Jump to content

Recommended Posts

Posted

I cannot find ragdoll in falldown toggle in mcm, I wanna disable it so when my character falls from 1 meter doesn't ragdoll and lose a wearing item so I must look for it on the ground.

Which category on this mod's MCM that option is?

Posted
12 hours ago, Nethertale said:

I cannot find ragdoll in falldown toggle in mcm, I wanna disable it so when my character falls from 1 meter doesn't ragdoll and lose a wearing item so I must look for it on the ground.

Which category on this mod's MCM that option is?

I am fairly sure is is Steep Fall on the top page of the MCM a little bit down in the left hand column.

Posted (edited)
7 hours ago, Tenri said:

I am fairly sure is is Steep Fall on the top page of the MCM a little bit down in the left hand column.

Idk, I was keep missing this toggle due to not reading properly and thinking it was for AI pathfinding

But now I've met with another issue 😅 guards force greet and take my bodypart armor away...

 

Edited by Nethertale
Posted (edited)
21 hours ago, chaimhewast said:

 

Your stats issue likely is unrelated to Simply Knock, as its DLL is only used for a "GetLinkedDoor" function. If you're not afraid to recompile a script, PO3's Papyrus Extender has a "GetDoorDestination" function that's functionally the same thing.

Nice idea, which script ?

Why not replace simply knock by simpler knock in this case, the rewritten version which doesn't require any dll ?

 

For the stats, some parts of the mod fail to start properly sometimes, you can force it to restart from the mcm, just disable the affected part and then re-enable it. It happened to me also for the gate tolls which I had disabled and which happeared anyway, doors locked, but no enforcers. re-enabling them and then disabling them again in the mcm fixed the issue.

Also these are quite some crazy defaults in the mod if you start it at level 1, and since the snowberry licenses don't work if you don't use alternate start (it doesn't even work with alternate perspective !), it's better to just disable completely the licenses at level 1, you can always enable some later if you really want (unless you want to try an extreme hunterborn playthrough, far from civilization, which becomes very uncivilized with these licenses that's true !).

 

Also since "spank that ass" was recommended I tried it, for some reason it has a script stuck in active frame, you could see it in the resaver, and it slowed down a lot of events, particularly outside. For this one I just removed the mod, easiest solution, using the resaver to purge it.

Edited by zelurker
Posted
9 minutes ago, zelurker said:

Nice idea, which script ?

SimplyKnockSKSE. You just have to replace its contents (the source is in the BSA) with the following:

scriptname SimplyKnockSKSE hidden

; Get this reference's Linked Door Reference
ObjectReference function GetLinkedDoor(ObjectReference akDoor) global
	Return PO3_SKSEFunctions.GetDoorDestination(akDoor)
endfunction

and then recompile it. Once that's done, you can trash Simply Knock's DLL.

 

38 minutes ago, zelurker said:

Why not replace simply knock by simpler knock in this case, the rewritten version which doesn't require any dll ?

Because it's not a drop-in replacement. Sexlab Survival has "SimplyKnock.esp" as a master. If you decided to use Simpler Knock instead, you'd have "SimplerKnock.esp".

Posted
21 hours ago, chaimhewast said:

SimplyKnockSKSE. You just have to replace its contents (the source is in the BSA) with the following:

scriptname SimplyKnockSKSE hidden

; Get this reference's Linked Door Reference
ObjectReference function GetLinkedDoor(ObjectReference akDoor) global
	Return PO3_SKSEFunctions.GetDoorDestination(akDoor)
endfunction

and then recompile it. Once that's done, you can trash Simply Knock's DLL.

 

Because it's not a drop-in replacement. Sexlab Survival has "SimplyKnock.esp" as a master. If you decided to use Simpler Knock instead, you'd have "SimplerKnock.esp".

Sounds interesting, I really wonder why nobody released simplyknock with this change since his author is on forced retirement from modding and has released the source, so it's clearly allowed !

 

Anyway I failed miserably with :

PO3_SKSEFunctions.psc(61,20): unknown type colorform

I don't know why it doesn't know colorform !

Oh well...

Posted
26 minutes ago, zelurker said:

I don't know why it doesn't know colorform !

You likely don't have the the SKSE source files in the right place. The Papyrus compiler is very picky - if you're missing even one source file (even if you're not referencing that file directly), it will fail.

Posted
1 hour ago, chaimhewast said:

You likely don't have the the SKSE source files in the right place. The Papyrus compiler is very picky - if you're missing even one source file (even if you're not referencing that file directly), it will fail.

Indeed I had not installed the sources from skse at all !

I am not comfortable with the hell of settings there are in visual studio, so I try to stay away from it. I tried to copy the scripts/vanilla and then scripts/modified files directly to data/source/scripts and try to recompile after that, which crashed the CK !!!

Congratulations to those who succeed to make big mods without becoming crazy with something which crashes so easily !

 

You are sure you don't want to send this simplyknockskse.pex file as attachment ? It would be much easier since I don't even have a message to tell me how to work around this stupid crash !

Posted (edited)
On 12/30/2024 at 7:19 AM, Nethertale said:

Idk, I was keep missing this toggle due to not reading properly and thinking it was for AI pathfinding

But now I've met with another issue 😅 guards force greet and take my bodypart armor away...

 

That would probably be the entire License system, they are meant to take away anything you don't have a License for, IE armor with no armor or bikini armor licence, weapons with no weapon license, equip a collar that drains your magicka with no magick license.

There is also a chance it is related to the Guard Behaviour system from the Misogyny & Inequality page of the MCM bottom subsection of the left column. I don't play with most of Guard Behaviours on as I find it a little overtuned.

Edited by Tenri
Posted
1 hour ago, Tenri said:

That would probably be the entire License system, they are meant to take away anything you don't have a License for, IE armor with no armor or bikini armor licence, weapons with no weapon license, equip a collar that drains your magicka with no magick license.

There is also a chance it is related to the Guard Behaviour system from the Misogyny & Inequality page of the MCM bottom subsection of the left column. I don't play with most of Guard Behaviours on as I find it a little overtuned.

Cheers lad!!

Posted (edited)
On 12/29/2024 at 12:45 PM, Nethertale said:

I cannot find ragdoll in falldown toggle in mcm, I wanna disable it so when my character falls from 1 meter doesn't ragdoll and lose a wearing item so I must look for it on the ground.

Which category on this mod's MCM that option is?

 

FYI.

Milk Addict also has a similar feature that drops equipment.

 

Edited by safado
  • 2 weeks later...
Posted

How do I set the mouth opening? My character is opening his mouth too much.

  • 2 weeks later...
Posted

"Sorry girl, But I've been instructed not to sell you any licences."

Slaverun In Whiterun started so I went to Windhelm to buy Freedom and Clothes Licences and this was the answer, Help

Posted
On 1/1/2025 at 11:00 PM, safado said:

 

FYI.

Milk Addict also has a similar feature that drops equipment.

 

I had figured it out, It was Steep fall, But thx, If I even downloaded Milk Addict, I'll consider this

Posted
16 hours ago, Nethertale said:

"Sorry girl, But I've been instructed not to sell you any licences."

Slaverun In Whiterun started so I went to Windhelm to buy Freedom and Clothes Licences and this was the answer, Help

That's the answer they give when some other mod (in your case, probably Slaverun) has told Sexlab Survival to block buying licenses.

Posted
5 hours ago, chaimhewast said:

That's the answer they give when some other mod (in your case, probably Slaverun) has told Sexlab Survival to block buying licenses.

Then how in the world am I gonna purchase them? Is it some sort of quest? Can I disabke this feature in MCM?

Posted
1 hour ago, Nethertale said:

Then how in the world am I gonna purchase them? Is it some sort of quest? Can I disabke this feature in MCM?

That's a question to ask in the thread for the mod that disabled them, which as I said was likely Slaverun. As far as I can see in the source files for Sexlab Survival, there's no way for the player to override other mods blocking through the API.

Posted
On 1/19/2025 at 11:40 AM, Nethertale said:

Then how in the world am I gonna purchase them? Is it some sort of quest? Can I disabke this feature in MCM?

I'm not sure what what mod blocked licence purchasing I don't think it would be Slaverun I doubt it was ever updated with Survival in mind.
Do you happen to have Devious Followers? I think it has licence control features that might turn off manual purchasing while you have a follower (can be turned off).
The modified versions of the Wartimes alternate start also has some license controls in it.

Luckily? if you cant find the offending mod the license block is toggled with a global variable, that happens to be controlled with a mod event so you can unblock purchasing if you are willing to use the console to do so.
The command you would need to use is:
set _SLS_LicBuyBlockApi to 0

Posted
5 hours ago, Tenri said:

Wartimes alternate start also has some license controls in it.

What an idiot I am turning block licence on there and forgetting...

 

Tysm for reminding 🫶

  • 2 weeks later...
Posted

I'm on LE and running Fertility mode and fixes, I was hoping someone could point me a way to make my own patch to either enable curfew when visibly pregnant or just lock the gates. Either using Belly node or FM fixes faction. I can't script at all, but if scripting is the only way I could learn the basics. Adding extra dialogue would be nice but not needed.

Posted (edited)
6 hours ago, Karkhel said:

I'm on LE and running Fertility mode and fixes, I was hoping someone could point me a way to make my own patch to either enable curfew when visibly pregnant or just lock the gates. Either using Belly node or FM fixes faction. I can't script at all, but if scripting is the only way I could learn the basics. Adding extra dialogue would be nice but not needed.

If you are not already versed in scripting trying to compile a SL Survival script would probably be maddening, as you end up needing source files for every script the script you are trying to compile references even tangentially, and then every script that each of those reference and on and on.

That said it should be a relatively easy change, around line 235 of _SLS_TollUtil.psc you should find the function TollBoxActivate
the line after" If akActionRef == PlayerRef " you are going to want to add a soft dependency import of the FM pregnant faction something like 
 

Bool isPregnant = false
if Game.GetModByName("[name of LE FM fix esp].esp") != 255
	Faction pregFaction = Game.GetFormFromFile([form id of the pregnancy faction], "[name of LE FM fix esp].esp") as Faction
	isPregnant = PlayerRef.IsInFaction(pregFaction)
endif


then after " Debug.Notification("You are being punished and aren't allowed to leave town today") " you will want to use the boolean made above something like
 

ElseIf isPregnant
	Debug.Notification("[whatever you want the game to say about you not being allowed to leave whilst pregnant]")


everything in [ ] is placeholder by me replace it with the appropriate content. 
I don't know how to check the node size directly as it isn't something I've looked into I know Sexlab Disparity has done so if you wanted to go that route look into how it was done there.

Edited by Tenri
Posted
18 hours ago, Karkhel said:

I'm on LE and running Fertility mode and fixes, I was hoping someone could point me a way to make my own patch to either enable curfew when visibly pregnant or just lock the gates. Either using Belly node or FM fixes faction. I can't script at all, but if scripting is the only way I could learn the basics. Adding extra dialogue would be nice but not needed.

I spent a bit more looking into the SL Survival scripts there is already an interface that can check FM pregnancy so you could change the method used to use the existing FM interface functions, but it would require you to add said script as a property of the _SLS_TollUtil script, not difficult per se, but requires editing the esp; could probably be done with just xEdit (TesVEdit). You can see how the check is done in the GetNextBreedingSession function around line 369 of _SLS_AnimalFriend.psc. If you want specific help with setting this up should probably take it to Messages.

Posted

Is there a possibility that this mod will have an ostim version?

  • 2 weeks later...
Posted
On 4/20/2021 at 11:17 AM, Vaccinated Alligator said:

Posssible beta issue: During the initial quest of the Companions "Take up Arms", their leaders are behaving as enforcers and are confiscating Aela's shield (if you don't have armor licence) before I could turn that quest in. Had to reload an earlier save and add an exception for the shield to proceed with the quest. Are the companions NPCs (Farkas, Vilkas, Aela, etc) intended to be acting as enforcers like the whiterun guards, or is it unintentional?

I k ow this post is years old but how does one add an exception???

Posted

When I approach and ask for clothes, shoes, skooma from a random person, then I am offered it for sex, and after the answer option "Yeah, I'm a Whore" a scene should occur, but it does not. And the things I asked for are also not there. Nothing happens. Perhaps this is the functionality of another mod, I'm not sure

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...