Monoman1 Posted June 18, 2022 Author Posted June 18, 2022 15 minutes ago, Envy20 said: Is there some other way to lower orgasm fatigue than sleeping? I find it near impossible to lower the effects that it causes when the pc is at a high milk maid level, as every time you finish milking, the orgasm fatigue is so high that there is no way that the pc can use anything other than sleep and regain the max milk level and cycle all over again when you go to milk yourself. If you use the beta: There is a dynamic fatigue threshold -> More orgasms today = higher threshold tomorrow & vice versa. Alcohol reduces fatigue (should probably be combined with a mod that tries to do nasty things to you while drunk) The main intention of orgasm fatigue is that extended rape sessions/forced orgasms leave you weak and vulnerable for longer than most other mods seem to think is appropriate.
leakim Posted June 19, 2022 Posted June 19, 2022 On 6/14/2022 at 11:16 PM, leakim said: Got an odd issue that I have not seen before despite having used SLS for a long time. Suddenly the game thinks I've already paid the gate toll (of Whiterun), even though I have not. I simply get the message "I've already paid the toll" and the gate remains locked. If I leave through other means I do not get the "guards will be on lookout for me" message that you usually get. I've tried disabling and re-enabling the toll system both inside and outside of Whiterun to no avail. SLS seems to simply think I've permanently paid the gate toll. Perhaps there is some quest or variable that has not been set correctly. Perhaps you can guide me on how to get this system back into a valid state? UPDATE: It seems that if I start a new game, SLS is capable of tracking my location in the "My Location" of the MCM menu. However, my broken game does not do this. It simply consistently has "Untracked Location". I looked a bit at the scripts of the mod to see if I could figure it out myself, and I think I might have solved the problem: Found the .psc file that contains the text "You have already paid the toll" Determined that the script uses a variable called Init.IsTollPaid. Looked for the functions that changes this value (PlayerLocChange->SetIsInsideWalls) Found the trigger script that executes this function (_SLS_LocTrackCentralAlias.psc) Found the quest in the .esp files that triggers this script (_SLS_LocTrackCentralAlias) Loaded my broken game, ran the script "StopQuest _SLS_LocationTrackCentralQuest" followed by "StartQuest _SLS_LocationTrackCentralQuest" Exited Whiterun, location now being tracked. Re-entered Whiterun, now able to pay the toll again. Anything I should worry about, doing this? It does make me worry how this happend and if something else could be broken. On 6/16/2022 at 11:27 AM, Monoman1 said: Impossible to say without a deeper dive or i encounter it myself Wanted to add to my previous issue that I found another problem, which seemingly had the same solution. Guards would no longer force greet me for having weapons equipped, stopping and then starting the quest "_SLS_GuardWarnWeapEquippedDetectQuest" fixed the problem. Weirdly enough, resetting the drug-related detection or weapon drawn quest seemed to have the same effect (also making the guards suddenly detect weapons equipped). Not mentioning this because I want you to waste time helping me (please don't), but maybe it would be nice to add some sort of a "reset" button or similar to the MCM that straightens out such quests in the future, if such a thing is possible.
Adviser69 Posted June 19, 2022 Posted June 19, 2022 Quick question. Does the mod check your character's gender on initialization or loading a save? I'm planning on doing a playthrough starting out as male, but through quest (Immersive Hair Styling) and/or curse and magic (Sexlab Hormones) transforming into a female. Just need to know if I should keep the mod inactive until my character has made the transition.
Krashark Posted June 19, 2022 Posted June 19, 2022 20 minutes ago, Adviser69 said: Quick question. Does the mod check your character's gender on initialization or loading a save? I'm planning on doing a playthrough starting out as male, but through quest (Immersive Hair Styling) and/or curse and magic (Sexlab Hormones) transforming into a female. Just need to know if I should keep the mod inactive until my character has made the transition. No. The mod assumes you are playing as a female character, though most of its features can be disabled when you start the game (tolls, licences, curfew, cum addiction and many others). When your PC becomes female, you need to go to MCM and manually re-enable most of SLS features. Tip: Try exporting settings to the JSON so you can easily switch between them. I did the same thing in a few playthroughs without significant issues, although I use Sanguine Debauchery to change gender instead of YPS (cuz I play with beast races and the latter just doesn't fit my playstyle at all). You can also start your game as male without SLS, then install SLS when becoming female, although some people may have issues while changing load order with saved games (which didn't happen to me so far). SLS itself is not a performance hog/save game bloater despite its large amount of features, but some of its soft-dependencies are.
Dojo_dude Posted June 20, 2022 Posted June 20, 2022 Found a conflict with Immersive Horses. The menu does not pop-up on a purchased horse. Disabled Creature Content - still nada.
Monoman1 Posted June 20, 2022 Author Posted June 20, 2022 (edited) 12 hours ago, Dojo_dude said: Found a conflict with Immersive Horses. The menu does not pop-up on a purchased horse. Disabled Creature Content - still nada. Mmmkay. I've spent several hours looking at this this morning (there goes modding for the day again) and in the end it doesn't appear to be anything to do with SLS. The problem with this as far as I can tell is: 1. IH blocks activation on all horses via a magic effect script attached to the horse race in OnInit() and relies on OnActivate() to process activation events. 2. 'Something' UNblocks activation on the horse, perhaps on save loading it looks like. This happens without SLS installed on my load order too. 3. OnActivate runs when you use the horse it runs this code: ; Allows the player to access specialized horse options. Event OnActivate(ObjectReference akActionRef) Debug.Messagebox("Activate\nBlocked: " + horseRef.IsActivationBlocked()) ; The horse is off-limits, so check for self-activation and then quit. if horseRef.GetActorValue("WaitingForPlayer") == -1 ; Self-activation allows a separate mod to control when the horse is available. if akActionRef == horseRef MCM.AbandonHorse(horseRef) endIf return endIf ; Quit if the horse was not activated by the player or if it has a harness on. if akActionRef != MCM.PlayerRef || horseRef.IsEquipped(MCM.HorseHarness) return endIf ; Trigger a dismount if the player somehow mounted the horse outside of this script. if !playerIsRiding && MCM.PlayerRef.IsOnMount() && horseRef.IsBeingRidden() Debug.Messagebox("3\nplayerIsRiding: " + playerIsRiding + "\nMCM.PlayerRef.IsOnMount(): " + MCM.PlayerRef.IsOnMount() + "\nhorseRef.IsBeingRidden(): " + horseRef.IsBeingRidden()) MCM.PlayerRef.Dismount() return endIf ; Finalize the last dismount if it did not get triggered normally (horse ragdolled or died). if playerIsRiding && (!MCM.PlayerRef.IsOnMount() || MCM.PlayerHorseRef != horseRef) OnDismount() endIf int choice = MCM.GetPlayerActivationChoice(horseRef, playerIsRiding) if choice == MCM.OptionRide PlayerRideOrDismount() elseIf choice == MCM.OptionTalk MCM.MountedTalkOrSearch() elseIf choice == MCM.OptionFollow ClaimOrSteal(playerIsMounting = false) MCM.FollowOrWait(horseRef) elseIf choice == MCM.OptionInventory ClaimOrSteal(playerIsMounting = false) MCM.HorseInventory(horseRef) elseIf choice == MCM.OptionStats IHOStats.ShowHorseStats(horseRef, MCM.IsPersistent(horseRef)) elseIf choice == MCM.OptionDismiss MCM.DismissHorse(horseRef) elseIf choice == MCM.OptionManage MCM.UpdateHorseListMenu() MCM.ShowHorseListMenu() elseIf choice == MCM.OptionAdopt MCM.AdoptHorse(horseRef) endIf EndEvent The code exits on the 3rd IF statement because without BlockActivation working the player has already mounted the horse by the time the code executes and IsOnMount() and horseRef.IsBeingRidden() are both true. tldr: You need to find whatever mod is unblocking activation on horses (possibly might be more than just horses). I thought it might be maybe Creature Framework but there are no BlockActivation() in it's scripts. If your character begins mounting the horse before the menu appears then something is wrong (BlockActivation() is not working). BlockActivation() on horse without SLS installed before quit/reload: BlockActivation() on horse without SLS installed after quit/reload: I'd be interested to know what mod too but I don't have any more time to spend on this. PS: If it's not a problem with BlockActivation() then it could also be something to do with your horse race record. Check the record in tesedit with all mods loaded. If that spell doesn't 'make it' on to the horse then the whole system is broken anyway. A proper merged patch should fix this. PSS: Folks, please verify bug reports like this before coming to me. I'm very busy even without taking modding into account. The only thing it's doing is giving me a reason to avoid this forum tbh. Edited June 20, 2022 by Monoman1 3
anewloverlabsuser Posted June 20, 2022 Posted June 20, 2022 Hello! I am trying to use sexlab survival on skyrim (the original version) but i keep getting "outdated PapyrusUtil" even though i downloaded the latest PapyrusUtil version for old Skyrim and it says on Vortex that it is overriding the outdated version in Sexlab Framework. How can i fix it?
Monoman1 Posted June 20, 2022 Author Posted June 20, 2022 39 minutes ago, anewloverlabsuser said: Hello! I am trying to use sexlab survival on skyrim (the original version) but i keep getting "outdated PapyrusUtil" even though i downloaded the latest PapyrusUtil version for old Skyrim and it says on Vortex that it is overriding the outdated version in Sexlab Framework. How can i fix it? Sorry but I've never used vortex. If you're LE and SLS says it's the wrong version then it's the wrong version. No doubt about it. Double/triple check file overwrites. Sexlab isn't the only mod that includes an old version of papyrus util.
anewloverlabsuser Posted June 20, 2022 Posted June 20, 2022 5 hours ago, Monoman1 said: Sorry but I've never used vortex. If you're LE and SLS says it's the wrong version then it's the wrong version. No doubt about it. Double/triple check file overwrites. Sexlab isn't the only mod that includes an old version of papyrus util. It finally worked. I have the latest edition but it took two reloads of my save for it to register on both sexlab survival and poser menu!
tamai Posted June 21, 2022 Posted June 21, 2022 (edited) I had an idea for a feature, that maybe you can ask an npc to dress you if your hands are tied for instance an armbinder etc? Like in the chioces of i need help? Anyway I hope you're taking it easy monoman dont burn yourself out ^^ Edited June 21, 2022 by tamai 1
genericlogin Posted June 21, 2022 Posted June 21, 2022 I found that the bikini armor curse doesn't get along with PSQ's succubus transformation. The transformation adds a bunch of succubus body parts (wings, tail, etc.) that are considered armor--and of course they're not _bikini_ armor. The MSM mechanism for getting equipped items and adding exceptions doesn't work, because they succubus parts don't show up there. I found the instructions on the first page of this thread for adding the bikini keyword to armor, but those instructions contain this step: "Survivals esp must be higher in your loader than the armor mod(s). Adjust your load order first if needed. ". However, PSQ is an esm, so this isn't possible. Is it possible for the Survival MSM to be updated to find the succubus parts when it looks for equipped items?
Karkhel Posted June 21, 2022 Posted June 21, 2022 Sorry for putting this here since I know for a fact its not SL Survival's fault, but this thread gains a lot more traction and maybe someone had the same issue and it does still relate to SLS. I've used Sexlab Horrible Harassment Expansion together with SLS and I got into a weird interaction while I was testing my new load order, HH's grapple interrupted begging sex from SL Survival, and the funny part was that it was the same guy I was having sex with... so begging sex scene outcome happens, it goes on for a bit, then suddenly I get grappled, that scene is over but now new one beggings, it didn't break anything completely but I'm assuming npc needs to be satisfied by the end of the actual first scene for this to be succcesful right? So that part is kinda butchered. Anyone know how to stop this from happening?
Monoman1 Posted June 21, 2022 Author Posted June 21, 2022 12 hours ago, tamai said: I had an idea for a feature, that maybe you can ask an npc to dress you if your hands are tied for instance an armbinder etc? Like in the chioces of i need help? Anyway I hope you're taking it easy monoman dont burn yourself out ^^ Might be an idea but I can't imagine what reward any male would want for covering you up... Seems unlikely any reward would be enough. 42 minutes ago, genericlogin said: I found that the bikini armor curse doesn't get along with PSQ's succubus transformation. The transformation adds a bunch of succubus body parts (wings, tail, etc.) that are considered armor--and of course they're not _bikini_ armor. The MSM mechanism for getting equipped items and adding exceptions doesn't work, because they succubus parts don't show up there. I found the instructions on the first page of this thread for adding the bikini keyword to armor, but those instructions contain this step: "Survivals esp must be higher in your loader than the armor mod(s). Adjust your load order first if needed. ". However, PSQ is an esm, so this isn't possible. Is it possible for the Survival MSM to be updated to find the succubus parts when it looks for equipped items? Try: Adding the SexlabNoStrip keyword or Removing the name of the items. Either should work I think. Removing the name will make the items invisible in your inventory. I guess parts like wings shouldn't really be visible anyway...? BTW. I'm fairly sure that invisible inventory items will register in the menu because I would have wanted to capture all items. I think anyway...? 9 minutes ago, Karkhel said: Sorry for putting this here since I know for a fact its not SL Survival's fault, but this thread gains a lot more traction and maybe someone had the same issue and it does still relate to SLS. I've used Sexlab Horrible Harassment Expansion together with SLS and I got into a weird interaction while I was testing my new load order, HH's grapple interrupted begging sex from SL Survival, and the funny part was that it was the same guy I was having sex with... so begging sex scene outcome happens, it goes on for a bit, then suddenly I get grappled, that scene is over but now new one beggings, it didn't break anything completely but I'm assuming npc needs to be satisfied by the end of the actual first scene for this to be succcesful right? So that part is kinda butchered. Anyone know how to stop this from happening? The begging sex scene was interrupted? Really it's an issue for SLHH. There shouldn't be any approach while animating. Now, sometimes timing can be a bitch, no matter how many checks you make. So sometimes you've just got to manage it yourself.
tamai Posted June 21, 2022 Posted June 21, 2022 (edited) 50 minutes ago, Monoman1 said: Might be an idea but I can't imagine what reward any male would want for covering you up... Seems unlikely any reward would be enough. thats true xD but spice of life sometimes good things can happen right, I would just like the immersion of someone offering to dress you ? maybe only women help with this, relating to your struggles. Edited June 21, 2022 by tamai
safado Posted June 21, 2022 Posted June 21, 2022 (edited) 2 hours ago, genericlogin said: I found that the bikini armor curse doesn't get along with PSQ's succubus transformation. The transformation adds a bunch of succubus body parts (wings, tail, etc.) that are considered armor--and of course they're not _bikini_ armor. The MSM mechanism for getting equipped items and adding exceptions doesn't work, because they succubus parts don't show up there. I found the instructions on the first page of this thread for adding the bikini keyword to armor, but those instructions contain this step: "Survivals esp must be higher in your loader than the armor mod(s). Adjust your load order first if needed. ". However, PSQ is an esm, so this isn't possible. Is it possible for the Survival MSM to be updated to find the succubus parts when it looks for equipped items? If Monoman1 suggestion do not work, then try this: Just create an override patch using xEdit with both mods as master, and modify the "succubus" parts with the keyword _SLS_BIKINIARMOR. Form43 plug-in, adds _SLS_BikiniArmor to the succubus items. Injects and adds SLA_ArmorHalfNaked to the Succubus Armor. (inject makes it compatible without need for Baka's SL aroused) Adds SLS Potion CumGeneric effect to PSQ Semen Potions Adds SLS "Potion of Sensitivity" effect to some ingestibles. Adds SLS CumDremora effect to succubus fluid potions. Corrupt with your own stuff? Maybe not a good idea, LOL. Side effect, gain SLS bikini experience as a succubus. It's a personal patch. PSQ - SLS - BakaKW Patch.esp Edited June 21, 2022 by safado
genericlogin Posted June 22, 2022 Posted June 22, 2022 2 hours ago, Monoman1 said: Adding the SexlabNoStrip keyword or Removing the name of the items. Either should work I think. Removing the name will make the items invisible in your inventory. I guess parts like wings shouldn't really be visible anyway...? It's impossible to add the keyword using the procedure described towards the beginning of the thread. Survival's esp can't be higher in the load order than PSQ's esm, it can't be set as a master for the esm, and if you try to paste the keyword in anyway TES5Edit won't let you. I tried removing the item names, but that didn't do anything (they were already invisible in the inventory). Quote BTW. I'm fairly sure that invisible inventory items will register in the menu because I would have wanted to capture all items. I think anyway...? These don't. The equipped forms only show various bikini armor parts, a necklace, and a backpack (from another mod). It seems the only available workaround is to turn the bikini curse off in the MCM when my character is in succubus form, and remember to turn it back on when she shifts out.
genericlogin Posted June 22, 2022 Posted June 22, 2022 1 hour ago, safado said: Just create an override patch using xEdit with both mods as master, and modify the "succubus" parts with the keyword _SLS_BIKINIARMOR. "Just." ? I tried the .esp you attached thinking perhaps it contained everything you described, but it didn't have any effect--at least, not on the problem of the bikini curse in succubus form. I didn't check all the other stuff.
Monoman1 Posted June 22, 2022 Author Posted June 22, 2022 55 minutes ago, genericlogin said: It's impossible to add the keyword using the procedure described towards the beginning of the thread. Survival's esp can't be higher in the load order than PSQ's esm, it can't be set as a master for the esm, and if you try to paste the keyword in anyway TES5Edit won't let you. I tried removing the item names, but that didn't do anything (they were already invisible in the inventory). These don't. The equipped forms only show various bikini armor parts, a necklace, and a backpack (from another mod). It seems the only available workaround is to turn the bikini curse off in the MCM when my character is in succubus form, and remember to turn it back on when she shifts out. Notice I said SexlabNoStrip Also, you'll have to change some equipment before the curse is refreshed. It is not refreshed periodically for obvious reasons.
safado Posted June 22, 2022 Posted June 22, 2022 3 hours ago, genericlogin said: "Just." ? I tried the .esp you attached thinking perhaps it contained everything you described, but it didn't have any effect--at least, not on the problem of the bikini curse in succubus form. I didn't check all the other stuff. Did you check the Bikini License section "Curse triggered" entry? What it says? The "Roshomon effect" is strong with you. ? Go nude and wait the curse to dispel. You can also remove the bikini license from inventory. After dispel, try again. Note: sexlabnostrip was already part of the assets from original mod, only slot32(cloth outfit), slot33/34(glove), and slot37(boot) do not have it and instead have SLS_bikiniarmor.
genericlogin Posted June 22, 2022 Posted June 22, 2022 16 hours ago, safado said: Did you check the Bikini License section "Curse triggered" entry? What it says? The "Roshomon effect" is strong with you. ? Go nude and wait the curse to dispel. You can also remove the bikini license from inventory. After dispel, try again. Note: sexlabnostrip was already part of the assets from original mod, only slot32(cloth outfit), slot33/34(glove), and slot37(boot) do not have it and instead have SLS_bikiniarmor. I didn't entirely understand what you're telling me, so I tried putting your patch back on, making sure the curse was enabled in the MCM, then removing all the character's clothes while in human form. I thought "wait the curse to dispel" might mean to wait for the "Bikini Curse Linger" effect to dissipate, so I did that. After the effect was gone, I put the character's bikini armor back on and transformed to succubus form. This time the curse didn't take effect. Thanks!
Anunya Posted June 24, 2022 Posted June 24, 2022 Hello hello - I took a bit of a break from Skyrim but the siren song of Sex Lab Survival (and Wartimes, but I'll save that for a bit later) has brought be back and I'm rebuilding my load order, trying to catch up (and hopefully put it together so my loading-save-goes-to-black-screen problem doesn't manifest itself again). I'm quickly remembering the convoluted joys of getting everything I need and am hoping folks can help me out with a few pointers. I'm pretty paranoid that I'm missing a crucial patch or key pre-requisite mod somewhere along the way.... I have: Devious Devices 5.2 Beta 3BA SLSO 2022-04-24 ZAZ Anim Pack+ CBBE HDT V8.0+SEREV3 Bathing in Skyrim SE 1.43 + Bathing in Skyrim Tweaked v3.3 (that'll work with SE, right?) Simply Knock SE 1.0.3 - I have the SKSE64 2.0.19 dll, but my SKSE64 is v 2.0.20. There doesn't seem to be a 2.0.20 dll on nexus (later versions are AE and I'm still SE). Is it okay to use the 2.0.19 dll with 2.0.20, or should I roll my SKSE64 back to 2.0.19? Or does someone have a Simply Knock SKSE 2.0.20 dll they could share? Devious Followers Continued SE 2.14.4 RapeTattoos v1.4 FadeTattoos v1.0 Other than Milk Mod Economy + Milk Addict & Creature Content (both of which I'm going to do in later stages), am I missing anything crucial to get the full SLS experience? Oh, yes... I'm missing a bikini mod, which brings me to another question: has anyone done the work on setting up proper jsons for bikini breakdowns from regular armour? And are you willing to share them? I'd love to get the breakdown process working, but I know I'm never going to edit those files in full for it to work. If someone has breakdowns working, that'll determine which version of TAWOBA (or whatever) I'll install. I appreciate any and all help and suggestions ... it's good to be back on LL... but it's a long road back to a happy build....
Monoman1 Posted June 24, 2022 Author Posted June 24, 2022 9 hours ago, Anunya said: am I missing anything crucial to get the full SLS experience? At a glance, STA maybe. Yps + tweak, slaverun, FHU etc.
tygct Posted June 24, 2022 Posted June 24, 2022 11 hours ago, Anunya said: Bathing in Skyrim SE 1.43 + Bathing in Skyrim Tweaked v3.3 (that'll work with SE, right?) As you are playing on SE you should take a look at tamai's comments here, so you don't end up with broken water recognition using the Monoman tweak for LE. Also Monoman made a patch for the ahegao feature here, you might as well check Osmel Sexlab Utility Plus, which already includes Monoman's patch for the Open Mouth feature and expands Sexlab Framework. 11 hours ago, Anunya said: Simply Knock SE 1.0.3 - I have the SKSE64 2.0.19 dll DLL for 2.0.19 works for SKSE 2.0.20 too 1
safado Posted June 24, 2022 Posted June 24, 2022 (edited) 17 hours ago, Anunya said: Hello hello - I took a bit of a break from Skyrim but the siren song of Sex Lab Survival (and Wartimes, but I'll save that for a bit later) has brought be back, and I'm rebuilding my load order, trying to catch up (and hopefully put it together so my loading-save-goes-to-black-screen problem doesn't manifest itself again). I'm quickly remembering the convoluted joys of getting everything I need and am hoping folks can help me out with a few pointers. I'm pretty paranoid that I'm missing a crucial patch or key pre-requisite mod somewhere along the way.... 3BA body will need this ZAZ 8 3BA Bodyslides. SexLab Utility Plus for SE v20220531 BETA, is not tested/integrated with SLSO newer than 1.7.7 SL1.63. If you use both, stay at SLSO 1.7.7. If you use FillherUp then get BAKA version. It is the most up-to-date, no need for patches. Recommend disabling any other mod "Cum" inflation. It has Dynamic Animation Replacer as a requirement, but it is really a soft dependency/integration, you can omit it. Do not install Fill-them-up quest mod (if you find it). Old, broken in LE, not tested with newer fillherup. Edited June 24, 2022 by safado 1
DayTri Posted June 24, 2022 Posted June 24, 2022 22 minutes ago, safado said: 3BA body will need this ZAZ 8 3BA Bodyslides. SexLab Utility Plus for SE v20220531 BETA, is not tested/integrated with SLSO newer than 1.7.7 SL1.63. If you use both, stay at SLSO 1.7.7. If you use FillherUp then get BAKA version. It is the most up-to-date, no need for patches. Recommend disabling any other mod "Cum" inflation. It has Dynamic Animation Replacer as a requirement, but it is really a soft dependency/integration, you can omit it. Do not install Fill-them-up quest mod (if you find it). Old, broken in LE, not tested with newer fillherup. That's weird because Baka's version actually has the scripts for FTU even though the quests aren't in his the ESP, I guess he must be playing with FTU for that to happen.
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