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Posted
4 minutes ago, Corsayr said:

 

Seems a tad extreme. But your game your rules. ?

it is not the only bug. actual the dialogue interrupter ist the much bigger one.

Posted
3 minutes ago, shiagwen said:

it is not the only bug. actual the dialogue interrupter ist the much bigger one.

So disable the slut deal. 

You can press a button right?

Posted
46 minutes ago, Monoman1 said:

So disable the slut deal. 

You can press a button right?

what slut deal ?

Ah i remember what you mean. you mean the i am a slut deal. no it isnt that easy. i havent made any deal yet. the interrupter comes when you want talk to an npc, but the answer doesnt come. instead this comes :

your follower convinced them to fuck her slave

and a sexscene starts. good idea. problem : no cooldown. this interrupter comes always,. ALWAYS !

i found that sentence in the translator, it is defintely DF, but i didnt found it in the ck.

i am tired of those buggy mods, it hasnt been in the earlier version i played last time. deintall and forget it.

btw i did the same with survival, the cum adiction wasnt worth all the scripts, the toll agents, the interfewrence with all the other features. as said before, i would love to have the cum addiction solo.

Posted
3 hours ago, shiagwen said:

this did not happen in some versions before.

This is not the forum to have this discussion. You are factually incorrect about the historical behavior, and other things besides, but why are you raising your DFC issues here? That's just annoying for SLS users who are already complaining about this thread. There is a DFC forum for you to do this.

Posted
2 hours ago, shiagwen said:

yes, i got df, but i didnt saw anything about room prices. what to do ?

Room price is a vanilla global, you can just set it from the console unless a mod is overwriting it in script dynamically, which DFC does not do.

Posted

The animation is not applied when I use "cover self" only the facial expression is applied, but the animation does not.  On the other hand, if I activate that option in Cursed Loot, there it works.  I don't know what the problem is.
 

Do this also happen to someone else?

Posted
1 hour ago, Dweny said:

The animation is not applied when I use "cover self" only the facial expression is applied, but the animation does not.  On the other hand, if I activate that option in Cursed Loot, there it works.  I don't know what the problem is.
 

Do this also happen to someone else?

Did you rerun fnis?

Posted
11 hours ago, Monoman1 said:

Did you rerun fnis?

Yes, I actually started a new game again and it keeps happening.
 

Also disable the same option in Cursed Loot.

Posted
11 hours ago, Dweny said:

Yes, I actually started a new game again and it keeps happening.
 

Also disable the same option in Cursed Loot.

Hmm. I dunno then. 

SLS uses a different animation file \meshes\actors\character\animations\SL_Survival\SLS_ZaZCoverSelf.HKX

 

I guess you could try copying DCLs cover animation and rename it. But I don't think that's the problem. It's got something to do with fnis I'd imagine. 

Do other animations from SLS work like the 'beg for cock' in the wheel menu?

Posted
1 hour ago, Monoman1 said:

Hmm. I dunno then. 

SLS uses a different animation file \meshes\actors\character\animations\SL_Survival\SLS_ZaZCoverSelf.HKX

 

I guess you could try copying DCLs cover animation and rename it. But I don't think that's the problem. It's got something to do with fnis I'd imagine. 

Do other animations from SLS work like the 'beg for cock' in the wheel menu?

Well you won't believe me, but I did the first thing you tell, I took the cursed loot animation and renamed it with the original one, I ran FNIS again and the animation already works. (Before it didn't work even using FNIS)

I guess there was some kind of conflict between those two animations

Posted
1 hour ago, Dweny said:

Well you won't believe me, but I did the first thing you tell, I took the cursed loot animation and renamed it with the original one, I ran FNIS again and the animation already works. (Before it didn't work even using FNIS)

I guess there was some kind of conflict between those two animations

Skyrim. :Shrugs:

But I actually recommend swapping out the zaz animation for the DCL one as it reduces the footstep sound bug. 

Posted

By the way, I don't know if it's a bug or what, but traders keep showing me the vanilla "trade" option. In the same way, the mod option is shown. I guess it should just show the mod option, right?

Posted
2 hours ago, Dweny said:

By the way, I don't know if it's a bug or what, but traders keep showing me the vanilla "trade" option. In the same way, the mod option is shown. I guess it should just show the mod option, right?

Nah it's normal. 

Removing the regular buy stuff dialogue wouldn't be good for compatibility. So instead you're turfed out of the menu when buying/selling something you shouldn't via the normal dialogue. 

 

Whereas the other dialogue will allow you to buy/sell anything but at a serious penalty. 

Posted

Ifyou get devices from the toll, you always get a rope harness, always. never a leather harness , an ebony one or a restrictive corset or no harness at all.  why always a rope harness ?

Posted
2 hours ago, shiagwen said:

Ifyou get devices from the toll, you always get a rope harness, always. never a leather harness , an ebony one or a restrictive corset or no harness at all.  why always a rope harness ?

Remove all rope harnesses from DeviceList.json. 

Posted
14 minutes ago, Monoman1 said:

Remove all rope harnesses from DeviceList.json. 

Haha funny, no you cant be serious. there is a device.list json in skse data. you mean this ? there are only references to ddx with a number in front. you mean i shall search somewhere in ddx the rope itrems, notice their number and look for the number in that devicelist and delete it ?  i have no idea where in ddx this number shall be, maybe in ck items ?

Posted
1 hour ago, shiagwen said:

Haha funny, no you cant be serious. there is a device.list json in skse data. you mean this ? there are only references to ddx with a number in front. you mean i shall search somewhere in ddx the rope itrems, notice their number and look for the number in that devicelist and delete it ?  i have no idea where in ddx this number shall be, maybe in ck items ?

Nope. Deadly serious. If you want to customize DDs for SLS you modify DeviceList.json. Add/remove the devices you want. And run Device Patchup in the mcm.

There's a guide along with a device spreadsheet for this in post #2 of this thread. 

 

Don't forget to save your json between updates. 

Posted
1 hour ago, Monoman1 said:

Nope. Deadly serious. If you want to customize DDs for SLS you modify DeviceList.json. Add/remove the devices you want. And run Device Patchup in the mcm.

There's a guide along with a device spreadsheet for this in post #2 of this thread. 

 

Don't forget to save your json between updates. 

ok i got the harnesses. i could go on with gloves, boots, gasmasks and all the garbage i dont like., but this is only for survival, only for the taxmen.

what would happen if i delete these items directly in DDX ?

Posted
48 minutes ago, shiagwen said:

ok i got the harnesses. i could go on with gloves, boots, gasmasks and all the garbage i dont like., but this is only for survival, only for the taxmen.

what would happen if i delete these items directly in DDX ?

At the very least log spam. Lots of log spam. I wouldn't do it. 

 

You're right though. DD itself should have a single centralised device selection database for other mods to use. Instead of having every other mod handle it...

Posted

I upgraded from 629 to 635 mid-game (relevant?), and now I notice every passing female, fully dressed or not,  is getting the sls half naked cover equipped. Has anyone else seen this? If it's been previously discussed, please point me to the right page to start reading.

 

Thanks

 

P.S. SlsHalfNakedCover is getting equipped almost immediately. Open the console, select an NPC, resetinventory, disable, enable, close console, and within 15 seconds the NPC has SlsHalfNakedCover.

Posted
1 hour ago, stillnofunnylogin said:

I upgraded from 629 to 635 mid-game (relevant?), and now I notice every passing female, fully dressed or not,  is getting the sls half naked cover equipped. Has anyone else seen this? If it's been previously discussed, please point me to the right page to start reading.

 

Thanks

 

P.S. SlsHalfNakedCover is getting equipped almost immediately. Open the console, select an NPC, resetinventory, disable, enable, close console, and within 15 seconds the NPC has SlsHalfNakedCover.

Must be an outside mod. The only time SLS adds half naked cover to an npc is during daydreaming, after talking to a male. This is to refresh their outfit after making them naked. The very next line of code removes 999 half naked covers....

Posted
5 hours ago, Monoman1 said:

Must be an outside mod. The only time SLS adds half naked cover to an npc is during daydreaming, after talking to a male. This is to refresh their outfit after making them naked. The very next line of code removes 999 half naked covers....

 

Thank you. You are entirely correct. 

 

I am still using Bikinifier, and somehow it was assigning only one item to everyone, the half naked cover. Disable it, and resetting the inventory on an npc causes the outfit to stay. It was working much faster than when it had to calculate what outfit to assign, though.

 

Guess it's a sign this playthrough's going unstable. I've been playing the same character since January.

Posted
2 hours ago, Monoman1 said:

Added option 'Drain magicka to' for the magic curse.

 

So this means that Magicka won't be able to regenerate but if you take a potion it won't be drain ?

 

2 hours ago, Monoman1 said:

Changed sticking out tongue to stick out tongue first and then open mouth so that I can use QueueNiNodeUpdate(). Timing will be off but at least I don't have to force the camera now which can break it. 

 

Yes time to reactivate the Ahego face

 

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