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Posted

This is definitely one of my favorite mods

 

As well as the huge number of options you can select from the MCM menu, it often surprise me with the extra polish that has been put into it.

Things like the kennel keeper offering you a deal to come back every night,  and when you first break down your armor to bikini a box popped up saying you were a "good girl"

 

 

Posted
On 3/22/2024 at 2:01 PM, Kruggar said:

 

Hey, I was looking for a sunhelm integration mod and stumbled upon this, but the file you provided doesn't exist anymore. If it's possible, could you please re-share it? 


Hi there, sorry for the late reply. I have reattached the files to this post.

I have tested and it seems to work fine in my game, running the latest SLS version 0.685. However, this extension only covers the basic needs integration (Hunger, Thirst, Fatigue). It doesn't integrate the cold detection system used by Sunhelm. 

Also, you will need to distribute Sunhelm keywords to the various cum potions in SLS if you want to avoid that annoying pop-up whenever you consume a cum potion for the first time. I have distributed mine using KID, let me know if you require that file as well. 

Sunhelm Extension.7z

Posted
1 hour ago, DisarmingSnail said:


Hi there, sorry for the late reply. I have reattached the files to this post.

I have tested and it seems to work fine in my game, running the latest SLS version 0.685. However, this extension only covers the basic needs integration (Hunger, Thirst, Fatigue). It doesn't integrate the cold detection system used by Sunhelm. 

Also, you will need to distribute Sunhelm keywords to the various cum potions in SLS if you want to avoid that annoying pop-up whenever you consume a cum potion for the first time. I have distributed mine using KID, let me know if you require that file as well. 

Sunhelm Extension.7z 15.38 kB · 0 downloads

 

Thanks for the file, and yes, I'd like the KID file too. Thanks a lot again :D 

  • 2 weeks later...
Posted

Somehow this is the only mod in my modlist conflicting with Skyrim 3D trees and plants and it's making things like mushrooms use the vanilla textures instead the 3d tap ones. Please help

Posted
Just now, emercold said:

when i set self- crawling, nothing happened?anyone know why?😭 other things goes well

my character just stand there, nothing changed

Posted (edited)

So regarding HDT floppy ahegao tongues.  This is complicated, and there has to be an easier way - but maybe not.  I took the tongues from FHU 1.96, built them in bodyslide.  Copied those and overwrite the SLS tongues - with .tri files.  Copy the TONG.XML file to the SLS tongue mesh directory.  And have it working pretty nicely.

Spoiler

image.jpeg.b9b09be3a529c6787281ec20bf622422.jpeg

FHU only has 10 tongues, while SLS has 16.  So I simply copied 1-6 to 11-16 and reused them.  Part of the allure for me was orgasm fatigue, which I found too punishing for actual gameplay, so I created a patch that cuts it in half (attached).

 

The relevant settings in SLS are also attached.

Spoiler

SLS Less Punishing Orgasm Fatigue.jpg

For this to really work properly, you'll need SLU+ - check your load order and be sure SLU+ overwrites everything.  If you're using Improved Camera Patches for SexLab, remove them.  Make sure Conditional Expressions Extended is up to date, along with MfgFix NG

SLS_LessPunishingOrgasmFatigue.esp

Edited by km4387
Typo in esp name fixed
Posted
On 4/12/2024 at 4:28 AM, emercold said:

my character just stand there, nothing changed

Crawling always confused me - I don't even think I see the option under "self".  From things I've read, I assume sneaking is crawling, try doing that.  Wilding was not completely fleshed out, but I like the feature regardless.

Posted
On 4/14/2024 at 12:57 AM, km4387 said:

Crawling always confused me - I don't even think I see the option under "self".  From things I've read, I assume sneaking is crawling, try doing that.  Wilding was not completely fleshed out, but I like the feature regardless.

What wasn't fleshed out?

Posted (edited)
On 4/19/2024 at 10:10 AM, Dreamer1986 said:

What wasn't fleshed out?

There is zero instruction within gameplay to explain what to do to become wild except for a few basic notes in the MCM.  Most of what I learned about it came from reading this thread and experimentation.  I realize you're trolling, but that's the reality as I see it.  I've willingly changed my load order alot to achieve the demands of this mod, and won't look back.  But simple fact - for ME - is that some things do not seem to work as intended.  Wildlings thru doors is one I've already mentioned.  When you have 900 mods, load order issues are expected - conflicts are expected.  So perhaps the issues are my own.  I never intended to blame or complain, just state the facts as I see them.

 

Unrelated to Wilding, I get the jiggles effects, but no interaction with slif or NIO for body changes - same with my RND hunger state.  Import/Export settings simply doesn't work correctly.  I've dabbled with making my own patches for this mod, some of which I've shared, but some things are beyond me - and I'll welcome Monoman1 back to improve, fix, and add on to this mod that we all love.

Edited by km4387
Posted
54 minutes ago, HrymfaxePrime said:

Can someone explain to me, what this mod actually does? I have seen it many times but the main modpage isn't very helpful

The first comment in this support topic has the mod description.  On the mod page itself, scroll down to "SL Survival Features" for a detailed list of what's in the mod.

Posted (edited)
On 4/20/2024 at 10:40 PM, km4387 said:

There is zero instruction within gameplay to explain what to do to become wild except for a few basic notes in the MCM.  Most of what I learned about it came from reading this thread and experimentation.  I realize you're trolling, but that's the reality as I see it.  I've willingly changed my load order alot to achieve the demands of this mod, and won't look back.  But simple fact - for ME - is that some things do not seem to work as intended.  Wildlings thru doors is one I've already mentioned.  When you have 900 mods, load order issues are expected - conflicts are expected.  So perhaps the issues are my own.  I never intended to blame or complain, just state the facts as I see them.

 

Why would I be trolling? I asked so I would know if something maybe doesn't work, before trying to see for myself, just to know what to expect. Since you have  already done the research on how it works, can you please tell me what you found out after reading this thread and experimented? To know how to use the feature right.

 

I know that there are "tiers" of creatures, and you gain "allure" points to tame creatures, and I found a list of all the creatures. Does that work right? And are there more hidden features maybe? Like creatures leveling up with you, getting stronger?

Edited by Dreamer1986
Posted
On 4/20/2024 at 11:40 AM, km4387 said:

There is zero instruction within gameplay to explain what to do to become wild except for a few basic notes in the MCM.  Most of what I learned about it came from reading this thread and experimentation.  I realize you're trolling, but that's the reality as I see it.  I've willingly changed my load order alot to achieve the demands of this mod, and won't look back.  But simple fact - for ME - is that some things do not seem to work as intended.  Wildlings thru doors is one I've already mentioned.  When you have 900 mods, load order issues are expected - conflicts are expected.  So perhaps the issues are my own.  I never intended to blame or complain, just state the facts as I see them.

 

Unrelated to Wilding, I get the jiggles effects, but no interaction with slif or NIO for body changes - same with my RND hunger state.  Import/Export settings simply doesn't work correctly.  I've dabbled with making my own patches for this mod, some of which I've shared, but some things are beyond me - and I'll welcome Monoman1 back to improve, fix, and add on to this mod that we all love.

 

You understand wildlings? do you have any guides on that? I've never understood fully how it worked. I get some basics tho.

Posted

Does anyone have a patch that fixes the error "Property PpFailDevices not found on sls_mcm. Aborting call and returning None" which occurs when failing pickpocket/lockpicking? Scanned through the thread and apparently the function is broken.

  • 2 weeks later...
Posted

Has anyone got the SE version of Mortal Weapons and Armor (by Monoman1)? I see the original LE version in Monoman's file dump, but can't find the SE version.

Also, does the Amputator tweak / Bathing in Skyrim tweak require an SE conversion?

Posted
44 minutes ago, forpyor said:

Has anyone got the SE version of Mortal Weapons and Armor (by Monoman1)? I see the original LE version in Monoman's file dump, but can't find the SE version.

Also, does the Amputator tweak / Bathing in Skyrim tweak require an SE conversion?

 

Posted

I think your mods are hands down were the best on here.  It was always the first thing I look to download when creating a new modlist.  That said, you don't owe anyone anything(especially the haters).  I wish you the best.

Posted (edited)
59 minutes ago, hydrolisk12 said:

Is the tweaked version of amputator SE/AE compatible? My fnis says it isnt and i cant find it anywhere else

 

Recommend;

Use Cathedral Assets Optimizer BETA 6 on the mod files to convert them to SkyrimSE\AE format (only the assets).  Do not use the BSA create on beta 6 it is buggy, set it extract only. Everything else including converting animations to SkyrimSE\AE should work. If you extract a SkyrimLE BSA, make sure that the BSA is removed after extracted, or it will CTD during load.

 

Version 5 is good creating BSA files, but can't convert Havok animation behavior files, FNIS will complain if those are not in correct HAVOK64 format and break animation integration, BETA 6 deal with that. 

 

CAO will not touch the ESP or ESM.  Those can only be converted with Creative Kit 64 and there are some bugs in it that could break some behavior.  The ESP normally works without conversion.

 

Get Amputator tweaked SkyrimLE from Monoman1 blog Tweak section.   Download

 

Edited by safado
Posted

I made an addon for CumSwallowNeeds but since this mod has the same cum addiction system and is still pretty popular, I backdated it to work for Survival as well.

 

It adds on to the cum addiction system, forcing the player to beg to give blowjobs at high hunger levels, and adds a dialogue option to just ask at lower hunger. It's meant to penalise letting yourself get hungry, so you'll have to pay for the privilege of sucking those dicks. If you reach Ravenous, men will make outlandish demands for their cum and you'll be too desperate to refuse them.

 

It's here.

 

 

 

Posted

Somehow the skooma rape drugs do not work for me. It only says "I am forced to swallow something" but never get the Skooma force fed. Should it work with any Skooma Whore/Addicted Mod?

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