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Posted
4 minutes ago, Monoman1 said:

Well, thats me snubbing that list.

Hmm I didnt see that, To be fair it is very intrusive but thats by design and kinda the point of it.

 

I havent noticed any bugginess using 0.685 on 1.6.353 with sexlab 1.64c.

 

I dont know how he or she has set up the MCM's but there seems to be lots of mods that would conflict with each other.

Posted (edited)
15 minutes ago, audhol said:

Hmm I didnt see that, To be fair it is very intrusive but thats by design and kinda the point of it.

 

I havent noticed any bugginess using 0.685 on 1.6.353 with sexlab 1.64c.

 

I dont know how he or she has set up the MCM's but there seems to be lots of mods that would conflict with each other.

How even are default options changed with wabbajack? Only thing I can think of is

A) providing a starting save (which seems a bit shit) or

B) recompiling scripts which I think I'm not cool with (given they're not going to be very familiar with the inner workings of mods (and/or very proficient at scripting?)) and passes the buck, yet again, to the mod author for supporting said deficiencies...

Edited by Monoman1
Posted (edited)
29 minutes ago, Monoman1 said:

How even are default options changed with wabbajack? Only thing I can think of is

I'm playing around with setting up a vortex collection and you can use 

https://www.nexusmods.com/skyrimspecialedition/mods/61719

You can change MCM recorder's json to autorun on new game start so all your options are set to how you set them up previously.

Edited by audhol
Posted
17 minutes ago, audhol said:

You can change MCM recorder's json to autorun on new game start so all your options are set to how you set them up previously

That looks pretty handy. Curious as to how it works though. I don't see menus opening when loading recordings.

Posted
2 minutes ago, Monoman1 said:

That looks pretty handy. Curious as to how it works though. I don't see menus opening when loading recordings.

I've tried a few collections from nexus that use it and all the user see's is a popup to say its started and then the stages are listed in the top left corner like normal new game startup info. Finaly a message says all is done and away you go.

Posted

Another mod that is handy is MCM maid 2. Let's you hide mcm's you don't use and allows for unlimited mcm mods.

It can also rearrange the mcm menu for you, so for example you can have sexlab survival at the very top rather than the bottom.

Posted (edited)
On 7/23/2022 at 5:42 PM, Monoman1 said:

Very (and I mean VERY) early test of a new stealing tracking and reaction system for Npcs. 

 

 

The main points are that:

1. This cell actually has objects belonging to two different factions. The armor/weapons are owned by one and the cups & clutter is owned by another. Both are captured. 

2. Npc reacts to seeing you stealing his shit. If he catches you he'll give you a shakedown and remove all the things you've stolen from him. 

3. Stuff is put back where it belongs. 

4. System is also handling vanilla thugs. You might have noticed the detection popups. If a bunch of stuff goes missing from an Npc but they don't actually see you take anything then the chance they'll send thugs your way is heavily based on whether they knew you were there at the time all their shit went missing. 

 

(Jugs apparently have 0 value which is why it wasn't processed. Meh)

Note: Obviously it's using a baka animation but I haven't yet got permission to use it. Bakas a hard guy to get in touch with. - Might not actually make it into the mod.

this looks really cool! Is it possible to make it so if they catch you, they'll blackmail you into having sex with them otherwise they'll report you to the guards? If you agree to sex you don't get a bounty, but you must let him have his way with you. If you disagree then he will report you to the guards

 

 

Edit: You could make it so the bounty you'd get if you disagreed to his blackmail was equal to the amount you stole. And then you could also have other options than just sex, he could blackmail you to wear armbinders for 24 hours or furniture bondage etc

Edited by RaptorVz
Posted
11 hours ago, audhol said:

I'm playing around with setting up a vortex collection and you can use 

https://www.nexusmods.com/skyrimspecialedition/mods/61719

You can change MCM recorder's json to autorun on new game start so all your options are set to how you set them up previously.

 

Holy crap!

 

I'll have to try this one out.

 

Does it work well with things that take a while to setup as well? Like for example Sexlab or SLAL animation registration?

 

Well, maybe I should just try it instead of asking stupid questions. ^_^

Posted (edited)

SL Survival: 0.684[?]

Skyrim SE


Evening!

 

This mod is my “Must Have” for every playthrough, and for the first time I am experiencing an issue with the mod that goes beyond my understanding.

I’d like to try and fix it because I’m excited to try out my newly improved modlist. I feel like all mods work well with each other to create a great experience.

 

As for the issue I am having...

 

1. Loc not Known

This problem happens when the Vanilla Gate is changed by an other mod and thus common occurrence with city overhauls.

I use JK Skyrim, but I load it before Survival to have Survival detect JK Skyrim. That worked last time, and I don’t see why it wouldn’t work now, but for some reason the locations are not tracked.

 

2. Inn Prices MCM

Within the MCM, all the location names are gone and only the prices are visible which I can not adjust, the Inn prices are 90gold/night. I expect the MCM problem to happen due to the ‘Unknown Locations’.

 

3. Works, but then it does not?

For the Locations not to be tracked is something I thought I could easily fix, but I became confused when I saw that the “Inn Prices” MCM show up normally on a New Game (AS-LAL) and possibly tracked the Locations for towns/cities (if Inn prices are tied to it).

At first I thought the mod didn’t load correctly on the other play test, but after a crash and reloading the same save; the MCM inn prices locations disappeared.  
 


I tried to look into xEdit to see if some other mods changed the City gates, but I couldn’t find the object within it, but what I found of Whiterun had not their objects overwritten after SL Survival.


I am kind of lost and unsure what actions I could take next to try to find and solve the issue, any suggestion? 
If required, I can share Papyrus, mod list, crash log or load order.

Edited by Straze
Posted
20 minutes ago, Straze said:

1. Loc not Known

If running Beta 0685 there's a harmless bug that prints this when curfew changes and you're out in the woods somewhere. 

21 minutes ago, Straze said:

2. Inn Prices MCM

Not sure what you mean. Pic might help. 

21 minutes ago, Straze said:

3. Works, but then it does not?

If there's a problem with the location tracker examining the save file might help. 

If the loc track script is stuck for some reason then it would explain why the inn prices page isn't printing because the price variables are stored in the loc track script. 

 

  

11 hours ago, RaptorVz said:

this looks really cool! Is it possible to make it so if they catch you, they'll blackmail you into having sex with them otherwise they'll report you to the guards? If you agree to sex you don't get a bounty, but you must let him have his way with you. If you disagree then he will report you to the guards

 

 

Edit: You could make it so the bounty you'd get if you disagreed to his blackmail was equal to the amount you stole. And then you could also have other options than just sex, he could blackmail you to wear armbinders for 24 hours or furniture bondage etc

Nothing for certain right now but you can bet you won't get off scot free (when has SLS ever done that)

Posted
10 hours ago, leakim said:

Does it work well with things that take a while to setup as well? Like for example Sexlab or SLAL animation registration?

Just tried it on a sexlab modlist and it works fine, it waits for each operation to finish before starting the next one.

 

Also I been working on some texture replacers for an objectified female world, not something I would release as a mod but if MM1 is interested in any of it I can pass it to you?

Spoiler

804023287_SkyrimSpecialEdition04_07_202208_18_38.png.99adbf35ae290a804e83652fe8dd94a7.png40873054_SkyrimSpecialEdition04_07_202208_19_22.png.8ed8d0d3327aa9e65b97b48ac2b75d52.png895906999_SkyrimSpecialEdition04_07_202208_19_49.png.2a149b43fd4fb304b61b1c32f0913dd9.png84973579_SkyrimSpecialEdition04_07_202211_44_50.png.ae46203f2b74a82a4f5c55ad77dc8da2.png1984338231_SkyrimSpecialEdition04_07_202212_02_12.png.2e220160b8a3944c4d49354b02007b8e.png340380749_SkyrimSpecialEdition04_07_202212_03_36.png.44c0a5b2a615ed495aca1197c7f4dfc8.png1402879156_SkyrimSpecialEdition21_07_202207_44_16.png.a830b1bd2e43c685744318b1042546c2.png322073714_SkyrimSpecialEdition21_07_202207_49_52.png.9bee992d77a1c46f40adc635c28d6cbb.png2098511740_SkyrimSpecialEdition21_07_202207_52_13.png.e58c1fe3efa8bfe56969dadbb38fdf71.png387501255_SkyrimSpecialEdition21_07_202207_52_35.png.8421b1409902cd49e9cc70e406310732.png1154679533_SkyrimSpecialEdition21_07_202207_53_10.png.23e023f1e3ce14143a2ad84c9a2897fc.png1218186770_SkyrimSpecialEdition21_07_202207_54_33.png.83cd5cfb5962433c9cc166e72634fe4e.png1375000468_SkyrimSpecialEdition21_07_202207_55_27.png.8607be78851813846f9c4297373bccc7.png838436188_SkyrimSpecialEdition21_07_202207_56_09.png.03020504c15e495d78f3e28754db4cba.png2007776984_SkyrimSpecialEdition21_07_202207_57_17.png.2c8fcc5d08fc5ab0c620f2bc1e64e3c1.png1072240893_SkyrimSpecialEdition21_07_202208_14_03.png.d97f11e36fd90547389bbac4a9d6db5c.png1075104402_SkyrimSpecialEdition21_07_202208_31_54.png.3b9f2afd8f271b4efae59146e268b336.png904412845_SkyrimSpecialEdition21_07_202208_32_12.png.a86613b43b0c64db32c57280ccad6927.png436805885_SkyrimSpecialEdition21_07_202208_32_34.png.0acb155ecce705b2d26d8c3f36bf0d4a.png166241873_SkyrimSpecialEdition21_07_202208_35_31.png.70dd9bbfc0c9f3261b317dd0d64426d4.png

 

Posted

So there is a new idle animation playing after I install this mod. My PC's face shakes a little and she moves her fingers a bit and she is no longer standing straight but is coruched forward a bit. Where can I find this idle? I want to disable it and let my default idle play.

Posted
12 minutes ago, Dawndrake said:

So there is a new idle animation playing after I install this mod. My PC's face shakes a little and she moves her fingers a bit and she is no longer standing straight but is coruched forward a bit. Where can I find this idle? I want to disable it and let my default idle play.

Not this mod. 

3 hours ago, audhol said:

Also I been working on some texture replacers for an objectified female world, not something I would release as a mod but if MM1 is interested in any of it I can pass it to you?

Not sure where'd I'd use em. Daydreaming maybe. Not sure it fits the theme. But also replacing so many different objects is costly. Better to replace more common objects for better 'bang for buck' ratio. 

Posted
13 hours ago, Monoman1 said:

If running Beta 0685 there's a harmless bug that prints this when curfew changes and you're out in the woods somewhere

It came to my attention when paying the toll in Whiterun because the "Loc not Known" message popped up. 

 

13 hours ago, Monoman1 said:

Not sure what you mean. Pic might help. 

Spoiler

First it showed, just to disappear the next time I load up the save.
I did run around through the forest and did some questing up to arriving at Whiterun. Even older saves from that playthrough seems to show the same issues.


After

image.png.1ab280119d8bdd13f2807fc5717e2ed7.png

 

13 hours ago, Monoman1 said:

...examining the save file might help. 

Not sure how to do that, what program does it need to examine save file? 

Doing more research to see what exactly triggers it. 

Posted
2 hours ago, Straze said:

Not sure how to do that, what program does it need to examine save file? 

Use falrim tools to examine active scripts and suspended stack

Posted
4 hours ago, Monoman1 said:

Use falrim tools to examine active scripts and suspended stack

Spoiler

image.png.60393b39e6df1b1593bf414cd318481d.png

I looked into it, and the _SLS_LocTrackCentralAlias seems to be fine, but the _SLS_ LictownCheckPlayerAlias does not. Can that be the cause for the MCM / location tracking? 

Posted
2 hours ago, Straze said:
  Hide contents

image.png.60393b39e6df1b1593bf414cd318481d.png

I looked into it, and the _SLS_LocTrackCentralAlias seems to be fine, but the _SLS_ LictownCheckPlayerAlias does not. Can that be the cause for the MCM / location tracking? 

That save doesn't look healthy. 

109 active scripts. Whats the suspended stack count?

There's a lot of what look like new game scripts still running...

*LAL* - Live another live (Alternate start)

_SLS_MQ101Kicker - MQ101 stage 240 kicker

Posted (edited)
15 hours ago, Monoman1 said:

That save doesn't look healthy. 

109 active scripts. Whats the suspended stack count?

There's a lot of what look like new game scripts still running...

*LAL* - Live another live (Alternate start)

_SLS_MQ101Kicker - MQ101 stage 240 kicker

ah, didn't know what I had to expect when opening the program - those errors must be due to the save after exiting the AS-LAL instance.
I checked an other save that is further in and there are 0 Suspended Stacks / 28 Active Scrips. That save too does not show MCM for Inn prices/untracked location.
 

Spoiler

image.png.2bb6eee567a02e9d10f4aef23aa87584.png

There is a lot of Devious Adventures scripts because when collared and certain action(behaviours) are executed - guards can approach / punish you(with DCL events and such).

 

So far with a new character I have not experienced same problem yet with Location Tracker/MCM - will keep going to see if it actually happens again. 

Edited by Straze
Posted (edited)

Not sure entirely what the issue may or may not be. I know it's vague, yet perhaps you might have a vague thought process of what I can look for. Sexlab survival parts aren't working with ineeds *edit* RND AIO USSEP needs. More precisely the eat/drink options aren't actually addressing the needs regardless of where I move the toggled amount per to. It's registering the addiction aspects an it's showing the degrees of the outcome of it's effect in the upper left speech/thought. As for actually affecting the hunger/thirst effects from time.. it does nothing. So. I'm a little confused to what's not cooperating.

Thanks to anyone who may know what the issue is, or has suggestions to look in to.

Edited by FoxLotus
Posted

Skyrim SE, 0.685 beta.

Got a weird interaction with mik addict. Nothing gamebreaking, but equipping a new piece of slot 32 equipment causes them to be momentarily "dropped".

Apparently, such pieces are considered as "stolen" when guards stop PC for licence check, and get taken away. Wonder if it is an inevitable downside of armor registering, or i screwd something up.

 Items arent flagged as stolen in inventory thou.

Posted
6 hours ago, FoxLotus said:

Not sure entirely what the issue may or may not be. I know it's vague, yet perhaps you might have a vague thought process of what I can look for. Sexlab survival parts aren't working with ineed needs. More precisely the eat/drink options aren't actually addressing the needs regardless of where I move the toggled amount per to. It's registering the addiction aspects an it's showing the degrees of the outcome of it's effect in the upper left speech/thought. As for actually affecting the hunger/thirst effects from time.. it does nothing. So. I'm a little confused to what's not cooperating.

Thanks to anyone who may know what the issue is, or has suggestions to look in to.

Afraid I don't use ineed so I can't help that much. 

 

If anyone wants to submit changes to the ineed interface script, be my guest. 

1 hour ago, nilead said:

Skyrim SE, 0.685 beta.

Got a weird interaction with mik addict. Nothing gamebreaking, but equipping a new piece of slot 32 equipment causes them to be momentarily "dropped".

Apparently, such pieces are considered as "stolen" when guards stop PC for licence check, and get taken away. Wonder if it is an inevitable downside of armor registering, or i screwd something up.

 Items arent flagged as stolen in inventory thou.

First, I don't think this is SLS confiscation. It's probably vanilla guard arrest dialogue. SLS doesn't check what's stolen or not. 

 

Second, IIRC I think this is an old vanilla bug when it comes to stolen items in Skyrim. If you drop an item from your inventory it is owned by 'PlayerBase'. MA drops items to get a object ref for your cuirass (There's no other way). Vanilla arrest and stolen item confiscation seems to consider items owned by any actor base to be stolen, including the player base. 

 

Tldr: Probably vanilla bug I reckon. 

Posted (edited)

Back again, sorry but I gotten the same issue as before with SLS Gates(location tracker)/Inn prices. 

I was setting up Mod Configurations in MCM for a new Wartimes playthrough (now with Fertility Mode & YPS) when I noticed that for Survival MCM the stats were gone.

Upon seeing it, I closed the game and checked Papyrus where I gotten the following Errors;

Spoiler

[08/03/2022 - 11:44:38PM] Error: alias _SLS_TollGateRiftenJkDoorInterior on quest _SLS_TolledGates (47009ED6): Cannot force the alias's reference to a None reference.
stack:
    [alias _SLS_TollGateRiftenJkDoorInterior on quest _SLS_TolledGates (47009ED6)].sls_tollgate.ForceRefTo() - "<native>" Line ?
    [_SLS_Main (47000D64)].sls_init.PlayerLoadsGame() - "SLS_Init.psc" Line 216
    [alias PlayerRef on quest _SLS_Main (47000D64)].sls_main.LoadGameMaintenance() - "SLS_Main.psc" Line 125
    [alias PlayerRef on quest _SLS_Main (47000D64)].sls_main.OnPlayerLoadGame() - "SLS_Main.psc" Line 82
[08/03/2022 - 11:44:38PM] SLS_: JKs Skyrim installed: TRUE
[08/03/2022 - 11:44:38PM] SLS_: Soft dependency check end ==============================================================

 

Spoiler

[08/03/2022 - 11:52:11PM] Error: Cannot call GetBaseObject() on a None object, aborting function call
stack:
    [_SLS_QST_MCM (42027A66)].SLS_QST_MCM.OnPageReset() - "SLS_QST_MCM.psc" Line 310
    [_SLS_QST_MCM (42027A66)].SLS_QST_MCM.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (1C000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[08/03/2022 - 11:52:11PM] Error: Cannot call GetName() on a None object, aborting function call
stack:
    [_SLS_QST_MCM (42027A66)].SLS_QST_MCM.OnPageReset() - "SLS_QST_MCM.psc" Line 310
    [_SLS_QST_MCM (42027A66)].SLS_QST_MCM.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (1C000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[08/03/2022 - 11:52:11PM] WARNING: Assigning None to a non-object variable named "::temp11"
stack:
    [_SLS_QST_MCM (42027A66)].SLS_QST_MCM.OnPageReset() - "SLS_QST_MCM.psc" Line 310
    [_SLS_QST_MCM (42027A66)].SLS_QST_MCM.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (1C000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[08/03/2022 - 11:52:15PM] Error: Cannot call GetBaseObject() on a None object, aborting function call
stack:
    [_SLS_QST_MCM (42027A66)].SLS_QST_MCM.OnPageReset() - "SLS_QST_MCM.psc" Line 310
    [_SLS_QST_MCM (42027A66)].SLS_QST_MCM.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (1C000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[08/03/2022 - 11:52:15PM] Error: Cannot call GetName() on a None object, aborting function call
stack:
    [_SLS_QST_MCM (42027A66)].SLS_QST_MCM.OnPageReset() - "SLS_QST_MCM.psc" Line 310
    [_SLS_QST_MCM (42027A66)].SLS_QST_MCM.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (1C000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[08/03/2022 - 11:52:15PM] WARNING: Assigning None to a non-object variable named "::temp11"
stack:
    [_SLS_QST_MCM (42027A66)].SLS_QST_MCM.OnPageReset() - "SLS_QST_MCM.psc" Line 310
    [_SLS_QST_MCM (42027A66)].SLS_QST_MCM.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (1C000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[08/03/2022 - 11:53:07PM] Error: HasMagicEffect called with invalid Magic Effect

Not sure if either one could be the case for the problem I'm facing. 

The Resaver:

Spoiler

image.png.72ce1687d65301aaa080a9c383867144.png

It is possible that it's entirely Hardware (memory or HDD) related, since I'm in the working on building a new PC due to blue screens I'm facing on a daily basis for quite a while. 

 

P.s. the other small testing playthrough didn't experience the problem and I played for good amount of hours, so I guess it's a matter of creating bunch of New Games till it works. Was curious if it was actually related to one of those papyrus.log errors to have an idea of what may be causing it. 
 

edit: As mentioned, starting New Games till the Inn prices MCM showed up worked. So I should be hopefully fine now since it loaded correctly. Time to start a ‘Wartimes’ Skyrim playthrough. 
 

Due to the randomness, I guess SL Survival isn’t in the correct LoadOrder location, but afraid to break stuff - so I always use LOOT.

Edited by Straze
Posted (edited)
20 hours ago, Monoman1 said:

Afraid I don't use ineed so I can't help that much. 

 

If anyone wants to submit changes to the ineed interface script, be my guest. 

 


TY for the response. 

An forgive me, I was under the impression from the mods menus that it interacted with or at least in part with the ineeds  hunger/thirst/disease survival framework. Is SLS interacting with another mod that hooks into a hunger/thirst/disease framework? Or is it simply a standalone system?

*EDit* sorry I had both RnD AIO USSEP and ineed (frostfall reasons). I had both so disabled ineed.. RND works as intended with SLS. All's good now.
 

Edited by FoxLotus
fixed

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