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These Skyrim: Special Edition mods are of a non-adult nature.

917 files

  1. Taratha Commander BHUNP

    β—† Taratha Commander Outfit BHUNP 3BBB Advanced Ver2Β β—†
    Adjusted SMP for BHUNP body, added heel sound.
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    β—† Requirements β—†
    XP32 Maximum Skeleton Special Extended - XPMSSE
    BHUNP (UUNP Next Generation) SSE
    FSMP - Faster HDT-SMP
    BodySlide and Outfit Studio
    Heels Sound 1.5 SSE
    And ther requirements.
    Β 
    β—†Creditsβ—†
    Kirax

    929 downloads

    Updated

  2. Aponia Honkai Impact 3rd BHUNP Ver3

    β—† Aponia Honkai Impact 3rd BHUNP Ver3 β—†
    BHUNP Ver3
    Original mod is required : https://arca.live/b/tullius/50950890
    Translated esp into English, added heels sound (optional)
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    β—† Requirements β—†
    Original mod is requiredΒ https://arca.live/b/tullius/50950890
    BHUNP (UUNP Next Generation) SSE
    FSMP - Faster HDT-SMP
    BodySlide and Outfit Studio
    Heels Sound 1.5 SSEΒ (Optional)
    And ther requirements.
    Β 
    β—†Creditsβ—†
    Original mod by makaron58191Β andΒ PROY
    (I'm not really sure about it because the original post is gone)

    1,126 downloads

    Submitted

  3. BDO Venslar BHUNP 3BBB Advanced Ver2

    β—† [SE] BDO Venslar BHUNP 3BBB Advanced Ver2 β—†
    BHUNP 3BBB Advanced Ver2 Bodyslide
    Ported from LE.
    Divided the Cloak for SMP, 44-ify the esp, esl-lfag, gnd mesh, stats adjustments... etc.
    Β 
    β—† Requirements β—†
    XP32 Maximum Skeleton Special Extended - XPMSSE
    BHUNP (UUNP Next Generation) SSE
    FSMP - Faster HDT-SMP
    BodySlide and Outfit Studio
    Heels Sound 1.5 SSE
    And ther requirements.
    Β 
    β—†Creditsβ—†
    LE authorοΌšη©ΊδΈ­ι“εŒ , ReGenBot
    SE port and SMP:Rektas

    1,787 downloads

    Submitted

  4. Vaermina helmet

    Description
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    One old idea. Maybe you remember one of my futa statues - Vaermina (if not - you can see it on screenshots) So this is a playable version of the helmet from that statue. I made it for COtR head but i think it will be works good with vanilla. Tell me if not.
    Β 
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    1. Proper Ground Object
    2. Hi poly + 4k textures
    3. Craftable (dragon armor perk), can be tempered and enchanted
    4. Armor type:Β  heavy, dragon

    218 downloads

    Submitted

  5. Defeat Debug Mace

    V1.0
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    your follower sticks in a defeat loop ?
    Does no more follow or draw weapon.
    Well, smash him with this mace and activate himΒ  "E".
    Use a power hit and wait to get up (animation finished)
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    If you love your follower, use the spell.
    Cast on the follower, nothing happens....
    Activate and select knocked down, revive him.
    Β 
    This mod does more or less the same as Dwarven Bone, but has only Defeat as master.

    103 downloads

    Submitted

  6. Beastess Cave

    What is it ?
    -Just a cave near the Thalmor Embassy. Nothing fancy.
    -Made for Beastess/Wildling/Nymph/Spriggan/Treelover characters

    Whats inside ?
    -Enchanting table, Bed, Leatherrack, Shrine of Kynareth, harvestable stuff, stash, 2 friendly wolfes
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    What does it require ?
    -nothing ... i think
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    Stuff to be carefull with
    - the large boss chest is set to respawn, if you want to stash your stuff, put it in the treestump
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    Notes
    -my first upload here
    -a friend asked for the file so here it is
    -probably will not update or change stuff
    -doesnt look pretty with mods that disable grass in caves

    963 downloads

    Updated

  7. miner lights

    found those in an old Dwemer ruine, two circlets.
    Β 
    first one casts light in front of you and grants some useful abilities.
    (carryweight 100, fire resitanceΒ 50, magicka 100 and watherbreathing. Useful things to dig in old ruins).
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    second circlet cast light in front of you and other abilities than first one.
    (waterwalking, carryweight and invisibly until you interact)
    Β 
    both circlets can be crafted at a forge, you need
    1x flawless emerald
    1x filled grand soulgem
    1x gold ingot
    skill of the Dwemer
    Β 
    FE flagged

    522 downloads

    Updated

  8. Sissy Suite UUNP Bodyslide for SSE (no HDT required)

    Converted to SSE with Outfit Studio and SSE NIF Optimizer. No physics engine needed this far (the original mod actually had TBBP bones, not HDT), as I removed these because my setup does not use HDT.
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    I already pre-generated a set of meshes for UNP Regular.
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    Not sure if the other male meshes would work in SSE, though.
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    To make them usable with the Bodyslide system you'll have to get the Legacy UUNP files from Ousnius and install them along with the other requirements, such as Racemenu and XPMSSE. Otherwise, people should be free to retrofit them to CBBE or other body shapes.
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    All credits to Lucia1, and regarding usage permissions, just follow as quoted from the original mod:Β 
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    Permissions:Β 
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    Do whatever you want with these. I'm not possessive. But do respect credits of the modders and texturers below.
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    Credits:
    Β 
    Style inspirations from The Birch Place (who make lovely stuff, by the way...). If you check out the Baby Bows Dress and Twinkle Dress, you could get the real thing. Buying something with that link would give me a few credits to use on the site, by the way. The talented VennecaBlind on Deviant Art for a lace texture. KameleonKlik's lovely lace photo resource on DeviantArt. Loli Dress style from a pic posted by AnimeCat198. Backsteppo, whose FO3 maid model I deconstructed and learned from, from a modeling standpoint. It taught me how to ruffle and served as a scale/style model. Halo, who brought Backsteppo's maid outfit into Skyrim and whose poses are extensive and super useful. Caliente and Ousnius - I don't know if they imagined this, but Outfit Studio's import/export allowed me to work mostly in Blender. Pretty amazing stuff. Dimon99 for UNP and Nightmare77 for HDT-ing it. HydrogensaysHDT - for the HDT extension The Niftools team. My friends over in the DLSkyrim thread for their support.

    629 downloads

    Updated

  9. LazyRaceMenuRotation

    Makes it possible to rotate the player character in RaceMenu using user defined hotkeys to more easily inspect changes. Scriptbased gameversion-independent alternative to Player Rotation in RaceMenu
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    HOW TO USE
    Just open RaceMenu, hold left shift and use the mouse wheel to rotate your character.
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    HOW TO CONFIGURE
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    I didn't feel the need to clutter the MCM with a small mod like this so it's done through console commands. Version 0.12.0 and later also allows users of PapyrusUtil to do so through a config file.
    Β 
    Through CONSOLE
    Change right turn key - "setΒ _MODLRRRight to N" where N is a DXScanCode. Default value 265 - mouse wheel down.
    Change left turn key - "setΒ _MODLRRLeft to N"Β where N is a DXScanCode. Default value 264 -Β mouse wheel up
    Change modifer key - "setΒ _MODLRRMod to N"Β where N is a DXScanCode. Default value 42 - left shift. Set to 0 to disable modifier key.
    Change degree of turning - "setΒ _MODLRRTValue to N" where N is a value between 0 to 360 (and walk away). Default value 15
    Enable or disable automatic t-pose - "setΒ _MODLRRTPose to N" where N is either 0 (disabled) or 1 (enabled). Default value 0
    Β 
    If you want to make permanent changes open up the mod in the Creation Kit or SSEEdit and edit the GlobalVariables mentioned above and save.
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    Through CONFIG
    The file config.json is located in Data\SKSE\Plugins\LazyRaceMenuRotation. Changes are made by changing the value after the semicolon, be careful to not remove or add anything else! The values are the same as in the console version above with one exception, this method allows changing of the node through the "node target" value which the mod uses to implement the turning. The default value "NPC" should work both for the standard game and XPMSE skeleton.Β 
    The config is re-read whenever you open RaceMenu so it's possible to tab out, make changes, tab back and re-enter RaceMenu to immediately test them in game.
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    SKELETON SUPPORT
    This mod works by turning the NPCΒ node present on the standard game and XP32 skeleton through NetImmerse functions. If you use a different skeleton you might need to change this in the Creation Kit or SSEEEdit. Locate the "turnNode" value present on theΒ _MODLazyRaceMenuRotationMain script attached to theΒ _MODLazyRaceMenuRotation quest. PapyrusUtil users can just edit the config file - see above.
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    DISCLAIMER
    This mod was just a quick experiment to see if it was possible to pull off. It hasn't been extensively tested since I personally useΒ Player Rotation in RaceMenuΒ and recommend that over this if your game version supports it.
    While the mod can be ESL-ified you have to decide to do so yourself, keeping in mind the limitations that cause when it comes to updating or patching the mod.

    460 downloads

    Updated

  10. LazyReLevel

    Automatically relevel NPCs in game regardless of how the base game or mod defined them. Fine-grained control on what NPCs get relevelled using keyword targeting and user defined ranges.
    Β 
    As usual, this mod is an experiment and has not been tested through a full game with every possible configuration, mod, playstyle, lunar phase yada yada. I made it because I wanted a general tool to tweak NPC levels in a couple of mods without making hard edits or run patchers.
    Β 
    There are a couple of things to note though.Β For example, relevelling a NPC will reset their inventory so anything added by a quest or script after they spawned will be removed.Β Also note that relevelling often makes that TYPE of NPC changed rather than the unique one you encounter. In other words you can't just disable or uninstall the mod and have NPCs go back to normal. Change the settings and have the mod apply levels you approve of instead.
    Since this mod uses keywords the NPCs need to have these correctly set up. There's a category for unidentified NPCs so those can be relevelled anyhow though.
    Β 
    RESTRICTIONS
    The mod will only target NPCs who are detected as IsHostile to the player but not already in combat (relevelling resets HP/mana so that would be a bad idea).
    As long as they match the settings and have 100% health and magicka they'll get relevelled.
    Β 
    HOW TO USE
    1 - Check the "ReLevel" box to enable relevelling for the specified NPC type.Β 
    2 - Set up the min and max levels. The NPC will be set in this interval, matching your level if possible otherwise whatever is closest - the min or max level.
    (optional) - Check autolevel to always level the NPC to your level regardless of set min or max levels.
    Β 
    Β 

    283 downloads

    Updated

  11. Alternate Cubemaps

    Sorry that there are no tits.
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    Decided to upload my cubemap textures here too as a resource and as a replacer. They are primarily meant to be a resource but I am uploading them as a replacer so people that don't mod themselves can get some use out of them too. There are 21 in total, and come in 2048, 1024, 512, and 128 sizes.
    Β 
    These are completely made from scratch from a combination of simple brush strokes and actual photographs I took that have been heavily edited. Because of this they can look very different than vanilla; Giving the game world a wider range of colors and more reflectivity. However because of the way cubemaps work this can actually make your game look worse depending on what mesh and texture replacers you use. Or, Alternatively it can make things look much, much better; also depending on what meshes and textures you use. So try them out! There is no downside from trying them, there is no plugin so you can try them and remove them in the middle of a playthrough.Β 
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    I Primarily use these with custom armor and weapons from other mods to change their color and reflectivity.
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    In game comparisons
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    Hopefully these will help people understand better what cubemaps will do.
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    Eyes:
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    Glacier ice
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    Dwemer
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    What resolution should you pick?
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    You probably don't need the highest resolution; But I see no difference in my games fps if I take the 2048 option compared to the 128 option. You may just want to experiment. If you run Skyrim on integrated graphics on a 10 year old laptop, you probably want the 128 option. If you plan on using these cubemaps with custom weapons or armor you may want to try all the options to see if higher resolution actually looks better. With many meshes and textures... different resolutions make no difference, so I suggest trying out the different resolutions and finding out what's bests for you.
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    Incompatibilities:
    Other cubemap replacers: You won't crash or anything but you will not see my cubemaps if something overwrites them.
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    Some specific items in game may look very different, because either my cubemaps are very different than vanilla or because they displayΒ cubemaps very poorly.
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    Please post here If a specific item looks bad so I can either work on the cubemap itself or make a texture replacer for the item, or recommendΒ a mesh/texture replacer. Or if anything in general is wrong with the cubemap. Β 
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    These are not compatible with LE because they are saved in bc7 compression. I don't Mind if someone converts these to LE but I will not help with that or offer support for any LE conversions.Β I don't play LE anymore, nor do I have it installed.
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    Permissions and credits:
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    You are free to use these in whatever project AS IS as long as it is only uploaded on nexus or lovers lab as lnog as you credit me. If you want to edit them in some way ask my permission first. I do not under any circumstance give permission to use these with a for-profit project or a paywalled project or any project to be posted outside of lovers lab or nexusmods.Β 
    Β 
    If you want to edit the cubemaps in some way justΒ ask permissionsΒ first. I probably wont say no unless its for something fucking weird. You gotta try really hard to weirdΒ me out too.?
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    All credit goes to paint.net and GIMP.Β 

    235 downloads

    Updated

  12. Muken's Arcane Archery + Spellsiphon Compatibility Patch

    Hey folks! This is a quick little mod I made for my current VR playthrough. This mod adds the "Arcane Binding" magic effects from Muken's Arcane Archery mod to the Spellsiphon bound bow. With this, you can seamlessly use the two mods together.
    Use all types of summoned arrows with the Spellsiphon bound bow. Supports Engraved spells. Supports Sigils. Combo Engraved Spells + Sigils with full Spellsiphon combat / discharges. Β 

    28 downloads

    Updated

  13. Elvira for COtR

    ELVIRA for COtR
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    More presets here: https://www.patreon.com/daxosscontentο»Ώ
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    Requirement:
    Racemenu
    RaceCompatibility for Skyrim Special Edition
    COtR - HQ Characters creation addon for RMο»Ώ
    Eye Normal Map Fix SSE
    KS Hairdos
    Β 
    Credit:
    ALL THE COMMUNAUTY!
    Β 

    223 downloads

    Submitted

  14. LazyFollowers

    Makes it possible to turn any RaceMenu preset into your own custom follower quick and easy completely in game - no CreationKit work necessary!
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    DISCLAIMER - loading presets on NPCs is experimental, it's aΒ prototype feature in RaceMenu.Β You may experience unwanted effects like tints vanishing, body textures etc. This mod uses the exact same function as "NPC Appearance Changer" so please see that mod page for things that can pop up.Β 

    Do not use this mod in your superimportant save and expect things to work out fine now or later. Personally I haven't had any problem except having to restart the game once or twice when some appearanceΒ change lingered in the cache. But it likely depends on what other mods you use so YMMV, no guarantees, warranties yada yada.
    Also, having several NPCs with dynamically generated appearances in the same location instead of using pre-made heads will tank your FPS. Especially if you decide to slap SMP hair on everyone. With that out of the way...
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    HOW TO USE -Β  Setting up the Preset

    HOW TO USE - Setting up the NPC

    After that the NPC should function just like any other generic follower/marriage candidate.

    SAMPLE SETUPS
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    After that the NPC should function just like any other generic follower/marriage candidate.
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    The target for the following menus are either the crosshair-target if the NPC is a LazyFollower, if not, it's the one selected in the NPCs list so make sure to double-check you're editing the right one.
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    STATS MENU
    WeaponSpeed 0 means normal speed. WeaponSpeed 1 means normal as well (!), anything beyond that is an increase. E.g a value of 2.0 means 100% faster.
    BowSpeed works normally, 1.5 is 50% faster
    All stats are set directly on the base value. If there is any temporary buffs or modifier from other mods or sources they can change them, potentially to negative values, when they wear off or are removed
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    SPELLS MENU
    Spells that are listed more than once are of different versions, the first is general/main hand type while the second copy is left hand only version.Β 
    This can be utilized to set attack spells on right hand and support on left so the NPC can do Β both at all time. E.g setting right hand Flames and left hand ward allows them to burn enemies and shield themselves from attacks.Β 
    Selecting a spell again will remove it from the NPC.
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    SHOUT MENU
    Do not use this. Adding shouts to a NPC will corrupt your savegame.Β CreationKit Wiki Link. Again, do not use this until a mod likeΒ Engine FixesΒ offers a patch.Β 
    Regarding Familiar Faces, it circumvents this through a SKSK-plugin integrated into the mod itself which cannot be used standalone.
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    COMBAT MENU
    Please see the Creation Kit Wiki for this -Β https://www.creationkit.com/index.php?title=CombatStyle
    If nothing else make sure to adjust the Mult values so the type of items you want the NPC to use are set higher. E.g MeleeMult to 7-10 and the rest at 1 if you want them to focus on melee. Or spread them around on say Melee, magic and ranged if you want them to switch up between different styles. You can rename and edit both the default and unnamed styles as you wish.
    Combat behaviorΒ  *might* not update until the NPC leaves and re-enters combat again.

    DEBUG MENU
    Only for troubleshooting. Or shooting yourself in the foot. If it's the latter you're on your own.
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    SAVE/LOAD MENU
    Offers options to save/load config and NPCs separately. Files are stored in "SKSE\Plugins\LazyFollowers". This can be used to load NPCs from one save to another. Stats and skills are NOT transferred to avoid conflicts with difference in level and scaling. Items ARE transferred but may not be immediatelyΒ equipped, especially if the NPC isn't in the area when you import their data.
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    NPC PERKS
    All NPCs have ALL perks. As for how/if they work who knows.Β 
    If they do work as intended the perks wont activate until you set the linked skillΒ to the requirement valueΒ which will prevent super overpowered NPCs.

    KNOWN ISSUES

    CUSTOM VOICES/RACES
    Custom race will be read from either the player or targeted NPC and added to the mod as an option automatically.
    Custom voice will be read from the targeted NPC and added as above. NOTE - just because you can apply it doesn't mean it'll actually work, the dialogue for most custom voiced followers is controlled by other factors like quests which cannot be transferred this way making the NPC most likely silent.
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    ADVANCED USERS
    Dynamic Animation Replacer - For those wanting their follower(s) to have unique animations the "LazyFollowers DAR" file contains unique folders for each NPC.
    Custom body and textures - The "LazyFollowersCustomBody" gives the FemaleNord1 and MaleNord1 standalone body, hands and feet models as well as textures for them. Note that neither is included in the mod so you need to replace the included dummyfiles with your own. You probably want to make sure the presetfile and body use the same weight to avoid neckseams.
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    UPDATING THE LAZY WAY
    This *might* work
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    While the animation replacer is safe, it either works or it doesn't, the custom body addon shouldn't be used for anything other as a tool to make regular standalone followers or just playing around. I don't use these features myself so they're largely untested. Adding supportΒ for more NPCs isn't likely since my CreationKit crashes regularily doing so for whatever reason.

    The presets used in the images can be foundΒ hereο»Ώ.
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    Credits
    Expired forΒ RaceMenu. Patreon with a Familiar Faces PortΒ here.
    Jespergunde forΒ NPC Appearance Changer
    SKSE Team
    Really everyone making and sharing tools and information to make modding easier and gaming more fun!

    7,706 downloads

    Updated

  15. Sunjeong's Ninirim Collection 6.0 CBBE 3BA(3bbb) Bodyslide Conversion remake

    Redid the bodyslide files from scratch. added physics to where they should be, removed physics from places it didnt belong. Added breast physics behind metal where it would work.
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    Bodyslide files only. Requires Sunjeong's Ninirim Collection 6.0

    9,612 downloads

    Updated

  16. Mass Effect Celebrities for COtR

    Mass Effect Celebrities for COtR
    More presets here: https://www.patreon.com/daxosscontentο»Ώ


    Requirements:
    Β 
    Racemenu
    RaceCompatibility for Skyrim Special Edition
    COtR - HQ Characters creation addon for RMο»Ώ
    Eye Normal Map Fix SSE
    The Eyes Of Beauty SSE
    COtR x The Eyes of Beauty - Updated Patch
    KS Hairdos Β  Credit:
    ALL THE COMMUNAUTY!

    784 downloads

    Submitted

  17. Soul Extractor tweak - Legacy of the Dragonborn

    Transform ALL weapons placed in the Soul Extractor AT ONCE.
    No more clicking over and over, like a bored madman.
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    As a bonus, you won't be seeing in real time how soulgems are merged into better ones.
    They are output in their final forms.
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    I suppose this should work in LE as well, but I have no way to test it. If someone can confirm, I would be grateful.
    I've included the source code, so someone using LE could compile it in case it doesn't work for LE as is.
    Β 
    Source code here.

    219 downloads

    Updated

  18. SL Scene unequip quiver

    On SL scene starting a worn quiver will be unequipped.
    Very simple, works reliable, quiver will NOT be reequipped. This would make it to complicated again to cover all custom made arrows.
    It needs SL Triggers made by @Fotogen.
    https://www.loverslab.com/files/file/8760-sl-triggersv12-2022-06-05/
    Make a setting as show in picture.
    esl flagged esp, should work with LE.

    625 downloads

    Submitted

  19. ShowRaceMenu Power SE/VR

    A trivial mod that adds the "Access Character Creation" lesser power, which, when activated, will bring up the character generation race menu. I made this mod mainly because it is very tedious and inconvenient to do this via the console in VR. This way, yo do not have to take your headset off, you do not have to bring the VR window on top of other windows (what occasionally can cause a CTD), and you do not have to type on the keyboard, while carefully balancing the headset on top of your head, or putting it down somewhere, and messing up the calibration settings.
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    Works in SE, too. Given, how simple it is, it will probably even work in LE, but I did not test this.
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    This has probably done before, but I couldn't find it anywhere, so it was easier to just make it myself.

    470 downloads

    Updated

  20. Equipable ED Horns - Armor Version

    Following Eriayai's modΒ (required!), I made the horns craftable and heavy/light armor versions of them.
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    The differences are as follows (value, weight, armor):
    Β 
    Ebony helm: 750, 10, 21 Heavy horns: 750, 5, 21 Β 
    Glass helm: 450, 2, 16 Light horns: 600, 3, 16 Β 
    To craft them you need Ebony Smithing for heavy horns and Glass Smithing for light horns. They require 1 Dragonbone to craft (both versions) and 1 Ebony/Malachite ingot to upgrade Heavy/Light versions respectively.
    Β 
    If any of you want another option (change the recipe or anything just DM me and I will do my best to upload a version for it!)
    Β 
    You're completely free to edit, reupload and reuse this as you see fit as long as you give credit to Eriayai!

    1,240 downloads

    Updated

  21. SCVI Nightmare - Armor & Weapon Pack

    Custom armors, weapons, and powerful opponent
    Nightmare, The Azure KnightΒ is the main antagonist of Soulcalibur and you can now become him
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    Alongside the armor you can also obtain the Soul Edge blade via a small adventure!Β (Or with additem menu)
    To get the real Soul Edge & the armor sets, go to the very top of the Throat of The World where you can take the Husk of The Inferno, then you must visit the Soul Cairn withΒ and follow the main path to find Nightmare, who must be slain. Finally, you must take the Unawakened Soul Edge to the ebony section of a forge and restore it's power!
    Β 
    Β 
    Credits:
    GLAssassin for the Amazing Screenshots
    Namco Limited for the character and and original model for Nightmare
    thumber84 for the Soul Edge weapon in the screenshots (His version of Soul Edge is NOT in myΒ mod)Β https://www.nexusmods.com/skyrim/mods/31751
    Spongeman131 for his ''Colored Magic Auras'' mod (Open permissions)Β https://www.nexusmods.com/skyrimspecialedition/mods/25773
    Loverslab.com for being a site where I can freely post this content!
    Β 
    Enjoy.
    Β 
    Get the voice addon here:Β https://www.nexusmods.com/skyrimspecialedition/mods/46223

    1,672 downloads

    Updated

  22. Shinoa Hiiragi Character Preset + Bodyslide

    A Nord Racemenu preset from SSE (1.5.97.0) based off of Shinoa Hiiragi from Owari no Seraph
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    It comes with it's own CBBE Body preset to use
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    I am new to uploading files on loverslab so if its wonky looking or formatted weird that's because I'm a idiot
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    Nexus Link
    V V V YOU NEED THESE MODS FOR THE PRESET TO WORK CORECTLYΒ 
    SG Female Eyebrows
    Havok's Racemenu Makeup Overlays (Lipstick)
    Female Makeup Suite
    Elegant Beauty Eyes
    High Poly Head SSE
    SG Hair Pack 350
    Β 
    Β 

    602 downloads

    Submitted

  23. [OUTDATED] Undeath - camera fix for XP32 users

    NOTICE: There are better alternatives out there now, and Undeath itself has been updated. Use this fix at your own risk. No support will be provided.Β 
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    This is a quick fix for camera spawning inside the ground after transformation for those that use XP32. This fix replaces the XP32 skeleton.nif file for Dragon Priest with the one from Undeath in a neat package.
    It is NOT compatible with any other mod that uses XP32 Dragon Priest skeleton and will cause issues.
    Β 
    Β 
    ============================================================================
    If you're using Groovtama's XPMSSE skeleton while playing Undeath Remastered you are likely to encounter an issue where, after transformation, the camera will be stuck in the ground, thus making it impossible to play. This is because Undeath uses it's own skeleton.nif for Dragon Priest and it is not compatible with XP32's. The fix for this is described at Undeath - Classical Lichdom description in "Compatibility" section (read it first to understand what is going on).

    Basically as a fix, you can do two things: delete Dragon Priest skeleton.nif file from XP32 or extract skeleton.nif from Undeath's BSA file as a loose file and let it overwrite XP32's. Both of which are ill-advised, unless you know what you're doing and remember to restore the original XP32 file once you're done with Undeath playthrough.

    This patch does the latter for you if you're not comfortable with doing that yourself or have no idea how to do it. Once you're done with Undeath, you can simply deactivate/uninstall it and the game will revert to XP32 Dragon Priest skeleton file by default.
    ============================================================================

    Installation:

    This is just a simple replacer. You can install or deinstall it mid-playthrough. MAKE SURE YOU ARE NOT IN LICH FORM WHEN DOING THIS.
    Only use mod manager such as Vortex or MO2 to install this file. Manual installation or NMM are NOT supported.
    Make sure you are not in Lich form before installing Download through you mod manager and install as usual When asked, let it overwrite XP32
    Deinstallation:
    Β 
    Make sure you are not in Lich form Deactivate/deinstall in your mod manager like any other mod
    Compatibility:

    This is NOT compatible with any mod that relies on Meshes/Actors/dragonpriest/character assets/skeleton.nif provided by XP32. That includes creature sex mods. You can either have Undeath or dragon priest sex, not both.
    Β 
    If you are not using XP32 you likely do not need this patch.

    321 downloads

    Updated

  24. SAM - Northern God Armor SMP

    hi
    Β 
    This is my first conversion for SAM BODIES.Β 
    Β 
    You need:
    Obviously sam light...
    Northern God Armor SE - hdt-SMP PatchΒ (and their requeriments ofc)
    Obviously the original mod byΒ 4thUnknown. Check the previously linked mod.
    Β 
    Β 

    122 downloads

    Updated

  25. Perkpoint Skill Books

    A slight alteration of the Simple Skill Books mod
    Β 
    What's changed
    Easy installation - all vanilla skill books already have the right keyword added, so no dancing with a tambourine like in the original is required.
    All books have skill training removed in advance.
    Β 
    The skill point is given per book, not 6. If this doesn't suit you, you can change SSB_SkillBooksRequiredForPerk [GLOB:FE000801] to any number.
    Β 
    Skyrim Sewers version - a dozen books from there also add a skill point
    Perkpoint Skill Books SS.7Z Perkpoint Skill Books SS RU.7z

    99 downloads

    Updated


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