zingidyzongxxx Posted July 26, 2022 Posted July 26, 2022 14 hours ago, Monoman1 said: If it were me I'd examine the save in falrim tools or check the log. Depending on experience YMMV. I haven't used the tool before but I downloaded it because I've started getting a CTD whenever I save. When I load my last save I get this warning: Potential problems were identified There are 130 stacks and 398 frames, which may indicate a problem. sls_mcm occurs the most often (132 occurrences) I'm guessing that this is the problem with the MCM, not sure if it's also the reason for the CTD. No idea what to do about it though.
Monoman1 Posted July 26, 2022 Author Posted July 26, 2022 20 minutes ago, zingidyzongxxx said: I haven't used the tool before but I downloaded it because I've started getting a CTD whenever I save. When I load my last save I get this warning: Potential problems were identified There are 130 stacks and 398 frames, which may indicate a problem. sls_mcm occurs the most often (132 occurrences) I'm guessing that this is the problem with the MCM, not sure if it's also the reason for the CTD. No idea what to do about it though. You'll have to DM me the save to examine. Might not be able to look at it until later though. Also, what version?
zingidyzongxxx Posted July 26, 2022 Posted July 26, 2022 7 hours ago, Monoman1 said: You'll have to DM me the save to examine. Might not be able to look at it until later though. Also, what version? Version is .662 beta for special edition. I'll DM you the save, thanks for helping!
audhol Posted July 27, 2022 Posted July 27, 2022 On 7/24/2022 at 6:26 PM, Monoman1 said: Hook into what exactly? I haven't used DA in some time. As a punishment after been caught stealing (janes addiction) the npc that catches you could call the guards then hand over to DA's punishment sysytem? Also you seen this as a QOL addon, might be time for you to switch over to SE ? https://www.nexusmods.com/skyrimspecialedition/mods/72085
RaptorVz Posted July 27, 2022 Posted July 27, 2022 On 7/25/2022 at 9:02 PM, Xiaron said: While not natively based in this mod, some of the functionality you're looking for can be found in these other mods and YPS, SLDisparity and SLAdventures all play well with SLS (unsure about DEC, I don't use it.) 1) YPS Fashion or Sexlab Disparity 2) Deviously Enslaved Continued 3) Sexlab Adventures can make it a crime not to wear a collar if you don't have a freedom license from SLS, if you use the patch posted in the thread. If you simply want it to always be a crime, you don't even need the patch. Sexlab adventures crimes just randomly give me bounty without any notifications. What i'm looking for is guards forcegreeting me and asking what im doing out of the collar
Monoman1 Posted July 27, 2022 Author Posted July 27, 2022 2 hours ago, RaptorVz said: Sexlab adventures crimes just randomly give me bounty without any notifications. What i'm looking for is guards forcegreeting me and asking what im doing out of the collar Wearing a collar + a set of DDs may become a part of (not having) the freedom licence anyway... If/when I get around to it... 17 hours ago, audhol said: Also you seen this as a QOL addon, might be time for you to switch over to SE ? https://www.nexusmods.com/skyrimspecialedition/mods/72085 Looks good. Switching to SE is still highly unlikely though unless I find a bunch more spare time. 1
audhol Posted July 28, 2022 Posted July 28, 2022 (edited) 6 hours ago, Monoman1 said: Looks good. Switching to SE is still highly unlikely though unless I find a bunch more spare time. Did you know that theres a wabajack modlist for AE that already has SLS setup with the bikini armors? https://github.com/ConsolidatedSky/NEFARAM/blob/main/README.md Edited July 28, 2022 by audhol
Monoman1 Posted July 28, 2022 Author Posted July 28, 2022 1 hour ago, audhol said: Did you know that theres a wabajack modlist for AE that already has SLS setup with the bikini armors? https://github.com/ConsolidatedSky/NEFARAM/blob/main/README.md Quote You can enable some options back but it can get very intrusive (and also buggy). Well, thats me snubbing that list.
audhol Posted July 28, 2022 Posted July 28, 2022 4 minutes ago, Monoman1 said: Well, thats me snubbing that list. Hmm I didnt see that, To be fair it is very intrusive but thats by design and kinda the point of it. I havent noticed any bugginess using 0.685 on 1.6.353 with sexlab 1.64c. I dont know how he or she has set up the MCM's but there seems to be lots of mods that would conflict with each other.
Monoman1 Posted July 28, 2022 Author Posted July 28, 2022 (edited) 15 minutes ago, audhol said: Hmm I didnt see that, To be fair it is very intrusive but thats by design and kinda the point of it. I havent noticed any bugginess using 0.685 on 1.6.353 with sexlab 1.64c. I dont know how he or she has set up the MCM's but there seems to be lots of mods that would conflict with each other. How even are default options changed with wabbajack? Only thing I can think of is A) providing a starting save (which seems a bit shit) or B) recompiling scripts which I think I'm not cool with (given they're not going to be very familiar with the inner workings of mods (and/or very proficient at scripting?)) and passes the buck, yet again, to the mod author for supporting said deficiencies... Edited July 28, 2022 by Monoman1
audhol Posted July 28, 2022 Posted July 28, 2022 (edited) 29 minutes ago, Monoman1 said: How even are default options changed with wabbajack? Only thing I can think of is I'm playing around with setting up a vortex collection and you can use https://www.nexusmods.com/skyrimspecialedition/mods/61719 You can change MCM recorder's json to autorun on new game start so all your options are set to how you set them up previously. Edited July 28, 2022 by audhol 2
Monoman1 Posted July 28, 2022 Author Posted July 28, 2022 17 minutes ago, audhol said: You can change MCM recorder's json to autorun on new game start so all your options are set to how you set them up previously That looks pretty handy. Curious as to how it works though. I don't see menus opening when loading recordings.
audhol Posted July 28, 2022 Posted July 28, 2022 2 minutes ago, Monoman1 said: That looks pretty handy. Curious as to how it works though. I don't see menus opening when loading recordings. I've tried a few collections from nexus that use it and all the user see's is a popup to say its started and then the stages are listed in the top left corner like normal new game startup info. Finaly a message says all is done and away you go. 2
RaptorVz Posted July 28, 2022 Posted July 28, 2022 Another mod that is handy is MCM maid 2. Let's you hide mcm's you don't use and allows for unlimited mcm mods. It can also rearrange the mcm menu for you, so for example you can have sexlab survival at the very top rather than the bottom.
RaptorVz Posted July 28, 2022 Posted July 28, 2022 (edited) On 7/23/2022 at 5:42 PM, Monoman1 said: Very (and I mean VERY) early test of a new stealing tracking and reaction system for Npcs. The main points are that: 1. This cell actually has objects belonging to two different factions. The armor/weapons are owned by one and the cups & clutter is owned by another. Both are captured. 2. Npc reacts to seeing you stealing his shit. If he catches you he'll give you a shakedown and remove all the things you've stolen from him. 3. Stuff is put back where it belongs. 4. System is also handling vanilla thugs. You might have noticed the detection popups. If a bunch of stuff goes missing from an Npc but they don't actually see you take anything then the chance they'll send thugs your way is heavily based on whether they knew you were there at the time all their shit went missing. (Jugs apparently have 0 value which is why it wasn't processed. Meh) Note: Obviously it's using a baka animation but I haven't yet got permission to use it. Bakas a hard guy to get in touch with. - Might not actually make it into the mod. this looks really cool! Is it possible to make it so if they catch you, they'll blackmail you into having sex with them otherwise they'll report you to the guards? If you agree to sex you don't get a bounty, but you must let him have his way with you. If you disagree then he will report you to the guards Edit: You could make it so the bounty you'd get if you disagreed to his blackmail was equal to the amount you stole. And then you could also have other options than just sex, he could blackmail you to wear armbinders for 24 hours or furniture bondage etc Edited July 28, 2022 by RaptorVz
leakim Posted July 28, 2022 Posted July 28, 2022 11 hours ago, audhol said: I'm playing around with setting up a vortex collection and you can use https://www.nexusmods.com/skyrimspecialedition/mods/61719 You can change MCM recorder's json to autorun on new game start so all your options are set to how you set them up previously. Holy crap! I'll have to try this one out. Does it work well with things that take a while to setup as well? Like for example Sexlab or SLAL animation registration? Well, maybe I should just try it instead of asking stupid questions. ^_^ 1
Straze Posted July 29, 2022 Posted July 29, 2022 (edited) SL Survival: 0.684[?] Skyrim SE Evening! This mod is my “Must Have” for every playthrough, and for the first time I am experiencing an issue with the mod that goes beyond my understanding. I’d like to try and fix it because I’m excited to try out my newly improved modlist. I feel like all mods work well with each other to create a great experience. As for the issue I am having... 1. Loc not Known This problem happens when the Vanilla Gate is changed by an other mod and thus common occurrence with city overhauls. I use JK Skyrim, but I load it before Survival to have Survival detect JK Skyrim. That worked last time, and I don’t see why it wouldn’t work now, but for some reason the locations are not tracked. 2. Inn Prices MCM Within the MCM, all the location names are gone and only the prices are visible which I can not adjust, the Inn prices are 90gold/night. I expect the MCM problem to happen due to the ‘Unknown Locations’. 3. Works, but then it does not? For the Locations not to be tracked is something I thought I could easily fix, but I became confused when I saw that the “Inn Prices” MCM show up normally on a New Game (AS-LAL) and possibly tracked the Locations for towns/cities (if Inn prices are tied to it). At first I thought the mod didn’t load correctly on the other play test, but after a crash and reloading the same save; the MCM inn prices locations disappeared. I tried to look into xEdit to see if some other mods changed the City gates, but I couldn’t find the object within it, but what I found of Whiterun had not their objects overwritten after SL Survival. I am kind of lost and unsure what actions I could take next to try to find and solve the issue, any suggestion? If required, I can share Papyrus, mod list, crash log or load order. Edited July 29, 2022 by Straze
Monoman1 Posted July 29, 2022 Author Posted July 29, 2022 20 minutes ago, Straze said: 1. Loc not Known If running Beta 0685 there's a harmless bug that prints this when curfew changes and you're out in the woods somewhere. 21 minutes ago, Straze said: 2. Inn Prices MCM Not sure what you mean. Pic might help. 21 minutes ago, Straze said: 3. Works, but then it does not? If there's a problem with the location tracker examining the save file might help. If the loc track script is stuck for some reason then it would explain why the inn prices page isn't printing because the price variables are stored in the loc track script. 11 hours ago, RaptorVz said: this looks really cool! Is it possible to make it so if they catch you, they'll blackmail you into having sex with them otherwise they'll report you to the guards? If you agree to sex you don't get a bounty, but you must let him have his way with you. If you disagree then he will report you to the guards Edit: You could make it so the bounty you'd get if you disagreed to his blackmail was equal to the amount you stole. And then you could also have other options than just sex, he could blackmail you to wear armbinders for 24 hours or furniture bondage etc Nothing for certain right now but you can bet you won't get off scot free (when has SLS ever done that)
audhol Posted July 29, 2022 Posted July 29, 2022 10 hours ago, leakim said: Does it work well with things that take a while to setup as well? Like for example Sexlab or SLAL animation registration? Just tried it on a sexlab modlist and it works fine, it waits for each operation to finish before starting the next one. Also I been working on some texture replacers for an objectified female world, not something I would release as a mod but if MM1 is interested in any of it I can pass it to you? Spoiler
Dawndrake Posted July 29, 2022 Posted July 29, 2022 So there is a new idle animation playing after I install this mod. My PC's face shakes a little and she moves her fingers a bit and she is no longer standing straight but is coruched forward a bit. Where can I find this idle? I want to disable it and let my default idle play.
Monoman1 Posted July 29, 2022 Author Posted July 29, 2022 12 minutes ago, Dawndrake said: So there is a new idle animation playing after I install this mod. My PC's face shakes a little and she moves her fingers a bit and she is no longer standing straight but is coruched forward a bit. Where can I find this idle? I want to disable it and let my default idle play. Not this mod. 3 hours ago, audhol said: Also I been working on some texture replacers for an objectified female world, not something I would release as a mod but if MM1 is interested in any of it I can pass it to you? Not sure where'd I'd use em. Daydreaming maybe. Not sure it fits the theme. But also replacing so many different objects is costly. Better to replace more common objects for better 'bang for buck' ratio.
Straze Posted July 29, 2022 Posted July 29, 2022 13 hours ago, Monoman1 said: If running Beta 0685 there's a harmless bug that prints this when curfew changes and you're out in the woods somewhere It came to my attention when paying the toll in Whiterun because the "Loc not Known" message popped up. 13 hours ago, Monoman1 said: Not sure what you mean. Pic might help. Spoiler First it showed, just to disappear the next time I load up the save. I did run around through the forest and did some questing up to arriving at Whiterun. Even older saves from that playthrough seems to show the same issues. After 13 hours ago, Monoman1 said: ...examining the save file might help. Not sure how to do that, what program does it need to examine save file? Doing more research to see what exactly triggers it.
Monoman1 Posted July 29, 2022 Author Posted July 29, 2022 2 hours ago, Straze said: Not sure how to do that, what program does it need to examine save file? Use falrim tools to examine active scripts and suspended stack
Straze Posted July 29, 2022 Posted July 29, 2022 4 hours ago, Monoman1 said: Use falrim tools to examine active scripts and suspended stack Spoiler I looked into it, and the _SLS_LocTrackCentralAlias seems to be fine, but the _SLS_ LictownCheckPlayerAlias does not. Can that be the cause for the MCM / location tracking?
Monoman1 Posted July 29, 2022 Author Posted July 29, 2022 2 hours ago, Straze said: Hide contents I looked into it, and the _SLS_LocTrackCentralAlias seems to be fine, but the _SLS_ LictownCheckPlayerAlias does not. Can that be the cause for the MCM / location tracking? That save doesn't look healthy. 109 active scripts. Whats the suspended stack count? There's a lot of what look like new game scripts still running... *LAL* - Live another live (Alternate start) _SLS_MQ101Kicker - MQ101 stage 240 kicker
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