paradoxical131313 Posted June 16, 2025 Posted June 16, 2025 4 minutes ago, Dracul3000 said: Sorry, I didn't clarify as I was frustrated and quite hangry at the time. I meant to say that, while using TAWOBA Extended and Remastered (still trying to figure out why I have both because the remastered replaces extended afaik), and modifying their keywords to match SLS's to indicate the "Bikini" flag under the test, nothing pops up as having the bikini flag, meaning experience, licensing, and curse all trigger incorrectly. As in, they are viewed as normal armor. with one exception: the quartermaster, for some reason. The ONLY things bikini-related that work right for me RN are the distribution and the breakdown. Don't ask me why, I'm not a mod maker or coder lol. And I see, so there is a patch somewhere. Thank you. Sorry for being vague lol If it's any consolation, I'm dealing with similar but slightly different issues with bikini detection all night. I'll work on it more this week. I don't even have a bikini license yet in my playthrough, but wearing bikinis out in the wilds when no one was looking wasn't giving me xp...so I started testing. In my tests tonight, everything worked flawlessly if I equipped exactly one piece of armor, and it had the `_SLS_BikiniArmor` keyword. Detection worked perfectly, and I was gaining bikini xp. If I equipped another piece of armor tagged with the same keyword, I would stop gaining bikini xp. I could even see the "bikini adept" magic effect disappear from me. By my understanding, including reading the code of the scripts controlling this, this shouldn't be happening. If I equipped any clothing pieces at all (not armor), that also would stop bikini xp from accumulating. Again, by reading the code and mode description, it doesn't seem like that should be happening. If anyone has any ideas, I'm all ears. When I can get some free time I'll recompile the scripts with some logging enabled and try to figure out what's going on, because I really want it to be working, too.
paradoxical131313 Posted June 16, 2025 Posted June 16, 2025 7 hours ago, paradoxical131313 said: If it's any consolation, I'm dealing with similar but slightly different issues with bikini detection all night. I'll work on it more this week. I don't even have a bikini license yet in my playthrough, but wearing bikinis out in the wilds when no one was looking wasn't giving me xp...so I started testing. In my tests tonight, everything worked flawlessly if I equipped exactly one piece of armor, and it had the `_SLS_BikiniArmor` keyword. Detection worked perfectly, and I was gaining bikini xp. If I equipped another piece of armor tagged with the same keyword, I would stop gaining bikini xp. I could even see the "bikini adept" magic effect disappear from me. By my understanding, including reading the code of the scripts controlling this, this shouldn't be happening. If I equipped any clothing pieces at all (not armor), that also would stop bikini xp from accumulating. Again, by reading the code and mode description, it doesn't seem like that should be happening. If anyone has any ideas, I'm all ears. When I can get some free time I'll recompile the scripts with some logging enabled and try to figure out what's going on, because I really want it to be working, too. Well I'm dumb. Guess that's what I get for debugging this at 1 in the morning yesterday. I found the "Test Bikini" button in the Licenses 1 tab, and quickly figured out what was wrong. I had been testing with items that were marked with the bikini keyword, but the slot I was using to test was boots, and none of the boots I was testing with were heels, and I have "bikini requires heels" enabled. Thus, I wasn't gaining experience because of not wearing heels. I was able to, for example, wear a cowl which was clothing that did not have any keywords, and I was still accruing bikini armor experience as expected. 1
paradoxical131313 Posted June 16, 2025 Posted June 16, 2025 (edited) I see a lot of references in the scripts to "SLAroused.IsSlootyArmor". I'm trying to make sure that OSLAroused is injecting the keyword for it correct, but I can't even tell what keyword SLAroused is looking for (Is it the "EroticArmor" keyword, for example?). I'm fairly novice at Skyrim scripting, and I'm really struggling to find where that SLAroused.IsSlootyArmor value is originally set. Anyone more familiar with this mod or scripting in general able to help me learn? Edited June 16, 2025 by paradoxical131313
Dracul3000 Posted June 16, 2025 Posted June 16, 2025 (edited) 16 hours ago, paradoxical131313 said: If it's any consolation, I'm dealing with similar but slightly different issues with bikini detection all night. I'll work on it more this week. I don't even have a bikini license yet in my playthrough, but wearing bikinis out in the wilds when no one was looking wasn't giving me xp...so I started testing. In my tests tonight, everything worked flawlessly if I equipped exactly one piece of armor, and it had the `_SLS_BikiniArmor` keyword. Detection worked perfectly, and I was gaining bikini xp. If I equipped another piece of armor tagged with the same keyword, I would stop gaining bikini xp. I could even see the "bikini adept" magic effect disappear from me. By my understanding, including reading the code of the scripts controlling this, this shouldn't be happening. If I equipped any clothing pieces at all (not armor), that also would stop bikini xp from accumulating. Again, by reading the code and mode description, it doesn't seem like that should be happening. If anyone has any ideas, I'm all ears. When I can get some free time I'll recompile the scripts with some logging enabled and try to figure out what's going on, because I really want it to be working, too. I found a patch that semi-works, it needs some tweaks, you might see if you can find any hints for your problem there. This patch bridges sls and TAWOBA, but must be loaded after breakdown files, the one i chose was the TAWOBA Keywords incl waccf. Might cause problems later, but I'll cross that bridge when i get there. Might see if one of them fits your build, to see if it helps. 8 hours ago, paradoxical131313 said: Well I'm dumb. Guess that's what I get for debugging this at 1 in the morning yesterday. I found the "Test Bikini" button in the Licenses 1 tab, and quickly figured out what was wrong. I had been testing with items that were marked with the bikini keyword, but the slot I was using to test was boots, and none of the boots I was testing with were heels, and I have "bikini requires heels" enabled. Thus, I wasn't gaining experience because of not wearing heels. I was able to, for example, wear a cowl which was clothing that did not have any keywords, and I was still accruing bikini armor experience as expected. As for heels, that's the NEXT problem I'm gonna try and solve after I can either figure out how to tweak the keywords to recognize, or find a patch that finishes. Edited June 16, 2025 by Dracul3000 spelling
safado Posted June 16, 2025 Posted June 16, 2025 9 hours ago, paradoxical131313 said: I see a lot of references in the scripts to "SLAroused.IsSlootyArmor". I'm trying to make sure that OSLAroused is injecting the keyword for it correct, but I can't even tell what keyword SLAroused is looking for (Is it the "EroticArmor" keyword, for example?). I'm fairly novice at Skyrim scripting, and I'm really struggling to find where that SLAroused.IsSlootyArmor value is originally set. Anyone more familiar with this mod or scripting in general able to help me learn? "SLAroused.IsSlootyArmor" is a SLAX reference to SLA_ArmorHalfNaked, it only works with SLAX-LE or the replacement SLAX-ASA3 that runs in any version of Skyrim. Also, the SLAR integration expands when the version number is 29 or higher, and that is SLAX too. In the extras, the keywords SLA_ArmorHalfNakedBikini and SLA_HasStockings are monitored for the Dance' score extra calculations, but only with SLAX. You can not install any SLAR variant as replacement mid-game. SLAR, SLAR-Baka, or OSLAroused reports, version 28. The keywords used by Factoryclose mods like Babodialogue are actually SLAX keywords, he and monoman1 were the only ones trying to use them. SL Survival has an in game keyword listing debug tool. Dropping the armor on the floor in first person and putting it in the crosshair, pressing the SLS All-In-One "hot key" Wheel menu, selecting Misc, selecting debug, selecting Get keyword on Target.
safado Posted June 16, 2025 Posted June 16, 2025 (edited) 2 hours ago, Dracul3000 said: I found a patch that semi-works, it needs some tweaks, you might see if you can find any hints for your problem there. This patch bridges sls and TAWOBA, but must be loaded after breakdown files, the one i chose was the TAWOBA Keywords incl waccf. Might cause problems later, but I'll cross that bridge when i get there. Might see if one of them fits your build, to see if it helps. As for heels, that's the NEXT problem I'm gonna try and solve after I can either figure out how to tweak the keywords to recognize, or find a patch that finishes. The bikini experience first looks for the equipment bikini keyword (_SLS_BikiniArmor) and no curse to accrue, and if it fails, then look for ArmorLight or ArmorHeavy to reduce. ClothingBody or ArmorClothing keywords do not affect the calculation. In that case all items in the bikini mod need the keyword applied including accessories, gloves, boots, helmets, and the like. You can use a runtime armor editor tool like Quick Armor Rebalance (QAR), it allows keyword assignment while playing to non-vanilla armor\clothes as a sideline feature. It auto apply them on reload, but it can also create KID patches. You can then test with SLS, by un-equiping and re-equiping the armor parts. That triggers the re-evaluation. You need to set the QAR hotkey in the MCM first and import the keywords to be used with the menu options. Save changes to apply the keywords at runtime. WACCF keywords do not matter unless you are using that mod, technically those keywords are already injected into the Skyrim update.esm or should be injected by the mods using them. Same with AE-Survival or frostfall keywords. Injected means a plugin added the keywords to the master, instead of a reference. Only "essential" legacy mods could do that properly because it formids were somehow reserved into the update.esm by the community long ago. Spoiler Edited June 17, 2025 by safado
johnson_joe Posted July 6, 2025 Posted July 6, 2025 Thanks for a great mod, all who contributed. It is really outstanding, no question. 2
Fraying9981 Posted July 15, 2025 Posted July 15, 2025 started a new game with Sexlab P+. Everything seems OK except my PC is not prompted to swallow on oral, and cum addiction doesn't seem to be working. Anybody has an idea of how to fix? Here is the papyrus log extract. Spoiler On load: [07/15/2025 - 05:38:24PM] Cannot open store for class "_csn_cumaddict", missing file? ... [07/15/2025 - 05:40:01PM] Error: Property StashTrack on script _SLS_StashAddException attached to alias playerAlias on quest _SLS_StashAddExceptionQuest (320AAE2B) cannot be bound because alias playerREF on quest _SLS_StashTrack (32006894) is not the right type [07/15/2025 - 05:40:01PM] Error: Property CumSwallow on script _sls_cumdesperateeffects attached to alias playerAlias on quest _SLS_CumDesperationEffectsQuest (320C4703) cannot be bound because alias playerAlias on quest _SLS_CumSwallowQuest (3203DAB2) is not the right type ... [07/15/2025 - 05:50:40PM] Error: Cannot call GetRace() on a None object, aborting function call stack: [_SLS_CumAddictQuest (32097F8F)]._sls_cumaddict.OrgasmEvent() - "_SLS_CumAddict.psc" Line 643 [_SLS_CumAddictQuest (32097F8F)]._sls_cumaddict.OnOrgasmStart() - "_SLS_CumAddict.psc" Line 608
Karkhel Posted July 15, 2025 Posted July 15, 2025 How do I get rid of SL survival''s shrine changes? I wanna use SL shrines. This mod https://www.loverslab.com/files/file/26410-sexlab-shrines-survival-mode-fix/?_fromLogin=1 don't think it works on LE at all, I load it up in xedit after removing AE content master in wrye bash and it's just this, no scripts. Is this how it's supposed to look?
Tenri Posted July 16, 2025 Posted July 16, 2025 1 hour ago, Karkhel said: How do I get rid of SL survival''s shrine changes? I wanna use SL shrines. This mod https://www.loverslab.com/files/file/26410-sexlab-shrines-survival-mode-fix/?_fromLogin=1 don't think it works on LE at all, I load it up in xedit after removing AE content master in wrye bash and it's just this, no scripts. Is this how it's supposed to look? I don't think SL Survival has anything it does to shrines, the mod you linked talks about Survival Mode, one of the Creation Club mods included in AE by default. Try this mod https://www.loverslab.com/files/file/5400-sexlab-shrines/ It is the original version of SL Shrines and was made for LE
Karkhel Posted July 17, 2025 Posted July 17, 2025 On 7/16/2025 at 3:09 AM, Tenri said: I don't think SL Survival has anything it does to shrines, the mod you linked talks about Survival Mode, one of the Creation Club mods included in AE by default. Try this mod https://www.loverslab.com/files/file/5400-sexlab-shrines/ It is the original version of SL Shrines and was made for LE Oh wow don't I feel silly, thanks 1
brololo Posted July 20, 2025 Posted July 20, 2025 (edited) the mod was working weird most things worked fine except for the cum swallowing it doesn't seem to trigger i remember when i played with this mod a year or so ago and everything worked perfectly apart from crashing when trying to get a license but that was i think my fault with how i had my load order at the time Edited July 22, 2025 by brololo
Tagger187 Posted July 23, 2025 Posted July 23, 2025 is there a version without simple knock cuz it always gives me a error when loading ingame
safado Posted July 23, 2025 Posted July 23, 2025 (edited) 4 hours ago, Tagger187 said: is there a version without simple knock cuz it always gives me a error when loading ingame No. Simply Knock is a very old mod that uses a SKSE DLL. You need to patch it for SkyrimAE 1.6.1170 SKSE64. Be careful with deployment order because legacy mods like Simply Knock and Camp Fire has legacy PapyrusUtils files that will mess up any Skyrim if allowed to overwrite the new PapyrusUtils files. Sexlab has a good copy of PapyrusUtils (same developer), but better download the stand-alone version and make it overwrite\win all conflicts, it make it easier to track issues with it. Spoiler SL Survival 0.685, is very good but at the beginning it features will become overbearing, recommend to initially disable all features and enable test one at a time. The last version also requires UIExtensions. Install enable in a save that has the PC in an interior cell or use command console coc qasmoke, Skyrim developer test cell. After a good selection of feature, use the export config function. Left anything about Bikini for last, it is a complicated setup that need manual labor. The mod was created for SkyrimLE, and it features like bikinis target SkyrimLE versions of TAWOBA, there's configurable JSON files that can be used to target modern mods. The community has created a couple of patches, many are available in the SL Survival SE page description page. Recommend leaving the compulsion feature disabled, it could trigger a Skyrim SKSE bug in other mods. Some features are disabled by default if it needs a soft dependency that is not installed. Edited July 23, 2025 by safado 3
effrenatus Posted August 31, 2025 Posted August 31, 2025 (edited) Is there any way to deactivate the Steep Fall for when riding on Horse? Please, i like this feature a lot, but it measures the height difference per time, which is a problem when you have a nice parameter setting for on foot travel but then go much faster when riding the horse. It makes riding the path to/from the Greybeards a frickin mine field. Edited August 31, 2025 by effrenatus
Icarian Dreams Posted August 31, 2025 Posted August 31, 2025 51 minutes ago, effrenatus said: Is there any way to deactivate the Steep Fall for when riding on Horse? Please, i like this feature a lot, but it measures the height difference per time, which is a problem when you have a nice parameter setting for on foot travel but then go much faster when riding the horse. It makes riding the path to/from the Greybeards a frickin mine field. In the SteepFall.json configuration file there is a "horsefallheight" value that you can pump to a high enough number that it will never trigger. 3
mriexp Posted November 24, 2025 Posted November 24, 2025 I'm using Sexlab Survival 0.685 BETA SE and have encountered a bug. If both arms are amputated, interaction with containers such as chests, barrels, and nightstands is disabled. This is good because it affects immersion. After healing through a priest or through the MCM, when I restore both arms, interaction with containers is somehow not restored. This breaks the game, as I can't take a story item from a chest. Please tell me how to fix this? Is there a console command that will return the game to normal? Thank you.
safado Posted November 25, 2025 Posted November 25, 2025 13 hours ago, mriexp said: I'm using Sexlab Survival 0.685 BETA SE and have encountered a bug. If both arms are amputated, interaction with containers such as chests, barrels, and nightstands is disabled. This is good because it affects immersion. After healing through a priest or through the MCM, when I restore both arms, interaction with containers is somehow not restored. This breaks the game, as I can't take a story item from a chest. Please tell me how to fix this? Is there a console command that will return the game to normal? Thank you. The amputation effects are from the mod Amputator Framework Tweaked v1.6 SE (07-May-2021). SLS just integrate to trigger amputation under certain conditions. Try resetting the PC using Amputator MCM options.
mriexp Posted November 25, 2025 Posted November 25, 2025 (edited) 17 hours ago, safado said: The amputation effects are from the mod Amputator Framework Tweaked v1.6 SE (07-May-2021). SLS just integrate to trigger amputation under certain conditions. Try resetting the PC using Amputator MCM options. Yes, I've tried various manipulations with the Amputator mod via the MCM, but nothing helps. I suspect there's some conflict with other mods that also affect item interactions, but I can't find which one. I have over 600 mods installed, so it's like looking for a needle in a haystack. So I'm looking for a simpler solution: resetting the item interaction lock via the console. Upd: I found a fairly obvious, albeit crude, solution. In the Sexlab Survival mod's MCM menu, under "Interfaces," disable integration with the Amputator mod. Exit the menu. Press F1—the default key for controlling the Amputator mod—and select "Heal." This will restore interaction with in-game items. Then save and restart the game so that the Sexlab Survival mod detects the Amputator again. Edited November 25, 2025 by mriexp
UrCheatingGirlfriend Posted November 26, 2025 Posted November 26, 2025 is it possible to add redguard race to creature corruption like how daedrics are add it? it would make a fun BBC addiction playthrough
UrCheatingGirlfriend Posted November 29, 2025 Posted November 29, 2025 Daydream option cause NPC to be redressed in sex scene! I love the voice in my head but ruining sex scene striping and I don't know how to fix it
AlyssaAwoo Posted December 12, 2025 Posted December 12, 2025 (edited) If anyone uses this mod for SE, I posted some fixes here. The CumSwallow fix might even work on LE - if this feature is broken for you. Edited December 14, 2025 by AlyssaAwoo 1
AlyssaAwoo Posted December 13, 2025 Posted December 13, 2025 On 7/15/2025 at 6:47 PM, Fraying9981 said: started a new game with Sexlab P+. Everything seems OK except my PC is not prompted to swallow on oral, and cum addiction doesn't seem to be working. Anybody has an idea of how to fix? Here is the papyrus log extract. Reveal hidden contents On load: [07/15/2025 - 05:38:24PM] Cannot open store for class "_csn_cumaddict", missing file? ... [07/15/2025 - 05:40:01PM] Error: Property StashTrack on script _SLS_StashAddException attached to alias playerAlias on quest _SLS_StashAddExceptionQuest (320AAE2B) cannot be bound because alias playerREF on quest _SLS_StashTrack (32006894) is not the right type [07/15/2025 - 05:40:01PM] Error: Property CumSwallow on script _sls_cumdesperateeffects attached to alias playerAlias on quest _SLS_CumDesperationEffectsQuest (320C4703) cannot be bound because alias playerAlias on quest _SLS_CumSwallowQuest (3203DAB2) is not the right type ... [07/15/2025 - 05:50:40PM] Error: Cannot call GetRace() on a None object, aborting function call stack: [_SLS_CumAddictQuest (32097F8F)]._sls_cumaddict.OrgasmEvent() - "_SLS_CumAddict.psc" Line 643 [_SLS_CumAddictQuest (32097F8F)]._sls_cumaddict.OnOrgasmStart() - "_SLS_CumAddict.psc" Line 608 Hey, try my CumSwallow Fix from my post above if you want, that might fix it.
Sergentmarine4002 Posted December 15, 2025 Posted December 15, 2025 I have an issue where this mod makes me crash on entering any city, Whiterun, Winterhold... it works good on the outside tho, I am using the latest version of the game, with all mods up to date, MO2 also tells me this mod is coded in LE, even if I downloaded the SE version
ender66 Posted December 16, 2025 Posted December 16, 2025 Help! The toll box is missing from whiterun! It was there before, and I don't think that I changed something that could have gotten rid of it. Is this an issue anyone else has seen?
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