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Posted
11 minutes ago, Dellecross said:

Guard "warning" dialogues are happening a bit too fast in succession. I.e. "first warning" dialogue, then NPC does 2-3 steps away and there's immediately "second warning" dialogue with the penalties where there wasn't too much time to react. Maybe it should be increased at least a bit?

Yes, I'll be looking into this. 

11 minutes ago, Dellecross said:

Guard "warning" dialogues are occurring during scenes. For example, while being arrested via Prisons Overhaul. Not too big of a problem, but might mess up the scene because of equipping of DD in some cases

Ok thanks, I'll also add a check for if you're in a scene or currently sexing. 

Posted

Thanks for you fast replay...

1. The curse Tats is not appear, I use CBBE Body

2. How to make a guard only plug, belted, collared, or pierced Player when broke the rule. I tried to edit DeviceList.Json

Capture.JPG.fb86bb3295857957c162ec072add7654.JPG

Did I did something Wrong?

 

Posted
13 minutes ago, Black714 said:

The curse Tats is not appear, I use CBBE Body

Is EnableFaceOverlays set to 1 in NiOverride.ini?

14 minutes ago, Black714 said:

How to make a guard only plug, belted, collared, or pierced Player when broke the rule. I tried to edit DeviceList.Json

You can't. Like I said the mod doesn't really do chastity belts/bras. The DeviceList is more about taking out certain types of devices you don't like. 

Like say a lot of people don't like the collars with the HDT chains. You can removed them. But the mod will still equip a collar from what's left in the list. 

Posted
11 hours ago, aspirine2 said:

may i ask about somthing in the comparability with Dark arena ??

Had a look at dark arena there but I can't find any problem. Inequality debuff was on and I still got defeated when my health dropped too low. 

Posted
54 minutes ago, Monoman1 said:

Had a look at dark arena there but I can't find any problem. Inequality debuff was on and I still got defeated when my health dropped too low. 

then why when pc lowers health dies ...did you start a new game or what ??

 

also did SL animations start ??

Posted
7 minutes ago, aspirine2 said:

then why when pc lowers health dies

SLS doesn't mess with the player essential flag at all. 

8 minutes ago, aspirine2 said:

did you start a new game or what ??

Yes. New game without survival installed. Got up as far as the pit fight. Saved it. Got defeated.

Exited, installed SLS, back to pit fight. Still got defeated. 

9 minutes ago, aspirine2 said:

also did SL animations start ??

Yes. 

Posted
2 hours ago, Monoman1 said:

SLS doesn't mess with the player essential flag at all. 

The problem is Dark Arena, and it was only just fixed...

 

Following is from the Dark Arena main page:

Spoiler

 

What's New in Version 0.9

Released 22 hours ago

zDA 0.9 redone
fixing the cul de chouette game
arena : player is set essential
fixing some packages
fixing actor events : now whores will work !
improving serious black jack script. Scenes are still problematic
Improving a little the cell
more guards

 

You've got to wonder how this interacts with DCL combat defeat / Defeat / DAYMOYL / DiD ... Not so reliably I should imagine?

 

Posted
9 minutes ago, aspirine2 said:

i started new game with SLS installed ...maybe i should try your method ..

I don't think it'd make any difference. I only did it that way to find out for myself what should happen because I've never used dark arena before. Before and after sort of. 

17 minutes ago, Lupine00 said:

You've got to wonder how this interacts with DCL combat defeat / Defeat / DAYMOYL / DiD ... Not so reliably I should imagine?

Yea I can't imagine it working too smoothly. But what's a modder to do if they want to do something like that? I think he is checking if health is below a certain threshold, not zero. But that's not going to be reliable at all tbh. 

Your only hope really is that defeat/dcl etc have some event to suspend their side. But I'd doubt that event exists. 

Posted

Not sure what am I doing wrong, but when I installed last update, the guards warnings/punishing system is bugged on armor wearing option. No mater if I turn this option on or off, the guards always approach me about wearing armor, even when Im not in the towns.

Posted
5 minutes ago, Alexcs2 said:

Not sure what am I doing wrong, but when I installed last update, the guards warnings/punishing system is bugged on armor wearing option. No mater if I turn this option on or off, the guards always approach me about wearing armor, even when Im not in the towns.

Try unequipping everything and go from there. 

And did you toggle the toggles as per the upgrade instructions?

Posted
7 hours ago, Lupine00 said:

It then applies until something resets it, typically an animation for which that override is not permitted.

Any idea what this animation... looks like? I'm assuming it's a hkx file but I can't associate any of the file names with 'open mouth'.

Posted
Just now, Monoman1 said:

Try unequipping everything and go from there. 

And did you toggle the toggles as per the upgrade instructions?

I tried to reequip , did not do anything. And per toggles, I only tried to retogle armor and weapon equiped ones, without effect. Do I need to retogle all of guards comments section ?

Posted
27 minutes ago, Alexcs2 said:

I tried to reequip , did not do anything. And per toggles, I only tried to retogle armor and weapon equiped ones, without effect. Do I need to retogle all of guards comments section ?

Can't do any harm. Try it. Are you sure it's armor. What's the dialogue?

Posted
Just now, Monoman1 said:

Can't do any harm. Try it. Are you sure it's armor. What's the dialogue?

Guards Clearly chasite me for wearing armor (Woman, what are you doing wearing this armor ?!), and the stop me even outside of town

Posted

Hmm. Do in console:

sqv _SLS_GuardWarnArmorEquippedQuest

sqv _SLS_GuardWarnArmorEquippedDetectQuest

 

Both should have status 'stopped' if the toggle is off. It should not be 'running'

 

Posted

'K, seems like reinstalling the mod with save file cleaning did the trick. Would be nice to have a debug page for running skripts like that one presented in mcm.

BTW the new comment and catcalling system is just amazing ))

Posted
2 minutes ago, Alexcs2 said:

K, seems like reinstalling the mod with save file cleaning did the trick. Would be nice to have a debug page for running skripts like that one presented in mcm.

BTW the new comment and catcalling system is just amazing ))

Were the quests running? Would have nice to find a root cause :(

Posted
21 hours ago, Lupine00 said:

It was originally DCL only and got added into base DD in 4.2 I think.

It may be described as a maid dress. I'll update when my CK is open at the right mods.

I can't find it in DD, it still seems only to be in DCL.

The AA is dcur_redblack_latexdressAA XX0D5D1A

...

Thanks very much for tracking that down, though I have to say, I'm sort of throwing my hands up in despair.  I think I'll just avoid worrying about DCL; in DDe the items seem to be flagged consistently with appropriate keywords, and the DCL items should probably be left entirely to DCL to deal with.  But this does make it fairly impossible to consistently identify what is accessible and what is covered up, unfortunately.

 

I was debating working on a per-stage stripping routine hooked into SL events, but that can be put aside for now.

Posted

HEY AGAIN ...i know it's not your mod ..but you seem a master of moding and fixing mods ...i would ask you for a a small help if possible ..i uninstalled your mod completely ..and ran Dark arena ..seems the problem wasn't SLS ..i still can't figure what wrong ...can you help me figure what is the problem ..or which mod is causing it 

LoadOrder_Skyrim_2020-01-02T14-17-36.txt

Posted
On 1/11/2020 at 10:15 PM, Lupine00 said:

My point was it's not just you. It's wrong in every sense.

 

Hobble dresses should never allow non-oral, and should have a filter on the oral animations so you only get ones that aren't 69, or kneeling with legs spread, etc.

Except for that one dress that has no bottom in it. It's obvious what that is for. The other hobble dresses clearly do not have "zips", nor do many real ones. If they did there'd be a double zip and a lock between the tags. There are plenty of RL hobble dresses with laces, but DD doesn't have much like that, though there are some generic sexy outfits in that style. If you're wearing an armbinder, obviously you can't undo the laces :) 

 

You could retexture them to have zips - though presumably in Skyrim the zip is a magical dwemer relic.

(Now there's a quest).

But it would still look bad playing the sex animation with them because they do not have an "unzipped" model or texture swap.

Something like that would be real fancy.

 

Probably, the best answer is to have one animation in DD that does hobble dress oral, with legs properly tight together, but we won't ever get that I should think.

It would have to interest an animator AND Kimy.

 

I think the animations there are have some amount of leg spread in the kneeling posture. Maybe there's something, but there are a lot less true oral only animations than one might wish.

  Yes In my opinion the Hobble dress although very neat and all is just pretty bonkers for any kind of sex animation.  Even drop to knees BJ normally spread the leg's, and do not keep them squeezed tight together.

 

It is a nice sexy Item, but for me not very useful for sex animations. It unless change is also a body re-placer so it is hollow and actually has no body inside.  Very Sexy though :)

Posted
On 1/11/2020 at 10:05 PM, Monoman1 said:

Emptying the list might work. I can't remember off-hand if the mod expects there to be something there so there could be some log spam. Probably won't break anything but....

 

RE the trouble around hobble skirts/jackets etc - I'm just not all that bothered tbh. In my mind these suits have zips in er.... strategic places that allow for bumpy fun time. Pet suits definitely should allow it but most animations look horrendous. Maybe down the road I'll add options but it's just not something that grabs my attention atm. 

yes as best i can tell emptying the Hobble dress list seems to have done well for me.  I was just unsure if your scripts would pick up another item or not if the dress was not there.

 

Not any complaint really Love what you have done, just was mainly curious if my removing the hobble dress from the json was a problem, and if your scripts would pick another item.

Posted
9 hours ago, Monoman1 said:

Any idea what this animation... looks like? I'm assuming it's a hkx file but I can't associate any of the file names with 'open mouth'.

No, but I'm fairly sure ME 2.01 had it. There was possibly even a key-bind specifically for it. Working from there I guess it's a chore of tracking back to find the property, then the idle, then the animation it uses, which you can look up in the behaviour file to find the original animation, which is probably called off_mun_03 or something helpful like that :) 

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