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2 hours ago, Clockwinding said:

Maybe i'm not using the correct terminology, I'm also surely not aware of all the modding intricacies involved in touching vendor gold and compatibility. In hindsight saying "don't touche the vanilla assets" was also dumb. so let me show instead.

 

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In this example SLS is simply carrying forward the vanilla LVLO record which is something you have to do if you make other changes to that record. In this case the LVLF flags are changed by SLS but it is the same change that T&B make. What you might run into as a problem is if you run Wrye Bash it will put both LVLO records in the bash. (this is why you have to clean up WB bash files to make sure it does what you want it to do not what you tell it to do ?

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1 hour ago, Corsayr said:

 

In this example SLS is simply carrying forward the vanilla LVLO record which is something you have to do if you make other changes to that record. In this case the LVLF flags are changed by SLS but it is the same change that T&B make. What you might run into as a problem is if you run Wrye Bash it will put both LVLO records in the bash. (this is why you have to clean up WB bash files to make sure it does what you want it to do not what you tell it to do ?

I have very little things to merge, so i'm making an Xedit patch by hand, going over every single record myself. I also have 4 Zedit patches that i review carefully (to give you an idea, it's 'challenging spell learning", "scribe", "know your enemy" and "npc health rescaler", so i'm talking a solid thousand entries to check in Xedit afterwards...and i check it all every time). Wrye bash is a good tool, but its patch doesn't work well in my case. Tried it with my current setup, but the delev/relev mechanic + load order priority made me override more things again and again sanity checking it afterwards than making the patch myself by hand in the first place.

The screenshots were literally to show what T&B changes compared to SLS, and its method of implementation (which is two scripts only, one for the MCM config and one to inject gold in Vendorlists), and don't reflect what's in my game. My patch forwards T&B gold vendor lists and modifications without SLS's Skyrim.esm ITMs, whose default values are the same as vanilla, except they're referencing a Global that can be adjusted at will in-game.

 

For once, i'm actually confident that the issue lies with the SLS script and T&B script both trying to change vendorgold lists, with SLS making complicated calculations (seriously, the part for it in SLS_main.psc is a sight) while T&B only tries to give more (or less, depending on how you configure it). My first reactions were hot-headed as i wrote at the same time i was looking into the issue, and i must apologize for it, but i still wish to point out that the implementation of SLS's inequality feature for gold doesn't reflect the modularity/choice/compatibility of the rest of the feature itself, which is a shame. SLS and T&B are both great mods, and it would really be a boon for both of them to be able to work together.

I'm asking Monoman to make it possible to cut off gold inequality's feature like the rest because it's not the core spirit of the mod, while T&B's whole functionality is altering Skyrim's economy dynamics. Currently, "disabling" gold inequality by settign the slider to 1 doesn't disable inequality, it only makes it so the result is equal to skyrim vanilla values, still using the script instead of not doing anything, so it breaks compatibility. T&B doesn't do male and female differences, but it's a much better and more complete alteration of the economy overall. I find it sad that the "little" change SLS brings cuts off other possible changes.

 

So here i am. i don't have the technical scripting knowledge to make the change myself, so i'm asking. Maybe it's as simple as commenting out that part of the script an recompiling, maybe it's not; i don't have the environment to try, scripting is the one thing eluding me from skyrim modding. I get their logic and structure, so i understand what they do 80% of the time if i ca read the source, but i'm not writing any myself. I might be overstepping myself, but i'd say i'm not the only one who's using Kryptopyr's mods to improve Skyrim, so that change would help in a bigger scale than the single whiner that i am being. It's just one way to make SLS better, one way to make my game better, hopefully one way to make others' game better too.

 

Cheers.

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42 minutes ago, Clockwinding said:

For once, i'm actually confident that the issue lies with the SLS script and T&B script both trying to change vendorgold lists

 

Which SLS script?

 

By which I mean the line from the script I see you mentioned SLS_main.psc

 

NVM so you are talking about line 2390 on where SLS goes and grabs the default gold levels from the json file?

 

So what you are really asking is for a switch in the MCM that would have the script ignore lines 2390 to 2489

 

correct?

 

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1 hour ago, Corsayr said:

 

Which SLS script?

 

By which I mean the line from the script I see you mentioned SLS_main.psc

 

NVM so you are talking about line 2390 on where SLS goes and grabs the default gold levels from the json file?

 

So what you are really asking is for a switch in the MCM that would have the script ignore lines 2390 to 2489

 

correct?

 

That should be it, yes. Anything related to the esp i can change/patch myself if needed.

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4 hours ago, Clockwinding said:

That should be it, yes. Anything related to the esp i can change/patch myself if needed.

I've been meaning to look at TAB but I don't use it so it's always been low priority.  I'll just say though that I don't need the drama you appear to be bringing. Sometimes mods are just incompatible. I hope that's not the case here but I need to look at it again. The last time I looked there was a conundrum of some sorts with it that I can't remember exactly right now. Unfortunately I'm up to my earholes atm. 

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Next version is shaping up to be a good bit more harsh. When I say harsh I mean the general rules of the mod will be harder to circumvent. Highlights so far:

 

- Random guards can now act as enforcers around towns and can stop, search, confiscate your stuff, collar you and force assign an escort. But which guards...? Includes towns, cities and city exteriors. 'Disguise distance' applies too. Configurable min/max guard enforcers. 

- Once enforcers and guard enforcers begin chasing you, you'll have to get a certain minimum (configurable) distance from them for them to lose sight of you. Stops you being able to hide around a corner once spotted. 'Persistent enforcers' setting must be > 0. This means there's a minimum time and distance they'll give chase for now. 

- Items dropped on the ground will be stolen if left unattended. Do not leave stuff you want on the ground! Stuff is never actually deleted but moved to a container.

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12 minutes ago, Monoman1 said:

I've been meaning to look at TAB but I don't use it so it's always been low priority.  I'll just say though that I don't need the drama you appear to be bringing. Sometimes mods are just incompatible. I hope that's not the case here but I need to look at it again. The last time I looked there was a conundrum of some sorts with it that I can't remember exactly right now. 

sorry for the drama. I just like both mods in my LO and frustration got to my head. I'll continue trying things on my own before trying to find an alternative, but i hope you consider the idea of changing the gold inequality to a full on/off toggle.

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7 minutes ago, Clockwinding said:

sorry for the drama. I just like both mods in my LO and frustration got to my head. I'll continue trying things on my own before trying to find an alternative, but i hope you consider the idea of changing the gold inequality to a full on/off toggle.

Yes. That makes sense to me here and now (without having looked at it).

 

Default vendor inequality to off. Makes sense. 

 

 

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1 hour ago, Monoman1 said:

That makes sense to me here and now (without having looked at it).

Something just popped into my head. Not sure if this was the issue I spoke of but: 

 

I've set the 'Use all' flag on the record. I had to I think. Because count can not be set higher than 255 (it's obviously an 8 bit field) via script. Another lovely weird limitation. And most vendors will need more than 255 gold. So just by installing the mod then vendor gold will already be messed up because of this override. So even if vendor inequality is on or off I still need to modify the list to either: 

1. Set it back to vanilla levels or

2. implement inequality. 

 

I'll think about it a bit more. 

 

I suppose a simple button 'Modify vendor gold' would suffice... perhaps. 

 

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4 hours ago, Monoman1 said:

- Random guards can now act as enforcers around towns and can stop, search, confiscate your stuff, collar you and force assign an escort. But which guards...? Includes towns, cities and city exteriors. 'Disguise distance' applies too. Configurable min/max guard enforcers. 

The guards (not counting the enforcers) are finally going to do more than just silly comments during the day (not blaming you ofc, Skyrim guards are dumb by nature)

About the escorts, is there any plan to add something like "your escort must always be a male" option?

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5 hours ago, Monoman1 said:

'Persistent enforcers' setting must be > 0.

Could you explain further?

Does this mean that persistent enforcers are now non-optional?

Or does it mean that these new more-determined enforcers are only more determined if you enable persistent enforcers?

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Hmmm... it seems your features blog is a bit outdated or something is messing with my game (load order wrong?) but i can't fondle creatures anymore appearently. Sneaking removes dongs and such as interaction and when i tried it with a horse i just mounted/stole it instead. Tried with vanilla, Snoipehs more creaturs, MNC more creatures.

So far i only tried a little bit with the wheel menu and have... questions? If there anywhere is an explanation what does what it would be great, i guess most of it i can figure out with time, though. Appearently collecting cum needs FHU? At least before readding it to my modlist i never could chose any of the options.

And appearently "begging for cock" only works under circumstances i did not meet yet, i thought it might be nice if it would work anyways. ;)
I think i read something about it at the toll gates... is that still the case and/or are there any other circumstances where it's required/works?

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6 hours ago, Vaccinated Alligator said:

About the escorts, is there any plan to add something like "your escort must always be a male" option?

Mmm I dunno is it worth the effort but I'll keep it in mind. 

6 hours ago, Lupine00 said:

Does this mean that persistent enforcers are now non-optional?

Persistent enforcers is an existing option in the mcm. Makes them follow for x seconds after losing LOS. I'm just adding minimum distance on top. There's obviously a minimum distance for you to be first spotted and this is a minimum distance to escape. It's mostly to stop you being able to hide just around a corner and wait for the min time to pass. IE: they're close but the timer should expire first. 

 

What I'm finding with min distance + guard enforcers is that I'll often stumble into another one in the other direction trying to get away from the first guy. 

1 hour ago, Nazzzgul666 said:

but i can't fondle creatures anymore appearently.

Sex options -> creature content. 

1 hour ago, Nazzzgul666 said:

Sneaking removes dongs

Doubt that's anything to do with SLS. 

1 hour ago, Nazzzgul666 said:

So far i only tried a little bit with the wheel menu and have... questions? If there anywhere is an explanation what does what it would be great, i guess most of it i can figure out with time, though. Appearently collecting cum needs FHU? At least before readding it to my modlist i never could chose any of the options.

Collecting cum needs 2 layers of cum in that area. Don't think it needs fhu. 

1 hour ago, Nazzzgul666 said:

And appearently "begging for cock" only works under circumstances i did not meet yet, i thought it might be nice if it would work anyways. ;)
I think i read something about it at the toll gates... is that still the case and/or are there any other circumstances where it's required/works?

begging for cock does nothing currently. 

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1 hour ago, Monoman1 said:

Sex options -> creature content. 

Is activated... only other thing i can think of is that there was heavy script load from some other mod when i clicked it and it failed, will try to disable and enable again.
Sneaking removes dongs

Doubt that's anything to do with SLS. 
Typo, i meant dogs, not dongs. And not entirely, just the "E" option. Can't remember if that is vanilla or intended or the issue.

 

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14 hours ago, Monoman1 said:

Something just popped into my head. Not sure if this was the issue I spoke of but: 

 

I've set the 'Use all' flag on the record. I had to I think. Because count can not be set higher than 255 (it's obviously an 8 bit field) via script. Another lovely weird limitation. And most vendors will need more than 255 gold. So just by installing the mod then vendor gold will already be messed up because of this override. So even if vendor inequality is on or off I still need to modify the list to either: 

1. Set it back to vanilla levels or

2. implement inequality. 

 

I'll think about it a bit more. 

 

I suppose a simple button 'Modify vendor gold' would suffice... perhaps. 

 

So the feature is not working as intended? Interesting. Damn Skyrim, ruining Skyrim.

Also, the compatiblity issue lies with the [if feature off -> set it back to vanilla levels] approach, would [if feature off -> don't touch anything so other mods can do stuff] be possible?

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4 hours ago, Nazzzgul666 said:

Sex options -> creature content. 

Is activated... only other thing i can think of is that there was heavy script load from some other mod when i clicked it and it failed, will try to disable and enable again.

 

Yes, this is a known issue. If the MCM Creature Content box is checked but you cannot fondle a horse, then uncheck the Creature Content box, back out of the MCM, then check the Creature Content box.

 

When you save SLS settings, and then reload them later in a different game, the Creature Content box setting appears to be saved and loaded, but the Creature Content is not actually activated. You need to uncheck the Creature Content box, back out of the MCM, then check the Creature Content box.

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Nearly all bandits wear collars , bandit takes clothes on when rape starts, pc always aroused 100,  even after 6 threesomes,  etc

there are only 2 newer mods in my very old load order, i dont have lola, no dqevious followers, no public whore, the only 2 are survival and skyrim shrouded sexret from caden.

 i will disable both and see if then all plays normal.

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On 4/7/2021 at 8:08 PM, Monoman1 said:

Tried all gates but can't seem to find any issue. You mean the gate beside the forge? 

All the trigger boxes are disabled when you disable the licence system. 

 

Only issue I've noticed is that the gate guards aren't disabled when both tolls and licences are disabled. Fixed now. 

How are you disabling eviction? 

It's currently not possible to truly disable it. You can only set the bounty so high that it's unlikely to happen. 


Good to know about the bounty mechanic. For riften , I mean the east gate by the talos  shrine (to head out towards Fort dawnguard). If I enter from the outside I get all my stuff removed like the licence system is in effect. It’s the only gate in Skyrim where this happens.

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8 hours ago, FarmingDarkness said:


Good to know about the bounty mechanic. For riften , I mean the east gate by the talos  shrine (to head out towards Fort dawnguard). If I enter from the outside I get all my stuff removed like the licence system is in effect. It’s the only gate in Skyrim where this happens.

 

That gate is closed in vanilla Skyrim.  Perhaps whatever mod you're using to make it open is causing the problem...

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9 hours ago, FarmingDarkness said:

For riften , I mean the east gate by the talos  shrine (to head out towards Fort dawnguard). If I enter from the outside I get all my stuff removed like the licence system is in effect. It’s the only gate in Skyrim where this happens.

Sorry I still can't seem to recreate any issue. For the record that gate is only added by JK skyrim (It's not a vanilla gate). That must be part of the problem. It's possible I've changed something that's fixed your problem in my development version. I've a couple of suggestions: 

 

1. It's possible it's a timing issue. Maybe you installed JK skyrim after disabling the licence system. Try enabling the licence system again. And then disable it again. And test again. 

2. Wait until I post the next version and try it again. It's also possible it's something baked into the save. So try a new game with the new version, check again and report back after. 

 

 

1 hour ago, LordFlawn said:

Did anyone ever get to looking at the cumtainer problem? I've since moved to a new computer and re-installed Skyrim and I'm still getting the same problem.

According to my patch notes it's already fixed (unreleased version). 

 

 

13 hours ago, shiagwen said:

Nearly all bandits wear collars , bandit takes clothes on when rape starts, pc always aroused 100,  even after 6 threesomes,  etc

there are only 2 newer mods in my very old load order, i dont have lola, no dqevious followers, no public whore, the only 2 are survival and skyrim shrouded sexret from caden.

 i will disable both and see if then all plays normal.

Cool....

 

You should probably have done this part before posting....

13 hours ago, shiagwen said:

i will disable both and see if then all plays normal.

 

 

Npcs wearing collars - AFAIR this is some tracking metric SLSF uses. Also circlets (I think). It is a bit annoying. SLSF was never fully finished AFAIK

13 hours ago, shiagwen said:

bandit takes clothes on when rape starts,

I don't understand this

13 hours ago, shiagwen said:

pc always aroused 100

Sounds normal to me. 

Eventually you always seem to end up a nymphomaniac with SL aroused. I don't know how it works. I think there's a mod somewhere to reset your 'lewdness'. Shrines or something. Shrines are a bit too easy for my tastes. 

 

Other than that STA will increase your arousal every time you get spanked if you're a masochist. If not it will decrease arousal. And before you ask "But I can't stop getting spanked?". Stop dressing like a slut maybe :P

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5 minutes ago, Monoman1 said:

 

Eventually you always seem to end up a nymphomaniac with SL aroused. I don't know how it works. I think there's a mod somewhere to reset your 'lewdness'. Shrines or something. Shrines are a bit too easy for my tastes. 

 

Other than that STA will increase your arousal every time you get spanked if you're a masochist. If not it will decrease arousal. 

@shiagwen There are two values in SLA, one increases your arousal gain every time you orgasm. Updating it changed my MCM to german so i can't remember which one but i would recommend to turn it off or use very low values to avoid this.

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2 hours ago, Monoman1 said:

I think there's a mod somewhere to reset your 'lewdness'. Shrines or something. Shrines are a bit too easy for my tastes. 

 

 

There is (SexLab Shrines) but it doesn't fully reset your lewdness it just reduces it a little if you pray once a day at one of the shrines of the 9 divines (Immersive!!!). It's more mitigation than cure. The amounts are configurable in the json file. 

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