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Posted (edited)
20 minutes ago, Wacek said:

So how do I deal with gold weight? Is there an option to drop gold? 

in the mcm.

i think it's the first one, you can drop gold weight.

Or you can buy breezehome stash your coin there.

and you can save stuff like soul gems and high value to weight stuff instead of selling them.

getting a follower to carry stuff you wanna save and then dismissing them.

something like that

 

Edited by MellowDrama
Posted
On 3/1/2024 at 11:58 AM, valcon767 said:

 

multiple mods have that "feature".

you will have to look through all your MCMs to find which ones have it and which do not.

 

it is usually called "cover up" or "modesty" or "shame" or something similar.  when in the MCMs hover over the selections

and you should be able to tell if that is what it is regardless of what a specific mod is calling it.

 

it can be a pita to look through all you MCMs and their subpages but that is really the only way to know which mods

you have installed that have it.  i would check Devious Devices, Cursed Loot and this mod for starters, but any mod can have it,

though usually if a mod has it there will be an MCM setting. you will want to make sure to turn it off in all mods if you want it

off, if you want it on pick a single mod only and turn it off in the rest.

 

just for reference i have (on LE) over 300 mods installed with over 40 MCMs (some with as many as 20 subpages) and i know that

there are at least 4 mods that have that setting in my game.

 

It was Cursed Loot. Thank you everyone for the suggestions!

Posted

A year later, I started playing Skyrim again, it seems that the Breezehome eviction problem is solved. After paying a fine of 6500 gold to a guard and after one day Breezehome was unlocked, Although the fine box yet another not given any messages. Anyway, I also realized that there was a wrong setting in MCM, the fine limit for eviction was set to 0, now I set it to 5000. But it would be better if it were possible to further raise that number. I hope the problem won't happen again.

Posted
14 hours ago, iceta said:

Does anyone know a way to change which keyword is used to check if an armor is a bikini

It is on the 1st page of this post... 

 

 

_SLS_BikiniArmor

 

Also great tutorial on how to add to armor via xedit.

 

Posted
On 4/8/2023 at 5:55 PM, DisarmingSnail said:

It's based on version 0.685.
On a side note, I'm currently working on an interface to Sunhelm's Hypothermia system as an alternative to Frostfall. Hopefully I'll be able to finish before your next major release. 

 

Hey, I was looking for a sunhelm integration mod and stumbled upon this, but the file you provided doesn't exist anymore. If it's possible, could you please re-share it? 

Posted
On 3/15/2024 at 4:56 PM, iceta said:

Does anyone know a way to change wich keyword is used to check if an armor is a bkini

 

if you use OSL Aroused, you can easily change keywords of the armor you're currently wearing through MCM. 

  • 2 weeks later...
Posted
On 3/16/2024 at 3:21 AM, ck2modfan said:

It is on the 1st page of this post... 

 

 

_SLS_BikiniArmor

 

Also great tutorial on how to add to armor via xedit.

 

i think you misunderstood me, i don't want to add the keyword to some armours, i want to change wich keyword it checks for, so instead it beeing "_SLS_BikiniArmor" it's "EroticArmor"

Posted

This is definitely one of my favorite mods

 

As well as the huge number of options you can select from the MCM menu, it often surprise me with the extra polish that has been put into it.

Things like the kennel keeper offering you a deal to come back every night,  and when you first break down your armor to bikini a box popped up saying you were a "good girl"

 

 

Posted
On 3/22/2024 at 2:01 PM, Kruggar said:

 

Hey, I was looking for a sunhelm integration mod and stumbled upon this, but the file you provided doesn't exist anymore. If it's possible, could you please re-share it? 


Hi there, sorry for the late reply. I have reattached the files to this post.

I have tested and it seems to work fine in my game, running the latest SLS version 0.685. However, this extension only covers the basic needs integration (Hunger, Thirst, Fatigue). It doesn't integrate the cold detection system used by Sunhelm. 

Also, you will need to distribute Sunhelm keywords to the various cum potions in SLS if you want to avoid that annoying pop-up whenever you consume a cum potion for the first time. I have distributed mine using KID, let me know if you require that file as well. 

Sunhelm Extension.7z

Posted
1 hour ago, DisarmingSnail said:


Hi there, sorry for the late reply. I have reattached the files to this post.

I have tested and it seems to work fine in my game, running the latest SLS version 0.685. However, this extension only covers the basic needs integration (Hunger, Thirst, Fatigue). It doesn't integrate the cold detection system used by Sunhelm. 

Also, you will need to distribute Sunhelm keywords to the various cum potions in SLS if you want to avoid that annoying pop-up whenever you consume a cum potion for the first time. I have distributed mine using KID, let me know if you require that file as well. 

Sunhelm Extension.7z 15.38 kB · 0 downloads

 

Thanks for the file, and yes, I'd like the KID file too. Thanks a lot again :D 

  • 2 weeks later...
Posted

Somehow this is the only mod in my modlist conflicting with Skyrim 3D trees and plants and it's making things like mushrooms use the vanilla textures instead the 3d tap ones. Please help

Posted
Just now, emercold said:

when i set self- crawling, nothing happened?anyone know why?😭 other things goes well

my character just stand there, nothing changed

Posted (edited)

So regarding HDT floppy ahegao tongues.  This is complicated, and there has to be an easier way - but maybe not.  I took the tongues from FHU 1.96, built them in bodyslide.  Copied those and overwrite the SLS tongues - with .tri files.  Copy the TONG.XML file to the SLS tongue mesh directory.  And have it working pretty nicely.

Spoiler

image.jpeg.b9b09be3a529c6787281ec20bf622422.jpeg

FHU only has 10 tongues, while SLS has 16.  So I simply copied 1-6 to 11-16 and reused them.  Part of the allure for me was orgasm fatigue, which I found too punishing for actual gameplay, so I created a patch that cuts it in half (attached).

 

The relevant settings in SLS are also attached.

Spoiler

SLS Less Punishing Orgasm Fatigue.jpg

For this to really work properly, you'll need SLU+ - check your load order and be sure SLU+ overwrites everything.  If you're using Improved Camera Patches for SexLab, remove them.  Make sure Conditional Expressions Extended is up to date, along with MfgFix NG

SLS_LessPunishingOrgasmFatigue.esp

Edited by km4387
Typo in esp name fixed
Posted
On 4/12/2024 at 4:28 AM, emercold said:

my character just stand there, nothing changed

Crawling always confused me - I don't even think I see the option under "self".  From things I've read, I assume sneaking is crawling, try doing that.  Wilding was not completely fleshed out, but I like the feature regardless.

Posted
On 4/14/2024 at 12:57 AM, km4387 said:

Crawling always confused me - I don't even think I see the option under "self".  From things I've read, I assume sneaking is crawling, try doing that.  Wilding was not completely fleshed out, but I like the feature regardless.

What wasn't fleshed out?

Posted (edited)
On 4/19/2024 at 10:10 AM, Dreamer1986 said:

What wasn't fleshed out?

There is zero instruction within gameplay to explain what to do to become wild except for a few basic notes in the MCM.  Most of what I learned about it came from reading this thread and experimentation.  I realize you're trolling, but that's the reality as I see it.  I've willingly changed my load order alot to achieve the demands of this mod, and won't look back.  But simple fact - for ME - is that some things do not seem to work as intended.  Wildlings thru doors is one I've already mentioned.  When you have 900 mods, load order issues are expected - conflicts are expected.  So perhaps the issues are my own.  I never intended to blame or complain, just state the facts as I see them.

 

Unrelated to Wilding, I get the jiggles effects, but no interaction with slif or NIO for body changes - same with my RND hunger state.  Import/Export settings simply doesn't work correctly.  I've dabbled with making my own patches for this mod, some of which I've shared, but some things are beyond me - and I'll welcome Monoman1 back to improve, fix, and add on to this mod that we all love.

Edited by km4387
Posted
54 minutes ago, HrymfaxePrime said:

Can someone explain to me, what this mod actually does? I have seen it many times but the main modpage isn't very helpful

The first comment in this support topic has the mod description.  On the mod page itself, scroll down to "SL Survival Features" for a detailed list of what's in the mod.

Posted (edited)
On 4/20/2024 at 10:40 PM, km4387 said:

There is zero instruction within gameplay to explain what to do to become wild except for a few basic notes in the MCM.  Most of what I learned about it came from reading this thread and experimentation.  I realize you're trolling, but that's the reality as I see it.  I've willingly changed my load order alot to achieve the demands of this mod, and won't look back.  But simple fact - for ME - is that some things do not seem to work as intended.  Wildlings thru doors is one I've already mentioned.  When you have 900 mods, load order issues are expected - conflicts are expected.  So perhaps the issues are my own.  I never intended to blame or complain, just state the facts as I see them.

 

Why would I be trolling? I asked so I would know if something maybe doesn't work, before trying to see for myself, just to know what to expect. Since you have  already done the research on how it works, can you please tell me what you found out after reading this thread and experimented? To know how to use the feature right.

 

I know that there are "tiers" of creatures, and you gain "allure" points to tame creatures, and I found a list of all the creatures. Does that work right? And are there more hidden features maybe? Like creatures leveling up with you, getting stronger?

Edited by Dreamer1986

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