Regular Mods
These Skyrim: Special Edition mods are of a non-adult nature.
1206 files
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Necrowitch 3BA
By wareware
3BA conversion of this armor from LE
Removed the amulet of Mara and nails from the gloves and split up the various pieces into different slots of armor for ease of conversion
Contains a KID ini file to add SOS,SLA, BOS and YPS keywords to it
Added a crafting book requirement(created at the tanning rack) to craft the pieces to prevent menu clutter
ESL flagged
815 downloads
Submitted
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weapon Ylissean Falchion ( Fire Emblem Awakening )
By Ninjaluxray
A Balanced and Enhanced version of Fire Emblem Awakening.
This is the Falchion sword used by Chrom/Lucina
Fire Emblem Awakening the sealed blade of Legend given
to the royal family of Ylissean
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Detail:
===================================
A Balanced and Enhanced version of Fire Emblem Awakening.
This is the Falchion sword used by Chrom/Lucina in Fire Emblem Awakening.
The sword is found through a trap door in the court mage room in Dragons Reach of whiterun.
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Ylissean Falchion:
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Dmg: 19
Wgt: 10
Val: 235
Craftable (Any Forge) (Requires Advanced Arms Perk)
^^^^^^
1 Gold Ingot
1 Petty SoulGem (Filled)
2 Moonstone Ingot
Temperable (Requires Advanced Arms Perk)
^^^^^
1 Moonstone Ingot
===================================
The Awaken Falchion:
===================================
Dmg: 41
Wgt: 10
Val: 920
Enchantment: Dragon Bane's stage 5
Craftable (Skyforge Only) (Requires Dragon Smith Perk)
^^^^^^
1 Dragon Scale
1 Ylissean Falchion
2 Moonstone Ingot
Temperable (Requires Dragon Smith Perk)
^^^^^
1 Dragon Bone
1 Leather Strip
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Manual Install:
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Extract Into Data
Activate .esp file via Launcher
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Uninstall:
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Delete folder
Data/Textures/Weapons/Ylissean_Falchion
Data/Meshs/Weapons/Ylissean_Falchion
and Ylissean_Falchion.esp
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73 downloads
Submitted
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Vanilla Bounty Quest's Bounty Letter Fix
By Nonseen
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PLEASE READ THIS SECTION:
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This is a fix for vanilla Skyrim, Skyrim SE and AE ( only tested in lattest SE version no earlier avible to me ).
Bounty quests has a bug that flood your save file with items that no way to interact.
IF you leave a town without accepting bounty quest, AND you have no active bounty quest.
I made a fix for the script that make the trouble, so no longer pollute your save files.
This script file in my test cause no harm, and any time can be removed as not affect directly to your save files.
Very important: its work only un-changed original bounty quests! I dont know its work or not if any change made to bounty quest!
To get this fix: Download: NSBountyScriptFix_V1.zip
To clean up the items that the buggy script made, i created a separate mod i named NSBountyLetterCleaner.
This one add a new recipe: NS Bounty Letter cleaner book.
The book can be made any taming rack requires 1x leather strip.
Opening the book any time trigger a script to run and clean up all the item that made in game.
In old save files the cleanup process may take few minutes. End of the process you receive a message that show how many items got removed.
This File is ESL flagged ESP. Need to be used only on OLD playwright that made using the non fixed bounty script.
If you start new game with my bounty fix script you not need the cleaner mod!
To get the fixin mod Download: NSBountyLetterCleaner_V1.zip
i do only testing my self, so any feedback welcome!
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The bug:
---------------------------------
Original Game has 4 type of bounty quest that started when player enters a town or city.
Example: you enter riverwood, then walk to Whiterun.
Let say when you enter a city or village you not pick up a bounty quest and has no active bounty quest accepted in the hold.
Example: as you walk to riverwood not accept the aviable bounty quest, then walk to whitrun and leave without accepting bounty quest.
The game as prepare the bounty quest create a bounty letter every time the bounty quest started.
This letter contains the bounty information and given the player when the player chose to accept the quest in the inn or from the steward or from jarl.
it's all okay and good. The problem: when player leaves the location whiteout accepting the bounty!
The script stop the quest, but not delete the bounty letter! The bounty letters remain in game disabled. so no way for player to interact with it.
In our example: as you walk from Riwerwood to whiterun and leave Whiterun not accepting any bounty, and no bounty active: your action made the game make 2 bounty letters that going to stay in game forever.
For mod makers here is the bug:
BQScript.psc
Line 18: function PlayerChangedLocation()
This function called when player change location by the bounty quest that active.
This run the check player still inside the town/city. if player left the city/town the quest stop self:
if getStage() < 10
if Game.GetPlayer().IsInLocation(Alias_Location.GetLocation()) == False
; debug.trace(self + " player is no longer in location and hasn't picked up quest, so shutting down quest so it can happen elsewhere.")
Hold.GetLocation().setKeywordData(BQActiveQuest, 0)
The keyword change made to flag the hold no quest running here. so new quest can be started.
then stop the quest.
Here the script maker forget this:
the quest created a new item a bounty letter as quest started, that item made the position of the hold jarl, and set disabled at the start.
This is the point of failure.
After this part i changed the script: locating the bounty letter alias and ordering the item to be deleted soon as not in use.
I found this bug by pure luck as studied how bounty quests works. Best of my knowlage no other modder found and fixed it. If i wrong let me know!
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PREMISSIONS:
---------------------------------
Feel free to do whatever you wish to do. Use it, spreed it.
I made it to help others, and help fix the original game!
If you give credit to me, you make me happy.
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Name: NS Bounty Fix
Version: 1
Realise Date: 2024-08-12
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305 downloads
Updated
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Redcap Shadowman's Anise compatibility patch
By HueBlue302
Lets you recruit Redcap the Riekling companion without having to kill Anise.
For people who are using Redcap and Shadowman's Anise mods together and don't want to have to kill Anise.
Requires:
https://www.nexusmods.com/skyrimspecialedition/mods/73441
https://www.nexusmods.com/skyrimspecialedition/mods/107379
Also recommended:
https://www.nexusmods.com/skyrimspecialedition/mods/110490
^I recommend editing Anise's NPC record to be protected using xEdit, otherwise if you have any other mods adding creatures near her shack she may be dead when you arrive
https://www.nexusmods.com/skyrimspecialedition/mods/19016
^Recommended to use xEdit to remove the lock on the trap door to the basement so when Anise teleports you down there you won't be stuck if you don't have a lockpick.
119 downloads
Submitted
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Bujold as Riekling Trophy
By Tlam99
As I side with the little guys regulary, I always had the feeling, there is something missing.
Well, I fixed it now.
If you side with the Riekling, Buujold decides to flip the sides and move to Thirsk to the Rieklings (as Trophy for the little ones)
To get some action, have SLAC installed.
For super action, give her the animal seducer ring of the Twisted Rings. (can be dangerous for the player, too).
Remarks
Did not test what happens if you side with the Nords. Should be fine, but who knows.
Maybe I test on occasion.
1098 downloads
Submitted
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Wayward Ranger - CBBE 3BA
By megaman2k
A mashup of breastplate and leathers for female rangers with a flair for combat.
Downloads
Wayward Ranger.zip - REQUIRED - The main mod; includes plugins and .bsa files with up to 1k textures. Wayward Ranger - 2k textures.zip - OPTIONAL - Higher quality cubemaps and 2k textures for most of the outfit. Wayward Ranger - Bodyslides - BHUNP.zip - OPTIONAL - BodySlide and OutfitStudio project files for building with BHUNP. Slides are named with BHUNP - [MM2k] Wayward Ranger. Wayward Ranger - Bodyslides - CBBE 3BA.zip - OPTIONAL - BodySlide and OutfitStudio project files for building with 3BA. Slides are named with [MM2k] Wayward Ranger.
Contents
Armor - breastplate, pants, and liner. Includes original (ebony), bronze, copper, glass, gold, midnight, silver, and steel metallic tints, with cloth recolors available for the original set Outfit - relaxed outfit worn underneath armor; available in original (brown), black, black/red, blue, burgundy, and dusk Pauldrons - available in every metal color Tassets - available in every metal color Gloves - bracers available in every metal color; original (ebony) has black leather option Boots - available in every metal color; original (ebony) has black leather option Hood, with lowered variant - available in brown and black Satchel - available in brown and black Pouches - available in brown and black
How to Acquire
Option 1: Buy the journal at Warmaidens in Whiterun. Keep the journal in your inventory when you want to craft the armor at the forge or tanning rack. Crafting these requires the base game perks, Steel Smithing and Advanced Armors. Option 2: Use a mod like AddItemMenu to spawn in the items. Option 3: In the console, type help "Wayward Ranger" to look up the armor parts and add with the player.additem command.
Credits
Wayward Knight Set by ahzidaljun - plate armor pieces
UNP Ranger Armor by Alecu (SE version by Gardemarin) - corset, jacket, and pants
Linkle Outfit by Gimora (SE version by ItsNicklaj) - boots
Contractor and Mavari Armors by Zerofrost - pouches, satchel pouch
Ash Pilgrim's Garments by Kadraeus - belt
Elmlock Armor by Kreiste and Mura - leather gloves
Winged Hussar Armor by Kreiste and wSkeever - collar
Armors by sforz - hoods, satchel strap
Freija Armor by fuse00 - skirt
Thieves Guild Armors Retexture by xavbio
Quality Cubemaps by Kartoffels - high res vanilla cubemaps
Thanks
In addition to the above credited authors, I'd like to thank:
"Mom's Gaming Channel" for her wonderful Outfit Studio tutorials that were invaluable to making this mod, which happens to be my very first mash-up! ColdSun for providing some screenshots (and, by effect, testing)! wSkeever for sharing his screenshot room space with me. belladonnaisrunning for the wood elf preset featured in the main images. ❤️ Crash'n'flash (xkopterx) for providing 99% of the BHUNP conversion.
This set is also available for download elsewhere, along with 4k textures for parts of the armor. Please see the bottom of my linktree: https://linktr.ee/megaman2k
1120 downloads
Updated
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MyBugs... The Race
By Psycho_Bill
---THIS IS NOT A PLAYABLE RACE--- just a framework to create fairies in game Followers are included and can be found through out the lands
You've seen them bugging around the weeds and flowers throughout Tamriel, you've caught them and ate them and gazed at them as you zoomed in (i knew you would) well now they have a meaning, kind of...
the story:
As the Dovahkiin walks along the path to Windhelm catching little fairies to eat he notices over the rocks a magical battle taking place. Upon closer he looks and notices its the fairies battling each other, great explosions and electrifying flashes keeping him a gazed.
He tries to capture one as it dies but the tiny sexy creature disappears within seconds so he then tries to attack one hoping to catch it fast enough but then finds out they are too powerful as he gets bombarded by 4 of them sending his body up to the clouds in a ragdoll body flip flop plummeting to his death.
Later that night giving up on capturing one of the fairies the Dovahkiin sees captured fairies in cages along the paths but of course they just grimly speak, wanting nothing to do with him. This makes him sad so after a few minutes of watching them just sit there doing nothing in their tiny over sized cages with a few fur pelts for bedding he walks off. The Dovahkiin sees another battle and this time he gets closer and waits for one to die, "FINALLY!" he yells and frantically runs to capture one. "got it!" he gasp then tries to eat her but she cries because these are not the same bugs one sees flying around the flowers of Tamriel. So after looting the gorgeous creature she disappears and the Dovahkiin is back to his mindlessly wondering around looking for that follower from the mod he just installed. "WAIT! whats this?" next to the path he sees a fairy alone, fluttering around in circles because the creator cant make AI packages for crap so he speaks to him and the fairy offers his services to battle with him. So the Dovahkiin excitedly accepts and they skip through the tulips together.
the prologue:
MyBugs are sexy fairies that flutter around the floral of Tamriel, they have split into two factions fighting each other over power. They like to tease and show off but when they are fighting they have a powerful cast of flames or static shock. It is said they carry a great amount of septims but one has to be quick to catch them as they disappear with in seconds after death.
you must install both files...
I created this mod couple years ago then released at The Nexus, was trying to find an animator that would partner up with some ideas and work on some tweaks to use SexLab as the fairies use their own race and animations then once the NSFW version was ready i would release here on LoversLab but that has not happened so i am releasing it now.
this mod goes good with MyBugs... NSFW Moths and Butterflies
548 downloads
Updated
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Cosplay - CBBE 3BA -
Всем привет !
COUB
Извините, мой английский не родной язык, мод совершенно не лорный, даже не знаю кому может пригодиться, просто оставлю его здесь))) Хотелось бы поделиться с вами одеждой, думаю вы узнаете персонажей, пользуйтесь, делитесь эмоциями и скриншотами.
Мод добавляет вещи из косплея понравившихся мне персонажей из игр. Я всегда хотел увидеть их в своей игре, поэтому поделюсь с вами)
Пакет одежды с нарядами..CBBE 3BA
Версия будет обновляться и расширяться, после того как я проведу работу над ошибками по вашим рекомендациям и поиску ошибок, я все соберу и выпущу версию с исправлениями ошибок.
Хочу выразить благодарность ребятам, которые
помогают советами и добрыми словами!
Мои другие моды здесь
https://www.nexusmods.com/skyrimspecialedition/mods/56800
Косплей - CBBE 3BA - 0.2.0 (для обсуждения, предложений и комментариев)
Теперь о модификации. Установка:
1. Поместить содержимое Data в Data game, подключить к лаунчеру.
Или с помощью менеджера модов MO2/NMM.
2. Сгенерировать файлы одежды в BodySlide (подгонка одежды под тело игры)
все просто
v 0.2.0 Рудольф
https://twitter.com/RudolphSergey
https://boosty.to/rudolphsergey
SkyrimSE_2021_11_24_00_09_16_069 (online-video-cutter.com).mp4 SkyrimSE_2021_11_24_00_05_06_826 (online-video-cutter.com) (1).mp4 Кому нужна локация как на видео здесь
SkyrimSE_2021_11_26_05_09_42_854 (online-video-cutter.com).mp4
20406 downloads
Updated
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port Bloody Spell Succubus, Priestess, and Deer Girl
Original, not required
This is a port of the Succubus DLC costume and Void Legion Priestess robes from the Chinese ARPG Bloody Spell.
Includes Black body stocking, underwear, SMP wings, SMP tail, horns, tattoo, nail, A simple fog teleportation ability, And a deformable breast body when it is squeezed
The heels have custom sounds and require Heels Sound from this site or Nexus or you can download the attachment below without the sounds
Robes include SMP hair and sleeves and red fingernails, and come in red, black, pink and gold(Google translated it to white)
Origins of the deer outfit are unknown
ESL-flagged .esp(ESPFE)
10/14: uploaded directly to loverslab
10/22: new file with additional colors
11/13: reuploaded face paint archive with esl-flagged .esp and Skyrim.esm as parent master
4/14/24: Added plugin for the succubus outfit without Heels Sound.esm requirement
6/22/24: Removed BHUNP due to missing meshes even after using bodyslide
7/26/24: added deer costume
[GT]BloodyspellSUB.esp
7409 downloads
Updated
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(Resource) Custom Waifu Card Templates
By doragonmaid
In short, this is just a set of templates for people specifically wanting to make texture replacers for my mod Waifu Cards, allowing you to put whatever art you want on the cards while still matching the format, holos, and normal maps of the original mod. It has the templates for each card set, along with an alternate version available for the Desert set that is a bit more lore-friendly.
***Paint.NET is needed for the main .pdn templates and to follow the guide easier, but I also provided a .dds version for people who want to use different programs.
--- Text and image guides for making card replacers ---
(These assume you have at least a little bit of knowledge using image editing programs)
**Read first! - the "full art" templates are used for SR, SSR, UR, Hentai and Dungeon cards. If you want, you can also turn every card into a full art by installing/overwriting with the new optional file, and using the full art templates for all your cards.
Guide: Replacing a card (example: Town SR card)
Guide: Making your own themed template
--- Permissions/Credits ---
The base template that Waifu Cards is based on is from InsanitySorrow's modder's resource. (My version of it extends the art portion of the card, hence why having my version of the templates is important for people wanting to make specific replacers for Waifu Cards).
Feel free to release your texture replacers for Waifu Cards if you want, just make sure that both InsanitySorrow's resource and my mod/templates get credited.
Good luck making your own cards, whether they're personal or shared! Hopefully we'll get to see some fun variety come from this.
1739 downloads
Updated
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DD2 Warrior Set | HIMBO - BHUNP - 3BA
Warrior armor and weapons from Dragon Dogma 2 Character Creator. With bodyslide options for female and male bodies (BHUNPv4, CBBE 3BA, HIMBO)
The Set consists in:
DD2 Warrior Set | Cuirass (5 types or variants), Gauntlets (1 variant), Breeches (3 types of variants), Boots. DD2 Sword and Shield
Install the CORE and the Bodyslide of your choice, build in Bodyslide "[Rand] DD2 ... " and use AddItemMenu or similar mods to get the Set ingame.
If problems arise please let me know.
Credits: Capcom
1986 downloads
Submitted
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Tera Elin - Community Pack 3 Face Overlay
By mcnv
The Tera Elin remastered mod has a custom face that is different to vanilla face proportions, which causes face overlays to misalign.
I tried to realign them.
This is the result.
I got Community Pack 3 overlays converted but its the Head parts only. you'll need the original for the race menu script and the rest of the tattoo for other body parts.
This also mean they WILL be misaligned if you put them on a vanilla race.
Its also 3-6X bigger file size wise. Sorry, I don't know how to reduce it.
Guide to Do It Yourself
287 downloads
- tera elin race
- overlay
- (and 1 more)
Updated
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Actor Animation Testing Cell
By Pyreite
If you've ever dived into the depths of Zaz you may have visited its special testing cell; the playground where it keeps a copy of all its furniture.
This is effectively a similar idea. This is a mod which adds a testing cell with every (most) actor type for the purposes of testing animations on. They have all been pacified and told to stand still as to make whatever purposes you have for them easier. What do I mean by actor types? Humanoids (bandits and forsworn here) and all the different creatures (if it looks different and moves different then it's likely a separate actor type (Ex orange foxes and arctic foxes look different but move the same AKA have the same skeleton, while a wolf is a different actor type)) If it's not a playable race it's likely considered a creature by the game. Falmer, Draugr, Werewolf, Troll, Hagraven, etc. They're all (most are) available here and more.
So what is the purpose of this mod? Get yourself a shiny new animation pack or an update to one you already have and want to see the new animations? You don't need to go into the wild to find those actors anymore or spawn them in and have to deal with their hostility. You can just coc here and use the npcs that are ready and waiting. This is sexlab! We all know what kind of animations we want to see.
ESL Flagged.
How to Use:
Type "coc actoranimationtestingcell" into the console and you'll be taken straight there.
If using coc is a little too cheaty for you there is a door a little ways into the Abandoned Prison that'll take you there as well. This door mainly exists so that NPCs can follow you into the testing cell. If you coc here and your follower isn't immediately by your side maybe wait an hour and they should catch up. The game needs to simulate them running all the way to the abandoned prison after all.
Enjoy finally being able to see your exotic animations with exotic actors, like a 5 person bandit gangbang or getting to fuck a riekling or a lurker without setting foot on solstheim.
LE Compatible? I was told it won't work in LE because I like a silly person made USSEP a requirement.
1027 downloads
Updated
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Madeleine Attire HDT-SMP | BHUNP-3BA
Madeleine Set + Hair ported from DDDA. There is a BHUNPv4 and 3BA version. Build in Bodyslide and enjoy. Hair and Backpack have HDT-SMP.
The Set consists in:
Madeleine Set: Hair Wig, RM Hair, Top, Backpack, Pants, Boots
Build the set in Bodyslide ( [Rand] Madeleine ... ) and use AddItemMenu or similar to get the Set ingame.
If problems arise please let me know.
Credits: Capcom
658 downloads
Submitted
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A Matter of Time - Seasons of Skyrim
By TheBloodWyrm
The correct season icon will now be displayed for A Matter of Time and Seasons of Skyrim. Loose file, No ESP
Colored season icons not included yet, sorry! I just added colors to the image to make it look better Colored icons are planned.
Requirements
A Matter of Time - A HUD clock widget Seasons of Skyrim If you use a seasons/weather mod which doesn't display the correct season icon, please let me know and I'll provide a patch for you.
Load Order
Load after A Matter of Time & Seasons of Skyrim
Demonstration
Please see the main image for an example. I took a screenshot of the widget I use in all of the different months/seasons.
See below for the widget settings I use.
My A Matter of Time Widget Settings
These are the settings I use for the widgets displayed in the main image:
General Symbol 1 (Show, Symbol Theme = Sky Dial, rest unchecked) Symbol 2 (Show, Symbol Theme = Moon and Seasons, Moon phases unchecked, show seasons checked) In-Game Clock (Show, 12 hours, show seconds unchecked) Real Life Clock disabled In-Game Date (Show, Date format = Tamriel DOW, DD MONTH, YEAR) Real-Life Date disabled Display Symbol 1 (100, 100, Left, Top, 10, 10) Symbol 2 (90, 100, Left, Top, 59, 52) In-Game Clock (100, 100, Left, Top, 10, 85) n-Game Date (100, 100, Left, Top, 10, 105) Note I use a 1920x1080 resolution so you may need to make adjustments. Also you can disable Symbol 2 on the General page and check the Seasons for the first symbol. That seasons icon is a little bigger and from my testing doesn't need to be repositioned.
Seasons - Seasons of Skyrim
These are the months & seasons in Seasons of Skyrim:
Morning Star - Winter (January) Sun's Dawn - Winter (February) First Seed - Spring (March) Rain's Hand - Spring (April) Second Seed - Spring (May) Midyear - Summer (June) Sun's Height - Summer (July) Last Seed - Summer (August) Hearthfire - Autumn (September) Frostfall - Autumn (October) Sun's Dusk - Autumn (November) Evening Star - Winter (December)
Credits
SkyAmigo - For A Matter of Time - A HUD clock widget and giving me permission to release this patch! A Matter of TIme Graphics (from A Matter of Time credits): SkyAmigo MrJack - SkyDial Moosetrax - Astrolabe grafics and splash logo Sjors_Boomscors - Season icons Assets from those authors had to be reincluded in this mod. If any of these authors want this mod to be taken down, just let me know. powerofthree - Seasons of Skyrim - No SOS assets are included in this patch darkrain261 - Their instructions on the posts of the Matter of Time mod on where to make this change.264 downloads
- a matter of time
- seasons of skyrim
- (and 5 more)
Submitted
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The Orc's bargain (YPTG addon)
By yonave
This is my first mod. It's a very short and simple quest to give the player a reason to go to the inner sanctum in the temple of dibella to start the genderbender quest from YPTG. While the mod is not dependent from that mod it won't make a lot of sense without it.
The mod also gives you the vampire disease (sanguinare vampiris) so the player can become a vampire/succubus early on. Additionally the quest gives 1 spell tome of each magic school to start from scratch.
Not necessary but recomended:
YPTG a gender change qeust (without it the dialogue doesnt make a lot of sense)
Since i cant make hormones work in the latest version I use
Sisterhood of dibella (puts a key to the inner sanctum so you can sneak in)
Seeking the cure (gives more immersion to the quest) https://www.nexusmods.com/skyrimspecialedition/mods/85923
245 downloads
Updated
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[BAKU]DOAXVV Reincarnation Wisdom 3BA
By probaku1234
Use additemmenu or QUI to get the outfit
2 Colors
Requirements
-CBBE 3BA
-CBBE
-HDT-SMP
Installation
-Use a Mod Manager like MO2.
-Use Bodyslide and make sure to build (choose group [BAKU]DOAXVV Reincarnation Wisdom 3BA)
Credit
Origianl XPS author: Shuubaru
1880 downloads
Submitted
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Gunslicer Sword Animations Conditions Expanded List
By Gameplayer
Description of Original Mod,
Gunslicers Sword Animations, had specific conditions that had to be met for the animations to work.
Those were
Sword, isfemale
Or
Sword, isfemale, and sneaking.
Description of Modification,
Now the conditions are changed,
One Handed Weapon Right Hand, IsFemale
Or
One Handed Weapon Right Hand, IsFemale, and Sneaking
Installation Procedure,
Begin by installing the original mod, https://www.patreon.com/posts/one-handed-74623008
Now install the modified file over the top of original mod prefer by installing directly into its virtual folders if using Mod Manager,
Can just install it normally below the original mod if you prefer
Or install manually if not using Mod Manager by installing after the original mod
Very easy installation
781 downloads
Updated
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Gunslicer Sword n Shield Expanded Conditions
By Gameplayer
Description of Original Mod,
The original file only applied its animations to the female when specific conditions were met,
Left Hand Shield
And
Right Hand Sword,
Description of Modification,
With the expanded conditions provided here,
Female character will use the Gunslicer Animations under following conditions,
Left Hand Shield
And
Right Hand One Handed Weapon (swords, mace, axe, dagger...)
Not included,
No handling of Staves or One handed Right Hand spells
Installation Procedure,
Download Gunslicer Sword and Shield Animations here, https://www.patreon.com/posts/sword-and-shield-71869014
Install them,
Then either install my modification as a normal mod placing it after/below original,
OR
Just install my conditions list directly over the original into its virtual folder in your Mod Manager and allow overwriting to happen.
Description of visual expectation,
During movement with sheild and weapon, the shield will be in a raised position rather than relaxed, and there will be hip swaying during the animations of movement.
553 downloads
Updated
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TBD - Vanilla Shoes Real High Heels Replacer Bodyslide
By Gameplayer
Basic Description,
Replaces all vanilla shoes for females with High Heeled versions of the same clothing or armor only, including all DLC's no Creation Club.
Yes these are just like the vanilla armor versions but these are high heeled.
-Replaces all vanilla foot wear except wedding sandles
-Effects only female armor items for vanilla shoes, boots, etc if its a foot worn item in vanilla game this has a similar looking high heeled version for it
-Works with all vanilla texture replacers, that's right Book of Amidian born is compatible with this!
-Works with all fancy high heel mods such as Plug And Play Heels Sounds
-Can be writen over Touched By Dibella vanilla armor replacer and it looks just fine
What this is NOT!
-Not some stupid replacer that simply puts a random modern high heel on all female armors
-Not some High Heel that was built for say a DeserterX mod then applied to all, NOPE NOPE NOPE....These are actually based on vanilla meshes.
Bodyslide
-Easily build and use right away
-Easy too find Group Slider named, "06 TBD Real High Heel"
-File is packed properly, no mess in your Bodyslide\Shapedata folder
-All Heels packed into one OSP file.
-Does not conflict with original mods Bodyslide files
Suggested use scenario,
Get Plug And Play Heels Sounds and all the mods it requires, using that your females wearing default heels will have heels sounds and your males will have regular armor sounds, and also it works with popular Footprints mod. Yes it knows the difference between the male and female there is no male character giving off heel sounds this all functions without this mod having to actually have an ESP too boot.
This is a set of Touched by Dibella Bodyslide files conversion of the mod, "Real High Heels",
https://www.nexusmods.com/skyrimspecialedition/mods/27527
At least too the best of my knowledge, been sitting on this one for several years now.
Description of Work Done,
Resized the Heels too fit on Touched by Dibella Body.
Exception, wedding sandals the female high heel reference foot just was not long enough for the toes to reach the "thong" of the sandal so these were not done.
Various Helpful Links to Mods that Enhance Heels Gameplay,
Plug And Play Heels Sounds, https://www.nexusmods.com/skyrimspecialedition/mods/80836
Plug An Play Heels Sounds Devious Exceptions List, https://www.loverslab.com/files/file/34312-plug-and-play-heels-sound-devious-device-exceptions-list/
High Heels Condition Spell, https://www.nexusmods.com/skyrimspecialedition/mods/76899
Heels Sound, https://www.nexusmods.com/skyrimspecialedition/mods/62502
Heels Fix, https://www.nexusmods.com/skyrimspecialedition/mods/64442
Footprints Heels, https://www.nexusmods.com/skyrimspecialedition/mods/72854
Note that with the above mods in your game your heels will have sounds when an actor is offset by heel spell, in the case of replacing vanilla footwear for females well only females are effected meaning that the males wearing steel shin boots are making normal sounds and leaving normal footprints.
These mods are not required for these bodyslides to work in your game!
There will be more Bodyslides and highly edited mods coming in the future and these all work really well together in a mods list saturated with LL mods.
Edited for clarity
1465 downloads
Updated
-
MageCore - TBD Bodyslide
By Gameplayer
Bodyslide Slider Set for Touched By Dibella Body for "Caenarvon's Magecore"
Description,
Magecore, 3 sets of mage themed outfits that have SMP cloth phyisics. So you can expect the robes to move like cloth and blow in the wind.
Bodyslides for the Touched by Dibella Body version of Caenarvons Magecore outfits.
Work Performed, Well other than changing the size to TBD
I altered the Breast Weight paints, they are now CBPC breast weight painted however the outfit parts all contain the proper SMP cloth physics.
XML files have been properly tweaked to account for the changes in Bone Data, so these will perform as smoothly as the originals from author.
Mage panties have had their slot data changed from 48 to 49, so the player character cannot wear Devious Device Belt at same time as a panty.
Corrected an issue that caused the player to not wear a panty with the robe.
Yes, the modified files work with the Aroused Keywords esp from Nexus and the SPID.
File Contents,
Bodyslide Files and edited ESP.
Required,
SMP, https://www.nexusmods.com/skyrimspecialedition/mods/57339
CBPC - Physics with collisions, https://www.nexusmods.com/skyrimspecialedition/mods/21224
Installation Procedure,
1st install the original armor,
https://www.nexusmods.com/skyrimspecialedition/mods/113540
2nd Remove the original mods Caliente Folder, wont be needed.
3rd install my files over the top of the original files.
FAQ
Question, Why do my boobs sink into floor?
Answer, you have to have SMP and CBPC physics AND you have to have the edited XML files I put into the downloaded file you got from here. Thats a lot of possible errors, dont have SMP problem. Dont have CBPC problem. Didnt overwrite the XMLs in the original with mine well most certainly will be an issue.
516 downloads
Updated
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TBD - [Coco] Deliciously Bride Bodyslide
By Gameplayer
Description,
This file is a Touched by Dibella Body Bodyslide for Coco's Deliciously Bride found here,
https://www.nexusmods.com/skyrimspecialedition/mods/101087
Changes,
Works with Touched by Dibella CBPC bodies, the skirts and bridal veils still have SMP cloth physics so SMP physics is also required for play.
Edits to ESP so that some items would work properly.
Contents,
ESP to replace original,
XMP files converted to work with CBPC version of TBD bodies, XMP files enable SMP cloth for Skirt and Veil,
Bodyslide files for making outfits in TBD,
Installation,
Install the Original Mod first,
Original Mod Bodyslide not required you should remove it.
Allow my Modification to overwrite files,
Finally open your installation of Bodyslide and make the program "build" the outfit.
352 downloads
Submitted
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DAR\OAR Gunslicer No More Gorilla Girl Magicians!!! LE/SE
By Gameplayer
I am so fucking done with trying to find a magic animation replacer that fixes this fucking problem that has turned me off of playing a mage ever since 2011!!
Time to make it stop TODAY!
Contents,
The file only contains modified folders and modified conditionals.
You Require the following file to make use of this,
Gunslicers "Sword and Destruction" animation files, https://www.patreon.com/posts/sword-and-75836766
OAR, https://www.nexusmods.com/skyrimspecialedition/mods/92109
also works with DAR if you prefer
MOD DOES, TLDR version.
Left Hand vanilla magic school and Right Hand One Handed Weapon
PLUS
Left Hand Vanilla Magic School and Right Hand Vanilla Magic School.
NOTE ALSO,
ISFEMALE of original mod still applies.
Meaning all characters that your game identifies as female are effected.
Changes to the _conditions.txt mean that the player will see Gunslicers Destruction and Sword animations the majority of the time a female caster is present.
Detailed to the specifics what modification actually does,
Makes use of Gunslicers Destruction Magic and Sword Animations a set of very sexy animations for swordspell characters. Expect hip swaying while moving.
"Updated Note Take Notice"
Does not handle have a wide variety of non-combat idles, there is another mod link listed below for that,
Does not handle weapons in Left Hand.
Does not handle Staff combinations, probably could write a condition for them later.
Does not handle Shield.
it had not occurred to me that I would have to specifically ever address such thinking in the comments section because natively the vanilla game does not function really well with lefties.
Too understand what my modifications to Gunslicers Destruction Sword Animation mod does lets stop and think about specifically what the original mod did.
Left Hand Destruction Magic and Right Hand Sword animations.
-Specifically LEFT HAND DESTRUCTION ONLY combined specifically RIGHT HAND SWORD ONLY.
So under this specific circumstance and ONLY this specific combination does the player enjoy Gunslicer Destruction with Sword animations.
Now let me explain what this modification does,
Left Hand any Vanilla Magic School and Right Hand One-Handed Vanilla Weapon (plus I added a condition that might handle unknown 1 handed weapon in right hand).
example 1 of original, you put a mace into your right hand instead of sword now you have vanilla animation.
example 2 of original, you change to alteration magic from destruction in your LEFT Hand, now you have vanilla animation.
example of what happens now, you change to mace in Right Hand, you continue using Gunslicer Destruction Sword magic animations.
example of what happens now, you change LEFT hand Destruction to any other school of magic you keep using Gunslicer Destruction Sword Magic Animation.
example of what happens now, you change Left Hand Destruction to any other magic school and Right Hand Sword to any other vanilla One Handed Weapon, you continue using Gunslicer Destruction Magic Animation.
AND,
My Mod also does, add condition for Left Hand any magic vanilla school and Right Hand any vanilla magic school.
example of original Gunslicer mod, you equip a Left Hand any vanilla magic school and Right Hand any vanilla magic school, tada original mod does not cover such combination so you are now using vanilla animation files.
Installation procedure,
1) Install Original Mod normally with mod manager
2) Install my modification directly over the original mod (preferably directly into the virtual folder containing the original mod) or you would place mine directly under it in Mod Organizers Left Hand window pane.
3) Find, Meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\800004
4) Original mods "animations" are located there, copy those animations being careful not to include a copy of _conditions.txt in your copy action.
5) Paste animations to 800005-800010 folders.
6) IF by accident you overwrote the new "_conditions.txt" with the original "_conditions.txt" you have to start over.
Very easy to install actually.
For Staves install this mod, Smooth Staff Animations,
https://www.nexusmods.com/skyrimspecialedition/mods/54883
For a lot of sexy idles use,
https://www.nexusmods.com/skyrimspecialedition/mods/89069
Works on the following editions of Skyrim
Legendary Edition
Special Edition
Afternoon Edition
And all editions that have a functioning DAR or OAR mod available for them.
Happy Magic Slinging everyone!
Edited my sloppy explanation.
2551 downloads
Updated
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Black Desert Online SPID - Male and Female
(WIP) Distributes Kirax's Black Desert Remastered and Black Desert Online SE conversions among the populace of Skyrim
All thanks to Kirax, both ZIP files are required.
These are the female armors:
I do not have the male armors but they seemingly have been nuked from Kirax's website.
Feel free to join my modding discord
https://discord.gg/9xGw4Z4aXM
Other Mods:
allbrancereal0's Profile | Nexus Mods
1189 downloads
Submitted
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BeeingFemaleSE Opt
2024. 5. 25
I heard that SexLab p+ may be incompatible with the Beeing Female V2.8.1 v14d SSE.7z (requirements 5 to use this mod, BeeingFemaleSE Opt).
Bug report: https://www.loverslab.com/topic/228157-beeingfemalese-opt/?do=findComment&comment=4381876
Therefore, if you use SexLab p+, do not use this mod, BeeingFemaleSE Opt until someone (who knows how to handle BeeingFemale DLL file) solves this problem.
2024. 5. 23
I found out that BFA SE link was deleted somehow.
Making two language versions was a bit tiresome, so I guess it is a good time to stop updating this mod in LoversLab since there are no major issues as long as one follows the instruction carefully and installs requirements (i.e., downgrading to Skyrim SE 1.5.97) correctly.
Before making a bug report, please check that you installed requirements correctly and they work (without this mod).
If you encounter the same problem even after disabling this mod, it is due to not installing requirements correctly!
This mod itself cannot cause major issues like CTD, conflicts with other mods, etc.
I will continue to reply to questions, and if I found out that the update is necessary, I may also upload it to LoversLab.
But I will focus on updating this mod only on the other non-English Skyrim community (where I started the beta-testing of this mod since December 22, 2023) for the time being.
===============================
2024. 5. 20
Updated to versoin 1.5. Please see "What's New" at the end of this page.
There is someone who claims that this mod contains virus and this mod broke his/her graphics card.
That person is really worshipping me, because according to that person's claim, I can make virus only with the ini file, txt file, and Skyrim's papyrus scripts (pex and psc)!
I wish I were such a genius person in computer programming. If I were a god of computer programming as that person claims, I would have converted the BeeingFemale DLL file to Skyrim AE (Skyrim SE version 1.6 or higher) already!
I tell you, I'm not that genius. I don't even know how to make DLL file! 😆
2024. 5. 17
Added the screenshot of the permission from the original BeeingFemale author, milzschnitte, to show that milzschnitte knows my mod and milzschnitte said "Otherwise I could try to grand you access to BeeingFemale on Nexus.... But they don't like LoversLab requirements and links.".
It is for XXXXing XXXXXss who gives FALSE INFORMATION that BeeingFemaleSE Opt has a virus and it crashes the Skyrim SE.
I don't even know how to make/change dll file (that is the reason I cannot port it to AE version), so how could I do that?
Also, more than 5 people said that BeeingFemaleSE Opt works. So PLEASE READ THE INSTRUCTION BELOW!
2024. 5. 12
If you use OStim or Flower Girls, use the patch in Shivering Bee's post.
2024. 4. 4
Write "Requirements" more clear so that you need both "BeeingFemale SE 2.8.1" AND "BeeingFemale SE V2.8.1 v14d SSE".
Garkin who posted "BeeingFemale SE V2.8.1 v14d SSE" CLEARLY wrote that he uses "BeeingFemale SE 2.8.1", so it is clear that you need both.
Don't bother me about that. Garkin wrote like that, and I just follow what Garkin wrote!
The original BeeingFemale author milzschnitte still didn't reply to my message, and Garkin ALSO DID NOT say that "BeeingFemale SE 2.8.1" is NOT necessary.
Also, as this name suggests, IT ONLY WORKS FOR SE 1.5.97 (Does NOT WORK ON LE AND AE)!
Previous changes on the description in this main page
===============================================
Modified and script-optimized version of BeeingFemale SE V2.8.1 14d (please see Garkin's post and the attached file to download BeeingFemale SE V2.8.1 14d).
BeeingFemale Addon Creature Child Actor (BFACCA) is one of the best addon for BeeingFemale (at least in my opinion), but the problem is that it does NOT work in Skyrim SE (you can see my post here about that. Don't believe some fXXXing bXXXXXd who claimed that it works in Skyrim SE but mocked every other users who asked him/her how he/she managed to do that).
It is due to the problem of "GetFormFromString()" function in the FWUtility.cpp (native global function in the BeeingFemale64.dll file) as it does not work properly in Skyrim SE.
Hence, I created "GetFormFromStringSE()" function in the FWUtility.psc (global function) and replaced every "FWUtility.GetFormFromString()" to "FWUtility.GetFormFromStringSE()". And then BFACCA works without any problem under suitable change of the ini file.
Screenshots can be seen in https://imgur.com/a/2CqQQRD.
In addition, I tried to optimize several scripts in the BeeingFemale SE V2.8.1 14d so that it works faster in my laptop. I did beta test in other community, and I think it works as intended.
So I share my work.
Link to the BFACCA SE (BFACCA converted for Skyrim SE 1.5.97) : here.
Link to the BFA SE (BeeingFemale Addon for RSChildren converted for Skyrim SE 1.5.97) : here.
Please click the Like button in BeeingFemale SE page!
[Notable changes]
1. BeeingFemale SE now recognizes ESL flagged plugins (.esl, .esp flagged as ESL, or .esm flagged as ESL) thanks to the Grummkol's post.
2. BeeingFemale addons (such as BFACCA) will now work properly as long as you convert their ini files properly.
Every addon in the default BeeingFemale SE V2.8.1 14d are already converted by me (BasicCME_1.ini, BasicCME_2.ini, etc).
3. If you installed SexLab Inflation Framework SE v1.2.2 beta or higher, you can use "PregnancyBelly" in the Bodyslide to inflate the belly of the pregnant woman! See the screenshot in https://imgur.com/a/4gEl6Sm.
4. (Only applies when you select the "Spawn type" in the "General pregnancy settings" in the "Pregnancy & Birth section" in the BeeingFemale MCM as "Actor")
Every child will not be able to impregnate woman / get pregnant until he / she is fully grown. You don't have to manually add "SexLab Forbidden" keyword or faction to the child model.
Once the child is fully grown, he / she may impregnate woman / get pregnant.
5. If you select the "Spawn type" (in the "General pregnancy settings" in the "Pregnancy & Birth section" in the BeeingFemale MCM) as "Actor", then the child will either use "father's actorbase" or "mother's actorbase" if you don't install BeeingFemale child actor addon such as BFACCA (No more Nord child!).
6. Script optimization by adding several properties (PlayerRef instead of Game.GetPlayer() since PlayerRef is about 1000 times faster, etc) instead of "Game.GetFormFromFile()". I also corrected some typos in the FormIDs in the "Game.GetFormFromFile()" in the BeeingFemale SE V2.8.1 14d
So you must start as a NEW GAME if you installed BeeingFemale!
7. Used "OnHitEx()" in the Papyrus Extender and "OnImpact()" in the PAPER to replace "OnHit()" function for script optimization.
[Requirements] - Follow this order!
1. Skyrim SE version 1.5.97 (Use Unofficial Skyrim Special Edition Downgrade Patcher. If it does not work, refer to this post).
2. SKSE 2.0.20 (for Skyrim SE version 1.5.97)
3. Every requirements in the BeeingFemale SE 2.8.1
4. BeeingFemale SE 2.8.1
5. Beeing Female V2.8.1 v14d SSE.7z (it seems that this v14d SSE.7z already includes enormousdick's patched DLL, patch V14d for LE, improved script for belly when I compared every file in there).
Note that BeeingFemale V2.8.1 v14d SSE SHOULD OVERWRITE BeeingFemale SE 2.8.1 (Why would I wrote BeeingFemale V2.8.1 v14d SSE below?)
6. Re-run FNIS / Nemesis if you install BeeingFemale for the first time (I don't know about animations, so animations are NOT modified in my version).
If Nemesis does not work, use Pandora Behaviour Engine v1.2.2 alpha or higher. Personally, I think Nemesis is highly unstable (sometimes it gives "bad allocation error" in one day, and no error in other day...).
7. Papyrus Extender and its requirements
8. PAPER and its requirements
9. Fill Her Up Baka Edition v1.96 or higher (and its requirements). Without it, semen information will not properly transferred to the BeeingFemale SE!
10. Install "BeeingFemaleSE_Opt.7z" from this page (click "Download this mod")
11. After installing "BeeingFemaleSE_Opt", start a NEW GAME in the main menu if your save is created BEFORE installing my BeeingFemaleSE_Opt.
12. (Recommended) SexLab Inflation Framework SE v1.2.2 beta or higher so that you can use "PregnancyBelly" in the Bodyslide to inflate the belly of the pregnant woman!
13. (Recommended) Spell Perk Item Distributor (SPID) so that you don't have to turn on the script-heavy "NPCs are having relevant items" option in the BeeingFemale MCM. Install "BeeingFemaleSE-Opt-SPID.7z" in the "Download this file" and activate it to distribute BeeingFemale relevant items (contraception, tampon, etc) via more performance-friendly way.
14. (Recommended) FormList Manipulator - FLM so that you can exclude any NPC from BeeingFemale system (not getting pregnant by BeeingFemale system, etc) without modifying plugins. Please refer to the "ExcludeExamples_FLM.ini" in the main file ("BeeingFemaleSE_Opt.7z").
15. (Recommended) Backported Extended ESL Support so that you can use the Bethesda's fix for ESL records. This bug has been known at least 2 years before Bethesda finally fixed in Skyrim AE 1.6.1130.
[Recommended BeeingFemale MCM Settings]
- DO NOT turn on the settings in the "Impregnation" section (By default, they are turned off).
That is ONLY for those who want to see the woman getting pregnant WITHOUT SexLab scene, and since it applies to EVERY woman in Skyrim, it is very script-heavy.
Especially, if you are playing as a female character, DO NOT turn "During the sleep" on. Use SexLab Dangerous Nights 2 SE instead if you want your female character to get pregnant while she is in sleep.
- DO NOT change the "Difficulty" setting in the "General settings" section (By default, it is "Painless").
Else your female character may die (or script-confliction with Defeat mod may occur) during labor scene.
- It is recommended NOT TO turn "NPCs feel pain" on in the "General settings" section (By default, it is turned off).
Else every female NPCs who are in labor scene may die (or script-confliction with Defeat mod may occur).
[Compatible UI Modes] - UI Modes I'm using in my settings by ordering UI Category in my Mod Organizer 2
[Known bugs]
- (Added in April 3, 2024) If either of the parent is from custom race or you did not install BFACCA SE and BFA SE, then the child will not be shown in the BeeingFemale MCM. => Fixed in version 1.1.0.
- (Added in March 29, 2024) Sometimes the hotkey to show stats (default: * key with the number 8 ) does not work. This problem also existed in the BeeingFemale SE V2.8.1 v14d (at least for me), and I don't know how to fix it yet. Pressing that hotkey several times (2~3 times) worked for me.
- You may not use the previous profile, as I added several additional options. Change the default setting as you like, and save your profile in the "System" section in the BeeingFemale MCM.
In the next time you start as a new game, you can load that profile. It will load every option properly, unlike the previous BeeingFemale SE V2.8.1 v14d (Some options like "Lore friendly" were not saved in the profile. This bug is fixed in my BeeingFemaleSE_Opt).
- If your female follower gets pregnant and you fast-move to other location via map, then the female follower's pregnancy state may temporarily disappear (no inflated belly).
Wait for 5 minutes or so, and she will regain her pregnancy state (pregnancy state before fast-moving).
If you use desktop or better computer than my laptop, it may take much less.
- (Added in March 29, 2024) I haven't experienced any UI related bugs due to this BeeingFemaleSE Opt, but I heard that someone claims that it broke his/her UI.
If you have the same issue, first try as a "New Game" in the main screen.
But if the problem is not solved, please check the "Compatible UI modes" above and give me the FULL list of UI modes (not in "Compatible UI modes") or the list of modes you suspect that cause UI issue.
[Things to be checked before reporting bugs]
- (Added in May 20, 2024) Call children scroll does not work (Child does not level up, child does not ask me to play together, etc).
You must make a proper BeeingFemale-supported child addon. Refer to the guide in the BeeingFemaleSE_Opt-Child Actor AddOn Guide (you can download it when you download BeeingFemaleSE Opt).
- The belly of the pregnant woman looks weird!
By default, the "Visual scaling type" in the "Pregnancy & Birth" section in the BeeingFemale MCM is "Skeleton". So if "Belly max. scale" is too big or too small, it may look weird.
I recommend you to install SexLab Inflation Framework SE v1.2.2 beta or higher so that you can set "Visual scaling type" as "PregnancyBelly" (see the 4th screenshot in the main page, or https://imgur.com/a/4gEl6Sm).
For "PregnancyBelly", I recommend you to set "Belly max. scale" as 7.5, else the belly of the pregnant woman might look weird.
Or you may try to find "optimal" value of the "Belly max. scale" for you if you don't want to install SexLab Inflation Framework SE v1.2.2 beta or don't want to use "PregnancyBelly".
- Child is human even if his/her father is creature!
By default, "Child race determinator" in the "Pregnancy & Birth" section in the BeeingFemale MCM is 50% (click the "Reveal hidden contents" below section 5 in the [Notable Changes] above).
Therefore, even if the father is creature, child may be human with 50% of probability. If you don't like it, change "Child race determinator" to 100% BEFORE having relationship with the creature. Once the woman gets pregnant, the child race cannot be changed of course.
- Child is bald!
If the father is creature, then it may happen if the mother is from custom follower mod or custom race mod whose actorbase is bald.
If both of the parent is humanoid race, it may happen if either of the parent is from custom follower mod or custom race mod whose actorbase is bald.
Some custom follower mod "deliberately" make the actorbase as bald in order to put SMP wig (or any kind of wig).
Therefore, if one of the parent is from the mod whose actorbase is bald, the child may also be bald.
If you are 100% sure that both parent is Skyrim vanilla race but the child is bald, please report me with parent's race (e.g., father is Nord race and mother is Imperial race).
[Credits]
[Changelog]
Version 1.5
Version 1.4
Version 1.3.3
Version 1.3.2
Version 1.3.1
Version 1.3.0
Version 1.2.0
Version 1.1.0
Version 1.0.0 - Initial version
6230 downloads
- pregnancy
- menstrual cycle
- (and 3 more)
Updated