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13 minutes ago, Monoman1 said:

'Eviction reasons' is only for outside mods. 

 

Can I get screenshots please of the requested information from the stats page. Bounty, valid licence flags, eviction status.

Plus screenshots of 'sqv _SLS_Eviction'

You'll probably have to pgup to capture all of it. 

I will try to do both.

 

However something really unusual just happened so I need to load a later save. The entire mod just broke in my file. My character's mouth opened and will not close even with the debug menu (I would recommend making the close mouth and open mouth separate options in the debug menu) I also have ahegao and open mouth disabled because it kepts breaking like this. So not sure what caused this.

 

Also, either the license check or some change caused my armors to randomly get confiscated even though that license was still valid and new. Just random confiscation. So i have to load an older save and go back a bit. I'm sure the glitch will still be present but the solutions I've tried, probably not.

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I didn't know where or how to find the sqv thing. If it was a console command it did not work. If it was in the MCM or a data folder outside the game I did not find it.

 

Some odd things I noticed in the stats and info page: 1. It says I am not a thane in any hold. I am a thane in more than half (if not all) holds. I didn't do the civil war so exception for holds that require the civil war to occur like Windhelm.

 

It also says I am evicted in white run and windhelm, but not evicted in solitude. Which cannot be further from the truth. I can access whiterun and windhelm homes now, but cannot access solitude.

 

EDIT: For some reason if I willingly let my property license expire, the guard checks my armor license (which is valid) says it is good, but confiscates my armor. When I go to retrieve my armor, after a loading screen, my character's mouth start opens and stays that way forever. I think the mod completely broke down in this file. Nothing makes sense.

 

Edit 2: Figured out the open mouth issue. Apparently it can still occur if the character is daydreaming at high arousal level, even if ahegao is disabled but only while talking to men. If it gets stuck and the open/close mouth debug doesn't work, I can use the vibration debug as a workaround.

 

Other things I noticed, certain parts of my settings seem to have changed themselves. The arousal for daydreaming is set to 101, but it still occurs.

 

Covering myself was enabled despite me having disabled it.

 

Sometimes the covering mechanic in the wheel menu breaks and I cannot click on it anymore "Forever" in whichever save file it broke in.

 

Still no idea why my armor gets confiscated when only my property license expires but it can be recovered by visiting the license agent without having to buy a new one. Also they only confiscated half of my armor? Not sure what the deal is, but only certain types were confiscated even though my armor license was 100% valid and only my property license expired.

 

No matter what happens, whiterun and windhelm homes are open even though the stats say I am evicted in the. Solitude home remains closed even though the stats say I am not evicted. I tried discarding my license to force proper evictions and then buying a new one, to no avail.

 

Not sure what the deal is, but maybe I should just delete this file and start fresh. I just don't want this to become a regular issue of having to delete and restart every time this mod breaks. or uninstall reinstall the mod if that's a workable option, would be almost as equally an annoying fix.

 

 

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1 hour ago, Aki K said:

EDIT: For some reason if I willingly let my property license expire, the guard checks my armor license (which is valid) says it is good, but confiscates my armor. When I go to retrieve my armor, after a loading screen, my character's mouth start opens and stays that way forever. I think the mod completely broke down in this file. Nothing makes sense.

Sounds pretty messed up. Might be best to just clean save at this point. 

You'll have to get the IDs of the doors and enable them via console again though. 

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2 hours ago, Monoman1 said:

1. Fix my LE install or migrate to SE. 

2. If step 1 is never done then ponder why I'm working on mods I'll never use. Sure as hell ain't for the fun of it. And I wasn't exactly massively motivated to play skyrim to begin with.... So..... Retire? 

 

Well, I consider Sexlab Survival and Spank That Ass to be essential mods, so my vote is definitely for step 1, not for the retire option.

 

@Monoman1 You are doing the work of the Divines (and probably several Daedric princes too). Please keep going!

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13 hours ago, Lupine00 said:

I made a new testing game last night, and naturally, SLS is in the LO.

 

I noticed some odd behaviors, which do not feel ... correct ... to me

 

I had the default configuration of PLAYER CENTRIC licenses.

 

Enforcers took my DF's melee weapons and arrows, leaving her with only a bow and no ammunition.

She wasn't very useful after that!

They shouldn't have taken anything though, as the config is PLAYER CENTRIC.

  • If I gave her replacement items via normal inventory transfer, enforcers immediately ran up and took the items again.
  • If I put items on her directly with additem, enforcers didn't notice.

 

 

From an immersion stand point is sounds suspiciously like it is working as intended. ?

 

You are initially scoffed at for suggesting your escort could also be a woman. 

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8 hours ago, Lupine00 said:

I'm mindful of this being problematic to solve, but not solving it somehow makes the feature very troublesome for anyone who relies on followers.

I kind of have to give up on weapon licenses and disable them, because a helpless PC being protected by a helpless follower is a recipe for dying to a handful of baby spiders, and certainly it's not what I configured.

I didn't think it was possible to disable weapon licenses? At least I haven't been able to figure out how without turning the whole system off.

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2 hours ago, Lupine00 said:

Forget I even mentioned it. I'll delete my posts.

Look if you really want it I'll do it for you. Just not right now.

 

If modding was surgery (which it isn't) and SLS was a patient and I was the surgeon I'd be up to my elbows in intestine and brain matter. But I'm still in the rec room watching TV such is my disinterest in Skyrim. I'm not opening up yet another area right now. I've too many things half done as it is. I'm not adding any more this update. Unless it's a minor request or or bug fix. 

 

I've intended to return to the licence system anyway to try to make it a single sweep through your inventory instead of multiple. 

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Sorry to hear your disinterest about skyrim, prefer to watch tv.  so i think i dont need to talk about strange things that ruined my last very short game attempt. and hey, i just need the cum addiction in your mod, everything else is disabled, i will stay with 5.91,  had not such problems with it.

 

all the newest versions of actual mods do not bring any interesting game content, but do worse. cursed loot with ropes and furnitures , which finally stop the movement ( oh im trapped on a furnitures, how can i come down again ?  how silly is this. dd 5.1 doing just that. pop require that dd 5.1 furnitures, without doing anything with it. lola sweeping the room clean, devious followers busy with endless bugfixes.  confabulations out of ideas and dont like mine ( doing the bounty quests with sex).  maybe i can understand your desinterest, but i get quite a good game with older versions, i dont need the newest ones.

 

i dont see any alternative. looking at the games in steam shop makes me disbelieve in humanity. i havent watch tv since star trek next generation in the early 90s. and i never will do again. it is brainwashing only.

 

your cum bottles are the best perverted idea i have ever seen, unluckily they appear in the bugged newer versions.

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1 hour ago, shiagwen said:

all the newest versions of actual mods do not bring any interesting game content, but do worse

 

Wow, so much negativity packed into one post!

 

 

1 hour ago, shiagwen said:

pop require that dd 5.1 furnitures

 

The most recent version of POP, which is POP 4.61, works with DD 4.x and later, and certainly does not require DD 5.1 and does not use any DD 5.x furniture.

 

POP uses Zaz furniture.

 

 

1 hour ago, shiagwen said:

lola sweeping the room clean

 

I think it is great that @HexBolt8 keeps adding new events to SubLola. That keeps the mod fresh and interesting for new playthroughs.

 

 

1 hour ago, shiagwen said:

devious followers busy with endless bugfixes

 

I really appreciate @Lupine00 working hard to fix many of the longstanding problems in DF that were left over from the previous mod author/custodian.

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On 3/6/2021 at 11:57 AM, Black714 said:

You Should Try ENB Too.

They Separate Skyrim.Exe and DX9 Process Into 2 Process.

That' Really Help Boost The Performance, Reduced Bottle Neck, And Reduced Memory Usage.

Umm no, DX9 is not a separate process its an API. the game makes API calls to make the OS do things.  The host process it creates its just for holding textures, meshes, etc. so the game client doesn't crash when those assets exceed the 32bit process user-addressable space limitation.

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2 hours ago, Herowynne said:

I think it is great that @HexBolt8 keeps adding new events to SubLola. That keeps the mod fresh and interesting for new playthroughs.

@HexBolt8 is constantly over-delivering on SLTR. It's a standout at the moment. I hope they are able to sustain the enthusiasm and not get dragged down by posts like the one above. I won't say more about that mod because it's the SLS forum, not the SLTR one...

 

I think if you look carefully at what @shiagwen is saying, it's just sympathy for those disheartened by Skyrim right now. They are frustrated by where their game is at, and they're bored of the mods they have, and lost in a nostalgia for a time when it was new and they forgave all the bugs. I don't think the intent was really to hate on mod authors. But I'm sure I'll be corrected...

 

If I have to disable my entire license system to stop SLS messing up my followers ... that's not new ... I've been doing it since it was introduced. There's still lots of value in SLS without that, and there are plenty of other features in SLS, and also other mods, that will help eat all your cash or cause misery for your PC.

 

Also, if you don't have a follower, the current license behaviors are probably fine nearly all of the time (which is as often as anything ever works in Skyrim).

 

But in terms of new vs old, the current incarnation of the license system is obviously way better than when it was first introduced.

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1 hour ago, aim4it said:

The host process it creates its just for holding textures, meshes, etc. so the game client doesn't crash when those assets exceed the 32bit process user-addressable space limitation.

Thank You For the Confirmation,

  • Anyway Costume d3d9.dll from ENB And, 
  • d3dx9_42.dll from SSME

Really Help Us To Avoid Infinity Loading Screen Issues, And for Me It's Long Gone.

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5 hours ago, Lupine00 said:

@HexBolt8 is constantly over-delivering on SLTR. It's a standout at the moment. I hope they are able to sustain the enthusiasm and not get dragged down by posts like the one above. I won't say more about that mod because it's the SLS forum, not the SLTR one...

 

I think if you look carefully at what @shiagwen is saying, it's just sympathy for those disheartened by Skyrim right now. They are frustrated by where their game is at, and they're bored of the mods they have, and lost in a nostalgia for a time when it was new and they forgave all the bugs. I don't think the intent was really to hate on mod authors. But I'm sure I'll be corrected...

 

If I have to disable my entire license system to stop SLS messing up my followers ... that's not new ... I've been doing it since it was introduced. There's still lots of value in SLS without that, and there are plenty of other features in SLS, and also other mods, that will help eat all your cash or cause misery for your PC.

 

Also, if you don't have a follower, the current license behaviors are probably fine nearly all of the time (which is as often as anything ever works in Skyrim).

 

But in terms of new vs old, the current incarnation of the license system is obviously way better than when it was first introduced.

Look at slaverun reloaded. that was 2018.  what a mass of action it brought. the pc was really a sexslave.  i dont like the long dialogues too, but therefore you get so much sexscenes.  unfortunately, bercause of the dialogues and story, the mod has 5000 scripts, which isnt a good idea for a real game.

i like hex, he is so busy doing new scenes to the mod. but these things are mostly non-adult scenes. get sweetrolls, cook a dinner, clean the floor, dance, take clothes offf, talk what a slut you are, hiding clothes, and so on. did she ever orders the slave to fuck anything ? this is not a sex slave, this is a steward.

devious follower is about money and devious devices. without prostitution in devious devices. spanking yes whipping no. any sex scene in devios devices ? when enslaved yes, but then you cant play the game anymore, because you crawl on the floor. i miss the balance here. and also more action.

 

i am negative because i wasted so many games with trouble and disappointment about mods.  in earlier times mods were mostly easier in what they do,

tdf, radiant prostitution, still in use yet. no mod ever has such a detailed effective mcm like radiant prostitution. no other mod ever made approaching working. maria eden brought a flood of new features, though also a flood of bugs never repaired, prison overhaul is so old. inte worked 10 years on it and it runs without any bug now, but he didnt brought any new feature in it. cage and parade were initiated by xaz.  Goobos Defeat still the best, very good options, some minor bugs and things left undone. together with fuck them up from guffel defeat offers a complete sex way to skyrim.

i am no programer, but i do a lot of content proposals in the mods forums,  which came into the mods in the older times and progressed the mod.

i wanted to play my last complete skyrim game and trhen finish it for some years. i fear i have to kick off 90% of all sexmods to reach that end.

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When I use the SLS option to autostart Slaverun I get an issue where Ralof and Hadvar will idle around in the Helgen courtyard. When I go o Helgen quickly enough I actually see them walking out of the Helgen cave to the courtyard. I'm using Live Another Life so they are supposed to be lying on the ground in the Helgen underground cave, they're not supposed to leave unless I am with them. My usual procedure is to use LAL to place me in a tavern somewhere, then to autostart Slaverun with SLS, then to run to Helgen and speak to Ralof. I do this because I want to play as if I did the vanilla intro, without actually having to waste the time doing the vanilla intro.


Does anyone else get the issue with Hadvar/Ralof idling in the Helgen courtyard when using SLS to autostart Slaverun? If so, are there any fixes?

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5 minutes ago, Corsec said:

Does anyone else get the issue with Hadvar/Ralof idling in the Helgen courtyard when using SLS to autostart Slaverun? If so, are there any fixes

Dont think this is an sls thing. I've been using slaverun start option and lal since forever

Sls has no edits to quest MQ

Other than getstage 

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3 hours ago, shiagwen said:

without prostitution in devious devices

It does actually have prostitution in devices for both enslaved and non-enslaved characters, it's just not very good prostitution. I won't address the other issues because wrong forum, but I'm not sure you are getting the value from your DFC you could. But if you want to suggest stuff, feel free to do so on the appropriate forum, because I would like to understand it better.

 

But to give this some relevance to SLS, that takes us into subjective issues. When is a feature meaningful? When is it just a token nobody plays or cares about?

 

We can't wax too nostalgic about Slaverun Reloaded 2.X. It's hard to be completely sure that the reason Kenjoka suddenly vanished wasn't an overwhelming realization that the mod couldn't run in combination with any other mod whatsoever, and even by itself was hard put to not suspended-stack you to death.

 

TDF has had a lot of work done at it by various people. It's not the same mod it was, and it still has some situations in which it bugs out, overloads, plays garbage animations, doesn't catalog what animations it's going to need, and so on. TDF is in practice, a mod that has benefited from years of work on it to get to where it is. Like PoP.

 

It's not that mods are getting worse. Mods are getting better. But if you played this for ten years, you are going to be struggling to see anything fresh.

 

The problem isn't the mods, it's that you played them for ten years already!

 

Some of these mods (maybe a lot) were old ideas before Skyrim was even made; Oblivion or even Morrowind mods went there first. You don't hear a huge amount of people complaining that it was all better in Morrowind, but ... there are one or two people that will say it. The Skyrim technology and relatively easy asset pipeline made things possible that were hard in Morrowind. 

 

There's no way we are going to see the same amount of genuine new features and innovation as we did when the CK was a fresh release.

That's impossible.

The low hanging fruit get picked.

The stuff that's left is very hard to reach.

 

Big change won't happen until a new product release comes along that offers meaningful improvements in what can be scripted, or an easier asset pipeline.

This is why Cyberpunk 2077 is not going to start a modding revolution. It's asset pipeline is not easier than Skyrim.

 

Quietly, things like dynamic animation replacement, the voice generator, and the gradual shift to SE are making a few new things possible, but it's not a big change like going from Oblivion to Skyrim.

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Strange problem that has never happened to me before, I think.  I buy the house in Riften, decorate it up, then when I go to it, it has an eviction notice.  Property License has never been enabled, Eviction Bounty level set to 2000, but my bounty was only 200.  I pay off the bounty and go to the chest to pay the fine but it doesn't release the house.  I wait 'til the next morning.  Pay the fine again (the chest just kept accepting my money, I paid it like four times.)   I can't figure out how to clear up the eviction, and not sure why it was triggered in the first place.

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1 hour ago, Naps-On-Dirt said:

Strange problem that has never happened to me before, I think.  I buy the house in Riften, decorate it up, then when I go to it, it has an eviction notice.  Property License has never been enabled, Eviction Bounty level set to 2000, but my bounty was only 200.  I pay off the bounty and go to the chest to pay the fine but it doesn't release the house.  I wait 'til the next morning.  Pay the fine again (the chest just kept accepting my money, I paid it like four times.)   I can't figure out how to clear up the eviction, and not sure why it was triggered in the first place.

Can you check your bounties on the stats mcm page and see if they're all zero. Both normal bounty and PSC bounty. 

 

Also can you get me a papyrus log of when you pay the bounty. Preferably just Load game, pay bounty, post log. 

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All PSC bounties are 0, and only outstanding regular bounty now is 100 gold in Solitude.   Since I already paid the bounty, I made a log of just loading the game and paying the eviction release fine.  Maybe that will show something? 

 

Papyrus.0.log

 

Edit:  I'll go get fined for being naked and then pay that and post the log.  

 

I loaded the game from where I stepped into Riften.  Stripped and ran around, no one would fine me, so I punched a guard then asked to pay the fine.  Thankfully, DCL let me do that instead of sending me to Dagonar.

Papyrus.0.log

 

I see all those errors from TrapBase.psc and TrapDweThresher.psc, no idea what mod those are from, but if I run the save through fallrim tools the only undefined element is a script removed from SubmissiveLola.  Not sure what to do about the errors, though they are unrelated to my eviction no doubt.

 

Turns out that trap spam is from one of the spinning blade traps in Radblthar.  I snipped the script out of the savegame with Fallrimtools so I don't get the spam anymore, yay.  

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1 hour ago, Naps-On-Dirt said:

I'll go get fined for being naked and then pay that and post the log.  

Unfortunately,

1st log. No errors. 

2nd log. One error related to setting inn costs. - You're either running an older version of SLS or you have something in your load order overriding the 'RoomCost' global and setting it back as a constant. Don't really understand the point of a constant global variable..... Contradiction of terms...

 

Regarding eviction. I can't seem to recreate any issue. Property licence disabled. I've gone and bought the house in riften. Got myself a bounty. Waited several days. But things are behaving as expected. 

 

BTW eviction by bounty should only be possible when you're sleeping in the house. The guys come in and throw you out. 

Eviction via property licence is 'silent'. There's no event about it except maybe a notification. 

 

The loop of being able to pay the fine with the strongbox appears to be a little bug. But I don't think it's the actual source of the problem. 

 

Try enabling property licence, set the perpetual cost to zero, buy one and wait 24 hours. Then see what happens. 

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4 hours ago, Lupine00 said:

There's no way we are going to see the same amount of genuine new features and innovation as we did when the CK was a fresh release.

That's impossible.

The low hanging fruit get picked.

The stuff that's left is very hard to reach.

 

But it's such succulent fruit I'm eating.  You all must be getting really good at reaching :)

 

I started modding when WaxenFigure's all-in-one was the sex mod of choice and have tried most every mod since. For a while my starting character of choice was a level 14 breton standing next to the Gildergreen because Sanguine's Debauchery didn't start until you did A Night to Remember. Ah, good days. They really were, even with the constant crashes.

 

7 hours ago, shiagwen said:

Look at slaverun reloaded. that was 2018.  what a mass of action it brought. the pc was really a sexslave.  i dont like the long dialogues too, but therefore you get so much sexscenes.  unfortunately, bercause of the dialogues and story, the mod has 5000 scripts, which isnt a good idea for a real game.

 

But you're right also, the things modders are writing are different now. The last few big play throughs for me were Sex Slaves, Like a Virgin (hit level 36!) and Slaverun. Big, narrative pieces with lots of scenes. Great stories and I got a lot of fun (both building the world and playing the story) from all three. The main reason I stuck with LE as as long as I did was I wanted to do a Slave Run game and it simply was no go on SE. The thing those all have in common is they have a narrative and the player can be a passive participant - Slave Run nearly completely so. But the point I'm making here is that they're quest mods, and quest mods end.

 

Lupine00, Monoman1, HexBolt8, -Caden-, Kalmah, to name just the few people's work I've downloaded recently, are instead giving us ways to add SexLab to Skyrim's sandbox. Want to be a dominated Dragonborn, a slave taking harridan from Oblivion, a common girl just trying to get by, or a wealthy cosmopolitan from Cyrodill stocking a museum while trying to navigate a brutal Skyrim? Maybe you want to be an unarmed naked slave used as bait for bandit camps and dungeons by your gold hungry follower (Defeat and Nether's framework make this interesting, and yes, I'm practicing my persuading voice). With these you can switch between them all in the same game. I for one am enjoying playing vanilla and new lands in a completely new way.

 

 

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