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SL Survival Features 

 

Tolls:

Spoiler

In order to leave a walled city, women will now need to pay a toll. They also are not allowed to leave without an escort (Very soft tie in with devious followers). You can try to lie to the guards that you have no gold but you'll need very high speech skill. There are many alternatives to gold if you happen to be septimless. 

  • A blowjob (obviously)
  • Consume a lactacid or skooma. (Requires Skooma Whore or/and Milk Addict)
  • Random devious devices (Requires Devious Devices)
  • Random tattoo (Requires Rape Tattoos)
  • A naked dance (Requires TDF prostitution) Which has a nice after effect of random NPCs approaching your character as if she's a whore. Easy option but can only be used every so often. 
  • Get your follower to pay the toll for you which will add debt to Devious Followers. 

 

To pay the toll use the strong box near the door. If you can't afford to pay then talk to the gate guard. He might be able to 'help you out'. By default the toll is increased in Slaverun enslaved towns both in terms of gold and the number of 'jobs' you need to do. 


Toll evasion: 
You can use custom town mods to try to evade the toll. If you are spotted by a guard while in town then they will expect you to pay the toll when you leave. If you sneak out without paying the guards will be on the lookout for you when you return. Keep your distance from them and cover your body and head to help stay undetected. Stick to back streets and use side entrances to get where you need to go. Whatever you do, don't get caught or they'll make an example of you. The consequences for getting caught are severe but if you can get away with it then you can enter/leave the city without paying the toll and having valid licences for your stuff but it is risky.  


Some suggestions for town mods but you can probably use anything that doesn't drastically overhaul cities (like Open Cities): 
Skyrim Underground: https://www.nexusmods.com/skyrim/mods/75004 
Skyrim Sewers: https://www.nexusmods.com/skyrim/mods/14351

 

If you find the guards aren't challenging enough to stop you evading the toll there's this mod: https://www.nexusmods.com/skyrim/mods/54212

I recommend the lite version. Welcome to hell :)

 

Curfew:

There is a very basic version of curfew in the mod right now. You won't be able to pay the toll to leave town during certain hours. You can disable curfew and configure the hours yourself in the 'Toll' Mcm. 

 

Licence System:

Spoiler

Licences:

In order to use magic and carry weapons & armors you'll need to hold a valid licence. There are licences for magic, weapons, armor, bikini armor and clothes. Upon approaching a tolled gate you'll be inspected for any contraband and anything you don't hold a valid licence for will be confiscated. If you don't have a valid magic licence you'll be outfitted with a cursed collar that will drain all of your magcika. A magic licence is also required for enchanted clothing. The licences apply for all of Skyrim (Not just for inside the cities). Licences can be bought from the quartermasters in the holds:

  • Whiterun - Trilbjorn Stone-Tooth - The barracks behind the Bannered Mare
  • Solitude - Ancolanar - Castle Dour (downstairs)
  • Markarth - Surgug - Guard Tower
  • Windhelm - Erilas - Bloodworks (First door on the right inside the palace)
  • Riften - Okan-Jei - The barracks to the left of Mistveil keep.

 
To recover your confiscated stuff, buy the appropriate licence and talk to the quartermaster to retrieve your items.  

Licences are highly configurable. In the Mcm you can change the costs of each licence type and how long each type lasts. You can add/remove licence names in the json file at: \SKSE\Plugins\StorageUtilData\SL Survival\LicenceNames.json 


Clothes licence: 
Clothes licence is optional. You can choose between:

  • Never - Never require a licence to have clothes (Off essentially). 
  • Slaverun - Licence required to have clothes in Slaverun enslaved towns only. 
  • Always - Always need a licence to have clothes. 

 
Bikini licence: 
Bikini licence is also optional. If you want to use it then you need to add a keyword to the bikini armors so that Survival can differentiate them from normal armors. If you use the stock bikini armors mod on the nexus then I have uploaded a 'ready made' version of it here that adds the needed keyword. You simply replace your esp with the one here and you're good to go. If you've modified your bikini armor mod and don't want to replace it then see how you can add the keyword yourself in the 2nd post on the support page. I recommend method 2. Remember to backup your armor mods first! https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2251507 

Remember that the bikini licence is optional you don't have to do it. You can just play the mod with the normal armor licence which will cover all armors (bikini or not). You might want to change the cost of the armor licence as it's expensive to encourage you to go bikini.  

 

A bikini licence will allow you to carry and trade full armors but you'll be heavily penalized for wearing full armor (or most clothing items in the body slot) as the licence comes with a curse that will drain your stamina and massively increase shout recovery times. You should only wear bikini armor. You can wear a clothing item in the body slot if it is revealing enough - The armor must be tagged as 'slooty' in Sexlab Aroused Extended. 

 

Licence Discounts:

Get discounts on licence costs based on your ranks with various factions. 

Companions - Weapon licence discount.

Stormcloaks/Imperials - Armor/Bikini armor discount

College of Winterhold - Magic licence discount

 

Trade Restrictions:

Optional. Most traders won't trade items you don't have the appropriate licence for (optional). You can attempt a speech check to allow them to trade but at a serious penalty (+33% buying prices, -33% selling prices). If the speech check fails you can bribe them for a small sum of gold. Members of the 'fences' faction ignore licences so it'll be worth your while getting in with the thieves guild. You can add merchants to an exception list if you think they're suitable for free trade. You can also add custom merchants to Slaverun regions so they follow the rules for the clothes licence for that region. Merchant statuses are saved to a json and imported on new games. Built in support for Mortal Weapons & Armor and Milk Addict tailors. 

 

Enforcers:

Added licence enforcers to Riverwood, Rorikstead, Falkreath, Morthal, Dragon Bridge, Shors Stone, Winterhold, Ivarstead, Kynesgrove and Dawnstar. Same rules for covering your head/body and keeping distance for toll evasion apply but they're much 'looser' than city guards on Toll evasion duty (By default, see 'Responsive Enforcers' option in the Mcm). Most towns have 4, some only have 3. The number of enforcers can be randomized each time the town loads using the Mcm settings on the Licences page. If caught you'll get processed for contraband/collar as usual but enforcers will also check if you have an escort (can be disabled by setting followers required to zero). You can try to fool them (difficult) but if you fail you'll be teleported to the nearest licence headquarters and force assigned an escort. This will obviously work best with Devious Followers + The Devious Followers Continued minimum contract feature. Hirelings aren't supported right now, they're too different. You can add/remove escorts via the MCM licence page. Put the follower under your crosshairs and then open the Mcm to add/remove an escort. I recommend adding escorts as you encounter followers as you travel around. Escorts are automatically saved/imported on new games.

 

Follower Contraband:

Optional. Followers will refuse to carry anything you don't have a licence for and instead will hand back the offending items. Anything they have equipped is exempt as they are considered as being 'officially licensed escorts'. This way you can change their equipment but not allow them to smuggle contraband for you. You can turn this behaviour off in the Mcm ('Followers Won't Carry Contraband' option on the licences page) in which case they'll still be checked by the guards at toll gates and by the town enforcers. 

 

There is an add-on option to disallow followers to carry keys. This is intended to prevent you giving them devious keys but all keys are refused. 

 

Magic Curse Tats:

The magic curse and bikini curse come with tats to visually identify you as cursed. Huge thanks to olokoko & another most generous contributor for the tats. You can turn them off if you don't want them. 

 

Eviction:

Spoiler

Times are hard. The city coffers are emptying quickly. In order to increase income the holds are now enforcing evictions to encourage repayment of fines. Criminal scum will be afforded no shelter in holds where they have a bounty above x. They will be evicted from their home until their bounty is paid off. Only works for vanilla Skyrim homes right now. Not hearthfires.  


When evicted you are thrown out of your home, the door is boarded up and everything is taken from your inventory. In order to get your home back you need to clear your bounty. Once your bounty is cleared the eviction on your home will be lifted later that day (when the guards can be bothered). To get your confiscated stuff back search where the vanilla 'evidence' chest normally is (usually a prison or barracks). There will be a 'confiscation' chest nearby as well as a strong box. The chest is locked until you pay the release fee by using the strong box and the release fee can not be paid until your bounty is cleared first. 

 

Needs Mods Integrations:

Spoiler
  • You can now swallow cum. Animations tagged as oral that orgasm with the player mouth open will decrease RND hunger and thirst. Yes, you can now become 'glutted' on cum :D. You'll receive a popup message asking if you want to spit or swallow. If you are starving or dehydrated you will not be given a choice as you'll happily gulp down every drop you can. If you are a victim you will be forced to swallow. Depending on the race providing said cum will provide more/less satiation. 
  • Swallowing cum will give you 'cum breath' which gives a debuff to speech. It becomes more severe the more cum you swallow but fades over time. Drinking alcohol/skooma whore drugs/MME milk will speed up the process. 
  • Swallowing cum will inflate your 'Fill Her Up 2.0' anal pool if installed. 
  • Getting a fresh layer of cum makes you wetter in frostfall but also decreases your exposure. Again, depending on race and the number of males involved - greater gains for both. If you spit you gain less RND satiation but it makes you wetter and decreases your exposure more. You should probably swallow if find yourself naked in the north. 
  • Drinking MME milk or any skooma whore drugs now decreases your tiredness and provides a decent decrease to exposure. Ah if only milk was addictive too (Shameless Milk Addict plug)
  • Leeking MME milk will make you wetter over time. 
  • Player is warmed very slowly during sex scenes. 
  • Swimming naked for x seconds clears the cum from your body. (Requires Frostfall. Can be disabled). 
  • Normally if you succumb to exposure in Frostfall you're teleported to the nearest inn with little in the line of consequences (respawn really). Now you'll be moved to the Simple Slavery cell. No need to thank me, you're welcome! (Frostfall needs to be set to 'Rescue'). 
  • Minimum speed and carry weight values. The mod will try to keep your speedmult and carryweight above a configurable threshold. Ready and unready your weapons/spells/fists to force MinAv to refresh. MinAv is auto disabled while wearing a hobble skirt as it fights devious devices for control of your speed/carry weight. 

 

Navigation Changes:

Spoiler
  • Map & compass are now a physical thing. You must have a map & compass in your inventory to... er... have a map and compass in game. Straight forward enough. It can be bought from general traders across skyrim (Requires merged patch). Yes, having no map/compass essentially disables fast travel. Don't lose it!
  • You can't read a map while wearing a blindfold. That's just silly. 

 

Begging:

Spoiler
  • Beg for what you need to survive. Begging dialogue for food, drink, gold, clothes, boots, skooma & lactacid. Npcs will have demands and remember what they wanted so if you really want it you'll have to do as they say. Special bonus for whores that swallow during oral scenes. Npcs demand sex, creature sex, gangbangs (including creature gangbangs. Some animations I've never seen before), your clothes (should you only have one set left) and self degradation. Talk to the Npc again after doing your 'job' to collect your reward. Begging may be hidden in the menu if your character doesn't actually need it. For example you'll need to be hungry to beg for food.  


    You may even beg when wearing a gag and the normal dialogue is blocked. To do this, sneak and activate the Npc they should then begin the begging dialogue. If a job requires your mouth they will unlock your gag and put it back on afterwards.  
    I think there's a bug with gag begging right now when used on female Npcs. So only use it one males for the moment.  

     

    If you're desperate for somewhere to sleep around Whiterun there's a kennel for worthless sluts where you can sleep for free. Just don't expect a quality sleep. The kennel is behind Carlottas house.

 

Simply Knock Integration:

Spoiler

Got kicked out of your home? Don't have a tent? You've run out of Monster (aka skooma)? You're tired and it's getting late & cold? No problem! Ask one of your fellow townfolk if you can stay the night. But can they trust that your not faking just get inside and rob them blind or worse? Or, more importantly, can you trust them...? 

Your character is made to strip and wear an armbinder if she wants to get in from the cold. Once inside the door is locked and 'requires a key'. Ie you can't leave without talking to your 'host'. Right now it just adds a little bit of flavor to the standard simply knock scenario. Has good potential though. I already have a scene where you wake up in a MME bound milk pump but took it out because it's not finished and I'm not sure where to go with it yet.  

To use the bed roll, drop it from your inventory and drag it to where you want it. When happy, sneak and activate it to turn it into a sleeping spot.  


When you want to leave talk to your 'host' and they will untie you and unlock the door. At that point they may decide to keep you (Sanguines Debauchery) or sell you (Simple Slavery) or just let you leave. Chances are configurable in the Mcm.  

 

Stashes:

Spoiler

So. You know that barrel. You know the barrel I'm talking about. THE barrel. In whiterun. Don't fuckin lie to me! The place you stash all your shit while you build up enough coin to buy breezehome. Well now stashing your ebony armor and bazillions of gold and gems in a container in the middle of any town with everyone watching is a really terrible idea. You'll be lucky if there's a lockpick left by the time the desperate townspeople are finished pilfering your hard gotten gains. Even if nobody is looking, someone in town is bound to stumble onto it eventually. Best to stash your stuff in your home. Or in a Hunterborn 'hunters stash' away from town with nobody looking.  

There are only two ways to make sure what you stash is safe:

  1. Stash in a player home. Any location with the keyword LocTypePlayerHouse is not tracked at all.
  2. Stash your stuff in a Hunterborn cache in a remote area away from the road with nobody watching. 

 
You can try to minimize your chance of theft by:

  • Keeping away from towns/cities/farms.
  • Using Hunterborn stashes. 
  • Keep away from busy roads. 
  • Try to have as few npcs in the area as possible. 
  • Sneaking. 
  • If anyone actually sees you put stuff in they'll know it's there and start stealing from it. I've built in protection for NPCs that are: followers that use vanilla factions, Paradise Halls slaves and Sexy Bandit Captive Slaves. Anyone else is a potential thief and you should not let them watch you put stuff in your stash. 
  • Use your new 'Assess Stash' power to give yourself an idea of how good a location or container is. 

 
Npcs actually steal from you so if your stuff starts to go missing it could potentially be found on npcs in the area, making pickpocket actually useful. (There's a chance however, if no npcs were found and you stashed somewhere unsafe that items are 'stolen by wanderers' (magic'd away to a container) 

 

Sleep Deprivation:

Spoiler

The conditions in which you sleep affect how much rest you can gain. Sleeping in very bad conditions can actually make you more tired than when you began sleeping. Factors include:

  • Type of bed. From worst to best -> The ground, hay piles/rough bedding, bedrolls, proper beds. 
  • Sleeping in armor or clothes. 
  • Sleeping inside or outside. 
  • If outside, is the player sheltered? (either sleeping in a tent or under an outcropping of rock etc)
  • Sleeping in the cold. 
  • Sleeping in bad weather (as defined by Frostfall). 
  • Wearing Devious Devices. 
  • Arousal. 
  • Time of day - Bonus to sleeping at night, penalties for sleeping during the day/morning.
  • Camping fatigue - A cumulative penalty to sleeping when camping out. The penalty is reset whenever you sleep in a proper bed. Camping fatigue is increased the worse your sleeping conditions: rough bedding, no shelter etc. 
  • Hunger & thirst.

  
The main point of all this is to make inns more desirable than camping. And in turn make camping more desirable than just sleeping on the ground. If you're a filthy slave and your master makes you sleep on the ground, covered in restraints without satisfying your arousal you'll wake up tired already from a fitful sleep.  

 

Miscellaneous Features:

Spoiler
  • Followers think you're a dumb bimbo that can't count and have a chance to steal a percentage of any gold you give them to carry. Should discourage you from just handing over your gold to them while you go through the toll gates. 
  • Configurable gold weight
  • Creature fondling. Sneak (just pretend you're appraising the creatures junk) and activate creatures to engage in sexy time with them including gangbangs if there are other creatures around and you have gangbang animations. Should work with anything - you can add creatures via the Mcm. It should also work for charmed creatures and Untamed followers. Difference is you can choose the type of sex - Oral/Anal/Vaginal. So if your'e really really hungry/thirsty...
  • Optional TesEdit script to increase the value of food. Please see the second post on the support page for details. 
  • Devious Effects: Makes lock-picking and pick-pocketing impossible while wearing heavy bondage (armbinders/yokes/mitts/etc. Also disables trading while gagged. Can be disabled. 
  • Bondage Furniture effects: Sitting in zaz bondage furniture and MME milk pumps will slowly add fatigue and drain your Devious Followers willpower. 
  • Male Npcs have a chance to slap your characters ass if she gets too close. Slaps decrease your Devious Followers willpower. 
  • Male Npcs have a chance to knock your character out of their way if you get too close, the pigs. 
  • Options to automatically begin Slaverun after a configurable or random amount of time. Skips the introductory quest. 
  • Configurable Barefoot debuff when wearing nothing on your feet. You may prefer to equip devious boots instead of going barefoot. 
  • 'Cry For Help' lesser power. Use it to attract the attention of guards in the vicinity. Ever get chased back to town by a horde of bandits but get downed just out of sight? Well now you can scream like the little bitch you are to try to get a guard's attention. Won't work if you're gagged or there's 'something' in your mouth. There are a number of ways a scream will react with the guards depending on conditions. You probably shouldn't abuse it... You've heard the tale of the girl that cried 'Frostbite spider!' Actually, you probably haven't heard that one. 
  • 'Half naked cover'. Equips an invisible armor with the ArmorClothing and ClothingBody keywords when your bra and panty slot are equipped which will: stop you being considered as naked, stop cover up animations, make you less vulnerable in DEC, add frostfall warmth and coverage. Bra and panty slot are configurable. DD device hider might need to be disabled for it to work. Doesn't apply to devious devices, although maybe it should... 
  • Sleeping in 'Easy beds' has a chance to send you on a DCL bondage adventure or DCLs hogtied game. Currently, this only applied to the companions beds, your student bed at the College of Winterhold and your bed in the thieves guild. Just consider it as the guild members hazing the new girl. Can be disabled. 
  • Pick-pocketing changes. Added a optional pickpocket perk that adds random (highly configurable) amounts of gold/valuables to npcs to encourage your criminal side. Go on, you definitely should! You know you want to. Added pickpocket failure handling. Instead of going balistic and killing everything around them because you stole their ale (alcohol issues?) Npcs will now resolve the matter with cordial discourse (and possibly other kinds of 'course'...). Pickpocket fail handling doesn't work on Npcs in scenes. Added a perk that adds a bonus to pick-pocketing chance on sleeping Npcs.
  • Survival can distribute TAWoBA bikinis in loot chests and blacksmiths across Skyrim. Setup your settings and hit the build lists button to add bikinis to the world. This also relies on a good TesEdit merged patch. 
  • Gain experience wearing your bikini armor which will gradually increase your armor rating with bikini armors and comes with side benefits like increased stamina, stamina rate, magcika rate, speed, carry weight, shout recovery, reduced movement noise and a chance to dodge a portion of the damage of any normal attack or fire/frost/shock spell. Conversely, gaining bikini experience will decrease your armor rating of normal, full armors as you gain bikini skill. This should make your character prefer bikini armor even if, eventually,  you gather enough gold for a full armor licence. Buffs are configurable/disableable. 

  • 'Animal Breeder' - Currently only works with horses and there's only one slot (probably expand it later). Can't afford a horse? Doubly can't afford to get caught stealing a horse for fear of the consequences? Now when you fondle a horse (and successfully make him cum) he'll become a little enamored with you and will begin following you, so you can lead it away from Npcs and ride it away. The problem is that it'll regularly try to breed you. If you refuse, it'll lose interest and return home so if you want the convenience and don't want to be left stranded you'll have to be a good little filly. Animal companions will breed you less often the more they consider you as currently being 'well bred' which depends on: how much cum you're covered in (sexlab), how much cum you're filled with (FHU 2.0), how pregnant you are (SGO) and if you swallowed his cum the last time you fucked. By default, as a cum covered, cum filled, fully pregnant breeder that swallows her companions load you can gain up to 45 hours of loyalty. If you're going dungeon delving for some time it might be a good idea to er... 'top up' your friend before you go inside or he could be gone by the time you get back. Gain experience the more you fondle creatures or willingly accept breeding sessions making it easier to make creatures cum in future (SLSO). This is obviously some lead-in mechanics for the planned cum addiction system.
  • Swallowing troll cum heals a significant amount of Apropos2 wear & tear. 
  • Some other buff effects from swallowing cum from other races. Horses - Speed and stamina. Dogs - stamina and stamina rate. To be expanded further. Feel free to make suggestions. 
  • Cumpulsions - Undesirable effects of swallowing cum. Currently there's only an effect for horse cum: Pony girl complusion - an uncontrolable desire to equip any pony girl type devious devices you find. Cumpulsions will end when the cum effect expires. 
  • Combat dismemberment (Requires the NEW amputator framework, (https://www.loverslab.com/files/file/6942-monomans-mod-tweaks/) - Unblocked power attacks have a chance to cut off your hands/feet/arms/legs. If you lose a hand you won't be able to equip it any more. If you lose both hands you won't be able to equip armor. Enemies will also stop fighting you as you're no threat now. You won't be able to loot containers or dead bodies or harvest ingredients without hands. You'll also have trouble picking things up from the game world. You can pay a priest to restore your limbs or if you're too poor then legend has it that troll cum has restorative properties (You'll need to find a troll, fondle it and suck down his cum). Swallowing troll cum also adds a mild healing spell for a long time. There aren't many 2p troll blowjob animations I'm aware of but here's one: https://www.loverslab.com/topic/55268-sexlab-animation-loader-guide/?do=findComment&comment=1422937 (Look for: "New Falmer animations by Evacuation!!! and also four human anims (05 MAR 17)"). Added a ton of options to configure dismemberment. You also won't be able to bathe without hands (BiS tweaked).
  • Inequality (Configurable). Men and women are not created equally. Applies configurable buffs/debuffs to all playable races. By default: Women have: 40 less health, stamina and magicka. Men have 40 more. Women have their carry weight reduced by 150 points. Women do 20% less damage, men do 20% more damage. Men are 10% faster than women. Women's buying and selling prices are 15% worse and women learn skills 25% slower than men. Female vendors have less gold. Inequality will conflict with any other mod that edits vanilla races, so a good TesEdit merged patch is recommended for this feature as well. 
  • Guard behaviour monitoring. Guards will be watching your every move and will punish you accordingly if you drop weapons around town, shout outside of combat, have your weapons drawn outside of combat, you're a woman with weapons or armor equipped, you're caught lockpicking or consuming drugs. Each can be individually disabled. 
  • Voiced guard comments with a darker/more sexual/intimidating tone. 
  • Proximity spanks based on what you're wearing. By default guards and men maybe slap your ass if you're wearing either a bikini or you're naked.
  • Cat calling - Men will whistle at you if you're wearing a bikini or you're naked. Cat calls reduce Devious Followers Continued resistance.
  • Cum addiction. Become more addicted to cum the more you swallow. When you become addicted it will create a new 'need' for cum, a need that will get deeper the more addicted you become. Satisfy your need to cancel out the debuffs by sucking cocks. Or try to go cold turkey and wean yourself off cum. Cum addiction fades slowly over time. Addiction increases the more you swallow cum, the bigger the load you swallow and if you are covered in cum (Sexlab) or you have cum in your pussy or ass (FHU2.0). A certain amount of cum is swallowed anyway even if you spit so if you're sucking a lot of cock then you can still become addicted. 'Encourage Beastiality' option - Increases the range of hunger values and hunger rate as your addiction level increases to gently encourage you to suck creature cocks. With this option enabled; at level 1 addiction and at 'starving' you'll need to suck 2/3 guys off to become satisfied - These are the same levels as with 'Encourage Beastiality' off. However, at level 4 addiction and starving' you'll need to suck off 2/3 horses to become satisfied or 12/13 guys. Bigger cocks = more cum = more satiation = less time spent sucking but it's your choice.
  • Cum provides MME lactacid. You can set in the Mcm which race cum provides lactacid and how much. 
  • Sex experience & Effects: (Requires SLSO) Gain experience with a race every time you fuck them. Greater experience grants increased stamina & stamina rate during sex with that race.
  • Creature corruption: (Requires SLSO) Any time the player orgasms while being fucked by a creature will increase her corruption. As the player's corruption increases she'll find it harder to orgasm while fucking humanoid races until eventually the only way she can cum is by fucking creatures. Corruption can be healed by priests for a price. 
  • Creature cock size bonus enjoyment: (Requires SLSO) Grants the player increasing bonus enjoyment with larger beast cocks. Bonus enjoyment is still highly influenced by player arousal but if the player is highly aroused and getting impaled on a large cock she may find it difficult to not orgasm. Getting fucked by massive cocks may make it virtually impossible for her to not cum her brains out. 
  • Forced drugging chance with skooma BEFORE sex starts in rape scenes giving you the stamina to hump like a rabbit. 
  • Minimum arousal threshold for rapists. Why would anyone rape you if they're not horny enough. Useful if you're tired of rape scenes that go on forever because your rapist wasn't in the mood to begin with. 
  • Wheel menu with various actions & utilities. 
  • Traumas - Traumas are small bruises/cuts that are randomly added to bodies/faces during combat or rape.
  • Orgasm fatigue. Set the number of orgasms you can have per day before it starts to add fatigue in the form of decreased magicka & stamina pools and at higher levels decreased speed and weapon & magic damage. Includes orgasms from devious devices.
  • 'Compulsive Sex' for SLSO. If your character is off her tits on skooma or highly aroused or has achieved junkie status in skooma show then when sex begins then your character may automatically start fucking without your input, consensual or not. This will be a lot more obvious with the new sex sounds in STA. How quickly your character fucks depends mainly on the current stage and the maximum number of stages of the animation. You can adjust how fast or slow your character fucks by going into freecam mode and mouse wheel up/down to speed up/down. You can change enjoyment priority to make yourself cum first but you can not stop your character from fucking.
  • Various interactions with Immersive Fashion on rape. Needs Immersive Fashion Tweaked. Chance for rapists to cut your hair, shave your pubic hair or smear makeup on your lips/eyes or dye your hair.
  • 'Jiggles'. Based on how voluptuous you become, gain 3/6/10% to your buy & sell prices but it makes you 3/6/10% slower. Your sex partners also gain unconditional bonus enjoyment during sex on every animation stage change due to all your jiggling about. Effect is based on the combined size of your 'slif_butt', 'slif_belly' & ('slif_breast' or 'BreastsFantasy') nodes. Your current jigglyness is reported in the status menu.

 

 

 

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All In One Key

Spoiler

AIO.jpg.d1cac6ac9a413d4458f4f78d36f89043

 

SLS has a menu key that has a lot of options. Most of the options actually do something but some are simply for role-playing. 

 

Status Menu: 

Hooks into a lot of mods to provide a single point to access a lot of information:

Status.jpg.93ac17f6cffd7ecee0a570895bf9a29a.jpg (372×528)

 

Some information is only displayed if either that mod is installed or a certain condition is met (Eg. Not yet addicted to cum => no cum addiction info). 

 

The menu is constantly changing but this is a full list of displayed info as of 14-04-21:

 

On the player:

  • Basic stats - health, magicka, stamina.
  • Needs mod - hunger/thirst etc
  • Bathing In Skyrim tweaked dirt level.
  • Your arousal and character weight.
  • Orgasm fatigue level.
  • Your Devious Followers Continued Debt and willpower.
  • Cum addiction status.
  • Your Apropos2 wear & tear levels.
  • Your Sexlab cum status - How much cum on your face/ass/pussy.
  • Your Fill Her Up status - How much cum in your ass/pussy.
  • Your Milk Mod Economy status - milk, lactacid and maid level. 
  • Milk Addict addiction levels (Currently needs an unreleased version of MA).
  • Soulgem Oven 3 - gem progress and milk.
  • Your creature corruption and breeder level.
  • Bikini Experience - rank and progress.
  • Your Spank That Ass masochism.
  • Your 'Jiggles' level.
  • Frostfall status will also popup.

 

On the Npc under the crosshairs:

  • Their arousal and weight.
  • Their 'cum fullness'.
  • The FHU cum in their ass/pussy.
  • The sexlab cum on their face/ass/pussy.

 

Outfit Menu:

Quickly save whatever you're wearing as an outfit so you can equip it again later easily. Why use this and not SkyUI favorites? Because it won't try to save or equip stuff it shouldn't, like devious devices. It won't forget what items are in a group if they leave your inventory. And it's quicker. 

 

You can name an outfit whatever you want when you save it. There are six outfit slots for you to use. 

 

'Undress' is a throwaway outfit slot. Use it if you don't particularly want to save what you have on as an outfit but you want to be able to quickly re-equip it after some event. Handy when you've cobbled together an outfit and say you want to go to bed and undress but don't care enough to save it as an outfit. Undress changes to 'Dress' when used and vice versa. 

 

 

Overlays (version >= 0.635):

Spoiler

Overlays.jpg.b8ce006112b9874744a84e4ea29Overlays2.jpg.23230f78675f1e5c24d6c49d6e62bc0c.jpg (387×218)

 

Using the debug overlay menu you can explore, clear and set overlays either manually or via a json file on the player character or Npcs. Primarily intended for debugging overlay issues but it can also be used for fun to decorate Npcs as you wish. To modify an Npc place them under your crosshairs and select Misc->Debug->Overlays to begin. 

 

Jsons can be downloaded and dropped into the '\SKSE\Plugins\StorageUtilData\SL Survival\Overlays\' folder to give you the option of applying it's overlays in game without having to remember texture paths. You can create your own jsons too if you wish. 

 

Pre-made overlay jsons:

 

Send me your jsons so I can post them for others to download. 

 

The colors available via the menu can be customized using OverlayColors.json. See the txt file Overlays Guide.txt in the same folder for some more details

 

Bikini Breakdown (version >= 0.635):

Spoiler

You can use a forge to breakdown full armors into their respective bikini counterparts. Eg: Iron armor -> Iron bikini. 

20210312110340_1.thumb.jpg.8b1ad185e2647182970f4d83b9959e40.jpg

 

Breaking down an armor does not require a crafting book or perk. To compensate for this there is a chance to fail to recover pieces when breaking down an armor. The chance depends on your smithing skill but is never less than 30% no matter how skilled you are. 

 

Creating your own breakdown recipes: 

Spoiler

How do I add my own breakdown recipe?

There are two methods of creating new break down recipes. One is 'built-in'. The other is 'custom'. 

 

Built-In: 

  • Must edit the esp and create a MiscObject and COBJ.
  • Pieces received is configured via json. The rest is hard-coded to the esp. 
  • Source armor (the one you're breaking down) must be part of a dependency. This is probably limited to just Skyrim.esm.
  • Doesn't require any load game maintenance. 

 

Custom:

  • Needs just a json file and display mesh for the crafting menu.
  • Can be fully configured via json.
  • Limited (currently) to 100 custom COBJs.
  • Source armor can be any outside mod. 
  • Requires load game maintenance.

 

Json Format:

The format is the same for built-in and custom. Though most fields are unused for built-in

 

sourcearmor: The armor you're breaking down and will be removed from your inventory. 

value: The value of the armor you're breaking down. Some crafting mods increase skill gained by crafting more expensive stuff so this might be important. 

skillreq: The skill required to achieve the highest chance of successfully breaking down parts. Skill levels much below this are in danger of getting nothing in return. 

weight: The weight of the item you're breaking down. Might not be all that important. 

cobjname: The name you want to display in the crafting menu for this break down.

modelpath: The path to the model to display in the crafting menu.

modname: The mod name that must be present in the load order for this Cobj to be loaded. 

parts: A list of part categories that have a chance to be added to the player's inventory on successful breakdown. One random part from each category has a chance to be added to the player. 

 

Finally the formlists. Any formlist that is included in 'parts' will have a chance to have a random piece from it's respective formlist to be added to the player's inventory on successful breakdown. Eg: 

 

"stringList" :
    {
        "parts" :
        [
            "gloves",
            "bracers"
        ]
    },
    "formList" : 
    {
        "gloves" : 
        [
            "14066|Notverigud Nordic Carved Bikini.esp",
            "14065|Notverigud Nordic Carved Bikini.esp"
        ],
        "bracers" : 
        [
            "14064|Notverigud Nordic Carved Bikini.esp"
        ],
        "elbow" : 
        [
            "14063|Notverigud Nordic Carved Bikini.esp"
        ]
    }

 

Here 'parts' contains 'gloves' and 'bracers'. So a random part will be picked from gloves and bracers to be added. 'Elbow' is not listed in 'parts' therefore it will be ignored. You can easily add/remove entire categories from a breakdown by adding/removing it from 'parts'. And you can add individual pieces to each part category where you think it is appropriate. 

 

The only fields actually used for built-in are 'parts' and the formlists. Though I kept all the jsons the same format for consistency and in case the information is ever needed down the line. 

 

Creating a Built-in Breakdown:

1. Create the json. Use an existing Json as a template and see the guide on how to create an easy spreadsheet of armors for you to pull json lines from. Put the json in '\SKSE\Plugins\StorageUtilData\SL Survival\BikBreak\TAWoBA\'. I highly recommend checking the json text in an online json checker before finalizing it. 

 

2. Create a display mesh for the crafting menu. You can either just copy an existing mesh or create a mashup with nifskope. Put it in '\meshes\SL Survival\BikiniBreakdown\TAWoBA\'. Or you can just redirect the path of the model to an existing mesh in step 3. 

 

3. Create a MiscObject. Eg: _SLS_BikBreakTawobaIronBoots. 

This is a 'token' that when added to the player's inventory will fire the adding of broken down parts to your inventory. Duplicate one of the existing MiscObjects that has the '_SLS_BikBreak' script attached. Set the: 

  • Name: What you want displayed in the crafting menu. Eg: 'Break Iron Armor To Bikini'
  • Weight: to that of the armor you're breaking down.
  • Value: to that of the armor you're breaking down. 
  • Set the model to the mesh you created above.  

 

4. Create a constructible object (COBJ). Eg: _SLS_RecBikBreakTawobaIronBoots

This is the actual recipe that will create the token and add it to your inventory. Set the: 

  • Source armor to the armor you're breaking down. 
  • Created object to be the token you created above. 

 

5. Add your MiscObject (token) to formlist '_SLS_BikBreakTawobaMiscObjsList'

 

6. Edit '\SKSE\Plugins\StorageUtilData\SL Survival\BikBreak\TawobaLookup.json' and point it to the json you created in step 1. 

 

Important!

The formlist _SLS_BikBreakBuiltInMiscObjsList and BuiltInLookup.json must match in order EXACTLY. 

 

If you create a batch of built-in recipes for a popular mod (preferably a mod that is both CBBE and UNP and has good bodyslide files) please get in touch with me and I'll see about adding it in an update. 

 

Creating a Custom Breakdown:

1. Create the json. Use an existing Json as a template and see the guide on how to create an easy spreadsheet of armors for you to pull json lines from. Put the json in '\SKSE\Plugins\StorageUtilData\SL Survival\BikBreak\Custom\'. Remember to run your json through a json checker to make sure there's no syntax errors. 

 

2. The display mesh for the crafting menu. You have two options here. You can create your own mesh here like I did for TAWoBA bikinis and direct 'modelpath' in your json to this new mesh OR you can simply direct 'modelpath' to an existing mesh you think is appropriate. 

 

At this point you're done. The mod should automatically load your json when you start the game if the mod 'modname' is installed. Keep in mind that a small section of code needs to be run once per game session per json file for maintenace, so Built-In should be the preferred option. 

 

If you create custom jsons please consider posting them to share with others. 

 

Premade Breakdown Jsons

 

 

 

Steep Fall (version >= 0.681

Spoiler

Steep fall is an attempt to level the playing field with the player against terrible AI pathfinding. You can often escape bad outcomes, either via combat or via dialogue, by running up or down steep slopes or jumping off of little cliffs. The AI can't do these things. So now, with steep fall enabled, when you do these things chances are you'll fall over and have to get back up which gives the AI time to catch up with you and give you what you deserve. When you fall you have a chance to drop items you're wearing - armor, shield or weapons. 

 

  • If you climb or descend too quickly you may fall over (slippery slopes). Crawling increases how fast your height can change before you fall over. 
  • If you jump off of something and it's too far down you'll fall over
  • You can fall off your horse for the same reasons. 
  • If you collide with objects in the world you may fall over (Caveats: This is triggered via dialogue which makes it 'light' but it requires that you're not in combat and have a friendly Npc nearby. 
  • If you jump on furniture you may fall over (Caveats: Same as above)

 

The last 2 are just for fun. Perhaps something will come of it later like someone grabbing your stripped clothes and running off with them while you're down.

 

The first 3 are the tricky ones. Now when you're trying to get away from someone you'll have to ask yourself can I make that jump? If I do fall over will I have time to get back up? If I drop something will I go back and try to pick it up again? What did I drop? Is it worth getting raped/captured/enslaved for? You'll have to answer these questions yourself in a very short period of time. Possibly putting yourself at greater risk than you normally would. 

 

I highly recommend a 'get up faster animation' to compliment steep fall. 

 

There are many configuration options available via '\SKSE\Plugins\StorageUtilData\SL Survival\SteepFall.json' and there's a txt guide there to help you understand. 

 

Now. There are 2 problems with steep fall that have always plagued Skyrim. Ragdoll & dropping items on the ground. I've added a large amount of checks and mechanics that should minimize much but possibly not all of the issues. 

 

Ragdoll - Ragdolling at a bad time can cause you to get stuck. In particular, trying to play other animations or entering bleedout can be problematic. SLS includes a system to check to see if you got back up ok after a ragdoll event. It also has a manual button in the debug menu that'll usually help. To help prevent you getting killed during a ragdoll SLS adds high physical and magical resistance while ragdolled. This should hopefully help you survive any hits until you get back up. At which point if you get hit again it can be handled by your defeat mod. SLS also adds some fall damage resistance to try to help you survive small falls but fall damage in Skyrim is so exponential that moderate falls will still kill you, which is only right IMO - You shouldn't be able to jump down mountains still. 

 

Item drops - Dropping items has always been a pain in Skyrim and people have often been (weirdly) afraid to lose their digital, virtual junk. SLS has a multitude of functions to try to keep your stuff safe and help you get them back. The objective here is to get you captured/defeated/fucked and present to you dilemmas as above not to cheese your inventory away from you. 

 

  • Each dropped item is tracked. When tracking is no longer possible (due to tracking alias limitations) it is moved to the 'lost and found' shop. Every general merchant has a lost and found shop where you can buy your stuff back. 
  • There's a 'Sense Items' skill in the survival skill menu. This highlights objects in the vicinity and makes them much easier to find. By default it's got a limited range and highlights only a few items but drinking Khajjit or sabre cat cum increases range and item count considerably. 
  • Picking up an item you've dropped will automatically re-equip it if you're not in combat and you haven't already equipped something else in that slot. This should work well with 'combat equipping' mechanic - you may have to fight/flee nude. 
  • Items blown out of the area for whatever reason (collision/explosion/etc) will automatically be moved back. We know what Skyrim physics is like... Now, SLS uses a PO3 function to make sure a dropped item isn't far from a nav mesh tile. This can lead to items teleporting about a bit until they settle in a reachable spot. The success of this largely depend on how well the area was nav meshed. 
  • Items dropped through the floor (which can still happen sometimes) can be retrieved using 'Search Ground' skill in the menu. Which isn't cheesing as it also requires the area to be clear of enemies.
  • A widget to help you keep track of how many items you've lost in the area and how to know you've found everything. 
  • All lost items are retrievable via the debug menu should something go really wrong. 

 

Now, there is one thing I can't do much about - bad world meshes. Armor modders often don't pay much attention to the world mesh for some reason. That's why you see a lot of modded stuff in your inventory is just a box with a picture on it (and they're often the better world meshes). If a world mesh isn't done right and it's dropped into the world it can crash your game for some reason. SLS prints out the FormId of any object it's about to drop from your inventory so that if you do crash you can at least identify the problem item. I myself, in the past, have changed the world mesh of dodgy world meshes to vanilla meshes like leather boots etc just to stop them crashing the game. 

 

Wildling (version >= 0.681

Spoiler
  On 4/5/2022 at 8:56 AM, donttouchmethere said:
 5 hours ago, donttouchmethere said:

How do I trigger it or use it?

Ah yea. Need to find the time to fill that in. Need to fix some things first though. 

 

The intention is that:
1. You beat a creature to low health - This limits it to creatures you can best.

2. It must be the last hostile creature in the area.

3. It should start to flee (see bugs) once health is low enough. Need to be careful at this stage, it can take time for the AI to switch the package - Lots of blocking/dodging/small hits. 

4. Once it starts to flee, unequip any weapons/spells. Strip naked and start crawling. It should stop running away from you now. 

5. Crawl over to it and use it. You should have 'tame' as an option

6. Make him cum...

 

Tamed creatures can be 'downed' 3 times before being killed. Activate a downed creature while not near enemies to get them back up. I think sleeping for 6+ hours will restore their downed count. If you don't have natural health regen in your game you can heal them by feeding them food or 'breast feeding' them with MME milk. 

 

Issues:

1. The quest aliases to capture creatures in the area and override their AI when low on health and they're the last enemy is sometimes unreliable. It fires on combat start/stop events but if you remain in combat while lets say you run through into another area then the aliases aren't refreshed to capture the new creatures in the area which can lead to them not running away when low on health. You can fix this by

StopQuest   _SLS_CreatureFleeAliases

StartQuest   _SLS_CreatureFleeAliases

 

2. Tamed creatures aren't approaching for sex like they should which keeps them interested. Otherwise they'll get bored and go home. This can lead to them spontaneously leaving. If they aren't unloaded (you don't make them wait somewhere) then they won't leave this way. 

 

3. There's a flag on the race record that decides if a race can pass doors. There's supposed to be a mechanism to handle this but sometimes it doesn't work. You can fix this by pointing the crosshairs at them and using a debug option. 'toggle race can't open doors flag' or something like that. 

 

 

 

Edited by Monoman1
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