Jump to content

Recommended Posts

Posted
8 hours ago, Lupine00 said:

I'm mindful of this being problematic to solve, but not solving it somehow makes the feature very troublesome for anyone who relies on followers.

I kind of have to give up on weapon licenses and disable them, because a helpless PC being protected by a helpless follower is a recipe for dying to a handful of baby spiders, and certainly it's not what I configured.

I didn't think it was possible to disable weapon licenses? At least I haven't been able to figure out how without turning the whole system off.

Posted
2 hours ago, Lupine00 said:

Forget I even mentioned it. I'll delete my posts.

Look if you really want it I'll do it for you. Just not right now.

 

If modding was surgery (which it isn't) and SLS was a patient and I was the surgeon I'd be up to my elbows in intestine and brain matter. But I'm still in the rec room watching TV such is my disinterest in Skyrim. I'm not opening up yet another area right now. I've too many things half done as it is. I'm not adding any more this update. Unless it's a minor request or or bug fix. 

 

I've intended to return to the licence system anyway to try to make it a single sweep through your inventory instead of multiple. 

Posted
2 hours ago, Xiaron said:

I didn't think it was possible to disable weapon licenses? At least I haven't been able to figure out how without turning the whole system off.

You can't. Don't ask :P

Posted

Sorry to hear your disinterest about skyrim, prefer to watch tv.  so i think i dont need to talk about strange things that ruined my last very short game attempt. and hey, i just need the cum addiction in your mod, everything else is disabled, i will stay with 5.91,  had not such problems with it.

 

all the newest versions of actual mods do not bring any interesting game content, but do worse. cursed loot with ropes and furnitures , which finally stop the movement ( oh im trapped on a furnitures, how can i come down again ?  how silly is this. dd 5.1 doing just that. pop require that dd 5.1 furnitures, without doing anything with it. lola sweeping the room clean, devious followers busy with endless bugfixes.  confabulations out of ideas and dont like mine ( doing the bounty quests with sex).  maybe i can understand your desinterest, but i get quite a good game with older versions, i dont need the newest ones.

 

i dont see any alternative. looking at the games in steam shop makes me disbelieve in humanity. i havent watch tv since star trek next generation in the early 90s. and i never will do again. it is brainwashing only.

 

your cum bottles are the best perverted idea i have ever seen, unluckily they appear in the bugged newer versions.

Posted
1 hour ago, shiagwen said:

all the newest versions of actual mods do not bring any interesting game content, but do worse

 

Wow, so much negativity packed into one post!

 

 

1 hour ago, shiagwen said:

pop require that dd 5.1 furnitures

 

The most recent version of POP, which is POP 4.61, works with DD 4.x and later, and certainly does not require DD 5.1 and does not use any DD 5.x furniture.

 

POP uses Zaz furniture.

 

 

1 hour ago, shiagwen said:

lola sweeping the room clean

 

I think it is great that @HexBolt8 keeps adding new events to SubLola. That keeps the mod fresh and interesting for new playthroughs.

 

 

1 hour ago, shiagwen said:

devious followers busy with endless bugfixes

 

I really appreciate @Lupine00 working hard to fix many of the longstanding problems in DF that were left over from the previous mod author/custodian.

Posted
On 3/6/2021 at 11:57 AM, Black714 said:

You Should Try ENB Too.

They Separate Skyrim.Exe and DX9 Process Into 2 Process.

That' Really Help Boost The Performance, Reduced Bottle Neck, And Reduced Memory Usage.

Umm no, DX9 is not a separate process its an API. the game makes API calls to make the OS do things.  The host process it creates its just for holding textures, meshes, etc. so the game client doesn't crash when those assets exceed the 32bit process user-addressable space limitation.

Posted
2 hours ago, Herowynne said:

I think it is great that @HexBolt8 keeps adding new events to SubLola. That keeps the mod fresh and interesting for new playthroughs.

@HexBolt8 is constantly over-delivering on SLTR. It's a standout at the moment. I hope they are able to sustain the enthusiasm and not get dragged down by posts like the one above. I won't say more about that mod because it's the SLS forum, not the SLTR one...

 

I think if you look carefully at what @shiagwen is saying, it's just sympathy for those disheartened by Skyrim right now. They are frustrated by where their game is at, and they're bored of the mods they have, and lost in a nostalgia for a time when it was new and they forgave all the bugs. I don't think the intent was really to hate on mod authors. But I'm sure I'll be corrected...

 

If I have to disable my entire license system to stop SLS messing up my followers ... that's not new ... I've been doing it since it was introduced. There's still lots of value in SLS without that, and there are plenty of other features in SLS, and also other mods, that will help eat all your cash or cause misery for your PC.

 

Also, if you don't have a follower, the current license behaviors are probably fine nearly all of the time (which is as often as anything ever works in Skyrim).

 

But in terms of new vs old, the current incarnation of the license system is obviously way better than when it was first introduced.

Posted
1 hour ago, aim4it said:

The host process it creates its just for holding textures, meshes, etc. so the game client doesn't crash when those assets exceed the 32bit process user-addressable space limitation.

Thank You For the Confirmation,

  • Anyway Costume d3d9.dll from ENB And, 
  • d3dx9_42.dll from SSME

Really Help Us To Avoid Infinity Loading Screen Issues, And for Me It's Long Gone.

Posted
5 hours ago, Lupine00 said:

@HexBolt8 is constantly over-delivering on SLTR. It's a standout at the moment. I hope they are able to sustain the enthusiasm and not get dragged down by posts like the one above. I won't say more about that mod because it's the SLS forum, not the SLTR one...

 

I think if you look carefully at what @shiagwen is saying, it's just sympathy for those disheartened by Skyrim right now. They are frustrated by where their game is at, and they're bored of the mods they have, and lost in a nostalgia for a time when it was new and they forgave all the bugs. I don't think the intent was really to hate on mod authors. But I'm sure I'll be corrected...

 

If I have to disable my entire license system to stop SLS messing up my followers ... that's not new ... I've been doing it since it was introduced. There's still lots of value in SLS without that, and there are plenty of other features in SLS, and also other mods, that will help eat all your cash or cause misery for your PC.

 

Also, if you don't have a follower, the current license behaviors are probably fine nearly all of the time (which is as often as anything ever works in Skyrim).

 

But in terms of new vs old, the current incarnation of the license system is obviously way better than when it was first introduced.

Look at slaverun reloaded. that was 2018.  what a mass of action it brought. the pc was really a sexslave.  i dont like the long dialogues too, but therefore you get so much sexscenes.  unfortunately, bercause of the dialogues and story, the mod has 5000 scripts, which isnt a good idea for a real game.

i like hex, he is so busy doing new scenes to the mod. but these things are mostly non-adult scenes. get sweetrolls, cook a dinner, clean the floor, dance, take clothes offf, talk what a slut you are, hiding clothes, and so on. did she ever orders the slave to fuck anything ? this is not a sex slave, this is a steward.

devious follower is about money and devious devices. without prostitution in devious devices. spanking yes whipping no. any sex scene in devios devices ? when enslaved yes, but then you cant play the game anymore, because you crawl on the floor. i miss the balance here. and also more action.

 

i am negative because i wasted so many games with trouble and disappointment about mods.  in earlier times mods were mostly easier in what they do,

tdf, radiant prostitution, still in use yet. no mod ever has such a detailed effective mcm like radiant prostitution. no other mod ever made approaching working. maria eden brought a flood of new features, though also a flood of bugs never repaired, prison overhaul is so old. inte worked 10 years on it and it runs without any bug now, but he didnt brought any new feature in it. cage and parade were initiated by xaz.  Goobos Defeat still the best, very good options, some minor bugs and things left undone. together with fuck them up from guffel defeat offers a complete sex way to skyrim.

i am no programer, but i do a lot of content proposals in the mods forums,  which came into the mods in the older times and progressed the mod.

i wanted to play my last complete skyrim game and trhen finish it for some years. i fear i have to kick off 90% of all sexmods to reach that end.

Posted

When I use the SLS option to autostart Slaverun I get an issue where Ralof and Hadvar will idle around in the Helgen courtyard. When I go o Helgen quickly enough I actually see them walking out of the Helgen cave to the courtyard. I'm using Live Another Life so they are supposed to be lying on the ground in the Helgen underground cave, they're not supposed to leave unless I am with them. My usual procedure is to use LAL to place me in a tavern somewhere, then to autostart Slaverun with SLS, then to run to Helgen and speak to Ralof. I do this because I want to play as if I did the vanilla intro, without actually having to waste the time doing the vanilla intro.


Does anyone else get the issue with Hadvar/Ralof idling in the Helgen courtyard when using SLS to autostart Slaverun? If so, are there any fixes?

Posted
5 minutes ago, Corsec said:

Does anyone else get the issue with Hadvar/Ralof idling in the Helgen courtyard when using SLS to autostart Slaverun? If so, are there any fixes

Dont think this is an sls thing. I've been using slaverun start option and lal since forever

Sls has no edits to quest MQ

Other than getstage 

Posted
3 hours ago, shiagwen said:

without prostitution in devious devices

It does actually have prostitution in devices for both enslaved and non-enslaved characters, it's just not very good prostitution. I won't address the other issues because wrong forum, but I'm not sure you are getting the value from your DFC you could. But if you want to suggest stuff, feel free to do so on the appropriate forum, because I would like to understand it better.

 

But to give this some relevance to SLS, that takes us into subjective issues. When is a feature meaningful? When is it just a token nobody plays or cares about?

 

We can't wax too nostalgic about Slaverun Reloaded 2.X. It's hard to be completely sure that the reason Kenjoka suddenly vanished wasn't an overwhelming realization that the mod couldn't run in combination with any other mod whatsoever, and even by itself was hard put to not suspended-stack you to death.

 

TDF has had a lot of work done at it by various people. It's not the same mod it was, and it still has some situations in which it bugs out, overloads, plays garbage animations, doesn't catalog what animations it's going to need, and so on. TDF is in practice, a mod that has benefited from years of work on it to get to where it is. Like PoP.

 

It's not that mods are getting worse. Mods are getting better. But if you played this for ten years, you are going to be struggling to see anything fresh.

 

The problem isn't the mods, it's that you played them for ten years already!

 

Some of these mods (maybe a lot) were old ideas before Skyrim was even made; Oblivion or even Morrowind mods went there first. You don't hear a huge amount of people complaining that it was all better in Morrowind, but ... there are one or two people that will say it. The Skyrim technology and relatively easy asset pipeline made things possible that were hard in Morrowind. 

 

There's no way we are going to see the same amount of genuine new features and innovation as we did when the CK was a fresh release.

That's impossible.

The low hanging fruit get picked.

The stuff that's left is very hard to reach.

 

Big change won't happen until a new product release comes along that offers meaningful improvements in what can be scripted, or an easier asset pipeline.

This is why Cyberpunk 2077 is not going to start a modding revolution. It's asset pipeline is not easier than Skyrim.

 

Quietly, things like dynamic animation replacement, the voice generator, and the gradual shift to SE are making a few new things possible, but it's not a big change like going from Oblivion to Skyrim.

Posted

Strange problem that has never happened to me before, I think.  I buy the house in Riften, decorate it up, then when I go to it, it has an eviction notice.  Property License has never been enabled, Eviction Bounty level set to 2000, but my bounty was only 200.  I pay off the bounty and go to the chest to pay the fine but it doesn't release the house.  I wait 'til the next morning.  Pay the fine again (the chest just kept accepting my money, I paid it like four times.)   I can't figure out how to clear up the eviction, and not sure why it was triggered in the first place.

Posted
1 hour ago, Naps-On-Dirt said:

Strange problem that has never happened to me before, I think.  I buy the house in Riften, decorate it up, then when I go to it, it has an eviction notice.  Property License has never been enabled, Eviction Bounty level set to 2000, but my bounty was only 200.  I pay off the bounty and go to the chest to pay the fine but it doesn't release the house.  I wait 'til the next morning.  Pay the fine again (the chest just kept accepting my money, I paid it like four times.)   I can't figure out how to clear up the eviction, and not sure why it was triggered in the first place.

Can you check your bounties on the stats mcm page and see if they're all zero. Both normal bounty and PSC bounty. 

 

Also can you get me a papyrus log of when you pay the bounty. Preferably just Load game, pay bounty, post log. 

Posted

All PSC bounties are 0, and only outstanding regular bounty now is 100 gold in Solitude.   Since I already paid the bounty, I made a log of just loading the game and paying the eviction release fine.  Maybe that will show something? 

 

Papyrus.0.log

 

Edit:  I'll go get fined for being naked and then pay that and post the log.  

 

I loaded the game from where I stepped into Riften.  Stripped and ran around, no one would fine me, so I punched a guard then asked to pay the fine.  Thankfully, DCL let me do that instead of sending me to Dagonar.

Papyrus.0.log

 

I see all those errors from TrapBase.psc and TrapDweThresher.psc, no idea what mod those are from, but if I run the save through fallrim tools the only undefined element is a script removed from SubmissiveLola.  Not sure what to do about the errors, though they are unrelated to my eviction no doubt.

 

Turns out that trap spam is from one of the spinning blade traps in Radblthar.  I snipped the script out of the savegame with Fallrimtools so I don't get the spam anymore, yay.  

Posted
1 hour ago, Naps-On-Dirt said:

I'll go get fined for being naked and then pay that and post the log.  

Unfortunately,

1st log. No errors. 

2nd log. One error related to setting inn costs. - You're either running an older version of SLS or you have something in your load order overriding the 'RoomCost' global and setting it back as a constant. Don't really understand the point of a constant global variable..... Contradiction of terms...

 

Regarding eviction. I can't seem to recreate any issue. Property licence disabled. I've gone and bought the house in riften. Got myself a bounty. Waited several days. But things are behaving as expected. 

 

BTW eviction by bounty should only be possible when you're sleeping in the house. The guys come in and throw you out. 

Eviction via property licence is 'silent'. There's no event about it except maybe a notification. 

 

The loop of being able to pay the fine with the strongbox appears to be a little bug. But I don't think it's the actual source of the problem. 

 

Try enabling property licence, set the perpetual cost to zero, buy one and wait 24 hours. Then see what happens. 

Posted
4 hours ago, Lupine00 said:

There's no way we are going to see the same amount of genuine new features and innovation as we did when the CK was a fresh release.

That's impossible.

The low hanging fruit get picked.

The stuff that's left is very hard to reach.

 

But it's such succulent fruit I'm eating.  You all must be getting really good at reaching :)

 

I started modding when WaxenFigure's all-in-one was the sex mod of choice and have tried most every mod since. For a while my starting character of choice was a level 14 breton standing next to the Gildergreen because Sanguine's Debauchery didn't start until you did A Night to Remember. Ah, good days. They really were, even with the constant crashes.

 

7 hours ago, shiagwen said:

Look at slaverun reloaded. that was 2018.  what a mass of action it brought. the pc was really a sexslave.  i dont like the long dialogues too, but therefore you get so much sexscenes.  unfortunately, bercause of the dialogues and story, the mod has 5000 scripts, which isnt a good idea for a real game.

 

But you're right also, the things modders are writing are different now. The last few big play throughs for me were Sex Slaves, Like a Virgin (hit level 36!) and Slaverun. Big, narrative pieces with lots of scenes. Great stories and I got a lot of fun (both building the world and playing the story) from all three. The main reason I stuck with LE as as long as I did was I wanted to do a Slave Run game and it simply was no go on SE. The thing those all have in common is they have a narrative and the player can be a passive participant - Slave Run nearly completely so. But the point I'm making here is that they're quest mods, and quest mods end.

 

Lupine00, Monoman1, HexBolt8, -Caden-, Kalmah, to name just the few people's work I've downloaded recently, are instead giving us ways to add SexLab to Skyrim's sandbox. Want to be a dominated Dragonborn, a slave taking harridan from Oblivion, a common girl just trying to get by, or a wealthy cosmopolitan from Cyrodill stocking a museum while trying to navigate a brutal Skyrim? Maybe you want to be an unarmed naked slave used as bait for bandit camps and dungeons by your gold hungry follower (Defeat and Nether's framework make this interesting, and yes, I'm practicing my persuading voice). With these you can switch between them all in the same game. I for one am enjoying playing vanilla and new lands in a completely new way.

 

 

Posted

 

Not that it isn't interesting, because it is, but is there any chance we can move the conversation about the state of Adult mods on Lovers Lab to a thread of its own, please? It has sort of moved off topic.

 

? 

Posted
22 minutes ago, PInute said:

the things modders are writing are different now

Quest mods are being made still. Fewer than before, and mostly smaller. There are a few things I'm looking forward to in the works.

 

Perhaps Toys will spark a few more?

 

But it's hard to invest in creating a massive quest mod project when TESVI is "imminent" ... in game development terms, if not real ones.

Posted
20 minutes ago, Lupine00 said:

Quest mods are being made still. Fewer than before, and mostly smaller. There are a few things I'm looking forward to in the works.

 

Perhaps Toys will spark a few more?

 

But it's hard to invest in creating a massive quest mod project when TESVI is "imminent" ... in game development terms, if not real ones.

In fairness, just last year Todd Howard apparently said TES VI was still years off. Whether that's changed since Microsoft's acquisition of Zenimax, well, you got me, but that's the last update on an ETA that I'm aware of.

Posted
1 hour ago, Corsayr said:

 

Not that it isn't interesting, because it is, but is there any chance we can move the conversation about the state of Adult mods on Lovers Lab to a thread of its own, please? It has sort of moved off topic.

 

?

 

Heh. Point taken. My post started as a simple plea to Monoman to remember his mod doesn't have an end that people want to read so there's no timetable, then I got into a my reasons for saying that, and well, forgot to say it. So I've said it now ?.

Posted
2 minutes ago, PInute said:

 

Heh. Point taken. My post started as a simple plea to Monoman to remember his mod doesn't have an end that people want to read so there's no timetable, then I got into a my reasons for saying that, and well, forgot to say it. So I've said it now ?.

I guess a lot of it is a personal thing. Putting my current problems with skyrim aside for a moment. As a Modder if I have an idea for something then I'll want to see it in game asap. So I work on developing it and basically don't play skyrim until its done. Its not long before the next idea comes along and I want to see that in game. So another period of not playing the game. The ratio of modding to actual play has to be at least 10:1 if not vastly higher. So eventually you'll ask yourself some hard questions. Most pertinent being "why exactly am I doing this?"

Posted
3 hours ago, Monoman1 said:

Unfortunately,

1st log. No errors. 

2nd log. One error related to setting inn costs. - You're either running an older version of SLS or you have something in your load order overriding the 'RoomCost' global and setting it back as a constant. Don't really understand the point of a constant global variable..... Contradiction of terms...

 

Regarding eviction. I can't seem to recreate any issue. Property licence disabled. I've gone and bought the house in riften. Got myself a bounty. Waited several days. But things are behaving as expected. 

 

BTW eviction by bounty should only be possible when you're sleeping in the house. The guys come in and throw you out. 

Eviction via property licence is 'silent'. There's no event about it except maybe a notification. 

 

The loop of being able to pay the fine with the strongbox appears to be a little bug. But I don't think it's the actual source of the problem. 

 

Try enabling property licence, set the perpetual cost to zero, buy one and wait 24 hours. Then see what happens. 

I kept playing and the following morning I got the message that my eviction had been lifted.  So I guess paying the fine triggered the code to do its job, but who knows why it happened in the first place.  :)

 

As for reproducing it, to be exact, you'd need to have the fine before buying the house.  I'll be buying the house in Markarth soon, I'll get a bounty first and see if I can recreate it.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...