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About this blog

Sorry for the blog spam. I don't know what I'm doing with blogs....

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MGF

Just wanted to show off a little something I've been working on. This is the Room Mapping system in MGF. Does what you think it does. What you see is the ActorRoomChange event being received which triggers a RoomMap() for the current room using static soul gems as navmesh vertex markers to visually define the room (for debugging purposes).    API surface thus far:    

Monoman1

Monoman1 in MGF

Tweaks

Monoman's Mod Tweaks   Amputator Framework Tweaked v1.6 (07-May-2021).7z   Amputator Framework Tweaked v1.6 SE (07-May-2021).7z   SLIF SE 1.2.2 beta patch: SLIF patch.7z - SLIF_Scale - Something about check "NiOverride.HasNodeTransformScale()" in function "UpdateNodeTransformConditional()" is causing node to reset. Suspect RaceMenu issue (v0.4.19.16).    Aroused Nips Tweaked v1.6 (29-Jun-2020).7z   Bathing In Skyrim Tweaked v3.3 (14-May-2021).7z

Monoman1

Monoman1 in Tweaks

SL Survival

SL Survival LE   Sexlab Survival 0.685 BETA (14-Mar-2022).7z   Open Mouth Mod v1.7 (19-Mar-2021) For SLSO v1.6.7.7z   SL Survival SE   Sexlab Survival 0.685 BETA SE (14-Mar-2022).7z

Monoman1

Monoman1 in SL Survival

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