valcon767 Posted July 7, 2022 Posted July 7, 2022 14 hours ago, Anunya said: What's the easiest/fastest way to determine whether something is counted against the Bikini Curse or not? open SLS MCM open Licenses1 page check Bikini License - there is a spot in the area where you can adjust the cost that lists last item to trigger the curse, so if you have multiple items that trigger it it will only have one listed (remove listed item and check again until it lists none). as for adding the keyword to armors the best method i found is to make a TES5Edit merge patch to add the keyword to the armors you want. doing it this way lets you update SLS as well as the mods the armor is from without having to manually add the keyword again each time. 1
PolskiHusarz20 Posted July 11, 2022 Posted July 11, 2022 I would like to leave a suggestion - mandatory supporting the war effort. Basically women should be forced to doing some work when they are in cities like collecting crops which grow inside, cook food, serve soldiers and guards etc etc. This might be tied to the toll mechanic, for example women are not allowed to leave the city untill they fulfill their duties/they can work instead of paying. 2
jfraser Posted July 11, 2022 Posted July 11, 2022 47 minutes ago, PolskiHusarz20 said: I would like to leave a suggestion - mandatory supporting the war effort. Basically women should be forced to doing some work when they are in cities like collecting crops which grow inside, cook food, serve soldiers and guards etc etc. This might be tied to the toll mechanic, for example women are not allowed to leave the city untill they fulfill their duties/they can work instead of paying. Could be continued after the war. After all, the war caused a lot of damage and refugees, so everyone needs to pitch in to get back to some semblance of normal as soon as possible 2
magnusx Posted July 13, 2022 Posted July 13, 2022 Can't make simply knock triggers sd+ enslavement, even using 100% slider, anyone haves an idea of what can prevent it? I'm using skyrim legendary edition and all the requirements for both, have the knock option, the scene go well but pc don't ends up enslaved never, her reputation is quite bad
PolskiHusarz20 Posted July 14, 2022 Posted July 14, 2022 Would be cool if it possible to turn off more licences, just like the magic licence.
RaptorVz Posted July 14, 2022 Posted July 14, 2022 Hi, could you make it so if you use simply knock to get into a house and you get caught stealing in that house, they will actually kick you out and if you had to put on any devices to go inside, they will stay on as punishment. It kinda ruins the immersion when i get caught pickpocketing and im still allowed to be in the house.
DorkundusChungus Posted July 15, 2022 Posted July 15, 2022 So would it be possible to add a new licence block event (you know where sometimes you can't buy licences) where instead of outright denying the licence purchase they blanket increase the price of all licences for that day? It'd be awesome if you could adjust the price increase, or odds of having this happen.
Jaboka Posted July 17, 2022 Posted July 17, 2022 Hello, I also wrote in the SSE version, this is an SE question perhaps - I'm not sure. If anyone is familiar with keyword item distributor https://www.nexusmods.com/skyrimspecialedition/mods/55728, could you tell me how to se up the ini exacly, because I'm not sure the method I've applied is registering the keywords with the armor, I'd like to apply bikini tags Here's an example: BD Armor and clothes replacer_KID.ini Keyword = _SLS_BikiniArmor|Armor|BD Armor and clothes replacer.esp Keyword = EroticArmor|Armor|BD Armor and clothes replacer.esp
Silvain Posted July 17, 2022 Posted July 17, 2022 7 hours ago, Jaboka said: Hello, I also wrote in the SSE version, this is an SE question perhaps - I'm not sure. If anyone is familiar with keyword item distributor https://www.nexusmods.com/skyrimspecialedition/mods/55728, could you tell me how to se up the ini exacly, because I'm not sure the method I've applied is registering the keywords with the armor, I'd like to apply bikini tags Here's an example: BD Armor and clothes replacer_KID.ini Keyword = _SLS_BikiniArmor|Armor|BD Armor and clothes replacer.esp Keyword = EroticArmor|Armor|BD Armor and clothes replacer.esp Format looks good to me I think. But there are several ways to set it up I believe. It's been a while. From the Nexus page: Quote Check po3_KeywordItemDistributor.log in My Games/Skyrim Special Edition/SKSE, for more information about the process. Everything that the plugin does (and doesn't) is shown in there. If it's not working try to use the armor name instead of the whole mod.esp. This would look like this: Spoiler Keyword = SLA_PastiesNipple|Armor|00SBA_bikini_3,00FBA_Bikini_barnacle,00FBA_paras_1 Just with _SLS_BikiniArmor|Armor|Insert_Items_Here The other thing... I don't know if scripts can use the keywords that were added at runtime the same way as normal ones. I believe so, but you should test it regardless before starting a major playthrough. 1
Jaboka Posted July 17, 2022 Posted July 17, 2022 12 hours ago, Silvain said: Format looks good to me I think. But there are several ways to set it up I believe. It's been a while. From the Nexus page: Everything that the plugin does (and doesn't) is shown in there. If it's not working try to use the armor name instead of the whole mod.esp. This would look like this: Reveal hidden contents Keyword = SLA_PastiesNipple|Armor|00SBA_bikini_3,00FBA_Bikini_barnacle,00FBA_paras_1 Just with _SLS_BikiniArmor|Armor|Insert_Items_Here The other thing... I don't know if scripts can use the keywords that were added at runtime the same way as normal ones. I believe so, but you should test it regardless before starting a major playthrough. Thanks, yeah the log says it adds them successfully. 1
Silvain Posted July 18, 2022 Posted July 18, 2022 20 hours ago, Jaboka said: Thanks, yeah the log says it adds them successfully. Good, now you only need to test if the armors - with the added keywords - are working fine with SLS. Good thing Monoman1 made it so that the last curse trigger shows in the MCM.
jperrins66 Posted July 20, 2022 Posted July 20, 2022 Is there anyway to disable the arm binder in the Toll Evasion ? I just find it a bit to much of a pain, especially with SD installed and can end up over 24 hours away from town with fast travel turned off but I don't want to turn evasion off cause I like the other settings.
Trypnophobia Posted July 21, 2022 Posted July 21, 2022 (edited) I'm on SE and posted in the SE section, but nobody got back to me. I'm suddenly unable to swallow? I'm not sure what's happened but the swallow pop up has stopped showing up and the hotkey doesn't seem to work, so im not sure what to do. Update- I was able to get it working again by reinstalling the mod and then moving it to a higher priority in my load order. But now I have a new issue where swallowing cum doesnt effect ineed values. anybody got any ideas? Edited July 21, 2022 by Trypnophobia
Monoman1 Posted July 22, 2022 Author Posted July 22, 2022 19 hours ago, Trypnophobia said: I'm on SE and posted in the SE section, but nobody got back to me. I'm suddenly unable to swallow? I'm not sure what's happened but the swallow pop up has stopped showing up and the hotkey doesn't seem to work, so im not sure what to do. Are you sure you aren't just automatically swallowing? - Rape, skooma whore drugs or addicted to cum. 19 hours ago, Trypnophobia said: But now I have a new issue where swallowing cum doesnt effect ineed values. anybody got any ideas? Save and reload probably. On 7/20/2022 at 9:19 AM, jperrins66 said: Is there anyway to disable the arm binder in the Toll Evasion ? I just find it a bit to much of a pain, especially with SD installed and can end up over 24 hours away from town with fast travel turned off but I don't want to turn evasion off cause I like the other settings. Not really. You'd have to recompile scripts. Just talk to the toll guard before leaving and he'll take it off. On 7/17/2022 at 1:02 AM, Jaboka said: Hello, I also wrote in the SSE version, this is an SE question perhaps - I'm not sure. If anyone is familiar with keyword item distributor I'm not sure I 100% trust mechanisms that add keywords at run time. Are they verified to work with all papyrus and built in condition functions...? On 7/15/2022 at 8:36 PM, glock88 said: So would it be possible to add a new licence block event (you know where sometimes you can't buy licences) where instead of outright denying the licence purchase they blanket increase the price of all licences for that day? It'd be awesome if you could adjust the price increase, or odds of having this happen. Maybe someday. On 7/14/2022 at 4:28 PM, RaptorVz said: Hi, could you make it so if you use simply knock to get into a house and you get caught stealing in that house, they will actually kick you out and if you had to put on any devices to go inside, they will stay on as punishment. It kinda ruins the immersion when i get caught pickpocketing and im still allowed to be in the house. Suppose that makes sense. Happily I'm actually working on stealing detection atm but don't think I'll go that far just yet. On 7/14/2022 at 7:40 AM, PolskiHusarz20 said: Would be cool if it possible to turn off more licences, just like the magic licence. Yea i know. Workaround - just set licence price to zero for a perpetual licence. Or add one via the debug menu. On 7/13/2022 at 9:51 PM, magnusx said: Can't make simply knock triggers sd+ enslavement, even using 100% slider, anyone haves an idea of what can prevent it? I'm using skyrim legendary edition and all the requirements for both, have the knock option, the scene go well but pc don't ends up enslaved never, her reputation is quite bad Still seems to work ok for me. On 7/11/2022 at 8:36 PM, PolskiHusarz20 said: I would like to leave a suggestion - mandatory supporting the war effort. Basically women should be forced to doing some work when they are in cities like collecting crops which grow inside, cook food, serve soldiers and guards etc etc. This might be tied to the toll mechanic, for example women are not allowed to leave the city untill they fulfill their duties/they can work instead of paying. Nice suggestion but a lot of work. Probably too much... On 7/6/2022 at 7:34 PM, Anunya said: I had hoped I could add the bikini key-word via SLAX, but it doesn't give me the opportunity to, alas. I'm pretty sure you can. But again, I'm not sure I 100% trust adding a keyword at run time to work for 100% of functions... 2
Lenore Posted July 22, 2022 Posted July 22, 2022 (edited) I wonder if you ever considered having the freedom license attached to public whore? Or did you do something else with that? It's been a few versions since I really played with this mod. Edited July 22, 2022 by Lenore
Monoman1 Posted July 22, 2022 Author Posted July 22, 2022 18 minutes ago, Lenore said: I wonder if you ever considered having the freedom license attached to public whore? Or did you do something else with that? It's been a few versions since I really played with this mod. Public whore is attached to the whore licence in the beta.
Lenore Posted July 22, 2022 Posted July 22, 2022 24 minutes ago, Monoman1 said: Public whore is attached to the whore licence in the beta. Ooooh, very cool.
Jaboka Posted July 22, 2022 Posted July 22, 2022 4 hours ago, Monoman1 said: Are you sure you aren't just automatically swallowing? - Rape, skooma whore drugs or addicted to cum. Save and reload probably. Not really. You'd have to recompile scripts. Just talk to the toll guard before leaving and he'll take it off. I'm not sure I 100% trust mechanisms that add keywords at run time. Are they verified to work with all papyrus and built in condition functions...? Maybe someday. Suppose that makes sense. Happily I'm actually working on stealing detection atm but don't think I'll go that far just yet. Yea i know. Workaround - just set licence price to zero for a perpetual licence. Or add one via the debug menu. Still seems to work ok for me. Nice suggestion but a lot of work. Probably too much... I'm pretty sure you can. But again, I'm not sure I 100% trust adding a keyword at run time to work for 100% of functions... idk what you just said - it has powerofthee and address library as requirements - https://www.nexusmods.com/skyrimspecialedition/mods/55728 I switched from it
Monoman1 Posted July 23, 2022 Author Posted July 23, 2022 8 hours ago, Jaboka said: idk what you just said - it has powerofthee and address library as requirements - https://www.nexusmods.com/skyrimspecialedition/mods/55728 I switched from it What I'm saying is I don't fully trust mods that add keywords to objects while the game is running. It is not something that is natively supported by the CK. Have they tested every single method of keyword checking in code? Does it work with all keyword conditions that can be applied via the CK. What happens when the master containing the keyword is loaded lower in the load order than the esp of the object you are adding the keyword to? Load order is no longer (semi) enforced because you've broken the master/slave mechanic. What even is the advantage of adding keywords at run time? It's handy in SLAX to go into the mcm and click a toggle but you have to do it every new game and for every item you want to add. Setting up these config files sounds like even more work than just adding the keyword the way it's meant to be added. And you don't have to worry about it not working as intended. 1
Monoman1 Posted July 23, 2022 Author Posted July 23, 2022 Very (and I mean VERY) early test of a new stealing tracking and reaction system for Npcs. The main points are that: 1. This cell actually has objects belonging to two different factions. The armor/weapons are owned by one and the cups & clutter is owned by another. Both are captured. 2. Npc reacts to seeing you stealing his shit. If he catches you he'll give you a shakedown and remove all the things you've stolen from him. 3. Stuff is put back where it belongs. 4. System is also handling vanilla thugs. You might have noticed the detection popups. If a bunch of stuff goes missing from an Npc but they don't actually see you take anything then the chance they'll send thugs your way is heavily based on whether they knew you were there at the time all their shit went missing. (Jugs apparently have 0 value which is why it wasn't processed. Meh) Note: Obviously it's using a baka animation but I haven't yet got permission to use it. Bakas a hard guy to get in touch with. - Might not actually make it into the mod. 16
beerman778 Posted July 23, 2022 Posted July 23, 2022 3 hours ago, Monoman1 said: Very (and I mean VERY) early test of a new stealing tracking and reaction system for Npcs. The main points are that: 1. This cell actually has objects belonging to two different factions. The armor/weapons are owned by one and the cups & clutter is owned by another. Both are captured. 2. Npc reacts to seeing you stealing his shit. If he catches you he'll give you a shakedown and remove all the things you've stolen from him. 3. Stuff is put back where it belongs. 4. System is also handling vanilla thugs. You might have noticed the detection popups. If a bunch of stuff goes missing from an Npc but they don't actually see you take anything then the chance they'll send thugs your way is heavily based on whether they knew you were there at the time all their shit went missing. (Jugs apparently have 0 value which is why it wasn't processed. Meh) Note: Obviously it's using a baka animation but I haven't yet got permission to use it. Bakas a hard guy to get in touch with. - Might not actually make it into the mod. Pretty awesome, thanks for sharing! 2
Karkhel Posted July 23, 2022 Posted July 23, 2022 That's a really cool idea and I didn't expect stuff to actually drop out of you, npc molests the player and they in turn become a loot pinata are there gonna be other outcomes than just vanilla thugs? Maybe something when you visit their cell again (prolly would be annoying to make it town based? Maybe force you into a public whore scenario in that town if its possible?)
tamai Posted July 23, 2022 Posted July 23, 2022 (edited) 5 hours ago, Monoman1 said: Note: Obviously it's using a baka animation but I haven't yet got permission to use it. Bakas a hard guy to get in touch with. - Might not actually make it into the mod. this looks great! I am apart of his patreon discord I could try asking there if that is okay with you... still not guaranteed he will respond though Edited July 23, 2022 by tamai
tamai Posted July 23, 2022 Posted July 23, 2022 I did have an idea i wanted to add to the whole stealing thing. So when he says stop thief, there is really no incentive to stop and allow him to frisk you i feel. So to encourage stopping i feel that the bounty would be cleared if you stop and allow him to frisk, if you dont you automatically keep the bounty. But you can be punished in other ways: -not allowed to buy from him for awhile -not allowed to enter shop for awhile or bounty comes bacxk -have to pay him back the price of the bounty instead before buying from him again. -sexual favors etc etc 3
Darkwing241 Posted July 23, 2022 Posted July 23, 2022 6 hours ago, Monoman1 said: 3. Stuff is put back where it belongs. This is pretty fucking sick dude.
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