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Posted
1 hour ago, divinefire said:

I didn't get any errors and everything works fine with SLSO 1.6.6  and your mod but I use sexlab utility with that modders files overriting  those open mouth files. Utility kind of was not working well on this matter and with SLSO enjoyment on my build but it had a recent update that fixed all that with your beta version. I can't remember if I had it working with your live version since I had updated all three mods recently at different times.

Thanks. Appreciate it. 

Mind me asking. Are all your keys bound in SLSO? Are any of them 'Esc'?

 

That's not good though. Need to test again without the fixes I made and see if it happens again. 

Posted
3 hours ago, Nymra said:

Funny enough the Better Blowjobs Mod is only overwriting the original Sexlab Script "sslBaseExpression.pex"

That's only part of the equation though. The other half is facial animation mods like 'Female facial animations' etc. 

Posted

Sneak peak 0.613

 

Working on:

- Added orgasm fatigue. Set the number of orgasms you can have per day before it starts to add fatigue in the form of decreased magicka & stamina pools. Includes orgasms from devious devices. Now you can almost literally cum your brains out. Try not to ok? Maybe a chastity belt would help? No plugs though! Sleep to recover. I'm still working on this one. Might base orgasm recovery on the sleep penalty from sleep deprivation somehow. Might also add decreased weapon damage at higher levels. 

 

These are done mostly. I think:

- Added 'compulsive sex' for SLSO. If your character is off her tits on skooma or highly aroused when sex begins then your character may automatically start fucking without your input, consensual or not. This will be a lot more obvious with the new sex sounds in STA. Works well with rape drugs applied before sex. 
- Major overhaul of the code behind tolls. Old code was functional but messy & confusing AF and hard to modify/maintain. Most functions now centralized into TollUtil. This was a complete PITA and I'd be suprised if there WASN'T bugs. But this has allowed me to:
- Added a little something for people running Immersive Fashion around tolls. Needs YPS tweak V1.2. Spoilers:      involves gate guards & hairy pussies. That's probably giving too much away
- Added some comments for Npcs this time. Added over 30 comments for MaleNord, MaleBrute and FemaleNord & MaleNordCommander (Last two are reused comments from guards). Added a toggle for Npc comments. Even Jarl Balgruuf might compliment you on your lovely bum now!
- Added proximity pushes for men & guards because they aren't pushy enough already. Added a cooldown option.
- Added a couple more comments for MaleGuard, FemaleNord & MaleNordCommander.
- Added a pink visual effect when jiggles applies. Might be annoying, so there's a toggle. Obviously.
- Fixed some conditions on MaleNordCommander that allowed playing comments on non guards. 
- Added tracking of your BiS dirtyness for comments etc.
- Added 'RevokeLicence' to the API.
- Changed the kennel event in the API to reflect the addition of the other kennels. Also fixed the related kennel guard punishment which can now trigger in any city. 
- Fixed kennel lighting.
- Fixed Jiggles mcm toggle and jiggles spell was not applying the buy/sell price perk. Also moved it to the sex menu.
- Magic collar - Added compatibility with Submissive Lola.
- Fixed - you must now make the toll guard cum to successfully pay the toll.
- Fixed daydreaming oddness with nirnroot (visible but not harvestable). Existing nirnroot with the issue will need to respawn before being fixed (cell reset).
- Changed gag begging to require you to kneel via the wheel instead of sneaking for compatibility. Also made serveral fixes for gagged begging. Still need a better kneeling animation though.
- Added teleport to kennel to the debug menu.
- Added a way for you to forbid certain Npcs from the escort scan via json 'ForbiddenEscorts.json'. Added all DCL followers to this list.
- Restored the option to assign a hotkey to open your mouth.
- Fixed dialogue conditions for buying a home when property licence is disabled.
- Added additional checks to guard behaviors. Specifically DHLPsuspend and Player AI package = none.
- Fixed some bugs in bikini distribution and added count for missing armors. 
- Probable fix for begging for clothes sometimes being missing. Also added conditions on begging for boots (must have none or at least must not be wearing any for MWA).
- Fixed magic collar was applying the non collar curse with player centric licence system.
- Fixed inflation potion could be equipped even when toggled off. 
- Expanded magic curse for followers support to 10 followers max.
- Fixed ModEnjoyment() for SLSO 1.6.6.

 

Posted
1 hour ago, Monoman1 said:

- Magic collar - Added compatibility with Submissive Lola.

Thank you, can't actually get devious followers to work right, so switched to this mod.

Posted
5 hours ago, Monoman1 said:

Thanks. Appreciate it. 

Mind me asking. Are all your keys bound in SLSO? Are any of them 'Esc'?

 

That's not good though. Need to test again without the fixes I made and see if it happens again. 

My keybinds are numbers and mouse buttons and are all bound. It just made them all together since the group enjoyment changes a few updates ago could target.

Posted

hey guys, i have a question about my how my game is acting with this mod.   

So, whenever I approach a  female npc with this mod on, they moan and get a chest cumshot for some random reason.. its hilarious but its annoying, 

worse yet,  all male npcs completely undress when i talk to them. 

 

has anyone else experienced anything similar or can think of a fix/ culprit for such actions.    It's crashed my game several times since every time i talk to an NPC these scripts always run. 

Posted
28 minutes ago, Sahelanthropusssssss said:

has anyone else experienced anything similar or can think of a fix/ culprit for such actions. 

Cum addiction. Day dreaming. Disable it. 

28 minutes ago, Sahelanthropusssssss said:

It's crashed my game several times since every time i talk to an NPC these scripts always run. 

Yes... scripts have been know to create CTDs :rollseyes:

Posted
2 hours ago, Sahelanthropusssssss said:

hey guys, i have a question about my how my game is acting with this mod.   

So, whenever I approach a  female npc with this mod on, they moan and get a chest cumshot for some random reason.. its hilarious but its annoying, 

worse yet,  all male npcs completely undress when i talk to them. 

 

has anyone else experienced anything similar or can think of a fix/ culprit for such actions.    It's crashed my game several times since every time i talk to an NPC these scripts always run. 

it's because your character is a cougar lmao, needing their penis fix!!!

Posted

If you're playing this mod with RND + JKs Skyrim or another city overhaul, do yourself a favour and remove clothing from leveled lists in xEdit. I didn't need to beg for clothes because I kept finding so many in containers. The only exception would be if you're left for dead in the middle of nowhere. But I also had the chance for finding fitting clothing a bit too high. Just a tip for anyone new to the mod, or if you had the same experience and thought clothing in barrels and sacks was part of vanilla.

Posted

On the latest beta patch available I am having 2 issues, not sure if anyone else has reported:

 

  1. Creature scenes making male human near orgasm sound from start. I'm using SLSO and STA, and a few different voice related mods.
     
  2. SLIF breast inflation doesn't seem to register in SLIF and getting breast inflation otherwise (super huge breasts that I can't figure out how to disable). Anyone else experienced this and have a recommended fix?

 

Edit: The new SLSO feature is fantastic BTW nice work, are you planning on adding different sounds for different animation types? 

Posted
9 minutes ago, RMCW said:

Creature scenes making male human near orgasm sound from start. I'm using SLSO and STA, and a few different voice related mods.

Yea. I've noticed this. 

Meant to fix it. Thanks for the reminder. 

10 minutes ago, RMCW said:

SLIF breast inflation doesn't seem to register in SLIF and getting breast inflation otherwise (super huge breasts that I can't figure out how to disable). Anyone else experienced this and have a recommended fix?

This one I'm not sure. Have you consumed any 'Mysterious Potions' lately? All scaling in SLS goes through SLIF. I don't do scaling any other way. But the inflation potion doesn't use SLIF_breastNode. Instead it uses a combination of morphs to give, what I think, is better, fuller looking breasts. Instead of the banana boobs that using the node provides. There's another option in SLIF to switch display between nodes and morphs. Also check out the SLIF max scale settings in SLS on the settings page. The settings say ' breast node' but the inflation potion uses that value to calculate equivalent morphs. You might have to wait an hour or two before it updates. If it is the inflation potion then your scaling should return to normal within a day or two anyway. 

 

Do a search for '_SLS_: _SLS_InflatePotion: ScaleMod:' in your logs. 

Posted
2 minutes ago, Monoman1 said:

Have you consumed any 'Mysterious Potions' lately?

I have probably been force fed one of those by the sounds haha. OK I'll keep that in mind, probably a little confused because I didn't have breasts in SLIF and they were getting enlarged, but if it is morphs external to that it is likely working correctly and I just haven't had breast inflation potion.

 

If this is the case Mysterious Potions are a bit too extreme my particular body (it's a custom BHUNP body). A way to tone down the morphs would be nice but not essential.

Posted
3 minutes ago, RMCW said:

A way to tone down the morphs would be nice but not essential.

You can. With the SLIF Max scale settings. 

Though like I said it might not be instantaneous. Can't remember. 

Posted
3 hours ago, RMCW said:

On the latest beta patch available I am having 2 issues, not sure if anyone else has reported:

 

  1. Creature scenes making male human near orgasm sound from start. I'm using SLSO and STA, and a few different voice related mods.
     

 

whaaaa? 
I m trying to fix this for a while now. Thought its a problem with Sexlab Extra Voices lol :D
Creatures always use my Male Voice Slot 11 from the start. 

 

 

 

 

Posted

questions/suggestions:

 

- would it be possible (or is it planned) to add the voiced comments to the bandits too? I really love them on the guards!

 

- would it be possible to add a chance for a guard approaching the PC even when it has done nothing wrong (like "I dont like your face, get over here")? 
Might be something like this is already implemented and I did not notice it. 

 

- maybe make the guards react badly when the PC stands around them for too long or bumps into them? (same thing, might have lost track of features already implemented, sorrrayyy :D) 

I just run so many tests right now I lost track of my own findings :( 

Posted

have run into 3 issues 

 

tested on multiple new games. was deciding on which follower framework i like best (personal taste testing) so tried with each of them (AFT, IAFT, EFF, NFF),

this makes it confirmed happening to me across 5 new games now.

 

1 - guard behavior settings not changable after setting is AS-LAL cell. the guards react the same as set in the AS-LAL cell (initial settings)

     and do not honor changes made later in the MCM.  (drawn weapon, equipped weapon, equipped armor etc.)

 

2 - minor - with beta 6.09 cannot fast travel properly with map mechanics turned on.  after exiting a dungeon (or other location) with map mechanics

      turned on fast travel is unavailable (and yes i have a map and compass) until have moved far enough away from wherever i just came out of (whether

      leaving a dungeon, town, city, dwelling, or shop).   after moving far enough it does become available again every time, but the amount i have to move

      varies each time.  one time after leaving Grey Pine Good (general trader in Falkreath) it turned back on half way to the Jarl's Longhouse, the next time

      leaving the same shop i walked to Jarl's Longhouse (did not enter) then to within easy visual sight of Rorikstead before it was available again.

      it does always become available again but the distance i have to move varies each time i exit a location (or it sure seems to).

      turning map mechanics off does allow fast travel back again instantly though so i do have a work around for if i need it to work,

 

3 - occurs with both 6.02 and the 6.09 beta (and last game did not occur but that was upgraded midgame to the 6.02 version)

     Enforcers are eating follower armor.   approaching any town the enforcer runs up and does a search (inspection) and follower gear

     is gone afterwards (not in follower inventory, player inventory, confiscated goods, of the containers in the other cell (had to look up 

     which cell in the forums from when someone else had a similar problem a while back).   occurs with Bikini License but nor with Armor

     License.  does not matter if License is set to Player Centric or Party Wide.  would not care if the armor was recoverable (other than thru 

     console).

edit - does not occur with Armor License, and also does not occur if follower wearing Bikini armor and i have a Bikini Armor License.

          does occur if follower wearing Bikini Armor but i do not have Bikini Armor License.

 

just figured to report in case someone else has the same issues

 

and a big THANK YOU again for the great mod

Posted
16 hours ago, RMCW said:

SLIF breast inflation doesn't seem to register in SLIF and getting breast inflation otherwise (super huge breasts that I can't figure out how to disable). Anyone else experienced this and have a recommended fix?

I was using the latest stable version (602) of SLS together with Skyrim SE and SLIF/ RNAD for SE.

I had a very weird bug I was able to trace back to SLS, but since it was all SE I thought nothing of it and didn't report it.

 

Basically enabling the belly scaling from SLS was working fine at the start. But then the belly size started to "stack up" resulting in absolutely absurd body morphs that I wasn't able to reset through SLIF.

This followed always the same pattern. It worked for the first few hours, regardless how busy other scaling mods were (FillHerUp, Pregnancy mods). At some point though the belly just started to jump a few sizes and then stayed that way. Sometimes unequipping and requipping fixed the "new" belly back to it's intended value. But after a few minutes the size doubled. And that repeats endlessly till there is nothing left but a distorted belly.

 

No potions from SLS were consumed.

 

Only disabling the RND scaling from SLS worked. Disabling other scaling mods didn't help the issue.

Maybe it has something to do with the breast issue.

Posted
24 minutes ago, Silvain said:

I was using the latest stable version (602) of SLS together with Skyrim SE and SLIF/ RNAD for SE.

RNAD?

I can't say that I've ever had any problem with the needs belly scaling. And that feature goes way back. Not saying your wrong. I'm just saying. 

Posted
1 hour ago, valcon767 said:

1 - guard behavior settings not changable after setting is AS-LAL cell. the guards react the same as set in the AS-LAL cell (initial settings)

Sure about this? I've been tinkering with guard behaviors the last few days and couldn't say I've noticed any issue with the toggles. Just tried 'armor equipped' there and it seems to be working fine. 

Keep in mind some of the behaviors only work in walled towns. I didn't want you to have to take off your armor when passing through a small town for example. 

1 hour ago, valcon767 said:

2 - minor - with beta 6.09 cannot fast travel properly with map mechanics turned on

Hmm ok I'll check it out. I would never notice this as I just don't use fast travel. 

1 hour ago, valcon767 said:

3 - occurs with both 6.02 and the 6.09 beta (and last game did not occur but that was upgraded midgame to the 6.02 version)

     Enforcers are eating follower armor.   approaching any town the enforcer runs up and does a search (inspection) and follower gear

     is gone afterwards (not in follower inventory, player inventory, confiscated goods, of the containers in the other cell (had to look up 

     which cell in the forums from when someone else had a similar problem a while back).   occurs with Bikini License but nor with Armor

     License.  does not matter if License is set to Player Centric or Party Wide.  would not care if the armor was recoverable (other than thru 

     console).

Can't seem to recreate any issue. If I get stopped by an enforcer they take anything I don't have a licence for. And my followers gets left with what she had equipped. I gave her an ebony armor which she didn't equip and I found it ok in 'recover confiscated items' dialogue. 

 

Can you provide steps to recreate?

Posted
3 hours ago, Monoman1 said:

RNAD?

I can't say that I've ever had any problem with the needs belly scaling. And that feature goes way back. Not saying your wrong. I'm just saying. 

I mean this one: https://www.nexusmods.com/skyrimspecialedition/mods/3487

 

It may just have been something weird on my setup. Maybe it's an SE thing. I never really understood what works with SLIF SE and what doesn't.

But it was something that I was able to trace back to SLS. Disabling the feature made everything weird go away. If I remember correctly that was also the case on a save where the problem already appeared.

 

My mod list is expansive and I was kind of the only one with this issue. RMCVs issue just reminded me that there was something like this, so I thought it might help to narrow down the problem.

 

On a side note, as I was searching for the RND link I found RND2. Does someone happen to know if it is compatible with SLS? (Link: https://www.nexusmods.com/skyrimspecialedition/mods/23799)

Posted

A bit of a PSA folks. It seems I've stumbled upon a serious-ish undocumented bug in papyrus. 

 

If a mod RegistersForKey(0)

zero specifically. This probably wouldn't be that unusual. Integers are initialized as 0. So if you do:

 

Int MyKeyCode

 

Event OnInit()

    RegisterForKey(MyKeyCode)

EndEvent

 

It would register 0.

 

Then if any mod comes along and does: Input.TapKey(Whateverkey)

It will create hundreds of OnKeyDown Events in the registered mod. Creating a lot of stacked script instances and eventually stack dumps. Not to talk about noticeable script lag. 

I guess Input.Tapkey() will cause problems with any key but it's definitely the case with using Mouse1. 

 

I discovered this while creating an 'auto fucker' script for SLSO - pressing mouse1 periodically. Every maybe 0.5 seconds tops. 

 

I've added checks that the keys in survival aren't being registered for 0. I'll double check STA. And I'm working on adding a check to BiS. I've also mentioned it to Ed for SLSO. 

 

I don't see this mentioned in the wiki. So just something to keep an eye on for with mods that have hotkeys.....

 

Pic:

 

Untitled.jpg.b6eccb74feec7dd305fa1e18f5b95919.jpg

Posted

Hey I'm a bit confused by something.

 

So I have all the short term licenses but whenever I leave or enter a city an enforcer to toll collector always says something along the lines of "that's to heavy for you" and steals my armor.

 

Why are they doing this? Is there MCM option to disable this?

Posted
5 minutes ago, supbro said:

So I have all the short term licenses but whenever I leave or enter a city an enforcer to toll collector always says something along the lines of "that's to heavy for you" and steals my armor.

Are you sure your bikini/armor licence is valid? 

Drop it on the ground and pick it up again. 

Might also be a false positive. They are definitely taking armor?

Posted
4 hours ago, Monoman1 said:

1 Sure about this? I've been tinkering with guard behaviors the last few days and couldn't say I've noticed any issue with the toggles. Just tried 'armor equipped' there and it seems to be working fine. 

Keep in mind some of the behaviors only work in walled towns. I didn't want you to have to take off your armor when passing through a small town for example. 

2 Hmm ok I'll check it out. I would never notice this as I just don't use fast travel. 

3 Can't seem to recreate any issue. If I get stopped by an enforcer they take anything I don't have a licence for. And my followers gets left with what she had equipped. I gave her an ebony armor which she didn't equip and I found it ok in 'recover confiscated items' dialogue. 

 

Can you provide steps to recreate?

1 = will try changing that behavior again after i get a bit into the game and see if changing the settings for a while then setting them back works.

 

2 = i don't usually use fast travel either, but after hitting #3 in last game i discovered it when trying to get a specific follower as a steward.

      was moving from College of Winterhold to Winstead Manor when i discovered it, and it does at least have an easy workaround. 

 

3= steps taken to recreate to provide log.

      start in AS-LAL cell, used camping in woods with snowberry start (puts outside Helgen), walked to Guardian Stones, used Are You There to summon follower,

      walked into Riverwood.  got inspected by Enforcer, with results of lost gear for Follower only (player confiscation worked perfectly).

      important settings Player Centric license, Follower will carry keys, follower will not carry contraband.

 

 

 


follower at Guardian Stones

655893480_TESV2020-09-2712-28-57-09.jpg.848692180638a406f6096b9388ce2276.jpg

arrival at Riverwood

501949254_TESV2020-09-2712-30-18-51.jpg.db9c525a29fc1b138ffd7755a1b67a20.jpg

follower after inspection

1632050378_TESV2020-09-2712-30-44-89.jpg.ffb22b7eef51a45cad7aba05a0abfab3.jpg
 

 

 

papyrus log of that run (not sure how much help it will be)

Papyrus.0.log

 

if this is not helpful i can try a redownload of latest beta and new game again.

 

thanks again

 

edit

if no one else is having this trouble, i will figure it is either just Skyrim screwyness of for some reason my system is throwing a fit.

Posted
10 minutes ago, valcon767 said:

steps taken to recreate to provide log.

I'm a bit suspicious of mod armor due to keywording. Can you try some vanilla armor on your follower please.

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