Regular Mods
These Skyrim: Special Edition mods are of a non-adult nature.
1187 files
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Racial Skins SOS-UNP 2K & 4k
By vjnmrf
As the name implies, these are individual *skins* for different races - from smooth, hairless Altmer, to dirty, shaggy and pumped orcs. It is based on Tempered Skins. In my opinion, this is the best option - a lot of options, plus perfectly fitted textures of the head and body.
The mod affects only the body model, respectively, does not affect the properties of races in any way, and also does not require translation.
ESP flagged as ESL
Why not in the bsa archive? In this case, the same SOS will overwrite something.
Since the file size is large enough, downloading from yandex.
Screenshots for version 4K
Oh, yes, sex from the latest screenshots is not included in the mod?
198 downloads
Submitted
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Alf the Jester -Follower
By Guest
This is a simple follower that can be used for all task.
Follower and marriageable.
I used the Cicreo outfit for this one. Gives a certain edge.
He is waiting at the Bannered Mare in Whiterun.
Installation should be simple.
Main file installed with a mod manager.
Meshes go into meshes\actors\character\FaceGenData\FaceGeom
Textures go into Textures\Actors\Character\FaceGenData\FaceTint
63 downloads
Updated
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AbductionRedux
By LazyGirl
Recruit, marry, rename, revoice, move and change appearance of "any" NPC. Up to 128 can be registered and managed.
I've been using a bare bones version of Abduction to test out new functions for LazyFollowers. Eventually it turned out to be.....not so bare bones anymore (hello feature creep) so I decided to upload it in case anyone else wants to play around with its features. Again, this was/is more of a test bed than a mod so, as usual, do not plug it into that 200hr gameplay superimportant save you have no backups of.
REGISTERING A NPC
Just target a NPC, alive or dead, and hit the hotkey
HOTKEY MENU
With NPC Target
"Set to move" - This will tag a NPC to be moved. Once done they'll be untagged and won't be moved again
"Set teleport" - This will tag a NPC to be listed in the MCM teleport list. They're not removed from this list once teleported so use this to keep your favorites easily accessible
"Unregister" - Removes the NPC from the mod.
Without NPC Target
"Summon everyone" - Brings everyone to your location, tagged or not. Suggested use is to quickly move everyone to a new location and then use the "set to move" to move groups or single NPCs around
"Summon filtered" - Summons everyone with a race or name matching the input string. E.g "elf" would bring all dark, wood and high elves to your location. "bandit" all "bandit warrior", "bandit mage" and so on.
MCM MENU
"Name" / "Voice" / "Race" - Click to change these
"Preset" - Assigns a preset previously exported from RaceMenu
"Summon" - Shows a list of NPCs tagged with "Set Teleport" to bring to your location
"Set outfit" - Automatically applies stored outfit to new NPCs. Note - if you use a NPC as follower turn this off to prevent their gear from being reset.
"Bugged NPC inv->storage" - Enabling this makes the mod remove all gear of NPCs found to be rendered unusable by other sources (quests, mods etc) before unregistering them
"Show Storage" - Shows the items, if any, from the above feature.
"Log to console" - Will output mod information to the console. Otherwise it goes to the papyrus log. I recommend keeping it in console mode. Most warnings and information is displayed there rather than through notifications to avoid spam.
"Write NPCs->File" - Saves any unique/unlevelled NPCs data to file
"Load File->NPCs" - Loads NPC data from file and registers them in the mod
CUSTOM RACES / VOICES
The mod will automatically add custom races detected on the player. Any targeted NPC will have their custom race and/or voicetype added.
TROUBLESOME NPCs
Npcs that turn out to be unrecoverable on check will be recloned and have the items from the original brought over. However any factions, scripts, packages or other sources of custom behaviour or dialogue is not.
LIMITATIONS/WARNINGS
Leveled NPCs can only have their name changed. The reason for this is that some features simply don't work on them like changing appearance. The options that do work would cause problems since they wouldn't affect just the NPC but their template. Meaning any other NPC relying on it would be modified as well.
While loading NPCs from file allows you to bring them in a new save there is no sanity checks going on when it happens. If say Lydia is registered she'll be enabled and brought in regardless if you're Thane of Whiterun or not.
Some NPCs can't have their appearance changed even if the mod has detected this as possible. The reason for this is that any mod that changes looks without the use of an esp like Botox will still apply their loose nif files. Also, NPCs with stand alone bodies like the Bijin series will also cause problems.
To change a NPC between male<->female you have to do the sexchange yourself. There's no papyrus function for it. Make your changes, select your preset and them bring up the console and select the npc. Now type "sexchange" and exit the MCM. That's it.
Beyond that you have to use your own judgement. Grabbing that randomly spawned bandit after you killed them is very unlikely to cause problems. Getting married to Irileth and setting her up as a housewife is probably more of a problem. At least if you intend to finish any of her quests.
If you want to play around with the mod without messing up any game NPCs you could try a mod like Hall of Creation which offers blank and unique template NPCs to work with.
While this mod makes it's changes through an alias with an attached script meaning any unregistered NPC is nearly reverted back to their original state it's not an undo button. Simply using them as a follower will likely make other mods put their hooks into them which won't be removed through this.
Save. Save often. Break stuff. Reload. Save. Save often.
No rights reserved whatsoever, you're free to add, remove or otherwise modify the mod just as long as you give credit with a link back to this page
7574 downloads
Updated
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jewelry Women's wedding ring and engagement ring combo 3D model modder's resource.
3D model (Blender 3.0) modder's resource of a women's wedding ring and engagement ring combo.
This is meant to either replace, or serve as a substitute for the default band of matrimony model.
It is meant for female characters and is intended to be fitted onto the left-hand ring finger.
Comes in gold, silver, and black versions.
480 downloads
Submitted
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FULL GENESIS 8 Body (BHUNP Based)
By joyjoy24
FULL GENESIS 8 Body (BHUNP Based)
GOOGLE DRIVE LINK : https://drive.google.com/drive/folders/1ZoIvglZWYYDIm9xmzSqUem58YPWhpaDe?usp=sharing
NEWS
1 - GENESIS 8 BODY v0.6
2 - GENESIS 8 COtR HEAD v0.6
4 - GENESIS 8 BODYSLIDE v0.6
3 - GENESIS 8 Textures (L) MEDEA + TATS /added
3 - GENESIS 8 Textures (L1) MEDEA + TATS ALT /added
-Face expressions /redone
-Mouth (teeth part) x2 more poly + 4k diffuse/normals /redone
-Hands shape completly /redone
-Feets weights /reworked
-New G8 X2 Bodyslide (More polys for the breast and vagina area for the nudebody) /added
-All zip folders /re-uploaded with proper arborescence for easy installation with MO
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Work with BHUNP and COtR
Have more verticles than any other body/hands/feets/head mesh
Textures easy to make, no hand painting
Whole body except hands and face uses same 8k diffuse / normal / specular texture
The normal map is 16k
Hands have their own 4k textures
LOAD ORDER
-Better Female wrists hands ankles and leg ratio twists (not tested without)
-CBPC, HDT-SMP for physics ofc
-BHUNP
-COTR
1 - GENESIS 8 BODY
2 - GENESIS 8 COtR HEAD
2.1 - GENESIS 8 BLANK TEXTURES (Just to not display textures from the default COTR installation when you are using this "mod")
3 - GENESIS 8 Textures (Chose the one you want, you can DL all of them and Check/Unchek it to choose your preference, depends of you)
3.1 - GENESIS 8 FACE Normal Maps Addon NEW! +10 Face normals
4- GENESIS 8 BODYSLIDE (Bodyslide projects)
Tools Used
-DAZ Studio
-BLENDER (+Diffeomorphic addon, TRI file import/export plugins, niftools_addon, some batch scripts)
-xNormals
-GIMP (Bimp Batch addon)
-Free Batch DDS Converter For TexConv (WIP)
-NifOptimizer
-NifTools
-Photoshop (+Nvidia texture tools addon for the heavy 16K maps)
-BodySlide Outfit Studio ofc
Whats next?
-Find the right solution to fix the underjaw gap A bit better in the 0.6 version but still not very happy with that (The back head part should be set with the face part
but have to reconform all .tri's and modify the COR_AllRace.esp) maybe for the next updates
-More work on the weight painting, (hips, glutes, armpits)
-More work on the .tri's (some sliders can still looks bad, especially if you crank it up to value 1) This .tri files are a nightmare,
I think I get the right workflow to work with, I will see for better sliders later, and set the limits to value 1.
To notice
-Some texture packs have more diffuse face choice than others, some have with/without brows version, or different pre-makup options, keep sliding to find the right thing
-This body is not Compatible with Vanilla outfits
-If you start a new playtought and want to really play the game then I dont recommand you to use this body
NEW way (easy and fast)
2726 downloads
Updated
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Project Urban OldStreet
Hello everybody!
Guys, I added a location to everyone in a good mood (I don't know why) I did it for myself, but people have interest in a skin for general use) this is a small place, I'm new to this, so I created a world in Skyrim to test the weather, light and other things, this place is the first location of many, I study and train in this place.
there is an Observ file in the archive, this is a file of the new world, to which I will add new objects, summer content) you can get there through the console in the room
I made a small addon to the location in which there will be summer objects and then I will make LODS
how to get to the location
1gIVJUy.mp4 guys, sorry for the file size, I'll try to remove unnecessary optimization later)
SkyrimSE_2021_3.mp4 Everyone is in a good mood, sorry for the bugs, just take it as it is, it takes a lot of time)
SkyrimSE_2021_12_02_06_02_13_855 (online-video-cutter.com) (1).mp4 correct location:
tOY8xNM.mp4 SkyrimSE_2021_12_05_22_13_26_751 (online-video-cutter.com).mp4
V0.3 for LE
https://mega.nz/file/3bBzjY5Q#99D6N3whlZwBZgMMHehRenwv6YWg2EfLLBdH7yFDMOQ
I am very sorry, thanks for the problem, I fixed fix to google diskUrbanStreet.esp
you can safely download the disk from Google, everything is fixed there, for those who have already downloaded the file that needs to be dropped into the folder and replaced)
https://drive.google.com/file/d/1BCMdnnGQtv8lhajQulL2fwxIDVD6XiZT/view?usp=sharing
I had to re-do the landscape ... my mistake, I unknowingly used the test world, but I had to create a new one, I just unknowingly did it now, the world of Skyrim and this one does not touch at all, only the bike from Riverwood is the only point!)
thanks for the help
5378 downloads
Updated
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racemenu Ayanami Rei racemenu preset
By pingvin1337
Hello! This is my representation of Ayanami Rei from Evangelion to Skyrim. Please, read requirement section carefully, to get similar look.
Hard requirements:
High Poly Head (based require)
Brows
Gothic Eyes
Hair
Makeup (not hard, i just use some face brightener)
RaceMenu (so obvious)
Not hard but also require:
3BA
Diamond body texture
Bijin head texture (i blend bijin head texture in diamond head texture in photoshop)
Pure normalmaps
Expressive facial animation (bright facial expressions for an emotionless girl)
Eye normalmap fix
1. Install archive with mod manager. (MO2 is best solution)
2. In racemenu choose breton race, and load "Ayanami Rei 3" in presets tab.
3. ???
4. Profit!
NOTE: you must choose breton race in racemenu due to proper sliders.
Fill free to use my character in your screenshots, video, lewd stuff. Also, you can edit preset as you want. Even in paid works (just give me % of your millions).
If you like my content you can visit (or even subsribe) to my socials
803 downloads
- evangelion
- rei
- (and 2 more)
Updated
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COTR Celebrities for FUN pack 4
By daxoss
MY BLOG
COTR celebrities for FUN pack 4
description:
3 presets based on celebs models: Katie McGrath - Milla Jovovich - Priyanka Chopra
Not perfect but closest as possible.
requirement:
COtR - HQ Characters creation addon for RM
RaceCompatibility for Skyrim Special Edition
RaceMenu
KS Hairdos - HDT SMP (Physics)
Install with your mod manager or put the uncompressed files into data/skse/plugins/chargen/presets.
In game, open Racemenu, choose "Norddz" race and load the preset (all the names of the presets end with "COR"
Recommanded:
Facelight Plus SE
Expressive Facial Animation -Female Edition-
Conditional Expressions - Subtle Face Animations
Mfg Fix
Credits:
m4mk203
expired6978
Xp32/Groovtama
HydrogensaysHDT
ousnius
DenisWinter
TMPhoenix
3109 downloads
- racememu
- customrace
- (and 3 more)
Updated
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Rev's TPOS2 - Tel Nalta Patch
This is just a simple patch to remove a conflict between The People of Skyrim 2, and Tel Nalta. It moves Rustlius Salt-Torn and his campsite off of the island where Tel Nalta is grown, and relocates him to the Half-Moon Mill area. No edits are made to the Tel Nalta side of things. Though I did "unbury" a vanilla bunny on the island, and relocate it to Rustlius' new campsite as well.
That's about it.
Requirements;
The People of Skyrim 2
https://www.nexusmods.com/skyrimspecialedition/mods/22392
Tel Nalta SE 2.10 (immersive version)
https://www.afkmods.com/index.php?/files/file/2362-tel-nalta-se/
Everything the above require.
Also available here.
Installation;
Use what ever mod manager you use to install it. Or copy the ESP into your Data folder, and activate it in your mod manager. Easy peasy
Load order;
TPOS2
Tel Nalta
Patch
Uninstallation;
Not recommended in general for any mod that isn't a pure mesh/texture re-placer. This patch contains persistent object records, so removal is impossible/unsupported.
Note 1;
Due to the nature of the mods patched, it is best to use the patch on a new game. Or at least one where the Tel Nalta island has not yet been loaded into your world. Getting within 5 cells by default will do this. Results will vary if used on an existing save, but it will at least help clean up a bit.
Note 2;
The mod is not technically dependent on Tel Nalta at all, and therefore could work with out it. But why would you do that? So I made the patch use Tel Nalta as a master, to make LO sorting more straight forward.
Note 3;
The patch has been cleaned in SSEEdit. DO NOT CLEAN UNUSED MASTERS for this mod or it may affect auto LO sorting. ESL flagged just because I care.
Everything is looking good for me, but there is always a chance I missed something. Let me know about any problems and I'll see what I can do.
Permissions are open to do whatever, under the general permissions we all know and love. With the following restrictions; No pay for mods, credit my work, and DO NOT UNDER ANY CIRCUMSTANCES UPLOAD IT TO THE NEXUS!!! Pretty much anything else you want to do with it should be fine. Oh and please inform me if you do use it in any way. Thanx
Credits;
Ac3s for Tel Nalta and all it's glory.
nesbit098 for TPOS2 and the fresh air it breathes into Skyrim.
Everyone else that contributed to those great mods that I don't know about.
And I suppose we should all thank Bethesda for getting us all started.
Also, all the trolls out there that try to keep me down... you fuel my fire to do better.
Finally, Me, 'cause I have good mod ideas ?
Praise the Sun,
Rev.
22 downloads
Updated
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Azuli's Palace [2.0]
By P0188
[Note]: i did some brief testing/patching out bugs - let me know if something still remains. do keep in mind any heavy script editing mods may or may not cause issues.
[Description]
"Esangroth is an inhospitable wasteland of violent frozen storms. many times researches, vigilants of stendar, and fools of fortune have tried to pry open a doorway to this place only to be greeted with the unholy winds that reside within.
it is said that the most bitter cold and terrible storms that scour tamriel come from this place and it should be of no doubt. i write this at the end of my journey in search of esangroth, what lies within this book is the collection of my findings and discoveries of this most horrid place. for those foolish enough to wonder about such a place let this be a warning to all those who would seek to follow in my footsteps."
Located just outside the main gate of whiterun to the north is an out of place entryway, what lies within is an isolation far far away.
Contents:
[Dining Room]
Storage:
Ale
Wine
Mead
[Kitchen]
Cooking Spit
Storage:
Meat
Fruit
Cheese
Vegetables
Bread
Sweet Rolls
Flour
Salt
Potions of Blood
[Shrine Room]
Shrine(s):
Azura
Mephala
Boethia
Storage:
Soul gems
Books
Spell Tomes
Scrolls
Dragon Priest Masks
Daedric Artifacts
[Alchemy Lab]
Storage:
Potions
Poisons
ingredients
[Forge]
Furnace
Anvil
Tanning Rack
Sharpening Wheel
Armor Workbench
Storage:
Gold
Ingots
Ore
Raw Materials
Leather Supplies
2nd Floor-
[Bathroom]
Bath
Latrine x2
sink x2
[Children's Room]
Bed x2
Storage:
Dresser x2
End Table x2
Chest of Toys
[Bedroom]
Storage:
Clothes
Shoes
Armor
Misc junk
Amulets/Jewelery
Notes
Bounties
Note: if the interior is too dark you might want to adjust your brightness.
[Recommended mods]: (functionality of Adoptions / Spouse Dwelling may depend on it)
https://www.nexusmods.com/skyrimspecialedition/mods/3862
202 downloads
Updated
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Resident Evil Beauties for COtR
By daxoss
Resident Evil Beauties for COtR
3 presets based on Resident Evil games:
Ada Wong - Jill Valentine - Claire Redfield
requirement:
COtR - HQ Characters creation addon for RM
RaceCompatibility for Skyrim Special Edition
RaceMenu
The Eyes Of Beauty SSE
COtR x The Eyes of Beauty - Updated Patch
KS Hairdos - HDT SMP (Physics) (for Jill and Claire)
for Ada, i used SGhair pack 350 se but for obscure reason, he disappeared from the net
so use your hair mod.
a special thanks to:
vtaw, Kalilies, ousnius, DrSlumpX, xxxODDxx,
Nezzar, Daymarr and jokerline for the creation and the port of the clothes using in the pics
Install with your mod manager or put the uncompressed files into data/skse/plugins/chargen/presets.
In game, open Racemenu, choose "Norddz" race and load the preset (the name of the preset end with "COR")
edit: You can choose an another race like imperialdz or bretondz if you want, it also works!
Recommanded:
Facelight Plus SE
Expressive Facial Animation -Female Edition-
Random Emotions SE
YOU WANT THEM AS FOLLOWERS? JUST DOWNLOAD THE MOD CALLED "PROJECT PROTEUS" BY PHENDERIX HERE:
https://www.nexusmods.com/skyrimspecialedition/mods/46620
Credits:
m4mk203
expired6978
Xp32/Groovtama
HydrogensaysHDT
ousnius
DenisWinter
TMPhoenix
LogRaam
docteure
PixelsSquared
5475 downloads
Updated
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Papyrus-2-Typescript
By Papitas
Transforms *.psc header files to *.ts files that can be used by modders in Skyrim Platform.
Warning
This program and libraries aren't meant to be used by mod users, but modders using Skyrim Platform for making mods only.
THIS WON'T MAKE SENSE TO YOU IF YOU ARE NOT A MODDER.
About
This program is meant to be used to transform SKSE definition libraries to Typescript for using them in Skyrim Platform, so you can use in Typescript all your SKSE libraries the same way you would be using them in Papyrus (here's a real life usage example of using JContainers conversion for an actually working plugin).
This program's aim is not to automate whole language features translation, but only function headers.
If the *.psc file contains actual code (think PapyrusUtil.psc) the function header will be converted, but the rest will be output verbatim, waiting for a human to come and fix it.
Usage
Drag and drop all your *.psc files to the executable.
It will generate *.ts files in the same folder as its input.
Using converted files
Put all your converted files inside some folder, then add that folder inside the folder where skyrimPlatform.ts is located.
Folders in this image look like shortcuts because they are actually symlinks (the same technology Vortex uses to manage your mods).
You don't need to use symlinks. You can just drop your folders there.
Once folders are where they are supposed to be, import modules from Typescript as usual.
import { on } from "skyrimPlatform"
import * as JArray from "JContainers/JArray"
// Lines irrelevant to our illustration purposes were ommited.
on('update', () => {
const a = JArray.object()
JArray.addInt(a, 5)
const t: number = JArray.getInt(a, 0)
// This outputs `5`, indeed.
printConsole(`Array value: ${t}`)
})
I've added to my github project some converted files for libraries I use myself.
Grab them at the conversions folder.
BEWARE: Not all functions have been tested.
Remarks
This program has no way to know the intention of the humans that made the scripts, so it's always advisable to manually check all generated files to make sure everything is declared as it should.
Take note the program assumes generated scripts will be put in some subfolder to the folder where skyrimPlatform.ts is found, otherwise you'll get "Cannot find module..." type of errors when coding your plugin.
If you want to have your scripts in some other place, you can always just change the relative path of each importfor each *.ts file, of course.
Github project page
Source code here
320 downloads
- skyrim platform
- typescript
- (and 1 more)
Updated
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Character Class System Restoration
By tanner_6984
This mod attempts to restore the class system seen in earlier installments of the Elder Scrolls series. It is balanced for play on Legendary difficulty.
The current version of this mod is incomplete and I am releasing in this state to get an idea of just how much interest there is for a mod like this.
At the moment the mod includes the following:
1. A class reference guide
2. A class selector manual/menu
3. All 21 classes each with their own unique skill sets
4. Unique equipment and enchantment created for this mod to make mage armor build viable
5. Class perks
6. Gameplay balanced for legendary difficulty.
In the future I plan to implement the following:
1. Class mastery system
2. Improvements to the class reference guide
3. Other gear tailored specifically to cloth/mage armor builds?
Instructions for use:
In order to use this mod you must start a new game. Loading an old save will only activate part of this mod and bug your save. When first starting the game, check your inventory as soon as possible for the class guide book. Once opened, it will give you a brief overview of the classes along with the associated skills and perks that will be available to you. After closing the guide, close your inventory and wait two seconds. You may have to wait longer if there are other mods loading as well. Open your inventory again and open the class selection book. This will cause a menu to open up listing the three class styles, Combat, Magic, and Stealth. Chose the style you wish and you will see a second menu. This will allow you to choose your actual class.
Once this is done, you will have selected your class and will be done with the set up. Please be aware, you will be unable to assign perks into the skill trees until you select your class.
Manual Installation:
Transfer the contents of the archive to your data folder.
Mod Manager Installation:
Download the mod and use the mod manager of your choice to install the mod as normal.
Requirements:
This mod has no hard requirements, but you will need some form of magic balancing mod in order to ensure that destruction magic remains a viable source of damage at higher difficulty levels. We recommend the quickly converted SkyTweaks, but this mod has been designed with versatility in mind so any magic balancing mod will work.
Incompatibilities:
This mod was designed to be as unobtrusive as possible when used in combination with other mods. This being said, this mod will not work with mods such as the Ordinator mod. In addition, any mod that modifies the first perk in the skill tree will not work with our class selector mod.
281 downloads
- fair and balanced
- gameplay
- (and 1 more)
Updated
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TrueWolf: A Werewolf Playthrough Mod
By CorruptGenie
"Sure, Hircine created lycanthropy, but the Witchmen of High Rock perfected it."
Premise: Just as there are normal vampires and true vampires (like Lord Harkon), this mod makes it so there are normal werewolves (like the Companions) and true werewolves (you with this mod).
This is a small mod I made for myself to make a werewolf-only playthrough more viable. It adds a new version of the werewolf which is a bit stronger, scales with level, and lets you level up by doing werewolf things.
This mod is being posted "as is".
==============================
As a "true werewolf", you gain certain new abilities:
-You gain an ability that lets you transform into a werewolf as many times per day as you want.
-You can stay in wolf form indefinitely.
-feeding as a werewolf grants +1 Max HP, +0.1 Max Stamina, and gives a temporary damage buff to your claws/unarmed attacks
-the damage buff scales with your max health
Also, you can level up by feeding. The number of feedings required to level up increases with level. At the start it is just 1 or 2 feedings, but quickly increases. Note, this level up won't grant you a skill point nor an attribute increase like normal.
This makes it possible for you to do a challenge run of Skyrim where you are only allowed to use werewolf things, ie no weapons and armor or levelling other skills, while still letting the levelled enemies get stronger alongside you.
=============
Starting the Mod:
(See the picture for examples.)
Warning: The health/stamina increases from feeding will be permanent on your character, even if you uninstall this mod.
Start the mod by typing "startquest TrueWolf" in console (not case sensitive) .
This turns you into a 'true werewolf'. You will immediately receive the True Beast Form power.
To revert from wolf form to your human form, press the Revert Key.
By default it is 'Y'.
=============
You can change the revert key if you wish.
Type "setpqv truewolf revertkey_var #" in console (not case sensitive). Where the # is the keycode of the key you want to change it to.
VERY IMPORTANT: after you type that in the console, you need to reload the game. Doing F5, and then F9 will suffice.
For example to change it to the 'U' key, do "setpqv truewolf revertkey_var 22". Then reload.
Here is a list of keycodes for reference:
Requirements: SKSE, Dawnguard DLC.
This mod will work for SE, and likely LE and VR too.
-CG
542 downloads
Updated
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[Arknight] La Pluma outfit BHUNP
By lk74
Description:
BHUNP conversion of said outfit, and also added SMP effect.
The original 3BA mod was uploaded on Arca, but was deleted, so I packaged the texture into this file too.
If the original uploader / original model maker / hypergryph came to me requesting content removal, it will happen.
This is the first outfit I ever worked on, made a lot of dumb mistakes early on that I came to regret later. so expect a lot of bugs and clipping.
The second screenshot is on Aruru6Duck Max.
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Requirements:
- Baka Haeun UNP
- HDT-SMP
- BodySlide and Outfit Studio
Installation:
- MO2
- Bodyslide, build everything with name [Arknights] La Pluma
- profit
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Note:
There are a lot of clipping. Some I tried my best to hide it, some I gave up on, some I came up with compromise solutions.
Wearing the top (32) and jumper (58), the back skirt will clip through. Please use the "top (no back skirt)"(32) version when you wear jumper
Other clipping issues I cannot fix, they are shown in Spoilers.
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Special thanks to :
- BakaFactory
- Hypergryph
- the original uploader (whom I do not know as the post was deleted)
- Boombox / Gunslicer (for the character and for the poses)
- everyone that made xml guide out there
1487 downloads
Updated
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No Kids
By mrowrpurr
~ Removes Children and Replaces them With Chickens ~ (or simply hides them)
? No Kids
Previously, I've used Sex Lab - Sexual Fame 'Framework' (LE) (SE) specifically to remove children from the game.
I wanted a mod which:
Removes Children from The Game (and that's the only goal of the mod) Allows You to Search for Hidden Children to Enable Them (so you can start/complete quests which require children) Allows You to Re-Disable Children after You Enable Them (so you can make them disappear again) Turns them into Chickens (because... obviously!) ?
Mod Versions
You are viewing the Special Edition compatible version of No Kids. Here is the Legendary Edition version.
There are two versions of this mod available:
No Kids - Chickens (this version turns each child into 60x chickens) No Kids - Hide Children (simply hides children without the amusement of turning them into chickens)
Configuration
You can configure what children are turned into (and how many of each) via the Mod Configuration Menu.
Be default, the options are to turn children into:
Chickens Dogs Mudcrabs Hods
You can customize the options available by editing the Config.json file in the mod's folder.
Add whatever options you would like under the "nokids_replacement_options" section.
You can include items from the Skyrim base game or any mods you have installed, just be sure to specify the .esm or .esp name in the configuration.
"nokids_replacement_options": [ "0xA91A0|Skyrim.esm", "0x23A92|Skyrim.esm", "0xE4010|Skyrim.esm", "0x1347D|Skyrim.esm" ]
FAQ
ESPFE?
Yes
Um, what?
We had this idea on my Twitch stream* so we made it together. Chickens were my idea. Dogs, Mudcrabs, and Hods were my viewers' ideas.
Source Code
https://github.com/mrowrpurr/NoKids
P.S.
This is my first Lovers Lab mod! I've been wanting to support this community for a long time.
I really hope this helps some users of Adult mods feel better about their kid-free Skyrim world.
Love y'all! Happy Modding. ~ MrowrPurr
Support Rules
The usual. Stay on topic. No trolling. No racism, sexism, homophobia, other -isms and -phobias, or inappropriate remarks.
Have fun! And remember: everyone is doing their best. Happy Modding!
946 downloads
Updated
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[SE/LE] Dissidia Materia Xing
Special thank NickNak
support BHUNPv2/CBBE 3BB
main features:
1.
Have 39 staff animation and use DAR control so when your right hand equip Materia Staff you will have special animation
2. Use self-made behavior animation to control outfit
Showcase:
Skyrim Special Edition 2021-11-12 20-21-48.mp4
891 downloads
Submitted
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Snake Hair
By Yakub
Adds an equippable snake/gorgon/medusa hair. It uses slot 45 so you can have your actual hair too.
There is no crafting recipe, use something like AddItem Menu.
Works for all races and sexes.
Snakes may clip through Khajiit ears .
Requires HDT SMP for physics, will be static otherwise.
Credits:
bluekiwi.dog under CC Attribution license
917 downloads
Updated
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Fresh Women Darkness - TAWOBA patch
By lk74
Description:
A patch for the mod Fresh Women Darkness SE by Akatuki408.
Removes mosts of the mod equipments, and replace them with TAWOBA bikinis.
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Hard Requirement:
- Fresh Women Darkness
- Any version of TAWOBA that is not missing equipment entry
this patch was built using this version by OmegaDarkKnight
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Soft Requirements:
- Dwemer Automatons Glowmapped. If you do not have this, read spoiler
- BHUNP by BakaFactory. If you do not have this, read spoiler
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Installation:
Load the esp (esl) after [Fresh Women Darkness.esp]
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Detailed changes:
- Draugr Darkness will now use Nord Bikinis. Starting at level 15 they should use Ebokinis
- Snow Elf Darkness will use Falmer Bikinis
- Dwarven Dolls will use parts of Dwarven Bikinis (they will not use bra and thong, since they do not have human body ?)
- Dwarven Snow Elf will use Dwarven Cyborg 2, I left those MOBILE SUITS equipments as is.
- Most crafting recipes are now hidden (since they are replaced by TAWOBA with their crafting recipes)
- some equipments are now non-playable (Doll goggles, Dwarven Heads)
- some weapons (invisible blades and others) are supposed to be non-playables, but... IT JUST WORKS ?
- now most creatures (excluding Dolls) uses default female skeleton. As a bonus, their breast wont go crazy. As downside, their size might not be the same as before.
- fixed a purple-face bug on [Dwarven Dolls]
If you do not have this bug with the original mod, please read spoilers
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Credits:
- Lord of Bikini Nisetanaka, and others perv senpai that contributed to TAWOBA
- Baka (the pose in screenshot is from Baka poser)
- Akatuki408
- CALEB2 for the glowmap
1001 downloads
Updated
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Arachnophobia CACO.esp
By Fienyx
Arachnophobia and CACO spider spit and bite compatibility. Adds the effects from Arachnophobia and the CACO changes all to the same records.
Requires
Complete Alchemy and Cooking Overhaul
Arachnophobia SE
198 downloads
Updated
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Estrus Chaurus CACO.esp
By Fienyx
Estrus Chaurus and CACO patch. Adds the EC+ changes made to chaurus spit to the changes made by CACO. All the goodness.
Requires
Complete Alchemy and Cooking Overhaul
1068 downloads
Updated
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Arach + EC + CACO.esp
By Fienyx
Arachnophobia, Estrus Chaursu Plus, Complete Alchemy and Cooking Overhaul compatibility.
Consolidates the changes from all 3 mods made to spider spit, spider bites and chaurus spit to keep all the goodness.
Requires
Complete Alchemy and Cooking Overhaul
Arachnophobia SE
317 downloads
Updated
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High Poly NPCs (Patches)
By dark_vampire
This is a google drive link to "The Original Authors" High Poly NPCs mod he deleted from Nexus.. I'm in no shape or form managing or anything to do with these patches/updates.. I'm just posting these like this so more people can find it and enjoy the work..
All these do is update the NPCs into High Poly versions for a lot of community added mods... The Original Mods is a requirement obviously....
https://drive.google.com/drive/folders/15IZOjFMuRC4cfJSoCqaHtyW3sUnvzyDZ
Here is the mods with Patches of High Poly NPCs:
1176 downloads
Submitted
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Paragaon Fey CBBE SE (SMP Skirt)
By spaz490
Paragaon Fey CBBE SE (SMP Skirt)
Overwrites skirt mesh with SMP versions. Compatible with SMP body and 3BA body.
Includes bodyslide files to build between SMP and static versions.
Use bodyslide to build the skirt for 3BA or SMP bodies.
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What's included
updated ESP
SMP enabled skirt NIFs
bodyslide files
bone XML
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This mod applies bug fixes to the older SMP skirt mod.
what bugs are fixed
The partitions are unified to remove the duplicated mesh bug on SMP objects.
Applied the proper structure to the NIF so the extra color options are applied properly.
The old version wasn't setup to to support both 3BA and SMP bodies.
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Requirements
Paragon Fey
HDT-SMP
CBBE
3BA body or SMP body
Bodyslide/Outfit Studio
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Note: building the original static versions of the skirt will make the panties disappear (the static versions are still set to use 2 different partitions)
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Credits
Created by: Lausmaton
Converted by: SunJeong
SMP by: Zynx
1756 downloads
Updated
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RAID Madame Serris Costume 3BA V2 HDT-SMP
By Outlawer
I made a this witch costume made for celebrate Halloween
3BA V2 Body base
supports Bodyslide and
include physicx costume parts exist
The hat and hair wig are all-in-one,
and the hat strap must be modified to fit the own character's head mesh
The main costume consists of three variations of the upper and lower garments (body, hand, and foot slots allocated).
There are A,B,B[H]types
A is just plain
B is more exposed to the skin using alpha map
B [H] is a form with the crotch slightly bent for a loose fit in the B type.
Belt decoration that can be equipped as an additional (slot 49)
There is a cloth with physics attached to it.
when you runnin bodyslide 'RAID Madam Serris Costume Dec HDT-SMP'
If you check 'Hidden HDT Parts' Zap slider
the HDT cloth parts will disappear.
Also Include own staff model
enhanted Magnus's eye spell
3191 downloads
Submitted