Regular Mods
These Skyrim: Special Edition mods are of a non-adult nature.
1129 files
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Maids II: Deception
By Enter_77
Original | Special Edition
Main Package Download
Due to the size of Maids II: Deception (2GB+), it must be downloaded from one of the sites below. Packages uploaded here on LL are supplementary.
Mod Sites
ModDB
Nexus Mods
File Storage
View Readme - How to combine 7z part files.txt for installation instructions.
MEGA
Torrent
Available on this file's downloads. Help seed by combining all parts of the regular M2 download and renaming the single .7z archive as "Maids II - Deception SE"
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Description
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Maids II: Deception (M2) is a sequel to Maids I: Euphoria for The Elder Scrolls IV: Oblivion. Originally intended to be a simple mod that would add a single maid to a player house for dress-up, the series has evolved to feature a questline. M2 aims to expand upon where M1 left off, this time with an emphasis on story.
Quest Start: The quest should be added to the Miscellaneous section of the quest journal upon loading the game with SMSkyrim.esp activated. The quest will instruct you to travel to the town of Jonestead.
The Story So Far
During the Oblivion Crisis, an organization of mages and alchemists known as Project Purity sought to rule Tamriel by first enslaving its women through the use of a corrupted Hist tree's sap that, when ingested, provoked an insatiable frenzy that made female victims vulnerable to submission. At the request of two maids who were cursed with the sap's effects, the Champion of Cyrodiil put a stop to Purity's plans and saved the women held captive in the palace of the Argonian warlord Desann.
The descendants of the two maids - the Pinder family - would face persecution by a resurgent Purity as retaliation for their defeat. Over time, this rivalry escalated to the point where in order to survive, the family had to form a clandestine group of mercenaries whose only purpose was to put an end to Purity once and for all.
200 years later, only two family members remain in a small underground town in Skyrim. The reasons for how and why the rivalry started have long been forgotten by both sides of the conflict. Yet the mercenary group founded by the family remains strong and has undergone drastic transformations. Now composed entirely of female warriors and assassins that rival the Dark Brotherhood in terms of secrecy and skill, the conflict has reached a standstill with both sides waiting for the other to resurface for one last showdown. With the province under siege by dragons and the civil war, Purity is bound to use this distraction as an advantage and unleash their final plan to eradicate the Pinder family and reveal their most devastating weapon yet, all in the name of saving the world from the enigmatic woman known as Matari.
Features
17 main quests with several offshoot side quests
A large underground complex with several connecting dungeons
A new land called Sky's Divide, a tropical dwarven fortress island that becomes accessible from the final quest onwards
A new dungeon tileset based on the Dwemer ruins of The Elder Scrolls III: Morrowind
114 interior cells, 16 worldspaces
1 new home and another - a ship - that can be obtainable depending on the Dragonborn's actions
Approximately 13,000 lines of dialogue with branching paths
79 voice actors voicing 116 characters
A maid management system that expands alongside the main questline and allows players to hire up to 98 maids, have them serve as followers, and depart on missions to temporarily increase player stats while in a city or retrieve a specific type of supplies
Optional MCM menu for maid management
A companion with an optional friendship and romance system
An optional brothel with a dynamic economic system
New items, including those from other TES games
Optional enemy patrols in the Skyrim wilderness depending on the player's place in the main questline
Episodes
M2 was originally released in episodic format from 2012 - 2016 for the original The Elder Scrolls V: Skyrim. Each episode advanced the main questline while also adding some post-quest reward bonuses. Below were the release dates for each episode.
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WARNING
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M2 is a script-intensive mod with 2,072 scripts. It's highly recommended that M2 is started on a new, clean save (new character/game) with as few script-intensive mods activated as possible. It's suggested that this save be kept aside for M2 updates.
If playing on an existing save, it's important to make a backup of the save prior to installing and activating M2. If M2 is ever deactivated and uninstalled, script data will be left over in the save which may affect the stability of the save and other mods that add scripts (such as quest mods). This problem is due to Skyrim's scripting and save system which causes scripts from uninstalled mods to "stick" to a save long after it has been uninstalled.
The following issues encountered in M2 are signs that a save game may be experiencing the negative effects of this left over data:
Quest advancement issues
Scene/NPC-to-NPC conversation stalls (NPCs will appear with the "This person is busy." message when activated and their conversations will never progress)
Crashes to Desktop (CTDs) or frozen loading screens
Use a save game cleaner, such as SkyrimTools, as a measure of last resort to repair bloated saves.
Please read the FAQs for additional suggestions on what to do when problems are encountered.
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Requirements & Recommendations
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Semi-Required
These are only required for certain installations and optional features.
Fores New Idles in Skyrim (FNIS)
* Installing - custom animations will be added for certain characters.
* Not Installing - characters will stand in place when these animations are requested.
* IMPORTANT - remember to run GenerateFNISforUsers.exe after M2 has been installed so that the new animations will function. Read the FNIS readme for detailed instructions.
Skyrim Script Extender (SKSE)
* SKSE is a prerequisite for SkyUI.
* NOTE - SKSE features a built-in mechanic that removes references to OnUpdate() in Papyrus logs called by scripts of uninstalled mods. This is useful in preventing certain CTDs.
* NOTE - SKSE v1.7 improves memory handling and may prevent CTDs for certain systems.
SkyUI
* Installing - SkyUI implements the MCM menu system for M2, which includes portable maid management, settings, and uninstallation.
* Not Installing - disables the M2 MCM menu; players required to go to the Pinder House in Jonestead and use the Notepad to access the settings through in-game menus.
* NOTE - Hide SkyUI can be installed, in addition to SkyUI, to retain the vanilla UI while still installing the MCM system.
* NOTE - A known issue with MCM causes plug-ins placed after the 128th slot in the load order (form ID 7F) to have script issues. Place SMSkyrim.esp at a higher position.
* NOTE - if the MCM menu for M2 is not added when loading the mod for the first time, enter the following into the console:
SetStage SKI_ConfigManagerInstance 1
Recommended
These are suggested optional utilities and mods that only serve to enhance features.
Dimonized UNP Body
* While any body type, including vanilla, is compatible with M2, most of the added clothing and armors were only designed for UNP by their original creators. Seams may show for non-UNP body types.
Flower Girls SE x
* Patch specifically designed for M2 adds animations to the Euphoria Palace brothel.
Sexlab Patch
* Integrates special scenes using the SexLab framework where a fade-to-black transition would normally be used.
Pre-Installation
Make a backup save before starting the game with M2 activated. This is a precaution that should always be done before beginning any quest mod.
Install any semi-required and recommended mods that are intended to be used before starting the game with M2 activated. If previously installed, ensure that they are fully updated.
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Incompatibilities
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Compatibility Patches
Download the "Mod Patches" package from the downloads for a collection of patches for other mods and body replacers.
Incompatible
The following mods have been confirmed to be incompatible with M2.
Any follower management mod that affects M2 NPCs may cause unexpected quest issues. Avoid using to follower management mod for maids in M2.
KEY
YELLOW --- moderate incompatibility; usually aesthetic. New locations overlap each other, but quest progress can continue. Console commands such as ToggleCollision (tcl) may need to be used.
RED --- major incompatibility; M2 is rendered unplayable.
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FAQs
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Crashes to Desktop (CTDs)
Dialogue
Installation
Missing Textures
Quests
Miscellaneous
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Credits, Thanks, Disclaimers
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Credits and permissions are listed in the main package readme.
131039 downloads
Updated
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Hikari SkyrimGTX SE VERSION
By ASASSSSSS
I convert this follower from creation club. I hope you enjoy this and if any problem, please feel free to ask. DO NOT ASK ME TO DO OTHER BANNED USER MODS BECAUSE I DONT WANT TO GET TARGETED AND THIS IS FOR SKYRIM SE VERSION!!!!!!\
Location: Temple of kynareth in WhiteRun
Recommend:
CBBE 3BA
CPBC
SMP
2496 downloads
Updated
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COTR Celebrities for FUN pack 6
By daxoss
COTR celebrities for FUN pack 6
Aimee Garcia - Anna Paquin - Katie Holmes - Malin Akerman
Requirement
COtR - HQ Characters creation addon for RM
RaceCompatibility for Skyrim Special Edition
RaceMenu
KS Hairdos - HDT SMP (Physics)
The Eyes Of Beauty SSE
COtR x The Eyes of Beauty - Updated Patch
Install with your mod manager or put the uncompressed files into data/skse/plugins/chargen/presets.
In game, open Racemenu, choose "Norddz" race and load the preset (the name of the preset end with "COR")
edit: You can choose an another race like imperialdz or bretondz if you want, it also works!
Recommanded
HDT-SMP Physics Wigs Package for Great modders' work
HDT-SMP Hair Wigs - Xing - Dint999 - Fuse00 - HHairstyles - KS - HG - SG - NO RING Version
Facelight Plus SE
Expressive Facial Animation -Female Edition-
Conditional Expressions - Subtle Face Animations
Mfg Fix
Credits
m4mk203
expired6978
Xp32/Groovtama
HydrogensaysHDT
ousnius
DenisWinter
TMPhoenix
LogRaam
docteure
PixelsSquared
Xingda666
cornflakes1023
and more...
694 downloads
- racememu
- customrace
- (and 4 more)
Updated
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WIP - Fertility Adventures SE
Have you ever wanted to immersively start a family of your own in Skyrim? Well now you can! When Hearthfire released back in 2012, I was disappointed that you could only adopt children and couldn't have you own. Fertility Mode by Narue fixed that problem, but it lacked the dialogue necessary to make pregnancy feel like a natural part of the game world. Fertility Adventures is an add-on for Fertility Mode that aims to solve that problem by adding relevant dialogue to NPCs, allowing them to be fully aware of their own (and the player's) pregnancies.
Features
A Unique Experience for Unique NPCs
Having a baby is a big deal, and having a few generic lines that everyone shares isn't good enough for a topic that's so important. If you decide to have a kid with an NPC who's on the list below, they'll have completely unique dialogue that's separate from everyone else. Just because Aela the Huntress shares a voice actor with Uthgerd the Unbroken doesn't mean she should have the same reaction to discovering she's got a kid on the way. Unique NPCs also have their pregnancy progress tracked by the mod, which allows them to have dialogue for specific stages of pregnancy. If your spouse/lover of choice is not on the supported list than they won't be able to use all of these features. Read the "Generic NPCs" section below to learn more.
Supported Females: Aela, Lydia, Mjoll, Jenassa, Serana, Ysolda, Rikke
Supported Males: Vilkas, Farkas, Erik the Slayer, Onmund
For Male Players
There is no longer any need to open up the MCM to see if your lover is pregnant; she will tell you. Keep in mind she won't tell you right away, she'll have to figure it out. Most women of Skyrim will manage to discover their new passenger in about two weeks (this time is dependant on your pregnancy duration setting), after which she'll give you the good news. The next step is to wait. This mod will track her progress behind the scenes, according to your pregnancy duration setting in Fertility Mode, and will determine what kind of dialogue should be said. In the early stages she may exclaim that her belly is starting to show while in the later months she'll probably say something about how large she feels. During the last two weeks she'll be feeling strong signs of labor, and will warn the player that their little one could come any day now. Once the baby is born you can do it all over again. Should you decide to have another kid with the same NPC they may have different lines from the first time.
For Female Players
Much like the NPC tracking described above, female players have their own dedicated tracking and no longer need to look in the MCM. If you suspect you've got a new passenger on board you'll need to confirm it by seeking an priest/healer or by crafting a pregnancy test solution at a cooking pot. In the event that you don't seek confirmation, time will do the work for you. Once you pass "2 months" the awkwardness of your slightly bloated belly will be made apparent the next time you sleep, forcing any Dragonborn in denial to realize the truth. Once you've "discovered" your pregnancy you'll be able to tell the father. Just like the mothers described above, fathers will have unique lines appropriate for the current stage of the player's pregnancy. You can also expect the citizens of Skyrim to occasionally comment on your pregnancy, depending on how big you are (currently only people in Whiterun will comment on your belly, more to come soon).
Family Planning with Spouses
After getting married you can have a chat with your spouse about potentially having children. Some spouses will bring it up to you while others will wait for you to make the first move. This dialogue doesn't do anything mechanically speaking, it's just there for some immersion. Triggering this dialogue will require marriage for vanillas NPCs but patches and future add-ons can trigger it through other means if necessary.
*Supported characters only
Quests
Supported NPCs will be getting quests similar to how Amorous Adventures worked (but in a non-sexual way). Right now Aela, Farkas, Vilkas, Mjoll, Ysolda and Serana have quests that will start immediately after pregnancy announcement.
Generic NPC Support
In the event that you're lover is not on the supported list they will still have limited support. They will have generic dialogue to announce their pregnancy to you (and vice-versa) but not too much beyond that. It's not possible to track NPC pregnancies without me setting it up manually which is why I'll try to cover as many NPCs as possible; because of this, generic females will not be able to make comments specific to their current size. For female players, if your baby daddy is not on the supported list you will have the (optional) opportunity to find him manually. If you opt in, you will be able to select any male in the game as the father through the dialogue topic "I have something important to tell you." This will work with unsupported vanilla characters and mod added characters.
Voice Acting
I will be making an effort have have as much of this voiced as possible. The generic lines will have voices provided for NPCs using commonly used voice types. The voice lines will be made by splicing vanilla lines or generating them with XVA Synth.
Requirements
Fertility Mode (Optional) Fertiltiy Mode Fixes and Tweaks for improved scripting
Installation
This will install into the data folder like any other mod. Remember to install Fertility Mode and ensure that it's working for you!
Recommended Settings
Have pregnancy duration in the MCM set to at least 10 days. Going below this will result in less accurate timing for dialogue. A longer time period is recommended. I persoanlly play with a realistic setting of 280 days. For best results, avoid using the MCM debug options "impregnate" and "give birth," and let these events happen naturally. The impregnate option is okay to use if impregnating someone on the supported list or on a female player. Turn off the widget from Fertility Mode for more immersion. Turn off random insemination unless you're cool with your lover being impregnated by a beggar or something because they were in the same area as them.
Compatibility
Should be highly compatible because nothing vanilla has been changed.
Fertility Mode Fixes and Tweaks by SubHuman is fully compatible and supported. Fertility Adventures will detect whether or not you've installed it. Will not work for other pregnancy mods.
Like my mod? Join my Patreon!
If you want to support me by tossing a coin my way I would appreciate it. If not, don't worry, nothing will be exclusive to Patreon and my mod will remain free.
Check it out: patreon.com/CHIMinyCricket
FAQs
Q: It says I'm missing the Fertility Mode ESM file while Fertility Mode is using an ESP!
A: You're using an older version of Fertility Mode. The new versions switched to an ESM format. Note that saves using the older ESP version will not work when updating to the ESM version.
Q: Can you make it compatible with other pregnancy mods?
A: No. I've said maybe in the past, but that was wishful thinking on my part. I've rewritten the mod since then and it will now be even harder to convert to other pregnancy mods, and with all of the content I'll be developing I will not have any time to even think about doing that. Please don't ask.
Q: Can you add "adult" features and/or fetish content?
A: No. This mod is about enhancing immersion and role playing in the game, not adult stuff. I understand that some of you will be using it for adult stuff but it's not my focus. This mod will always make the assumption that conception occurred during consensual heterosexual sex. Do not ask me to make content involving bestiality, tentacles, rape, BDSM, futa, cuckoldry or other specific fetish content.
Q: Will this work with same sex or male pregnancies?
A: No idea. I don't play this way and have no idea what will happen.
Q: Will you create unique dialogue for X?
A: Possibly. Leave your suggestions in the posts section. Here's some things that I consider before deciding on giving them unique dialogue...
Are they a reasonably popular character? Do they have enough personality to actually base dialogue on?
Q: Can you make an add-on for X mod character?
A: That's complicated. For now I'm focusing on the core experience of the mod, which means vanilla and dlc content only. If you want specific dialogue written for generic waifu followers, the answer is no. As for larger follower mods it would all depend on the wishes of the mod authors.
Thanks to Narue for making Fertility Mode
Thanks to Subhuman for upgrading my scripts
Thanks to the developers of XVA Synth for making voicing this mod possible
28157 downloads
Updated
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Auto Unequip Ammo
By Erundil
YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS.
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WHAT IT IS
It's an SE port of Auto Unequip Ammo by mitchalek.
I ported it for personal use based on info from user comments, tested it thoroughly and got permission from mitchalek to share it (see screenshot).
I'm not going to develop this or make any changes, it's just a port of an already perfectly functional mod.
REQUIREMENTS
Analogous to LE version of the mod. It basically works out of the box with no requirements.
To access the settings however, you need MCM (which is bulked with SkyUI)
5157 downloads
Updated
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Streams of Magic
By Erundil
YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS.
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WHAT IT IS
Master-level concentration spells intended to be used in late game instead of Novice-level ones.
Stream of Flames - stronger version of Flames
Stream of Sparks - stronger version of Sparks
Stream of Frostbite - stronger version of Frostbite
Stream of Self-Healing - stronger version of Healing (changed the name to more strongly imply who gets healed)
Stream of Treatment - stronger version of Healing Hands (changed the name to more strongly imply who gets healed)
Why would you want this? Because concentration spells are as easy to use as a machinegun. You start the game with a set of those and it's a shame to switch to projectile spells later, just because the concentration spells have gotten weak over time.
HOW TO GET
The spell tomes are buyable from vendors who normally sell other Expert level spells.
In vanilla Skyrim this means Restoration spells from Colette and Destruction spells from Faralda (maybe Enthir too).
Slight chance to get them from a different vendor or as a random reward, just like other Expert spells.
Vendors from other mods also might have them in stock, depending on which leveled lists they use.
Spell tomes have a base cost of 1000 each (that's how much it's worth to vendors, without modifiers - not a very useful info for a buyer, but if you want to compare with other spellbooks in CK - this is the go-to value).
Alternatively you can use the console commands. First type:
help "stream of"
This way you'll learn the IDs of the spell tomes. Then you can obtain them with:
player.additem [insert ID here] 1
DETAILED DESCRIPTION
Spell magnitude and magicka cost set in line with other Expert level spells (meaning: really powerful spells that eat a shitload of mana).
I'm not setting them in line with Master spells, because of balance issues and difficulties to even compare (having long 3 sec pre-cast, area of effect only, and high burst damage but low dps make the Master spells high-risk high-reward, while my Stream spells are nothing like that, not to mention that Master spells are unobtainable before special quests, which raises the "cost" of having them, allowing for higher stats without breaking balance).
All perk interactions are preserved:
- fear from flames
- slow from ice
- disintegration from electricity
- stamina restore from heals
- and so on
The only exception: half-cost perk set to Expert level instead of Novice or whatever.
Spell ranges, visuals, calculation methods and other things remain unchanged.
POSSIBLE CONFLICTS
This mod will conflict with any other that edits these 4 leveled lists:
LItemSpellTomes75Restoration
LItemSpellTomes75AllRestoration
LItemSpellTomes75Destruction
nLItemSpellTomes75AllDestruction
However, any conflict should be easy to solve with a merge patch.
Or just load my mod before the other ones, lose the ability to buy my spells, and get them with console commands.
747 downloads
Updated
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Torch out of Sight
By Erundil
YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS.
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WHAT IT IS
This is a small replacer for 1st person torch animations.
All it does is, it moves the torch a bit to the side, so it doesn't block half of your screen enabling you to actually see in front of you.
Also, the flame shouldn't blind you anymore, since it's completely off-screen now. Or at least it should, with standard screen resolutions.
WHAT IT ISN'T
It doesn't affect 3rd person animations - your char will hold the torch like he always did.
It doesn't affect the torch items - their weight, price, availability and so on.
It doesn't affect the lighting effect - the light isn't stronger or weaker, the color is unchanged and so on.
All of the above means, you can safely mix my mod with other torch mods and there should be no conflicts, as long as the other mods don't touch the 1st person animations.
389 downloads
Updated
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Simple JukeBox
By sicklemoon
Simple Jukebox - OSA MyAnim Extender
Easily play dance animations with music.
This is a mod that extends OSA's MyAnim function as used in "Poser module for OSA" and "Dance module for OSA" to play music when animation is played.
You can play the specified music when playing the animation by describing the data in the included Json file.
The music data of the following mods is already described in the included Json file. (*1)
Dance together SE
Companion Selene Kate - Kiss Me
Shake It SSE - Dance Animations Full Version 4.5
Shake It Some Even More
PreGPPose SE
Let's Dance Again
Requirements
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Skyrim Special Edition (skyrim aniversary edition not supported.)
SKSE64
OSA - Skyrim Ascendancy Engine for SSE
PapyrusUtil for SSE
Dance mod
Dance module for OSA
Changelogs
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2022/01/16 Added data for Let's Dance Again
2021/11/14 Initial release
Installation
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Install it like a normal mod.
Mod manager is recommended.
Usage
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Play a pose or animation from Animate in the OSA menu.
If music is associated with the animation, that music will be played.
The music ends when it plays to the end or the player jumps.
To edit music
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You can change the music or add music to animations like dance by editing the Json file.
Of course, you need to register your music data with ESP.
Json file(MusicList.json) is in the following folder.
SKSE\Plugins\StorageUtilData\SimpleJukebox\
The contents of MusicList.json consist of 4 string lists and 1 float list.
animationid - The ID of the animation registered by FNIS or Nemesis, not file name like xxxx.hkx.
musicformid(*1) - Describe the form ID of the music you want to play along with the animation.
musicesp(*1) - Specify the name of esp where the music is registered.
soundcategory - If you specify a category when registering SoundMaker type music, you can pause the music when some menus are open.
musicdelay - This value is used when the animation and music are out of sync. Unimplemented.
These five values are one set. Add or edit the data so that there is no excess or deficiency or misalignment.
Hot reload: If you want to reflect the edited Json file in the game while playing the game, the Json file will be reloaded by opening item menu, console menu, etc. while the music is being played by this mod.
If you want to check the contents written in MusicList.Json, set the value of debug in config.json to 1.
When you play an animation using OSA pose mod, the data about that animation will be displayed on the console.
Points to note
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*1: If the formID or esp name of the music is changed by ESL or ESPFE conversion, you need to edit this Json file as well.
Malfunction may occur in situations where many scripts are running, such as immediately after creating a character in a new game.
If you want to play the same music again after playing the music and animation, jump and finish it properly or play another music once.
In order to reduce the gap between the music and the animation as much as possible, the animation is canceled once and then played again at the same time as the music.
Depending on the equipped SMP outfits, the physics movements may be rough.
Credits and special thanks
------------------------------------------------
Bethesda
CE0 - OSA -Skyrim Ascendancy Engine
exiledviper - PapyrusUtil SE
IndexMemories - Shake It - Dance Animations
Gruberix - Shake It Some More - Dance Animations Addon and Framework
Kasprutz - Companion Selene Kate - Kiss Me
Morra - Poser Module for OSA
Mofme - Dancer Module for OSA
Shake It SSE
Shake It Some Even More
Let's Dance Again
Dance Together
animation withsound2.mp497 downloads
Updated
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Bless Leoni armor cbbe 3ba
By sofzx
Hi:).
This version was for oldrim. Can't find a SSE version for 3ba so I made my own version.
Btw there is a issue with the shoes. The original files was for HighHeels System but I don't how to make it for the sse version
so I deleted every entry related with HighHeels System on the file. If you know to do it please share the file here
ESL FILE.
Oldrim version here: http://skyrimfollower.blog.2nt.com/?no=16
2965 downloads
Submitted
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Males of Whiterun (Testing)
By Guest
This mod will not be further edit anymore. Please use my other one instead.
WU_InnMalePopulation 0.2
The other one will give you a more broader spectrum of NPC's population most Inns and Taverns in Skyrim.
Thank you so much
There is, as far as i know, no requirement, except the game of course.
175 downloads
Updated
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xyzfs patches
By xyzfs
Since I'm often patching mods on xedit, mainly to add keywords requested by other mods (baka and SLS) or update it, I decided to keep them in one place. I'm not experienced enough to tell for sure if those will break something, no guarantee is provided.
Also this is for now mainly a placeholder to edit while I pack the patches already existing.
Keywords patches:
Baka keywords: These patches adds keywords from @factoryclose mods to different mods.
SLS keywords: These patches adds the bikini armor keywords from Sexlab Survival to different mods.
RP keywords: These patches adds keywords from Radiant Prostitution to different mods.
Leveled List patches:
DW LL: These patches add outfits to the leveled lists of Deadly Wenches
Other patches:
This patches are conversions and graphical tweaks
Patched mods:
All the patched mods are:
BD outfit replacer Cloaks of Skyrim Devious Devices Deviously Cursed Loot Luxury Collection (SE conversion in the downloads) Book of UUNP Bikini Armor Quest (all the files) Pet Collar BDOR aquila outfit Leather thief armor Bless EC 0001 Caress of Venus Melodic Aetheria NINI Bless MD 0101 Dovakini Armor Sexy Demon Hunter Tight Leather Armor Vindictus Holy Angel Vindictus White Witch COCO Pinup COCO Raikou COCO Ronin COCO Goddess of War YS Ancient Sand Rogue Genie Luxurious Seduction Black Thief Champion of Azura Daring Armor of Intrigue D-Huntress Ranger Outfit DX Necromancer DX Succubus DX Witcher DX Merta Black Rose DX Cassandra Apocrypha DX Frost Witch DX Crimson Armor2714 downloads
Updated
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Racial Skins SOS-UNP 2K & 4k
By vjnmrf
As the name implies, these are individual *skins* for different races - from smooth, hairless Altmer, to dirty, shaggy and pumped orcs. It is based on Tempered Skins. In my opinion, this is the best option - a lot of options, plus perfectly fitted textures of the head and body.
The mod affects only the body model, respectively, does not affect the properties of races in any way, and also does not require translation.
ESP flagged as ESL
Why not in the bsa archive? In this case, the same SOS will overwrite something.
Since the file size is large enough, downloading from yandex.
Screenshots for version 4K
Oh, yes, sex from the latest screenshots is not included in the mod?
198 downloads
Submitted
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Alf the Jester -Follower
By Guest
This is a simple follower that can be used for all task.
Follower and marriageable.
I used the Cicreo outfit for this one. Gives a certain edge.
He is waiting at the Bannered Mare in Whiterun.
Installation should be simple.
Main file installed with a mod manager.
Meshes go into meshes\actors\character\FaceGenData\FaceGeom
Textures go into Textures\Actors\Character\FaceGenData\FaceTint
63 downloads
Updated
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AbductionRedux
By LazyGirl
Recruit, marry, rename, revoice, move and change appearance of "any" NPC. Up to 128 can be registered and managed.
I've been using a bare bones version of Abduction to test out new functions for LazyFollowers. Eventually it turned out to be.....not so bare bones anymore (hello feature creep) so I decided to upload it in case anyone else wants to play around with its features. Again, this was/is more of a test bed than a mod so, as usual, do not plug it into that 200hr gameplay superimportant save you have no backups of.
REGISTERING A NPC
Just target a NPC, alive or dead, and hit the hotkey
HOTKEY MENU
With NPC Target
"Set to move" - This will tag a NPC to be moved. Once done they'll be untagged and won't be moved again
"Set teleport" - This will tag a NPC to be listed in the MCM teleport list. They're not removed from this list once teleported so use this to keep your favorites easily accessible
"Unregister" - Removes the NPC from the mod.
Without NPC Target
"Summon everyone" - Brings everyone to your location, tagged or not. Suggested use is to quickly move everyone to a new location and then use the "set to move" to move groups or single NPCs around
"Summon filtered" - Summons everyone with a race or name matching the input string. E.g "elf" would bring all dark, wood and high elves to your location. "bandit" all "bandit warrior", "bandit mage" and so on.
MCM MENU
"Name" / "Voice" / "Race" - Click to change these
"Preset" - Assigns a preset previously exported from RaceMenu
"Summon" - Shows a list of NPCs tagged with "Set Teleport" to bring to your location
"Set outfit" - Automatically applies stored outfit to new NPCs. Note - if you use a NPC as follower turn this off to prevent their gear from being reset.
"Bugged NPC inv->storage" - Enabling this makes the mod remove all gear of NPCs found to be rendered unusable by other sources (quests, mods etc) before unregistering them
"Show Storage" - Shows the items, if any, from the above feature.
"Log to console" - Will output mod information to the console. Otherwise it goes to the papyrus log. I recommend keeping it in console mode. Most warnings and information is displayed there rather than through notifications to avoid spam.
"Write NPCs->File" - Saves any unique/unlevelled NPCs data to file
"Load File->NPCs" - Loads NPC data from file and registers them in the mod
CUSTOM RACES / VOICES
The mod will automatically add custom races detected on the player. Any targeted NPC will have their custom race and/or voicetype added.
TROUBLESOME NPCs
Npcs that turn out to be unrecoverable on check will be recloned and have the items from the original brought over. However any factions, scripts, packages or other sources of custom behaviour or dialogue is not.
LIMITATIONS/WARNINGS
Leveled NPCs can only have their name changed. The reason for this is that some features simply don't work on them like changing appearance. The options that do work would cause problems since they wouldn't affect just the NPC but their template. Meaning any other NPC relying on it would be modified as well.
While loading NPCs from file allows you to bring them in a new save there is no sanity checks going on when it happens. If say Lydia is registered she'll be enabled and brought in regardless if you're Thane of Whiterun or not.
Some NPCs can't have their appearance changed even if the mod has detected this as possible. The reason for this is that any mod that changes looks without the use of an esp like Botox will still apply their loose nif files. Also, NPCs with stand alone bodies like the Bijin series will also cause problems.
To change a NPC between male<->female you have to do the sexchange yourself. There's no papyrus function for it. Make your changes, select your preset and them bring up the console and select the npc. Now type "sexchange" and exit the MCM. That's it.
Beyond that you have to use your own judgement. Grabbing that randomly spawned bandit after you killed them is very unlikely to cause problems. Getting married to Irileth and setting her up as a housewife is probably more of a problem. At least if you intend to finish any of her quests.
If you want to play around with the mod without messing up any game NPCs you could try a mod like Hall of Creation which offers blank and unique template NPCs to work with.
While this mod makes it's changes through an alias with an attached script meaning any unregistered NPC is nearly reverted back to their original state it's not an undo button. Simply using them as a follower will likely make other mods put their hooks into them which won't be removed through this.
Save. Save often. Break stuff. Reload. Save. Save often.
No rights reserved whatsoever, you're free to add, remove or otherwise modify the mod just as long as you give credit with a link back to this page
7545 downloads
Updated
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jewelry Women's wedding ring and engagement ring combo 3D model modder's resource.
3D model (Blender 3.0) modder's resource of a women's wedding ring and engagement ring combo.
This is meant to either replace, or serve as a substitute for the default band of matrimony model.
It is meant for female characters and is intended to be fitted onto the left-hand ring finger.
Comes in gold, silver, and black versions.
480 downloads
Submitted
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FULL GENESIS 8 Body (BHUNP Based)
By joyjoy24
FULL GENESIS 8 Body (BHUNP Based)
GOOGLE DRIVE LINK : https://drive.google.com/drive/folders/1ZoIvglZWYYDIm9xmzSqUem58YPWhpaDe?usp=sharing
NEWS
1 - GENESIS 8 BODY v0.6
2 - GENESIS 8 COtR HEAD v0.6
4 - GENESIS 8 BODYSLIDE v0.6
3 - GENESIS 8 Textures (L) MEDEA + TATS /added
3 - GENESIS 8 Textures (L1) MEDEA + TATS ALT /added
-Face expressions /redone
-Mouth (teeth part) x2 more poly + 4k diffuse/normals /redone
-Hands shape completly /redone
-Feets weights /reworked
-New G8 X2 Bodyslide (More polys for the breast and vagina area for the nudebody) /added
-All zip folders /re-uploaded with proper arborescence for easy installation with MO
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Work with BHUNP and COtR
Have more verticles than any other body/hands/feets/head mesh
Textures easy to make, no hand painting
Whole body except hands and face uses same 8k diffuse / normal / specular texture
The normal map is 16k
Hands have their own 4k textures
LOAD ORDER
-Better Female wrists hands ankles and leg ratio twists (not tested without)
-CBPC, HDT-SMP for physics ofc
-BHUNP
-COTR
1 - GENESIS 8 BODY
2 - GENESIS 8 COtR HEAD
2.1 - GENESIS 8 BLANK TEXTURES (Just to not display textures from the default COTR installation when you are using this "mod")
3 - GENESIS 8 Textures (Chose the one you want, you can DL all of them and Check/Unchek it to choose your preference, depends of you)
3.1 - GENESIS 8 FACE Normal Maps Addon NEW! +10 Face normals
4- GENESIS 8 BODYSLIDE (Bodyslide projects)
Tools Used
-DAZ Studio
-BLENDER (+Diffeomorphic addon, TRI file import/export plugins, niftools_addon, some batch scripts)
-xNormals
-GIMP (Bimp Batch addon)
-Free Batch DDS Converter For TexConv (WIP)
-NifOptimizer
-NifTools
-Photoshop (+Nvidia texture tools addon for the heavy 16K maps)
-BodySlide Outfit Studio ofc
Whats next?
-Find the right solution to fix the underjaw gap A bit better in the 0.6 version but still not very happy with that (The back head part should be set with the face part
but have to reconform all .tri's and modify the COR_AllRace.esp) maybe for the next updates
-More work on the weight painting, (hips, glutes, armpits)
-More work on the .tri's (some sliders can still looks bad, especially if you crank it up to value 1) This .tri files are a nightmare,
I think I get the right workflow to work with, I will see for better sliders later, and set the limits to value 1.
To notice
-Some texture packs have more diffuse face choice than others, some have with/without brows version, or different pre-makup options, keep sliding to find the right thing
-This body is not Compatible with Vanilla outfits
-If you start a new playtought and want to really play the game then I dont recommand you to use this body
NEW way (easy and fast)
2702 downloads
Updated
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Project Urban OldStreet
Hello everybody!
Guys, I added a location to everyone in a good mood (I don't know why) I did it for myself, but people have interest in a skin for general use) this is a small place, I'm new to this, so I created a world in Skyrim to test the weather, light and other things, this place is the first location of many, I study and train in this place.
there is an Observ file in the archive, this is a file of the new world, to which I will add new objects, summer content) you can get there through the console in the room
I made a small addon to the location in which there will be summer objects and then I will make LODS
how to get to the location
1gIVJUy.mp4 guys, sorry for the file size, I'll try to remove unnecessary optimization later)
SkyrimSE_2021_3.mp4 Everyone is in a good mood, sorry for the bugs, just take it as it is, it takes a lot of time)
SkyrimSE_2021_12_02_06_02_13_855 (online-video-cutter.com) (1).mp4 correct location:
tOY8xNM.mp4 SkyrimSE_2021_12_05_22_13_26_751 (online-video-cutter.com).mp4
V0.3 for LE
https://mega.nz/file/3bBzjY5Q#99D6N3whlZwBZgMMHehRenwv6YWg2EfLLBdH7yFDMOQ
I am very sorry, thanks for the problem, I fixed fix to google diskUrbanStreet.esp
you can safely download the disk from Google, everything is fixed there, for those who have already downloaded the file that needs to be dropped into the folder and replaced)
https://drive.google.com/file/d/1BCMdnnGQtv8lhajQulL2fwxIDVD6XiZT/view?usp=sharing
I had to re-do the landscape ... my mistake, I unknowingly used the test world, but I had to create a new one, I just unknowingly did it now, the world of Skyrim and this one does not touch at all, only the bike from Riverwood is the only point!)
thanks for the help
5352 downloads
Updated
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racemenu Ayanami Rei racemenu preset
By pingvin1337
Hello! This is my representation of Ayanami Rei from Evangelion to Skyrim. Please, read requirement section carefully, to get similar look.
Hard requirements:
High Poly Head (based require)
Brows
Gothic Eyes
Hair
Makeup (not hard, i just use some face brightener)
RaceMenu (so obvious)
Not hard but also require:
3BA
Diamond body texture
Bijin head texture (i blend bijin head texture in diamond head texture in photoshop)
Pure normalmaps
Expressive facial animation (bright facial expressions for an emotionless girl)
Eye normalmap fix
1. Install archive with mod manager. (MO2 is best solution)
2. In racemenu choose breton race, and load "Ayanami Rei 3" in presets tab.
3. ???
4. Profit!
NOTE: you must choose breton race in racemenu due to proper sliders.
Fill free to use my character in your screenshots, video, lewd stuff. Also, you can edit preset as you want. Even in paid works (just give me % of your millions).
If you like my content you can visit (or even subsribe) to my socials
795 downloads
- evangelion
- rei
- (and 2 more)
Updated
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COTR Celebrities for FUN pack 4
By daxoss
MY BLOG
COTR celebrities for FUN pack 4
description:
3 presets based on celebs models: Katie McGrath - Milla Jovovich - Priyanka Chopra
Not perfect but closest as possible.
requirement:
COtR - HQ Characters creation addon for RM
RaceCompatibility for Skyrim Special Edition
RaceMenu
KS Hairdos - HDT SMP (Physics)
Install with your mod manager or put the uncompressed files into data/skse/plugins/chargen/presets.
In game, open Racemenu, choose "Norddz" race and load the preset (all the names of the presets end with "COR"
Recommanded:
Facelight Plus SE
Expressive Facial Animation -Female Edition-
Conditional Expressions - Subtle Face Animations
Mfg Fix
Credits:
m4mk203
expired6978
Xp32/Groovtama
HydrogensaysHDT
ousnius
DenisWinter
TMPhoenix
3095 downloads
- racememu
- customrace
- (and 3 more)
Updated
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Rev's TPOS2 - Tel Nalta Patch
This is just a simple patch to remove a conflict between The People of Skyrim 2, and Tel Nalta. It moves Rustlius Salt-Torn and his campsite off of the island where Tel Nalta is grown, and relocates him to the Half-Moon Mill area. No edits are made to the Tel Nalta side of things. Though I did "unbury" a vanilla bunny on the island, and relocate it to Rustlius' new campsite as well.
That's about it.
Requirements;
The People of Skyrim 2
https://www.nexusmods.com/skyrimspecialedition/mods/22392
Tel Nalta SE 2.10 (immersive version)
https://www.afkmods.com/index.php?/files/file/2362-tel-nalta-se/
Everything the above require.
Also available here.
Installation;
Use what ever mod manager you use to install it. Or copy the ESP into your Data folder, and activate it in your mod manager. Easy peasy
Load order;
TPOS2
Tel Nalta
Patch
Uninstallation;
Not recommended in general for any mod that isn't a pure mesh/texture re-placer. This patch contains persistent object records, so removal is impossible/unsupported.
Note 1;
Due to the nature of the mods patched, it is best to use the patch on a new game. Or at least one where the Tel Nalta island has not yet been loaded into your world. Getting within 5 cells by default will do this. Results will vary if used on an existing save, but it will at least help clean up a bit.
Note 2;
The mod is not technically dependent on Tel Nalta at all, and therefore could work with out it. But why would you do that? So I made the patch use Tel Nalta as a master, to make LO sorting more straight forward.
Note 3;
The patch has been cleaned in SSEEdit. DO NOT CLEAN UNUSED MASTERS for this mod or it may affect auto LO sorting. ESL flagged just because I care.
Everything is looking good for me, but there is always a chance I missed something. Let me know about any problems and I'll see what I can do.
Permissions are open to do whatever, under the general permissions we all know and love. With the following restrictions; No pay for mods, credit my work, and DO NOT UNDER ANY CIRCUMSTANCES UPLOAD IT TO THE NEXUS!!! Pretty much anything else you want to do with it should be fine. Oh and please inform me if you do use it in any way. Thanx
Credits;
Ac3s for Tel Nalta and all it's glory.
nesbit098 for TPOS2 and the fresh air it breathes into Skyrim.
Everyone else that contributed to those great mods that I don't know about.
And I suppose we should all thank Bethesda for getting us all started.
Also, all the trolls out there that try to keep me down... you fuel my fire to do better.
Finally, Me, 'cause I have good mod ideas ?
Praise the Sun,
Rev.
22 downloads
Updated
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Azuli's Palace [2.0]
By P0188
[Note]: i did some brief testing/patching out bugs - let me know if something still remains. do keep in mind any heavy script editing mods may or may not cause issues.
[Description]
"Esangroth is an inhospitable wasteland of violent frozen storms. many times researches, vigilants of stendar, and fools of fortune have tried to pry open a doorway to this place only to be greeted with the unholy winds that reside within.
it is said that the most bitter cold and terrible storms that scour tamriel come from this place and it should be of no doubt. i write this at the end of my journey in search of esangroth, what lies within this book is the collection of my findings and discoveries of this most horrid place. for those foolish enough to wonder about such a place let this be a warning to all those who would seek to follow in my footsteps."
Located just outside the main gate of whiterun to the north is an out of place entryway, what lies within is an isolation far far away.
Contents:
[Dining Room]
Storage:
Ale
Wine
Mead
[Kitchen]
Cooking Spit
Storage:
Meat
Fruit
Cheese
Vegetables
Bread
Sweet Rolls
Flour
Salt
Potions of Blood
[Shrine Room]
Shrine(s):
Azura
Mephala
Boethia
Storage:
Soul gems
Books
Spell Tomes
Scrolls
Dragon Priest Masks
Daedric Artifacts
[Alchemy Lab]
Storage:
Potions
Poisons
ingredients
[Forge]
Furnace
Anvil
Tanning Rack
Sharpening Wheel
Armor Workbench
Storage:
Gold
Ingots
Ore
Raw Materials
Leather Supplies
2nd Floor-
[Bathroom]
Bath
Latrine x2
sink x2
[Children's Room]
Bed x2
Storage:
Dresser x2
End Table x2
Chest of Toys
[Bedroom]
Storage:
Clothes
Shoes
Armor
Misc junk
Amulets/Jewelery
Notes
Bounties
Note: if the interior is too dark you might want to adjust your brightness.
[Recommended mods]: (functionality of Adoptions / Spouse Dwelling may depend on it)
https://www.nexusmods.com/skyrimspecialedition/mods/3862
201 downloads
Updated
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Resident Evil Beauties for COtR
By daxoss
Resident Evil Beauties for COtR
3 presets based on Resident Evil games:
Ada Wong - Jill Valentine - Claire Redfield
requirement:
COtR - HQ Characters creation addon for RM
RaceCompatibility for Skyrim Special Edition
RaceMenu
The Eyes Of Beauty SSE
COtR x The Eyes of Beauty - Updated Patch
KS Hairdos - HDT SMP (Physics) (for Jill and Claire)
for Ada, i used SGhair pack 350 se but for obscure reason, he disappeared from the net
so use your hair mod.
a special thanks to:
vtaw, Kalilies, ousnius, DrSlumpX, xxxODDxx,
Nezzar, Daymarr and jokerline for the creation and the port of the clothes using in the pics
Install with your mod manager or put the uncompressed files into data/skse/plugins/chargen/presets.
In game, open Racemenu, choose "Norddz" race and load the preset (the name of the preset end with "COR")
edit: You can choose an another race like imperialdz or bretondz if you want, it also works!
Recommanded:
Facelight Plus SE
Expressive Facial Animation -Female Edition-
Random Emotions SE
YOU WANT THEM AS FOLLOWERS? JUST DOWNLOAD THE MOD CALLED "PROJECT PROTEUS" BY PHENDERIX HERE:
https://www.nexusmods.com/skyrimspecialedition/mods/46620
Credits:
m4mk203
expired6978
Xp32/Groovtama
HydrogensaysHDT
ousnius
DenisWinter
TMPhoenix
LogRaam
docteure
PixelsSquared
5433 downloads
Updated
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Papyrus-2-Typescript
By Papitas
Transforms *.psc header files to *.ts files that can be used by modders in Skyrim Platform.
Warning
This program and libraries aren't meant to be used by mod users, but modders using Skyrim Platform for making mods only.
THIS WON'T MAKE SENSE TO YOU IF YOU ARE NOT A MODDER.
About
This program is meant to be used to transform SKSE definition libraries to Typescript for using them in Skyrim Platform, so you can use in Typescript all your SKSE libraries the same way you would be using them in Papyrus (here's a real life usage example of using JContainers conversion for an actually working plugin).
This program's aim is not to automate whole language features translation, but only function headers.
If the *.psc file contains actual code (think PapyrusUtil.psc) the function header will be converted, but the rest will be output verbatim, waiting for a human to come and fix it.
Usage
Drag and drop all your *.psc files to the executable.
It will generate *.ts files in the same folder as its input.
Using converted files
Put all your converted files inside some folder, then add that folder inside the folder where skyrimPlatform.ts is located.
Folders in this image look like shortcuts because they are actually symlinks (the same technology Vortex uses to manage your mods).
You don't need to use symlinks. You can just drop your folders there.
Once folders are where they are supposed to be, import modules from Typescript as usual.
import { on } from "skyrimPlatform"
import * as JArray from "JContainers/JArray"
// Lines irrelevant to our illustration purposes were ommited.
on('update', () => {
const a = JArray.object()
JArray.addInt(a, 5)
const t: number = JArray.getInt(a, 0)
// This outputs `5`, indeed.
printConsole(`Array value: ${t}`)
})
I've added to my github project some converted files for libraries I use myself.
Grab them at the conversions folder.
BEWARE: Not all functions have been tested.
Remarks
This program has no way to know the intention of the humans that made the scripts, so it's always advisable to manually check all generated files to make sure everything is declared as it should.
Take note the program assumes generated scripts will be put in some subfolder to the folder where skyrimPlatform.ts is found, otherwise you'll get "Cannot find module..." type of errors when coding your plugin.
If you want to have your scripts in some other place, you can always just change the relative path of each importfor each *.ts file, of course.
Github project page
Source code here
320 downloads
- skyrim platform
- typescript
- (and 1 more)
Updated
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Character Class System Restoration
By tanner_6984
This mod attempts to restore the class system seen in earlier installments of the Elder Scrolls series. It is balanced for play on Legendary difficulty.
The current version of this mod is incomplete and I am releasing in this state to get an idea of just how much interest there is for a mod like this.
At the moment the mod includes the following:
1. A class reference guide
2. A class selector manual/menu
3. All 21 classes each with their own unique skill sets
4. Unique equipment and enchantment created for this mod to make mage armor build viable
5. Class perks
6. Gameplay balanced for legendary difficulty.
In the future I plan to implement the following:
1. Class mastery system
2. Improvements to the class reference guide
3. Other gear tailored specifically to cloth/mage armor builds?
Instructions for use:
In order to use this mod you must start a new game. Loading an old save will only activate part of this mod and bug your save. When first starting the game, check your inventory as soon as possible for the class guide book. Once opened, it will give you a brief overview of the classes along with the associated skills and perks that will be available to you. After closing the guide, close your inventory and wait two seconds. You may have to wait longer if there are other mods loading as well. Open your inventory again and open the class selection book. This will cause a menu to open up listing the three class styles, Combat, Magic, and Stealth. Chose the style you wish and you will see a second menu. This will allow you to choose your actual class.
Once this is done, you will have selected your class and will be done with the set up. Please be aware, you will be unable to assign perks into the skill trees until you select your class.
Manual Installation:
Transfer the contents of the archive to your data folder.
Mod Manager Installation:
Download the mod and use the mod manager of your choice to install the mod as normal.
Requirements:
This mod has no hard requirements, but you will need some form of magic balancing mod in order to ensure that destruction magic remains a viable source of damage at higher difficulty levels. We recommend the quickly converted SkyTweaks, but this mod has been designed with versatility in mind so any magic balancing mod will work.
Incompatibilities:
This mod was designed to be as unobtrusive as possible when used in combination with other mods. This being said, this mod will not work with mods such as the Ordinator mod. In addition, any mod that modifies the first perk in the skill tree will not work with our class selector mod.
281 downloads
- fair and balanced
- gameplay
- (and 1 more)
Updated
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TrueWolf: A Werewolf Playthrough Mod
By CorruptGenie
"Sure, Hircine created lycanthropy, but the Witchmen of High Rock perfected it."
Premise: Just as there are normal vampires and true vampires (like Lord Harkon), this mod makes it so there are normal werewolves (like the Companions) and true werewolves (you with this mod).
This is a small mod I made for myself to make a werewolf-only playthrough more viable. It adds a new version of the werewolf which is a bit stronger, scales with level, and lets you level up by doing werewolf things.
This mod is being posted "as is".
==============================
As a "true werewolf", you gain certain new abilities:
-You gain an ability that lets you transform into a werewolf as many times per day as you want.
-You can stay in wolf form indefinitely.
-feeding as a werewolf grants +1 Max HP, +0.1 Max Stamina, and gives a temporary damage buff to your claws/unarmed attacks
-the damage buff scales with your max health
Also, you can level up by feeding. The number of feedings required to level up increases with level. At the start it is just 1 or 2 feedings, but quickly increases. Note, this level up won't grant you a skill point nor an attribute increase like normal.
This makes it possible for you to do a challenge run of Skyrim where you are only allowed to use werewolf things, ie no weapons and armor or levelling other skills, while still letting the levelled enemies get stronger alongside you.
=============
Starting the Mod:
(See the picture for examples.)
Warning: The health/stamina increases from feeding will be permanent on your character, even if you uninstall this mod.
Start the mod by typing "startquest TrueWolf" in console (not case sensitive) .
This turns you into a 'true werewolf'. You will immediately receive the True Beast Form power.
To revert from wolf form to your human form, press the Revert Key.
By default it is 'Y'.
=============
You can change the revert key if you wish.
Type "setpqv truewolf revertkey_var #" in console (not case sensitive). Where the # is the keycode of the key you want to change it to.
VERY IMPORTANT: after you type that in the console, you need to reload the game. Doing F5, and then F9 will suffice.
For example to change it to the 'U' key, do "setpqv truewolf revertkey_var 22". Then reload.
Here is a list of keycodes for reference:
Requirements: SKSE, Dawnguard DLC.
This mod will work for SE, and likely LE and VR too.
-CG
541 downloads
Updated