R34x Posted July 23, 2022 Posted July 23, 2022 Has anyone else had to fix the following compile errors while tweaking SLS? Starting 1 compile threads for 1 files... Compiling "_SLS_Ahegao"... E:\Games\steamapps\common\skyrim\Data\Scripts\Source\_SLS_BikiniBreak.psc(89,45): FileExists is not a function or does not exist E:\Games\steamapps\common\skyrim\Data\Scripts\Source\_SLS_BikiniBreak.psc(89,45): cannot call the member function FileExists alone or on a type, must call it on a variable E:\Games\steamapps\common\skyrim\Data\Scripts\Source\_SLS_Dance.psc(431,14): FileExists is not a function or does not exist E:\Games\steamapps\common\skyrim\Data\Scripts\Source\_SLS_Dance.psc(431,14): cannot call the member function FileExists alone or on a type, must call it on a variable E:\Games\steamapps\common\skyrim\Data\Scripts\Source\_SLS_AllInOneKey.psc(3488,19): FileExists is not a function or does not exist E:\Games\steamapps\common\skyrim\Data\Scripts\Source\_SLS_AllInOneKey.psc(3488,19): cannot call the member function FileExists alone or on a type, must call it on a variable No output generated for _SLS_Ahegao, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on _SLS_Ahegao At least the list isn't too long considering all of the dependencies. Ty!
Monoman1 Posted July 24, 2022 Author Posted July 24, 2022 3 hours ago, Karkhel said: didn't expect stuff to actually drop out of you, npc molests the player and they in turn become a loot pinata I considered adding a mario 'boing' effect to every drop for the lolz... 3 hours ago, Karkhel said: are there gonna be other outcomes than just vanilla thugs? Would like to have other consequences obviously but it might have to wait til later. BTW thugs outcome is also changed to something like this so it's t least a little more interesting: 3 hours ago, tamai said: this looks great! I am apart of his patreon discord I could try asking there if that is okay with you... still not guaranteed he will respond though He's a busy guy. I've managed to piggy back him a message on an old message he sent me ages ago (since you can't actually send him a message. Too much spam I guess) Don't like pestering people. Lets give it a while. 2 hours ago, tamai said: So when he says stop thief, there is really no incentive to stop and allow him to frisk you i feel. So to encourage stopping i feel that the bounty would be cleared if you stop and allow him to frisk, if you dont you automatically keep the bounty. Ah but that would allow risk free stealing and I think you know how I feel about that Would like some of the other stuff though. 1 hour ago, Darkwing241 said: This is pretty fucking sick dude. I should clarify that stuff that was in the world will be moved back. Stuff that you stole from a container will just be given to the Npc. 11 minutes ago, R34x said: Has anyone else had to fix the following compile errors while tweaking SLS? Old version of pap util I'd guess.
R34x Posted July 24, 2022 Posted July 24, 2022 1 hour ago, Monoman1 said: Old version of pap util I'd guess. Awesome that was it, thanks! Any new beta releases on the horizon? Might save me the decision to spend a couple hours customizing things in scripts if so!
valcon767 Posted July 24, 2022 Posted July 24, 2022 16 hours ago, Monoman1 said: Very (and I mean VERY) early test of a new stealing tracking and reaction system for Npcs. The main points are that: 1. This cell actually has objects belonging to two different factions. The armor/weapons are owned by one and the cups & clutter is owned by another. Both are captured. 2. Npc reacts to seeing you stealing his shit. If he catches you he'll give you a shakedown and remove all the things you've stolen from him. 3. Stuff is put back where it belongs. 4. System is also handling vanilla thugs. You might have noticed the detection popups. If a bunch of stuff goes missing from an Npc but they don't actually see you take anything then the chance they'll send thugs your way is heavily based on whether they knew you were there at the time all their shit went missing. (Jugs apparently have 0 value which is why it wasn't processed. Meh) Note: Obviously it's using a baka animation but I haven't yet got permission to use it. Bakas a hard guy to get in touch with. - Might not actually make it into the mod. this is gonna be AWESOME when its in the mod. 1
audhol Posted July 24, 2022 Posted July 24, 2022 15 hours ago, Monoman1 said: Note: Obviously it's using a baka animation but I haven't yet got permission to use it. Bakas a hard guy to get in touch with. - Might not actually make it into the mod. Have you considered hooking into devious adventures? That mod is already aware of SLS and uses a body search anim from RohZima as well as outcomes for commiting crimes. I understand its never easy for authors to get the balance right as either users complain that there are too many dependancies or that mod x breaks mod y. You could still use your thugs stuff for if the pc doesnt get caught and hand over to DA if they do get caught and the owner calls the guards?
Koozie Posted July 24, 2022 Posted July 24, 2022 16 hours ago, Monoman1 said: Very (and I mean VERY) early test of a new stealing tracking and reaction system for Npcs. The main points are that: 1. This cell actually has objects belonging to two different factions. The armor/weapons are owned by one and the cups & clutter is owned by another. Both are captured. 2. Npc reacts to seeing you stealing his shit. If he catches you he'll give you a shakedown and remove all the things you've stolen from him. 3. Stuff is put back where it belongs. 4. System is also handling vanilla thugs. You might have noticed the detection popups. If a bunch of stuff goes missing from an Npc but they don't actually see you take anything then the chance they'll send thugs your way is heavily based on whether they knew you were there at the time all their shit went missing. (Jugs apparently have 0 value which is why it wasn't processed. Meh) Note: Obviously it's using a baka animation but I haven't yet got permission to use it. Bakas a hard guy to get in touch with. - Might not actually make it into the mod. best way to get contact with Baka is to contact him via his discord server 1
tamai Posted July 24, 2022 Posted July 24, 2022 8 hours ago, Monoman1 said: Ah but that would allow risk free stealing and I think you know how I feel about that Would like some of the other stuff though. you could just have the money owed to him rather than to the guards so if you dont pay him within a timelmit he then reports you to the guards... because idk how its possible or how ppl do it but its impossible to pay of a bounty in skyrim, unless you spend time in jail. talking to the guards at least in my game there is no pay off bounty option.
Monoman1 Posted July 24, 2022 Author Posted July 24, 2022 (edited) 9 hours ago, audhol said: Have you considered hooking into devious adventures? Hook into what exactly? I haven't used DA in some time. 8 hours ago, tamai said: you could just have the money owed to him rather than to the guards so if you dont pay him within a timelmit he then reports you to the guards... We'll see what happens. It's already fairly complicated between multiple factions, chases, cell transitions, guard approaches for stealing, guard approaches for licence confiscations and on and on... 8 hours ago, tamai said: because idk how its possible or how ppl do it but its impossible to pay of a bounty in skyrim, unless you spend time in jail. talking to the guards at least in my game there is no pay off bounty option. Isn't that the old bounty dialogue condition bug where female PCs are excluded for some bethesda reason? Stupid Bounty Condition Patch.esp Edited July 24, 2022 by Monoman1 2
Yukitemi Posted July 24, 2022 Posted July 24, 2022 Is there a no way to turn off "look at" thingy or I just can't find where?
leakim Posted July 24, 2022 Posted July 24, 2022 48 minutes ago, Yukitemi said: Is there a no way to turn off "look at" thingy or I just can't find where? I also found it really annoying when I was still using LE, having to access the debug menu to fix it very often. However, if you are using SE, the solution is solved automatically if you use True Directional Movement (w/ Nemesis patch), which frankly is almost a must-have. https://www.nexusmods.com/skyrimspecialedition/articles/3243 If you are using LE, I do not currently know of any solution except fixing it with the debug menu of SLS.
Dojo_dude Posted July 24, 2022 Posted July 24, 2022 OBSERVATION: In the Markarth Quest 'Forwsworn Conspiracy', when it comes time to brawl with Dryston outside the Warrens, the Guards stop the fight because you have "weapons" [fists] drawn. To bypass this I had to change this MCM setting: Misogyny & Inequality > Guard Behaviour > Weapons Drawn & Weapons Equipped to unchecked. Exit the Warrens, finished the brawl, then re-enter the Warrens and re-check the above settings to enabled. Otherwise thematic mod!
Monoman1 Posted July 24, 2022 Author Posted July 24, 2022 3 hours ago, leakim said: I also found it really annoying when I was still using LE, having to access the debug menu to fix it very often Shouldn't happen that often. The main reason I can't seem to fix it is because I can't reproduce it... 2 hours ago, Dojo_dude said: OBSERVATION: In the Markarth Quest 'Forwsworn Conspiracy', when it comes time to brawl with Dryston outside the Warrens, the Guards stop the fight because you have "weapons" [fists] drawn. To bypass this I had to change this MCM setting: Misogyny & Inequality > Guard Behaviour > Weapons Drawn & Weapons Equipped to unchecked. Exit the Warrens, finished the brawl, then re-enter the Warrens and re-check the above settings to enabled. Otherwise thematic mod! Hmm. I'll add a combat check to the AI package. Not sure if it'll actually cause more problems though. 2
Xiaron Posted July 25, 2022 Posted July 25, 2022 1 hour ago, Monoman1 said: Shouldn't happen that often. The main reason I can't seem to fix it is because I can't reproduce it... I see it happen at least once at the beginning of every game, but honestly once I fix it from the debug menu I can't remember a play through where it happened more then one or two more times. So clearly something in my mod order sets it off, but once reset it stays fixed. Might be a load order conflict leakim saw too, that isn't staying so fixed?
Monoman1 Posted July 25, 2022 Author Posted July 25, 2022 22 minutes ago, Xiaron said: I see it happen at least once at the beginning of every game, but honestly once I fix it from the debug menu I can't remember a play through where it happened more then one or two more times. Yea. This is what I get.
safado Posted July 25, 2022 Posted July 25, 2022 (edited) On 6/25/2022 at 2:15 PM, Anunya said: I went to the SLSO download page and there are no versions lower than 1.7.8. Do you know where I can get 1.7.7? I know in the thread mentions the github for older versions, but when I go to git I'm unable to find it (possibly because I don't know how to navigate github). I tested SexLab-Separate-Orgasm 2022-04-24 with SL Utility Plus v20220531-BETA, and it works, but it has the side effect of not letting Sexlab MCM init. It will disappear from a running game, but it is fixable by executing in console "setstage ski_configmanagerinstance 1". If you try the SkyUI re-init by console, I recommend doing it in an interior cell without NPC for better performance of papyrus, it takes a huge performance budget if you have hundreds MCM entries. You will notice FPS drops when papyrus is running heavy scripts, it share resources and priority with the renderer. Also, review SLSO MCM it will reset to default after upgrading. Edited July 25, 2022 by safado 1
tamai Posted July 25, 2022 Posted July 25, 2022 14 hours ago, Monoman1 said: Isn't that the old bounty dialogue condition bug where female PCs are excluded for some bethesda reason? i didnt realize it was a bug x_x thanks for the patch ❤️ and yea i understand, its okay i just like to give you ideas ? if you can use them thats cool too
zingidyzongxxx Posted July 25, 2022 Posted July 25, 2022 I'm running into an issue where the MCM for this mod is blank and doesn't load no matter how long I wait for it. Strangely it was working before and I didn't change anything aside from some settings for mods. Anyone have any idea what's causing this?
43deadwood Posted July 25, 2022 Posted July 25, 2022 I've read various comments which refer to a 'debug menu' - I'm running 0.685Beta on LE and I can't see anything like that in the MCM or am I looking in the wrong place?
some bird Posted July 25, 2022 Posted July 25, 2022 Hello, I just saw that there are newer versions than on the download side listed. (0.685 Beta) where do I find these, and how do I keep track of the newer versions?
Monoman1 Posted July 25, 2022 Author Posted July 25, 2022 2 hours ago, zingidyzongxxx said: I'm running into an issue where the MCM for this mod is blank and doesn't load no matter how long I wait for it. Strangely it was working before and I didn't change anything aside from some settings for mods. Anyone have any idea what's causing this? If it were me I'd examine the save in falrim tools or check the log. Depending on experience YMMV. 23 minutes ago, 43deadwood said: I've read various comments which refer to a 'debug menu' - I'm running 0.685Beta on LE and I can't see anything like that in the MCM or am I looking in the wrong place? Wheel - Misc - Debug. 10 minutes ago, some bird said: Hello, I just saw that there are newer versions than on the download side listed. (0.685 Beta) where do I find these, and how do I keep track of the newer versions? SLS beta is either on the mod features page or in the wartimes tweak link in my sig. (May be a newer version on either page depending on... stuff) SE conversions are usually linked on the LE pages. 2
RaptorVz Posted July 25, 2022 Posted July 25, 2022 Random ideas: 1- If racemenu high heels are over a certain lenght, character have a chanse of tripping when jumping or sprinting (walking normally wouldn't trip since its easier), this could also happen less often the more the character trains by wearing high heels. 2- Isn't it weird how a female can simply walk into a walled city, into the jarls home and speak to him without anyone stopping her? How about some guards guarding the jarl buildings stopping entry to females players. Unless of course the female is willing to offer her body, heck maybe even wear restrictive items such as armbinders while inside for security messures. (Remember to not let devious devices stop the player from defeating the dragon in the vanilla quest line at the dragonsreach balcony) 3- I have a fetish for collars, so would be nice to have an option to force all female players to wear collars, you have already implemented 90% of the scripts for this from the magic license. Whereas if the player is not wearing a collar they get approached by a guard. ( i cant script/mod so i cant do it myself ;P )
Karkhel Posted July 25, 2022 Posted July 25, 2022 (edited) I know mortal weapons and armor is currently unsupported but wanted to ask on your guys opinion. Yay or nay on including it in my SL Survival load order? Does it play ball with stuff like being a cow and Baka mods? I mostly wanted clothing degradation feature, I find myself finding a lot of clothes one way or another (ok, it's mostly stealing) and even if I drop some in public places because of steep fall and can't get them up or if I have to give it up some other way I usually have some other sets I can use (some of which come from stealing but aren't always tagged as stolen so I even still keep them after being caught stealing other stuff). I have never used mortal weapons and armor or loot and degradation, but having read the features on the latter mod it's not quite what I want. Edited July 25, 2022 by Karkhel
Xiaron Posted July 25, 2022 Posted July 25, 2022 4 hours ago, Monoman1 said: If it were me I'd examine the save in falrim tools or check the log. Depending on experience YMMV. I have had this happen, always when I saved very shortly after changing the MCM settings or changed a setting and reopened the MCM before it was ready. The menu seems to be stuck halfway through the load, and I've only been able to fix it by returning to an earlier save. Forcing an MCM reload with a save cleaner might work too, but I've never left the problem so long that was easier than just reloading and loosing some progress. 3 hours ago, RaptorVz said: Random ideas: 1- If racemenu high heels are over a certain lenght, character have a chanse of tripping when jumping or sprinting (walking normally wouldn't trip since its easier), this could also happen less often the more the character trains by wearing high heels. 2- Isn't it weird how a female can simply walk into a walled city, into the jarls home and speak to him without anyone stopping her? How about some guards guarding the jarl buildings stopping entry to females players. Unless of course the female is willing to offer her body, heck maybe even wear restrictive items such as armbinders while inside for security messures. (Remember to not let devious devices stop the player from defeating the dragon in the vanilla quest line at the dragonsreach balcony) 3- I have a fetish for collars, so would be nice to have an option to force all female players to wear collars, you have already implemented 90% of the scripts for this from the magic license. Whereas if the player is not wearing a collar they get approached by a guard. ( i cant script/mod so i cant do it myself ? ) While not natively based in this mod, some of the functionality you're looking for can be found in these other mods and YPS, SLDisparity and SLAdventures all play well with SLS (unsure about DEC, I don't use it.) 1) YPS Fashion or Sexlab Disparity 2) Deviously Enslaved Continued 3) Sexlab Adventures can make it a crime not to wear a collar if you don't have a freedom license from SLS, if you use the patch posted in the thread. If you simply want it to always be a crime, you don't even need the patch.
43deadwood Posted July 25, 2022 Posted July 25, 2022 1 hour ago, Karkhel said: I know mortal weapons and armor is currently unsupported but wanted to ask on your guys opinion. Yay or nay on including it in my SL Survival load order? Does it play ball with stuff like being a cow and Baka mods? I mostly wanted clothing degradation feature, I find myself finding a lot of clothes one way or another (ok, it's mostly stealing) and even if I drop some in public places because of steep fall and can't get them up or if I have to give it up some other way I usually have some other sets I can use (some of which come from stealing but aren't always tagged as stolen so I even still keep them after being caught stealing other stuff). I have never used mortal weapons and armor or loot and degradation, but having read the features on the latter mod it's not quite what I want. I've been running MWA along with SLS and I've found no problems. I'm also using Loot & Degradation with the player deg set to zero in order to handle degradation of followers' gear. Don't have being a cow so can't comment there. 1
Karkhel Posted July 25, 2022 Posted July 25, 2022 10 minutes ago, 43deadwood said: I've been running MWA along with SLS and I've found no problems. I'm also using Loot & Degradation with the player deg set to zero in order to handle degradation of followers' gear. Don't have being a cow so can't comment there. Thanks, that's good enough for me, cow stuff probably has no strip tag so should be fine? I will give it a go. Let me just say that the amount of customization is my favorite part of Monoman1's mods. It's always heartbreaking to see a mod with some specific feature you want but then it comes with baggage you completely do not want and not all of it can be disabled.
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