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3 hours ago, Monoman1 said:

So it looks like GetKeywordItemCount does work. Then I thought of something. 

There could be left over half naked covers in your inventory (invisible). 

 

Are you currently not getting the dialogue? Do you use mwa? Can you do a Player.GetItemCount <the half naked ID>

ah sorry. I was interrupted and did not finish the comment like it should. 

 

I dont know what half naked covers are basically. I disabled all which is connected to that in SLS mcm because I also did not want the bra/panty thing to work. 

I am getting the dialogue but NOT the dialoge option for begging for clothing. I can only beg for gold, food and boots most of the time. 

what bugged me was that I was standing there naked with only boots equiped and still could only beg for boots :D


MWA? sorry I am not familair with that? what does it mean? 

Player.GetItemCount <the half naked ID>  <- no idea what to fill in here. 



Can do more thorough testing in the future, sorry. 

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3 minutes ago, Nymra said:

ah sorry. I was interrupted and did not finish the comment like it should. 

 

I dont know what half naked covers are basically. I disabled all which is connected to that in SLS mcm because I also did not want the bra/panty thing to work. 

I am getting the dialogue but NOT the dialoge option for begging for clothing. I can only beg for gold, food and boots most of the time. 

what bugged me was that I was standing there naked with only boots equiped and still could only beg for boots :D


MWA? sorry I am not familair with that? what does it mean? 

Player.GetItemCount <the half naked ID>  <- no idea what to fill in here. 



Can do more thorough testing in the future, sorry. 

It's ok. Think i've fixed it. It's invisible armor in your inventory that's counting as you already having clothes and blocks the dialogue. I think. 

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6 hours ago, Monoman1 said:

That's probably DFC minimum contract. 

I've visited all 3 barracks in whiterun and don't receive this message. Perhaps another mod is overwriting the location

Is this the 'Sleep on ground' from SLS in the wheel? Or some other?

The barracks it happens for me at is the one behind the Bannered Mare. I forgot to mention that the one in front of the main gate is fine. I don't know of a third barracks. I'm also not sure what would be overwriting it. I don't have any city overhauls or anything, but again, it's a very minor issue.

 

And yes, I was using the "Sleep on Ground" feature from SLS when I triggered the other bug.

 

The minimum contract option in Devious Followers is set to 0, and the Stats page says that there is "None" minimum contract length remaining, so it's not that.

 

7 hours ago, chuBBies1 said:

@Falvnar Which Devious followers are you using? The one by Lozeak or the one maintained by Lupine? To dismiss a DF, you will need to pay off your debt and select the option where it says dismissible. Also, DF can occasionly( or at least it used to) kinda bug out and not dismiss companions even when you paid them off. 

For the bikini curse and Frostfall, interesting idea but not sure if it's possible. The bikini armor will give you a bonus in warmth( and maybe coverage?), but I do not think there is a system that integrates overheaing. 

In regards to amputator, near the bottom of the file page it says that tweaked version is the one recommended, though I will say it's easy overlooking a line or two. 

The cat calling in this game is a generic line for most npcs. Not sure how easy or hard it would be to specifically add khajiit growls( or argonian hisses). 

I'm using the 'Continued' version maintained by Lupine00. And yes, that's exactly what I'm doing. I pay off the debt with the dismissable option, follow up with the dismiss option, and they'll respond with the standard "Okay. I'll head back home if you need me." But they don't. They just stand there until Devious Followers kicks back in and they say, "Let's go then..." I even tried using the debug option to reset the mod's quests, but that didn't help.

 

The overheating thing was just an excuse for having the bikini curse to begin with. It doesn't actually have to be a game mechanic. The whole point was just to give a better justification for the existence of the curse than "ensuring the player character complies with their choice in armour", which didn't make much sense to me when the authorities would much rather I pay for both licenses.

 

I understand that the file page points out that the tweaked version of Amputator is needed. It's the MCM menu that doesn't mention it. So if you're like me and didn't know the tweaked version existed prior to installing this mod, you might look in the MCM to see the various mods needed for all the content to work and then haplessly install the old version. Simply changing the Interfaces menu text to include, "(Tweaked)" after Amputator would prevent this.

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3 minutes ago, Falvnar said:

The barracks it happens for me at is the one behind the Bannered Mare. I forgot to mention that the one in front of the main gate is fine. I don't know of a third barracks. I'm also not sure what would be overwriting it. I don't have any city overhauls or anything, but again, it's a very minor issue.

 

And yes, I was using the "Sleep on Ground" feature from SLS when I triggered the other bug.

 

The minimum contract option in Devious Followers is set to 0, and the Stats page says that there is "None" minimum contract length remaining, so it's not that.

 

I'm using the 'Continued' version maintained by Lupine00. And yes, that's exactly what I'm doing. I pay off the debt with the dismissable option, follow up with the dismiss option, and they'll respond with the standard "Okay. I'll head back home if you need me." But they don't. They just stand there until Devious Followers kicks back in and they say, "Let's go then..." I even tried using the debug option to reset the mod's quests, but that didn't help.

 

The overheating thing was just an excuse for having the bikini curse to begin with. It doesn't actually have to be a game mechanic. The whole point was just to give a better justification for the existence of the curse than "ensuring the player character complies with their choice in armour", which didn't make much sense to me when the authorities would much rather I pay for both licenses.

 

I understand that the file page points out that the tweaked version of Amputator is needed. It's the MCM menu that doesn't mention it. So if you're like me and didn't know the tweaked version existed prior to installing this mod, you might look in the MCM to see the various mods needed for all the content to work and then haplessly install the old version. Simply changing the Interfaces menu text to include, "(Tweaked)" after Amputator would prevent this.

Do you use MO?

I believe DFC might include some follower mod script overwrites. Probably need to make sure that DFCs ones overwrite your framework. 

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Guest AthenaESIV
20 hours ago, transfer said:

I find myself wanting a way for my cum-addicted character to beg specifically to be allowed to give blowjobs to humans in a similarly degrading way as the other begging options. Having to rely on animals for it not due to quantity but simply because I don't have a way to ask is ...Perplexing. Honestly having a similar mechanic to the animal one where you have trouble stopping yourself from kneeling down and draining nearby guards / passerby / nazeem the more cum-hungry you are would be perfect. 

 

I've started trying to build a dialogue tree to do so (well, at least the first part) myself - if I ever manage to get it to actually work, I'll send you a PM.

 

I wouldn't call it perplexing or anything, but I agree more of the begging feature built in for addiction and other nsfw stuff would be great.

 

Really though the best word to sum up what I look forward to out of this mod and Mono's work in general is 'more' lol. Can't wait to try the new SLS when it comes, and look forward to what other features get cooked into the mod in the future.

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5 hours ago, Falvnar said:

I think it'd be better if he said something along the lines of (or followed up with), "Then get out of my sight," or "Then stop wasting my time."

I'm running out of ways to say those things :D

Laughing would work if it was voiced and the right type. More upcoming voiced comments for MaleNord and MaleBrute have good laughs that would sound like they're laughing at you. 

5 hours ago, Falvnar said:

It would be helpful if the bedroll granted during the simply knock integration would include a tooltip or procure a message box when attempting to equip it. I was completely stuck and wound up having to search the support topic to find out that you had to drop it and then activate it while in stealth mode.

True

5 hours ago, Falvnar said:

pushes my character towards marriage seems like a missed opportunity

Marriage has been suggested a lot. Especially lately for some reason. But the problem is that there's no easy way (that I can see) to capture marriage events without sledgehammering the quest script. And that's not good for compatibility. I'd assume many people are running a marriage mod of some sorts. 

5 hours ago, Falvnar said:

I find it frustrating having to save and reload until the game gives me an anti-magic collar that I like the look of. Rather than assigning a random material, it could instead start as a cheap one like iron or leather, and fancier ones would be available for purchase from the licensors. If you wanted to take it further, the cheaper ones could dish out some debuffs. Reduced fatigue regeneration or speech skill come to mind. Meanwhile, the fancier ones could give minor buffs to speech skill or bartering prices instead.

You can customize magic curse devices by editing json DeviceList.json. Sections steelcollars, steelarmcuffs and steellegcuffs for curse devices. See post 2 for how if you're unsure. They don't have to be steel but steel ones can't be struggled out of. 

5 hours ago, Falvnar said:

Casting a spell in a settlement while not licensed to use magic should result in punishment or a bounty. Currently, it just results in being yelled at for having a weapon out.

I'll think about it. 

5 hours ago, Falvnar said:

It would be nice if the bikini curse would differentiate clothing from armours. I like to equip clothing when in towns, but it causes the bikini curse to trigger. I can manually set body items so that they don't trigger it, but it doesn't seem possible for boots. Basically, I'd like to be able to wear anything that lacks armour rating without penalty.

It does. You can equip clothes no problem. As long as they're slutty. There are various qualifications but the easiest is probably to set the armor as slooty in SLAX. Probably need to re-equip it after. 

Boots. Boots are ugly by default. You must wear heels. But you can disable that option in the licence menu. 

5 hours ago, Falvnar said:

An MCM option to disable forcefully assigning a follower to a player without an escort would be nice.

Setting followers required to zero should stop it. 

5 hours ago, Falvnar said:

Beast races whistling at the player seems weird. The shape of their mouths makes it inconceivable that they could do so. Maybe you could have the khajiit make a suggestive growl instead. I have no idea about argonians.

Don't think I'd be able to come up with suitable sounds. 

5 hours ago, Falvnar said:

If this is the mod that's hooking into Beeing Female and giving buffs/debuffs based on the current stages, then that should be added to the feature list.

Mmm I don't believe there are any BF hooks. 

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6 hours ago, Monoman1 said:

Do you use MO?

I believe DFC might include some follower mod script overwrites. Probably need to make sure that DFCs ones overwrite your framework. 

Yes, I use Mod Organiser and am running Extensible Follower Framework, but there's no overwritten files between it and Devious Followers Continued, so that's also not the issue. Anyways, I haven't actually tried the Continued version of Devious Followers without also running SexLab Survival, so I appreciate the attempts to help me, but I don't want to spam your support topic with issues that aren't related to the relevant mod. I'll let you know if I manage to conclusively link the problem to SexLab Survival.

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5 hours ago, Monoman1 said:

I'm running out of ways to say those things :D

I haven't noticed those exact phrases being used, but I don't see an issue with a small amount of repetition. You just don't want it to be occurring so often that it becomes noticeable. If you want more variations, though: 'Then sod off.' 'Then get lost' 'Then hit the road.' 'Then find someone else to irritate.' 'Then go pound some sand.' 'Then find a better use for you mouth than bothering me.' 'Then go ask your da for some pocket change.' 'Then go away and don't come back until you do.' 'Looks like you've got a date at the inn, then.' 'Stop flapping your mouth at me, then.' 'This isn't a charity service, sweetheart. Get lost.' 'Then you'd better FIND some gold, sweetheart.' 'Fortunately for you, the door out of here is free.' Et cetera.

5 hours ago, Monoman1 said:

You can customize magic curse devices by editing json DeviceList.json. Sections steelcollars, steelarmcuffs and steellegcuffs for curse devices. See post 2 for how if you're unsure. They don't have to be steel but steel ones can't be struggled out of. 

Oh, good. Would be nice to be able to change it up a bit without having to exit the game, though.

5 hours ago, Monoman1 said:

It does. You can equip clothes no problem. As long as they're slutty. There are various qualifications but the easiest is probably to set the armor as slooty in SLAX. Probably need to re-equip it after.

Boots. Boots are ugly by default. You must wear heels. But you can disable that option in the licence menu.

Like I said, I figured out how to allow the clothes. I missed the boots disable option, though. So that should solve my qualms. Thanks.

5 hours ago, Monoman1 said:

Setting followers required to zero should stop it.

I know, but I want to use the escort requirement. I just disliked the force assignment. Although if I can figure out what's preventing me from dismissing followers, then it's far less of an issue.

5 hours ago, Monoman1 said:

Don't think I'd be able to come up with suitable sounds.

If you're determined to have sounds, then that's probably going to be a restriction, yeah. I personally wouldn't have any issue with it being a message in the top left.

5 hours ago, Monoman1 said:

Mmm I don't believe there are any BF hooks. 

I had a look, and I think that it's actually Beeing Female itself that's causing it. It has a "Basic Buffs and Debuffs" add-on that I previously always kept disabled, but it somehow became enabled. Disabling the add-on doesn't remove the magic effects, but it might just be baked into the save.

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4 hours ago, Monoman1 said:

That's probably DFC minimum contract. 

Alas, there's a straight-up dismissal bug caused by a race condition, which was ... always there ... it's Lozeak vintage, but which shows up more now due to other code wasting less time.

 

I've fixed it in my dev version ... or fixed it over a month ago I think ... but that version needs some testing of the new deals, and I haven't even turned my dev computer on in two weeks.

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26 minutes ago, Freeface said:

this mod i pretty amazing but its causing body physics to go a little mental, breast n but physics.

 

 

Physics? Or body scaling?

I'm pretty sure SLS won't affect physics. But it does do some body scaling. Consume any 'Mysterious potions' lately? That's the inflation potion. Causes your PC to round out for a day or two. It'll go back to normal after a while. 

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Is this mod somehow interfering with the "mouth open" from sexlab?

I am no longer having open mouths when the animation include oral. 

 

I am using this mod for this:
 




Other Feedback:

the tongues are all off when equiped.
also they force third person or first person or whatever. When I equip a tongue my camera gets moved. dunno why

Tongues in general can be autoquiped durving Sex via SexlabUtil1 btw. 
(even with changing tongues over time ticks or orgasm events) 

 

If "Open Mouth" in Self Menu is meant to be for blowjobs: It is not far enough. Not even close :( Its the original "open mouth" problem which the mod above is fixing. 
 

 

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1 hour ago, Nymra said:

Is this mod somehow interfering with the "mouth open" from sexlab?

I am no longer having open mouths when the animation include oral. 

 

I am using this mod for this:

Possibly. My PCs mouth closes not long after opening. But I've yet to attribute it to SLS, the open mouth scripts for SLSO or some external factor.

Are you using the open mouth scripts for SLSO?

1 hour ago, Nymra said:

the tongues are all off when equiped.

YMMV. Tongue heights won't suit every shape mouth. Ideally I'll build a few different heights and let you choose but I don't have the time for that right now. 

1 hour ago, Nymra said:

also they force third person or first person or whatever. When I equip a tongue my camera gets moved. dunno why

Ah yea. Another Skyrimism. The tongue won't show as equipped if you're in freecam. Equip/unequiped armors don't visually change in freecam. Joy.

1 hour ago, Nymra said:

If "Open Mouth" in Self Menu is meant to be for blowjobs: It is not far enough. Not even close :( Its the original "open mouth" problem which the mod above is fixing. 

This can not be attributed to SLS I think. It's affect by face morphs. I'd check nothing is overwriting your chosen mod. 

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Can someone do me a favor please. I'm having a problem with SLSO 1.6.6 and I'm trying to figure out if it's something I've done or some problem with SLSO itself....

 

Get into a sex scene, wait for a bit and search 'slso' in your papyrus log. Are you getting a lot of errors around script SLSO_SpellGameScript?

 

I changed it to:

Event OnKeyDown(int keyCode)
    Debug.Trace("SLSO!!!!!!!!!!!!!: OnKeyDOwn(): " + keyCode)
    if !Utility.IsInMenuMode()
        if controller && controller.ActorAlias(GetTargetActor()).GetActorRef() != none

 

 

Because controller was none for some effects but then I started getting thousands of OnKeyDown events for keycode 0. Causing stack dumps and general unresponsiveness. So now I've also added code to NOT register for a key if it's code is zero. And now it seems fine. 

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2 hours ago, Monoman1 said:

Possibly. My PCs mouth closes not long after opening. But I've yet to attribute it to SLS, the open mouth scripts for SLSO or some external factor.

Are you using the open mouth scripts for SLSO?

I m not using SLSO.

 

Funny enough the Better Blowjobs Mod is only overwriting the original Sexlab Script "sslBaseExpression.pex"

Nothing else is overwriting it. 

I m just at a dead end investigating, now I have to remove mods to see which one is responsible since I have nothing that I can "turn off" in game. 

And from the recently installed mods only SLS has something with mouth opening in it. 

I looked at the script briefly and only saw that "open mouth" just seems to call the Sexlab open mouth which then should be applied with the "Better Blowjobs" modification. 
But maybe some expression or other thing is overwriting that. While I have mods doing so for a long time and sexlab mouth opening still always worked... hmm. (Expression mods like "PC Head Tracking" or "Random Expressions" all do not interfere with the open mouth. 

 

2 hours ago, Monoman1 said:

YMMV. Tongue heights won't suit every shape mouth. Ideally I'll build a few different heights and let you choose but I don't have the time for that right now. 

Ah yea. Another Skyrimism. The tongue won't show as equipped if you're in freecam. Equip/unequiped armors don't visually change in freecam. Joy.

This can not be attributed to SLS I think. It's affect by face morphs. I'd check nothing is overwriting your chosen mod. 

ah, I see the problem. 

Reminds me that I already started converting tongue messes for the height of my PCs mouth.... if I find the time I ll finish and upload so you can maybe integrate it too. 

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I didn't get any errors and everything works fine with SLSO 1.6.6  and your mod but I use sexlab utility with that modders files overriting  those open mouth files. Utility kind of was not working well on this matter and with SLSO enjoyment on my build but it had a recent update that fixed all that with your beta version. I can't remember if I had it working with your live version since I had updated all three mods recently at different times.

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1 hour ago, divinefire said:

I didn't get any errors and everything works fine with SLSO 1.6.6  and your mod but I use sexlab utility with that modders files overriting  those open mouth files. Utility kind of was not working well on this matter and with SLSO enjoyment on my build but it had a recent update that fixed all that with your beta version. I can't remember if I had it working with your live version since I had updated all three mods recently at different times.

Thanks. Appreciate it. 

Mind me asking. Are all your keys bound in SLSO? Are any of them 'Esc'?

 

That's not good though. Need to test again without the fixes I made and see if it happens again. 

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Sneak peak 0.613

 

Working on:

- Added orgasm fatigue. Set the number of orgasms you can have per day before it starts to add fatigue in the form of decreased magicka & stamina pools. Includes orgasms from devious devices. Now you can almost literally cum your brains out. Try not to ok? Maybe a chastity belt would help? No plugs though! Sleep to recover. I'm still working on this one. Might base orgasm recovery on the sleep penalty from sleep deprivation somehow. Might also add decreased weapon damage at higher levels. 

 

These are done mostly. I think:

- Added 'compulsive sex' for SLSO. If your character is off her tits on skooma or highly aroused when sex begins then your character may automatically start fucking without your input, consensual or not. This will be a lot more obvious with the new sex sounds in STA. Works well with rape drugs applied before sex. 
- Major overhaul of the code behind tolls. Old code was functional but messy & confusing AF and hard to modify/maintain. Most functions now centralized into TollUtil. This was a complete PITA and I'd be suprised if there WASN'T bugs. But this has allowed me to:
- Added a little something for people running Immersive Fashion around tolls. Needs YPS tweak V1.2. Spoilers:      involves gate guards & hairy pussies. That's probably giving too much away
- Added some comments for Npcs this time. Added over 30 comments for MaleNord, MaleBrute and FemaleNord & MaleNordCommander (Last two are reused comments from guards). Added a toggle for Npc comments. Even Jarl Balgruuf might compliment you on your lovely bum now!
- Added proximity pushes for men & guards because they aren't pushy enough already. Added a cooldown option.
- Added a couple more comments for MaleGuard, FemaleNord & MaleNordCommander.
- Added a pink visual effect when jiggles applies. Might be annoying, so there's a toggle. Obviously.
- Fixed some conditions on MaleNordCommander that allowed playing comments on non guards. 
- Added tracking of your BiS dirtyness for comments etc.
- Added 'RevokeLicence' to the API.
- Changed the kennel event in the API to reflect the addition of the other kennels. Also fixed the related kennel guard punishment which can now trigger in any city. 
- Fixed kennel lighting.
- Fixed Jiggles mcm toggle and jiggles spell was not applying the buy/sell price perk. Also moved it to the sex menu.
- Magic collar - Added compatibility with Submissive Lola.
- Fixed - you must now make the toll guard cum to successfully pay the toll.
- Fixed daydreaming oddness with nirnroot (visible but not harvestable). Existing nirnroot with the issue will need to respawn before being fixed (cell reset).
- Changed gag begging to require you to kneel via the wheel instead of sneaking for compatibility. Also made serveral fixes for gagged begging. Still need a better kneeling animation though.
- Added teleport to kennel to the debug menu.
- Added a way for you to forbid certain Npcs from the escort scan via json 'ForbiddenEscorts.json'. Added all DCL followers to this list.
- Restored the option to assign a hotkey to open your mouth.
- Fixed dialogue conditions for buying a home when property licence is disabled.
- Added additional checks to guard behaviors. Specifically DHLPsuspend and Player AI package = none.
- Fixed some bugs in bikini distribution and added count for missing armors. 
- Probable fix for begging for clothes sometimes being missing. Also added conditions on begging for boots (must have none or at least must not be wearing any for MWA).
- Fixed magic collar was applying the non collar curse with player centric licence system.
- Fixed inflation potion could be equipped even when toggled off. 
- Expanded magic curse for followers support to 10 followers max.
- Fixed ModEnjoyment() for SLSO 1.6.6.

 

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5 hours ago, Monoman1 said:

Thanks. Appreciate it. 

Mind me asking. Are all your keys bound in SLSO? Are any of them 'Esc'?

 

That's not good though. Need to test again without the fixes I made and see if it happens again. 

My keybinds are numbers and mouse buttons and are all bound. It just made them all together since the group enjoyment changes a few updates ago could target.

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hey guys, i have a question about my how my game is acting with this mod.   

So, whenever I approach a  female npc with this mod on, they moan and get a chest cumshot for some random reason.. its hilarious but its annoying, 

worse yet,  all male npcs completely undress when i talk to them. 

 

has anyone else experienced anything similar or can think of a fix/ culprit for such actions.    It's crashed my game several times since every time i talk to an NPC these scripts always run. 

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28 minutes ago, Sahelanthropusssssss said:

has anyone else experienced anything similar or can think of a fix/ culprit for such actions. 

Cum addiction. Day dreaming. Disable it. 

28 minutes ago, Sahelanthropusssssss said:

It's crashed my game several times since every time i talk to an NPC these scripts always run. 

Yes... scripts have been know to create CTDs :rollseyes:

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2 hours ago, Sahelanthropusssssss said:

hey guys, i have a question about my how my game is acting with this mod.   

So, whenever I approach a  female npc with this mod on, they moan and get a chest cumshot for some random reason.. its hilarious but its annoying, 

worse yet,  all male npcs completely undress when i talk to them. 

 

has anyone else experienced anything similar or can think of a fix/ culprit for such actions.    It's crashed my game several times since every time i talk to an NPC these scripts always run. 

it's because your character is a cougar lmao, needing their penis fix!!!

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If you're playing this mod with RND + JKs Skyrim or another city overhaul, do yourself a favour and remove clothing from leveled lists in xEdit. I didn't need to beg for clothes because I kept finding so many in containers. The only exception would be if you're left for dead in the middle of nowhere. But I also had the chance for finding fitting clothing a bit too high. Just a tip for anyone new to the mod, or if you had the same experience and thought clothing in barrels and sacks was part of vanilla.

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