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Posted
1 hour ago, Sucker343 said:

Found a serious bug.

I have property license perpetual and Proventus say an unvoiced line after a voiced line when I click  buy house followed by, "I will take it"and that's it. Cannot buy the house. Dialog available again.

Check for conflicts on Dialog topics beginning 'HousePurchaseXXXX' and sub infos using TesEdit. 

Posted
3 hours ago, Monoman1 said:

_SLS_InflatePotion.pex 2.46 kB · 2 downloads

Let me know how it goes. Might include it as a FoMod option.

Mmm. Don't think I'll include speech. Speech is already used for everything. I think the factors I've included are enough. 

 

Fame.... I might use fame as a factor rather than increasing it. Everything increases fame but nothing ever really uses it. Might use it to determine an Npc's 'budget'. Meaning the higher your fame as a slut or whore the more money you can potentially suck out of Npcs. 

Sure. 

dont forget nudest fame 

Posted
59 minutes ago, foreveraloneguy said:

 

Thanks!  Can I get the list of mods need to compile? But as far as adding that as a FOMOD option, it would only make sense for SE due to different morph names, and some morphs no longer requiring a negative value.

Ah I'm afraid I don't have a list. Post the errors and I should know. 

Posted
On 4/15/2020 at 5:29 PM, Monoman1 said:

Nobody that has the right version sees this. Survival is asking PapyrusUtil directly "What version are you?" and the message pops up if PapyrusUtil says it is less than 3.3. There are a few mods that include an out of date version of PapyrusUtil for some reason rather than making PapyrusUtil a requirement. So when you install these mods you are overwriting new PapyrusUtil with older version files. 

 

To fix it: 

A) If you are using Mod Organizer then make sure you have the standalone version of PapyrusUtil installed and move it to the very bottom in the LEFT window. 

B) If you are using a crappy non-virtual mod manager then reinstall PapyrusUtil and overwrite all. 

 

Standalone PapyrusUtil 3.3 for LE Skyrim: https://www.loverslab.com/files/file/484-papyrusutil/

 

 

Can you clarify step one? I've moved the file all the way down in the left side of Mod Organizer but nothings changing.

Posted
2 hours ago, MD202 said:

Can you clarify step one? I've moved the file all the way down in the left side of Mod Organizer but nothings changing.

Try starting a new game and see if it persists. Scripts tend to get baked into the savegame, so changing a script might require a new game.

Posted
5 hours ago, MD202 said:

Can you clarify step one? I've moved the file all the way down in the left side of Mod Organizer but nothings changing.

Tada.jpg.99f19a106beaa661d71a89d1703d833c.jpg

 

If you're green and still having popups then I'd re-install papyrusutil

 

Edit: Just thought. You probably need to Sort by priority. Almost always sort mods by priority. Both left and right window. 

Posted
2 hours ago, delgathar said:

Scripts tend to get baked into the savegame, so changing a script might require a new game.

PapyrusUtil is just a wrapper for C++ and cannot not get baked in saves, but the version script, ironically, IS pure Papyrus, but it's global and shouldn't be part of any game state - at least as I understand it.

Posted
1 hour ago, Monoman1 said:

Tada.jpg.99f19a106beaa661d71a89d1703d833c.jpg

 

If you're green and still having popups then I'd re-install papyrusutil

 

Thank you.  Sexlab Dialogs was conflicting and I didn't realize it.  I dunno if it was causing problems or not in my previous games-

I never got a warning anyway--but now it is green now.

Posted
54 minutes ago, Lupine00 said:

PapyrusUtil is just a wrapper for C++ and cannot not get baked in saves, but the version script, ironically, IS pure Papyrus, but it's global and shouldn't be part of any game state - at least as I understand it.

 

Thank you for the correction.  I've only begun dabbling in scripts so I was just repeating generic advice.

Posted
5 hours ago, Monoman1 said:

Tada.jpg.99f19a106beaa661d71a89d1703d833c.jpg

 

If you're green and still having popups then I'd re-install papyrusutil

 

Edit: Just thought. You probably need to Sort by priority. Almost always sort mods by priority. Both left and right window. 

Thanks, the popup was really really annoying!

Posted
10 hours ago, MD202 said:

Thanks, the popup was really really annoying!

It's supposed to be :P

I might even change it to SGO's ingenious 'drop an angry sabre cat on your head every so often'. 

Or an OP killer chicken on steroids. 

Behold! With murderous rage in his eyes.

20210209160352_1.jpg.4a9919887318a2c2e181172454340b52.jpg

Posted

lesser.nif

 

Can someone that knows meshes/textures explain to me (preferably in pop-up picture book format) how I can change the color of the inner shape in this mesh please?

 

The textures 'textures\clutter\potions\fortifypotions\genericpotion01.dds' don't seem to exist in skyrim. So I guess it has to be something set within the nif itself....?

 

You can probably guess what color I want it changed to. 

Posted

The texture does exist but it is located elsewhere in textures\clutter\genericpotion01.dds.

If you change the first texture path on the BSShaderTextureSet (number 8 ) To  textures\clutter\genericpotion01.dds You'll get the result in the attached screenshot. I'm not sure if this is what you where looking for. But it looks ok to me. If you then want to change the color of the inner part then you'll have to make a copy of that texture and change the parts circled in red the green grids are the UV islands everything not covered by these green grids is not used by this model. You can change these with photoshop, Paint.net or Gimp. and save as dds using DXT1 compression and generate mipmaps.



Lesser.PNG

Recollor these.PNG

DDS settings.PNG

Posted
21 minutes ago, LoneViper said:

The texture does exist but it is located elsewhere in textures\clutter\genericpotion01.dds.

If you change the first texture path on the BSShaderTextureSet (number 8 ) To  textures\clutter\genericpotion01.dds You'll get the result in the attached screenshot. I'm not sure if this is what you where looking for. But it looks ok to me. If you then want to change the color of the inner part then you'll have to make a copy of that texture and change the parts circled in red the green grids are the UV islands everything not covered by these green grids is not used by this model. You can change these with photoshop, Paint.net or Gimp. and save as dds using DXT1 compression and generate mipmaps.

  Reveal hidden contents

 

 


Lesser.PNG

Recollor these.PNG

DDS settings.PNG
 

 

 

Ah no. I think that's the wrong shape. 

I want to change the color of the liquid. 

Posted

Ah that is changed in the vertex colors on the NiTriShapeData (number 22 ).  Go down to vertex colors and click on the color wheel and change it to the color you want. I added the version in the screenshot to this post. (The texture path was also changed)

 

Lesser2.thumb.PNG.0257827da75da881e787254d701a6946.PNG
 

lesser.nif

Posted

Do you take suggestions for the mod? If not, ignore the following.

 

Spoiler

Would it be possible to configure the allowed types of suits inside of the Kennel?

Would it be possible to make the Kennel owner feel generous, and let the player keep every restraint? (locked, obviously)

 

Posted
18 minutes ago, LoneViper said:

Ah that is changed in the vertex colors on the NiTriShapeData (number 22 ).  Go down to vertex colors and click on the color wheel and change it to the color you want. I added the version in the screenshot to this post. (The texture path was also changed

 

Brilliant! 

Didn't have that wheel but after updating nifskope I've got it now. 

Much thanks :)

Posted
17 minutes ago, chuBBies1 said:

Kinda afraid to ask... what exactly is that bottle going to be used for if I may be so bold lmao

Not sure just yet but probably for cum potions of course. Cum potions are currently just a nasty white generic skyrim potion. 

Don't know if I want to just straight up replace it or have daydreaming change it. 

Posted

Okay that actually makes sense. Sorry, but I was not prepared to see a potion bottle shaped like that lmao. I go from looking at a picture of a giant chicken to... well that haha. Anyways keep up the good work.

 

Posted

i like some of the functions of this mod, but the devious devices thing is something i dont like, is there anyway to turn it off, or do i have to just disable the devious mods?

 

 

Posted
5 hours ago, Monoman1 said:

lesser.nif 223.78 kB · 3 downloads

 

Can someone that knows meshes/textures explain to me (preferably in pop-up picture book format) how I can change the color of the inner shape in this mesh please?

 

The textures 'textures\clutter\potions\fortifypotions\genericpotion01.dds' don't seem to exist in skyrim. So I guess it has to be something set within the nif itself....?

 

You can probably guess what color I want it changed to. 

 

You mean the shape labeled as "Liquid"?

 

Spoiler

image.thumb.png.32eea3ea0bb4b5639c77479b42ffba61.png

 

What color you want it? Right now it is getting its textures from some generic potion bottles

Spoiler

image.thumb.png.e657fc374875f1ef89fe8e03ed28dec8.png

 

NVM I see you already got answers :)

Posted
1 hour ago, doomcat9 said:

i like some of the functions of this mod, but the devious devices thing is something i dont like, is there anyway to turn it off, or do i have to just disable the devious mods?

 

 

Dd isn't a requirement. So you can just not install it. 

There are options for most things in Sls. Either via the mcm or jsons. 

Sls doesn't really do hard-core devices though unless its for a specific, defined purpose. 

Posted

Not liking DD integration? Ts! The only thing I want is MORE DD integration in this mod!
Although that would mean being more intrusive to gameplay, and this mod is exceptional for actually making gameplay better not worse.

I was thinking about maybe contributing some sexist dialogue in the form of a dialogue addon.. if I could figure out how to get started. Being dumb has its downsides.

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