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Posted (edited)
16 minutes ago, Hiderius said:

 

I take it this is suppose to be new in a new version? If this is going to be new it looks interesting, also what outfit is she wearing the character.

Right. Forgot I never detailed it here. Its replacement for ridiculous vanilla T-100 hired thugs sent to punish you for stealing.

 

Quote

I think: 2 options initially: Submit or fight

 

Submit: Hard but fair outcome: Takes all your gold, all your equipped items and half the stuff in your inventory. Add some light DD's. And a good fucking and you're free to go. 

Fight: Add some way of yielding but now is a harder outcome: Takes everything you have. A hard fucking. Adds heavy bondage. And dump you in some random location in Skyrim (used and abused)

 

But where should your stolen stolen stuff be sent to...? 

1. I could send it to the owner that sent the thugs to deal with you? But it could be difficult to pickpocket stuff back.

2. Or I could maybe try to keep the thugs in the world somewhere (they are usually deleted so that could be tricky). 

3. Or i could send your stuff to the lost and found shop.

 

Another question is how it'd work with defeat mods...

I think (at least for SL defeat) what would happen is as usual you get defeated but get back up again but the thugs attack you again (this is what normally happens).

But at least you'll have the option to yield to them? And of course you should get only the hard outcome at this stage...

 

Think I'll also see if I can change their composition from 3 heavy melee (which can be exploited) to 1 tank, 1 mage, 1 archer for better balance and/or increase the number of thugs.

 

The outfit is just barkeep B I think

Edited by Monoman1
Posted

Sex Experience. mcm page 2. disabled by default because slo is not installed. So tell me why

i gett  "gain sex ecperience"  text in upper left corner  at every sex act ? 

 

only way to get rid of that text is to delete survival.esp

Posted

Ever have a instance of the  tongue not disappearing?

 

I just had a event which the pc and 8 enemies went at it about 16 times. Near the end, the tongue came out and stayed. I even rested the character for 5 games days.

 

so now I got a floppy tongue sticking out of her chin. I removed and reinstalled with no luck.

 

My last available save without the issue is 7 levels ago.....figures

 

 

Posted
17 minutes ago, Joe_Oni said:

Ever have a instance of the  tongue not disappearing?

Have you tried

Wheel > Self > Emote > Ahegao > Clear or

Disable ahegao in the menu.

Posted
23 minutes ago, Monoman1 said:

Have you tried

Wheel > Self > Emote > Ahegao > Clear or

Disable ahegao in the menu.

 

 

Yeah, nothing work, still got the tongue...

 

thinking about what to do, friggin started a new game about 5 time this week.  worst part is reapplying all the various mod settings, especially the ones that don't have import/export or even if they, don't load the setting correctly.

 

Posted
41 minutes ago, Joe_Oni said:

Yeah, nothing work, still got the tongue...

Are you sure it's SLS?

If quest '_SLS_AhegaoQuest' is stopped then it can't be updated to re-equip the tongue. And disabling ahegao in the menu stops the quest. 

Do in console:

sqv   _SLS_AhegaoQuest

Posted (edited)

I can't be 100% sure it's  sls. I just know of any others that deals with tongues. Bakafillherup has an option to have the tongue stick in an event but that was never enabled.

 

One of the latest mods installed was the toy framework because I was messing with porting the dark desire se mod,  I disabled a lot of it to begin with.

 

I had reinstalled so ahegao did come up as running. I disabled it in the menu and the tongue's still there.

 

I checked to see if any other mod had the tongue meshes (none) and disabled the latest mods I had installed.

 

I posted a series of pics the screenshot thread and in the last pic you can see the tongue has appeared. overwrote the last clean save....

 

Somehow I managed to bake the tongue permanently into the save and every save after that.

 

I've got a  save 4 levels lower up and running, so all's good and to tell you the truth. it's wonder my setup is as stable as it is

 

Thanks anyway, just wanted to see if something like this had come up before

Edited by Joe_Oni
Posted (edited)
1 hour ago, Joe_Oni said:

I can't be 100% sure it's  sls. I just know of any others that deals with tongues. Bakafillherup has an option to have the tongue stick in an event but that was never enabled.

 

One of the latest mods installed was the toy framework because I was messing with porting the dark desire se mod,  I disabled a lot of it to begin with.

 

I had reinstalled so ahegao did come up as running. I disabled it in the menu and the tongue's still there.

 

I checked to see if any other mod had the tongue meshes (none) and disabled the latest mods I had installed.

 

I posted a series of pics the screenshot thread and in the last pic you can see the tongue has appeared. overwrote the last clean save....

 

Somehow I managed to bake the tongue permanently into the save and every save after that.

 

I've got a  save 4 levels lower up and running, so all's good and to tell you the truth. it's wonder my setup is as stable as it is

 

Thanks anyway, just wanted to see if something like this had come up before

 

You can disable the tongue permanently in AheagoFaces.json file if it really gets broken

 

You have following strings:

 

"mouthopenlefteyehalfclosed" : [ 12, 100, 1, 100, 0, 55, -1 ],
"mouthopenrighteyehalfclosed" : [ 12, 100, 1, 100, 1, 60, -1 ],
"mouthopeneyesopenlookup" : [ 12, 100, 1, 100, 11, 100, -1 ]

 

Change the last digit in each of the lines from -1 to -2. Note it only disables tongue from ahegao, not from daydreaming. Also note, that the tongue still present may be from daydreaming borking up. It has happened on my games quite often. Way to fix it usually is to open/close mouth (you can assign a key for that in SLS MCM).

Edited by belegost
Posted
21 hours ago, Monoman1 said:

 

 

That's really cool. Can you force a sad expression or something like that for this event?


On the Thugs subject, what do you think about Thugs showing up to steal your armor (if you're wearing some non-bikini more expensive armor)? Just spitballing here

Posted
6 hours ago, belegost said:

 

You can disable the tongue permanently in AheagoFaces.json file if it really gets broken

 

You have following strings:

 

"mouthopenlefteyehalfclosed" : [ 12, 100, 1, 100, 0, 55, -1 ],
"mouthopenrighteyehalfclosed" : [ 12, 100, 1, 100, 1, 60, -1 ],
"mouthopeneyesopenlookup" : [ 12, 100, 1, 100, 11, 100, -1 ]

 

Change the last digit in each of the lines from -1 to -2. Note it only disables tongue from ahegao, not from daydreaming. Also note, that the tongue still present may be from daydreaming borking up. It has happened on my games quite often. Way to fix it usually is to open/close mouth (you can assign a key for that in SLS MCM).

 

Thanks, somethings seriously broken in that save.

 

I usually disable daydreaming, while I like things like the mushrooms, some of the other effects got a bit annoying after a while.

 

If I figure out what happened, I'll update

 

 

 

Posted

For some reason my bikini armors are triggering the curse. I've checked in xedit and both TAWOBA and TEWOBA have the keywords on each item and nothing else is touching those entries, and the items I'm wearing are the only armor (not even rings) on my character. 

 

Any ideas of where to start looking at a fix?

Posted

Returning to Skyrim after a couple of years of absence and checking out the new mods. One quick suggestion for your mod: The trade/prices "debuff" from Inequality seems to be fixed at a constant 15% - could that be added as a slider in the MCM, so it is configurable? I only checked the "regular" version, maybe it is already in the new beta, if so, apologies for not checking there.

 

Also, instead of bribing the shopkeeper to trade with you when you don't have the appropriate license, maybe you could convince them to trade with you with a sex act? :)

 

 

Posted

In the actions menu when you press "G" you get a action to collect cum, but it says you need a empty container. Which container is required.

Posted (edited)
11 hours ago, Moonlike3806 said:

For some reason my bikini armors are triggering the curse. I've checked in xedit and both TAWOBA and TEWOBA have the keywords on each item and nothing else is touching those entries, and the items I'm wearing are the only armor (not even rings) on my character. 

 

Any ideas of where to start looking at a fix?

 

Keywords? 

There's only one and is "_SLS_BikiniArmor", is in SL Survival plugin.  Is not located in SexLabARoused.esm like "EroticArmor" and the extensions from FactoryClose.

Your outfit mod plugin or the override plugin need to have SL Survival as a master to access the keyword and propagate it to the armor records.

 

The keyword is needed in everything that constitute part of the "bikini" outfits. You can use the xEdit script "AT - QuickChange v2.5" to do it in bashes.

 

Edited by safado
Posted
On 5/25/2022 at 7:13 PM, Xiaron said:

Is there a way to get the toll guards to not unequip an open gag if you pay the toll via BJ?

Is it not re-equipped? 

That's how I thought it worked.

3 hours ago, JDT13 said:

In the actions menu when you press "G" you get a action to collect cum, but it says you need a empty container. Which container is required.

Cumtainers.

Bought from alchemists. Assuming your merge patch is working ok. 

6 hours ago, Morath said:

Returning to Skyrim after a couple of years of absence and checking out the new mods. One quick suggestion for your mod: The trade/prices "debuff" from Inequality seems to be fixed at a constant 15% - could that be added as a slider in the MCM, so it is configurable? I only checked the "regular" version, maybe it is already in the new beta, if so, apologies for not checking there.

Can't be a slider. Only thing it could be is multiple choice but I'm hesitant to do that because it adds lots of condition checks and inequality is on every actor = multiple lots of condition checks. Edit the perk in TesEdit is probably the best option

6 hours ago, Morath said:

Also, instead of bribing the shopkeeper to trade with you when you don't have the appropriate license, maybe you could convince them to trade with you with a sex act?

I think I considered this but preferred to prioritize keeping you poor and desperate. 

12 hours ago, Moonlike3806 said:

Any ideas of where to start looking at a fix?

Check Licences 1 page. It registers whatever fired the curse. 

Posted
On 5/23/2022 at 10:57 PM, Monoman1 said:

I think: 2 options initially: Submit or fight

 

Submit: Hard but fair outcome: Takes all your gold, all your equipped items and half the stuff in your inventory. Add some light DD's. And a good fucking and you're free to go. 

Fight: Add some way of yielding but now is a harder outcome: Takes everything you have. A hard fucking. Adds heavy bondage. And dump you in some random location in Skyrim (used and abused)

Any interesting locations to dump the player for the above?

 

Places that are just remote or difficult to determine where you are. 

Places that are going to be difficult to leave - eg sightless pit

Places maybe that may be difficult to return from with mods like Frostfall etc. 

 

They could leave you some 'stuff' to help maybe. Like a tent, devious keys etc...

Posted (edited)
17 hours ago, Monoman1 said:

Places maybe that may be difficult to return from with mods like Frostfall etc.

Haven't played with Frostfall or Alternate Start in a bit, but there's an Alternate Start near Alftand in a ruined hut near a camp site.

 

The closest civilized areas are Dawnstar, Winterhold and the Nightgate Inn, but it's pretty far from any of them.

As a bonus: the tent is already there :)

 

You already mentioned Sightless Pit. That's not too far from there either, might be another good choice.

 

Edit: The area around Orphan's Tear is also quite remote and being north of the mountains near Solitude it's not an area you often visit so it might be tough to know where you are without a map.

Edited by LaniusFNV
Posted (edited)
18 minutes ago, LaniusFNV said:

but there's an Alternate Start near Alftand in a ruined hut near a camp site.

Yea, that's a good spot. There can be more than one dumping spot BTW, so the more recommendations the better. Down in the spike pit at halted stream camp might be another good spot - close to home and no environment threat but you've got to go through halted stream camp to get out...

 

I've already added Hela's Folly. You can configure some helpful or random items to be dropped around the player: tent for the north, maybe some rags, a dagger, some food maybe, maybe a devious key... if you can find it etc

 

Campfire tent is more to survive the journey back to civilization otherwise you can become stuck in the cold unable to move away from static tents/campfires. 

Edited by Monoman1
Posted
4 minutes ago, Monoman1 said:

Down in the spike pit at halted stream camp might be another good spot - close to home and no environment threat but you've got to go through halted stream camp to get out

 

Yes, that sounds perfect!

Posted

Weird issue related to the whiterun kennel…

 

when released by the kennel master something breaks the DAR eating/drinking animations from “Eating animations and Sounds SE” https://www.nexusmods.com/skyrimspecialedition/mods/42602

 

They no longer play correctly.


It has also caused strange repetitions to the 2h weapons equip animations from this mod:

https://www.nexusmods.com/skyrimspecialedition/mods/62932

 

Any ideas on why this should be, and/or how to fix/reset it?

Posted (edited)

This is an odd one, but I'm having two problems with the bikini breakdown recipes. To get things out of the way, I'm using Silvain's SE conversion of 0.685 and TAWOBAE. I checked a bunch of the armors and confirmed that the IDs didn't change for the existing armors, so I did a "find and replace" across all of the TAWOBA built-in recipes and updated them to look for the new plugin name instead.

 

The first problem comes from the breakdowns trying to give seemingly random things instead of the defined bikini armors. Usually it fails because the record isn't an item, but I've received potions and Dragonbane. I thought it might have been the whole "JSON works differently in LE versus SE" thing, but the problem continued even after changing the values in a test case from decimal to hexadecimal. It also only reports failing to recover one piece of armor, even if the source armor had multiple parts.

 

The second is that in cases where I had multiple copies of an armor, it would take away two instead of one - the first being consumed in the breakdown recipe, and the second being removed by the breakdown script.

 

Disregard my first problem, it turns out I'm an idiot and had my edits too high up in the load order so they were being overwritten by the default configs.

Edited by chaimhewast
Posted
On 5/29/2022 at 7:46 PM, Monoman1 said:
On 5/29/2022 at 7:33 PM, LaniusFNV said:

Alftand in a ruined hut near a camp site.

Yea, that's a good spot. There can be more than one dumping spot BTW, so the more recommendations the better.

 

Ruins of Bthalft. AFAIR this is one of the dumping locations for SD+'s as well. Has bandits that attack immediately, bears all around, closest village is Ivarstead and an imperial camp.

 

Mountain passage that leads to Arcwind Point, south of Froki's Shack and Autumnwatch Tower. Cold, remote, has trolls. Closest friendly place is Froki's Shack.

 

Ruins of Rkund. Cold and remote. Has to go through Darklight Tower to get down, unless you chance jumping down the cliff. Closest "friendly" place is Largashbur (only if blood-kin) or Snow-Shod Farm.

 

Bloodlet Throne. Obvious.

 

Passage somewhere between Eldersblood Peak and Drelas' Cottage. Cold, dragons, bears and Drelas.

 

Labirynthian. Trolls, animals and cold.

Posted
On 5/29/2022 at 9:44 PM, trajan001 said:

Weird issue related to the whiterun kennel…

 

when released by the kennel master something breaks the DAR eating/drinking animations from “Eating animations and Sounds SE” https://www.nexusmods.com/skyrimspecialedition/mods/42602

 

They no longer play correctly.


It has also caused strange repetitions to the 2h weapons equip animations from this mod:

https://www.nexusmods.com/skyrimspecialedition/mods/62932

 

Any ideas on why this should be, and/or how to fix/reset it?

No idea. Only thing I can think of is that certain devious devices are added and removed in the kennel so you might have some animation problem with DD. 

Try equipping the main device (probably a hobble skirt type thing) you got into and unequip it manually and see what happens. 

16 hours ago, chaimhewast said:

The second is that in cases where I had multiple copies of an armor, it would take away two instead of one - the first being consumed in the breakdown recipe, and the second being removed by the breakdown script

Confirmed. Have fixed. 

For now just drop any items of count > 1 before break down.

6 hours ago, belegost said:

 

Ruins of Bthalft. AFAIR this is one of the dumping locations for SD+'s as well. Has bandits that attack immediately, bears all around, closest village is Ivarstead and an imperial camp.

 

Mountain passage that leads to Arcwind Point, south of Froki's Shack and Autumnwatch Tower. Cold, remote, has trolls. Closest friendly place is Froki's Shack.

 

Ruins of Rkund. Cold and remote. Has to go through Darklight Tower to get down, unless you chance jumping down the cliff. Closest "friendly" place is Largashbur (only if blood-kin) or Snow-Shod Farm.

 

Bloodlet Throne. Obvious.

 

Passage somewhere between Eldersblood Peak and Drelas' Cottage. Cold, dragons, bears and Drelas.

 

Labirynthian. Trolls, animals and cold.

Thanks :)

I'll have to check them but it sounds like some of these would be hard to explain how the thugs got you there :D

You know me and my OCD...

Posted
1 hour ago, Monoman1 said:

I'll have to check them but it sounds like some of these would be hard to explain how the thugs got you there

 

shia-labeouf-magic.gif

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