amusement of turning them into chickens)  
    Configuration
     
    You can configure what children are turned into (and how many of each) via the Mod Configuration Menu.
     
    Be default, the options are to turn children into:
    Chickens Dogs Mudcrabs Hods  
    You can customize the options available by editing the Config.json file in the mod's folder.
     
    Add whatever options you would like under the "nokids_replacement_options" section.
     
    You can include items from the Skyrim base game or any mods you have installed, just be sure to specify the .esm or .esp name in the configuration.
     
    "nokids_replacement_options": [ "0xA91A0|Skyrim.esm", "0x23A92|Skyrim.esm", "0xE4010|Skyrim.esm", "0x1347D|Skyrim.esm" ]  
    FAQ
     
    ESPFE?
    Yes  
    Um, what?
    We had this idea on my Twitch stream* so we made it together. Chickens were my idea. Dogs, Mudcrabs, and Hods were my viewers' ideas.  
    Source Code
    https://github.com/mrowrpurr/NoKids
     
    P.S.
     
    This is my first Lovers Lab mod! I've been wanting to support this community for a long time.
     
    I really hope this helps some users of Adult mods feel better about their kid-free Skyrim world.
     
    Love y'all! Happy Modding. ~ MrowrPurr
     
     
    Support Rules
     
    The usual. Stay on topic. No trolling. No racism, sexism, homophobia, other -isms and -phobias, or inappropriate remarks.
     
    Have fun! And remember: everyone is doing their best. Happy Modding!
     

    953 downloads

    Updated

  12. [SE/LE] Dissidia Materia Xing

    Special thank NickNak
    support BHUNPv2/CBBE 3BB
    main features:
    1.
    Have 39 staff animation and use DAR control so when your right hand equip Materia Staff you will  have special animation

    2. Use self-made behavior animation to control outfit

    Showcase:
    Skyrim Special Edition 2021-11-12 20-21-48.mp4    

    896 downloads

    Submitted

  13. Snake Hair

    Adds an equippable snake/gorgon/medusa hair. It uses slot 45 so you can have your actual hair too.
     
    There is no crafting recipe, use something like AddItem Menu.
    Works for all races and sexes.
    Snakes may clip through Khajiit ears  .
    Requires HDT SMP for physics, will be static otherwise.
     
    Credits:
    bluekiwi.dog under CC Attribution license

    928 downloads

    Updated

  14. Fresh Women Darkness - TAWOBA patch

    Description:
    A patch for the mod Fresh Women Darkness SE by Akatuki408. 
    Removes mosts of the mod equipments, and replace them with TAWOBA bikinis.
     
    --------------
     
    Hard Requirement:
     
    - Fresh Women Darkness
     
    - Any version of TAWOBA that is not missing equipment entry
       this patch was built using this version by OmegaDarkKnight
     
    --------------
     
    Soft Requirements:
     
    - Dwemer Automatons Glowmapped. If you do not have this, read spoiler
     
    - BHUNP by BakaFactory. If you do not have this, read spoiler
     
    ------------
     
    Installation:
     
    Load the esp (esl) after [Fresh Women Darkness.esp]
     
    ------------
     
    Detailed changes:
     
    - Draugr Darkness will now use Nord Bikinis. Starting at level 15 they should use Ebokinis
    - Snow Elf Darkness will use Falmer Bikinis
    - Dwarven Dolls will use parts of Dwarven Bikinis (they will not use bra and thong, since they do not have human body ?)
    - Dwarven Snow Elf will use Dwarven Cyborg 2, I left those MOBILE SUITS equipments as is.
    - Most crafting recipes are now hidden (since they are replaced by TAWOBA with their crafting recipes)
    - some equipments are now non-playable (Doll goggles, Dwarven Heads) 
    - some weapons (invisible blades and others) are supposed to be non-playables, but... IT JUST WORKS ?
    - now most creatures (excluding Dolls) uses default female skeleton. As a bonus, their breast wont go crazy. As downside, their size might not be the same as before.
    - fixed a purple-face bug on [Dwarven Dolls] 
       If you do not have this bug with the original mod, please read spoilers
     
     
    ------------
     
    Credits:
     
    - Lord of Bikini Nisetanaka, and others perv senpai that contributed to TAWOBA
    - Baka (the pose in screenshot is from Baka poser)
    - Akatuki408 
    - CALEB2 for the glowmap

    1012 downloads

    Updated

  15. Arachnophobia CACO.esp

    Arachnophobia and CACO spider spit and bite compatibility. Adds the effects from Arachnophobia and the CACO changes all to the same records.
     
    Requires
    Complete Alchemy and Cooking Overhaul
     
    Arachnophobia SE

    198 downloads

    Updated

  16. Estrus Chaurus CACO.esp

    Estrus Chaurus and CACO patch. Adds the EC+ changes made to chaurus spit to the changes made by CACO. All the goodness.
     
    Requires
    Complete Alchemy and Cooking Overhaul

    1077 downloads

    Updated

  17. Arach + EC + CACO.esp

    Arachnophobia, Estrus Chaursu Plus, Complete Alchemy and Cooking Overhaul compatibility.
     
    Consolidates the changes from all 3 mods made to spider spit, spider bites and chaurus spit to keep all the goodness.
     
    Requires
    Complete Alchemy and Cooking Overhaul
     
    Arachnophobia SE

    320 downloads

    Updated

  18. High Poly NPCs (Patches)

    This is a google drive link to "The Original Authors" High Poly NPCs mod he deleted from Nexus..  I'm in no shape or form managing or anything to do with these patches/updates.. I'm just posting these like this so more people can find it and enjoy the work..

    All these do is update the NPCs into High Poly versions for a lot of community added mods... The Original Mods is a requirement obviously.... 

    https://drive.google.com/drive/folders/15IZOjFMuRC4cfJSoCqaHtyW3sUnvzyDZ
     

    Here is the mods with Patches of High Poly NPCs:
     
     

    1185 downloads

    Submitted

  19. Paragaon Fey CBBE SE (SMP Skirt)

    Paragaon Fey CBBE SE (SMP Skirt)
     
     
     
    Overwrites skirt mesh with SMP versions. Compatible with SMP body and 3BA body.
     
    Includes bodyslide files to build between SMP and static versions.
    Use bodyslide to build the skirt for 3BA or SMP bodies.
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
     
    What's included
     
    updated ESP
    SMP enabled skirt NIFs
    bodyslide files
    bone XML
     
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    This mod applies bug fixes to the older SMP skirt mod.
     
    what bugs are fixed
     
    The partitions are unified to remove the duplicated mesh bug on SMP objects.
    Applied the proper structure to the NIF so the extra color options are applied properly.
    The old version wasn't setup to to support both 3BA and SMP bodies.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
     
    Requirements
     
    Paragon Fey
    HDT-SMP
    CBBE
    3BA body or SMP body
    Bodyslide/Outfit Studio
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
     
    Note: building the original static versions of the skirt will make the panties disappear (the static versions are still set to use 2 different partitions)
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
     

     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
     
    Credits
     
     Created by: Lausmaton
    Converted by: SunJeong
    SMP by: Zynx 
     
     
     
     
     

    1772 downloads

    Updated

  20. RAID Madame Serris Costume 3BA V2 HDT-SMP

    I made a this witch costume made for celebrate Halloween
    3BA V2 Body base
    supports Bodyslide and
    include physicx costume parts exist
     
    The hat and hair wig are all-in-one, 
    and the hat strap must be modified to fit the own character's head mesh
     
    The main costume consists of three variations of the upper and lower garments (body, hand, and foot slots allocated).
    There are A,B,B[H]types
    A is just plain
    B is more exposed to the skin using alpha map
    B [H] is a form with the crotch slightly bent for a loose fit in the B type.
     
    Belt decoration that can be equipped as an additional (slot 49)
    There is a cloth with physics attached to it.
     
    when you runnin bodyslide 'RAID Madam Serris Costume Dec HDT-SMP'

     
    If you check 'Hidden HDT Parts' Zap slider
     


     
    the HDT cloth parts will disappear.

    Also Include own staff model
    enhanted Magnus's eye spell

    3231 downloads

    Submitted

  21. COtR celebrities for fun pack 1 definitive edition

    About This File
    U can follow me on my Patreon if you like what I do
    No obligation, it's just if you feel generous
    https://www.patreon.com/daxosscontent
    COTR celebrities for FUN pack 1 definitive edition
    
    description:
    4 presets based on celebs models: Angelina Jolie, Kate Beckinsale, Scarlett Johansson, Summer Glau.
    Not perfect but closest as possible.
    For Kate B. I made a Selene Version with vampire fang for your prefered Vampire
    Use proteus mod to get Serana Beckinsale
    https://www.nexusmods.com/skyrimspecialedition/mods/46620 
     
     
    requirement:
    RaceMenu
    COtR - HQ Characters creation addon for RM
    RaceCompatibility for Skyrim Special EditionRaceMenu
    The Eyes Of Beauty SSE
    COtR x The Eyes of Beauty - Updated Patch
    KS Hairdos - HDT SMP (Physics) not really required but i save the presets with one of them.
     
    Install with your mod manager or put the uncompressed files into data/skse/plugins/chargen/presets.
    In game, open Racemenu, choose "Norddz" race and load the preset (all the names of the presets end with "COR"
     
    Recommanded:
    Facelight Plus SE
    Expressive Facial Animation -Female Edition-
    Random Emotions SE (strongly recommanded < 3)
     
    Credits:
    m4mk203
    expired6978
    Xp32/Groovtama
    HydrogensaysHDT
    ousnius
    DenisWinter
    TMPhoenix

    8205 downloads

    Updated

  22. M'Ress

    Char preset!
    M'Ress was made by request from Robert McClelland by from Kitsune of Inari
    You'll need Cat race and Yiff age to make this work by Bad Dog.
    Load the Char by using the preset settings. Put this into your data folder.
    Please used Orc race for her!
    Please enjoy her!
     

    36 downloads

    Updated

  23. Auto unequip ammo

    Auto unequips ammo along your (cross)bow.
    No quirks, no hassle, no polling.
     
    An honest and straight-forward plugin.
    Does literally what it says and nothing more.
     
    No quiver scaling, no constantly polling, no lists, no sets, no nothing.
    Recognizes all ammo from all mods. No need to register them.

    1094 downloads

    Submitted

  24. ​Evagurin "Evy" Kamotsusen - Selachii Follower SE

    Evagurin Kamotsusen - Selachii Follower
    Yes, it's the meme boat that was stuck in Suez Canal that cost about $9.6bn in trade.
    And yes, it's based on a R34 version.
     
     

     
     
    Requirements
    - The Selachii - Shark Race 3.40+SE 
    - XPMSE SE
    - UUNP or other UNP-based body replacer (such as bhunp)
     

    Description
    A peculiar looking shark(?) gal has been stranded in Skyrim and could use a companion.
    Adds a Selachii-ish follower based on the Ever Given cargo ship with unique assets.
    She can be found in a very... unique, small camp straight west from Dawnstar shoreline, it's really hard to miss her.
    Prefers heavy armor and one handed axes or swords but is also proficient with bows. She also has increased carry weight for hopefully obvious reasons.
    Can be married, starts at level 7 and levels with player.
     
     
    Installation
    Install like any other mod, plugin placement shouldn't matter since it doesn't overwrite anything. I'm not aware of any mods that edit the worldspace where her camp is either.
     

    Other notes
    - No CBBE support. I don't use it and I don't like it but feel free to make a patch if you desire.
    - The pants in her outfit use slot 52 so make sure SL/whatever you are are using to undress her automatically (because I know you are) unequips that slot too.
    - Her outfit (and she as a whole) is meant for 7B Natural UUNP shape. She does use whatever your generic shape is since I don't like custom bodies and skeletons for followers in general.
    - She has 4 different color variations for her outfit. She has a chance of spawning with any of them but she also has a spare laundry in a container in her camp.
    - There are BodySlide files included for her outfit but it is strongly recommended to use the prebuilt meshes instead.
    - She starts as probably pretty OP companion at first because Bethesda's vanilla companions are balanced by unfocused and weird perk choices. She's focused on heavy armor and one handed so she'll shine with those, perks and all, and hopefully stays useful forever.
     
     
    Future plans
    - More outfit variations?
    - Maybe a "de-boat" patch that removes the Evergreen markings and boat... things on her head and makes her regular dark cyan/dark red selachii instead in the future.
    - Bugfixes if there is anything to fix.
     

    Credits
    - Blaze69 for instigating this in the first place, boat ear things, finishing up what I started, worldspace edits and her outfit/other assets.
    - Rest of the authors of The Selachii, this wouldn't have been possible without the race.
    - Lana Faux for the "Cargo" color scheme.
    - ShinglesCat for SC - KS Hairdos Retextured.
    - Loimu, for inspiring this whole thing with a R34 meme. (https://twitter.com/LoimuTheDeer/status/1375802608363917312)
    - "Wood Crate" (https://skfb.ly/6WNtJ) by Pedro Silva is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
    - "Container" (https://skfb.ly/FZOL) by Willy Decarpentrie is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
    - "Semi-Rigid Camo Backpack" (https://skfb.ly/6QTMF) by Baptiste Lonqueu is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
    - ASlySpyDuo for creating the mod (all credits go to them)  LE link below
     

    1776 downloads

    Updated

  25. TRX - Flesh eater

    Description
     
    First of all this is a corpses remover, but not only this  In fact it just a toy with no attempts to create something unicue. I was tired from dozens of dead bodys around in my game so i thought- there must bee some way to use all this garbage. Thats all. But i dont like "things from nowhere" in my game and i made try to make this mod lore friendly.
    Flash eater adds to your game 3 new spells
     
    1. Flesh eater
        Just disintegrates corpses.
     
    2. Flesh eater Crystal
        Disintegrates corpses and gives to you different empty soul gems
     
    3. Flesh eater Alchemy
       Disintegrates corpses, gives to you different empty soul gems and one of two new ingredients (with possibility of 30%)
     
     
    How it looks
     

    11.m4v  
    New ingredients can be used with alchemy table, but if you look at the CoockPot you can finde something more interesting
     
    Where to start?
     
    Try to search in Anise's Cabin (in basemet)
     
    Or use AddItemMenu...
     
    Install
     
    As usual
     
    Possible conflicts
     
    If you have mods with changes at Anise Cabin basement.
     
    Skyrim LE compability?
     
    I dont have LE installed but you can just resave esp file and convert nifs for LE version.

    495 downloads

    Updated


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