Select a subcategory to view available files.
Files From Subcategories
-
Bondage Harness Gag
By Dob1
Craftable bondage gag (you can craft it in the forge under "leather" or use the console to add it)
Â
Install:
NMM or unpack in main directory
Â
Uninstall:
Â
NMM or delete these files and folders:
Â
Bondage Harness Gag.esp (in DATA folder)
Dob1 folder (in meshes)
BHgag folder (in textures)
Â
Big thanks to Nightasy for his great tutorials on youtube
Â
Here are some links with my work
Â
DeviantArt http://dob1.deviantart.com/gallery/
Youtube http://www.youtube.com/user/Dob1Art
Facebook https://www.facebook.com/pages/Dob1/660430533973819?ref=stream
2115 downloads
Updated
-
ChaPi's Hot Dress Conversion 7B Bombshell BBP
By lilyblonde
ChaPi's Hot dress converted to SeveNbase Bombshell body with working weightslider and BBP.
Â
The "armor" is listed under Hide. It comes in a black color, but there are four different replacer textures if you want to change the default one.
Â
All credit goes to the original author.
Â
Installation:
-----------------------------------
1.Extract the archive
2.Copy the contents of the archive in your Skyrim Data folder
3.Open the Skyrim launcher and check the ChaPi - Hot Dress - Bombshell BBP.esp in the Data Files section
Â
Retexture installation:
-----------------------------------
1.Extract the contents of the archive in your Skyrim Data folder
2.When asked to override, click Yes
Â
Uninstall
-----------------------------------
1.Uncheck the esp plugin
2.Delete all files that came with the mod
Â
Requirements:
-----------------------------------
SeveNBase a custom FemaleBodyReplacer by Crosscrusade DeMoNhUnTeR1986 Sevennity
Â
Credits:
-----------------------------------
Chapi Clothes and Armor
Caliente for BodySlide 2 and Outfit Studio
Crosscrusade, DeMoNhUnTeR1986, Sevennity for SeveNBase a custom FemaleBodyReplacer
6004 downloads
Updated
-
ChaPi's Hot C Dress Conversion 7B Bombshell BBP
By lilyblonde
ChaPi's Hot C dress converted to SeveNbase Bombshell body with working weightslider and BBP.
You can craft it under Misc.
All credit goes to the original author.
Â
Installation:
-----------------------------------
1.Extract the archive
2.Copy the contents of the archive in your Skyrim Data folder
3.Open the Skyrim launcher and check the ChaPi Hot C Dress - 7B Bombshell.esp in the Data Files section
Â
Uninstall
-----------------------------------
1.Uncheck the esp plugin
2.Delete all files that came with the mod
Â
Requirements:
-----------------------------------
SeveNBase a custom FemaleBodyReplacer by Crosscrusade DeMoNhUnTeR1986 Sevennity
Â
Credits:
-----------------------------------
Chapi Clothes and Armor
Caliente for BodySlide 2 and Outfit Studio
Crosscrusade, DeMoNhUnTeR1986, Sevennity for SeveNBase a custom FemaleBodyReplacer
2801 downloads
Updated
-
Shaydows VampireLord OVERHAUL
By Shaydow
File Name: Shaydows VampireLord OVERHAUL
File Submitter: Shaydow
File Submitted: 23 Sep 2013
File Category: Other
Â
Â
Â
Â
Â
Â
Â
Â
Vampire Lord OVERHAUL
Why is this called an OVERHAUL and not a replacer? Simple. This mod comes with the option to completely revamp not just the armor / body of Female VampireLords, but also contains a complete ANIMATION OVERHAUL. No longer will your character run around as a brutish Imp in a skimpy outfit. Now you have not only a new set of animations to go along with the replacer, but the option to replace those animations with ones you like better if you so choose!
Â
This mod is ONLY for FEMALE characters, and is in the Adult section of Lovers Lab due to the theme of sexuality portrayed through the Transformations Armors.
Â
Â
----------------------------------------------------------------------
*REQUIREMENTS*
Â
Â
----------------------------------------------------------------------
Â
----------------------------------------------------------------------
*Description*
Â
Â
----------------------------------------------------------------------
Â
----------------------------------------------------------------------
*SCREENSHOTS and VIDEOS*
Â
Â
----------------------------------------------------------------------
Â
----------------------------------------------------------------------
*KNOWN ISSUES and BUGS*
Â
Â
----------------------------------------------------------------------
Â
----------------------------------------------------------------------
*FAQ*
Â
Â
----------------------------------------------------------------------
Â
----------------------------------------------------------------------
*UPDATE NOTES*
Â
Â
----------------------------------------------------------------------
Â
----------------------------------------------------------------------
*OTHER DOWNLOADS BY ME YOU MAY BE INTERESTED IN*
Â
Â
----------------------------------------------------------------------
Â
Â
Click here to download this file
41736 downloads
Updated
-
SexLab Consequences
By Someone92
SexLab Consequences
Â
Â
Â
Brief Description:
SexLab animations can have various consequences which can be customized via a MCM menu.
Â
Â
Â
Requires:
SexLab and all its requirements
Â
Â
Â
Installation:
Copy all files expect the folder "00 Docs" to your Skyrim data folder.
I recommend the use of a mod manager like Mod Organizer and/or Wrye Bash.
Â
Â
Â
Upgrading:
From 0.20:
Deactivate the mod, wait until the MCM menu disappears, save, then activate the new version
Â
Â
Â
Uninstallation:
Deactivate the mod via the MCM menu, then delete all files added by this mod.
Â
Â
Â
Description:
MCM:
Â
Â
Â
Â
Known Issus:
- SLC cannot be disabled via the MCM menu
- Going back a stage via player controls will cause SLC to inflict health/magicka/stamina healing/damage another time
- Terminating a SexLab animation via the SexLab's MCM menu button prevents all actors from regeneration health, magicka and stamina until they are part in another SexLab animation which properly ends
Â
Â
Â
Planned Features:
Â
Â
Â
Â
Credits:
Ashal - For making SexLab and answering my questions.
Fotogen - For using his MCM script as a basis for mine.
stobor - For knowing HealRateMult, StaminaRateMult, and MagickaRateMult actor values.
Â
Â
Â
Permission:
Don't upload this mod on any site other than LoversLab.com.
Feel free to use any parts of this mod for your own.
16747 downloads
Updated
-
Sexy Hide Armor UNP 7b Bombshell/Cleavage BBP
Sevenbase Bombshell
Sevenbase Cleavage
Â
Weight slider supported
Â
Bombshell
Â
Â
Â
Cleavage
Â
Â
Â
UNP
Â
Â
7048 downloads
Updated
-
TDF Equipment Restriction v2.6.8
Short Description
This mod seeks to mirror the level/skill restrictions found in some RPGs and MMOs regarding usable equipment. Weapons, armor and magic will now have skill requirements to be usable.
Â
Long Description
When equipping weapons and armor, this mod will check to see if the player character meets skill requirements. As of v2.0, weapons are dealt with in the style of Dark Souls: the player can still attempt to swing the weapon, but will deal less damage, suffer heavy stamina damage, and be staggered/stunned temporarily. As of v2.5, armors are also no longer simply unequipped. Higher-level armor can still used, but at the cost of decreased effectiveness and, in the case of Heavy Armor, increased encumbrance. With the MCM menu, the skill requirements for each material type can be modified, and the mod can be made to affect or not affect Heavy Armor, Light Armor, Archery Weapons, One-Handed Weapons, Two-Handed Weapons, equipment used to block, and Magic. v2.6 adds support for shields and magic spells. Higher-level shields (and weapons for which the player fails the Block skill test) will cause staggering to the wielder when they block or bash. Higher-level magic can be used at the cost of lower effectiveness (Destruction and Restoration), lower duration (Conjuration and Illusion), and higher cost (Alteration).
Â
To explain the mod with an example, assume that the player has set the skill requirement for Iron equipment to 50; for the purposes of the example, this player has a One-Handed skill of 60, a Two-Handed skill of 40, a Block skill of 45, and a Heavy Armor skill of 35. The player may equip an Iron Sword without issue. As of v2.0, attempting to swing an Iron Warhammer will have the player deal significantly less damage and suffer staggering and stamina damage. In Dark Souls, the concept is that you lack the strength/dexterity to effectively wield the weapon, which results in your epic-ly failed swings. Bows which the player cannot use effectively will not cause the stamina damage and staggering, but will also deal significantly reduced damage. As of v2.5, the player's attempt to equip an Iron Helmet will result in the helmet being 15% less effective and increasing encumbrance. Similarly, higher-level Light Armor pieces are 30% less effective, but don't affect encumbrance. As of v2.6, the player's attempt to block or bash with the Iron weapons will cause the player to be staggered.
Â
By default, the mod affects Heavy Armor, Light Armor, Archery Weapons, One-Handed Weapons, Two-Handed Weapons, equipment used to block, and Magic, and the level requirements are as follows:
Draugr, Hide (and Forsworn), Imperial, Iron, Leather (and Thieves Guild), Stormcloak, Wood - 0
Bonemold, Steel (and Dawnguard), Studded - 20
Chitin, Elven, Falmer, Glass - 30
Aetherium, Dwarven, Nordic, Orcish - 40
Ebony, Stalhrim - 50
Daedric, Dragon - 60
Novice - 0
Apprentice - 20
Adept - 40
Expert - 60
Master - 80
Â
v2.6.5 adds a new MCM option that incorporates a minor feature. Now, weapon swings when the player has 0 stamina will cause a staggering effect, if the feature is enabled.
Requirements
Latest Official Skyrim Patch (v1.9.32.0.8)
Dawnguard and Dragonborn DLCs (optional)
SKSE
SkyUI (Highly recommended to allow customization and safer uninstallation)
Â
Installation
Extract and merge contents with Data folder.
Can be placed anywhere in load order because it does not edit any Vanilla objects, and is thus fully compatible with all other mods.
Â
Updating
Unequip all equipment and save. Overwrite the files.
Â
Uninstallation
Unequip all equipment, and use the Uninstall option in the MCM (if possible, otherwise a clean uninstall is not really possible).
Save, quit, uninstall the mod, reload, and save again.
Â
FAQ (or, at least, good concept-related questions)
Isn't this mod useless since Skyrim levels with the player, so they won't see higher-level equipment until they are a higher level?
A lot of people use mods that delevel the world, like SkyRe and Requiem, so they can encounter higher-level equipment at low levels. Even without these mods, consider a high-level character specializing in Two-Handed weapons. They will be able to pick up some high-level One-Handed weapons, but probably would not be able to use them due to this mod. In a sense, this mod discourages multi-classing and encourages specialization. Additionally, even the the Vanilla game, many unique items that would qualify as higher-level items are available early in the game, so this mod discourages their premature use.
Â
Isn't a sword just a sword? Why should you wield one more effectively than another?
Consider that high-level swords are heavier. That means that you need more experience to deal with the new weight properly, which explains why a lower-level player will wield a higher-level sword less effectively.
Â
Isn't this sort of system better suited to games based on skill investment rather than skill progression?
I agree, but I feel that it still works quite well with Skyrim's system despite this. You could always use a mod like Skyrim Experience Mod if you prefer skill investment.
Â
Does this affect custom equipment from other mods?
If the mod author added Keywords properly, it should affect that equipment or magic.
Â
Does this mod conflict with any mods?
This mod was designed for maximum compatibility. I didn't edit any existing perks/weapons/armor/quests/etc. The only conflicts might be stylistic. For example, if you use a mod that gives you stamina as you swing a weapon (which doesn't make any sense), it will cancel out the stamina damage that my mod causes.
Â
Bugs
- When the script unequips armor pieces, the change may not appear in the menu, but it is a purely aesthetic problem. This feature was removed in v2.5.
- If a mod attempts to force you to use a specific weapon/armor to complete a quest or complete some action, for example, and the weapon/armor is (as far as my mod is concerned) requires higher skill levels, you won't be able to equip the item and thus won't be able to complete the quest. A Vanilla example would be with Nettlebane. My mod accounts for Vanilla conditions (i.e. gives Nettlebane, the Rusty Mace, and the Blade of Sacrifice exemption), but cannot account for equipment from other mods. In that case, you'd just have to temporarily disable my mod's feature(s). v2.0 is not based on weapon unequipping anymore.
- I forgot to add a line to the translation file that causes the "dollar-sign" bug with the MCM header "Apply restriction to...". Fixed in v2.0.
- The new spell magnitudes and durations may not display properly in SkyUI, but I don't think there is anything I can do about that.
Thanks
R0R0N0 for the mod idea.
CGi for help with the MCM localization.
monbabii for help with the mod concept.
Chesko for a script that prevents the unequip-enchantment-charge bug.
Â
Version History
v1.0 caused weapons/armors, that the player lacked the skill to use effectively, to be automatically unequipped.
v2.0 developed the weapon aspect. It allowed the equipping of weapons that the player lacked the skill to wield, but using the weapon in combat would have consequences. Inspired by Dark Souls, such weapon swings would deal significantly reduced damage and cause the player to suffer staggering and stamina damage. I removed v1.0 because I felt that the original concept was very bland and too removed from what is realistic.
v2.1 made minor tweaks. It causes staggering and stamina damage from failed two-handed weapon swings to be more severe than their one-handed weapon counterparts. To combat the Vanilla game bug where the player can attack while staggered, this version also causes weapon swings to slow dramatically to mimic the inability to swing the weapon again temporarily.
v2.5 allows the use of higher-level armor pieces, but at the cost of decreased effectiveness (15% for Heavy and 30% for Light). Also higher-level Heavy Armor will increase encumbrance. It also adds support for lesser-used Armor/Weapon types that I missed earlier.
v2.6 added support for Bound Weapons. Specialized support for Magic and Shields (and weapons used for blocking) was also added. The player can choose level requirements for Novice, Apprentice, Adept, Expert, and Master level spells. Failing the level requirements in the respective school causes Alteration spells to cost more Magicka, Illusion and Conjuration spells to not last as long, and Destruction and Restoration spells to be less strong. For Blocking, failing the level requirement causes attempted bashing and blocking to stagger the wielder while blocking effectiveness is reduced by 25%.
v2.6.5 adds a new minor feature that can be enabled/disabled through the MCM. When the player has 0 stamina, weapon swings will cause staggering to the player. v2.6.5b is identical to v2.6.5, except that it does not extend support to DLC equipment and does not require them. v2.6.6 and v2.6.6b rendered v2.6.5 and v2.6.5b, respectively, obsolete. They fixed an issue with one-handed Bound Weapons being improperly associated with the incorrect weapon type.
v2.6.7 and v2.6.7b (for Dawnguard and Dragonborn DLC users, and non-DLC users, respectively) add a new option to cause a chance to be disarmed after a failed weapon swing, block, or bash. By default, the chance is 10%, but the chance can be modified in the MCM.
v2.6.8 and v2.6.8b finished up any keywords I missed. The No-DLC version added support for Stormcloak Officer armor; the DLC version added support for Dawnguard armor sets and Falmer Hardened armor sets.
Â
Permissions
Modify/Edit/Upload anywhere as you wish, but credit me.
675 downloads
Updated
-
Sexy Glass Armor 7b Bombshell/Cleavage BBP
Sevenbase Bombshell
Sevenbase Cleavage
Â
Weight slider supported
Â
Â
Â
Bombshell
Â
Â
Â
Cleavage
Â
Â
2378 downloads
Updated
-
Submitted
-
SexLab Trainers
By Bromm83
This is a simple mod that let's you choose if you want to pay with gold or "teach them some more sensual skills".
Option to sleep with trainer will only be available once every 24h. This counts as per trainer. (Or in reality it's per skill type and sex of trainer.)
Ask them to train you as normal, then you can choose how to pay.
Â
For those using the dragonborn DLC, use the dragonborn edition!
Â
Requires:
- SexLab Framework and it's requirements.
Â
ToDo:
- Nothing as of yet. If you want to take over the mod and do something more with it, feel free!
60985 downloads
Updated
-
SexLab Brawling Rape
By Bromm83
Here is a small mod that makes you able to rape your opponent after a brawl, but be warned, if you lose, they will rape you!
Â
This is also just a small consept mod thrown together, there are no good dialogue, it is still untested, but give it a try!
Â
One thing. When you get a dialogue option where you can choose to get a reward for beating them, any reward that is not gold, you will also get if you rape them! You will however not get the promised gold!
Â
Do not expect greatness of this mod! I will not use time further developing it, unless I get bored one day and do it anyways..
Â
It is free for grabs if anyone want to take it over and further develop it!
Â
The quest that has been changed is: dgIntimidateQuest
57596 downloads
Updated
-
Treestump's Latex Conversions
By Treestump
This is a group of latex conversions for the UNP/UNPB body. Though there isn't any actual chest piece, so it should be compatible with all UNP bodies that I'm aware of.
Â
This set includes jacket, gloves, hat, three different kinds of underwear, and a choker (with three different colors of stone). They can be crafted at any forge and tempered. They are light armor and are generally balanced around Dragonscale level. The panties have armor equivalent to a dragonscale chest piece, and the jacket has a much lower armor rating. These ratings assume the player isn't going to be wearing an actual chest piece.
Â
The thong uses slot 45, the panties and undies use slot 52, the choker uses slot 55, and the jacket uses slot 57. All of these are the same as the original mods. I don't know enough yet to change them without breaking them. (tried to change the thong to slot 52, and it wouldn't show up).
Â
I'm getting this uploaded now, but I'll probably tweak some of the looks a little in the nearish future. It's also my first mod and my first attempt at getting the creation kit to work, so please let me know if there are any bugs with it. I've tested it a fair amount, and it's only a conversion. So hopefully everything runs smoothly.
Â
I converted three different kinds of panties, as there seemed to be a lot of requests for latex underwear. I didn't convert boots, as there seem to be lots of good latex boots floating around. In the screenshots, I used b3llisario's UNP conversion of df_19 http://www.loverslab.com/topic/10341-conversions-for-unpb-with-bbp/ (the original author is unknown)
Â
All credit goes to the original mod authors for their fantastic work:
Â
Tsuke's Hotpants Bikini (jacket and gloves) http://oblivoin.blog.fc2.com/blog-entry-138.html#more
Zonzai, Kalell, and UKC's The Art of Magicka (thong) http://www.nexusmods.com/skyrim/mods/1040/?
Kuzak76's conversion of NPR's Lingerie Set and Petrovich's UNP Undies (panties and undies) http://www.nexusmods.com/skyrim/mods/34308/?
-NPR's Lingerie Set is at http://www.nexusmods.com/oblivion/mods/23589/?
-Petrovich's UNP Undies is at http://www.nexusmods.com/skyrim/mods/24444/?
Severus' Collection Jewelry (choker) http://www.nexusmods.com/skyrim/mods/35880/?tab=1&navtag=http%3a%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D35880%26preview%3D&pUp=1
Chapi's clothes and armor (hat) uploaded by friki987 here http://www.loverslab.com/topic/19476-unpb-rare-armors-clothes-goodies/
-I only know English, and I'm unsure what Chapi's original website is, so I unfortunately can't link to it.
Â
Also big thanks to Turbosnowy, who showed me the ropes for making latex goodness.
Â
Installation:
Â
Place the Data folder and all of its contents into the Skyrim directory, then activate the .esp.
Â
Required Mods:
Â
A UNP body of some kind. Should work well with at least UNP and UNPB, regardless of whether BBP/TBBP is active.
Â
Re-use:
Â
Re-use is fine as long as people credit the original authors. For myself, I believe all of the authors I've listed have given permission as long as credit is given.
21527 downloads
- latex
- conversion
- (and 6 more)
Submitted
-
Turbosnowy's 'Fallen Angels' Mk2
By turbosnowy
This is a reboot of my original 'Fallen Angels' mod - quite a few changes have been made and for anyone who knows my original Mk1 version, hopefully you will think the changes are for the better.
Â
------xXo0oXx------ Summary ------xXo0oXx------
Four Fallen Angels are now available to be summoned if you are skilled and powerful enough in the Dark Arts. The spell books are located in Whiterun's 'Hall of the Dead' on the right hand side coffin as you enter.
Â
The fallen angels vary in how they fight - some have skills to raise dead, cast hellfire and other nasty new spells, heal themselves, use demonic bows and more - all wiill however kick ass with a crazed vengeance and a beautiful style so find the fallen angel(s) that suits your playstyle best or just like the look of.
Â
They will fight/accompany you for 5 minutes and then go back to whatever nefarious business they were up to before you rudely interupted them with your summonation (knitting black stockings, arranging dead flowers, ripping the spines out of extra-planar adventurers - possibly that kind of thing)
Â
Â
------xXo0oXx-------- Video --------xXo0oXx------
Â
------xXo0oXx---- Requirements ----xXo0oXx------
Â
You will need Apachii Skyhair for this mod - available on Nexus here:
Â
http://www.nexusmods.com/skyrim/mods/10168/?
Â
Â
------xXo0oXx- The Fallen Angels -xXo0oXx------
Â
Â
Suffer -
Â
Slinkier, very capable melee with choice of hell magic for ranged attacks and can summons/animate dead.
Â
Writhe -
Â
Hell Armoured, uses hell magic for ranged attacks and summons/animates dead.
Â
Twilight -
Â
Hell Armoured, uses hell bow for ranged attacks, melee heavy with limited self healing.
Â
Sin -
Â
Slinkier, uses hell bow for ranged attacks, melee heavy with limited self healing.
Â
Frequently Asked Questions (FAQ):
Â
Q1) How duz I download this?
A1) There is a download button on the top right - ideally use a mod manager to install it for you once downloaded, otherwise unpack and plonk contents in your Skyrim Data directory.
Â
Q2) How does this differ from the original version?
A2) I made them levelled with levelled weapons which means as you level and summon them again they will have become stronger. They start off weaker at lower levels than the original version but become stronger later - also will happily level past 80 now. I also changed the appearance despite saying I wouldn't (so hopefully you will like the new look)
Â
Q3) Where do I find them/How do I summon them?
A3) WIll make a video shortly, but in essence, find the spellbooks in Whiterun's 'Hall of the Dead' - coffin top right hand side from entrance - is a small room so you should feel a bit embarrassed if you cannot find 4 large books in the open, in quite a small room.... Read the books, learn the spells, cast them ...if you can...
Â
Q4) I found the books and learned the spells but I cannot cast them - 'itz brokan!!1 lulz'
A4) Quit being shit at magic - stick some points in magic, level up conjuration and you will be fine - this was always designed to be a top end spell for evil characters so don't imagine at level 1 with your trusty rusty spoon as a main weapon you should be able to summon freaking demons...
Â
Q5) I cast the spell but nothing happens - wtf?
A5) It has a long cast time, so you can't just spam them in a tight spot - keep casting that spell...no don't release yet...no no still don't release....wait for it....wait for it.... ok go! BOOM 'Fallen Angel'
Â
If I get further queries that repeat will add to the FAQ, however knowing you lot I'll probably be hit with a deafening wall of silence until the mod disappears to page 836....
Â
OK that said, have fun out there and hope you enjoy the reboot!
Â
Kisses,
Â
TS
Â
P.S Thanks to Thulas for the lovely banner
1195 downloads
- turbosnowy
- summon
- (and 5 more)
Updated
-
German Translation SexLab Submit 11JAN14 2048
By hgosling
German Translation for SexLab Submit 11JAN14 2048
Â
A quick Translation of SexLab Submit to the german language.
Â
Simply copy to your data directory and overwrite old files(create Backup of "SexLab Submit.esp" first!)
Â
/
Â
Eine schnelle Übersetzung von SexLab Submit ins Deutsche.
Â
Einfach in den data Ordner kopieren und alte Dateien überschreiben (vorher Backup der "SexLab Submit.esp" machen!).
2359 downloads
Submitted
-
Hurk Player Voice Replacer
By Kaz Aanh
I've always wanted a more "action-oriented" player sounds . Vanilla's are just meh, so here is it my little mod that replaces human voices with a Hurk from Mabinogi Heroes/ Vindictus.
Â
Its a standalone voice mod so you won't hear any other Hurks beside you.
Â
Replaces attack, attack on low stamina , power attack ,power attack on low stamina , death , getting hurt and block & bash which doesn't seem to play always. I have no idea why.
Â
Sample video below :
Â
Â
Â
Â
If you like it I might make more of these . . . since there is "vella ( is probably made already . I've seen her files somewhere ) , evie, lann , fiona , kai , karok already sitting on my HDD and soon lynn will be. All of them are in korean like hurk, howeever japanase voice counterparts are also possible.
271 downloads
Updated
-
[WIP] SexLab Lover's Comfort 2013-12-30
By redneck2x
What the mod does ?
It is a lore friendly mod that transforms "You awaken feeling your Lover's Comfort" notification into live action.
Even you if are not married you will soon discover that residents of Skyrim love to comfort each other.
Â
WIP - the mod is gong to stay WIP as long as I work (or plan to work ) on it, so don't expect the status to change.
Implemented Features:
Lover's Comfort - triggers sex with your spouse then you go to sleep at the same house.
Follower's Comfort - get to know your follower from new perspective.
NPC's Comfort - Married/Lovers NPC would occasionally comfort each other. Also Jarls and Housecarls, Cousins, Siblings, Courting NPCs.
Couple Swinging - looking for some variety in sex? Ask NPC couples if they are interested to swing...
Spouse Lover - If you do not comfort your spouse for some time he/she might find a lover, then see feature 3.
Planned Features:
Spouse/Follower approach and ask for sex
Requirements:
SKSE
SkyUI 4.1
FNIS
SexLab 1.32+!!!
SexLabAroused v20131230+!!!
Installation:
BEFORE installing/enabling LoversComfort.esp verify that SexLabAroused is working properly. (You should see arousal changing overtime, PC being naked increases arousal of surrounding NPC, having sex reduces arousal).
Copy all contents of attached .ZIP file to Skyrim/Data/ directory.
Uninstall / Cleanup:
Â
Â
Troubleshooting:
Â
Â
FAQ:
What is load order for LoversComfort? Any load order, or use BOSS
How to have follower dialogues for Vilja (or some other NPC)? Open console, with mouse click on NPC, type "setfactionrank XX05BB1C 0". You must replace XX with LoversComfort load order hex code, which you can find by typing "help loverscomfort".
Does PC need to be married to run the mod ? NO, just all spouse related content will not work.
Does the mod supports multiple marriages? NO, currently I don't have practical solution for multiple marriage support. Though some users manged to make it working for one of the spouses.
Does the mod modify/remove/replace vanilla "Lover's Comfort" effect? No.
Documentation:
Â
Â
Hacking:
Â
Â
Bugs / Conflicts:
Â
Â
Version History:
v20121230 - requires SexLab 1.32+ and SexLabAroused 20131230+
- Matched API changes of SexLab Aroused
Â
Credits:
Cmod - for creating SexiS framework, though it is not used by the current version it helped me to start the mod
Ashal - for creating SexLab framework
All modding community for creating scripts, animations, textures, meshes, utilities without which none would be possible.
Permissions:
Do whatever you want with the mod.
268004 downloads
Updated
-
N8k Black Wisteria - 7b Bombshell BBP
N8k Black Wisteria conversion
Sevenbase Bombshell
Weight slider supported
Â
Â
Â
5057 downloads
Submitted
-
Red Bikini
By Carloss32
This is my first ever atemp a creating a clothing item, its just a simple iem but should be weight slider ready and also support TBBB ( i hope ) i have released it to get some feedback and maybe suggestions if there are any probs as im still learning the armor & clothing side of skyrim,
To get the bikini type "help Test" into console to find the code for item.
Â
XPMS skeleon is suggested,
Â
Is created from a CBBE custom body
421 downloads
Updated
-
Lich Kings Armor - Bombshell/Cleavage BBP
Conversion to Sevenbase
Â
Bombshell Weight Support!
*Cleavage Weight Support!
Â
Bombshell
Â
Â
Â
Cleavage
Â
Â
Â
no panty option
Â
Â
Requires:
Lich Kings Armor
..and lichking 7b Bombshell or lichking 7b Cleavage BBP for panty option
10760 downloads
Updated
-
Lustmord Vampire Armour SeveNBase TBBP
By Apocalypsa
SeveNBase with TBBP conversion of the Lustmord Vampire Armour.
1843 downloads
Updated
-
OSARE School Uniform Unofficial Retexture Pack
By Rayblue
OSARE School Uniform Unofficial Retexture Pack - LL EXCLUSIVE
by Rayblue and a mutual friend
12:13 PM 1/20/2014
Â
REQUIRES Anano's OSARE SCHOOL UNIFORM (UNP Body) -- leech it at Nex.
Â
What's inside?
SET #1 - Twelve Kingdoms Yoko, Inuyasha Kagome, Majisuka Gakuen 1/2, Mariasama ga Miteru/Lilian Jogakuen
SET #2 - Cardcaptor Sakura, Lucky Star, Sayonara Zetsubou Sensei, Shakugan no Shana
SET #3 - Traditional 3-stripe White, Traditional 3-stripe Dark Blue/White, Traditional 3-stripe Black/Red
Sorry if some of them look a bit off, but the other sets should look great.
Â
Installation Instructions (MANUAL ONLY):
Â
1.) If you have the Osare School Uniform mod already installed, first backup the contents of this folder found in your Skyrim installation:
Data\Textures\Osare\SchoolUniform
This ensure that if you want to restore the textures back, you can use the backup to do so.
Â
2.) Pick the set of your choice, and then copy and replace the contents of any numbered folder (01 to 08) or the dark uniform folders (Blue01 to Blue04).
3.) ENJOY!
1222 downloads
Submitted
-
Naughty Nighty
By Carloss32
my next attempt at clothing, abit more full body and defined, weight slider usable and TBBB compatable, still just tinkering and ensuring i have grasp of things before i commence on a package of clothing
327 downloads
Updated
-
Ballista Turret
By flippetized
=============================
- WHAT IS THIS MOD -
=============================
Â
This mod adds an auto-targeting, levitating, rotating, mobile, automatic, Dwarven Ballista Turret... Simply drop the compressed version from your inventory, and watch it decompress. After activating, it will target your enemies as would a follower (or you could set it to target you), and shoot bolts towards them. The Ballista Turret will need to be loaded with ammo. There are 4 different types of ammo, each having their own damage. The 4 different types of ammo and the Ballista Turret are craft-able through the forge.
Â
This mod does NOT require any DLCs or any other mods.
Â
Â
=============================
- USING THE BALLISTA TURRET -
=============================
Â
WARNING!!!
Only use one Ballista Turret at a time or it might not work correctly! (more testing needed)
Â
Simply drop it anywhere you want and wait for it to decompress. Activate it and click the [start] button to start it. Load it with the type of ammo you have and exit. Whenever you have enemies, it should automatically rotate towards them and shoot 3 bolts, using up 3 ammo, dealing 3x damage of the ammo used. There will be an explosion on impact and you will get blamed for whatever damage it deals, so be careful on where/when you deploy it.
Â
The Ballista Turret also have a health of 10, which go down on every hit from any source except itself. At 0 health, it will decompress, and it will go back to your inventory, along with any ammo loaded in it. You can also set it to target you and will re-scan and try to look for another target whenever it is hit. If the Ballista Turret does not function correctly, try packing it up and redeploy. Currently, I haven't figured out an efficient way to stop the BT from attacking enemies that are not in the line of sight, making the BT shoot at walls. There is a settings option that re-scans for a target after a certain amount of shots to help with this issue.
Â
If the Ballista does not seem to work, pack and redeploy it. I advise to always pack the Ballista Turret when done using.
Â
Â
=============================
- CRAFTING -
=============================
Â
You need the Dwarven Smithing perk to craft the ballista parts as well as the ammo, all under the Dwarven smithing category. To craft the Ballista Turret (Packed), you will need 2 parts and the materials needed for each of those parts. All 4 ammo recipes have a 10x version for faster crafting.
Â
Ballista Turret (Packed)
.... 1 BT Part - Ballista
.... .... 1 Dwarven Bow
.... .... 3 Large Dwemer Strut
.... .... 5 Dwemer Scrap Metal
.... 1 BT Part - Base
.... .... 1 Centurion Dynamo Core
.... .... 2 Dwemer Gear
.... .... 2 Dwemer Cog
Â
BT Ammo - Damage [25/50/100/200] (30)
.... [1/2/4/8] Dwarven Metal Ingot
Â
Â
=============================
- UPDATES -
=============================
Â
1/19/2014
- Follower mods compatibility fix.
Â
1/17/2014
- Load/Unload Ammo UI now has "-ALL" and "+ALL" buttons.
- Added a "Re-Scan Shots" option that automatically re-scans for a target after a certain amount of shots.
Â
1/16/2014
- Settings UI delay increments fixed.
- Cleaned with TES5Edit.
- Initial Release.
Â
Â
=============================
- TECHNICAL -
=============================
Â
This mod is basically a script (a really long one), and will run whenever the Ballista Turret is out and there are enemies around. Make sure to pack the Ballista Turret when you are done with it. More tests are needed for leaving the Ballista Turret in another cell, and coming back to it still functioning. Packing it will ensure it has been disabled and deleted and will stop the script.
Â
Do not use more than one Ballista Turret because it might not function correctly. More Tests are needed for having more Ballista Turrets out, but in another cell.
Â
It's always good practice to back up your saves before installing any mod. If you need to uninstall this mod, make sure you have no Ballista Turret out before uninstalling. If you want to let me know of a bug, let me know in detail how you got it, so I can try to replicate it on my end. This mod might not work properly in laggy areas or cells, or there are other heavy script mods running at the same time.
Â
Â
Comments/Feedback appreciated!
Â
Alternative Download Links:
http://steamcommunity.com/sharedfiles/filedetails/?id=217328862
http://tesalliance.org/forums/index.php?/files/file/1652-ballista-turret/
http://www.loverslab.com/files/file/652-ballista-turret/
388 downloads
Updated
-
Custom Race Mods ~ by Trykz (TCRA Update 1/19/14)
By Trykz
The TCRA main file, as well as all of my race mods in one convenient download location (Updated to v2! 1/19/14)
Â
This updated version of TCRA is compatible with all of my currently released races, as almost none of the previously existing files were moved/altered in any way (The PartyGirl Bodyslide.xml is now defunct and removed, and has been replaced with the CBBE Plus body from BodySlide 2 (No adverse effects were experienced by me other than the body shape change in previous mods). This version will provide asset support for all of my upcoming races, including but not limited to Unicorn, Bovine, and Draenei.
Â
Please note that TCRA is required to use any of my races, as it serves as an asset Database containing most or all of a particular races' parts. You will also need to select and install the version of TMPheonix's RaceCompatibility that best suits your Skyrim configuration to support the DLCs you have installed. You can find the files you need here on his Nexus page.
Â
As all of my races use TBBP/BBP bodies, be sure to install all of the required files. If you experience CTDs, download and install the skeleton files (these are what I use personally), and install them to the proper locations. You'll also find the BodySlide XML preset files used by the Valkyrie (XTCBody), Moonshadow Elves (PartyGirl), and Chocolate Elves (PartyGirl) mods, to easily create new BodySlide armors for those races. Some of the newly added bodies have built-in HDT support. Also, note that this version includes TONS of additional assets. Many of which their original authors are unknown to me. In nearly every instance, I used files which were clearly labeled as free to use in other mods, or were modified versions of the originals. If you spot something belonging to you and would like it removed/credited, just PM me with your request. My apologies in advance if this occurs.
Â
Also note that some races do not contain a male variant. Selecting male in the character creation menu will cause CTDs for those races. If this happens to you, try selecting female of any vanilla race, and then switch to the race you want to create BEFORE reporting an issue.
Â
Just click the download button to access all of the files on a single page.
Â
You can click the thumbnails at the bottom of the page for a preview of each races' appearance
Trykz
62948 downloads
Updated
-
Turbosnowy's 'Fetish Wardrobe'
By turbosnowy
A collection of standalone clothing items designed to be mixed and matched to allow ultimate customisation of outfits.
Â
Designed to work with Gloves & Heels from the Fetish Armour Collection & Fetish Catsuit mods by Turbosnowy.
Â
The fetish accessories mod on Steam has all gloves/heels with backstab and muffle as standard for assassin types (i.e only type I ever play in TES games heh).
Â
Â
What you will get (oh Mah Gawwd)
Â
Â
Anyhoo on to the information you need to know:
Â
THE BASIC CONCEPT:
This mod will introduce stand alone items such as thighboots, collars, necklaces, gloves etc which you can mix and match at your whim to produce your ultimate customised outfit .
Â
********************************
ALL ITEMS ARE BASED ON THE SAME BODY SHAPE WHICH IS DEFINED BY THE CATSUITS. NOT WEARING A CATSUIT FROM THIS MOD MEANS SOME ITEMS IN THIS MOD MAY NOT FIT YOUR CHARACTER UNTIL YOU WEAR A CATSUIT FROM THIS MOD.
*********************************
Unless..... you install these optional mods which will make your character and/or companions the right body size to use these items and show some skin as you prefer:
Player Character Body Sizer (for your character only)
General Females Body Sizer (everyone else)
Â
Just use when you want and disable when you don't via datafiles on launch screen or NMM or whatever you choose to use.
Â
Couple examples to give you the idea:
**********************************
Â
Â
This came about via bits and pieces I have which never made it to a complete outfit but which I think are really cool and I hope you will enjoy having (plus a few bits from the spike armour which I wanted to use on other outfits, so chances are you will too)
Â
To start things rolling I have included a basic black, white and purple catsuits as base outfits to which all current and future extras can be added as desired. In future more base outfits will be included - different colours etc.
Â
New clear catsuit with modesty bikini added to save the Americans from having heart attacks.
Â
What does the mod include?
1) Basic Black Catsuit
2) Fingerless Leather Gloves (black and purple versions)
3) Leather Thighboots (white,black and purple versions)
4) Collar
5) Spider Necklace
6) Silver ornamental body chains
7) Skull thong
8) Demon Tail
9) Bat Bikini
10) Bat Boots
11) Bat Gloves
12) Rubber school girl skirt
13) Leather Cowl (may look bad if you have long hair and it pokes through - in that case dont use it)
14) White basic catsuit (different base look to play with)
15) Silver Cuirass (looks good with both white and black)
16) White Gold Cuirass (designed to go with white catsuit)
17) Second set of body chains
18) Demon Lilith bikini (dark purple and black versions)
19) Demon Lilith gloves (dark purple and black versions)
20) Purple catsuit
21) Black coat
22) Leotard (black and purple versions)
23) Clear catsuit with black bikini (imagine the fuss if no bikini *shudder*)
24) Black Thighboots with side buckles
25) Opera Gloves with outrageously sharp nails
26) Plain Miniskirt (Black and Clear versions)
27) Belted Miniskirt (Black and Clear versions)
28) Minidress (Black, Clear, Blue, Red, Purple, Pink versions)
29) Black rubber jacket with semi tails
Â
-------------
If you like the wings in the pictures you can get them here:
http://skyrim.nexusmods.com/downloads/file.php?id=10658
(apparently there is still a Dutch translated version available if you search for it)
Â
Â
The halo can be found here:
http://skyrim.nexusmods.com/downloads/file.php?id=11005
Â
The swords can be found here:
http://skyrim.nexusmods.com/mods/10084
--------------
Â
Â
Â
***NEW*** Exclusive to Lovers Lab ***NEW***
Optional DLC (lol) for Fetish Wardrobe via additional BSA and ESP file to add in 'too-risque for mainstream sites' base models for your fetish-wardrobing pleasure.
Â
For those new to this mod you still need to download the core Fetish Wardrobe files found at the bottom of this post.
Â
Â
- You will get a nude body that you can fit other items around to show some lovely lovely soft skin (or fur or scale you pervs you)
- You will get a transparent catsuit similar to above but with that sweet rubber sheen.
Â
Nude Body craftable at tanning rack using Human flesh (c'mon had to be done) - can not be tempered, no weight and no armour values - just gives you the right body size for the other items but shows some skin we all love.
Â
Clear catsuit under Elven at the forge using Moonstone and tempered as always with void salts.
Â
v0.1 TSFW Risque ESP
v0.1 TSFW Risque BSA
Â
Â
This adds so many more variations I can;t count (I run out of fingers) so I am not adding screenshots of what this means - what this does mean is that if you post screenshots here or via PM of using the naked body or clear catsuit base with other items from this mod, if I like them I will add to the main page as examples for others to see, so everyone can admire your fine character in such fine apparrel.
Â
Â
Â
--------------------
Â
Â
Â
Â
Frequently Asked Questions (FAQ):
Q) Where can I get the outfits (miniskirt outfit, stockings etc) not included in this mod but that I see in the pictures?
A) You can subscribe to the Fetish Armour Collection and Fetish Catsuit mods here on Steam to get them. You can see and subscribe to all my mods via the 'Turbosnowy's Fetish Collection' I have made on Steam. Any outfit or item you see (excepting wings/halo which have links below) in the pictures that you cannot craft via this mod will be found in either the Fetish Catsuit or Fetish Armour Collection so subscribe to them
Â
Q) Where can I get the white gloves and heels or horns in the pictures?
A) See question above - they are all in the Fetish Catsuit mod by Turbosnowy so subscribe to that to get all the goodness.
Â
Q) How do I make the items?
A) All items craftable at the forge - some will require different type of ingots or leather
Â
Q) OK I made the items - how do I upgrade them?
A) By default I make everything upgradable by using void salts at a crafting table.
Â
Q) I cant be bothered to make them, can I have the item codes instead?
A) No - there will be simply too many items to lists codes for
Â
Q) Can you make these items fit my preferred body type or change size pweeeeze?
A) No - this is a body size I have chosen for ongoing additions which means everything will fit together - hence the idea of allowing mixing and matching. If you dont like it, dont download it. Sorry.
Â
Q) Wahh I hatez you and youz is a perv.
A) That's not a question, and thanks for the compliment.
Â
Please let me know of any bugs or issues you encounter, and I'll get them fixed asap.
Â
Â
Â
Â
Â
Â
LINKS:
Â
v0.4 ESP
v0.4 BSA
Â
Â
OLD VERSIONS:
Â
v0.3 ESP
v0.3 BSA
Â
v0.2 BSA
v0.2 ESP
Â
v0.1 BSA
v0.1 ESP
Â
Â
Â
Credits:
Nausicaa
R18pn
JackGa
Hentai
Alan
ANK Team
9296 downloads
Updated