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19 minutes ago, Monoman1 said:

There's 'zazslavefaction'. But it doesn't really carry any... 'weight'. You're either in the faction or not. There's not much in the line of consequences or qualifications. Slaverun does allow you to be fucked randomly if you're in the faction but that's about it. 

Maybe it could go by how many rules you break?

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2 hours ago, Monoman1 said:

The question is how should a slave be perceived....

The PC could be treated as a slave if they meet some sensible criteria... Pick something...

Naked + zero cash + unarmed + no licenses + no property owned + not a thane

 

Presumably Slaverun has some way of identifying them explicitly though?

If not, presence of those progressive slave tats would be a strong indicator.

 

 

Or ... another way ...

 

If the PC simply tells the guard, they are a slave. At which point they are flagged a slave and stay a slave unless they can meet the opposite criteria:

 

not naked + have money + armed + have licenses

 

Of course, if you're a slave, we'd expect enforcers, toll guards, etc, to enforce nakedness and confiscate not only all licensable items, but all money.

They'd probably pop a nice collar on you if you've lost yours too. Maybe some mittens if it's cold?

 

 

It's just an idea... You did ask.

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18 minutes ago, Lupine00 said:

The PC could be treated as a slave if they meet some sensible criteria... Pick something...

Naked + zero cash + unarmed + no licenses + no property owned + not a thane

 

Presumably Slaverun has some way of identifying them explicitly though?

If not, presence of those progressive slave tats would be a strong indicator.

 

 

Or ... another way ...

 

If the PC simply tells the guard, they are a slave. At which point they are flagged a slave and stay a slave unless they can meet the opposite criteria:

 

not naked + have money + armed + have licenses

 

Of course, if you're a slave, we'd expect enforcers, toll guards, etc, to enforce nakedness and confiscate not only all licensable items, but all money.

They'd probably pop a nice collar on you if you've lost yours too. Maybe some mittens if it's cold?

confiscating money of slaves would break slaverun when u are supposed to report bad regularly to pay Bellamy. 
I mean it would be hard of course but should stay toggleable.

 

 

 

In general I like the idea of slaves not beeing forced to pay money (but also dont give them the option). 
So as a slave you have to fuck your way out. 

Maybe a gangrape with the Toll collectors and nearby guards. Not just a blowjob ... :P

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1 hour ago, Lupine00 said:

The PC could be treated as a slave if they meet some sensible criteria... Pick something...

Naked + zero cash + unarmed + no licenses + no property owned + not a thane

 

Presumably Slaverun has some way of identifying them explicitly though?

If not, presence of those progressive slave tats would be a strong indicator.

 

 

Or ... another way ...

 

If the PC simply tells the guard, they are a slave. At which point they are flagged a slave and stay a slave unless they can meet the opposite criteria:

 

not naked + have money + armed + have licenses

 

Of course, if you're a slave, we'd expect enforcers, toll guards, etc, to enforce nakedness and confiscate not only all licensable items, but all money.

They'd probably pop a nice collar on you if you've lost yours too. Maybe some mittens if it's cold?

 

 

It's just an idea... You did ask.

I like.

 

I still think there should be an option to confiscate all gold regardless of being a slave or free, though. :P

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15 minutes ago, Lute said:

I like.

 

I still think there should be an option to confiscate all gold regardless of being a slave or free, though. :P

the passage cost slider could use some more variety maybe. if you can set it to like 100.000 gold it would be equal no? :D

or how rich are ur PCs? ^^

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Hi Monoman,

I don't believe there is an event mod in the SL Survival API to revoke all player licenses.
Could you add one in a future version?
Thank you in advance.

For example it could be sent by Slaverun to revoke all the player's licenses during the enslavement, and as punishment after a slave escape or non-compliance with nudity laws.

 

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5 hours ago, Monoman1 said:

@Nymra

 

Regarding slaverun. I'm not cool with giving a free pass to do bellamy stuff. There's no obligation for you to actually follow through. I have been thinking about alternate toll mechanics if you are perceived to be a slave. Maybe slaves don't have to pay. The question is how should a slave be perceived....? No licences? Covered in restraints/cum/tats? Gold less than 10? Add 'slave points' for each one and if the player is above x slave points then she's considered a slave. This could then feed into other things like disguise distance for slaverun towns. 

Skyrim sewers, works wonderful for a quick in and out.

Slaves have to pay, it is the base on why slavery was reinstated after all. The slave master forces a lot of jobs to raise money for him and the jarl coffers. So actually if you are considered slave, I would suggest that guards sometimes "forget" you payed and a) force you to pay again b) have a go with you plus potions and tats.

I would even consider suggesting to split the slider for the cost in 1 normal towns, 2 slaverun towns free woman, 3 slaverun towns slave.

 

Cheers

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Is there maybe a alternate penalty that can be used for the bikini curse?  Or less severe punishment like 50% of stamina drained instead of 100%? Or maybe for each piece that is not a bikini armor takes %25 off of your stamina? Idk i like the idea and i try to keep it on but I always end up turning it off ? not sure if its just me.

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29 minutes ago, tamai said:

Is there maybe a alternate penalty that can be used for the bikini curse?  Or less severe punishment like 50% of stamina drained instead of 100%? Or maybe for each piece that is not a bikini armor takes %25 off of your stamina? Idk i like the idea and i try to keep it on but I always end up turning it off ? not sure if its just me.

I am pretty sure 50% of this is still going to suck you dry. ?

 

Spoiler

image.thumb.png.d35cc91380a19357901a194c82c12774.png

 

You could play with that magnitude till it was something you could work with. 

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2 hours ago, Boulo_92 said:

I don't believe there is an event mod in the SL Survival API to revoke all player licenses.

Shouldn't be too hard.....

1 hour ago, sshar22 said:

Slaves have to pay

Why? When they should have nothing to give. You've no licences, no gold, no clothes. What is there to give?

1 hour ago, Mikarun said:

Is this kind of confiscation event supposed to trigger when I'm using the "player-centric" license style?

Yes. If your follower is carrying stuff that you don't have a licence for. Stuff that they don't have equipped. Anything that's not equipped is considered to be your stuff. 

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Reports:

 

- Cannot untick "Jiggles" in MCM general settings


- The "Kennel" room is bright as the sun. I am using ENB and ELFX and usually everything looks perfect. But in the kennel.... 
Dunno from where this problem is coming. Other cells added by mods usually have the same lighting applied and look alot darker. 

Kennel in general has some problems IMO
- no real incentive to use it apart from cost. I would like it more if it was outside of a city so I can use it when I arrive when the doors are closed (would at least add more incentive to use it) 
- only 2P sex with the kennel owner is a bit boring. Couldnt there at least be some 3P MFF? Or he could bring the Troll to "watch". 
- Animals "seemingly" only rape the PC through Aroused Creatures (which is kinda fun :D)
- why is there nothing to sleep on in the open cages? 

Suggestion for kennels:

- could be linked to Simple Slavery. The PC wakes up in the kennel in the evening and has to "live through it" till the morning. Would maybe only be fun with a high rape chance per Hour. 
- Devious Devices always ruin the immersion for me. Would be cool if they could be deactivated completly in the kennel (optional of course). 
- When "lieing" to the guard about having no money they could sent the PC to the Kennel instead as some kind of "mini prison"
- In general I think the kennel is a big opportunity to make some kind of mini-prison to use with other SLS features. 
- "Hardcore" mode. The PC is led to a cell with a random creature (Skeever, dog, troll, werewolf, draugr, falmer all of them) and has to sleep there for the night. 
Occuring rapes will only come from the creature in the locked cell. Some cells could contain 2 or 3 or even 4 creatures. 



 

20200919012848_1.jpg

20200919012346_1.jpg

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5 hours ago, Monoman1 said:

 

Yes. If your follower is carrying stuff that you don't have a licence for. Stuff that they don't have equipped. Anything that's not equipped is considered to be your stuff. 

How would that work with mods that situationally equip and unequip items? I have a mod that takes off helmets outside of combat, for instance.

 

If I'd been missing the weapon license, would the collector have taken a bow and arrows my follower was carrying as a backup ranged weapon?

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12 hours ago, Nymra said:

u are supposed to report bad regularly to pay Bellamy. 

Amount can be configured to zero in Slaverun.

 

  

12 hours ago, Nymra said:

So as a slave you have to fuck your way out. 

Maybe a gangrape with the Toll collectors and nearby guards. Not just a blowjob ... :P

If you're a Slaverun slave they will probably have fucked you about one million times in the last half hour anyway, so it loses any meaning.

 

Group events also happen often enough.

 

SLS just doesn't need to invest any effort on making sex happen in Slaverun context, sex is happening. Ceaselessly.

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9 hours ago, Monoman1 said:

Why? When they should have nothing to give. You've no licences, no gold, no clothes. What is there to give?

Hmmmm

Slaverun + no licenses + no gold = wrench in the game play.

It would defeat the base on which Slaverun was implemented and you would be sold through 'simple slavery'.

Story and meta wise, Pike the slavemaster, knows what you are and that is why you are allowed adventuring and also an escort (Bellamy's brother). You are the only one sent out to 'convert' the various towns. You are the one nearly all Aedra and Daedra seems interested in.

So, IMO in gameplay construction, slaverun does not look like it is meant for a Bimbo run, a weak girl yes but with a functioning head on the shoulders who tries to juggle her kinks, her destiny, a very misoginistic skyrim and her fate (fate as being a MC/PC).

Obviously you can deselect 3/4 of slaverun impositions, but then i would question the usefulness of having such a big, complex, and sometimes unstable mod like that in the load order.

The way I see it, beside the obvious sexual side, mods like SLS, DFc, SLRR and a few others are money sinks to let the character not gain all the exorbitant amount of money vanilla gives you. Story/meta wise that means that the various NPC's see the PC as a potential gold mine to leech money off. Like the big organized crime operations, they all talk about honour, efficency, renown, transparency whole the main thing is money and corruption, so in sky we have corrupted jarls, guards, merchants, followers and hirelings.

So it all comes down on how one configures and balances the various mods in the load order to achieve the desired type of different gameplay each one of us has.

 

Cheers

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8 hours ago, Lupine00 said:

If you're a Slaverun slave they will probably have fucked you about one million times in the last half hour anyway, so it loses any meaning.

 

Group events also happen often enough.

 

SLS just doesn't need to invest any effort on making sex happen in Slaverun context, sex is happening. Ceaselessly.

 

Point, lol :D

I mean its indeed a thing that there is a lack of more creative abuse, hmm. 

Just some ideas out of the blue:

Additional General ideas for the Toll Paymen:

- Naked Guard: the Guards put the player in a ZAP furniture (I can make suggestions for suitable ones - maybe we could even hardcode some of the gibbets, they are widely underused and would be perfectly immersive + suitable for the survival theme) next to the door so everybody who comes in can slap them 
the furniture time can be configured (real time please to be compatible with different timescales) - I would also be open to provide my struggle and escape game from Naked Defeat to get out of the furniture 

- Alternate furniture scenario: if you lie to the guard about the money you get thrown OUTSIDE of the gate but also locked in furniture but this time for a LONGER time (you want out, you get out) and the struggle game has a lower success chance

- let me touch: I am making a series of aggressive foreplay animations. instead of just sex these could also be chosen as "payment"

- something with the Bikini curse? (or maybe its alreday integrated, dunno) 

- Forced Prostitution: the guards lock you in a BIGGER cage (would need to be preplaced) and force whore you out to travellers (TDF prostitution maybe?) until you paid. 
if TDF is not working maybe just fucking inside of the cage and each fuck reduces "X Gold" I know its fucking again, but this time in a cage :D and you cant run away. 



 

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14 hours ago, Bundybear33 said:

Is anyone else using convenient horses with sls?

Trying it for a new build but it seems to stop autosuck from triggering on horses, still works on dogs ok. Reward your followers still works tho.

So do all horse mods do this, is there a fix or is it my load order or something else with my game? 

 

I use CH. Don't seem to have any problem. 

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13 hours ago, Nymra said:

Cannot untick "Jiggles" in MCM general settings

Fixed.

13 hours ago, Nymra said:

The "Kennel" room is bright as the sun.

Hmm yea. I thought it was bright. But then just figured it was my whack compiling profile. But somehow the lighting data got blanked. Fixed now. Much darker. 

13 hours ago, Nymra said:

- no real incentive to use it apart from cost.

You need more expensive inns. Curfew licence might also change that somewhat. If/when it's done. 

The problem for me is that camping is so much better. I need something to change that. But any 'ambush' type mod I've found a bit annoying. But even if camping was to be nerfed I'd still go to an unwalled town like riverwood. Cheaper. Can avoid the enforcers. Curfew will have to work in small towns as well as walled cities to be effective. And probably port you to a walled town (so that you can avail of the kennel). But then you need to find camping less attractive than sleeping at an inn. 

13 hours ago, Nymra said:

- Animals "seemingly" only rape the PC through Aroused Creatures (which is kinda fun :D)

Yea. There's creature rape for the player while sleeping and SLS does sex for the npcs but I'm relying on AC for the player. 

13 hours ago, Nymra said:

why is there nothing to sleep on in the open cag

Chiefly because I don't want to wrestle with bad pathfinding. It's pretty tight in the kennel as it is.  I could put some hay in there or something but it would just be cosmetic. 

13 hours ago, Nymra said:

Suggestion for kennels:

Kennel is used as a guard punishment for breaking rules. Actually now that I think about it that only triggers in whiterun since that's the only place that had one until recently. Need to change that. The door trickery makes that not so straight forward though. 

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I had a small issue between this mod and submissive lola resubmission.

 

If you have licenses turned on and you don't have a license, and your character is wearing the collar from SLR, when the toll guard puts the collar on you it ends up in your inventory. The problem is that you can't remove the SLR collar without consequences.

Is it possible to make it so this mod reacts to that situation the way it does to SD+'s sanguine's collar situation? It detects that collar and assigns your character arm cuffs instead.

Or another possibility, make it so there's an option in the MCM for which bondage item/ slot you want the cursed device to be in. 

 

 

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10 minutes ago, Sospice said:

I had a small issue between this mod and submissive lola resubmission.

I don't know how lola works but if the item has the zad_BlockGeneric keyword then SLS will ignore/pass over it in favor of another slot just like all the unique collars in DCL and SD. 

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