Monoman1 Posted September 21, 2020 Author Posted September 21, 2020 13 minutes ago, chuBBies1 said: Edit: In regards to slot 52, I can wear either a top or bottom so I don't believe SoS is causing a incident. It's when I use both items together that creates the problem. To be more specific, it makes the items invisible but they're still being worn. If at the very least, this issue may be due to my installation since I switched back to MO2 and trying to learn the ropes again. To confirm I'd go into the SoS mcm and set the player schlong to none.
chuBBies1 Posted September 21, 2020 Posted September 21, 2020 10 minutes ago, Monoman1 said: To confirm I'd go into the SoS mcm and set the player schlong to none. So I just went ahead and checked and it said player schlong as none. Even stranger is that I spawned in both a chastity bra and belt to see if there was any conflicts. There were none, even when I was also wearing ab armor. The reason I did is because originally the ab part of the armor would conflict with the chastity bra, but there was no conflict. So I'm not to sure what exactly is happening
mercplatypus Posted September 21, 2020 Posted September 21, 2020 44 minutes ago, chuBBies1 said: So I just went ahead and checked and it said player schlong as none. Even stranger is that I spawned in both a chastity bra and belt to see if there was any conflicts. There were none, even when I was also wearing ab armor. The reason I did is because originally the ab part of the armor would conflict with the chastity bra, but there was no conflict. So I'm not to sure what exactly is happening The issue sounds like the devious devices item hider. It keeps devices that would be out of site hidden while wearing anything in your main body slot. If using the base bikini files the top takes the main body slot causing the device hider to hide the bottom. Using the modified bodyslide files will change the tops in tawoba to use the same slot as chastity bras but you will still have that problem if using half naked cover. 1
chuBBies1 Posted September 21, 2020 Posted September 21, 2020 22 minutes ago, mercplatypus said: The issue sounds like the devious devices item hider. It keeps devices that would be out of site hidden while wearing anything in your main body slot. If using the base bikini files the top takes the main body slot causing the device hider to hide the bottom. Using the modified bodyslide files will change the tops in tawoba to use the same slot as chastity bras but you will still have that problem if using half naked cover. Well shit, there was my problem. Going into Survival MCM and turning off half naked cover, well fixed it. Now what exactly is the DD item hider? I've noticed similar things occurring and never knew of anything like an item hider. Is there a way to turn it off, or should I not even mess with it?
Hex Bolt Posted September 21, 2020 Posted September 21, 2020 14 minutes ago, tamai said: 56(panty) and 49(bra) slot I think you meant 49 (panty) and 56 (bra), right?
chuBBies1 Posted September 21, 2020 Posted September 21, 2020 Thanks @tamai for clearing that up. I'm pretty sure I goofed up somewhere along the installation of that patch. I think it's best if I do a fresh install of TAWAB and a clean save and see how I fair.
dult Posted September 21, 2020 Posted September 21, 2020 Am on a slightly old version of the newest beta(I think it's v0.607, but I'd deleted the zip it was stored in, so not 100% sure. Was pretty soon after you added property license), and my house has people in it IRL, so won't be able to check the newest version until either late tonight or tomorrow morning, but I may have found a couple of bugs with property license. First, a new character can't buy breezehome due to Proventus telling them about needing a property license, even if you own said license. Second, even turning off property licenses doesn't stop the no-license issues happening. AKA, can't buy breezehome, and will be booted out if you don't have a license even if that license isn't supposed to be a thing. Will try to hop on and try out the newest version of the beta tonight to see if these are fixed, but I didn't see anything about these bugs in the patch notes, so thought I'd go ahead and mention it while I'm here in case anyone else can confirm.
mercplatypus Posted September 21, 2020 Posted September 21, 2020 4 hours ago, chuBBies1 said: Well shit, there was my problem. Going into Survival MCM and turning off half naked cover, well fixed it. Now what exactly is the DD item hider? I've noticed similar things occurring and never knew of anything like an item hider. Is there a way to turn it off, or should I not even mess with it? You can modify the settings in the Devious Devices MCM menu. The sub tab is devices underneath. 1
ttpt Posted September 22, 2020 Posted September 22, 2020 Mmm, I got a bug where with the beta versions where I can't toggle any of the setting for the built-in STA functionality. I can toggle it on and off but all the other option remain greyed out, I'm not running the main STA on this save and it's pretty much a brand new game with this SLS version from =the start.
chuBBies1 Posted September 22, 2020 Posted September 22, 2020 Just wanna say thanks to @tamai, @mercplatypus, and @Monoman1 for helping me. My setup and load order seem to be running quite smooth with no apparent bugs( at least not yet ). I may not need any tech assistance right now, but I do have some questions. This is a very extensive mod that incorporates a plethora of other mods to very interesting effects. One in particular is Sexual fame. I remember using this mod in the past, but how does this mod utilize this system. 1
mercplatypus Posted September 22, 2020 Posted September 22, 2020 I've run into a few situations where it seems to have an impact. Most notably was when a character that hadn't done a lot of whoring had called out the quartermaster on trying to extort more money for licensing he seemed worried about getting caught. After whoring he had dialogue along the lines of no one believing a common whore. There may be a few other areas as well.
dult Posted September 22, 2020 Posted September 22, 2020 You can probably ignore that earlier post I did, checked the most recent version and I think the problems are fixed. Definitely the one with property licenses kicking in when resting in breezehome even if they're disabled. Not sure about buying yet though, so I'll test that out at some point. On the other hand, i can confirm there's still a bug where hide bikini armor won't show on the leveled lists, no matter how high you put the score at. That one's been around for a while though, just hadn't really thought about it until now.
Monoman1 Posted September 22, 2020 Author Posted September 22, 2020 13 hours ago, saltshade said: In the beginning of my current game I had the begging for clothes option, but now it's gone. I don't know when it happened but it seems to have been replaced by begging for lactacid, which I don't care about at all. Can that happen if you become milk maid and is there a way to get back the begging for clothes dialogue? I wouldn't mind replacing any of the options if you can't have more than four options(which would be strange). The option is independent. Can't remember how it works exactly but the intention is that you should not have clothes in your inventory. Determining that is offloaded to MWA if it's installed as you may have stuff that doesn't fit you. Without MWA I believe I tried using GetKeywordItemCount. And I'm not certain it works reliably.
Monoman1 Posted September 22, 2020 Author Posted September 22, 2020 12 hours ago, ttpt said: Mmm, I got a bug where with the beta versions where I can't toggle any of the setting for the built-in STA functionality. I can toggle it on and off but all the other option remain greyed out, I'm not running the main STA on this save and it's pretty much a brand new game with this SLS version from =the start. Not sure I understand... You don't have STA installed and the STA options are greyed out? Sounds.... right. Right?
Monoman1 Posted September 22, 2020 Author Posted September 22, 2020 11 hours ago, chuBBies1 said: One in particular is Sexual fame. I remember using this mod in the past, but how does this mod utilize this system. It simply adds fame. I believe slaverun has a comments module you can install. Don't think it requires slaverun either? Making dialogue decisions based on variables that are NOT a hard dependency is laborious. You've got to create local variables and mirror/refresh the other mods variables into your mod when needed. And then! since the mod is a soft dependency you've got to create a path for people that have the mod installed and for those that don't have the mod installed. Effectively doubling the workload in one go. In this sense SLSF is kind of flawed. At least for mods that don't use it as a hard dep.
Monoman1 Posted September 22, 2020 Author Posted September 22, 2020 11 hours ago, mercplatypus said: I've run into a few situations where it seems to have an impact. Most notably was when a character that hadn't done a lot of whoring had called out the quartermaster on trying to extort more money for licensing he seemed worried about getting caught. After whoring he had dialogue along the lines of no one believing a common whore. There may be a few other areas as well. That's completely random whether he calls your bluff of not. But it's a good idea. But again the work involved.... ugh.
Boulo_92 Posted September 22, 2020 Posted September 22, 2020 Hi,Is it normal that we can directly buy the property license, without first unlocking it ?The other licenses need to be first unlocked the 1st time.(I play with the MCM "License style" parameter set to UNLOCK)
Nymra Posted September 22, 2020 Posted September 22, 2020 More Problems with the Gates: When using Prison Overhaul and beeing arrested by the guards outside of the gate, the quest does not continue. The guard and PC just stand there... I like beeing walked through the cities so maybe there can be a compatibility quest? Like auto unlocking gates while in Prison? (dunno what would work here)
Guest AthenaESIV Posted September 22, 2020 Posted September 22, 2020 7 hours ago, Monoman1 said: It simply adds fame. I believe slaverun has a comments module you can install. Don't think it requires slaverun either? Making dialogue decisions based on variables that are NOT a hard dependency is laborious. You've got to create local variables and mirror/refresh the other mods variables into your mod when needed. And then! since the mod is a soft dependency you've got to create a path for people that have the mod installed and for those that don't have the mod installed. Effectively doubling the workload in one go. In this sense SLSF is kind of flawed. At least for mods that don't use it as a hard dep. Would it be possible for mods like that to use a system similar to what Dynamic Animation Replacer uses? For example, to set a custom condition for Frostfall animations, you add this to the _conditions.txt folder for the mod's animation files: IsActorBase("Skyrim.esm"|0x00000007) AND NOT ValueLessThan("Frostfall.esp"|0x0000183D, 40) Now I'm not thinking you could do something exactly like that, but does Papyrus or SKSE allow you to feed it variables users could set themselves in some sort of ini file? I'm really only asking because I'm curious for selfish reasons, lol.
Monoman1 Posted September 22, 2020 Author Posted September 22, 2020 3 hours ago, Boulo_92 said: Hi,Is it normal that we can directly buy the property license, without first unlocking it ?The other licenses need to be first unlocked the 1st time.(I play with the MCM "License style" parameter set to UNLOCK) Yea... I thought about this but it seems to me that these new licences are a lot more..... utility than the original. Having access to weapons/magic/armor is more of a privilege in my mind. I mean you should be encouraged to get a whore licence, no? Why would you need to become thane or pay a large sum to unlock it. Doesn't really make a lot of sense to me. They're more fundamental. I'm actually trying to think of ways of making a property licence (and owning a home) more desirable than any other license. So you'd forego weapons/armor for longer. And the only way I can think of to make a home as desirable as it needs to be is to add ridiculously hard outcomes for camping out in the wild. I mean everything stolen regularly, rape & straight up enslavement without much chance to mitigate any of it. Scrap the stash system or seriously up the chances of being robbed from. Place 'a bank' in the cities to safely store your gold. But this bank can only be used to buy a home in that city and nothing else. This would also push the kennel more in the early game or when you're too far from your home at least.
Monoman1 Posted September 22, 2020 Author Posted September 22, 2020 33 minutes ago, Nymra said: More Problems with the Gates: When using Prison Overhaul and beeing arrested by the guards outside of the gate, the quest does not continue. The guard and PC just stand there... I like beeing walked through the cities so maybe there can be a compatibility quest? Like auto unlocking gates while in Prison? (dunno what would work here) Really you don't need the doors to be locked IF you are using toll evasion. You can just disable door lockdown and toll evasion will punish you mercilessly if you break the rules. 1
Monoman1 Posted September 22, 2020 Author Posted September 22, 2020 23 minutes ago, AthenaESIV said: Would it be possible for mods like that to use a system similar to what Dynamic Animation Replacer uses? From the context of dialogue decisions? No. Only the built in conditions that come with the CK will work. Again you'd have to read in the variable to something the CK would be able to use. Like a script variable (from your mod or hard deps only), a globalvariable, quest stage etc. Still the same problems.
Corsayr Posted September 22, 2020 Posted September 22, 2020 20 minutes ago, Monoman1 said: Really you don't need the doors to be locked This what I do, in fact occasionally sneaking out to something real quick like hunt a deer for some meat and leather, and having things go badly and not make it back in time is a lovely way to "mix things up a bit" ? 1
Nymra Posted September 22, 2020 Posted September 22, 2020 36 minutes ago, Monoman1 said: Really you don't need the doors to be locked IF you are using toll evasion. You can just disable door lockdown and toll evasion will punish you mercilessly if you break the rules. oh cool. sounds like a good idea (and even more logical to use it like this somehow, nice)
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