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Wet Schlongs
By TSS5062
Wet Schlongs
8-6-13
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This will give your Schlong that "just finished" look.
All Shlongs will be affected. This is a global texture file.
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Requirement: Schlongs of Skyrim.
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Instructions: Merge Data folder with your Skyrim Data folder. Overwrite files.
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These files will replace the SOS specular maps. Should work for all three types of Schlong.
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NOTE: This is NOT a Sexis/SexLab shader, you will have this all the time.
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Credit to XunAmarox for uploading his Photoshop ASL file.
This was my first try, It took me less than 5 min. to edit the file and test.
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Thanks to Smurf and VectorPlexus for SOS.
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-Enjoy.
33494 downloads
Updated
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NPC Private Needs
By slayster
Background
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After finding and enjoying richard19840706's Private Needs mod I found that what I really wanted was for NPCs to be included as well the player. Originally I was thinking that each NPC could track their needs much like the original mod does for the player. However that turned out to not really be practical as I learned more about the Creation Kit. I considered trying to add it into the AI routines but still don't quite understand Packages and ReferenceAliases enough, so in the end I had to opt for the random approach. For a while I was using a cloak spell to add a magic effect to nearby NPCs to control their needs. Unfortunately that proved to be too much for the Papyrus system and started causing major scripting delays. In the end it had to just be a single effect running on the player which would pick a random NPC at random intervals. Which is where the mod is at right now.
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The Mod
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When activated this mod causes NPCs to urinate and defecate at random intervals. They can also wet themselves.
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All timers, chances, animations, locations & more are all configurable via a SkyUI Mod Configuation Menu.
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By default it will ignore followers but this option can be toggled.
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It will detect if you have SexLab installed and ignore any NPCs in the SexLabAnimating faction.
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Also included are Powers for your character which can be used to make an NPC pee/poop/wet on command.
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If you want your character to take care of their needs as well then check out the original mod "Private Needs" by richard19840706
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Despite the title of the mod (which is based on the original) NPCs do not currently take care of their needs in private. At the moment they will just go where ever they are standing. Running to a private location is something I hope to add in the future.
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Requirements
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In addition to this mod you will also need:
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SkyUI for the configuration menu
http://skyrim.nexusmods.com/mods/3863/
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ZAZ Animation Pack
http://www.loverslab.com/topic/17062-zaz-animation-pack/
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For the defecation system a CBBE body is recommended along with custom skeleton with "SKIRT02" node.
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I've been testing with "The skeleton of female models By Ning (Perfect 3-2)" http://skyrim.nexusmods.com/mods/11064/
"XP32 Maximum Skeleton" should work as well http://skyrim.nexusmods.com/mods/26800/
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Credits
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Based on, and includes code from "Private Needs" by richard19840706
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Poop code by pamfolette, based on work originally by jbezorg
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Poop meshes by pamfolette
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Other poop assets from the Manure mod by jonx0r
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Thanks to mastercchris and everyone else involved for the great Zaz Animation Pack
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Thanks to Deathmaw for beta testing
20935 downloads
Updated
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Alduin is dead
By xenic
This is not a mod, but a savegame. When you load the save, you will be at the Throat of the World immediately after Alduin's death. You will start as a Nord female, at level 3, and with a full set of daedric armor. Most dungeons (even story ones) are largely unexplored. For this save, I went into god mode, turned off clipping here and there and rushed through the story. I did not use any mods, no SKSE, and the only thing done is the main story line. I killed as little as possible, so you can go back to the dugeons and battle through them. Hearthfire and Dawnguard were installed on the play through but it should still work without them. I made this save after I had to reinstall due to mod issues. I got tired of going through the main story (this was the eighth time for me). I hope this will help someone else. I may add to this and complete the Imperial and Stormcloak quest lines if people are interested. This is also available on the Nexus
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My name on the Nexus is nexus8226.
617 downloads
- alduin
- alduin dead
- (and 2 more)
Updated
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Mailamea and Ark of Truth present - Yamatai
By ascension
I DO NOT OWN THIS MOD
I am only uploading this mod to LoversLab as Ark of Truth asked me to do it before he left the forum for reasons currently unknown.
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Yamatai - A new space by Ark of Truth and Mailamea
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Description
Adds a new world space called Yamatai to the game. This world space contains a massive map with a small town close to the world space entrance. The mod is currently being developed by Ark of Truth and Mailamea.
You can get to Yamatai by going through the Lost Valley just below Falkreath.
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Requirements
Skyim 1.9
Neo Oriental Dress v1_20 CBBE UNP
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Installation
Replace the esp plugins from Selene Kate with the esp provided by this mod.
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Incompatibilities
Suikoden Kingdom - Both Yamatai and Suikoden Kingdom share the same worldspace at the momemt. This is because the author of Suikoden Kingdom allowed the editing of and Ark has not got around to sorting everything out yet.
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Support
Currently there is no support for this mod as Ark of Truth is currently away from the forum.
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Credits
GriffinPyros - author of Suikoden Kingdom.
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Ark of Truth, Mailamea - Yamatai
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What's New in Version 0.1 (See full changelog)
LOD and Navigation Testing
334 downloads
- Ark of Truth
- Mailamea
- (and 3 more)
Updated
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Werewolf Naughty Bits
I am uploading the final product of a request made right here on the Lovers Lab,
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this can be done simply with gimp, the only thing I edited were the textures on Derrax' Penis and kurisu7885's head.
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I divert all credit to those awesome guys for the original works and to Senviro who did the models.
Thanks and Kudos to Brevi, Spwned, NsJones, BellyAche, Derrax, MikoYork, Kurisu/~X~, and Senviro without
you fine folks none of this would have been possible.
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Just in case: This mod is fully compatible with all other werewolf mods except those that modify textures/meshes; if you use Automatic Variants, Naughty Bits it will only affect the player model.
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This mod includes Kurisu's Mod to allow different skins for male and female werewolves, males will have a penis and females breasts.
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===========Installation============
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1. Unpack files into your Skyrim/Data/ directory
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2. Activate provided .ESP file in Skyrim launcher
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3. Load any game you want
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4.(You can use NMM or MO to install the package if you prefer)
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This is a complete package which contains some or more of the following:
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Werewolf reskin" by MikoYork
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for
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Female Werewolf by Moutarde421
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and
Derrax' Male Werewolves
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Bellyaches Animal and Creature Pack (Timberwolf Texture Only)
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all using
Brevi's New Howling Model
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and using Mouth and Eye textures from
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Ns Jones' Heart of the Beast Werewolf Sound & Texture Overhaul
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in addition using
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~X~'s-Adult Real Werewolves- to allow male/female variety
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Disclaimer: If I have missed someone in the credits please let me know, also if there is issue with this in anyway please contact me asap I am more than happy to remedy the problem
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The mod is compatible with Moonlight Tales - Werewolf and Werebear Overhaul
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(Some people may not like that the textures do not match for male and female if you want them to match you can use SlabLover's Texture's from his female werewolf timber mod simply install mine and overwrite my textures with his all should work fine--> http://www.loverslab.com/files/file/71-femalewerewolftimber/)
6363 downloads
Updated
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SexLab Procreation
By Trixy
What does this mod do?
As the title suggests, this is a pregnancy mod for skyrim. Currently the mod works as follows:
If you play as a female character, you will now have a menstrual cycle that passes through 4 phases: menstruation, the follicular phase, ovulation and the luteal phase.
This mod itself does not allow you to have sex, but when you have vaginal sex through any SexLab plugin, you will receive sperm which survives for some time.
You can attempt to wash out the sperm. This is not guaranteed to work, although the chance can be configured.
If sperm is present when you are ovulating, you might become pregnant.
If you get pregnant, you will pass through 3 trimesters. Each trimester has unique spell effects associated with it (most of which are negative, but some are positive).
The visuals (e.g. increased belly size) relies on the use of either body sliders or a skeleton that supports belly node scaling. Read more on this in the installation section.
At the end of pregnancy a child will spawn. The child doesn't do anything at this point though, there's no follower features or anything like that.
The duration of pretty much everything that has a duration, as well as some other stuff, is configurable in MCM (be wary though - the pregnancy duration settings are disabled when pregnant).
Many of the durations and chance rolls are modified by both the mother and father race. This is attempted to be as lore friendly as possible. The race modifiers can be disabled if desired.
What does this mod NOT do?
As mentionend, the child is kinda static after birth. There's no follower features or anything like that.
NPCs cannot become pregnant.
Installation
If updating from version 1.0 to 1.1
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Only follow these steps if you have already installed version 1.0 and wish to upgrade.
Make sure you are not pregnant and have no active spell effects from this mod. Save your game.
Delete SkyrimProcreation.esp and all files in the "Data/Scripts" and "Data/Scripts/Source" that are named as "ProC....psc" or "ProC....pex".
Create a new save again.
Copy the files from the data directory in the "Procreation 1.1 rar" file to the Skyrim data folder. Make sure to activate the SexLabProcreation.esp in MCM or the Skyrim Launcher (or the load order ini file).
Required mods
SKSE 1.6.15 or newer
SkyUI 3.4 or newer (also works with SkyUI 4.0)
SexLab Framework 1.01 or newer
Steps
Backup your save file(s).
Install the required mods (including their requirements).
Copy the contents of the Data folder in the "Procreation v1.1a.rar" file into the Skyrim Data folder and enable the "SexLabProcreation.esp" in the Skyrim launcher or in NMM.
At this point the mod will work, but the belly size will not change when pregnant. This can be changed in two ways. They each have their advantages and disadvantages, and you should only choose one. Skeleton node scaling is the easiest, but it has no armors converted for it yet (as far as I know):
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Set up belly size management with skeleton node scaling
You need a compatible skeleton, such as XP32 Maximum Skeleton. Other skeletons might work, as long as they have a node named "NPC Belly" which simulates a pregnant belly when scaled (and two other nodes named "NPC L Breast" and "NPC R Breast", but these are more common).
You need a compatible body mesh. Currently two compatible meshes exist as far as I know (as of June 1st 2013)
​b3lisario's UNPB BBP mesh, which can be found in the Esutrus Chaurus download section
zecoron's CBBE TBBP mesh
Set up belly size management with weight scaling
This is only necessary if you're not using the skeleton node scaling feature mentioned above.
Install Realistic Body System or Unique Character or Custom Races. If you don't do this, all female NPCs will look pregnant.
Install either CBBE or UNP and the appropriate bodyslider. Set up your character in such a way that you look "normal" when at minimum weight and "very pregnant" when at max weight.
If you use Unique Character or Custom Races, copy the meshes created with the bodyslider into the appropriate folder. Check the individual mod pages to figure out where this is.
In the in-game MCM menu, navigate to the Pregnancy section of SexLab Procreation and change the Visual Scale Type to Weight before you get pregnant.
Conflicts with other mods
Depending on whether you use the skeleton node scaling or the weight scaling, there might be some conflicts:
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Skeleton node scaling
This mod overwrites the skeleton node scaling done by other mods, such as Estrus Chuarus or Race Menu. If you use Race Menu it is recommended that you don't use the Breast scale feature. If you use Estrus Chaurus, don't get pregnant with both mods simultaneously. Disable pregnancy with one mod when pregnant with the other.
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Weight scaling
If you use the weight scaling option, this mod will conflict with any other mod that changes your weight.
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Uninstall
I cannot entirely predict what will happen if you uninstall, though I recommend that you make sure you are not pregnant, and do not have any spell effects from this mod active. The mod contains the following files which should be removed:
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Data\SexLabProcreation.esp
All the files that fit this description: Data\Scripts\Source\ProC... .psc
All the files that fit this description: Data\Scripts\ProC... .pex
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Troubleshooting / FAQ
My belly size doesn't increase when pregnant.
Make sure the Visual Scale Type in the MCM menu under the Pregnancy page is not set to None. Make sure you have followed the steps in the installation section properly.
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I want to use the weight gain feature to manage my belly size, and I gain weight during pregnancy, but my belly still doesn't look pregnant.
You did not setup the CBBE or UNP sliders properly. Open the sliders, set the minimum weight to the body type, size, etc. that you want when you are not pregnant. Then set maximum weight to the same settings, except with the changes you want your body to go through during pregnancy. This obviously means cranking the pregnancy slider up, but you might also want to increase the breast size or other sliders. Once you're finished setting up the sliders remember to click the "build" button. If you're using this mod, don't think of the weight sliders as representing "body fat". Think of them instead as representing "pregnancy progression".
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I want to use the weight gain feature to manage my belly size, but I don't see any pregnancy sliders in the bodyslider I use.
If you're using CBBE you need Bodyslide CB++, and if you're using UNP you need Bodyslide UNP. They can be found here.
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I'm not using CBBE or UNP.
Well, then you're kinda on your own.
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If you want to use the weight scaling feature, you need the femalebody_0.nif mesh located in "Data\meshes\actors\character\character assets" to look non-pregnant, and the femalebody_1.nif in the same directory to look very pregnant. If you have the non-pregnant and pregnant meshes from somewhere else, that's totally fine. But using the CBBE or UNP sliders is easiest.
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If you want to use the skeleton node scaling feature, you need to a mesh that supports scaling of the nodes "NPC L Breast", "NPC R Breast" and "NPC Belly" to simulate breast size and pregnant belly size. At this time, only b3lisario's UNPB BBP mesh found in the Esutrus Chaurus download section has this support.
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I want to use the weight gain feature to manage my belly size, and I installed the pregnant meshes properly and they are working, but now all female NPCs look pregnant!
Yes. As far as I know there are three ways to solve this:
Use Realistic Body System
or Unique Character
or Custom Races
Using Realistic Body System is the easiest as it replaces the meshes for all NPCs, however, Realistic Body System isn't always the smoothest experience. It doesn't always fit the clothing to the body types it creates, which can cause severe clipping issues. It also has a tendency to translate random parts of your game into german.
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If you use Unique Character or Custom Races the pregnant meshes you create in the CBBE or UNP sliders should be copied to the appropriate location. This location can be found in the mod descriptions on their respective Nexus pages. After you've copied the pregnant meshes to the appropriate folder, NPCs will still look pregnant. You now need to change the standard meshes back to a non-pregnant version with the CBBE or UNP sliders. This should not overwrite the pregnant meshes you copied into either the Unique Character or Custom Races folders which you will be using.
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I installed the mod but nothing is happening.
Try waiting a day or two and the menstruation phase should start. Also, you have to be female. NPC pregnancy is currently not supported.
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The procreation quest objective disappears after the menstruation phase... is the mod still working?
In all likelihood it is still working fine. If the "Information Level" setting on the General page is set to LOW, then it is intended to disappear. If you are in doubt about whether the mod is working, try having vaginal sex. You should get a message. Alternatively, or if you don't get a message during vaginal sex, try setting the "Information Level" in the MCM menu to HIGH and wait a little more than the duration that your current phase is supposed to last (e.g. if your current phase is the follicular phase and it is set to last 4 days, wait at least 5 or 6 days). If you don't get any messages about anything, something is wrong. Try asking in the thread or sending me a PM with more specific information about what you did and what happened.
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No "SexLab Procreation" menu shows up in MCM.
This only seems to happen with SkyUI 3.4. If you don't want to update to SkyUI 4.0 for some reason, save your game and reload. I'm not entirely sure what causes this. It might have something to do with load order but I don't know. Anyway, just save and reload and it should be fixed (or update SkyUI to version 4).
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About NPC Pregnancies
I understand people want this feature, and I'd very much like it to be implemented. A lot of people are giving me ideas about how to implement it, which I appreciate, but it's not really the main issue. The issue is that implementing NPC pregnancies in a way that wouldn't totally kill performance would require either a complete rewrite of the mod or a separate mod. In either case, it would require a lot of work. I don't really have the time or desire to put in the kind of effort that would be needed to create this right now. Perhaps I will in the future.
64395 downloads
- sexlabprocreation
- pregnancy
- (and 3 more)
Updated
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Elly Playable Character
By Ark of Truth
Elly - Companion turned Playable Character
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Requirements
http://haishao.blogspot.jp/2013/02/elly-follower.html - Elly by Haishao (Support the author)
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Installation
Replace the esp plugin from Elly Follower with the esp provided by this mod.
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When selecting the race don't panic that the character is alien looking, simply select nord race then select your desired race again. (No other workaround as of now.)
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Take note that they dont look exactly the same in the original pictures, to make them look like that you will need the enb used and graphics texture set to high.
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Credits
Haishao - author.
Ark of Truth - Player Character Version
Mailamea - Player Character Version
The people that are mentioned in the mods nexus link.
What's New in Version 0.1 (See full changelog)
Release
1069 downloads
Submitted
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Muscular Women
By Elmanouche
Version: 3.0
Date: 02/24/2013
Requirements: Skyrim
Recommended: Xenius Character Enhancemen, Pumping Iron
Author: Elmanouche, GrillmeisterDX (armours)
Contributor : wysiwyg
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UPDATE !
New LITE version, for low end GPU. 1k uncompressed muscle textures. The difference is barely noticeable.
What's new in 3.0
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What's new in MW Armours 2.4
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Desciption
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Some of us always thought that Nords and Orcs women needed a more beefy look, their descriptions depicting them as muscular and strong.
And with that thought, Tigersan released an awesome muscle texture. So now comes the body shape to complete the set.
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I released this mod on Nexus, of course, then discovered this forum where I have found some usefull tips. And also that some of you "hate" Nexus.
The archive is NMM (Yes and I won't change that!) with install script (I love making those scripts xD ). The Info.xml is linked to the mods page so you can know when a new update is up
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List of vanilla armours and clothing conversion
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Details
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This mod is a race specific body replacer, for Nords and Orcs and female only.
They will look muscled, with strong arms and legs, large shoulders and back.
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It has a working weight slider : @ 0, it is a feminine female body shape, skinny, looking skinny ripped with Tigersan's textures.
The weight slider affects : shoulders, traps, arms, back, legs, pecs, breasts (slightly) and butt (slightly).
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There options to make it all race and work like a standard replacer, for body and armours. As well as several skin textures and muscle tone to play with.
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It supports Phygit's Femfeet, and is provided with it.
Also comes with HD face normal maps. Links bellow
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I strongly recommend the use of Pumping Iron (Nexus link) mod with Muscle Definition plugin, and start a fresh game at weight 0. You'll enjoy watch her grow
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Only new armours for 2.4 are V3, others are still V2, but they'll be patch, of course.
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Installation/uninstallation
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Known Issues
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Screenshots
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Credits
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Thanks to Bethesda for creating Skyrim.
Thanks to Tigersan for the muscle textures this mod is based on.
Thanks to GrillmeisterDX for coming offering your hand and doing so well.
Thanks to Bingles for his Bingles buff female armours.
Thanks to Xenius for his body textures. XCE - Xenius Character Enhancement
Thanks to humannature66 for his tanned textures and soft muscle effect. HN66s Litheria - Race - Body - Armors
Thanks to yllib for the bronze odd shine fix. No more ugly bronze shine
Thanks to zzjay for his female head HD normal map. Women of Skyrim-Enhanced female normalmaps
Thanks to Phygit for his femfeet everyone uses. FemFeet
Thanks to Caliente for his Nifcleaner tool.
Thanks to wysiwyg for the help and support he provided.
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Tools used
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Licensing/Legal
===============
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You can do anything with this, just credit me and let me know, even more if you want to convert or create armor for it, so I can link to your mod here.
DON'T upload this mod on Steam Workshop. Don't upload on any other modding community without my permission.
3815 downloads
Updated
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Injured Bodies and Faces - UNP 'Mature' Textures
By Daguy
It was requested a while ago, and I made wounds for another texture pack. Since then we have had the release of the wonderful 'mature' texture pack that rather than making the women of skyrim look mature, simply made them look more real. As before, mixes and matches of bruises and wounds, handprints and bites, from the battlefield to chained in a bandit camp.
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I made as many variants as my patience could manage, what with 2 minutes save times for .dds files. It was even worse this time around, as the base texture is bigger.
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Copy and replace the femalebody_1.dds in the \textures\actors\character\female\equipable with any of the many variants i've put in their appropriate folders.
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Type help equipable in console to see the armor/outfit/skins additem code.
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Also, this time around i've also added some face swaps to various wounds. A simple cut on the cheek, bruised and bleeding noses, a split lip, black eye, and so forth. The problem with these is that I have no idea how to make a 'mask' that replaces the PCs face. So they replace every females face, make sure to back up your original face texture before use. At the least they can be used for screenshots. I would appreciate it if someone could (if its possible) provide a 'mask' like the bodysuit that i can add to the download.
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Disclamer: I DO NOT support or approve of violence against women. These are simply resources for use in screenshots and to add some realism not only to the battles and brawls of Skyrim, and also the harsher sexual mods on this site. I believe one of the worst ways to 'advocate' violence (sexual or otherwise) is to show it with no consequences or meaningful effects beyond an hour in bed or a healing potion fixing the results up.
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Body-as-Outfit file by b3lisario
http://skyrim.nexusmods.com/mods/32986/ - 'Mature' textures by Maevan2.
6839 downloads
Updated
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xazPrisonOverhaul KlapMod
By Klapklap
Hello, I liked this mod very much (in fact it's one of my favorite mods ever). I made some changes that I want to share in case you want them too. The changes can be downloaded there: http://www.loverslab.com/files/download/135-xazprisonoverhaul-klapmod/
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Installation
After downloading and installing the official Prison Overhaul mod, make a backup of xazPrisonOverhaul.bsa and xazPrisonOverhaul.esp in your skyrim Data folder and overwrite them with the ones contained in the .rar
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Disclamer
It's my first time modding
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Change #1 - Whipping
In the original mod you are whipped every day and you can "cheat" by going back to sleep right after you wake up until it's time for your release, potentially never being punished. When not "cheating" for long prison sentences the whipping can take a prohibitive amount of real life time.
In my mod you are whipped only once, shortly before your release.
There is no way to cheat it: you won't be released if you haven't been whipped. If you sleep past your release time, you will be whipped when you stop going immediately to sleep and release shortly after (~1 skyrim hour).
This also allows for better RP. A guard whipping every single day is a bit strange.
Change #2 - Different Punishments
In the original mod every crime consisted in the same punishment, the only difference is the length of time you spend in jail. You will be whipped even for stealing an apple.
In my mod there are different crimes.
Misdemeanor vs Felony: If your bounty is less than 240 you will spend less than 24 Skyrim hours in jail and the crime is considered a misdemeanor; you will not be whipped. If it's more than 240 it's a felony, and you will be whipped.
Violent vs Non-Violent: If none of your crimes were violent you will not be forced to wear the gag during transporation (but you will still be bound). The guard will be sympathetic and won't strip search you; you will find yourself wearing the vanilla prison outfit with a lockpick in the backpack. If any of your crimes were violent or you previously escaped from jail you will be strip searched and put in your cell naked, without even the lockpick.
If you were not strip searched and you escape the next time you are caught you will be stripped completely naked and the guard will comment trusting you was a mistake. [This feature does not always work 100% in that the guards won't always attack you on sight until you commit further crimes after your escape.. If someone wants to help fix this, please do]
Change #3 - More Dialogues
There is a lot more text from the guards explaining to the player what's going on, for better RP.
I hope you enjoy it. The original mod author is welcome to incorporate the changes into the official addon and expand on them if he wishes to do so.
9555 downloads
Updated
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Selene Kate Playable Character
By Ark of Truth
Selene Kate - Companion turned Playable Character
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Requirements
http://skyrim.nexusmods.com/mods/36993//? - Selene Kate by Kasprutz (Support the author)
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Installation
Replace the esp plugins from Selene Kate with the esp provided by this mod.
and
When selecting the race don't panic that the character is alien looking, simply select nord race then select your desired race again. (No other workaround as of now.)
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Take note that they dont look exactly the same in the original pictures, to make them look like that you will need the enb used and graphics texture set to high.
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Credits
Kasprutz - author.
Ark of Truth - Player Character Version
Mailamea - Mentor
The people that are mentioned in the mods nexus link.
What's New in Version 0.1 (See full changelog)
Release
2281 downloads
- Ark of Truth
- Mailamea
- (and 4 more)
Updated
-
Submitted
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Fallout 3 hairs for Skyrim
By Ark of Truth
This used to be on the Nexus until it got pulled down.
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Credits
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Mailamea (LL one, there is no other ) - MM10s Hair Pack
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Just copied the rest of this from the main Nexus page.
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Ren - Creator of the original Mod.
PeggyZone & StephenKang - Original modders that converted some of The Sims 2 hair to Oblvion.
Ashara - Ashara's hair Conversions
Thanks to Bethesda for creating Fallout 3.
Thanks to Fallen20 for his hair conversions for Oblivion and thanks to Peggysims for the original hairs.
Thanks to kakashisensei2000 for his hairs for Oblivion and thanks to Soya for the original Soya hair.
Thanks to laffindude and A Lamer for their advice on how to make hair textures less shiny.
Thanks to laffindude for the Soya hair 2 conversion.
Thanks to LHammonds for the Readme Generator this file was based on: http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp.
Thanks to Fallout3Nexus.com for the a one-stop-shop resource for authors and players.
Thanks to all the modding community for all their tutorials, tools and help. Especially, thanks to the Clan Dlan and TesEyeCandy communities.
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Hair Pack by YoshikinaKota
1744 downloads
Updated
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Something Wicked
By sparrowjuice
My attempt at recreating the Wicked Witch of the West outfit from the movie Oz the Great And Powerful.
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All items are craftable and have their own world objects
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NOTE: This is a very slightly updated version than the one on mediafire. The specularity of the meshes has been altered so that the outfit looks less like a black hole. The screenshots are from the origional version as the difference is not huge.
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Enjoy
12501 downloads
- wicked witch
- wicked
- (and 4 more)
Updated
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Standing Female Masturbation
The standing female masturbation animation from Adult Show.
20407 downloads
Submitted
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SexLab Dangerously Nude
By Bromm83
Haven't you always been annoyed that when you walk around naked, noone does anything else than perhaps make a comment about it?
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I have.
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That's why I made SexLab Dangerously Nude.
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Now when you walk around naked there is a 10% chance a male character will rape your nude female character.
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I mean, you are walking around naked after all!
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First I planned this as a way of having people come up to you and try to talk you into sex, but I don't know how to use script fragments in misc dialogue to start a real conversation, so I just did it the easy way. No sweet talking, just rape.
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I will not be developing this mod any further (apart from bugfixes if needed), but if you want to try your hand in making this a better mod you are most welcome!
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The quest where all the dialogue is stored is "WICommentNaked", or just search for naked under quests in the CK.
The current dialogue is under "Misc" tab. Some of the dialogue there shows up twice. The topmost of those I have added a rape script fragment to with a GetRandomChance < 10 to. Feel free to take it wichever way you want!
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Once someone has made a better version of this I will remove this file from the downloads section.
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Requirements:
- SexLab (and all it's requirements)
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Conflicts:
- No More Nude Comments (or somethign like that)
- Any mod that changes the comments when you are naked.
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Now there is a new version, the "tweaked" one!
Thanks to Rossignol for his changes:
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"Fun mod, tweaked it a bit on my side to make more variety to rape chance, depending on what seems more appropriate to me. Most people now have a rape chance ranging from 25 to 50%, gards have "only" 20% chance of rape because they're supposed to keep the law, but some might be corrupt/asshole. Drunk people have 80% chance to rape because they're wasted and more susceptible to do something stupid. Also didn't change the 10% for argonians, Khajits and Orcs because I'm not into those races.
This is just a little tweak based on the conditions as mentioned on OP, didn't change anything else, so will work exactly the same, just that rape might happen more often. Putting it there for those who want for more risks and don't want or can't do it themselves, so all credits goes to Bromm83, wouldn't even called what I did modding. XD"
152116 downloads
Updated
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Angelic Armor Standalone Retex
This is a "retex" of Jackga's Angelic Armor with 7 additional colors.
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Credit goes to Jackga for the original Meshes & Textures
958 downloads
Submitted
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[SKYRIM] More Male Spawn
By GECK.O
[sKYRIM] More Male Spawn by GECK.O
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The Explanation
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This is the Skyrim version of More Male Spawn. As the title suggested, it will generate more males for "ALL" human-kind spawn, from bandits, mages, vampires, etc. It's not ALL Males, but MORE Males, it means there's a small change females being spawned, very small. I think that is better than just the "boring" all males.
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The purpose of this mod is to add more realism. I hate Bethesda's gender equality policy, this is Elder Scroll, a medieval fantasy world. Woman role should just for the kitchen and bed . No, I mean I love the lovely soft woman and we should not hurt woman . The dirty work outside, should done by the man. It's realistic in the medieval world.
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Another purpose of this mod...beside of realism, more males mean more change for your female PC and companions to get raped with SexLab mod! <--- Actually this is my main purpose of making this mod.
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(Ah, the explanation is similar to the Oblivion's version. Sorry, I'm out of idea and kind of lazy...)
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The Progress
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Actually this mod is already done since the first day I made it. The only reason I labeled as BETA is because it still need more further testing. If there's no any problem, this will be relabeled as FULL version.
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The Policy
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You can do whatever you want with this mod, anything! Modifying, expanding, fixing, etc. I'm a cathedral follower. But just don't forget to include my name (GECK.O) in the credit, as inspirator or the original creator.
7644 downloads
Updated
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WhoreCraft (Unfinished). Modder resource only
By kevlar69
Here is a project I started, but do not think I will continue. This was originally setup for a broad concept of 'Whore Craft', with NPC whores, brothels, etc., but my vision went further than my reach. It is for use with SexLab. I thought other modders here would benefit from some of the scripts.
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Useful bits of interest:
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kvwcUtil.psc: global utility functions, may be something useful in there
kvwcBaseQueue: base class for storing up to 20 actors in referenceAlias array. This is a useful base.
kvwcSexQueue: tested for PC as 'whore'. This initially worked as well for no 'whore', ie. all queue members start having sex acts. Not tested recently.
kvwcArousalScr: base 'arousal' system, setup for armor slot 32 removal, can easily be modified
kvwcStalkerScr.psc: option to be used by 'arousal' system to pass aroused to here to act as stalkers, and trail the PC. Will rape if PC remains out of sight and range of others for a time, including wait / sleep events. May work across cell boundaries (minimal testing)
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Hopefully someone can put some of the code to use. If you do find it useful, feel free to drop me a line and let me know.
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Have fun.
1530 downloads
Submitted
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ECE-x117
By Spicycat
This is an edited version of the YgNord skeleton that comes with the ECE package, modified to fit the x117 clothing. It's shorter than YgNord, being about as tall as the children in Skyrim. It's female-only... sorry about that. I also packaged the body and textures from Children of the Sky with it. Basically, you get a Sky Child that can use ECE, but you'll be the only one in all of Skyrim.
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This does not play well with the Children of the Sky mod, but the ECE works fine. I have no idea if it works with xvisionchildren, since I can't find a copy to download anywhere except the one contained in and merged with CotS.
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The skeleton isn't fully set up for dual weapon sheaths or staves on the back or anything like that. I kinda gave up halfway through setting that up. Also, it doesn't have the tail bones, wing bones, cloak bones, or hair bones that the CotS skeleton has, so if you have costumes that use those pieces I have no idea what'll happen.
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What I did to make the skeleton work is add a scaling node before each normal node, and then I moved all the scaling to the scaling nodes so that every normal node has scale 1.0000. Since ECE requires a skeleton with bones scaled to 1.0000, it works even though the skeleton is actually scaled differently. It also means that if someone wanted to, they could make something like ECE-CME to alter only the scaling nodes, and morph shape on the fly.
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If someone got the scales for all the different bodies, and added the bones that this skeleton is missing, then you could have a body that could be adjusted to fit all the current skeletons. Of course, it would have double the normal number of nodes due to the scaling nodes, but there isn't any reason if shouldn't work. That being said, I'm not ever going to make such a thing. I lack the programming knowledge to do it.
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Anyhow, so this works fine and is easier to install than CotS if you just want to play a Sky Child and don't mind all the other children looking dumpy and boring and stuff. If you use it, don't forget to get some x117 clothing to wear!
2675 downloads
Submitted
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Chan ENB
By chan
This ENB is currently retired. Working on a new version that utilizes many new features Boris has integrated with the new binary series. This will be a large undertaking, as it involves individual weather separation. With CoT, the process is even lengthier.
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If you would like to participate in the beta testing and configuration, send me a message here
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ENB for Climates of Tamriel
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I update it every couple days, so be sure to check back
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User Screenshots are welcome
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Read Me:
-Set nVidia CP properties as per Kyo's guide here:
KYOs Nvidia Inspector Settings_3xx Drivers by Kyokushinoyama
-ENB binary used for creation was 157.
-I play with Climates Of Tamriel on the darkest settings for nights, and that is how this ENB was configured. Adjusting the brightness may be required on vanilla games.
-The optional SweetFX config is a little darker, but the colors are more vibrant.
-Depth of Field is set to manual, and is adjustable in game. See key inputs further down the page.
-The enbeffectprepass.fx file is highly configurable. Multiple Depth of Field options are available, including near, far, 1st and 3rd person, automatic and manual. I use manual, with in-game hot keys for adjustments. Please see this file for making changes to DoF for your personal taste.
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Highly recommended:
Project Reality - Climates Of Tamriel - Weather - Lighting - Audio by JJC71 or Tropical Skyrim -- A Climate Overhaul by Soolie
Enhanced Lights and FX by anamorfus
Skyrim particle patch for ENB by mindflux
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These are the grass mods I am using:
Skyrim Flora Overhaul by vurt
Dat Grass by JZE
Dense Grass By Zealyfree
Grass and Grass by MannyGT
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Camera controls:
Use console, then type tm to toggle the menu.
Press enter. Menu disappears and you can see the whole screen. Just press 'up' arrow and enter to bring the menu back.
If you are in combat, use tfc 1 to stop all action.
You can fine tune camera control with sucsm 1 and clear the screen of blood with csb
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ENB key input codes:
8 (backspace) for reloading the config
16 (shift) for combo key
16 + 123 (f12) to turn ENB on and off
106 (* key above number pad) show FPS counter
45 (insert key) ENB screenshot
Depth of Field is set to manual, and is adjustable in game.
Hold 0 + PG UP or PG DN to adjust camera aperture (f-stop) for Simple and Sprite DoF.
Hold 9 + PG UP or PG DN to adjust manual camera focus distance in-game
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SweetFX uses the keys Print Screen, Scroll Lock and Pause.
Print Screen makes a screen shot
Scroll Lock toggles SweetFX
Pause for reloading the config
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Key Inputs:
Please refer to this for determining your key inputs if you do not use a Western keyboard
http://www.cambiaresearch.com/articles/15/javascript-char-codes-key-codes
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Credits:
http://enbdev.com/
http://www.guru3d.com/files_details/sweetfx_shader_suite_download.html
Boris
nexstac
CeeJay.dk
Matso
--JawZ--
IndigoNeko
mindflux
Oyama
kalicola
Unreal Warfare
far327
Unreal
469 downloads
Updated
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xpms-chesko-skeleton-x117.nif
By Spicycat
This is the male xpms-chesko skeleton from http://skyrim.nexusmods.com/mods/16712//? that I've edited to match the x117 skeleton. It should work, but I don't have a male Children of the Sky save to drop it in to, and so I can't test it. I'm mostly uploading it for completeness, to match the female one I already uploaded.
1151 downloads
Submitted
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xpms-chesko-x117-female.nif
By Spicycat
This is a rescaled version of one of the skeletons that can be found at http://skyrim.nexusmods.com/mods/16712//?
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Basically, I went through the skeleton in nifskope along with the x117 skeleton, and changed all the scaling to match the x117 numbers. I ended up scaling the whole thing up a bit when I was finished, since it came out smaller than the original. This works perfectly fine with Children of the Sky, I dropped it in and my game hasn't crashed and I haven't found any clipping. It places the quiver on the hip, and theoretically should be compatible with ECE-CMS, although I can't figure out how to get that set up with a custom race. >_< But if someone wants to try, it should be as compatible as the normal XP32 skeleton with the Chesko modification is.
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Now with 100% less hovering! Also, there was what amounted to a second skeleton made out of data for arm dismemberment and disemboweling. I'm not sure why anyone would want to be disemboweled, but I adjusted that second skeleton to match. The hovering error in the first version was where I adjusted the scale and everything to match the dismemberment skeleton instead of the newly-resized main skeleton. Yay.
3190 downloads
Updated
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Armor Perk fix - No Helmets (uncapped version)
By Spicycat
This removes the requirement for wearing a helmet from the following perks: Heavy Armor/Well Fitted, Heavy Armor/Matching Set, Light Armor/Custom Fit, Light Armor/Matching Set.
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A lot of the mods I've been using recently for clothing and armor only have hand/body/feet and not head slot pieces, so I edited the perks to allow for a full armor set to include only those three locations. This version is for Uncapped Perks, found at http://skyrim.nexusmods.com/mods/7015/?
308 downloads
Submitted
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Armor Perk fix - No Helmets
By Spicycat
This removes the requirement for wearing a helmet from the following perks: Heavy Armor/Well Fitted, Heavy Armor/Matching Set, Light Armor/Custom Fit, Light Armor/Matching Set.
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A lot of the mods I've been using recently for clothing and armor only have hand/body/feet and not head slot pieces, so I edited the perks to allow for a full armor set to include only those three locations.
462 downloads
Submitted