km4387 Posted April 1, 2024 Posted April 1, 2024 With some hesitation I want to add here the I added a patch for your wild friends and I'm Walkin' Here. Not a big deal (although making the script compile was). For anyone that wants it:  Â
Emelene Posted April 1, 2024 Posted April 1, 2024 This is definitely one of my favorite mods  As well as the huge number of options you can select from the MCM menu, it often surprise me with the extra polish that has been put into it. Things like the kennel keeper offering you a deal to come back every night, and when you first break down your armor to bikini a box popped up saying you were a "good girl"  Â
DisarmingSnail Posted April 2, 2024 Posted April 2, 2024 On 3/22/2024 at 2:01 PM, Kruggar said:  Hey, I was looking for a sunhelm integration mod and stumbled upon this, but the file you provided doesn't exist anymore. If it's possible, could you please re-share it? Hi there, sorry for the late reply. I have reattached the files to this post. I have tested and it seems to work fine in my game, running the latest SLS version 0.685. However, this extension only covers the basic needs integration (Hunger, Thirst, Fatigue). It doesn't integrate the cold detection system used by Sunhelm. Also, you will need to distribute Sunhelm keywords to the various cum potions in SLS if you want to avoid that annoying pop-up whenever you consume a cum potion for the first time. I have distributed mine using KID, let me know if you require that file as well. Sunhelm Extension.7z 5
Kruggar Posted April 2, 2024 Posted April 2, 2024 1 hour ago, DisarmingSnail said: Hi there, sorry for the late reply. I have reattached the files to this post. I have tested and it seems to work fine in my game, running the latest SLS version 0.685. However, this extension only covers the basic needs integration (Hunger, Thirst, Fatigue). It doesn't integrate the cold detection system used by Sunhelm. Also, you will need to distribute Sunhelm keywords to the various cum potions in SLS if you want to avoid that annoying pop-up whenever you consume a cum potion for the first time. I have distributed mine using KID, let me know if you require that file as well. Sunhelm Extension.7z 15.38 kB · 0 downloads  Thanks for the file, and yes, I'd like the KID file too. Thanks a lot again Â
Steakbrine Posted April 11, 2024 Posted April 11, 2024 Somehow this is the only mod in my modlist conflicting with Skyrim 3D trees and plants and it's making things like mushrooms use the vanilla textures instead the 3d tap ones. Please help
emercold Posted April 12, 2024 Posted April 12, 2024 when i set self- crawling, nothing happened?anyone know why?ðŸ˜Â other things goes well
emercold Posted April 12, 2024 Posted April 12, 2024 Just now, emercold said: when i set self- crawling, nothing happened?anyone know why?ðŸ˜Â other things goes well my character just stand there, nothing changed
km4387 Posted April 13, 2024 Posted April 13, 2024 (edited) So regarding HDT floppy ahegao tongues. This is complicated, and there has to be an easier way - but maybe not. I took the tongues from FHU 1.96, built them in bodyslide. Copied those and overwrite the SLS tongues - with .tri files. Copy the TONG.XML file to the SLS tongue mesh directory. And have it working pretty nicely. Spoiler FHU only has 10 tongues, while SLS has 16. So I simply copied 1-6 to 11-16 and reused them. Part of the allure for me was orgasm fatigue, which I found too punishing for actual gameplay, so I created a patch that cuts it in half (attached).  The relevant settings in SLS are also attached. Spoiler For this to really work properly, you'll need SLU+ - check your load order and be sure SLU+ overwrites everything. If you're using Improved Camera Patches for SexLab, remove them. Make sure Conditional Expressions Extended is up to date, along with MfgFix NG SLS_LessPunishingOrgasmFatigue.esp Edited April 13, 2024 by km4387 Typo in esp name fixed
km4387 Posted April 13, 2024 Posted April 13, 2024 On 4/12/2024 at 4:28 AM, emercold said: my character just stand there, nothing changed Crawling always confused me - I don't even think I see the option under "self". From things I've read, I assume sneaking is crawling, try doing that. Wilding was not completely fleshed out, but I like the feature regardless.
Dreamer1986 Posted April 19, 2024 Posted April 19, 2024 On 4/14/2024 at 12:57 AM, km4387 said: Crawling always confused me - I don't even think I see the option under "self". From things I've read, I assume sneaking is crawling, try doing that. Wilding was not completely fleshed out, but I like the feature regardless. What wasn't fleshed out?
yourstory Posted April 20, 2024 Posted April 20, 2024 I like this mod ,but now i found"steep fall"will stop work after riding hourse ,is anyone has the same problem?
km4387 Posted April 20, 2024 Posted April 20, 2024 (edited) On 4/19/2024 at 10:10 AM, Dreamer1986 said: What wasn't fleshed out? There is zero instruction within gameplay to explain what to do to become wild except for a few basic notes in the MCM. Most of what I learned about it came from reading this thread and experimentation. I realize you're trolling, but that's the reality as I see it. I've willingly changed my load order alot to achieve the demands of this mod, and won't look back. But simple fact - for ME - is that some things do not seem to work as intended. Wildlings thru doors is one I've already mentioned. When you have 900 mods, load order issues are expected - conflicts are expected. So perhaps the issues are my own. I never intended to blame or complain, just state the facts as I see them.  Unrelated to Wilding, I get the jiggles effects, but no interaction with slif or NIO for body changes - same with my RND hunger state. Import/Export settings simply doesn't work correctly. I've dabbled with making my own patches for this mod, some of which I've shared, but some things are beyond me - and I'll welcome Monoman1 back to improve, fix, and add on to this mod that we all love. Edited April 20, 2024 by km4387 3
HrymfaxePrime Posted April 23, 2024 Posted April 23, 2024 Can someone explain to me, what this mod actually does? I have seen it many times but the main modpage isn't very helpful
Hex Bolt Posted April 23, 2024 Posted April 23, 2024 54 minutes ago, HrymfaxePrime said: Can someone explain to me, what this mod actually does? I have seen it many times but the main modpage isn't very helpful The first comment in this support topic has the mod description. On the mod page itself, scroll down to "SL Survival Features" for a detailed list of what's in the mod. 1
Dreamer1986 Posted April 25, 2024 Posted April 25, 2024 (edited) On 4/20/2024 at 10:40 PM, km4387 said: There is zero instruction within gameplay to explain what to do to become wild except for a few basic notes in the MCM. Most of what I learned about it came from reading this thread and experimentation. I realize you're trolling, but that's the reality as I see it. I've willingly changed my load order alot to achieve the demands of this mod, and won't look back. But simple fact - for ME - is that some things do not seem to work as intended. Wildlings thru doors is one I've already mentioned. When you have 900 mods, load order issues are expected - conflicts are expected. So perhaps the issues are my own. I never intended to blame or complain, just state the facts as I see them.  Why would I be trolling? I asked so I would know if something maybe doesn't work, before trying to see for myself, just to know what to expect. Since you have already done the research on how it works, can you please tell me what you found out after reading this thread and experimented? To know how to use the feature right.  I know that there are "tiers" of creatures, and you gain "allure" points to tame creatures, and I found a list of all the creatures. Does that work right? And are there more hidden features maybe? Like creatures leveling up with you, getting stronger? Edited April 26, 2024 by Dreamer1986
Amber02000 Posted April 26, 2024 Posted April 26, 2024 On 4/20/2024 at 11:40 AM, km4387 said: There is zero instruction within gameplay to explain what to do to become wild except for a few basic notes in the MCM. Most of what I learned about it came from reading this thread and experimentation. I realize you're trolling, but that's the reality as I see it. I've willingly changed my load order alot to achieve the demands of this mod, and won't look back. But simple fact - for ME - is that some things do not seem to work as intended. Wildlings thru doors is one I've already mentioned. When you have 900 mods, load order issues are expected - conflicts are expected. So perhaps the issues are my own. I never intended to blame or complain, just state the facts as I see them.  Unrelated to Wilding, I get the jiggles effects, but no interaction with slif or NIO for body changes - same with my RND hunger state. Import/Export settings simply doesn't work correctly. I've dabbled with making my own patches for this mod, some of which I've shared, but some things are beyond me - and I'll welcome Monoman1 back to improve, fix, and add on to this mod that we all love.  You understand wildlings? do you have any guides on that? I've never understood fully how it worked. I get some basics tho.
lacie_ Posted April 30, 2024 Posted April 30, 2024 Does anyone have a patch that fixes the error "Property PpFailDevices not found on sls_mcm. Aborting call and returning None" which occurs when failing pickpocket/lockpicking? Scanned through the thread and apparently the function is broken.
forpyor Posted May 14, 2024 Posted May 14, 2024 Has anyone got the SE version of Mortal Weapons and Armor (by Monoman1)? I see the original LE version in Monoman's file dump, but can't find the SE version. Also, does the Amputator tweak / Bathing in Skyrim tweak require an SE conversion?
43deadwood Posted May 14, 2024 Posted May 14, 2024 44 minutes ago, forpyor said: Has anyone got the SE version of Mortal Weapons and Armor (by Monoman1)? I see the original LE version in Monoman's file dump, but can't find the SE version. Also, does the Amputator tweak / Bathing in Skyrim tweak require an SE conversion? Â 1
forpyor Posted May 14, 2024 Posted May 14, 2024 2 hours ago, 43deadwood said: Â Thanks, I didn't notice the MWA thread on there, will move my question over to there
creationkit123 Posted May 16, 2024 Posted May 16, 2024 I think your mods are hands down were the best on here. It was always the first thing I look to download when creating a new modlist. That said, you don't owe anyone anything(especially the haters). I wish you the best.
hydrolisk12 Posted May 17, 2024 Posted May 17, 2024 Is the tweaked version of amputator SE/AE compatible? My fnis says it isnt and i cant find it anywhere else
safado Posted May 17, 2024 Posted May 17, 2024 (edited) 59 minutes ago, hydrolisk12 said: Is the tweaked version of amputator SE/AE compatible? My fnis says it isnt and i cant find it anywhere else  Recommend; Use Cathedral Assets Optimizer BETA 6 on the mod files to convert them to SkyrimSE\AE format (only the assets). Do not use the BSA create on beta 6 it is buggy, set it extract only. Everything else including converting animations to SkyrimSE\AE should work. If you extract a SkyrimLE BSA, make sure that the BSA is removed after extracted, or it will CTD during load.  Version 5 is good creating BSA files, but can't convert Havok animation behavior files, FNIS will complain if those are not in correct HAVOK64 format and break animation integration, BETA 6 deal with that.  CAO will not touch the ESP or ESM. Those can only be converted with Creative Kit 64 and there are some bugs in it that could break some behavior. The ESP normally works without conversion.  Get Amputator tweaked SkyrimLE from Monoman1 blog Tweak section.  Download  Edited May 17, 2024 by safado
jib_buttkiss Posted May 23, 2024 Posted May 23, 2024 I made an addon for CumSwallowNeeds but since this mod has the same cum addiction system and is still pretty popular, I backdated it to work for Survival as well. Â It adds on to the cum addiction system, forcing the player to beg to give blowjobs at high hunger levels, and adds a dialogue option to just ask at lower hunger. It's meant to penalise letting yourself get hungry, so you'll have to pay for the privilege of sucking those dicks. If you reach Ravenous, men will make outlandish demands for their cum and you'll be too desperate to refuse them. Â It's here. Â Â Â 6
Naps1 Posted May 24, 2024 Posted May 24, 2024 Somehow the skooma rape drugs do not work for me. It only says "I am forced to swallow something" but never get the Skooma force fed. Should it work with any Skooma Whore/Addicted Mod?
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