Just wanted to show off a little something I've been working on. This is the Room Mapping system in MGF. Does what you think it does. What you see is the ActorRoomChange event being received which triggers a RoomMap() for the current room using static soul gems as navmesh vertex markers to visually define the room (for debugging purposes).
API surface thus far:
SL Survival LE
Sexlab Survival 0.685 BETA (14-Mar-2022).7z
Open Mouth Mod v1.7 (19-Mar-2021) For SLSO v1.6.7.7z
SL Survival SE
Sexlab Survival 0.685 BETA SE (14-Mar-2022).7z