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Posted
5 hours ago, Monoman1 said:

Yea. Seems to be a thing. The intention is that you can only beg for clothes when you don't have any. That's complicated enough on it's own. Then throw MWA on top and you've got a real flustercluck. 

I'm tempted to just remove the condition altogether. 

I mean the boots thing turns up all the time even when I have some :P

I like the begging game, it is a 100% fit for my playstyle. Maybe the clothes dialogue could just always be there? 
or maybe that is just what you meant when saying "removing the filter"

Posted
1 hour ago, Nymra said:

I mean the boots thing turns up all the time even when I have some :P

I like the begging game, it is a 100% fit for my playstyle. Maybe the clothes dialogue could just always be there? 
or maybe that is just what you meant when saying "removing the filter"

So it looks like GetKeywordItemCount does work. Then I thought of something. 

There could be left over half naked covers in your inventory (invisible). 

 

Are you currently not getting the dialogue? Do you use mwa? Can you do a Player.GetItemCount <the half naked ID>

Posted
11 minutes ago, Monoman1 said:

So it looks like GetKeywordItemCount does work. Then I thought of something. 

There could be left over half naked covers in your inventory (invisible). 

 

Are you currently not getting the dialogue? Do you use mwa? Can you do a Player.GetItemCount <the half naked ID>

hmm, no idea. 
But I am roleplaying that. I dont let mods touch my inventory like ever. 

So I always have my full armor in the inventory, I just dont wear it until I find a new armor in the game world (complicated to explain, basically I want my PC to always have the same outfit and there is no mod that automates this :(

So maybe this is just incomaptible with how you set the mod up. I assumed that only the current body slot status (worn or not) is important. 

Posted

possibly unrelated but I just found a stackdmp and at least the first few entries showed the SLS toll dodge event. 

I have no idea how to interpret this stuff but maybe it is of interrest here 

Papyrus.0.log

Posted

I wasn't sure what to expect when I tried this mod. The description was vague, and the listed features were so numerous that it was kind of overwhelming. It seemed up my alley, though, so I just installed it, the requirements, and the recommended mods that seemed a good idea and gave it a try.

 

That said, this mod has been quite the experience. It's been a total change of pace from my usual Skyrim gameplay, and I'm really enjoying being forced to focus on just what the title says: survival. Except, instead of the usual struggle against an enemy, I'm fighting for my survival in an exceptionally oppressive society that is trying to take away my character's dignity, will, and freedom. My natural instinct is to try and break away from it, but my character's innate weakness, the hostile elements, and of course the need for food makes it near impossible. I can sneak away and try to live as a hermit, taking what I need from the land, but then my character gets exhausted from the experience, I run out of supplies, or I get mauled by wild animals or chased off by bandits. So I'm forced to return to the very places that I hate so much. I'm honestly awed by how dastardly this system of oppression you've managed to create is. For once, I empathise with the bandits.

 

I was especially impressed with the dialogue. It's far more polished than what you normally see. I haven't noticed any spelling or grammar issues, and it's well-written. I really liked the indirect insults that the toll collector made when explaining things, especially the line, "Of course you don't." when the player character says that they don't understand. The disrespectful little nicknames like 'cupcake' and 'pumpkin' are a nice touch as well.

 

Naturally, as with any mod that I try and enjoy, I have suggestions and bug reports:

Suggestions:

Spoiler

 

I didn't like the line that the licensor uses when the player attempts to purchase a license but doesn't have enough money. It's "<He makes a mocking laugh.>" I think it'd be better if he said something along the lines of (or followed up with), "Then get out of my sight," or "Then stop wasting my time." The current line doesn't seem like a conclusion to a conversation; it's rather more like a segue into additional dialogue. But then the conversation ends. It's almost anticlimactic.

 

It would be helpful if the bedroll granted during the simply knock integration would include a tooltip or procure a message box when attempting to equip it. I was completely stuck and wound up having to search the support topic to find out that you had to drop it and then activate it while in stealth mode.

 

For players who use realistic needs and diseases, some content that could occur when the player character is drunk would be neat. The simplest thing I can imagine is having nearby NPCs take advantage of the player character's state by robbing them, convincing them to undress and/or dance, convincing them to get tattooed, copping a feel, or pressuring them into having sex. They could also give the player character some free booze. It could be in exchange for doing one of the listed actions or simply as a gift.

 

I suppose you might not want to touch DLC content, but not having some sort of content that pushes my character towards marriage seems like a missed opportunity. Having a spouse should improve my character's quality of life at the cost of surrendering much of their freedom to this person. Unfortunately, I can't think of much that could be done without significant changes that would probably be outside the scope of the mod. I did come up with two things involving marriage. Firstly, if the player character gains a bounty, their husband could argue for the reduction or removal of the fine or sentence (after the player character tries and fails, because who's gonna listen to a woman?). The husband would naturally be very mad (and maybe even punish the player character further than the law did for hurting his reputation). And secondly, if the player character tries to marry another female, it could be refused and the player character punished heavily for insulting the gods and/or tradition. Of course, you're allowing female followers at the moment, so that second one might be no good anyways.

 

I find it frustrating having to save and reload until the game gives me an anti-magic collar that I like the look of. Rather than assigning a random material, it could instead start as a cheap one like iron or leather, and fancier ones would be available for purchase from the licensors. If you wanted to take it further, the cheaper ones could dish out some debuffs. Reduced fatigue regeneration or speech skill come to mind. Meanwhile, the fancier ones could give minor buffs to speech skill or bartering prices instead.

 

Casting a spell in a settlement while not licensed to use magic should result in punishment or a bounty. Currently, it just results in being yelled at for having a weapon out.

 

The bikini curse seems sort of out of place. If there was an explanation other than to lock you into your choice of armour, it'd seem like it fits better. For example, the curse could provide Frostfall weather protection whilst wearing bikini armour, and the explanation to prevent the player character from stupidly putting on something else and making themselves overheat to death.

 

When you're tired and running Realistic Needs and Diseases, there sometimes is a yawning sound effect. I don't know how possible it would be, but the action of the player character opening their mouth like that could result in a man demanding a blowjob. Or if the NPC has a house, they could invite a tired player character to rest for the night. There would be absolutely no funny business, of course.

 

If the player were to harass an NPC with questions, they could get annoyed with the player character's constant talking and put a gag on them. This would be meant more for new NPCs you've added than existing ones, to prevent conflicts.

 

It would be nice if the bikini curse would differentiate clothing from armours. I like to equip clothing when in towns, but it causes the bikini curse to trigger. I can manually set body items so that they don't trigger it, but it doesn't seem possible for boots. Basically, I'd like to be able to wear anything that lacks armour rating without penalty.

 

An MCM option to disable forcefully assigning a follower to a player without an escort would be nice.

 

The MCM's 'Interfaces' section doesn't signify that the mod requires your tweaked version of the Amputator Framework. As a result, I screwed up and installed the wrong one and couldn't fix it without losing hours of progress. It'd be great if that was made more clear.

 

It would be nice if there was an MCM slider to make items require a minimum value before they'd be eligible for being stolen from stashes. It's kind of weird when I leave some firewood at a campsite in the middle of the woods, and somebody supposedly walks two kilometers past plenty of more easily available firewood to take it, especially when it's literally worth 0 septims.

 

Beast races whistling at the player seems weird. The shape of their mouths makes it inconceivable that they could do so. Maybe you could have the khajiit make a suggestive growl instead. I have no idea about argonians.

 

Frostfall has a feature that makes your unprotected limbs suffer from frostbite if you stay out in the cold too long. Having them simply fall off would be weird, but having that lead up to the loss of a limb would be neat. Perhaps you could somehow disable use of it and apply a debuff until you visit a healer, who would charge to heal it but charge less to simply amputate it, removing the debuff but requiring you to restore it later.

 

If this is the mod that's hooking into Beeing Female and giving buffs/debuffs based on the current stages, then that should be added to the feature list.

 

Bugs:

Spoiler

 

The Whiterun barracks are possibly being considered as outside of Whiterun. At the very least, I'm receiving a message that seems to imply that it is every time I enter and leave. You wouldn't typically spend enough time in there for it to matter, though.

 

If, during the Simply Knock integration, the player decides to use the Sleep Anywhere feature instead of sleeping on the bedroll, they will become stuck on the floor upon waking up. There seems to be no way to regain control of your character at this point.

 

 

I also have a question regarding the escorts. Does the mod prevent the dismissal of followers at any point? I would think that it would prevent you from doing that while outside of a settlement, but I currently have the escort requirement set to 0. Despite this, my follower still won't leave when dismissed. I'm not sure if it's a bug/conflict with Devious Followers, though.

Posted
7 hours ago, Monoman1 said:

Shouldn't be that perplexing. I'm a one man development team on a mod with 43,000 lines of code (that's just this mod) and a full time job. And a sort-of-life outside of here. 

Sometimes I lack inspiration in one area so I move on to another area. See the 'Beg for cock' menu. 

I know just what you mean; I have a similar issue with my own mods. I'd like to apologize for the misunderstanding; my intent was not to say "it's perplexing that this is not a feature", or to criticize in any way,  just to provide a bit of humour that from an in-game perspective my character is confused that animals are more forthcoming than humans. 

 

Thanks for your work!

Posted

@Falvnar Which Devious followers are you using? The one by Lozeak or the one maintained by Lupine? To dismiss a DF, you will need to pay off your debt and select the option where it says dismissible. Also, DF can occasionly( or at least it used to) kinda bug out and not dismiss companions even when you paid them off. 

For the bikini curse and Frostfall, interesting idea but not sure if it's possible. The bikini armor will give you a bonus in warmth( and maybe coverage?), but I do not think there is a system that integrates overheaing. 

In regards to amputator, near the bottom of the file page it says that tweaked version is the one recommended, though I will say it's easy overlooking a line or two. 

The cat calling in this game is a generic line for most npcs. Not sure how easy or hard it would be to specifically add khajiit growls( or argonian hisses). 

Posted
2 hours ago, Falvnar said:

I also have a question regarding the escorts. Does the mod prevent the dismissal of followers at any point? I would think that it would prevent you from doing that while outside of a settlement, but I currently have the escort requirement set to 0. Despite this, my follower still won't leave when dismissed. I'm not sure if it's a bug/conflict with Devious Followers, though.

That's probably DFC minimum contract. 

2 hours ago, Falvnar said:

The Whiterun barracks are possibly being considered as outside of Whiterun. At the very least, I'm receiving a message that seems to imply that it is every time I enter and leave. You wouldn't typically spend enough time in there for it to matter, though.

I've visited all 3 barracks in whiterun and don't receive this message. Perhaps another mod is overwriting the location

2 hours ago, Falvnar said:

f, during the Simply Knock integration, the player decides to use the Sleep Anywhere feature instead of sleeping on the bedroll, they will become stuck on the floor upon waking up. There seems to be no way to regain control of your character at this point.

Is this the 'Sleep on ground' from SLS in the wheel? Or some other?

Posted
4 hours ago, Nymra said:

I mean the boots thing turns up all the time even when I have some :P

I like the begging game, it is a 100% fit for my playstyle. Maybe the clothes dialogue could just always be there? 
or maybe that is just what you meant when saying "removing the filter"

Didn't actually answer any of my questions but I've added what I think is a fix. 

Posted
3 hours ago, Monoman1 said:

So it looks like GetKeywordItemCount does work. Then I thought of something. 

There could be left over half naked covers in your inventory (invisible). 

 

Are you currently not getting the dialogue? Do you use mwa? Can you do a Player.GetItemCount <the half naked ID>

ah sorry. I was interrupted and did not finish the comment like it should. 

 

I dont know what half naked covers are basically. I disabled all which is connected to that in SLS mcm because I also did not want the bra/panty thing to work. 

I am getting the dialogue but NOT the dialoge option for begging for clothing. I can only beg for gold, food and boots most of the time. 

what bugged me was that I was standing there naked with only boots equiped and still could only beg for boots :D


MWA? sorry I am not familair with that? what does it mean? 

Player.GetItemCount <the half naked ID>  <- no idea what to fill in here. 



Can do more thorough testing in the future, sorry. 

Posted
3 minutes ago, Nymra said:

ah sorry. I was interrupted and did not finish the comment like it should. 

 

I dont know what half naked covers are basically. I disabled all which is connected to that in SLS mcm because I also did not want the bra/panty thing to work. 

I am getting the dialogue but NOT the dialoge option for begging for clothing. I can only beg for gold, food and boots most of the time. 

what bugged me was that I was standing there naked with only boots equiped and still could only beg for boots :D


MWA? sorry I am not familair with that? what does it mean? 

Player.GetItemCount <the half naked ID>  <- no idea what to fill in here. 



Can do more thorough testing in the future, sorry. 

It's ok. Think i've fixed it. It's invisible armor in your inventory that's counting as you already having clothes and blocks the dialogue. I think. 

Posted
6 hours ago, Monoman1 said:

That's probably DFC minimum contract. 

I've visited all 3 barracks in whiterun and don't receive this message. Perhaps another mod is overwriting the location

Is this the 'Sleep on ground' from SLS in the wheel? Or some other?

The barracks it happens for me at is the one behind the Bannered Mare. I forgot to mention that the one in front of the main gate is fine. I don't know of a third barracks. I'm also not sure what would be overwriting it. I don't have any city overhauls or anything, but again, it's a very minor issue.

 

And yes, I was using the "Sleep on Ground" feature from SLS when I triggered the other bug.

 

The minimum contract option in Devious Followers is set to 0, and the Stats page says that there is "None" minimum contract length remaining, so it's not that.

 

7 hours ago, chuBBies1 said:

@Falvnar Which Devious followers are you using? The one by Lozeak or the one maintained by Lupine? To dismiss a DF, you will need to pay off your debt and select the option where it says dismissible. Also, DF can occasionly( or at least it used to) kinda bug out and not dismiss companions even when you paid them off. 

For the bikini curse and Frostfall, interesting idea but not sure if it's possible. The bikini armor will give you a bonus in warmth( and maybe coverage?), but I do not think there is a system that integrates overheaing. 

In regards to amputator, near the bottom of the file page it says that tweaked version is the one recommended, though I will say it's easy overlooking a line or two. 

The cat calling in this game is a generic line for most npcs. Not sure how easy or hard it would be to specifically add khajiit growls( or argonian hisses). 

I'm using the 'Continued' version maintained by Lupine00. And yes, that's exactly what I'm doing. I pay off the debt with the dismissable option, follow up with the dismiss option, and they'll respond with the standard "Okay. I'll head back home if you need me." But they don't. They just stand there until Devious Followers kicks back in and they say, "Let's go then..." I even tried using the debug option to reset the mod's quests, but that didn't help.

 

The overheating thing was just an excuse for having the bikini curse to begin with. It doesn't actually have to be a game mechanic. The whole point was just to give a better justification for the existence of the curse than "ensuring the player character complies with their choice in armour", which didn't make much sense to me when the authorities would much rather I pay for both licenses.

 

I understand that the file page points out that the tweaked version of Amputator is needed. It's the MCM menu that doesn't mention it. So if you're like me and didn't know the tweaked version existed prior to installing this mod, you might look in the MCM to see the various mods needed for all the content to work and then haplessly install the old version. Simply changing the Interfaces menu text to include, "(Tweaked)" after Amputator would prevent this.

Posted
3 minutes ago, Falvnar said:

The barracks it happens for me at is the one behind the Bannered Mare. I forgot to mention that the one in front of the main gate is fine. I don't know of a third barracks. I'm also not sure what would be overwriting it. I don't have any city overhauls or anything, but again, it's a very minor issue.

 

And yes, I was using the "Sleep on Ground" feature from SLS when I triggered the other bug.

 

The minimum contract option in Devious Followers is set to 0, and the Stats page says that there is "None" minimum contract length remaining, so it's not that.

 

I'm using the 'Continued' version maintained by Lupine00. And yes, that's exactly what I'm doing. I pay off the debt with the dismissable option, follow up with the dismiss option, and they'll respond with the standard "Okay. I'll head back home if you need me." But they don't. They just stand there until Devious Followers kicks back in and they say, "Let's go then..." I even tried using the debug option to reset the mod's quests, but that didn't help.

 

The overheating thing was just an excuse for having the bikini curse to begin with. It doesn't actually have to be a game mechanic. The whole point was just to give a better justification for the existence of the curse than "ensuring the player character complies with their choice in armour", which didn't make much sense to me when the authorities would much rather I pay for both licenses.

 

I understand that the file page points out that the tweaked version of Amputator is needed. It's the MCM menu that doesn't mention it. So if you're like me and didn't know the tweaked version existed prior to installing this mod, you might look in the MCM to see the various mods needed for all the content to work and then haplessly install the old version. Simply changing the Interfaces menu text to include, "(Tweaked)" after Amputator would prevent this.

Do you use MO?

I believe DFC might include some follower mod script overwrites. Probably need to make sure that DFCs ones overwrite your framework. 

Guest AthenaESIV
Posted
20 hours ago, transfer said:

I find myself wanting a way for my cum-addicted character to beg specifically to be allowed to give blowjobs to humans in a similarly degrading way as the other begging options. Having to rely on animals for it not due to quantity but simply because I don't have a way to ask is ...Perplexing. Honestly having a similar mechanic to the animal one where you have trouble stopping yourself from kneeling down and draining nearby guards / passerby / nazeem the more cum-hungry you are would be perfect. 

 

I've started trying to build a dialogue tree to do so (well, at least the first part) myself - if I ever manage to get it to actually work, I'll send you a PM.

 

I wouldn't call it perplexing or anything, but I agree more of the begging feature built in for addiction and other nsfw stuff would be great.

 

Really though the best word to sum up what I look forward to out of this mod and Mono's work in general is 'more' lol. Can't wait to try the new SLS when it comes, and look forward to what other features get cooked into the mod in the future.

Posted
5 hours ago, Falvnar said:

I think it'd be better if he said something along the lines of (or followed up with), "Then get out of my sight," or "Then stop wasting my time."

I'm running out of ways to say those things :D

Laughing would work if it was voiced and the right type. More upcoming voiced comments for MaleNord and MaleBrute have good laughs that would sound like they're laughing at you. 

5 hours ago, Falvnar said:

It would be helpful if the bedroll granted during the simply knock integration would include a tooltip or procure a message box when attempting to equip it. I was completely stuck and wound up having to search the support topic to find out that you had to drop it and then activate it while in stealth mode.

True

5 hours ago, Falvnar said:

pushes my character towards marriage seems like a missed opportunity

Marriage has been suggested a lot. Especially lately for some reason. But the problem is that there's no easy way (that I can see) to capture marriage events without sledgehammering the quest script. And that's not good for compatibility. I'd assume many people are running a marriage mod of some sorts. 

5 hours ago, Falvnar said:

I find it frustrating having to save and reload until the game gives me an anti-magic collar that I like the look of. Rather than assigning a random material, it could instead start as a cheap one like iron or leather, and fancier ones would be available for purchase from the licensors. If you wanted to take it further, the cheaper ones could dish out some debuffs. Reduced fatigue regeneration or speech skill come to mind. Meanwhile, the fancier ones could give minor buffs to speech skill or bartering prices instead.

You can customize magic curse devices by editing json DeviceList.json. Sections steelcollars, steelarmcuffs and steellegcuffs for curse devices. See post 2 for how if you're unsure. They don't have to be steel but steel ones can't be struggled out of. 

5 hours ago, Falvnar said:

Casting a spell in a settlement while not licensed to use magic should result in punishment or a bounty. Currently, it just results in being yelled at for having a weapon out.

I'll think about it. 

5 hours ago, Falvnar said:

It would be nice if the bikini curse would differentiate clothing from armours. I like to equip clothing when in towns, but it causes the bikini curse to trigger. I can manually set body items so that they don't trigger it, but it doesn't seem possible for boots. Basically, I'd like to be able to wear anything that lacks armour rating without penalty.

It does. You can equip clothes no problem. As long as they're slutty. There are various qualifications but the easiest is probably to set the armor as slooty in SLAX. Probably need to re-equip it after. 

Boots. Boots are ugly by default. You must wear heels. But you can disable that option in the licence menu. 

5 hours ago, Falvnar said:

An MCM option to disable forcefully assigning a follower to a player without an escort would be nice.

Setting followers required to zero should stop it. 

5 hours ago, Falvnar said:

Beast races whistling at the player seems weird. The shape of their mouths makes it inconceivable that they could do so. Maybe you could have the khajiit make a suggestive growl instead. I have no idea about argonians.

Don't think I'd be able to come up with suitable sounds. 

5 hours ago, Falvnar said:

If this is the mod that's hooking into Beeing Female and giving buffs/debuffs based on the current stages, then that should be added to the feature list.

Mmm I don't believe there are any BF hooks. 

Posted
6 hours ago, Monoman1 said:

Do you use MO?

I believe DFC might include some follower mod script overwrites. Probably need to make sure that DFCs ones overwrite your framework. 

Yes, I use Mod Organiser and am running Extensible Follower Framework, but there's no overwritten files between it and Devious Followers Continued, so that's also not the issue. Anyways, I haven't actually tried the Continued version of Devious Followers without also running SexLab Survival, so I appreciate the attempts to help me, but I don't want to spam your support topic with issues that aren't related to the relevant mod. I'll let you know if I manage to conclusively link the problem to SexLab Survival.

Posted
5 hours ago, Monoman1 said:

I'm running out of ways to say those things :D

I haven't noticed those exact phrases being used, but I don't see an issue with a small amount of repetition. You just don't want it to be occurring so often that it becomes noticeable. If you want more variations, though: 'Then sod off.' 'Then get lost' 'Then hit the road.' 'Then find someone else to irritate.' 'Then go pound some sand.' 'Then find a better use for you mouth than bothering me.' 'Then go ask your da for some pocket change.' 'Then go away and don't come back until you do.' 'Looks like you've got a date at the inn, then.' 'Stop flapping your mouth at me, then.' 'This isn't a charity service, sweetheart. Get lost.' 'Then you'd better FIND some gold, sweetheart.' 'Fortunately for you, the door out of here is free.' Et cetera.

5 hours ago, Monoman1 said:

You can customize magic curse devices by editing json DeviceList.json. Sections steelcollars, steelarmcuffs and steellegcuffs for curse devices. See post 2 for how if you're unsure. They don't have to be steel but steel ones can't be struggled out of. 

Oh, good. Would be nice to be able to change it up a bit without having to exit the game, though.

5 hours ago, Monoman1 said:

It does. You can equip clothes no problem. As long as they're slutty. There are various qualifications but the easiest is probably to set the armor as slooty in SLAX. Probably need to re-equip it after.

Boots. Boots are ugly by default. You must wear heels. But you can disable that option in the licence menu.

Like I said, I figured out how to allow the clothes. I missed the boots disable option, though. So that should solve my qualms. Thanks.

5 hours ago, Monoman1 said:

Setting followers required to zero should stop it.

I know, but I want to use the escort requirement. I just disliked the force assignment. Although if I can figure out what's preventing me from dismissing followers, then it's far less of an issue.

5 hours ago, Monoman1 said:

Don't think I'd be able to come up with suitable sounds.

If you're determined to have sounds, then that's probably going to be a restriction, yeah. I personally wouldn't have any issue with it being a message in the top left.

5 hours ago, Monoman1 said:

Mmm I don't believe there are any BF hooks. 

I had a look, and I think that it's actually Beeing Female itself that's causing it. It has a "Basic Buffs and Debuffs" add-on that I previously always kept disabled, but it somehow became enabled. Disabling the add-on doesn't remove the magic effects, but it might just be baked into the save.

Posted
4 hours ago, Monoman1 said:

That's probably DFC minimum contract. 

Alas, there's a straight-up dismissal bug caused by a race condition, which was ... always there ... it's Lozeak vintage, but which shows up more now due to other code wasting less time.

 

I've fixed it in my dev version ... or fixed it over a month ago I think ... but that version needs some testing of the new deals, and I haven't even turned my dev computer on in two weeks.

Posted
26 minutes ago, Freeface said:

this mod i pretty amazing but its causing body physics to go a little mental, breast n but physics.

 

 

Physics? Or body scaling?

I'm pretty sure SLS won't affect physics. But it does do some body scaling. Consume any 'Mysterious potions' lately? That's the inflation potion. Causes your PC to round out for a day or two. It'll go back to normal after a while. 

Posted

Is this mod somehow interfering with the "mouth open" from sexlab?

I am no longer having open mouths when the animation include oral. 

 

I am using this mod for this:
 




Other Feedback:

the tongues are all off when equiped.
also they force third person or first person or whatever. When I equip a tongue my camera gets moved. dunno why

Tongues in general can be autoquiped durving Sex via SexlabUtil1 btw. 
(even with changing tongues over time ticks or orgasm events) 

 

If "Open Mouth" in Self Menu is meant to be for blowjobs: It is not far enough. Not even close :( Its the original "open mouth" problem which the mod above is fixing. 
 

 

Posted
1 hour ago, Nymra said:

Is this mod somehow interfering with the "mouth open" from sexlab?

I am no longer having open mouths when the animation include oral. 

 

I am using this mod for this:

Possibly. My PCs mouth closes not long after opening. But I've yet to attribute it to SLS, the open mouth scripts for SLSO or some external factor.

Are you using the open mouth scripts for SLSO?

1 hour ago, Nymra said:

the tongues are all off when equiped.

YMMV. Tongue heights won't suit every shape mouth. Ideally I'll build a few different heights and let you choose but I don't have the time for that right now. 

1 hour ago, Nymra said:

also they force third person or first person or whatever. When I equip a tongue my camera gets moved. dunno why

Ah yea. Another Skyrimism. The tongue won't show as equipped if you're in freecam. Equip/unequiped armors don't visually change in freecam. Joy.

1 hour ago, Nymra said:

If "Open Mouth" in Self Menu is meant to be for blowjobs: It is not far enough. Not even close :( Its the original "open mouth" problem which the mod above is fixing. 

This can not be attributed to SLS I think. It's affect by face morphs. I'd check nothing is overwriting your chosen mod. 

Posted

Can someone do me a favor please. I'm having a problem with SLSO 1.6.6 and I'm trying to figure out if it's something I've done or some problem with SLSO itself....

 

Get into a sex scene, wait for a bit and search 'slso' in your papyrus log. Are you getting a lot of errors around script SLSO_SpellGameScript?

 

I changed it to:

Event OnKeyDown(int keyCode)
    Debug.Trace("SLSO!!!!!!!!!!!!!: OnKeyDOwn(): " + keyCode)
    if !Utility.IsInMenuMode()
        if controller && controller.ActorAlias(GetTargetActor()).GetActorRef() != none

 

 

Because controller was none for some effects but then I started getting thousands of OnKeyDown events for keycode 0. Causing stack dumps and general unresponsiveness. So now I've also added code to NOT register for a key if it's code is zero. And now it seems fine. 

Posted
2 hours ago, Monoman1 said:

Possibly. My PCs mouth closes not long after opening. But I've yet to attribute it to SLS, the open mouth scripts for SLSO or some external factor.

Are you using the open mouth scripts for SLSO?

I m not using SLSO.

 

Funny enough the Better Blowjobs Mod is only overwriting the original Sexlab Script "sslBaseExpression.pex"

Nothing else is overwriting it. 

I m just at a dead end investigating, now I have to remove mods to see which one is responsible since I have nothing that I can "turn off" in game. 

And from the recently installed mods only SLS has something with mouth opening in it. 

I looked at the script briefly and only saw that "open mouth" just seems to call the Sexlab open mouth which then should be applied with the "Better Blowjobs" modification. 
But maybe some expression or other thing is overwriting that. While I have mods doing so for a long time and sexlab mouth opening still always worked... hmm. (Expression mods like "PC Head Tracking" or "Random Expressions" all do not interfere with the open mouth. 

 

2 hours ago, Monoman1 said:

YMMV. Tongue heights won't suit every shape mouth. Ideally I'll build a few different heights and let you choose but I don't have the time for that right now. 

Ah yea. Another Skyrimism. The tongue won't show as equipped if you're in freecam. Equip/unequiped armors don't visually change in freecam. Joy.

This can not be attributed to SLS I think. It's affect by face morphs. I'd check nothing is overwriting your chosen mod. 

ah, I see the problem. 

Reminds me that I already started converting tongue messes for the height of my PCs mouth.... if I find the time I ll finish and upload so you can maybe integrate it too. 

Posted

I didn't get any errors and everything works fine with SLSO 1.6.6  and your mod but I use sexlab utility with that modders files overriting  those open mouth files. Utility kind of was not working well on this matter and with SLSO enjoyment on my build but it had a recent update that fixed all that with your beta version. I can't remember if I had it working with your live version since I had updated all three mods recently at different times.

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