Lute Posted March 9, 2021 Posted March 9, 2021 I know this is all still up in the air, but ideally the freedom license could also be a party-wide license for those that would still have followers despite being a slave (slave-followers? Slaverun followers?). Of course, implementing most of the other main ideas in the flowchart wouldn't make sense, but mainly just for the sake of having female followers in devious devices or restraints as well.
Monoman1 Posted March 9, 2021 Author Posted March 9, 2021 12 hours ago, Lute said: but ideally the freedom license could also be a party-wide license for those that would still have followers despite being a slave Sure I would like to keep that option working for other parts of the mod. Makes things more complicated though. And as you say, there are diminishing returns for a lot of the other branches of the freedom licence. But changing things like your follower normally leaving you when you enter the kennel to her being thrown in with you should be doable. 1
Monoman1 Posted March 9, 2021 Author Posted March 9, 2021 Are there any other mods out there like wartimes that give you a place to stay albeit with quite a heavy price tag attached? Having to maintain your father's happiness or get thrown out and thus losing your free place to sleep + free tolls + No escort requirement + (eventually) losing your automatic freedom licence should be an interesting mechanic. FYI, I'm not at all interested in "I use this home mod. It's a castle and the key is under the door mat. There's a jacuzzi and a masseuse!". It must have strings attached! Preferably so many strings that you'll eventually leave or get thrown out.
Alexi04 Posted March 9, 2021 Posted March 9, 2021 16 hours ago, Monoman1 said: Yep. FHU = Fill her up. There's a newer version out since though. Baka's Fill her up. Get that instead if you're going to go for it. But that isn't what stopping you from collecting cum. The check on the menu is simply: Sexlab.CountCumOral(PlayerRef) >= 2 So it's just that you have 2 layers of cum on that area. 2 is the maximum with vanilla sexlab. The status menu displays these variables: ListMenu.AddEntryItem("Cum On My Skin: Face: " + Sexlab.CountCumOral(PlayerRef) + ". Vag: " + Sexlab.CountCumVaginal(PlayerRef) + ". Ass: " + Sexlab.CountCumAnal(PlayerRef))So check that. I see. I'll check it out when it next becomes pertinent. At the moment, my character is attempting to get over her addiction (I don't know what the range of quantities of cum you can receive at toll gates is, but it seems like the potential is perhaps too high if I can go from 0.8->4~ at one gate), but if she ends up having sex with a man, I'll try again and see what happens. Do you think that the quantities were too low for the "collect" button to function, which is why the button could not be highlighted in the circular menu? (Also, is there a proper, less awkward name for this menu that people use?) 15 hours ago, Monoman1 said: Sorry. I've been doing this shit for years so I don't even think about it. Plus there are limitations on character counts both in game and here on loverslab. It's why I moved the features section to it's own page. I plan on adding a lot of missing details whenever I get around to it. Some pretty large features of SLS only have a single line description. Honestly, I'm not sure I would make a guide at all if I was doing my own big overhaul mod, just doodles and notes on scraps of paper. It's a nice thing to have a guide for other people though. Your guide on how to include bikini armour tags is particularly good.
Corsayr Posted March 9, 2021 Posted March 9, 2021 23 minutes ago, Alexi04 said: Honestly, I'm not sure I would make a guide at all if I was doing my own big overhaul mod, just doodles and notes on scraps of paper. It's a nice thing to have a guide for other people though. Your guide on how to include bikini armour tags is particularly good. I'd say we could crowd source a guide but I doubt there is anyone that uses all of the features. So it would be bits an pieces from lots of different authors which usually makes for a poor manual ? We could have @Lupine00 write it, but it would be a 10 part set of encyclopedia lengths books that would only be 80% finished and never get updated. ? (Just kidding LP you know I love you! ?)
Alexi04 Posted March 9, 2021 Posted March 9, 2021 So, I think this must be a bug. I can't figure it out. Guards have decided to stop me for wearing armour even though I have a Bikini license which according to the mod, expires in 4 days. Under the "test bikini" function in the MCM menu, it reads: I've attempted taking off the ring of sneaking ( classed as jewellery) and the hood (classed as clothing), but I still get stopped. Any ideas? Edit: I've also just tried to add the keyword to _sls_halfnakedcover, and adding the bikini flag to all the armours in Sexlab Aroused, but that didn't work. Edit2: Okay, I removed all of my items of clothing, put on the clothes I had, then started walking around- no one stopped me. I then put on pieces of armour one by one, following a guard each time and discovered that now the bug seems to have disappeared. Very strange. I wonder if it has something to do with the bikini experience skills, as I had either been on the cusp of advancing and attained the skill while following that guard, or had recently attained the skill.
Monoman1 Posted March 9, 2021 Author Posted March 9, 2021 1 hour ago, Alexi04 said: I've attempted taking off the ring of sneaking ( classed as jewellery) and the hood (classed as clothing), but I still get stopped. Any ideas? It depends on where/when the check occurred. If you failed a check as you loaded into town but had yet to be force greeted but later removed the offending item then the FG would still be in progress. This applies especially to small unwalled towns. Best way to check is to go to just before the small bridge to the gate in whiterun on the inside and create a save. There is a trigger box in front of the door. When you walk into it it fires a full check from the beginning and a FG. So unequip items and approach the gate. Even though you have a bikini licence it does not allow you to wear non skimpy armor. You're only allow to carry non skimpy armor. That hood is suspicious though. Also, provide the dialogue line. Otherwise it's a needle in a haystack job.
Alexi04 Posted March 9, 2021 Posted March 9, 2021 It wasn't the toll checkers who had an issue, but the guards. The toll checkers had an issue with my carrying arms, which they discarded. I suspect that it is the case that I 'failed the check' as I entered the town, but that does not explain why removing the clothes, then putting them back on again should fix it. I'll play around a bit more though, perhaps it is still broken and it's just happenchance that I haven't been caught. When you say the dialogue line, do you mean the line the guard gives you when they think you are breaking the law (for wearing armour)?
Monoman1 Posted March 9, 2021 Author Posted March 9, 2021 1 hour ago, Alexi04 said: say the dialogue line, do you mean the line the guard gives you when they think you are breaking the law (for wearing armour)? Yea. Gives me a starting point and puts us on the same page.
Lupine00 Posted March 9, 2021 Posted March 9, 2021 4 hours ago, Corsayr said: We could have @Lupine00 write it, but it would be a 10 part set of encyclopedia lengths books that would only be 80% finished and never get updated. ? (Just kidding LP you know I love you! ?) You may have that confused with the guides to ENB creation that exist for Skyrim, which are exactly as you describe. I resent that 80% score... SLD is as close to complete as any mod ever gets; it could do more for sure, but the things in it are working bar the occasional bug in MME integration that AFAICR got patched. DFC is effectively impossible to score. Though the number of big issues that got addressed has been quite a lot, even if I did manage to do almost nothing for the entirety of 2020! SLAX is about 10% done. Definitely not an 80%. P.S. there is a guide for DFC and it's not even a single encyclopedia. Not sure what percentage finished it is though. 1
Pinute Posted March 10, 2021 Posted March 10, 2021 A forum post got me to thinking about how to create an xEdit merge patch on a 400+ mod load order (yes, it's an SE problem but needs some LE info!). I've got a simple solution (xEdit to the rescue again) but my problem is I'm no longer sure of all the form types that xEdit merges. My LE build is intentionally simplistic so when I run the merge patch I know I'm not seeing them all. I've gotten CONT, FACT, NPC_, ARMO, WEAP, MGEF, ITEM, RACE from testing an xEdit script but I think I remember PERK and there may be more I'm missing. This is the place where I'm pretty sure there's a bunch of merge patches in use so could some of you take a look at yours and compare lists?
Corsayr Posted March 10, 2021 Posted March 10, 2021 16 minutes ago, PInute said: A forum post got me to thinking about how to create an xEdit merge patch on a 400+ mod load order (yes, it's an SE problem but needs some LE info!). The easiest way is to just uncheck all the esl flagged mods. I don't think xEdit will merge them automatically anyway.
Pinute Posted March 10, 2021 Posted March 10, 2021 33 minutes ago, Corsayr said: The easiest way is to just uncheck all the esl flagged mods. I don't think xEdit will merge them automatically anyway. Well that sucks, you're right about xEdit not merging esl flagged mods. I tested it on factions, which never fails, and it failed on a test fe plugin. I had a method that dealt with the 254 plugin limit but hadn't finished testing. I hope I would have caught that but thanks for saving me the effort. I've been making manual patches for so long now that I don't use the merge patch, but a forum post got me thinking about xEdit scripts ...
Corsayr Posted March 10, 2021 Posted March 10, 2021 26 minutes ago, PInute said: Well that sucks, you're right about xEdit not merging esl flagged mods. I tested it on factions, which never fails, and it failed on a test fe plugin. I had a method that dealt with the 254 plugin limit but hadn't finished testing. I hope I would have caught that but thanks for saving me the effort. I've been making manual patches for so long now that I don't use the merge patch, but a forum post got me thinking about xEdit scripts ... What do is run a bash patch then go into xEdit and resolve all the conflicts in the bash patch so everything is the way I really want it. Save that and exit. Then go back into xEdit uncheck all the esl plugins run the merge patch then save that. Then go in one last time with everything (even the bash patch which I load above the merge patch, I know they say don't do it that way, but I get fewer edits if I do it that way and it is less work so I like it. ?) and resolve all the merge patch conflicts to my satisfaction. It is a lot of effort but totally worth it.
Pinute Posted March 10, 2021 Posted March 10, 2021 1 hour ago, Corsayr said: What do is run a bash patch then go into xEdit and resolve all the conflicts in the bash patch so everything is the way I really want it. Save that and exit. Then go back into xEdit uncheck all the esl plugins run the merge patch then save that. Then go in one last time with everything (even the bash patch which I load above the merge patch, I know they say don't do it that way, but I get fewer edits if I do it that way and it is less work so I like it. ?) and resolve all the merge patch conflicts to my satisfaction. It is a lot of effort but totally worth it. Effort, HAH! I went whole hog, bit the bullet and over the last year or so have created lots and lots manual patches and mod groups for SE. I like to test a few mods, see what they do and then test a few more, then a few more, etc. before I settle on a set for a play through and even in LE I got seriously tired of constantly fixing generated patches. Now, when I test a new mod I look for or create patches for mods in the current load order and create a modgroup if necessary so xEdit will show those conflicts as resolved. I just enable/disable patches as needed, mostly. ? I still use the bash patch for leveled lists though. 1
Alexi04 Posted March 10, 2021 Posted March 10, 2021 14 hours ago, Monoman1 said: Yea. Gives me a starting point and puts us on the same page. "Who do you think you are strutting about in that armor woman? Get it off or you and I are going to have a problem. You hear me girl?" and "Didn't I already warn you about your behaviour? You must be the stupidest cunt in this town even with all the competition you have" Again, my character has the bikini license, and isn't suffering from the curse.
Monoman1 Posted March 10, 2021 Author Posted March 10, 2021 1 hour ago, Alexi04 said: "Who do you think you are strutting about in that armor woman? Get it off or you and I are going to have a problem. You hear me girl?" and "Didn't I already warn you about your behaviour? You must be the stupidest cunt in this town even with all the competition you have" Again, my character has the bikini license, and isn't suffering from the curse. Ah ok. See this is why the dialogue line is handy. This isn't licence behavior at all. It's 'guard behaviors' on the misogyny page. Guards still don't like you wearing armor around walled towns even if you're licenced. You can turn it off in the menu. 1
Alexi04 Posted March 10, 2021 Posted March 10, 2021 2 hours ago, Monoman1 said: Ah ok. See this is why the dialogue line is handy. This isn't licence behavior at all. It's 'guard behaviors' on the misogyny page. Guards still don't like you wearing armor around walled towns even if you're licenced. You can turn it off in the menu. Ah. I misread the blurb at the bottom describing that feature. I guess it recognised the heels and _sls_halfnakedcover armour as armour that covers the feet and body respectively. I thought that option would just make it so that my character got stopped by guards if they were wearing 'inappropriate' armour. Edit: Oh, and regarding what I had said about Deviously Cursed Loot earlier- a quest in Slaverun reloaded started, and in the process, removed my character of their armour, but also did not remove the items from cursed loot, despite their being armour and not restraints. I suspect that this must relate to one of the keywords on these items from that mod which prevents them from being taken from the inventory.
Lupine00 Posted March 10, 2021 Posted March 10, 2021 On 3/9/2021 at 9:09 AM, Monoman1 said: Bikini curse is meant to be a bit like Quiet in MGS if you're familiar. I had to google this to understand it. I love it when a mainstream game does something as messed up as LL, but pretends it isn't. "Yes, she is a erotic sexy Russian assassin. She wears almost no clothes. For fan-sevice reasons... She gets interrogated and brutalized, because that's ... um ... violence against women is hot story telling. Oh, and she kills guys while sexy. She's Russian, so it's a bit racist fine and totally normal stuff that Russians do. Not sexist at all. Gamergate was all fake news! Honest!" Run sorceress, run! 2
user9120975435 Posted March 10, 2021 Posted March 10, 2021 I really want to use bikini armors (and regular clothes where it's too cold - frostfall) more, but they really don't have any advantage over regular armors - are there any mods that either repopulate Skyrim with bikini armors in place of regular versions, or maybe a mod that prevents regular armors until a certain level or that gives bikinis some advantage over regular versions? Is that what bikini curse does? Cause I never manage to get bikini-cursed, now I'm starting a new playthrough where it will hopefully show up.
Corsayr Posted March 10, 2021 Posted March 10, 2021 23 minutes ago, user9120975435 said: I really want to use bikini armors (and regular clothes where it's too cold - frostfall) more, but they really don't have any advantage over regular armors - are there any mods that either repopulate Skyrim with bikini armors in place of regular versions, or maybe a mod that prevents regular armors until a certain level or that gives bikinis some advantage over regular versions? Is that what bikini curse does? Cause I never manage to get bikini-cursed, now I'm starting a new playthrough where it will hopefully show up. SL Survival does those things. It will distribute bikini armors to chests (not NPCs) so you can find them as treasure in the various dungeons of the world. Bikini xp is added for wearing bikinis which will give bonuses to continued wearing of bikinis. Also The license system make wearing bikinis cheaper than wearing armor (because armor licenses cost more) thus encouraging early usage of bikinis over regular armor. The bikini curse is only applied after you get a bikini license and it will only activate if you try to wear something other than a bikini while you possess the bikini license (as long as you do not also have a regular armor license). 2
user9120975435 Posted March 10, 2021 Posted March 10, 2021 46 minutes ago, Corsayr said: SL Survival does those things. It will distribute bikini armors to chests (not NPCs) so you can find them as treasure in the various dungeons of the world. Bikini xp is added for wearing bikinis which will give bonuses to continued wearing of bikinis. Also The license system make wearing bikinis cheaper than wearing armor (because armor licenses cost more) thus encouraging early usage of bikinis over regular armor. The bikini curse is only applied after you get a bikini license and it will only activate if you try to wear something other than a bikini while you possess the bikini license (as long as you do not also have a regular armor license). Awesome, thanks for explanation!
Herowynne Posted March 10, 2021 Posted March 10, 2021 3 hours ago, user9120975435 said: a mod that ... gives bikinis some advantage over regular versions? Sexlab Survival's own Bikini Experience system does that. It is one of my favorite parts of Sexlab Survival. 3 hours ago, user9120975435 said: Is that what bikini curse does? Cause I never manage to get bikini-cursed No, the bikini curse applies a debuff and periodic out-of-breath animation if you wear any garments that are not tagged as bikini armor. You get a bikini curse by purchasing a bikini license. On a new game, you can very easily get a bikini curse by having the bikini license enabled in the MCM, and also enabling Snowberry Start in the MCM. That will give you a bikini license when you start the game and will also apply the bikini curse.
Monoman1 Posted March 10, 2021 Author Posted March 10, 2021 6 hours ago, Lupine00 said: I love it when a mainstream game does something as messed up as LL, but pretends it isn't. Point taken. To be fair though she's a total badass and not some damsel in distress. (I'm not a MGS super fan or anything. Practically nothing in MGS makes any sense to me)
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