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Posted

Hi,

Is it normal that we can directly buy the property license, without first unlocking it ?
The other licenses need to be first unlocked the 1st time.
(I play with the MCM "License style" parameter set to UNLOCK)

Posted

More Problems with the Gates:

 

When using Prison Overhaul and beeing arrested by the guards outside of the gate, the quest does not continue. 
The guard and PC just stand there... 

I like beeing walked through the cities so maybe there can be a compatibility quest? Like auto unlocking gates while in Prison? (dunno what would work here) 

 

Guest AthenaESIV
Posted
7 hours ago, Monoman1 said:

It simply adds fame. I believe slaverun has a comments module you can install. Don't think it requires slaverun either?

 

Making dialogue decisions based on variables that are NOT a hard dependency is laborious. You've got to create local variables and mirror/refresh the other mods variables into your mod when needed. 

And then! since the mod is a soft dependency you've got to create a path for people that have the mod installed and for those that don't have the mod installed. Effectively doubling the workload in one go.

 

In this sense SLSF is kind of flawed. At least for mods that don't use it as a hard dep.

 

Would it be possible for mods like that to use a system similar to what Dynamic Animation Replacer uses?

 

For example, to set a custom condition for Frostfall animations, you add this to the _conditions.txt folder for the mod's animation files:

 

IsActorBase("Skyrim.esm"|0x00000007) AND
NOT ValueLessThan("Frostfall.esp"|0x0000183D, 40)

 

Now I'm not thinking you could do something exactly like that, but does Papyrus or SKSE allow you to feed it variables users could set themselves in some sort of ini file? I'm really only asking because I'm curious for selfish reasons, lol.

Posted
3 hours ago, Boulo_92 said:

Hi,

Is it normal that we can directly buy the property license, without first unlocking it ?
The other licenses need to be first unlocked the 1st time.
(I play with the MCM "License style" parameter set to UNLOCK)

Yea... I thought about this but it seems to me that these new licences are a lot more..... utility than the original. Having access to weapons/magic/armor is more of a privilege in my mind. 

I mean you should be encouraged to get a whore licence, no? Why would you need to become thane or pay a large sum to unlock it. Doesn't really make a lot of sense to me. 

They're more fundamental. I'm actually trying to think of ways of making a property licence (and owning a home) more desirable than any other license. So you'd forego weapons/armor for longer. 

 

And the only way I can think of to make a home as desirable as it needs to be is to add ridiculously hard outcomes for camping out in the wild. I mean everything stolen regularly, rape & straight up enslavement without much chance to mitigate any of it.  Scrap the stash system or seriously up the chances of being robbed from. Place 'a bank' in the cities to safely store your gold. But this bank can only be used to buy a home in that city and nothing else. 

 

This would also push the kennel more in the early game or when you're too far from your home at least. 

 

Posted
33 minutes ago, Nymra said:

More Problems with the Gates:

 

When using Prison Overhaul and beeing arrested by the guards outside of the gate, the quest does not continue. 
The guard and PC just stand there... 

I like beeing walked through the cities so maybe there can be a compatibility quest? Like auto unlocking gates while in Prison? (dunno what would work here) 

 

Really you don't need the doors to be locked IF you are using toll evasion. You can just disable door lockdown and toll evasion will punish you mercilessly if you break the rules. 

Posted
23 minutes ago, AthenaESIV said:

Would it be possible for mods like that to use a system similar to what Dynamic Animation Replacer uses?

From the context of dialogue decisions? No. Only the built in conditions that come with the CK will work. Again you'd have to read in the variable to something the CK would be able to use. Like a script variable (from your mod or hard deps only), a globalvariable, quest stage etc. Still the same problems. 

Posted
20 minutes ago, Monoman1 said:

Really you don't need the doors to be locked

This what I do, in fact occasionally sneaking out to something real quick like hunt a deer for some meat and leather, and having things go badly and not make it back in time is a lovely way to "mix things up a bit" ?

Posted
36 minutes ago, Monoman1 said:

Really you don't need the doors to be locked IF you are using toll evasion. You can just disable door lockdown and toll evasion will punish you mercilessly if you break the rules. 

oh cool. sounds like a good idea :D (and even more logical to use it like this somehow, nice) 

Posted
9 hours ago, Monoman1 said:

Not sure I understand...

You don't have STA installed and the STA options are greyed out? Sounds.... right. Right?

I mean, I'm getting spanked and don't have STA installed,

 

So the gender options for spanking that SLS has but STA doesn't have, which by the way I assumed where SLS specific, because even with STA installed I had to toggle the SLS one on for it to respect any of the options.

 

So for example if I want to keep female followers from doing any spanking with STA and SLS installed, I could toggle the SLS spanking on and then gender specific to only males.

 

But without STA to keep followers from spanking I turn spanking off in SLS and then nobody does any spanking because it's off.

 

With only STA installed and no SLS if I want only males to spank it's also not possible because there's no option for that in STA.

 

What I'm saying is that there's spanking specific options that don't exists in STA but are only found in SLS, so I assumed they were connected to the spanking systems found specifically in SLS. At least I assume there's SLS specific spanking systems because I am getting spanked with STA completely out of the picture.

Posted
1 hour ago, Monoman1 said:

Yea... I thought about this but it seems to me that these new licences are a lot more..... utility than the original. Having access to weapons/magic/armor is more of a privilege in my mind. 

I mean you should be encouraged to get a whore licence, no? Why would you need to become thane or pay a large sum to unlock it. Doesn't really make a lot of sense to me. 

They're more fundamental. I'm actually trying to think of ways of making a property licence (and owning a home) more desirable than any other license. So you'd forego weapons/armor for longer. 

 

And the only way I can think of to make a home as desirable as it needs to be is to add ridiculously hard outcomes for camping out in the wild. I mean everything stolen regularly, rape & straight up enslavement without much chance to mitigate any of it.  Scrap the stash system or seriously up the chances of being robbed from. Place 'a bank' in the cities to safely store your gold. But this bank can only be used to buy a home in that city and nothing else. 

 

This would also push the kennel more in the early game or when you're too far from your home at least. 

 

Sexlab Adventures pretty much has all the getting robbed and rapped while camping or just even staying in an Inn options and they are highly configurable.

Posted
2 hours ago, ttpt said:

mean, I'm getting spanked and don't have STA installed,

There is a very lite spanking mechanic in SLS itself (bump spanks). It's where STA spawned from. 

2 hours ago, ttpt said:

So the gender options for spanking that SLS has but STA doesn't have, which by the way I assumed where SLS specific, because even with STA installed I had to toggle the SLS one on for it to respect any of the options.

SLS is much more... 'aware' of what you're wearing because of the bikini curse. And because STA was originally intended as a companion mod for SLS I didn't bother adding the same options to STA which would be running duplicate-ish code. 

Sorry but I'm not very interested in expanding the base spanking part of SLS. That's what STA is for. 

Posted

So I was looking through Mononman's mod tweaks and I was wondering about Barefoot Realism in regards to SLS. Would they work together, considering that there is already a basic version of this within SLS? I'd imagine they would work together since Monoman1 tweaked BR and created SLS, or would it be a redundant feature?

Posted
5 minutes ago, chuBBies1 said:

So I was looking through Mononman's mod tweaks and I was wondering about Barefoot Realism in regards to SLS. Would they work together, considering that there is already a basic version of this within SLS? I'd imagine they would work together since Monoman1 tweaked BR and created SLS, or would it be a redundant feature?

No. I wouldn't recommend BFR. There is... something about it that bloats saves fairly badly over time. It's something I never figured out where it was coming from. Hence the overly simply barefoot debuff. 

Posted
3 minutes ago, Monoman1 said:

No. I wouldn't recommend BFR. There is... something about it that bloats saves fairly badly over time. It's something I never figured out where it was coming from. Hence the overly simply barefoot debuff. 

Alright, thanks for the heads up. Would there be any problems( well besides user error) if I installed say the BiS or the SCO tweaks?

Posted
3 minutes ago, chuBBies1 said:

Alright, thanks for the heads up. Would there be any problems( well besides user error) if I installed say the BiS or the SCO tweaks?

Shouldn't be any problem. I use both. 

Posted
5 hours ago, Monoman1 said:

Yea... I thought about this but it seems to me that these new licences are a lot more..... utility than the original. Having access to weapons/magic/armor is more of a privilege in my mind. 

I mean you should be encouraged to get a whore licence, no? Why would you need to become thane or pay a large sum to unlock it. Doesn't really make a lot of sense to me. 

They're more fundamental. I'm actually trying to think of ways of making a property licence (and owning a home) more desirable than any other license. So you'd forego weapons/armor for longer. 

 

And the only way I can think of to make a home as desirable as it needs to be is to add ridiculously hard outcomes for camping out in the wild. I mean everything stolen regularly, rape & straight up enslavement without much chance to mitigate any of it.  Scrap the stash system or seriously up the chances of being robbed from. Place 'a bank' in the cities to safely store your gold. But this bank can only be used to buy a home in that city and nothing else. 

 

This would also push the kennel more in the early game or when you're too far from your home at least. 

 

ok, that makes sense, thanks.

Posted
16 minutes ago, Monoman1 said:

SLS is much more... 'aware' of what you're wearing because of the bikini curse. And because STA was originally intended as a companion mod for SLS I didn't bother adding the same options to STA which would be running duplicate-ish code. 

Sorry but I'm not very interested in expanding the base spanking part of SLS. That's what STA is for. 

That's understandable, I just thought I could run without STA this time, trying to keep a smaller load order on this setup, but I could easily just put STA back on.

Posted
16 minutes ago, Monoman1 said:

No. I wouldn't recommend BFR. There is... something about it that bloats saves fairly badly over time. It's something I never figured out where it was coming from. Hence the overly simply barefoot debuff. 

oh so you're saying dont use the bfr or the patch at all?

Posted
4 minutes ago, tamai said:

oh so you're saying dont use the bfr or the patch at all?

No I'm saying don't use BFR itself at all. The problem is in the base mod. 

 

PS. As much as I liked that mod. I mean I wouldn't have tweaked it if I didn't like it. 

Posted
13 minutes ago, Monoman1 said:

No I'm saying don't use BFR itself at all. The problem is in the base mod. 

understandable, yea that is unfortunate (╯°□°)╯︵ ┻━┻

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